#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" #include "blend_palette.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern u16 gUnknown_083D6984[]; // shimmer // Used by Magical Leaf. void sub_80CC5F8(u8 taskId) { struct Task* task = &gTasks[taskId]; switch (task->data[0]) { case 0: task->data[8] = IndexOfSpritePaletteTag(0x274f) * 16 + 256; task->data[12] = IndexOfSpritePaletteTag(0x27b0) * 16 + 256; task->data[0]++; break; case 1: task->data[9]++; if (task->data[9] >= 0) { task->data[9] = 0; BlendPalette(task->data[8], 0x10, task->data[10], gUnknown_083D6984[task->data[11]]); BlendPalette(task->data[12], 0x10, task->data[10], gUnknown_083D6984[task->data[11]]); task->data[10]++; if (task->data[10] == 17) { task->data[10] = 0; task->data[11]++; if (task->data[11] == 7) task->data[11] = 0; } } break; } if (gBattleAnimArgs[7] == -1) DestroyAnimVisualTask(taskId); }