#include "global.h" #include "battle.h" #include "battle_move_effects.h" #include "moves.h" #include "abilities.h" #include "item.h" #include "items.h" #include "data2.h" #include "hold_effects.h" #include "rng.h" #include "rom3.h" #include "species.h" #include "pokemon.h" #include "text.h" #include "palette.h" #include "main.h" #include "songs.h" #include "sound.h" #include "task.h" #include "decompress.h" #include "naming_screen.h" //extern needed variables extern u8 gCritMultiplier; extern s32 gBattleMoveDamage; extern u32 gStatuses3[4]; extern u16 gBattleTypeFlags; extern const u32 gBitTable[]; extern const struct BaseStats gBaseStats[]; extern struct BattleEnigmaBerry gEnigmaBerries[4]; extern struct BattlePokemon gBattleMons[4]; extern u8 gActiveBank; extern u32 gBattleExecBuffer; extern u8 gNoOfAllBanks; extern u16 gBattlePartyID[4]; extern u8 gTurnOrder[4]; extern u8 gUnknown_02024A76[4]; extern u16 gCurrentMove; extern u8 gLastUsedAbility; extern u16 gBattleWeather; extern u8 gStringBank; extern u8 gEffectBank; extern u8 gAbsentBankFlags; extern u8 gMultiHitCounter; extern u16 gLastUsedMove[4]; extern u16 gLockedMove[4]; extern u16 gChosenMovesByBanks[4]; extern u16 gSideAffecting[2]; extern u16 gPauseCounterBattle; extern u16 gPaydayMoney; extern u16 gRandomTurnNumber; extern u8 gBattleOutcome; extern u8 gBattleTerrain; extern u16 gTrainerBattleOpponent; extern u8 gBankAttacker; extern u8 gBankTarget; extern u8* gBattlescriptCurrInstr; extern u8 gCurrMovePos; extern u8 gFightStateTracker; extern u32 gHitMarker; extern u8 gBattleMoveFlags; extern u8 gBattleCommunication[]; extern u16 gMoveHitWith[4]; extern u16 gUnknown_02024C44[4]; extern u8 gStringBank; extern u16 gDynamicBasePower; extern const u8 gTypeEffectiveness[]; extern u16 gLastUsedItem; extern u16 gBattleMovePower; extern s32 gHP_dealt; extern s32 gTakenDmg[4]; extern u8 gTakenDmgBanks[4]; extern const u16 gMissStrings[]; extern u8 gSentPokesToOpponent[2]; extern u8 gBank1; extern u16 gExpShareExp; extern u8 gBattleTextBuff1[]; extern u8 gBattleTextBuff2[]; extern u8 gBattleTextBuff3[]; extern u8 gLeveledUpInBattle; extern void (*gBattleMainFunc)(void); extern struct Window gUnknown_03004210; extern const u8 gUnknown_08400D7A[]; extern u8 gPlayerPartyCount; extern u16 word_2024E82; //move to learn extern const u8 gTrainerMoney[]; extern u16 gRandomMove; extern u8* gBattleScriptsEffectsTable[]; extern u16 gUnknown_02024BE8; //last used move in battle extern u8 gBankInMenu; extern u8 gActionForBanks[4]; extern u16 gUnknown_02024C2C[4]; //last used moves 2, used by sketch extern u16 gUnknown_030041B0; extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one extern u8 gCurrentMoveTurn; //extern functions u8 AtkCanceller_UnableToUseMove(void); void PressurePPLose(u8 bank_atk, u8 bank_def, u16 move); void CancelMultiTurnMoves(u8 bank); void b_movescr_stack_push(u8* BS_ptr); void b_movescr_stack_push_cursor(void); void RecordAbilityBattle(u8 bank, u8 ability); void RecordItemBattle(u8 bank, u8 holdEffect); int IsPokeDisobedient(void); static bool8 IsTwoTurnsMove(u16 move); static void DestinyBondFlagUpdate(void); static void b_wonderguard_and_levitate(void); u8 GetBankIdentity(u8 bank); u8 GetBankSide(u8 bank); u8 GetBattleBank(u8 bankValue); s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def); static u8 AttacksThisTurn(u8 bank, u16 move); //Note: returns 1 if it's a charging turn, otherwise 2 void UndoEffectsAfterFainting(void); void BattleMusicStop(void); void PlayBGM(u16 songID); void MonGainEVs(struct Pokemon*, u16 defeatedSpecies); extern u8 gBattleBufferB[4][0x200]; void sub_80324F8(struct Pokemon*, u8 bank); void AdjustFriendship(struct Pokemon*, u8 value); bool8 IsTradedMon(struct Pokemon*); void b_movescr_stack_pop_cursor(void); void SwitchInClearStructs(void); u8* ConvertIntToDecimalStringN(u8*, s32, u8, u8); u8 GetNationalPokedexFlag(u16 nationalNum, u8 caseID); u16 SpeciesToNationalPokedexNum(u16 species); u8 sub_803FC34(u8 bank); u16 sub_803FBFC(u8 a); u8 GetBankByPlayerAI(u8 ID); void sub_8012258(u8); void sub_80157C4(u8 bank); //update sent pokes in battle //sub_803B7C8 teach poke a move u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move); void IncrementGameStat(u8 index); u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); u16 GetPokedexHeightWeight(u16 national_num, u8 heightweight); u8 sub_814A5C0(u8 a1, u16 a2, u8 a3, u16 a4, u8 a5); void DestroyMenuCursor(void); void sub_802BC6C(void); void sub_809D9F0(struct Pokemon *party, u8, u8, void *, u32); u8 sub_809FA30(void); bool32 IsHMMove2(u16 move); void sub_802BBD4(u8 r0, u8 r1, u8 r2, u8 r3, u8 sp0); void nullsub_6(void); void ReshowBattleScreenAfterMenu(void); void sub_800F808(void); void sub_80B79B8(u32* moneySaveblock, u32 to_give); void sub_80156DC(void); //set sentpokes value bool8 sub_8014AB8(u8 bank); //can run from battle u8 CountAliveMons(u8 caseID); void sub_803E1B0(struct Pokemon*, u16 item, u8 partyID, u8 r3, u8 sp); u8 CanRunFromBattle(void); u8 GetMoveTarget(u16 move, u8 targetbyte); //get target of move void sub_80153D0(u8 atk); //pressure perish song pp decrement u8 CastformDataTypeChange(u8 bank); void b_push_move_exec(u8* bs_ptr); u8 sav1_map_get_light_level(void); u8 CalculatePlayerPartyCount(void); u16 Sqrt(u32 num); u8 sub_809070C(u16 nationalNum, u32 TiD, u32 PiD); //task prepare poke dex display void sub_814A880(u8 a1, u8 a2); u8 CheckMoveLimitations(u8 bank, u8 unusable_moves, u8 flags); void sub_801529C(u8 bank); bool8 IsLinkDoubleBattle(void); void sub_8094B6C(u8 bank, u8 partyID, u8 r2); //extern BattleScripts extern u8 BattleScript_EndTurn[]; extern u8 BattleScript_NoPPForMove[]; extern u8 BattleScript_MagicCoatBounce[]; extern u8 BattleScript_TookAttack[]; extern u8 BattleScript_SnatchedMove[]; extern u8 BattleScript_Pausex20[]; extern u8 BattleScript_SubstituteFade[]; extern u8 BattleScript_HangedOnMsg[]; extern u8 BattleScript_OneHitKOMsg[]; extern u8 BattleScript_EnduredMsg[]; extern u8 BattleScript_PSNPrevention[]; extern u8 BattleScript_BRNPrevention[]; extern u8 BattleScript_PRLZPrevention[]; extern u8 BattleScript_FlinchPrevention[]; extern u8 BattleScript_StatUp[]; extern u8 BattleScript_StatDown[]; extern u8 BattleScript_NoItemSteal[]; extern u8 BattleScript_ItemSteal[]; extern u8 BattleScript_RapidSpinAway[]; extern u8 BattleScript_TargetPRLZHeal[]; extern u8 BattleScript_KnockedOff[]; extern u8 BattleScript_LevelUp[]; extern u8 BattleScript_WrapFree[]; extern u8 BattleScript_LeechSeedFree[]; extern u8 BattleScript_SpikesFree[]; extern u8 BattleScript_ButItFailed[]; extern u8 BattleScript_ObliviousPreventsAttraction[]; extern u8 BattleScript_MistProtected[]; extern u8 BattleScript_AbilityNoStatLoss[]; extern u8 BattleScript_AbilityNoSpecificStatLoss[]; extern u8 BattleScript_TrainerBallBlock[]; extern u8 BattleScript_WallyBallThrow[]; extern u8 BattleScript_SuccessBallThrow[]; extern u8 BattleScript_ShakeBallThrow[]; extern u8 gUnknown_081D919F[]; //spikes1 extern u8 gUnknown_081D9171[]; //spikes2 extern u8 gUnknown_081D91CD[]; //spikes3 extern u8 BattleScript_1D6F44[]; //present dmg extern u8 BattleScript_1D83B5[]; //present full hp extern u8 BattleScript_1D839B[]; //present hp heal extern u8 BattleScript_1D6F74[]; extern u8 BattleScript_CastformChange[]; extern u8 gUnknown_081D9834[]; extern u8 gUnknown_081D90FC[]; //bs random switchout extern u8 gUnknown_081D95DB[]; //bs payday money give //useful macros //read via orr #define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) #define BSScriptRead8(ptr) (((u8)((ptr)[0]))) #define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr)) //read via add #define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) #define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) #define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) #define TargetProtectAffected ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) //array entries for battle communication #define MOVE_EFFECT_BYTE 0x3 #define MULTISTRING_CHOOSER 0x5 #define MSG_DISPLAY 0x7 #define TARGET_SELECTED 0x0 #define TARGET_DEPENDS 0x1 #define TARGET_BOTH 0x8 #define TARGET_FOES_AND_ALLY 0x20 #define TARGET_OPPONENTS_FIELD 0x40 #define TYPE_FORESIGHT 0xFE #define TYPE_ENDTABLE 0xFF #define CMP_EQUAL 0x0 #define CMP_NOT_EQUAL 0x1 #define CMP_GREATER_THAN 0x2 #define CMP_LESS_THAN 0x3 #define CMP_COMMON_BITS 0x4 #define CMP_NO_COMMON_BITS 0x5 #define uBYTE0_16(value)(( (u8) (((u16)(value) & (0x000000FF)) >> 0x00))) #define uBYTE1_16(value)(( (u8) (((u16)(value) & (0x0000FF00)) >> 0x08))) #define uBYTE0_32(value)(( (u8) (((u32)(value) & (0x000000FF)) >> 0x00))) #define uBYTE1_32(value)(( (u8) (((u32)(value) & (0x0000FF00)) >> 0x08))) #define uBYTE2_32(value)(( (u8) (((u32)(value) & (0x00FF0000)) >> 0x10))) #define uBYTE3_32(value)(( (u8) (((u32)(value) & (0xFF000000)) >> 0x18))) #define sBYTE0_16(value)(( (u8) (((s16)(value) & (0x000000FF)) >> 0x00))) #define sBYTE1_16(value)(( (u8) (((s16)(value) & (0x0000FF00)) >> 0x08))) #define sBYTE0_32(value)(( (u8) (((s32)(value) & (0x000000FF)) >> 0x00))) #define sBYTE1_32(value)(( (u8) (((s32)(value) & (0x0000FF00)) >> 0x08))) #define sBYTE2_32(value)(( (u8) (((s32)(value) & (0x00FF0000)) >> 