#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern struct AffineAnimFrameCmd gUnknown_083D7A98; // startle (the pokemon sprite shrivels upward and restores after a brief time.) // Used in Fake Out, Trick, and Astonish. // opponent void sub_80D1E38(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(1); if (++gTasks[taskId].data[0] == 1) { sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(1), &gUnknown_083D7A98); gSprites[spriteId].pos2.x = 4; } else { gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; if (sub_807992C(&gTasks[taskId]) == 0) { gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = 0; DestroyAnimVisualTask(taskId); } } } // player void sub_80D1EC8(u8 taskId) { u8 spriteId = GetAnimBankSpriteId(0); if (++gTasks[taskId].data[0] == 1) { sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(0), &gUnknown_083D7A98); gSprites[spriteId].pos2.x = 4; } else { gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; if (sub_807992C(&gTasks[taskId]) == 0) { gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = 0; DestroyAnimVisualTask(taskId); } } }