#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; static void sub_80CE798(struct Sprite* sprite); // strike (A red strike towards the opponent.) // Used in Horn Attack, Fury Attack, and Horn Drill. void sub_80CE670(struct Sprite* sprite) { if (gBattleAnimArgs[2] <= 1) gBattleAnimArgs[2] = 2; if (gBattleAnimArgs[2] > 0x7F) gBattleAnimArgs[2] = 0x7F; sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[2]; sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[0]; sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[1]; sprite->data[6] = sprite->pos1.x; sprite->data[7] = sprite->pos1.y; if (IsContest() != 0) { sprite->oam.matrixNum = 8; sprite->pos1.x += 40; sprite->pos1.y += 20; sprite->data[2] = sprite->pos1.x << 7; sprite->data[3] = -0x1400 / sprite->data[1]; sprite->data[4] = sprite->pos1.y << 7; sprite->data[5] = -0xA00 / sprite->data[1]; } else if (GetBankSide(gAnimBankAttacker) == 0) { sprite->pos1.x -= 40; sprite->pos1.y += 20; sprite->data[2] = sprite->pos1.x << 7; sprite->data[3] = 0x1400 / sprite->data[1]; sprite->data[4] = sprite->pos1.y << 7; sprite->data[5] = -0xA00 / sprite->data[1]; } else { sprite->pos1.x += 40; sprite->pos1.y -= 20; sprite->data[2] = sprite->pos1.x << 7; sprite->data[3] = -0x1400 / sprite->data[1]; sprite->data[4] = sprite->pos1.y << 7; sprite->data[5] = 0xA00 / sprite->data[1]; sprite->oam.matrixNum = 24; } sprite->callback = sub_80CE798; } void sub_80CE798(struct Sprite* sprite) { sprite->data[2] += sprite->data[3]; sprite->data[4] += sprite->data[5]; sprite->pos1.x = sprite->data[2] >> 7; sprite->pos1.y = sprite->data[4] >> 7; if (--sprite->data[1] == 1) { sprite->pos1.x = sprite->data[6]; sprite->pos1.y = sprite->data[7]; } if (sprite->data[1] == 0) DestroyAnimSprite(sprite); }