0x10))) #define sBYTE3_32(value)(( (u8) (((s32)(value) & (0xFF000000)) >> 0x18))) #define USED_HELD_ITEM(bank)((((u16*)(&unk_2000000[bank * 2 + 0x160cc])))) #define RecordAbilitySetField6(ability, fieldValue) \ (gLastUsedAbility = ability, gBattleCommunication[6] = fieldValue, RecordAbilityBattle(gBankTarget, ability)) #define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special))) #define HP_ON_SWITCHOUT (((u16*)(0x020160bc))) static void atk00_attackcanceler(void); static void atk01_accuracycheck(void); static void atk02_attackstring(void); static void atk03_ppreduce(void); static void atk04_critcalc(void); static void atk05_damagecalc1(void); static void atk06_typecalc(void); static void atk07_dmg_adjustment(void); static void atk08_dmg_adjustment2(void); static void atk09_attackanimation(void); static void atk0A_waitanimation(void); static void atk0B_healthbarupdate(void); static void atk0C_datahpupdate(void); static void atk0D_critmessage(void); static void atk0E_effectiveness_sound(void); static void atk0F_resultmessage(void); static void atk10_printstring(void); static void atk11_printstring_playeronly(void); static void atk12_waitmessage(void); static void atk13_printfromtable(void); static void atk14_printfromtable_playeronly(void); static void atk15_seteffectwithchancetarget(void); static void atk16_seteffectprimary(void); static void atk17_seteffectsecondary(void); static void atk18_status_effect_clear(void); static void atk19_faint_pokemon(void); static void atk1A_faint_animation(void); static void atk1B_faint_effects_clear(void); static void atk1C_jumpifstatus(void); static void atk1D_jumpifstatus2(void); static void atk1E_jumpifability(void); static void atk1F_jumpifsideaffecting(void); static void atk20_jumpifstat(void); static void atk21_jumpifstatus3(void); static void atk22_jumpiftype(void); static void atk23_getexp(void); static void atk24(void); static void atk25_move_values_cleanup(void); static void atk26_set_multihit(void); static void atk27_decrement_multihit(void); static void atk28_goto(void); static void atk29_jumpifbyte(void); static void atk2A_jumpifhalfword(void); static void atk2B_jumpifword(void); static void atk2C_jumpifarrayequal(void); static void atk2D_jumpifarraynotequal(void); static void atk2E_setbyte(void); static void atk2F_addbyte(void); static void atk30_subbyte(void); static void atk31_copyarray(void); static void atk32_copyarray_withindex(void); static void atk33_orbyte(void); static void atk34_orhalfword(void); static void atk35_orword(void); static void atk36_bicbyte(void); static void atk37_bichalfword(void); static void atk38_bicword(void); static void atk39_pause(void); static void atk3A_waitstate(void); static void atk3B_healthbar_update(void); static void atk3C_return(void); static void atk3D_end(void); static void atk3E_end2(void); static void atk3F_end3(void); static void atk40_jump_if_move_affected_by_protect(void); static void atk41_call(void); static void atk42_jumpiftype2(void); static void atk43_jumpifabilitypresent(void); static void atk44(void); static void atk45_playanimation(void); static void atk46_playanimation2(void); static void atk47_setgraphicalstatchangevalues(void); static void atk48_playstatchangeanimation(void); static void atk49_moveendturn(void); static void atk4A_typecalc2(void); static void atk4B_return_atk_to_ball(void); static void atk4C_copy_poke_data(void); static void atk4D_switch_data_update(void); static void atk4E_switchin_anim(void); static void atk4F_jump_if_cannot_switch(void); static void atk50_openpartyscreen(void); static void atk51_switch_handle_order(void); static void atk52_switch_in_effects(void); static void atk53_trainer_slide(void); static void atk54_effectiveness_sound(void); static void atk55_play_sound(void); static void atk56_fainting_cry(void); static void atk57(void); static void atk58_return_to_ball(void); void atk59_learnmove_inbattle(void); static void atk5A(void); static void atk5B_80256E0(void); static void atk5C_hitanimation(void); static void atk5D_getmoneyreward(void); static void atk5E_8025A70(void); static void atk5F_8025B24(void); static void atk60_increment_gamestat(void); static void atk61_8025BA4(void); static void atk62_08025C6C(void); static void atk63_jumptorandomattack(void); static void atk64_statusanimation(void); static void atk65_status2animation(void); static void atk66_chosenstatusanimation(void); static void atk67_8025ECC(void); static void atk68_80246A0(void); static void atk69_dmg_adjustment2(void); void atk6A_removeitem(void); static void atk6B_atknameinbuff1(void); static void atk6C_lvlbox_display(void); static void atk6D_set_sentpokes_values(void); static void atk6E_set_atk_to_player0(void); static void atk6F_set_visible(void); static void atk70_record_ability(void); static void atk71_buffer_move_to_learn(void); static void atk72_jump_if_can_run_frombattle(void); static void atk73_hp_thresholds(void); static void atk74_hp_thresholds2(void); static void atk75_8026A58(void); static void atk76_various(void); static void atk77_setprotect(void); static void atk78_faintifabilitynotdamp(void); static void atk79_setatkhptozero(void); static void atk7A_jumpwhiletargetvalid(void); static void atk7B_healhalfHP_if_possible(void); static void atk7C_8025508(void); static void atk7D_set_rain(void); static void atk7E_setreflect(void); static void atk7F_setseeded(void); static void atk80_manipulatedamage(void); static void atk81_setrest(void); static void atk82_jumpifnotfirstturn(void); static void atk83_nop(void); static void atk84_jump_if_cant_sleep(void); static void atk85_stockpile(void); static void atk86_stockpiletobasedamage(void); static void atk87_stockpiletohpheal(void); static void atk88_negativedamage(void); static void atk89_statbuffchange(void); static void atk8A_normalisebuffs(void); static void atk8B_setbide(void); static void atk8C_confuseifrepeatingattackends(void); static void atk8D_setmultihit_counter(void); static void atk8E_prepare_multihit(void); static void atk8F_forcerandomswitch(void); static void atk90_conversion_type_change(void); static void atk91_givepaydaymoney(void); static void atk92_setlightscreen(void); static void atk93_ko_move(void); static void atk94_gethalfcurrentenemyhp(void); static void atk95_setsandstorm(void); static void atk96_weatherdamage(void); static void atk97_try_infatuation(void); static void atk98_status_icon_update(void); static void atk99_setmist(void); static void atk9A_set_focusenergy(void); static void atk9B_transformdataexecution(void); static void atk9C_set_substitute(void); static void atk9D_copyattack(void); static void atk9E_metronome(void); static void atk9F_dmgtolevel(void); static void atkA0_psywavedamageeffect(void); static void atkA1_counterdamagecalculator(void); static void atkA2_mirrorcoatdamagecalculator(void); static void atkA3_disablelastusedattack(void); static void atkA4_setencore(void); static void atkA5_painsplitdmgcalc(void); static void atkA6_settypetorandomresistance(void); static void atkA7_setalwayshitflag(void); static void atkA8_copymovepermanently(void); static void atkA9_sleeptalk_choose_move(void); static void atkAA_set_destinybond(void); static void atkAB_DestinyBondFlagUpdate(void); static void atkAC_remaininghptopower(void); static void atkAD_spite_ppreduce(void); static void atkAE_heal_party_status(void); static void atkAF_cursetarget(void); static void atkB0_set_spikes(void); static void atkB1_set_foresight(void); static void atkB2_setperishsong(void); static void atkB3_rolloutdamagecalculation(void); static void atkB4_jumpifconfusedandstatmaxed(void); static void atkB5_furycuttercalc(void); static void atkB6_happinesstodamagecalculation(void); static void atkB7_presentdamagecalculation(void); static void atkB8_set_safeguard(void); static void atkB9_magnitudedamagecalculation(void); static void atkBA_jumpifnopursuitswitchdmg(void); static void atkBB_setsunny(void); static void atkBC_maxattackhalvehp(void); static void atkBD_copyfoestats(void); static void atkBE_breakfree(void); static void atkBF_set_defense_curl(void); static void atkC0_recoverbasedonsunlight(void); static void atkC1_hidden_power(void); static void atkC2_selectnexttarget(void); static void atkC3_setfutureattack(void); static void atkC4_beat_up(void); static void atkC5_hidepreattack(void); static void atkC6_unhidepostattack(void); static void atkC7_setminimize(void); static void atkC8_sethail(void); static void atkC9_jumpifattackandspecialattackcannotfall(void); static void atkCA_setforcedtarget(void); static void atkCB_setcharge(void); static void atkCC_callterrainattack(void); static void atkCD_cureifburnedparalysedorpoisoned(void); static void atkCE_settorment(void); static void atkCF_jumpifnodamage(void); static void atkD0_settaunt(void); static void atkD1_set_helpinghand(void); static void atkD2_swap_items(void); static void atkD3_copy_ability(void); static void atkD4_wish_effect(void); static void atkD5_setroots(void); static void atkD6_doubledamagedealtifdamaged(void); static void atkD7_setyawn(void); static void atkD8_setdamagetohealthdifference(void); static void atkD9_scaledamagebyhealthratio(void); static void atkDA_abilityswap(void); static void