#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; BSS_DATA u32 filler_03000724; BSS_DATA u16 gUnknown_03000728[4]; BSS_DATA u16 gUnknown_03000730[6]; BSS_DATA u32 filler_0300073c; void sub_80CB59C(struct Sprite* sprite); void sub_80CB620(struct Sprite *sprite); static void sub_80CB710(struct Sprite* sprite); // roots // Used by Ingrain and Frenzy Plant. const union AnimCmd gSpriteAnim_83D6600[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(16, 7), ANIMCMD_FRAME(32, 7), ANIMCMD_FRAME(48, 7), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83D6614[] = { ANIMCMD_FRAME(0, 7, .hFlip = TRUE), ANIMCMD_FRAME(16, 7, .hFlip = TRUE), ANIMCMD_FRAME(32, 7, .hFlip = TRUE), ANIMCMD_FRAME(48, 7, .hFlip = TRUE), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83D6628[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(16, 7), ANIMCMD_FRAME(32, 7), ANIMCMD_END, }; const union AnimCmd gSpriteAnim_83D6638[] = { ANIMCMD_FRAME(0, 7, .hFlip = TRUE), ANIMCMD_FRAME(16, 7, .hFlip = TRUE), ANIMCMD_FRAME(32, 7, .hFlip = TRUE), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83D6648[] = { gSpriteAnim_83D6600, gSpriteAnim_83D6614, gSpriteAnim_83D6628, gSpriteAnim_83D6638, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6658 = { .tileTag = ANIM_TAG_ROOTS, .paletteTag = ANIM_TAG_ROOTS, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83D6648, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80CB59C, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6670 = { .tileTag = ANIM_TAG_ROOTS, .paletteTag = ANIM_TAG_ROOTS, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83D6648, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80CB620, }; void sub_80CB59C(struct Sprite* sprite) { if (!sprite->data[0]) { sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); sprite->x2 = gBattleAnimArgs[0]; sprite->y2 = gBattleAnimArgs[1]; sprite->subpriority = gBattleAnimArgs[2] + 30; StartSpriteAnim(sprite, gBattleAnimArgs[3]); sprite->data[2] = gBattleAnimArgs[4]; sprite->data[0]++; if ((sprite->y + sprite->y2) > 120) { sprite->y += -120 + (sprite->y2 + sprite->y); } } sprite->callback = sub_80CB710; } void sub_80CB620(struct Sprite *sprite) { s16 p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); s16 p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); s16 e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); s16 e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 3); e1 -= p1; e2 -= p2; sprite->x = p1 + e1 * gBattleAnimArgs[0] / 100; sprite->y = p2 + e2 * gBattleAnimArgs[0] / 100; sprite->x2 = gBattleAnimArgs[1]; sprite->y2 = gBattleAnimArgs[2]; sprite->subpriority = gBattleAnimArgs[3] + 30; StartSpriteAnim(sprite, gBattleAnimArgs[4]); sprite->data[2] = gBattleAnimArgs[5]; sprite->callback = sub_80CB710; gUnknown_03000728[0] = sprite->x; gUnknown_03000728[1] = sprite->y; gUnknown_03000728[2] = e1; gUnknown_03000728[3] = e2; } static void sub_80CB710(struct Sprite* sprite) { if (++sprite->data[0] > (sprite->data[2] - 10)) sprite->invisible = sprite->data[0] % 2; if (sprite->data[0] > sprite->data[2]) DestroyAnimSprite(sprite); }