#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; void sub_80CE670(struct Sprite* sprite); static void sub_80CE798(struct Sprite* sprite); // strike (A red strike towards the opponent.) // Used in Horn Attack, Fury Attack, and Horn Drill. const union AnimCmd gSpriteAnim_83D7010[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(16, 2), ANIMCMD_FRAME(32, 2), ANIMCMD_FRAME(48, 3), ANIMCMD_FRAME(64, 5), ANIMCMD_FRAME(80, 3), ANIMCMD_FRAME(96, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_END, }; const union AnimCmd *const gSpriteAnimTable_83D7034[] = { gSpriteAnim_83D7010, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7038 = { .tileTag = 10031, .paletteTag = 10031, .oam = &gOamData_837DF34, .anims = gSpriteAnimTable_83D7034, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80793C4, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7050 = { .tileTag = 10020, .paletteTag = 10020, .oam = &gOamData_837DF34, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80CE670, }; void sub_80CE670(struct Sprite* sprite) { if (gBattleAnimArgs[2] <= 1) gBattleAnimArgs[2] = 2; if (gBattleAnimArgs[2] > 0x7F) gBattleAnimArgs[2] = 0x7F; sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[2]; sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[0]; sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[1]; sprite->data[6] = sprite->pos1.x; sprite->data[7] = sprite->pos1.y; if (IsContest() != 0) { sprite->oam.matrixNum = 8; sprite->pos1.x += 40; sprite->pos1.y += 20; sprite->data[2] = sprite->pos1.x << 7; sprite->data[3] = -0x1400 / sprite->data[1]; sprite->data[4] = sprite->pos1.y << 7; sprite->data[5] = -0xA00 / sprite->data[1]; } else if (GetBattlerSide(gAnimBankAttacker) == 0) { sprite->pos1.x -= 40; sprite->pos1.y += 20; sprite->data[2] = sprite->pos1.x << 7; sprite->data[3] = 0x1400 / sprite->data[1]; sprite->data[4] = sprite->pos1.y << 7; sprite->data[5] = -0xA00 / sprite->data[1]; } else { sprite->pos1.x += 40; sprite->pos1.y -= 20; sprite->data[2] = sprite->pos1.x << 7; sprite->data[3] = -0x1400 / sprite->data[1]; sprite->data[4] = sprite->pos1.y << 7; sprite->data[5] = 0xA00 / sprite->data[1]; sprite->oam.matrixNum = 24; } sprite->callback = sub_80CE798; } static void sub_80CE798(struct Sprite* sprite) { sprite->data[2] += sprite->data[3]; sprite->data[4] += sprite->data[5]; sprite->pos1.x = sprite->data[2] >> 7; sprite->pos1.y = sprite->data[4] >> 7; if (--sprite->data[1] == 1) { sprite->pos1.x = sprite->data[6]; sprite->pos1.y = sprite->data[7]; } if (sprite->data[1] == 0) DestroyAnimSprite(sprite); }