atkDB_imprisoneffect(void); static void atkDC_setgrudge(void); static void atkDD_weightdamagecalculation(void); static void atkDE_asistattackselect(void); static void atkDF_setmagiccoat(void); static void atkE0_setstealstatchange(void); static void atkE1_intimidate_string_loader(void); static void atkE2_switchout_abilities(void); static void atkE3_jumpiffainted(void); static void atkE4_getsecretpowereffect(void); static void atkE5_pickup(void); static void atkE6_castform_change_animation(void); static void atkE7_castform_data_change(void); static void atkE8_settypebasedhalvers(void); static void atkE9_setweatherballtype(void); static void atkEA_recycleitem(void); static void atkEB_settypetoterrain(void); static void atkEC_pursuit_sth(void); static void atkED_802B4B4(void); static void atkEE_removelightscreenreflect(void); void atkEF_pokeball_catch_calculation(void); static void atkF0_copy_caught_poke(void); static void atkF1_setpoke_as_caught(void); static void atkF2_display_dex_info(void); static void atkF3_nickname_caught_poke(void); static void atkF4_802BEF0(void); static void atkF5_removeattackerstatus1(void); static void atkF6_802BF48(void); static void atkF7_802BF54(void); const BattleCmdFunc gBattleScriptingCommandsTable[] = { atk00_attackcanceler, atk01_accuracycheck, atk02_attackstring, atk03_ppreduce, atk04_critcalc, atk05_damagecalc1, atk06_typecalc, atk07_dmg_adjustment, atk08_dmg_adjustment2, atk09_attackanimation, atk0A_waitanimation, atk0B_healthbarupdate, atk0C_datahpupdate, atk0D_critmessage, atk0E_effectiveness_sound, atk0F_resultmessage, atk10_printstring, atk11_printstring_playeronly, atk12_waitmessage, atk13_printfromtable, atk14_printfromtable_playeronly, atk15_seteffectwithchancetarget, atk16_seteffectprimary, atk17_seteffectsecondary, atk18_status_effect_clear, atk19_faint_pokemon, atk1A_faint_animation, atk1B_faint_effects_clear, atk1C_jumpifstatus, atk1D_jumpifstatus2, atk1E_jumpifability, atk1F_jumpifsideaffecting, atk20_jumpifstat, atk21_jumpifstatus3, atk22_jumpiftype, atk23_getexp, atk24, atk25_move_values_cleanup, atk26_set_multihit, atk27_decrement_multihit, atk28_goto, atk29_jumpifbyte, atk2A_jumpifhalfword, atk2B_jumpifword, atk2C_jumpifarrayequal, atk2D_jumpifarraynotequal, atk2E_setbyte, atk2F_addbyte, atk30_subbyte, atk31_copyarray, atk32_copyarray_withindex, atk33_orbyte, atk34_orhalfword, atk35_orword, atk36_bicbyte, atk37_bichalfword, atk38_bicword, atk39_pause, atk3A_waitstate, atk3B_healthbar_update, atk3C_return, atk3D_end, atk3E_end2, atk3F_end3, atk40_jump_if_move_affected_by_protect, atk41_call, atk42_jumpiftype2, atk43_jumpifabilitypresent, atk44, atk45_playanimation, atk46_playanimation2, atk47_setgraphicalstatchangevalues, atk48_playstatchangeanimation, atk49_moveendturn, atk4A_typecalc2, atk4B_return_atk_to_ball, atk4C_copy_poke_data, atk4D_switch_data_update, atk4E_switchin_anim, atk4F_jump_if_cannot_switch, atk50_openpartyscreen, atk51_switch_handle_order, atk52_switch_in_effects, atk53_trainer_slide, atk54_effectiveness_sound, atk55_play_sound, atk56_fainting_cry, atk57, atk58_return_to_ball, atk59_learnmove_inbattle, atk5A, atk5B_80256E0, atk5C_hitanimation, atk5D_getmoneyreward, atk5E_8025A70, atk5F_8025B24, atk60_increment_gamestat, atk61_8025BA4, atk62_08025C6C, atk63_jumptorandomattack, atk64_statusanimation, atk65_status2animation, atk66_chosenstatusanimation, atk67_8025ECC, atk68_80246A0, atk69_dmg_adjustment2, atk6A_removeitem, atk6B_atknameinbuff1, atk6C_lvlbox_display, atk6D_set_sentpokes_values, atk6E_set_atk_to_player0, atk6F_set_visible, atk70_record_ability, atk71_buffer_move_to_learn, atk72_jump_if_can_run_frombattle, atk73_hp_thresholds, atk74_hp_thresholds2, atk75_8026A58, atk76_various, atk77_setprotect, atk78_faintifabilitynotdamp, atk79_setatkhptozero, atk7A_jumpwhiletargetvalid, atk7B_healhalfHP_if_possible, atk7C_8025508, atk7D_set_rain, atk7E_setreflect, atk7F_setseeded, atk80_manipulatedamage, atk81_setrest, atk82_jumpifnotfirstturn, atk83_nop, atk84_jump_if_cant_sleep, atk85_stockpile, atk86_stockpiletobasedamage, atk87_stockpiletohpheal, atk88_negativedamage, atk89_statbuffchange, atk8A_normalisebuffs, atk8B_setbide, atk8C_confuseifrepeatingattackends, atk8D_setmultihit_counter, atk8E_prepare_multihit, atk8F_forcerandomswitch, atk90_conversion_type_change, atk91_givepaydaymoney, atk92_setlightscreen, atk93_ko_move, atk94_gethalfcurrentenemyhp, atk95_setsandstorm, atk96_weatherdamage, atk97_try_infatuation, atk98_status_icon_update, atk99_setmist, atk9A_set_focusenergy, atk9B_transformdataexecution, atk9C_set_substitute, atk9D_copyattack, atk9E_metronome, atk9F_dmgtolevel, atkA0_psywavedamageeffect, atkA1_counterdamagecalculator, atkA2_mirrorcoatdamagecalculator, atkA3_disablelastusedattack, atkA4_setencore, atkA5_painsplitdmgcalc, atkA6_settypetorandomresistance, atkA7_setalwayshitflag, atkA8_copymovepermanently, atkA9_sleeptalk_choose_move, atkAA_set_destinybond, atkAB_DestinyBondFlagUpdate, atkAC_remaininghptopower, atkAD_spite_ppreduce, atkAE_heal_party_status, atkAF_cursetarget, atkB0_set_spikes, atkB1_set_foresight, atkB2_setperishsong, atkB3_rolloutdamagecalculation, atkB4_jumpifconfusedandstatmaxed, atkB5_furycuttercalc, atkB6_happinesstodamagecalculation, atkB7_presentdamagecalculation, atkB8_set_safeguard, atkB9_magnitudedamagecalculation, atkBA_jumpifnopursuitswitchdmg, atkBB_setsunny, atkBC_maxattackhalvehp, atkBD_copyfoestats, atkBE_breakfree, atkBF_set_defense_curl, atkC0_recoverbasedonsunlight, atkC1_hidden_power, atkC2_selectnexttarget, atkC3_setfutureattack, atkC4_beat_up, atkC5_hidepreattack, atkC6_unhidepostattack, atkC7_setminimize, atkC8_sethail, atkC9_jumpifattackandspecialattackcannotfall, atkCA_setforcedtarget, atkCB_setcharge, atkCC_callterrainattack, atkCD_cureifburnedparalysedorpoisoned, atkCE_settorment, atkCF_jumpifnodamage, atkD0_settaunt, atkD1_set_helpinghand, atkD2_swap_items, atkD3_copy_ability, atkD4_wish_effect, atkD5_setroots, atkD6_doubledamagedealtifdamaged, atkD7_setyawn, atkD8_setdamagetohealthdifference, atkD9_scaledamagebyhealthratio, atkDA_abilityswap, atkDB_imprisoneffect, atkDC_setgrudge, atkDD_weightdamagecalculation, atkDE_asistattackselect, atkDF_setmagiccoat, atkE0_setstealstatchange, atkE1_intimidate_string_loader, atkE2_switchout_abilities, atkE3_jumpiffainted, atkE4_getsecretpowereffect, atkE5_pickup, atkE6_castform_change_animation, atkE7_castform_data_change, atkE8_settypebasedhalvers, atkE9_setweatherballtype, atkEA_recycleitem, atkEB_settypetoterrain, atkEC_pursuit_sth, atkED_802B4B4, atkEE_removelightscreenreflect, atkEF_pokeball_catch_calculation, atkF0_copy_caught_poke, atkF1_setpoke_as_caught, atkF2_display_dex_info, atkF3_nickname_caught_poke, atkF4_802BEF0, atkF5_removeattackerstatus1, atkF6_802BF48, atkF7_802BF54, }; struct statFractions { u8 dividend; u8 divisor; }; static const struct statFractions gAccuracyStageRatios[] = { { 33, 100}, // -6 { 36, 100}, // -5 { 43, 100}, // -4 { 50, 100}, // -3 { 60, 100}, // -2 { 75, 100}, // -1 { 1, 1}, // 0 {133, 100}, // +1 {166, 100}, // +2 { 2, 1}, // +3 {233, 100}, // +4 {133, 50}, // +5 { 3, 1}, // +6 }; //The chance is 1/N for each stage. static const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2}; static const u32 gStatusFlagsForMoveEffects[] = { 0x00000000, 0x00000007, 0x00000008, 0x00000010, 0x00000020, 0x00000040, 0x00000080, 0x00000007, 0x00000008, 0x00000000, 0x00000070, 0x00000000, 0x00001000, 0x0000E000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00400000, 0x00000000, 0x00000000, 0x04000000, 0x08000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000C00, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 }; extern const u8 BattleScript_1D963E[]; extern const u8 BattleScript_1D965A[]; extern const u8 BattleScript_1D9669[]; extern const u8 BattleScript_1D9678[]; extern const u8 BattleScript_1D9687[]; extern const u8 BattleScript_1D969D[]; extern const u8 BattleScript_1D96BA[]; extern const u8 BattleScript_1D9696[]; extern const u8 BattleScript_1D96B1[]; extern const u8 BattleScript_1D96AA[]; extern const u8 BattleScript_1D96C8[]; const u8* const gMoveEffectBS_Ptrs[] = { BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D965A, BattleScript_1D9669, BattleScript_1D9678, BattleScript_1D9687, BattleScript_1D969D, BattleScript_1D96BA, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D9696, BattleScript_1D96AA, BattleScript_1D963E, BattleScript_1D96B1, BattleScript_1D96C8, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D963E, BattleScript_1D96C8 }; const u8 sUnreferencedBitMask1[] = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; const u8 gLevelUpStatBoxStats[] = {MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPD}; static const u16 sProtectSuccessRates[] = {0xFFFF, 0x7FFF, 0x3FFF, 0x1FFF}; static const u16 sUnknown_081FACFE[] = //banned moves to copy { MOVE_METRONOME, MOVE_STRUGGLE, MOVE_SKETCH, MOVE_MIMIC, 0xFFFE, MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_PROTECT, MOVE_DETECT, MOVE_ENDURE, MOVE_DESTINY_BOND, MOVE_SLEEP_TALK, MOVE_THIEF, MOVE_FOLLOW_ME, MOVE_SNATCH, MOVE_HELPING_HAND, MOVE_COVET, MOVE_TRICK, MOVE_FOCUS_PUNCH, 0xFFFF }; static const u8 sUnknown_081FAD26[] = { 1, 200, 4, 150, 9, 100, 16, 80, 32, 