#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; // smoke (smoke on the ground around a sprite.) // Used in Extremespeed. void sub_80D1A70(struct Sprite* sprite) { sprite->invisible = gTasks[sprite->data[0]].data[5]; if (sprite->animEnded) { gTasks[sprite->data[0]].data[sprite->data[1]]--; DestroySprite(sprite); } }