#include "global.h" #include "battle.h" #include "battle_anim.h" #include "palette.h" #include "rom_8077ABC.h" #include "scanline_effect.h" #include "sound.h" #include "task.h" #include "trig.h" #include "constants/songs.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; extern u16 gBattle_BG1_X; extern u16 gBattle_BG2_X; extern u8 gBattlerSpriteIds[]; void sub_80DB74C(struct Sprite *sprite); void sub_80DBA4C(struct Sprite *sprite); void sub_80DBAF4(struct Sprite *sprite); void sub_80DBB70(struct Sprite *sprite); void sub_80DC068(struct Sprite *sprite); void sub_80DC2B0(struct Sprite *sprite); void sub_80DC700(struct Sprite *sprite); static void sub_80DB88C(struct Sprite *sprite); static void sub_80DB8C0(struct Sprite *sprite); static void sub_80DB92C(struct Sprite *sprite); static void sub_80DB9E4(struct Sprite *sprite); static void sub_80DBC00(struct Sprite *sprite); static void sub_80DBC34(struct Sprite *sprite); static void sub_80DBCD0(u8 taskId); static void sub_80DBD58(u8 taskId); static void sub_80DBE98(u8 taskId); static void sub_80DC1FC(u8 taskId); static void sub_80DC3F4(u8 taskId); void sub_80DC5F4(u8 taskId); const union AffineAnimCmd gSpriteAffineAnim_83DA674[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0xFFFE, 0xFFFE, -10, 120), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA68C[] = { gSpriteAffineAnim_83DA674, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA690 = { .tileTag = ANIM_TAG_SPIRAL, .paletteTag = ANIM_TAG_SPIRAL, .oam = &gOamData_837E0BC, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DA68C, .callback = sub_80793C4, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6A8 = { .tileTag = ANIM_TAG_GREEN_LIGHT_WALL, .paletteTag = ANIM_TAG_GREEN_LIGHT_WALL, .oam = &gOamData_837E05C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DB74C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6C0 = { .tileTag = ANIM_TAG_BLUE_LIGHT_WALL, .paletteTag = ANIM_TAG_BLUE_LIGHT_WALL, .oam = &gOamData_837E05C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DB74C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6D8 = { .tileTag = ANIM_TAG_RED_LIGHT_WALL, .paletteTag = ANIM_TAG_RED_LIGHT_WALL, .oam = &gOamData_837E05C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DB74C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6F0 = { .tileTag = ANIM_TAG_GRAY_LIGHT_WALL, .paletteTag = ANIM_TAG_GRAY_LIGHT_WALL, .oam = &gOamData_837E05C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DB74C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA708 = { .tileTag = ANIM_TAG_ORANGE_LIGHT_WALL, .paletteTag = ANIM_TAG_ORANGE_LIGHT_WALL, .oam = &gOamData_837E05C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DB74C, }; const union AnimCmd gSpriteAnim_83DA720[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(16, 3), ANIMCMD_FRAME(32, 3), ANIMCMD_FRAME(48, 3), ANIMCMD_FRAME(64, 3), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83DA738[] = { gSpriteAnim_83DA720, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA73C = { .tileTag = ANIM_TAG_SPARKLE_4, .paletteTag = ANIM_TAG_SPARKLE_4, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83DA738, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DBA4C, }; const union AnimCmd gSpriteAnim_83DA754[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(4, 5), ANIMCMD_FRAME(8, 5), ANIMCMD_FRAME(12, 5), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83DA768[] = { gSpriteAnim_83DA754, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA76C = { .tileTag = ANIM_TAG_SPARKLE_3, .paletteTag = ANIM_TAG_SPARKLE_3, .oam = &gOamData_837DF2C, .anims = gSpriteAnimTable_83DA768, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DBA4C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA784 = { .tileTag = ANIM_TAG_GOLD_RING, .paletteTag = ANIM_TAG_GOLD_RING, .oam = &gOamData_837DF74, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = TranslateAnimSpriteToTargetMonLocation, }; const