40, 48, 20 }; static const u16 sNaturePowerMoves[] = { MOVE_STUN_SPORE, MOVE_RAZOR_LEAF, MOVE_EARTHQUAKE, MOVE_HYDRO_PUMP, MOVE_SURF, MOVE_BUBBLE_BEAM, MOVE_ROCK_SLIDE, MOVE_SHADOW_BALL, MOVE_SWIFT, MOVE_SWIFT }; //weight-based damage table for Low Kick //format: min. weight (hectograms), base power static const u16 sWeightDamage[] = { 100, 20, 250, 40, 500, 60, 1000, 80, 2000, 100, -1, -1 }; static const u16 sPickupItems[] = { ITEM_SUPER_POTION, 30, ITEM_FULL_HEAL, 40, ITEM_ULTRA_BALL, 50, ITEM_RARE_CANDY, 60, ITEM_FULL_RESTORE, 70, ITEM_REVIVE, 80, ITEM_NUGGET, 90, ITEM_PROTEIN, 95, ITEM_PP_UP, 99, ITEM_KINGS_ROCK, 1 }; static const u8 sTerrainToType[] = { TYPE_GRASS, // tall grass TYPE_GRASS, // long grass TYPE_GROUND, // sand TYPE_WATER, // underwater TYPE_WATER, // water TYPE_WATER, // pond water TYPE_ROCK , // rock TYPE_ROCK , // cave TYPE_NORMAL, // building TYPE_NORMAL, // plain }; static const u8 sBallCatchBonuses[] = { 20, 15, 10, 15 //Ultra, Great, Poke, Safari }; static void atk00_attackcanceler(void) { int i; if (gBattleOutcome) { gFightStateTracker = 0xC; return; } if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) { gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; gBattlescriptCurrInstr = BattleScript_EndTurn; return; } if (AtkCanceller_UnableToUseMove()) return; if (AbilityBattleEffects(2, gBankTarget, 0, 0, 0)) return; if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) { gBattlescriptCurrInstr = BattleScript_NoPPForMove; gBattleMoveFlags |= MOVESTATUS_MISSED; return; } gHitMarker &= ~(HITMARKER_x800000); if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) { u8 disobedient = IsPokeDisobedient(); asm("":::"r0"); //It's impossible to match asm("":::"r1"); if ((disobedient)) { if (disobedient == 2) gHitMarker |= HITMARKER_OBEYS; else gBattleMoveFlags |= MOVESTATUS_MISSED; return; } } gHitMarker |= HITMARKER_OBEYS; if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) { PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); gProtectStructs[gBankTarget].bounceMove = 0; b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; return; } for (i = 0; i < gNoOfAllBanks; i++) { if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) { PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH); gProtectStructs[gTurnOrder[i]].stealMove = 0; BATTLE_STRUCT->scriptingActive = gTurnOrder[i]; b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BattleScript_SnatchedMove; return; } } if (gSpecialStatuses[gBankTarget].lightningRodRedirected) { gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; gLastUsedAbility = ABILITY_LIGHTNING_ROD; b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BattleScript_TookAttack; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } else if (TargetProtectAffected && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)) && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)))) { CancelMultiTurnMoves(gBankAttacker); gBattleMoveFlags |= MOVESTATUS_MISSED; gMoveHitWith[gBankTarget] = 0; gUnknown_02024C44[gBankTarget] = 0; gBattleCommunication[6] = 1; gBattlescriptCurrInstr++; } else { gBattlescriptCurrInstr++; } } static void JumpIfMoveFailed(u8 adder, u16 move) { void* to_store = gBattlescriptCurrInstr + adder; if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) { gMoveHitWith[gBankTarget] = 0; gUnknown_02024C44[gBankTarget] = 0; to_store = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { DestinyBondFlagUpdate(); if (AbilityBattleEffects(3, gBankTarget, 0, 0, move)) return; } gBattlescriptCurrInstr = to_store; } static void atk40_jump_if_move_affected_by_protect(void) { if (TargetProtectAffected) { gBattleMoveFlags |= MOVESTATUS_MISSED; JumpIfMoveFailed(5, 0); gBattleCommunication[6] = 1; } else { gBattlescriptCurrInstr += 5; } } static bool8 JumpIfMoveAffectedByProtect(u16 move) { bool8 affected = 0; if (TargetProtectAffected) { gBattleMoveFlags |= MOVESTATUS_MISSED; JumpIfMoveFailed(7, move); gBattleCommunication[6] = 1; affected = 1; } return affected; } static bool8 AccuracyCalcHelper(u16 move) { if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) { JumpIfMoveFailed(7, move); return TRUE; } if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR) { gBattleMoveFlags |= MOVESTATUS_MISSED; JumpIfMoveFailed(7, move); return TRUE; } gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND) { gBattleMoveFlags |= MOVESTATUS_MISSED; JumpIfMoveFailed(7, move); return TRUE; } gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER) { gBattleMoveFlags |= MOVESTATUS_MISSED; JumpIfMoveFailed(7, move); return TRUE; } gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER; if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER) || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW)) { JumpIfMoveFailed(7, move); return TRUE; } return FALSE; } static void atk01_accuracycheck(void) { u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5); if (move == 0xFFFE || move == 0xFFFF) { if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) gBattlescriptCurrInstr += 7; else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else if (!JumpIfMoveAffectedByProtect(0)) gBattlescriptCurrInstr += 7; } else { u8 type; s8 buff; u8 MoveAcc; u16 calc; u8 hold_effect; u8 quality; if (move == 0) {move = gCurrentMove;} if (BATTLE_STRUCT->dynamicMoveType) type = BATTLE_STRUCT->dynamicMoveType & 0x3F; else type = gBattleMoves[move].type; if (JumpIfMoveAffectedByProtect(move)) return; if (AccuracyCalcHelper(move)) return; if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) { u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; buff = acc; } else { u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION]; } if (buff < 0) {buff = 0;} if (buff > 0xC) {buff = 0xC;} MoveAcc = gBattleMoves[move].accuracy; //check Thunder on sunny weather if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER) MoveAcc = 50; calc = gAccuracyStageRatios[buff].dividend * MoveAcc; calc /= gAccuracyStageRatios[buff].divisor; if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES) calc = (calc * 130) / 100; //1.3 compound eyes boost if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) calc = (calc * 80) / 100; //1.2 sand veil loss; if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9) calc = (calc * 80) / 100; //1.2 hustle loss; if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; else { hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); } gStringBank = gBankTarget; if (hold_effect == HOLD_EFFECT_EVASION_UP) calc = (calc * (100 - quality)) / 100; //final calculation if ((Random() % 100 + 1) > calc) { gBattleMoveFlags |= MOVESTATUS_MISSED; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20)) gBattleCommunication[6] = 2; else gBattleCommunication[6] = 0; b_wonderguard_and_levitate(); } JumpIfMoveFailed(7, move); } } static void atk02_attackstring(void) { if (gBattleExecBuffer) return; if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) { PrepareStringBattle(4, gBankAttacker); gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED; } gBattlescriptCurrInstr++; gBattleCommunication[MSG_DISPLAY] = 0; } static void atk03_ppreduce(void) { int to_deduct = 1; if (gBattleExecBuffer) return; if (!gSpecialStatuses[gBankAttacker].flag20) { switch (gBattleMoves[gCurrentMove].target) { case TARGET_FOES_AND_ALLY: to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); break; case TARGET_BOTH: case TARGET_OPPONENTS_FIELD: to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0); break; default: if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE) to_deduct++; break; } } if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos]) { gProtectStructs[gBankAttacker].notFirstStrike = 1; if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > to_deduct) gBattleMons[gBankAttacker].pp[gCurrMovePos] -= to_deduct; else gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0; if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos])) { gActiveBank = gBankAttacker; EmitSetAttributes(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]); MarkBufferBankForExecution(gBankAttacker); } } gHitMarker &= ~(HITMARKER_NO_PPDEDUCT); gBattlescriptCurrInstr++; } static void atk04_critcalc(void) { u8 hold_effect; u16 item; u16 crit_chance; int adderv3, adderv5, adderv6, adderv7, adderv8, adderv9, adderv10, adderv11; u16 adderv12; item = gBattleMons[gBankAttacker].item; if (item == ITEM_ENIGMA_BERRY) hold_effect = gEnigmaBerries[gBankAttacker].holdEffect; else hold_effect = ItemId_GetHoldEffect(item); gStringBank = gBankAttacker; if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) adderv3 = 2; else adderv3 = 0; if (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) {adderv3++;} adderv5 = adderv3; if (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) {adderv5 = adderv3 + 1;} if (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) {adderv5++;} adderv6 = adderv5; if (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) {adderv6 = adderv5 + 1;} adderv7 = 0; if (hold_effect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) {adderv7 = 1;} adderv8 = 2 * adderv7; adderv9 = 0; if (hold_effect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD) {adderv9 = 1;} adderv11 = 2 * adderv9; if (hold_effect == HOLD_EFFECT_SCOPE_LENS) {adderv10 = 1 + adderv6 + adderv8; adderv12 = adderv10 + adderv11;} else {adderv10 = adderv6 + adderv8; adderv12 = adderv10 + adderv11;} crit_chance = adderv12; if (crit_chance > 4) {crit_chance = 4;} if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR) && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT) && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) && !