#include "global.h" #include "battle.h" #include "battle_anim.h" #include "palette.h" #include "rom_8077ABC.h" #include "scanline_effect.h" #include "sound.h" #include "task.h" #include "trig.h" #include "constants/songs.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern u16 gBattle_BG1_X; extern u16 gBattle_BG2_X; extern u8 gObjectBankIDs[]; extern const union AffineAnimCmd *const gUnknown_083DA888[]; extern struct AffineAnimFrameCmd gUnknown_083DA8A4; extern struct AffineAnimFrameCmd gUnknown_083DA8C4; extern const struct SpriteTemplate gSpriteTemplate_83DA8DC; extern const struct SpriteTemplate gSpriteTemplate_83DA9AC; static void sub_80DB88C(struct Sprite *sprite); static void sub_80DB8C0(struct Sprite *sprite); static void sub_80DB92C(struct Sprite *sprite); static void sub_80DB9E4(struct Sprite *sprite); static void sub_80DBC00(struct Sprite *sprite); static void sub_80DBC34(struct Sprite *sprite); static void sub_80DBCD0(u8 taskId); static void sub_80DBD58(u8 taskId); static void sub_80DBE98(u8 taskId); static void sub_80DC1FC(u8 taskId); void sub_80DC3F4(u8 taskId); void sub_80DB74C(struct Sprite *sprite) { if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER || IsContest()) { sprite->oam.priority = 2; sprite->subpriority = 200; } if (!IsContest()) { u8 bankCopy; u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1); u8 identity = GetBankIdentity_permutated(bank); int var0 = 1; u8 toBG_2 = (identity ^ var0) != 0; if (IsAnimBankSpriteVisible(bank)) sub_8076034(bank, toBG_2); bank = bankCopy ^ 2; if (IsAnimBankSpriteVisible(bank)) sub_8076034(bank, toBG_2 ^ var0); } if (!IsContest() && IsDoubleBattle()) { if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER) { sprite->pos1.x = 72; sprite->pos1.y = 80; } else { sprite->pos1.x = 176; sprite->pos1.y = 40; } } else { if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0]; sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1]; } if (IsContest()) sprite->pos1.y += 9; sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16; sprite->callback = sub_80DB88C; sprite->callback(sprite); } static void sub_80DB88C(struct Sprite *sprite) { REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3]; if (sprite->data[3] == 13) sprite->callback = sub_80DB8C0; else sprite->data[3]++; } static void sub_80DB8C0(struct Sprite *sprite) { u16 color; u16 startOffset; int i; if (++sprite->data[1] == 2) { sprite->data[1] = 0; startOffset = sprite->data[0]; color = gPlttBufferFaded[startOffset + 8]; for (i = 8; i > 0; i--) gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1]; gPlttBufferFaded[startOffset + 1] = color; if (++sprite->data[2] == 16) sprite->callback = sub_80DB92C; } } static void sub_80DB92C(struct Sprite *sprite) { REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3]; if (--sprite->data[3] == -1) { if (!IsContest()) { u8 bankCopy; u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1); if (IsAnimBankSpriteVisible(bank)) gSprites[gObjectBankIDs[bank]].invisible = 0; bank = bankCopy ^ 2; if (IsAnimBankSpriteVisible(bank)) gSprites[gObjectBankIDs[bank]].invisible = 0; } sprite->invisible = 1; sprite->callback = sub_80DB9E4; } } static void sub_80DB9E4(struct Sprite *sprite) { if (!IsContest()) { u8 bankCopy; u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1); u8 identity = GetBankIdentity_permutated(bank); int var0 = 1; u8 toBG_2 = (identity ^ var0) != 0; if (IsAnimBankSpriteVisible(bank)) sub_8076464(toBG_2); bank = bankCopy ^ 2; if (IsAnimBankSpriteVisible(bank)) sub_8076464(toBG_2 ^ var0); } sprite->callback = DestroyAnimSprite; } void sub_80DBA4C(struct Sprite *sprite) { if (sprite->data[0] == 0) { int arg3 = gBattleAnimArgs[3]; u8 var0 = 0; if (arg3 == 0) var0 = 1; if (!IsContest() && IsDoubleBattle()) { if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER) { sprite->pos1.x = 72 - gBattleAnimArgs[0]; sprite->pos1.y = gBattleAnimArgs[1] + 