#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; void sub_80D2920(struct Sprite* sprite); // perceive (shows a sparkle in a set of eyes, usually for heightened perception.) // Used in Glare, Tickle, and Scary Face. const union AnimCmd gSpriteAnim_83D7B78[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(4, 4), ANIMCMD_FRAME(8, 4), ANIMCMD_FRAME(4, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83D7B90[] = { gSpriteAnim_83D7B78, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7B94 = { .tileTag = ANIM_TAG_EYE_SPARKLE, .paletteTag = ANIM_TAG_EYE_SPARKLE, .oam = &gOamData_837DF2C, .anims = gSpriteAnimTable_83D7B90, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80D2920, }; static void sub_80D2904(struct Sprite* sprite) { if (sprite->animEnded) DestroyAnimSprite(sprite); } void sub_80D2920(struct Sprite* sprite) { InitAnimSpritePos(sprite, 1); sprite->callback = sub_80D2904; }