(Random() % gCriticalHitChance[crit_chance])) gCritMultiplier = 2; else gCritMultiplier = 1; gBattlescriptCurrInstr++; } static void atk05_damagecalc1(void) { u16 side_hword = gSideAffecting[GetBankIdentity(gBankTarget) & 1]; gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, side_hword, gDynamicBasePower, BATTLE_STRUCT->dynamicMoveType, gBankAttacker, gBankTarget); gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier; if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) gBattleMoveDamage *= 2; if (gProtectStructs[gBankAttacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; gBattlescriptCurrInstr++; } void AI_CalcDmg(u8 BankAtk, u8 BankDef) { u16 side_hword = gSideAffecting[GetBankIdentity(BankDef) & 1]; gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[BankAtk], &gBattleMons[BankDef], gCurrentMove, side_hword, gDynamicBasePower, BATTLE_STRUCT->dynamicMoveType, BankAtk, BankDef); gDynamicBasePower = 0; gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier; if (gStatuses3[BankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) gBattleMoveDamage *= 2; if (gProtectStructs[BankAtk].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; } static void ModulateDmgByType(u8 multiplier) { gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; if (gBattleMoveDamage == 0 && multiplier != 0) gBattleMoveDamage = 1; switch (multiplier) { case 0: //no effect gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; break; case 5: //not very effecting if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; else gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE; } break; case 20: //super effective if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; else gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE; } break; } } static void atk06_typecalc(void) { int i = 0; u8 move_type; if (gCurrentMove == MOVE_STRUGGLE) {goto END;} if (BATTLE_STRUCT->dynamicMoveType) move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; else move_type = gBattleMoves[gCurrentMove].type; //check stab if (gBattleMons[gBankAttacker].type1 == move_type || gBattleMons[gBankAttacker].type2 == move_type) { gBattleMoveDamage = gBattleMoveDamage * 15; gBattleMoveDamage = gBattleMoveDamage / 10; } if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND) { gLastUsedAbility = gBattleMons[gBankTarget].ability; gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); gMoveHitWith[gBankTarget] = 0; gUnknown_02024C44[gBankTarget] = 0; gBattleCommunication[6] = move_type; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } else { while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) { if (gTypeEffectiveness[i] == TYPE_FORESIGHT) { if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) break; i += 3; continue; } else if (gTypeEffectiveness[i] == move_type) { //check type1 if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) ModulateDmgByType(gTypeEffectiveness[i + 2]); //check type2 if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2) ModulateDmgByType(gTypeEffectiveness[i + 2]); } i += 3; } } if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) && gBattleMoves[gCurrentMove].power) { gLastUsedAbility = ABILITY_WONDER_GUARD; gBattleMoveFlags |= MOVESTATUS_MISSED; gMoveHitWith[gBankTarget] = 0; gUnknown_02024C44[gBankTarget] = 0; gBattleCommunication[6] = 3; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) gProtectStructs[gBankAttacker].notEffective = 1; END: gBattlescriptCurrInstr++; } static void b_wonderguard_and_levitate(void) { u8 flags = 0; int i = 0; u8 move_type; if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power) return; if (BATTLE_STRUCT->dynamicMoveType) move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; else move_type = gBattleMoves[gCurrentMove].type; if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND) { RecordAbilitySetField6(ABILITY_LEVITATE, move_type); return; } while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) { if (gTypeEffectiveness[i] == TYPE_FORESIGHT) { if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) break; i += 3; continue; } if (gTypeEffectiveness[i] == move_type) { //check no effect if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0) { gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; gProtectStructs[gBankAttacker].notEffective = 1; } if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 0) { gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; gProtectStructs[gBankAttacker].notEffective = 1; } //check super effective if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 20) flags |= 1; if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 20) flags |= 1; //check not very effective if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 5) flags |= 2; if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 5) flags |= 2; } i += 3; } if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2) { if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power) { RecordAbilitySetField6(ABILITY_WONDER_GUARD, 3); } } } static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) //a literal copy of the ModulateDmgbyType1 with different args... { gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; if (gBattleMoveDamage == 0 && multiplier != 0) gBattleMoveDamage = 1; switch (multiplier) { case 0: //no effect *flags |= MOVESTATUS_NOTAFFECTED; *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; *flags &= ~MOVESTATUS_SUPEREFFECTIVE; break; case 5: //not very effecting if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) { if (*flags & MOVESTATUS_SUPEREFFECTIVE) *flags &= ~MOVESTATUS_SUPEREFFECTIVE; else *flags |= MOVESTATUS_NOTVERYEFFECTIVE; } break; case 20: //super effective if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) { if (*flags & MOVESTATUS_NOTVERYEFFECTIVE) *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; else *flags |= MOVESTATUS_SUPEREFFECTIVE; } break; } } #ifdef NONMATCHING u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def) { int i = 0; u8 flags = 0; u8 move_type; if (move == MOVE_STRUGGLE) return 0; move_type = gBattleMoves[move].type; //check stab if (gBattleMons[bank_atk].type1 == move_type || gBattleMons[bank_atk].type2 == move_type) { gBattleMoveDamage = gBattleMoveDamage * 15; gBattleMoveDamage = gBattleMoveDamage / 10; } if (gBattleMons[bank_def].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND) { flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); } else { while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) { if (gTypeEffectiveness[i] == TYPE_FORESIGHT) { if (gBattleMons[bank_def].status2 & STATUS2_FORESIGHT) break; i += 3; continue; } else if (gTypeEffectiveness[i] == move_type) { //check type1 if (gTypeEffectiveness[i + 1] == gBattleMons[bank_def].type1) ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); //check type2 if (gTypeEffectiveness[i + 1] == gBattleMons[bank_def].type2 && gBattleMons[bank_def].type1 != gBattleMons[bank_def].type2) ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); } i += 3; } } if (gBattleMons[bank_def].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED) && AttacksThisTurn(bank_atk, move) == 2 && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) && gBattleMoves[move].power) { flags |= MOVESTATUS_MISSED; } return flags; } #else __attribute__((naked)) u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ sub sp, 0x14\n\ lsls r0, 16\n\ lsrs r0, 16\n\ mov r10, r0\n\ lsls r1, 24\n\ lsrs r1, 24\n\ str r1, [sp, 0x4]\n\ lsls r2, 24\n\ lsrs r2, 24\n\ mov r9, r2\n\ movs r7, 0\n\ mov r0, sp\n\ strb r7, [r0]\n\ mov r0, r10\n\ cmp r0, 0xA5\n\ bne _0801D2AE\n\ movs r0, 0\n\ b _0801D43A\n\ _0801D2AE:\n\ ldr r1, _0801D31C @ =gBattleMoves\n\ mov r3, r10\n\ lsls r2, r3, 1\n\ adds r0, r2, r3\n\ lsls r0, 2\n\ adds r0, r1\n\ ldrb r0, [r0, 0x2]\n\ str r0, [sp, 0x8]\n\ ldr r1, _0801D320 @ =gBattleMons\n\ movs r0, 0x58\n\ ldr r3, [sp, 0x4]\n\ muls r0, r3\n\ adds r3, r0, r1\n\ adds r0, r3, 0\n\ adds r0, 0x21\n\ ldrb r0, [r0]\n\ str r2, [sp, 0xC]\n\ adds r5, r1, 0\n\ ldr r1, [sp, 0x8]\n\ cmp r0, r1\n\ beq _0801D2E2\n\ adds r0, r3, 0\n\ adds r0, 0x22\n\ ldrb r0, [r0]\n\ cmp r0, r1\n\ bne _0801D2F4\n\ _0801D2E2:\n\ ldr r4, _0801D324 @ =gBattleMoveDamage\n\ ldr r1, [r4]\n\ lsls r0, r1, 4\n\ subs r0, r1\n\ str r0, [r4]\n\ movs r1, 0xA\n\ bl __divsi3\n\ str r0, [r4]\n\ _0801D2F4:\n\ movs r0, 0x58\n\ mov r2, r9\n\ muls r2, r0\n\ adds r0, r2, 0\n\ adds r0, r5\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x1A\n\ bne _0801D328\n\ ldr r3, [sp, 0x8]\n\ cmp r3, 0x4\n\ bne _0801D328\n\ movs r1, 0x9\n\ mov r0, sp\n\ ldrb r0, [r0]\n\ orrs r0, r1\n\ mov r1, sp\n\ strb r0, [r1]\n\ b _0801D3DC\n\ .align 2, 0\n\ _0801D31C: .4byte gBattleMoves\n\ _0801D320: .4byte gBattleMons\n\ _0801D324: .4byte gBattleMoveDamage\n\ _0801D328:\n\ ldr r1, _0801D344 @ =gTypeEffectiveness\n\ adds r0, r7, r1\n\ ldrb r0, [r0]\n\ adds r2, r1, 0\n\ cmp r0, 0xFF\n\ beq _0801D3DC\n\ cmp r0, 0xFE\n\ bne _0801D34C\n\ movs r0, 0x58\n\ mov r1, r9\n\ muls r1, r0\n\ adds r0, r1, 0\n\ b _0801D3CA\n\ .align 2, 0\n\ _0801D344: .4byte gTypeEffectiveness\n\ _0801D348:\n\ adds r7, 0x3\n\ b _0801D3B6\n\ _0801D34C:\n\ ldr r6, _0801D44C @ =gTypeEffectiveness\n\ adds r0, r7, r6\n\ ldrb r0, [r0]\n\ ldr r2, [sp, 0x8]\n\ cmp r0, r2\n\ bne _0801D3B0\n\ adds r1, r7, 0x1\n\ adds r1, r6\n\ ldr r3, _0801D450 @ =gBattleMons\n\ mov r8, r3\n\ movs r3, 0x58\n\ mov r0, r9\n\ muls r0, r3\n\ mov r2, r8\n\ adds r5, r0, r2\n\ adds r0, r5, 0\n\ adds r0, 0x21\n\ ldrb r4, [r1]\n\ ldrb r0, [r0]\n\ cmp r4, r0\n\ bne _0801D388\n\ adds r0, r7, 0x2\n\ adds r0, r6\n\ ldrb r0, [r0]\n\ mov r1, r10\n\ mov r2, sp\n\ str r3, [sp, 0x10]\n\ bl ModulateDmgByType2\n\ ldr r3, [sp, 0x10]\n\ _0801D388:\n\ adds r0, r5, 0\n\ adds r0, 0x22\n\ ldrb r0, [r0]\n\ cmp r4, r0\n\ bne _0801D3B0\n\ ldr r0, _0801D454 @ =gBankTarget\n\ ldrb r0, [r0]\n\ muls r0, r3\n\ add r0, r8\n\ adds r0, 0x21\n\ ldrb r0, [r0]\n\ cmp r0, r4\n\ beq _0801D3B0\n\ adds r0, r7, 0x2\n\ adds r0, r6\n\ ldrb r0, [r0]\n\ mov r1, r10\n\ mov r2, sp\n\ bl ModulateDmgByType2\n\ _0801D3B0:\n\ adds r7, 0x3\n\ ldr r5, _0801D450 @ =gBattleMons\n\ ldr r2, _0801D44C @ =gTypeEffectiveness\n\ _0801D3B6:\n\ adds r0, r7, r2\n\ ldrb r0, [r0]\n\ cmp r0, 0xFF\n\ beq _0801D3DC\n\ cmp r0, 0xFE\n\ bne _0801D34C\n\ movs r0, 0x58\n\ mov r3, r9\n\ muls r3, r0\n\ adds r0, r3, 0\n\ _0801D3CA:\n\ adds r1, r5, 0\n\ adds r1, 0x50\n\ adds r0, r1\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ lsls r1, 22\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801D348\n\ _0801D3DC:\n\ movs r0, 0x58\n\ mov r1, r9\n\ muls r1, r0\n\ adds r0, r1, 0\n\ adds r0, r5\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x19\n\ bne _0801D436\n\ mov r0, sp\n\ ldrb r1, [r0]\n\ movs r0, 0x1\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0801D436\n\ ldr r0, [sp, 0x4]\n\ mov r1, r10\n\ bl AttacksThisTurn\n\ lsls r0, 24\n\ lsrs r1, r0, 24\n\ cmp r1, 0x2\n\ bne _0801D436\n\ mov r0, sp\n\ ldrb r3, [r0]\n\ adds r0, r1, 0\n\ ands r0, r3\n\ cmp r0, 0\n\ beq _0801D41E\n\ movs r0, 0x6\n\ ands r0, r3\n\ cmp r0, 0x6\n\ bne _0801D436\n\ _0801D41E:\n\ ldr r0, _0801D458 @ =gBattleMoves\n\ ldr r1, [sp, 0xC]\n\ add r1, r10\n\ lsls r1, 2\n\ adds r1, r0\n\ ldrb r0, [r1, 0x1]\n\ cmp r0, 0\n\ beq _0801D436\n\ mov r0, sp\n\ movs r1, 0x1\n\ orrs r1, r3\n\ strb r1, [r0]\n\ _0801D436:\n\ mov r0, sp\n\ ldrb r0, [r0]\n\ _0801D43A:\n\ add sp, 0x14\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r1}\n\ bx r1\n\ .align 2, 0\n\ _0801D44C: .4byte gTypeEffectiveness\n\ _0801D450: .4byte gBattleMons\n\ _0801D454: .4byte gBankTarget\n\ _0801D458: .4byte gBattleMoves\n\ .syntax divided\n"); } #endif // NONMATCHING u8 AI_TypeCalc(u16 move, u16 species, u8 ability) { int i = 0; u8 flags = 0; u8 type1 = gBaseStats[species].type1, type2 = gBaseStats[species].type2, move_type; if (move == MOVE_STRUGGLE) return 0; move_type = gBattleMoves[move].type; if (ability == ABILITY_LEVITATE && move_type == TYPE_GROUND) flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED; else { while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) { if (gTypeEffectiveness[i] == TYPE_FORESIGHT) { i += 3; continue; } if (gTypeEffectiveness[i] == move_type) { //check type1 if (gTypeEffectiveness[i + 1] == type1) ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); //check type2 if (gTypeEffectiveness[i + 1] == type2 && gBattleMons[gBankTarget].type1 != type2) //gf you morons, you should check if (type1 != type2)... ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); } i += 3; } } if (ability == ABILITY_WONDER_GUARD && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) && gBattleMoves[move].power) flags |= MOVESTATUS_NOTAFFECTED; return flags; } // Multiplies the damage by a random factor between 85% to 100% inclusive static inline void ApplyRandomDmgMultiplier(void) { u16 rand = Random(); u16 randPercent = 100 - (rand % 16); if (gBattleMoveDamage != 0) { gBattleMoveDamage *= randPercent; gBattleMoveDamage /= 100; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; } } void Unused_ApplyRandomDmgMultiplier(void) { ApplyRandomDmgMultiplier(); } static void atk07_dmg_adjustment(void) { u8 hold_effect, quality; ApplyRandomDmgMultiplier(); if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) { hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; } else { hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); } gStringBank = gBankTarget; if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) { RecordItemBattle(gBankTarget, hold_effect); gSpecialStatuses[gBankTarget].focusBanded = 1; } if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) goto END; if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded) goto END; if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) goto END; gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; if (gProtectStructs[gBankTarget].endured) { gBattleMoveFlags |= MOVESTATUS_ENDURED; goto END; } if (gSpecialStatuses[gBankTarget].focusBanded) { gBattleMoveFlags |= MOVESTATUS_HUNGON; gLastUsedItem = gBattleMons[gBankTarget].item; } END: gBattlescriptCurrInstr++; } static void atk08_dmg_adjustment2(void) //literally the same as 0x7 except it doesn't check for false swipe move effect... { u8 hold_effect, quality; ApplyRandomDmgMultiplier(); if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) { hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; } else { hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); } gStringBank = gBankTarget; if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) { RecordItemBattle(gBankTarget, hold_effect); gSpecialStatuses[gBankTarget].focusBanded = 1; } if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) goto END; if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded) goto END; if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) goto END; gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; if (gProtectStructs[gBankTarget].endured) { gBattleMoveFlags |= MOVESTATUS_ENDURED; goto END; } if (gSpecialStatuses[gBankTarget].focusBanded) { gBattleMoveFlags |= MOVESTATUS_HUNGON; gLastUsedItem = gBattleMons[gBankTarget].item; } END: gBattlescriptCurrInstr++; } static void atk09_attackanimation(void) { if (gBattleExecBuffer) return; if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) { b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_Pausex20; BATTLE_STRUCT->animTurn += 1; BATTLE_STRUCT->animTargetsHit += 1; } else { if ((gBattleMoves[gCurrentMove].target & TARGET_BOTH || gBattleMoves[gCurrentMove].target & TARGET_FOES_AND_ALLY || gBattleMoves[gCurrentMove].target & TARGET_DEPENDS) && BATTLE_STRUCT->animTargetsHit) { gBattlescriptCurrInstr++; return; } if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { gActiveBank = gBankAttacker; EmitMoveAnimation(0, gCurrentMove, BATTLE_STRUCT->animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker]); BATTLE_STRUCT->animTurn += 1; BATTLE_STRUCT->animTargetsHit += 1; MarkBufferBankForExecution(gBankAttacker); gBattlescriptCurrInstr++; } else { b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_Pausex20; } } } static void atk0A_waitanimation(void) { if (gBattleExecBuffer == 0) gBattlescriptCurrInstr++; } static void atk0B_healthbarupdate(void) { if (gBattleExecBuffer) return; if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) goto END; gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { PrepareStringBattle(0x80, gActiveBank); goto END; } EmitHealthBarUpdate(0, gBattleMoveDamage); MarkBufferBankForExecution(gActiveBank); if (!GetBankSide(gActiveBank) && gBattleMoveDamage > 0) gBattleResults.unk5_0 = 1; END: gBattlescriptCurrInstr += 2; } static void atk0C_datahpupdate(void) { register u32 move_type asm("r6"); //no idea how to match it otherwise u8 dynamic_move_type; if (gBattleExecBuffer) return; dynamic_move_type = BATTLE_STRUCT->dynamicMoveType; if (dynamic_move_type && !(dynamic_move_type & 0x40)) { move_type = 0x3F; move_type &= dynamic_move_type; } else { move_type = gBattleMoves[gCurrentMove].type; } if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) { if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage; gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage; gHP_dealt = gBattleMoveDamage; } else { if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP; gHP_dealt = gDisableStructs[gActiveBank].substituteHP; gDisableStructs[gActiveBank].substituteHP = 0; } //check substitute fading if (gDisableStructs[gActiveBank].substituteHP == 0) { gBattlescriptCurrInstr += 2; b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BattleScript_SubstituteFade; return; } } else { gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); if (gBattleMoveDamage < 0) //hp goes up { gBattleMons[gActiveBank].hp -= gBattleMoveDamage; if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP) gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP; } else //hp goes down { if (gHitMarker & HITMARKER_x20) { gHitMarker &= ~(HITMARKER_x20); } else { gTakenDmg[gActiveBank] += gBattleMoveDamage; if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) gTakenDmgBanks[gActiveBank] = gBankAttacker; else gTakenDmgBanks[gActiveBank] = gBankTarget; } if (gBattleMons[gActiveBank].hp > gBattleMoveDamage) { gBattleMons[gActiveBank].hp -= gBattleMoveDamage; gHP_dealt = gBattleMoveDamage; } else { gHP_dealt = gBattleMons[gActiveBank].hp; gBattleMons[gActiveBank].hp = 0; } if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) gSpecialStatuses[gActiveBank].moveturnLostHP = gHP_dealt; if (move_type <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) { gProtectStructs[gActiveBank].physicalDmg = gHP_dealt; gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHP_dealt; if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) { gProtectStructs[gActiveBank].physicalBank = gBankAttacker; gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; } else { gProtectStructs[gActiveBank].physicalBank = gBankTarget; gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget; } } else if (move_type > 8 && !