#include "global.h" #include "battle.h" #include "battle_anim.h" #include "decompress.h" #include "palette.h" #include "rom_8077ABC.h" #include "sound.h" #include "task.h" #include "trig.h" #include "constants/songs.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; extern s32 gAnimMoveDmg; extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG3_Y; extern const u8 gBattleAnimBackgroundTilemap_SandstormBrew[]; extern const u8 gBattleAnimBackgroundImage_SandstormBrew[]; extern const u16 gBattleAnimSpritePalette_261[]; extern const union AnimCmd *const gSpriteAnimTable_83D91F0[]; extern const union AnimCmd *const gSpriteAnimTable_83D95E0[]; extern void AnimMoveTwisterParticle(struct Sprite *sprite); void sub_80DCE9C(struct Sprite *sprite); void sub_80DCF60(struct Sprite *sprite); void sub_80DCFE4(struct Sprite *sprite); void AnimDirtParticleAcrossScreen(struct Sprite *sprite); void AnimRaiseSprite(struct Sprite *sprite); void sub_80DD87C(struct Sprite *sprite); void sub_80DD8E8(struct Sprite *sprite); void sub_80DD978(struct Sprite *sprite); void sub_80DD9A4(struct Sprite *sprite); static void sub_80DCF1C(struct Sprite *sprite); static void sub_80DD02C(struct Sprite *sprite); static void sub_80DD190(u8 taskId); static void sub_80DD604(u8 taskId); static void sub_80DD774(struct Task *task); static u8 sub_80DD8BC(void); static void sub_80DD928(struct Sprite *sprite); static void sub_80DD9FC(struct Sprite *sprite); const union AnimCmd gSpriteAnim_83DAC28[] = { ANIMCMD_FRAME(32, 1), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83DAC30[] = { ANIMCMD_FRAME(48, 1), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83DAC38[] = { ANIMCMD_FRAME(64, 1), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83DAC40[] = { gSpriteAnim_83DAC28, gSpriteAnim_83DAC30, gSpriteAnim_83DAC38, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAC4C = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83DAC40, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DCE9C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAC64 = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83DAC40, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DCF60, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAC7C = { .tileTag = ANIM_TAG_MUD_SAND, .paletteTag = ANIM_TAG_MUD_SAND, .oam = &gOamData_837DF24, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DCFE4, }; const union AffineAnimCmd gSpriteAffineAnim_83DAC94[] = { AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0), AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5), AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5), AFFINEANIMCMD_JUMP(1), }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DACB4[] = { gSpriteAffineAnim_83DAC94, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DACB8 = { .tileTag = ANIM_TAG_WATER_ORB, .paletteTag = ANIM_TAG_WATER_ORB, .oam = &gOamData_837E0AC, .anims = gSpriteAnimTable_83D91F0, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DACB4, .callback = sub_80DCFE4, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DACD0 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83D95E0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DCFE4, }; const struct SpriteTemplate gFlyingDirtSpriteTemplate = { .tileTag = ANIM_TAG_FLYING_DIRT, .paletteTag = ANIM_TAG_FLYING_DIRT, .oam = &gOamData_837DF54, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimDirtParticleAcrossScreen, }; const struct Subsprite gSubspriteTable_83DAD00[] = { {.x = -16, .y = 0, .shape = ST_OAM_H_RECTANGLE, .size = 2, .tileOffset = 0, .priority = 1}, {.x = 16, .y = 0, .shape = ST_OAM_H_RECTANGLE, .size = 2, .tileOffset = 8, .priority = 1}, }; const struct SubspriteTable gSubspriteTables_83DAD10[] = { {ARRAY_COUNT(gSubspriteTable_83DAD00), gSubspriteTable_83DAD00}, }; const union AnimCmd gSpriteAnim_83DAD18[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83DAD20[] = { ANIMCMD_FRAME(16, 1), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83DAD28[] = { ANIMCMD_FRAME(32, 1), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83DAD30[] = { ANIMCMD_FRAME(48, 1), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83DAD38[] = { ANIMCMD_FRAME(64, 1), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83DAD40[] = { ANIMCMD_FRAME(80, 1), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83DAD48[] = { gSpriteAnim_83DAD18, gSpriteAnim_83DAD20, }; const union AnimCmd *const gSpriteAnimTable_83DAD50[] = { gSpriteAnim_83DAD28, gSpriteAnim_83DAD30, }; const