union AnimCmd gSpriteAnim_83DA79C[] = { ANIMCMD_FRAME(8, 60, .hFlip = TRUE), ANIMCMD_FRAME(16, 5, .hFlip = TRUE), ANIMCMD_FRAME(8, 5, .hFlip = TRUE), ANIMCMD_FRAME(0, 5, .hFlip = TRUE), ANIMCMD_FRAME(8, 22, .hFlip = TRUE), ANIMCMD_LOOP(0), ANIMCMD_FRAME(16, 5, .hFlip = TRUE), ANIMCMD_FRAME(8, 5, .hFlip = TRUE), ANIMCMD_FRAME(0, 5, .hFlip = TRUE), ANIMCMD_FRAME(8, 5, .hFlip = TRUE), ANIMCMD_LOOP(1), ANIMCMD_FRAME(8, 22, .hFlip = TRUE), ANIMCMD_FRAME(24, 3, .hFlip = TRUE), ANIMCMD_FRAME(32, 3, .hFlip = TRUE), ANIMCMD_FRAME(40, 22, .hFlip = TRUE), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83DA7DC[] = { ANIMCMD_FRAME(8, 60), ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(8, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(8, 22), ANIMCMD_LOOP(0), ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(8, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(8, 5), ANIMCMD_LOOP(1), ANIMCMD_FRAME(8, 22), ANIMCMD_FRAME(24, 3), ANIMCMD_FRAME(32, 3), ANIMCMD_FRAME(40, 22), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83DA81C[] = { gSpriteAnim_83DA79C, gSpriteAnim_83DA7DC, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA824 = { .tileTag = ANIM_TAG_BENT_SPOON, .paletteTag = ANIM_TAG_BENT_SPOON, .oam = &gOamData_837DF74, .anims = gSpriteAnimTable_83DA81C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DBAF4, }; const union AnimCmd gSpriteAnim_83DA83C[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(16, 6), ANIMCMD_FRAME(32, 6), ANIMCMD_FRAME(48, 6), ANIMCMD_FRAME(64, 6), ANIMCMD_FRAME(80, 6), ANIMCMD_FRAME(96, 18), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83DA85C[] = { gSpriteAnim_83DA83C, }; const union AffineAnimCmd gSpriteAffineAnim_3DA860[] = { AFFINEANIMCMD_FRAME(0, 0, 4, 4), AFFINEANIMCMD_FRAME(0, 0, -4, 8), AFFINEANIMCMD_FRAME(0, 0, 4, 4), AFFINEANIMCMD_LOOP(2), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_083DA888[] = { gSpriteAffineAnim_3DA860, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA88C = { .tileTag = ANIM_TAG_AMNESIA, .paletteTag = ANIM_TAG_AMNESIA, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83DA85C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DBB70, }; const union AffineAnimCmd gSpriteAffineAnim_083DA8A4[] = { AFFINEANIMCMD_FRAME(-8, 10, 0, 16), AFFINEANIMCMD_FRAME(18, -18, 0, 16), AFFINEANIMCMD_FRAME(-20, 16, 0, 8), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_083DA8C4[] = { AFFINEANIMCMD_FRAME(64, -4, 0, 20), AFFINEANIMCMD_FRAME(0, 0, 0, -56), AFFINEANIMCMD_END, }; const struct SpriteTemplate gSpriteTemplate_83DA8DC = { .tileTag = ANIM_TAG_HOLLOW_ORB, .paletteTag = ANIM_TAG_HOLLOW_ORB, .oam = &gOamData_837E04C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA8F4 = { .tileTag = 10250, .paletteTag = 10250, .oam = &gOamData_837DF3C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DC068, }; const union AffineAnimCmd gSpriteAffineAnim_83DA90C[] = { AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8), AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), AFFINEANIMCMD_JUMP(0), }; const union AffineAnimCmd gSpriteAffineAnim_83DA924[] = { AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0), AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6), AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2), AFFINEANIMCMD_JUMP(1), }; const union AffineAnimCmd gSpriteAffineAnim_83DA94C[] = { AFFINEANIMCMD_FRAME(0xD0, 0xD0, 0, 0), AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4), AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4), AFFINEANIMCMD_JUMP(1), }; const union AffineAnimCmd gSpriteAffineAnim_83DA974[] = { AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0), AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2), AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6), AFFINEANIMCMD_JUMP(1), }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA99C[] = { gSpriteAffineAnim_83DA90C, gSpriteAffineAnim_83DA924, gSpriteAffineAnim_83DA94C, gSpriteAffineAnim_83DA974, }; const