#include "global.h" #include "battle_anim.h" #include "rom_8077ABC.h" #include "trig.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; extern const union AnimCmd *const gSpriteAnimTable_83D9310[]; void sub_80793C4(struct Sprite *sprite); void sub_80D9D70(struct Sprite *sprite); void sub_80D9DF0(struct Sprite *sprite); void sub_80D9E94(struct Sprite *sprite); void sub_80D9F14(struct Sprite *sprite); void AnimBubbleEffect(struct Sprite *sprite); static void sub_80D9DD4(struct Sprite *sprite); static void sub_80D9E78(struct Sprite *sprite); static void sub_80D9EE8(struct Sprite *sprite); static void AnimBubbleEffectStep(struct Sprite *sprite); const union AnimCmd gSpriteAnim_83DA22C[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(8, 5), ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(24, 5), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83DA240[] = { gSpriteAnim_83DA22C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA244 = { .tileTag = ANIM_TAG_TOXIC_BUBBLE, .paletteTag = ANIM_TAG_TOXIC_BUBBLE, .oam = &gOamData_837DF74, .anims = gSpriteAnimTable_83DA240, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80793C4, }; const union AnimCmd gSpriteAnim_83DA25C[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83DA264[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83DA26C[] = { ANIMCMD_FRAME(8, 1), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83DA274[] = { gSpriteAnim_83DA25C, }; const union AnimCmd *const gSpriteAnimTable_83DA278[] = { gSpriteAnim_83DA264, }; const union AnimCmd *const gSpriteAnimTable_83DA27C[] = { gSpriteAnim_83DA26C, }; const union AffineAnimCmd gSpriteAffineAnim_83DA280[] = { AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0), AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), AFFINEANIMCMD_JUMP(0), }; const union AffineAnimCmd gSpriteAffineAnim_83DA2A0[] = { AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA2B0[] = { gSpriteAffineAnim_83DA280, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA2B4[] = { gSpriteAffineAnim_83DA2A0, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA2B8 = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_837DFEC, .anims = gSpriteAnimTable_83DA274, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DA2B0, .callback = sub_80D9D70, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA2D0 = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_837DFEC, .anims = gSpriteAnimTable_83DA274, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DA2B0, .callback = sub_80D9DF0, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA2E8 = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_837DF8C, .anims = gSpriteAnimTable_83DA27C, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DA2B4, .callback = sub_80D9E94, }; const union AffineAnimCmd gSpriteAffineAnim_83DA300[] = { AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6), AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6), AFFINEANIMCMD_JUMP(0), }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA318[] = { gSpriteAffineAnim_83DA300, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA31C = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_837DFEC, .anims = gSpriteAnimTable_83DA278, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DA318, .callback = sub_80D9F14, }; const union AffineAnimCmd gSpriteAffineAnim_83DA334[] = { AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0), AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA34C[] = { gSpriteAffineAnim_83DA334, }; const struct SpriteTemplate gPoisonBubbleSpriteTemplate = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gOamData_837DF8C, .anims = gSpriteAnimTable_83DA274, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DA34C, .callback = AnimBubbleEffect, }; const struct SpriteTemplate gWaterBubbleSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_BUBBLES, .paletteTag = ANIM_TAG_SMALL_BUBBLES, .oam = &gOamData_837E0AC, .anims = gSpriteAnimTable_83D9310, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DA34C, .callback = AnimBubbleEffect, }; void sub_80D9D70(struct Sprite *sprite) { if (!gBattleAnimArgs[3]) StartSpriteAnim(sprite, 2); InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[5] = -30; InitAnimArcTranslation(sprite); sprite->callback = sub_80D9DD4; } static void sub_80D9DD4(struct Sprite *sprite) // same as sub_80D9E78 { if (TranslateAnimArc(sprite)) DestroyAnimSprite(sprite); } void sub_80D9DF0(struct Sprite *sprite) { s16 l1, l2; if (!gBattleAnimArgs[3]) StartSpriteAnim(sprite, 2); InitAnimSpritePos(sprite, 1); SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[4] = -gBattleAnimArgs[4]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = l1 + gBattleAnimArgs[4]; sprite->data[4] = l2 + gBattleAnimArgs[5]; sprite->data[5] = -30; InitAnimArcTranslation(sprite); sprite->callback = sub_80D9E78; } static void sub_80D9E78(struct Sprite *sprite) // same as sub_80D9DD4 { if (TranslateAnimArc(sprite)) DestroyAnimSprite(sprite); } void sub_80D9E94(struct Sprite *sprite) { sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->x; sprite->data[2] = sprite->x + gBattleAnimArgs[0]; sprite->data[3] = sprite->y; sprite->data[4] = sprite->y + gBattleAnimArgs[1]; InitSpriteDataForLinearTranslation(sprite); sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; sprite->callback = sub_80D9EE8; } static void sub_80D9EE8(struct Sprite *sprite) { sub_8078394(sprite); sprite->data[1] -= sprite->data[5]; sprite->data[2] -= sprite->data[6]; if (!sprite->data[0]) DestroyAnimSprite(sprite); } void sub_80D9F14(struct Sprite *sprite) { SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = sprite->x + gBattleAnimArgs[2]; sprite->data[4] = sprite->y + sprite->data[0]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } // Animates a bubble by rising upward, swaying side to side, and // enlarging the sprite. This is used as an after-effect by poison-type // moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: 0 = single-target, 1 = multi-target void AnimBubbleEffect(struct Sprite *sprite) { if (!gBattleAnimArgs[2]) { sub_8078764(sprite, TRUE); } else { SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; } sprite->callback = AnimBubbleEffectStep; } static void AnimBubbleEffectStep(struct Sprite *sprite) { sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF; sprite->x2 = Sin(sprite->data[0], 4); sprite->data[1] += 0x30; sprite->y2 = -(sprite->data[1] >> 8); if (sprite->affineAnimEnded) DestroyAnimSprite(sprite); }