#include "global.h" #include "battle_anim.h" #include "rom_8077ABC.h" #include "sprite.h" #include "task.h" extern s16 gBattleAnimArgs[8]; static void sub_80D2D3C(u8); const union AffineAnimCmd gSpriteAffineAnim_83D7CA8[] = { AFFINEANIMCMD_FRAME(-12, 8, 0, 4), AFFINEANIMCMD_FRAME(20, -20, 0, 4), AFFINEANIMCMD_FRAME(-8, 12, 0, 4), AFFINEANIMCMD_END, }; void sub_80D2CF8(u8 taskId) { u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); PrepareAffineAnimInTaskData(&gTasks[taskId], spriteId, gSpriteAffineAnim_83D7CA8); gTasks[taskId].func = sub_80D2D3C; } static void sub_80D2D3C(u8 taskId) { if (!RunAffineAnimFromTaskData(&gTasks[taskId])) DestroyAnimVisualTask(taskId); }