#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern s16 gUnknown_03000728[]; static void sub_80CB710(struct Sprite* sprite); // roots // Used by Ingrain and Frenzy Plant. void sub_80CB59C(struct Sprite* sprite) { if (!sprite->data[0]) { sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1); sprite->pos2.x = gBattleAnimArgs[0]; sprite->pos2.y = gBattleAnimArgs[1]; sprite->subpriority = gBattleAnimArgs[2] + 30; StartSpriteAnim(sprite, gBattleAnimArgs[3]); sprite->data[2] = gBattleAnimArgs[4]; sprite->data[0]++; if ((sprite->pos1.y + sprite->pos2.y) > 120) { sprite->pos1.y += -120 + (sprite->pos2.y + sprite->pos1.y); } } sprite->callback = sub_80CB710; } void sub_80CB620(struct Sprite *sprite) { s16 p1 = GetBankPosition(gAnimBankAttacker, 2); s16 p2 = GetBankPosition(gAnimBankAttacker, 3); s16 e1 = GetBankPosition(gAnimBankTarget, 2); s16 e2 = GetBankPosition(gAnimBankTarget, 3); e1 -= p1; e2 -= p2; sprite->pos1.x = p1 + e1 * gBattleAnimArgs[0] / 100; sprite->pos1.y = p2 + e2 * gBattleAnimArgs[0] / 100; sprite->pos2.x = gBattleAnimArgs[1]; sprite->pos2.y = gBattleAnimArgs[2]; sprite->subpriority = gBattleAnimArgs[3] + 30; StartSpriteAnim(sprite, gBattleAnimArgs[4]); sprite->data[2] = gBattleAnimArgs[5]; sprite->callback = sub_80CB710; gUnknown_03000728[0] = sprite->pos1.x; gUnknown_03000728[1] = sprite->pos1.y; gUnknown_03000728[2] = e1; gUnknown_03000728[3] = e2; } void sub_80CB710(struct Sprite* sprite) { if (++sprite->data[0] > (sprite->data[2] - 10)) sprite->invisible = sprite->data[0] % 2; if (sprite->data[0] > sprite->data[2]) DestroyAnimSprite(sprite); }