#include "global.h" #include "rom_8077ABC.h" #include "trig.h" #include "battle_anim.h" #include "sound.h" extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; void sub_80CC8C8(struct Sprite* sprite); // unused effect file. // Seems to be a beta effect for Beat Up, possibly. const union AffineAnimCmd gSpriteAffineAnim_83D6A58[] = { AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83D6A68[] = { AFFINEANIMCMD_FRAME(256, 256, 32, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83D6A78[] = { AFFINEANIMCMD_FRAME(256, 256, 64, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83D6A88[] = { AFFINEANIMCMD_FRAME(256, 256, 96, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83D6A98[] = { AFFINEANIMCMD_FRAME(256, 256, -128, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83D6AA8[] = { AFFINEANIMCMD_FRAME(256, 256, -96, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83D6AB8[] = { AFFINEANIMCMD_FRAME(256, 256, -64, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd gSpriteAffineAnim_83D6AC8[] = { AFFINEANIMCMD_FRAME(256, 256, -32, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6AD8[] = { gSpriteAffineAnim_83D6A58, gSpriteAffineAnim_83D6A68, gSpriteAffineAnim_83D6A78, gSpriteAffineAnim_83D6A88, gSpriteAffineAnim_83D6A98, gSpriteAffineAnim_83D6AA8, gSpriteAffineAnim_83D6AB8, gSpriteAffineAnim_83D6AC8, }; const struct SpriteTemplate gSpriteTemplate_83D6AF8 = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gOamData_837DF94, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83D6AD8, .callback = sub_80CC8C8, }; void sub_80CC8C8(struct Sprite* sprite) { sprite->x += gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]); StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix); sprite->callback = sub_8078504; }