union AnimCmd *const gSpriteAnimTable_83DAD58[] = { gSpriteAnim_83DAD38, gSpriteAnim_83DAD40, }; const struct SpriteTemplate gAncientPowerRockSpriteTemplate = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83DAD48, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimRaiseSprite, }; const struct SpriteTemplate gSpriteTemplate_83DAD78 = { .tileTag = ANIM_TAG_MUD_SAND, .paletteTag = ANIM_TAG_MUD_SAND, .oam = &gOamData_837DF24, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DD87C, }; const struct SpriteTemplate gSpriteTemplate_83DAD90 = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_837DF34, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DD87C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DADA8 = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83DAD48, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80DD8E8, }; const union AffineAnimCmd gSpriteAffineAnim_83DADC0[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5), AFFINEANIMCMD_JUMP(0), }; const union AffineAnimCmd gSpriteAffineAnim_83DADD0[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5), AFFINEANIMCMD_JUMP(0), }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83DADE0[] = { gSpriteAffineAnim_83DADC0, gSpriteAffineAnim_83DADD0, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DADE8 = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_837DF94, .anims = gSpriteAnimTable_83DAD48, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DADE0, .callback = sub_80DD978, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE00 = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_837DF94, .anims = gSpriteAnimTable_83DAD48, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DADE0, .callback = sub_80DD9A4, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE18 = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83DAD58, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DADE0, .callback = AnimMoveTwisterParticle, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE30 = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gOamData_837DF94, .anims = gSpriteAnimTable_83DAD50, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DADE0, .callback = sub_807A9BC, }; void sub_80DCE9C(struct Sprite *sprite) { if (gBattleAnimArgs[3] != 0) SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y); sprite->x += gBattleAnimArgs[0]; sprite->y += 14; StartSpriteAnim(sprite, gBattleAnimArgs[1]); AnimateSprite(sprite); sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = 4; sprite->data[3] = 16; sprite->data[4] = -70; sprite->data[5] = gBattleAnimArgs[2]; StoreSpriteCallbackInData(sprite, sub_80DCF1C); sprite->callback = sub_8078278; sprite->callback(sprite); } static void sub_80DCF1C(struct Sprite *sprite) { sprite->x += sprite->data[5]; sprite->data[0] = 192; sprite->data[1] = sprite->data[5]; sprite->data[2] = 4; sprite->data[3] = 32; sprite->data[4] = -24; StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix); sprite->callback = sub_8078278; sprite->callback(sprite); } void sub_80DCF60(struct Sprite *sprite) { StartSpriteAnim(sprite, gBattleAnimArgs[5]); AnimateSprite(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->x -= gBattleAnimArgs[0]; else sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = sprite->x; sprite->data[2] = sprite->x + gBattleAnimArgs[2]; sprite->data[3] = sprite->y; sprite->data[4] = sprite->y + gBattleAnimArgs[3]; InitSpriteDataForLinearTranslation(sprite); sprite->data[3] = 0; sprite->data[4] = 0; sprite->callback = sub_8078394; StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix); } void sub_80DCFE4(struct Sprite *sprite) { if (gBattleAnimArgs[6] == 0) InitAnimSpritePos(sprite, 0); else sub_8078764(sprite, FALSE); sprite->data[0] = gBattleAnimArgs[3]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; sprite->callback = sub_80DD02C; } static void sub_80DD02C(struct Sprite *sprite) { sprite->data[4] += sprite->data[1]; sprite->y2 = -(sprite->data[4] >> 8); sprite->x2 = Sin(sprite->data[5], sprite->data[3]); sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF; if (--sprite->data[0] == -1) { DestroyAnimSprite(sprite); } } void do_boulder_dust(u8 taskId) { struct Struct_sub_8078914 subStruct; int var0 = 0; REG_BLDCNT = 0x3F42; REG_BLDALPHA = 0x1000; REG_BG1CNT_BITFIELD.priority = 1; REG_BG1CNT_BITFIELD.screenSize = 0; if (!IsContest()) REG_BG1CNT_BITFIELD.charBaseBlock = 1; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; REG_BG1HOFS = 0; REG_BG1VOFS = 0; sub_8078914(&subStruct); DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); LZDecompressVram(&gBattleAnimBackgroundTilemap_SandstormBrew, subStruct.field_4); LZDecompressVram(&gBattleAnimBackgroundImage_SandstormBrew, subStruct.field_0); LoadCompressedPalette(&gBattleAnimSpritePalette_261, subStruct.field_8 << 4, 32); if (IsContest()) sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); if (gBattleAnimArgs[0] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) var0 = 1; gTasks[taskId].data[0] = var0; gTasks[taskId].func = sub_80DD190; } static void sub_80DD190(u8 taskId) { struct Struct_sub_8078914 subStruct; if (gTasks[taskId].data[0] == 0) gBattle_BG1_X += 0xFFFA; else gBattle_BG1_X += 6; gBattle_BG1_Y += -1; switch (gTasks[taskId].data[12]) { case 0: if (++gTasks[taskId].data[10] == 4) { gTasks[taskId].data[10] = 0; gTasks[taskId].data[11]++; REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8); if (gTasks[taskId].data[11] == 7) { gTasks[taskId].data[12]++; gTasks[taskId].data[11] = 0; } } break; case 1: if (++gTasks[taskId].data[11] == 101) { gTasks[taskId].data[11] = 7; gTasks[taskId].data[12]++; } break; case 2: if (++gTasks[taskId].data[10] == 4) { gTasks[taskId].data[10] = 0; gTasks[taskId].data[11]--; REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8); if (gTasks[taskId].data[11] == 0) { gTasks[taskId].data[12]++; gTasks[taskId].data[11] = 0; } } break; case 3: sub_8078914(&subStruct); DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000); DmaClear32(3, subStruct.field_4, 0x800); if (!IsContest()) REG_BG1CNT_BITFIELD.charBaseBlock = 0; gTasks[taskId].data[12]++; // fall through case 4: gBattle_BG1_X = 0; gBattle_BG1_Y = 0; REG_BLDCNT = 0; REG_BLDALPHA = 0; REG_BG1CNT_BITFIELD.priority = 1; DestroyAnimVisualTask(taskId); break; } } // Animates the sprites that fly diagonally across the screen // in Sandstorm and Heat Wave. // arg 0: initial y pixel offset // arg 1: projectile speed // arg 2: y pixel drop // arg 3: ??? unknown (possibly a color bit) void AnimDirtParticleAcrossScreen(struct Sprite *sprite) { if (sprite->data[0] == 0) { if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->x = 304; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; sprite->data[5] = 1; sprite->oam.matrixNum = 8; } else { sprite->x = -64; } sprite->y = gBattleAnimArgs[0]; SetSubspriteTables(sprite, gSubspriteTables_83DAD10); sprite->data[1] = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[2]; sprite->data[0]++; } else { sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; sprite->x2 += (sprite->data[3] >> 8); sprite->y2 += (sprite->data[4] >> 8); sprite->data[3] &= 0xFF; sprite->data[4] &= 0xFF; if (sprite->data[5] == 0) { if (sprite->x + sprite->x2 > 272) { sprite->callback = DestroyAnimSprite; } } else if (sprite->x + sprite->x2 < -32) { sprite->callback = DestroyAnimSprite; } } } // Animates the rising rocks in Ancient Power. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: terminal y offset // arg 3: duration // arg 4: sprite size [1,5] void AnimRaiseSprite(struct Sprite *sprite) { StartSpriteAnim(sprite, gBattleAnimArgs[4]); InitAnimSpritePos(sprite, 0); sprite->data[0] = gBattleAnimArgs[3]; sprite->data[2] = sprite->x; sprite->data[4] = sprite->y + gBattleAnimArgs[2]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } void sub_80DD4D4(u8 taskId) { u16 var0, var1, var2, var3; u8 var4; int var5; s16 pan1, pan2; struct Task *task; task = &gTasks[taskId]; var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24; var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24; if ((gBattleAnimAttacker ^ 2) == gBattleAnimTarget) var3 = var1; var4 = sub_80DD8BC(); if (var4 == 1) task->data[8] = 32; else task->data[8] = 48 - (var4 * 8); task->data[0] = 0; task->data[11] = 0; task->data[9] = 0; task->data[12] = 1; var5 = task->data[8]; if (var5 < 0) var5 += 7; task->data[10] = (var5 >> 3) - 1; task->data[2] = var0 * 8; task->data[3] = var1 * 8; task->data[4] = ((var2 - var0) * 8) / task->data[8]; task->data[5] = ((var3 - var1) * 8) / task->data[8]; task->data[6] = 0; task->data[7] = 0; pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG); pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET); task->data[13] = pan1; task->data[14] = (pan2 - pan1) / task->data[8]; task->data[1] = var4; task->data[15] = GetAnimBattlerSpriteId(0); task->func = sub_80DD604; } static void sub_80DD604(u8 taskId) { struct Task *task; task = &gTasks[taskId]; switch (task->data[0]) { case 0: task->data[6] -= task->data[4]; task->data[7] -= task->data[5]; gSprites[task->data[15]].x2 = task->data[6] >> 3; gSprites[task->data[15]].y2 = task->data[7] >> 3; if (++task->data[9] == 10) { task->data[11] = 20; task->data[0]++; } PlaySE12WithPanning(SE_M_HEADBUTT, task->data[13]); break; case 1: if (--task->data[11] == 0) task->data[0]++; break; case 2: if (--task->data[9] != 0) { task->data[6] += task->data[4]; task->data[7] += task->data[5]; } else { task->data[6] = 0; task->data[7] = 0; task->data[0]++; } gSprites[task->data[15]].x2 = task->data[6] >> 3; gSprites[task->data[15]].y2 = task->data[7] >> 3; break; case 3: task->data[2] += task->data[4]; task->data[3] += task->data[5]; if (++task->data[9] >= task->data[10]) { task->data[9] = 0; sub_80DD774(task); task->data[13] += task->data[14]; PlaySE12WithPanning(SE_M_DIG, task->data[13]); } if (--task->data[8] == 0) { task->data[0]++; } break; case 4: if (task->data[11] == 0) DestroyAnimVisualTask(taskId); break; } } static void sub_80DD774(struct Task *task) { const struct SpriteTemplate *spriteTemplate; int var0; u16 x, y; u8 spriteId; switch (task->data[1]) { case 1: spriteTemplate = &gSpriteTemplate_83DAD78; var0 = 0; break; case 2: case 3: spriteTemplate = &gSpriteTemplate_83DAD90; var0 = 80; break; case 4: spriteTemplate = &gSpriteTemplate_83DAD90; var0 = 64; break; case 5: spriteTemplate = &gSpriteTemplate_83DAD90; var0 = 48; break; default: return; } x = task->data[2] >> 3; y = task->data[3] >> 3; x += (task->data[12] * 4); spriteId = CreateSprite(spriteTemplate, x, y, 35); if (spriteId != 64) { gSprites[spriteId].data[0] = 18; gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3); gSprites[spriteId].data[4] = y; gSprites[spriteId].data[5] = -16 - (task->data[1] * 2); gSprites[spriteId].oam.tileNum += var0; InitAnimArcTranslation(&gSprites[spriteId]); task->data[11]++; } task->data[12] *= -1; } void sub_80DD87C(struct Sprite *sprite) { if (TranslateAnimArc(sprite)) { u8 taskId = FindTaskIdByFunc(sub_80DD604); if (taskId != 0xFF) gTasks[taskId].data[11]--; DestroySprite(sprite); } } u8 sub_80DD8BC(void) { u8 retVal = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1; u8 var0 = retVal - 1; if (var0 > 4) { retVal = 1; } return retVal; } void sub_80DD8E8(struct Sprite *sprite) { StartSpriteAnim(sprite, gBattleAnimArgs[4]); sprite->x2 = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; sprite->data[3] -= gBattleAnimArgs[2]; sprite->data[0] = 3; sprite->data[1] = gBattleAnimArgs[3]; sprite->callback = sub_80DD928; sprite->invisible = TRUE; } static void sub_80DD928(struct Sprite *sprite) { sprite->invisible = FALSE; if (sprite->data[3] != 0) { sprite->y2 = sprite->data[2] + sprite->data[3]; sprite->data[3] += sprite->data[0]; sprite->data[0]++; if (sprite->data[3] > 0) { sprite->data[3] = 0; } } else { if (--sprite->data[1] == 0) { DestroyAnimSprite(sprite); } } } void sub_80DD978(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) StartSpriteAffineAnim(sprite, 1); TranslateAnimSpriteToTargetMonLocation(sprite); } void sub_80DD9A4(struct Sprite *sprite) { sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; sprite->data[5] = gBattleAnimArgs[2]; StartSpriteAnim(sprite, gBattleAnimArgs[3]); sprite->callback = sub_80DD9FC; } static void sub_80DD9FC(struct Sprite *sprite) { sprite->data[0] += 8; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; sprite->x2 += sprite->data[3] / 40; sprite->y2 -= Sin(sprite->data[0], sprite->data[5]); if (sprite->data[0] > 140) DestroyAnimSprite(sprite); } void sub_80DDA4C(u8 taskId) { if (gAnimMoveDmg < 33) gBattleAnimArgs[7] = 0; if ((u32)gAnimMoveDmg - 33 < 33) gBattleAnimArgs[7] = 1; if (gAnimMoveDmg > 65) gBattleAnimArgs[7] = 2; DestroyAnimVisualTask(taskId); } void sub_80DDA8C(u8 taskId) { if (gTasks[taskId].data[0] == 0) { sub_80789D4(0); gTasks[taskId].data[1] = 200; } gBattle_BG3_Y += gTasks[taskId].data[1] / 10; gTasks[taskId].data[1] -= 3; if (gTasks[taskId].data[0] == 120) { sub_80789D4(1); DestroyAnimVisualTask(taskId); } gTasks[taskId].data[0]++; } void sub_80DDAF0(u8 taskId) { if (gTasks[taskId].data[0] == 0) { sub_80789D4(0); gTasks[taskId].data[0]++; gTasks[taskId].data[2] = gBattle_BG3_Y; } gTasks[taskId].data[1] += 80; gTasks[taskId].data[1] &= 0xFF; gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]); if (gBattleAnimArgs[7] == 0xFFF) { gBattle_BG3_Y = 0; sub_80789D4(1); DestroyAnimVisualTask(taskId); } }