struct SpriteTemplate gSpriteTemplate_83DA9AC = { .tileTag = ANIM_TAG_BLUEGREEN_ORB, .paletteTag = ANIM_TAG_BLUEGREEN_ORB, .oam = &gOamData_837DF8C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DA99C, .callback = sub_80DC2B0, }; const union AffineAnimCmd gSpriteAffineAnim_83DA9C4[] = { AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0), AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 120), AFFINEANIMCMD_END_ALT(1), }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA9DC[] = { gSpriteAffineAnim_83DA9C4, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA9E0 = { .tileTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, .paletteTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, .oam = &gOamData_837E11C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DA9DC, .callback = sub_80793C4, }; const union AffineAnimCmd gSpriteAffineAnim_83DA9F8[] = { AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0), AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 17), AFFINEANIMCMD_LOOP(0), AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10), AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10), AFFINEANIMCMD_LOOP(4), AFFINEANIMCMD_LOOP(0), AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 5), AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 5), AFFINEANIMCMD_LOOP(7), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83DAA50[] = { AFFINEANIMCMD_FRAME(0xFFEC, 0x18, 0, 15), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAA60[] = { gSpriteAffineAnim_83DA9F8, gSpriteAffineAnim_83DAA50, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAA68 = { .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, .oam = &gOamData_837E11C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DAA60, .callback = sub_80DC700, }; void sub_80DB74C(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest()) { sprite->oam.priority = 2; sprite->subpriority = 200; } if (!IsContest()) { u8 bankCopy; u8 bank = bankCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); u8 identity = GetBattlerPosition_permutated(bank); int var0 = 1; u8 toBG_2 = (identity ^ var0) != 0; if (IsAnimBankSpriteVisible(bank)) MoveBattlerSpriteToBG(bank, toBG_2); bank = bankCopy ^ 2; if (IsAnimBankSpriteVisible(bank)) MoveBattlerSpriteToBG(bank, toBG_2 ^ var0); } if (!IsContest() && IsDoubleBattle()) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { sprite->x = 72; sprite->y = 80; } else { sprite->x = 176; sprite->y = 40; } } else { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0]; sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1]; } if (IsContest()) sprite->y += 9; sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16; sprite->callback = sub_80DB88C; sprite->callback(sprite); } static void sub_80DB88C(struct Sprite *sprite) { REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3]; if (sprite->data[3] == 13) sprite->callback = sub_80DB8C0; else sprite->data[3]++; } static void sub_80DB8C0(struct Sprite *sprite) { u16 color; u16 startOffset; int i; if (++sprite->data[1] == 2) { sprite->data[1] = 0; startOffset = sprite->data[0]; color = gPlttBufferFaded[startOffset + 8]; for (i = 8; i > 0; i--) gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1]; gPlttBufferFaded[startOffset + 1] = color; if (++sprite->data[2] == 16) sprite->callback = sub_80DB92C; } } static void sub_80DB92C(struct Sprite *sprite) { REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3]; if (--sprite->data[3] == -1) { if (!IsContest()) { u8 bankCopy; u8 bank = bankCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); if (IsAnimBankSpriteVisible(bank)) gSprites[gBattlerSpriteIds[bank]].invisible = FALSE; bank = bankCopy ^ 2; if (IsAnimBankSpriteVisible(bank)) gSprites[gBattlerSpriteIds[bank]].invisible = FALSE; } sprite->invisible = TRUE; sprite->callback = sub_80DB9E4; } } static void sub_80DB9E4(struct Sprite *sprite) { if (!IsContest()) { u8 bankCopy; u8 bank = bankCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); u8 identity = GetBattlerPosition_permutated(bank); int var0 = 1; u8 toBG_2 = (identity ^ var0) != 0; if (IsAnimBankSpriteVisible(bank)) sub_8076464(toBG_2); bank = bankCopy ^ 2; if (IsAnimBankSpriteVisible(bank)) sub_8076464(toBG_2 ^ var0); } sprite->callback = DestroyAnimSprite; } void sub_80DBA4C(struct Sprite *sprite) { if (sprite->data[0] == 0) { int arg3 = gBattleAnimArgs[3]; bool8 var0 = FALSE; if (arg3 == 0) var0 = TRUE; if (!IsContest() && IsDoubleBattle()) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { sprite->x = 72 - gBattleAnimArgs[0]; sprite->y = gBattleAnimArgs[1] + 80; } else { sprite->x = gBattleAnimArgs[0] + 176; sprite->y = gBattleAnimArgs[1] + 40; } } else { if (gBattleAnimArgs[2] == 0) InitAnimSpritePos(sprite, var0); else sub_8078764(sprite, var0); } sprite->data[0]++; } else { if (sprite->animEnded || sprite->affineAnimEnded) DestroySpriteAndMatrix(sprite); } } void sub_80DBAF4(struct Sprite *sprite) { sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { StartSpriteAnim(sprite, 1); sprite->x -= 40; sprite->y += 10; sprite->data[1] = -1; } else { sprite->x += 40; sprite->y -= 10; sprite->data[1] = 1; } StoreSpriteCallbackInData(sprite, DestroyAnimSprite); sprite->callback = sub_8078600; } void sub_80DBB70(struct Sprite *sprite) { s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 1) / 2; s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 0) / -2; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) { x = -x; } sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x; sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y; if (sprite->y < 16) { sprite->y = 16; } StoreSpriteCallbackInData(sprite, sub_80DBC00); sprite->callback = sub_8078600; } static void sub_80DBC00(struct Sprite *sprite) { sprite->oam.affineMode = 1; sprite->affineAnims = gSpriteAffineAnimTable_083DA888; sprite->data[0] = 0; InitSpriteAffineAnim(sprite); sprite->callback = sub_80DBC34; } static void sub_80DBC34(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: if (sprite->affineAnimEnded) { FreeOamMatrix(sprite->oam.matrixNum); sprite->oam.affineMode = 0; sprite->data[1] = 18; sprite->data[0]++; } break; case 1: if (--sprite->data[1] == -1) { DestroyAnimSprite(sprite); } break; } } void sub_80DBC94(u8 taskId) { struct Task *task = &gTasks[taskId]; u8 spriteId = GetAnimBattlerSpriteId(0); task->data[0] = spriteId; PrepareAffineAnimInTaskData(task, spriteId, &gSpriteAffineAnim_083DA8A4); task->func = sub_80DBCD0; } static void sub_80DBCD0(u8 taskId) { if (!RunAffineAnimFromTaskData(&gTasks[taskId])) { DestroyAnimVisualTask(taskId); } } void sub_80DBCFC(u8 taskId) { struct Task *task = &gTasks[taskId]; u8 spriteId = GetAnimBattlerSpriteId(0); task->data[0] = spriteId; task->data[1] = 0; task->data[2] = 0; task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8; PrepareAffineAnimInTaskData(task, task->data[0], &gSpriteAffineAnim_083DA8C4); task->func = sub_80DBD58; } static void sub_80DBD58(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[1]) { case 0: RunAffineAnimFromTaskData(task); if (++task->data[2] > 19) task->data[1]++; break; case 1: if (task->data[3] != 0) { gSprites[task->data[0]].y2 -= 8; task->data[3]--; } else { gSprites[task->data[0]].invisible = TRUE; gSprites[task->data[0]].x = 272; sub_8078F40(task->data[0]); DestroyAnimVisualTask(taskId); } break; } } void sub_80DBE00(u8 taskId) { u16 var0, var1; struct Task *task = &gTasks[taskId]; task->data[3] = 16; task->data[4] = 0; task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); var0 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 1) / 3; var1 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 0) / 3; task->data[12] = var0 > var1 ? var0 : var1; REG_BLDCNT = 0x3F40; REG_BLDALPHA = 0x10; task->func = sub_80DBE98; } static void sub_80DBE98(u8 taskId) { u16 i; u8 spriteId; struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: if (++task->data[1] > 8) { task->data[1] = 0; spriteId = CreateSprite(&gSpriteTemplate_83DA8DC, task->data[13], task->data[14], 0); task->data[task->data[2] + 8] = spriteId; if (spriteId != 64) { switch (task->data[2]) { case 0: gSprites[spriteId].x2 = task->data[12]; gSprites[spriteId].y2 = -task->data[12]; break; case 1: gSprites[spriteId].x2 = -task->data[12]; gSprites[spriteId].y2 = task->data[12]; break; case 2: gSprites[spriteId].x2 = task->data[12]; gSprites[spriteId].y2 = task->data[12]; break; case 3: gSprites[spriteId].x2 = -task->data[12]; gSprites[spriteId].y2 = -task->data[12]; break; } } if (++task->data[2] == 5) task->data[0]++; } break; case 1: if (task->data[1] & 1) task->data[3]--; else task->data[4]++; REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; if (++task->data[1] == 32) { for (i = 8; i < 13; i++) { if (task->data[i] != 64) DestroySprite(&gSprites[task->data[i]]); } task->data[0]++; } break; case 2: task->data[0]++; break; case 3: REG_BLDALPHA = 0; REG_BLDCNT = 0; DestroyAnimVisualTask(taskId); break; } } static void sub_80DC020(struct Sprite *sprite) { if (sprite->data[1] > sprite->data[0] - 10) sprite->invisible = sprite->data[1] & 1; if (sprite->data[1] == sprite->data[0]) DestroyAnimSprite(sprite); sprite->data[1]++; } void sub_80DC068(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); } sprite->data[0] = gBattleAnimArgs[1]; sprite->callback = sub_80DC020; } void sub_80DC0B0(u8 taskId) { struct Task *task = &gTasks[taskId]; if (IsContest()) { if (gBattleAnimArgs[0] == 1) { task->data[10] = -10; task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 5) - 8; task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 2) + 8; task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 5) - 8; task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 2) + 8; } else { task->data[10] = 10; task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 4) + 8; task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 3) - 8; task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 4) + 8; task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 3) - 8; } } else { if (gBattleAnimArgs[0] == 1) { task->data[10] = -10; task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 4) + 8; task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 2) + 8; task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 4) + 8; task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 2) + 8; } else { task->data[10] = 10; task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 5) - 8; task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 3) - 8; task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 5) - 8; task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 3) - 8; } } task->data[1] = 6; task->func = sub_80DC1FC; } static void sub_80DC1FC(u8 taskId) { u8 spriteId; struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: if (++task->data[1] > 6) { task->data[1] = 0; spriteId = CreateSprite(&gSpriteTemplate_83DA9AC, task->data[11], task->data[12], 0); if (spriteId != 64) { gSprites[spriteId].data[0] = 16; gSprites[spriteId].data[2] = task->data[13]; gSprites[spriteId].data[4] = task->data[14]; gSprites[spriteId].data[5] = task->data[10]; InitAnimArcTranslation(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3); } if (++task->data[2] == 12) task->data[0]++; } break; case 1: if (++task->data[1] > 17) DestroyAnimVisualTask(taskId); break; } } void sub_80DC2B0(struct Sprite *sprite) { if (TranslateAnimArc(sprite)) { FreeOamMatrix(sprite->oam.matrixNum); DestroySprite(sprite); } } void sub_80DC2D4(u8 taskId) { s16 i; u8 var1; struct ScanlineEffectParams scanlineParams; struct Task *task = &gTasks[taskId]; var1 = sub_8077FC0(gBattleAnimTarget); task->data[14] = var1 - 32; switch (gBattleAnimArgs[0]) { case 0: task->data[11] = 2; task->data[12] = 5; task->data[13] = 64; task->data[15] = var1 + 32; break; case 1: task->data[11] = 2; task->data[12] = 5; task->data[13] = 192; task->data[15] = var1 + 32; break; case 2: task->data[11] = 4; task->data[12] = 4; task->data[13] = 0; task->data[15] = var1 + 32; break; } if (task->data[14] < 0) task->data[14] = 0; if (GetBattlerPosition_permutated(gBattleAnimTarget) == 1) { task->data[10] = gBattle_BG1_X; scanlineParams.dmaDest = ®_BG1HOFS; } else { task->data[10] = gBattle_BG2_X; scanlineParams.dmaDest = ®_BG2HOFS; } i = task->data[14]; while (i <= task->data[14] + 64) { gScanlineEffectRegBuffers[0][i] = task->data[10]; gScanlineEffectRegBuffers[1][i] = task->data[10]; i++; } scanlineParams.dmaControl = 0XA2600001; scanlineParams.initState = 1; scanlineParams.unused9 = 0; ScanlineEffect_SetParams(scanlineParams); task->func = sub_80DC3F4; } static void sub_80DC3F4(u8 taskId) { s16 sineIndex, i; struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: sineIndex = task->data[13]; i = task->data[14]; while (i <= task->data[15]) { s16 var2 = (gSineTable[sineIndex] >> task->data[12]); if (var2 > 0) { var2 += (task->data[1] & 3); } else if (var2 < 0) { var2 -= (task->data[1] & 3); } gScanlineEffectRegBuffers[0][i] = task->data[10] + var2; gScanlineEffectRegBuffers[1][i] = task->data[10] + var2; sineIndex += task->data[11]; i++; } if (++task->data[1] > 23) { task->data[0]++; } break; case 1: gScanlineEffect.state = 3; task->data[0]++; break; case 2: DestroyAnimVisualTask(taskId); break; } } void sub_80DC4F4(u8 taskId) { s16 spriteId; s16 matrixNum; struct Task *task = &gTasks[taskId]; matrixNum = AllocOamMatrix(); if (matrixNum == 0xFF) { DestroyAnimVisualTask(taskId); return; } spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(gBattleAnimArgs[0]); if (spriteId < 0) { FreeOamMatrix(matrixNum); DestroyAnimVisualTask(taskId); return; } gSprites[spriteId].callback = SpriteCallbackDummy; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; gSprites[spriteId].oam.matrixNum = matrixNum; gSprites[spriteId].affineAnimPaused = 1; gSprites[spriteId].subpriority++; obj_id_set_rotscale(spriteId, 256, 256, 0); CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); task->data[14] = matrixNum; task->data[15] = spriteId; task->func = sub_80DC5F4; } void sub_80DC5F4(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: task->data[1] += 4; task->data[2] = 256 - (gSineTable[task->data[1]] >> 1); obj_id_set_rotscale(task->data[15], task->data[2], task->data[2], 0); sub_8079AB8(task->data[15], task->data[13]); if (task->data[1] == 48) task->data[0]++; break; case 1: task->data[1] -= 4; task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);; obj_id_set_rotscale(task->data[15], task->data[2], task->data[2], 0); sub_8079AB8(task->data[15], task->data[13]); if (task->data[1] == 0) task->data[0]++; break; case 2: obj_delete_but_dont_free_vram(&gSprites[task->data[15]]); task->data[0]++; break; case 3: FreeOamMatrix(task->data[14]); DestroyAnimVisualTask(taskId); break; } } void sub_80DC700(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); if (IsContest()) sprite->y += 12; sprite->data[1] = 8; REG_BLDCNT = 0x3F40; REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1]; sprite->data[0]++; break; case 1: if (sprite->affineAnimEnded) { PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); ChangeSpriteAffineAnim(sprite, 1); sprite->data[0]++; } break; case 2: if (sprite->data[2]++ > 1) { sprite->data[2] = 0; sprite->data[1]--; REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1]; if (sprite->data[1] == 0) { sprite->data[0]++; sprite->invisible = TRUE; } } sprite->data[3] += 896; sprite->y2 -= sprite->data[3] >> 8; sprite->data[3] &= 0xFF; break; case 3: REG_BLDCNT = 0; REG_BLDALPHA = 0; DestroyAnimSprite(sprite); break; } }