80; } else { sprite->pos1.x = gBattleAnimArgs[0] + 176; sprite->pos1.y = gBattleAnimArgs[1] + 40; } } else { if (gBattleAnimArgs[2] == 0) sub_80787B0(sprite, var0); else sub_8078764(sprite, var0); } sprite->data[0]++; } else { if (sprite->animEnded || sprite->affineAnimEnded) move_anim_8074EE0(sprite); } } void sub_80DBAF4(struct Sprite *sprite) { sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) { StartSpriteAnim(sprite, 1); sprite->pos1.x -= 40; sprite->pos1.y += 10; sprite->data[1] = -1; } else { sprite->pos1.x += 40; sprite->pos1.y -= 10; sprite->data[1] = 1; } StoreSpriteCallbackInData(sprite, DestroyAnimSprite); sprite->callback = sub_8078600; } void sub_80DBB70(struct Sprite *sprite) { s16 x = sub_807A100(gAnimBankAttacker, 1) / 2; s16 y = sub_807A100(gAnimBankAttacker, 0) / -2; if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT) { x = -x; } sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + x; sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + y; if (sprite->pos1.y < 16) { sprite->pos1.y = 16; } StoreSpriteCallbackInData(sprite, sub_80DBC00); sprite->callback = sub_8078600; } static void sub_80DBC00(struct Sprite *sprite) { sprite->oam.affineMode = 1; sprite->affineAnims = gUnknown_083DA888; sprite->data[0] = 0; InitSpriteAffineAnim(sprite); sprite->callback = sub_80DBC34; } static void sub_80DBC34(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: if (sprite->affineAnimEnded) { FreeOamMatrix(sprite->oam.matrixNum); sprite->oam.affineMode = 0; sprite->data[1] = 18; sprite->data[0]++; } break; case 1: if (--sprite->data[1] == -1) { DestroyAnimSprite(sprite); } break; } } void sub_80DBC94(u8 taskId) { struct Task *task = &gTasks[taskId]; u8 spriteId = GetAnimBankSpriteId(0); task->data[0] = spriteId; sub_80798F4(task, spriteId, &gUnknown_083DA8A4); task->func = sub_80DBCD0; } static void sub_80DBCD0(u8 taskId) { if (!sub_807992C(&gTasks[taskId])) { DestroyAnimVisualTask(taskId); } } void sub_80DBCFC(u8 taskId) { struct Task *task = &gTasks[taskId]; u8 spriteId = GetAnimBankSpriteId(0); task->data[0] = spriteId; task->data[1] = 0; task->data[2] = 0; task->data[3] = GetBankSide(gAnimBankAttacker) != SIDE_PLAYER ? 4 : 8; sub_80798F4(task, task->data[0], &gUnknown_083DA8C4); task->func = sub_80DBD58; } static void sub_80DBD58(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[1]) { case 0: sub_807992C(task); if (++task->data[2] > 19) task->data[1]++; break; case 1: if (task->data[3] != 0) { gSprites[task->data[0]].pos2.y -= 8; task->data[3]--; } else { gSprites[task->data[0]].invisible = 1; gSprites[task->data[0]].pos1.x = 272; sub_8078F40(task->data[0]); DestroyAnimVisualTask(taskId); } break; } } void sub_80DBE00(u8 taskId) { u16 var0, var1; struct Task *task = &gTasks[taskId]; task->data[3] = 16; task->data[4] = 0; task->data[13] = GetBankPosition(gAnimBankAttacker, 2); task->data[14] = GetBankPosition(gAnimBankAttacker, 3); var0 = sub_807A100(gAnimBankAttacker, 1) / 3; var1 = sub_807A100(gAnimBankAttacker, 0) / 3; task->data[12] = var0 > var1 ? var0 : var1; REG_BLDCNT = 0x3F40; REG_BLDALPHA = 0x10; task->func = sub_80DBE98; } static void sub_80DBE98(u8 taskId) { u16 i; u8 spriteId; struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: if (++task->data[1] > 8) { task->data[1] = 0; spriteId = CreateSprite(&gSpriteTemplate_83DA8DC, task->data[13], task->data[14], 0); task->data[task->data[2] + 8] = spriteId; if (spriteId != 64) { switch (task->data[2]) { case 0: gSprites[spriteId].pos2.x = task->data[12]; gSprites[spriteId].pos2.y = -task->data[12]; break; case 1: gSprites[spriteId].pos2.x = -task->data[12]; gSprites[spriteId].pos2.y = task->data[12]; break; case 2: gSprites[spriteId].pos2.x = task->data[12]; gSprites[spriteId].pos2.y = task->data[12]; break; case 3: gSprites[spriteId].pos2.x = -task->data[12]; gSprites[spriteId].pos2.y = -task->data[12]; break; } } if (++task->data[2] == 