#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; static void sub_80CF6B4(struct Sprite* sprite); // sword (sword appears and floats upward.) // Used in Swords Dance. void sub_80CF690(struct Sprite* sprite) { sub_80787B0(sprite, 0); sprite->callback = sub_80785E4; StoreSpriteCallbackInData(sprite, sub_80CF6B4); } void sub_80CF6B4(struct Sprite* sprite) { sprite->data[0] = 6; sprite->data[2] = sprite->pos1.x; sprite->data[4] = sprite->pos1.y - 32; sprite->callback = sub_8078B34; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); }