#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; // perceive (shows a sparkle in a set of eyes, usually for heightened perception.) // Used in Glare, Tickle, and Scary Face. void sub_80D2904(struct Sprite* sprite) { if (sprite->animEnded) DestroyAnimSprite(sprite); } void sub_80D2920(struct Sprite* sprite) { sub_80787B0(sprite, 1); sprite->callback = sub_80D2904; }