5) task->data[0]++; } break; case 1: if (task->data[1] & 1) task->data[3]--; else task->data[4]++; REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; if (++task->data[1] == 32) { for (i = 8; i < 13; i++) { if (task->data[i] != 64) DestroySprite(&gSprites[task->data[i]]); } task->data[0]++; } break; case 2: task->data[0]++; break; case 3: REG_BLDALPHA = 0; REG_BLDCNT = 0; DestroyAnimVisualTask(taskId); break; } } static void sub_80DC020(struct Sprite *sprite) { if (sprite->data[1] > sprite->data[0] - 10) sprite->invisible = sprite->data[1] & 1; if (sprite->data[1] == sprite->data[0]) DestroyAnimSprite(sprite); sprite->data[1]++; } void sub_80DC068(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); } sprite->data[0] = gBattleAnimArgs[1]; sprite->callback = sub_80DC020; } void sub_80DC0B0(u8 taskId) { struct Task *task = &gTasks[taskId]; if (IsContest()) { if (gBattleAnimArgs[0] == 1) { task->data[10] = -10; task->data[11] = sub_807A100(gAnimBankTarget, 5) - 8; task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8; task->data[13] = sub_807A100(gAnimBankAttacker, 5) - 8; task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8; } else { task->data[10] = 10; task->data[11] = sub_807A100(gAnimBankAttacker, 4) + 8; task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8; task->data[13] = sub_807A100(gAnimBankTarget, 4) + 8; task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8; } } else { if (gBattleAnimArgs[0] == 1) { task->data[10] = -10; task->data[11] = sub_807A100(gAnimBankTarget, 4) + 8; task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8; task->data[13] = sub_807A100(gAnimBankAttacker, 4) + 8; task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8; } else { task->data[10] = 10; task->data[11] = sub_807A100(gAnimBankAttacker, 5) - 8; task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8; task->data[13] = sub_807A100(gAnimBankTarget, 5) - 8; task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8; } } task->data[1] = 6; task->func = sub_80DC1FC; } static void sub_80DC1FC(u8 taskId) { u8 spriteId; struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: if (++task->data[1] > 6) { task->data[1] = 0; spriteId = CreateSprite(&gSpriteTemplate_83DA9AC, task->data[11], task->data[12], 0); if (spriteId != 64) { gSprites[spriteId].data[0] = 16; gSprites[spriteId].data[2] = task->data[13]; gSprites[spriteId].data[4] = task->data[14]; gSprites[spriteId].data[5] = task->data[10]; sub_80786EC(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3); } if (++task->data[2] == 12) task->data[0]++; } break; case 1: if (++task->data[1] > 17) DestroyAnimVisualTask(taskId); break; } } void sub_80DC2B0(struct Sprite *sprite) { if (sub_8078718(sprite)) { FreeOamMatrix(sprite->oam.matrixNum); DestroySprite(sprite); } } void sub_80DC2D4(u8 taskId) { s16 i; u8 var1; struct ScanlineEffectParams scanlineParams; struct Task *task = &gTasks[taskId]; var1 = sub_8077FC0(gAnimBankTarget); task->data[14] = var1 - 32; switch (gBattleAnimArgs[0]) { case 0: task->data[11] = 2; task->data[12] = 5; task->data[13] = 64; task->data[15] = var1 + 32; break; case 1: task->data[11] = 2; task->data[12] = 5; task->data[13] = 192; task->data[15] = var1 + 32; break; case 2: task->data[11] = 4; task->data[12] = 4; task->data[13] = 0; task->data[15] = var1 + 32; break; } if (task->data[14] < 0) task->data[14] = 0; if (GetBankIdentity_permutated(gAnimBankTarget) == 1) { task->data[10] = gBattle_BG1_X; scanlineParams.dmaDest = ®_BG1HOFS; } else { task->data[10] = gBattle_BG2_X; scanlineParams.dmaDest = ®_BG2HOFS; } i = task->data[14]; while (i <= task->data[14] + 64) { gScanlineEffectRegBuffers[0][i] = task->data[10]; gScanlineEffectRegBuffers[1][i] = task->data[10]; i++; } scanlineParams.dmaControl = 0XA2600001; scanlineParams.initState = 1; scanlineParams.unused9 = 0; ScanlineEffect_SetParams(scanlineParams); task->func = sub_80DC3F4; }