(gHitMarker & HITMARKER_x100000)) { gProtectStructs[gActiveBank].specialDmg = gHP_dealt; gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHP_dealt; if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) { gProtectStructs[gActiveBank].specialBank = gBankAttacker; gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; } else { gProtectStructs[gActiveBank].specialBank = gBankTarget; gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget; } } } gHitMarker &= ~(HITMARKER_x100000); EmitSetAttributes(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); MarkBufferBankForExecution(gActiveBank); } } else { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; } gBattlescriptCurrInstr += 2; } static void atk0D_critmessage(void) { if (gBattleExecBuffer == 0) { if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { PrepareStringBattle(0xD9, gBankAttacker); gBattleCommunication[MSG_DISPLAY] = 1; } gBattlescriptCurrInstr++; } } static void atk0E_effectiveness_sound(void) { if (gBattleExecBuffer) return; gActiveBank = gBankTarget; if (!(gBattleMoveFlags & MOVESTATUS_MISSED)) { u8 flag = ~MOVESTATUS_MISSED; switch (gBattleMoveFlags & flag) { case MOVESTATUS_SUPEREFFECTIVE: EmitEffectivenessSound(0, 14); MarkBufferBankForExecution(gActiveBank); break; case MOVESTATUS_NOTVERYEFFECTIVE: EmitEffectivenessSound(0, 12); MarkBufferBankForExecution(gActiveBank); break; case MOVESTATUS_NOTAFFECTED: case MOVESTATUS_FAILED: break; case MOVESTATUS_ENDURED: case MOVESTATUS_ONEHITKO: case MOVESTATUS_HUNGON: default: if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) { EmitEffectivenessSound(0, 14); MarkBufferBankForExecution(gActiveBank); } else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) { EmitEffectivenessSound(0, 12); MarkBufferBankForExecution(gActiveBank); } else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))) { EmitEffectivenessSound(0, 13); MarkBufferBankForExecution(gActiveBank); } break; } } gBattlescriptCurrInstr++; } static void atk0F_resultmessage(void) { u16 stringID = 0; if (gBattleExecBuffer) return; if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2)) { stringID = gMissStrings[gBattleCommunication[6]]; gBattleCommunication[MSG_DISPLAY] = 1; } else { gBattleCommunication[MSG_DISPLAY] = 1; switch (gBattleMoveFlags & 0xFE) { case MOVESTATUS_SUPEREFFECTIVE: stringID = 0xDE; break; case MOVESTATUS_NOTVERYEFFECTIVE: stringID = 0xDD; break; case MOVESTATUS_ONEHITKO: stringID = 0xDA; break; case MOVESTATUS_ENDURED: stringID = 0x99; break; case MOVESTATUS_FAILED: goto FAILED; case MOVESTATUS_NOTAFFECTED: goto NOTAFFECTED; case MOVESTATUS_HUNGON: gLastUsedItem = gBattleMons[gBankTarget].item; gStringBank = gBankTarget; gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; default: if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) NOTAFFECTED: stringID = 0x1B; else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO) { gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE); gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE); b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; return; } else if (gBattleMoveFlags & MOVESTATUS_ENDURED) { gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BattleScript_EnduredMsg; return; } else if (gBattleMoveFlags & MOVESTATUS_HUNGON) { gLastUsedItem = gBattleMons[gBankTarget].item; gStringBank = gBankTarget; gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; } else if (gBattleMoveFlags & MOVESTATUS_FAILED) FAILED: stringID = 0xE5; else gBattleCommunication[MSG_DISPLAY] = 0; } } if (stringID) { register u16 dummy asm("r0") = stringID; //Can't match it otherwise PrepareStringBattle(dummy, gBankAttacker); } gBattlescriptCurrInstr++; } static void atk10_printstring(void) { if (gBattleExecBuffer == 0) { u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1); PrepareStringBattle(var, gBankAttacker); gBattlescriptCurrInstr += 3; gBattleCommunication[MSG_DISPLAY] = 1; } } static void atk11_printstring_playeronly(void) { gActiveBank = gBankAttacker; EmitPrintStringPlayerOnly(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 3; gBattleCommunication[MSG_DISPLAY] = 1; } static void atk12_waitmessage(void) { if (gBattleExecBuffer == 0) { if (!gBattleCommunication[MSG_DISPLAY]) { gBattlescriptCurrInstr += 3; } else { u16 to_wait = BS2ScriptRead16(gBattlescriptCurrInstr + 1); if (++gPauseCounterBattle >= to_wait) { gPauseCounterBattle = 0; gBattlescriptCurrInstr += 3; gBattleCommunication[MSG_DISPLAY] = 0; } } } } static void atk13_printfromtable(void) { if (gBattleExecBuffer == 0) { u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); ptr += gBattleCommunication[MULTISTRING_CHOOSER]; PrepareStringBattle(*(u16*)ptr, gBankAttacker); gBattlescriptCurrInstr += 5; gBattleCommunication[MSG_DISPLAY] = 1; } } static void atk14_printfromtable_playeronly(void) { if (gBattleExecBuffer == 0) { u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); ptr += gBattleCommunication[MULTISTRING_CHOOSER]; gActiveBank = gBankAttacker; EmitPrintStringPlayerOnly(0, *(u16*)ptr); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 5; gBattleCommunication[MSG_DISPLAY] = 1; } } u8 BankGetTurnOrder(u8 bank) { int i; for (i = 0; i < gNoOfAllBanks; i++) { if (gTurnOrder[i] == bank) break; } return i; } //Someone please decompile this monstrosity below... #ifdef NONMATCHING void SetMoveEffect(bool8 primary, u8 certainArg) { #define EffectAffectsUser 0x40 register u8 certain asm("r5") = certainArg; register bool32 StatusChanged asm("r10") = 0; register int AffectsUser asm("r6") = 0; //0x40 otherwise bool32 NoSunCanFreeze = 1; if (gBattleCommunication[MOVE_EFFECT_BYTE] & EffectAffectsUser) { gEffectBank = gBankAttacker; //bank that effects get applied on gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(EffectAffectsUser); AffectsUser = EffectAffectsUser; BATTLE_STRUCT->scriptingActive = gBankTarget; //theoretically the attacker } else { gEffectBank = gBankTarget; BATTLE_STRUCT->scriptingActive = gBankAttacker; } if (gBattleMons[gEffectBank].ability_id == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) {gBattlescriptCurrInstr++; return;} if (gSideAffecting[get_bank_identity(gEffectBank) & 1] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) {gBattlescriptCurrInstr++; return;} //make sure at least ONE HP except payday and thief if (gBattleMons[gEffectBank].current_hp == 0 && gBattleCommunication[MOVE_EFFECT_BYTE] != 0xB && gBattleCommunication[MOVE_EFFECT_BYTE] != 0x1F) {gBattlescriptCurrInstr++; return;} if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && AffectsUser != EffectAffectsUser) {gBattlescriptCurrInstr++; return;} if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) //status change { switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { case STATUS_SLEEP: //check active uproar if (gBattleMons[gEffectBank].ability_id != ABILITY_SOUNDPROOF) { for (gActiveBank = 0; gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); gActiveBank++) {} } else gActiveBank = gNoOfAllBanks; if (gBattleMons[gEffectBank].status) {break;} if (gActiveBank != gNoOfAllBanks) {break;} //nice way of checking uproar... if (gBattleMons[gEffectBank].ability_id == ABILITY_VITAL_SPIRIT) {break;} if (gBattleMons[gEffectBank].ability_id == ABILITY_INSOMNIA) {break;} b_cancel_multi_turn_move_maybe(gEffectBank); StatusChanged = 1; break; case STATUS_POISON: if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80)) { gLastUsedAbility = ABILITY_IMMUNITY; RecordAbility(gEffectBank, ABILITY_IMMUNITY); b_movescr_stack_push(gBattlescriptCurrInstr + 1); //_0801E664: gBattlescriptCurrInstr = BS_PSN_PREVENTION; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { gBattleCommunication.multistring_chooser = 1; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); return; } else {gBattleCommunication.multistring_chooser = 0; return;} } if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80)) { b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BS_PSN_PREVENTION; gBattleCommunication.multistring_chooser = 2; return; } if (gBattleMons[gEffectBank].type1 == TYPE_POISON) {break;} if (gBattleMons[gEffectBank].type2 == TYPE_POISON) {break;} if (gBattleMons[gEffectBank].type1 == TYPE_STEEL) {break;} if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) {break;} if (gBattleMons[gEffectBank].status) {break;} if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY) {break;} StatusChanged = 1; break; case STATUS_BURN: if (gBattleMons[gEffectBank].ability_id == ABILITY_WATER_VEIL && (primary == 1 || certain == 0x80)) { gLastUsedAbility = ABILITY_WATER_VEIL; RecordAbility(gEffectBank, ABILITY_WATER_VEIL); b_movescr_stack_push(gBattlescriptCurrInstr + 1); //_0801E664: gBattlescriptCurrInstr = BS_BRN_PREVENTION; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { gBattleCommunication.multistring_chooser = 1; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); return; } else {gBattleCommunication.multistring_chooser = 0; return;} } if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE || gBattleMons[gEffectBank].type2 == TYPE_FIRE) && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80)) { b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BS_BRN_PREVENTION; gBattleCommunication.multistring_chooser = 2; return; } if (gBattleMons[gEffectBank].type1 == TYPE_FIRE) {break;} if (gBattleMons[gEffectBank].type2 == TYPE_FIRE) {break;} if (gBattleMons[gEffectBank].ability_id == ABILITY_WATER_VEIL) {break;} if (gBattleMons[gEffectBank].status1 == 0) {break;} StatusChanged = 1; break; case STATUS_FREEZE: if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) {NoSunCanFreeze = 0;} if (gBattleMons[gEffectBank].type1 == TYPE_ICE) {break;} if (gBattleMons[gEffectBank].type2 == TYPE_ICE) {break;} if (gBattleMons[gEffectBank].status) {break;} if (NoSunCanFreeze == 0) {break;} if (gBattleMons[gEffectBank].ability_id == ABILITY_MAGMA_ARMOR) {break;} b_cancel_multi_turn_move_maybe(gEffectBank); StatusChanged = 1; break; case STATUS_PARALYSIS: if (gBattleMons[gEffectBank].ability_id == ABILITY_LIMBER) { if ((primary == 1 || certain == 0x80)) { gLastUsedAbility = ABILITY_LIMBER; RecordAbility(gEffectBank, ABILITY_LIMBER); b_movescr_stack_push(gBattlescriptCurrInstr + 1); //_0801E664: gBattlescriptCurrInstr = BS_PRLZ_PREVENTION; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { gBattleCommunication.multistring_chooser = 1; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); return; } else {gBattleCommunication.multistring_chooser = 0; return;} } else {break;} } if (gBattleMons[gEffectBank].status) {break;} StatusChanged = 1; break; case STATUS_TOXIC_POISON: if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80)) { gLastUsedAbility = ABILITY_IMMUNITY; RecordAbility(gEffectBank, ABILITY_IMMUNITY); b_movescr_stack_push(gBattlescriptCurrInstr + 1); //_0801E664: gBattlescriptCurrInstr = BS_PSN_PREVENTION; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { gBattleCommunication.multistring_chooser = 1; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); return; } else {gBattleCommunication.multistring_chooser = 0; return;} } if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80)) { b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BS_PSN_PREVENTION; gBattleCommunication.multistring_chooser = 2; return; } if (gBattleMons[gEffectBank].status) {break;} if (gBattleMons[gEffectBank].type1 != TYPE_POISON && gBattleMons[gEffectBank].type2 != TYPE_POISON && gBattleMons[gEffectBank].type1 != TYPE_STEEL && gBattleMons[gEffectBank].type2 != TYPE_STEEL) { if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY) {break;} gBattleMons[gEffectBank].status1 |= ~(STATUS_POISON); //TODO: fix OR to AND StatusChanged = 1; break; } else gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; break; } if (StatusChanged == 1) { b_movescr_stack_push(gBattlescriptCurrInstr + 1); if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); else gBattleMons[gEffectBank].status1 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; gActiveBank = gEffectBank; bb2_setattributes_in_battle(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status); mark_buffer_bank_for_execution(gActiveBank); if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { gBattleCommunication.multistring_chooser = 1; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); } else gBattleCommunication.multistring_chooser = 0; if (gBattleCommunication[MOVE_EFFECT_BYTE] == 2 || gBattleCommunication[MOVE_EFFECT_BYTE] == 6 || gBattleCommunication[MOVE_EFFECT_BYTE] == 5 || gBattleCommunication[MOVE_EFFECT_BYTE] == 3) { BATTLE_STRUCT->SynchroniseEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; } return; } else if (StatusChanged == 0) {gBattlescriptCurrInstr++; return;} } else { if (gBattleMons[gEffectBank].status2 & gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { gBattlescriptCurrInstr++; return; } switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { case 7: //confusion if (gBattleMons[gEffectBank].ability_id == ABILITY_OWN_TEMPO) {gBattlescriptCurrInstr++; return;} if (gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION) {gBattlescriptCurrInstr++; return;} gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case 8: //flinch if (gBattleMons[gEffectBank].ability_id == ABILITY_INNER_FOCUS) { if (primary == 1 || certain == 0x80) { gLastUsedAbility = ABILITY_INNER_FOCUS; RecordAbility(gEffectBank, ABILITY_INNER_FOCUS); gBattlescriptCurrInstr = BS_FLINCH_PREVENTION; return; } else {gBattlescriptCurrInstr++; return;} } else { if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn) gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr++; return; } break; case 10: //uproar if (gBattleMons[gEffectBank].status2 & STATUS2_UPROAR) {gBattlescriptCurrInstr++; return;} gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; gLockedMove[gEffectBank] = gCurrentMove; gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case 11: //pay day if (!(get_bank_identity(gEffectBank) & 1)) { u16 PayDay = gPaydayMoney; gPaydayMoney += (gBattleMons[gEffectBank].level * 5); if (PayDay > gPaydayMoney) gPaydayMoney = 0xFFFF; } b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case 9: //tri attack if (gBattleMons[gEffectBank].status) {gBattlescriptCurrInstr++; return;} gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3; SetMoveEffect(0, 0); break; case 12: //charging move gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; gLockedMove[gEffectBank] = gCurrentMove; gProtectStructs[gEffectBank].flag1_chargingturn = 1; gBattlescriptCurrInstr++; break; case 13: //wrap if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED) {gBattlescriptCurrInstr++; return;} gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD; BATTLE_STRUCT->WrappedMove1[gEffectBank] = gCurrentMove; BATTLE_STRUCT->WrappedMove2[gEffectBank] = gCurrentMove >> 8; BATTLE_STRUCT->WrappedBy[gEffectBank] = gBankAttacker; b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattleCommunication.multistring_chooser = 0; while (gBattleCommunication.multistring_chooser <= 4 && gCurrentMove != gTrappingMoves[gBattleCommunication.multistring_chooser]) gBattleCommunication.multistring_chooser++; break; case 14: //recoil gBattleMoveDamage = (gHP_dealt) / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case 15 ... 21: //stat + 1 if (ChangeStats(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, certain, 0)) {gBattlescriptCurrInstr++;} else { BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; //TODO: the arg ptr is wrong by one BATTLE_STRUCT->animArg2 = 0; b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BS_STAT_UP; } break; case 22 ... 28: //stat - 1 if (ChangeStats(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, certain, 0)) {gBattlescriptCurrInstr++;} //TODO: negation doesnt work correctly else { BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; BATTLE_STRUCT->animArg2 = 0; b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BS_STAT_DOWN; } break; case 39 ... 45: //stat + 2 if (ChangeStats(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, certain, 0)) {gBattlescriptCurrInstr++;} else { BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; BATTLE_STRUCT->animArg2 = 0; b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BS_STAT_UP; } break; case 46 ... 52: //stat - 2 if (ChangeStats(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, certain, 0)) {gBattlescriptCurrInstr++;} else { BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; BATTLE_STRUCT->animArg2 = 0; b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BS_STAT_DOWN; } break; case 29: //recharge gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE; gDisableStructs[gEffectBank].recharge_counter = 2; gLockedMove[gEffectBank] = gCurrentMove; gBattlescriptCurrInstr++; break; case 30: //rage gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE; gBattlescriptCurrInstr++; break; case 31: //item steal { u8 side = battle_side_get_owner(gBankAttacker); if (battle_side_get_owner(gBankAttacker) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400) {gBattlescriptCurrInstr++; return;} if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400 && (gWishFutureKnock.KnockedOff[side] & gBitTable[gBattlePartyID[gBankAttacker]])) {gBattlescriptCurrInstr++; return;} if (gBattleMons[gBankTarget].held_item && gBattleMons[gBankTarget].ability_id == ABILITY_STICKY_HOLD) { b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BS_NO_ITEMSTEAL; gLastUsedAbility = gBattleMons[gBankTarget].ability_id; RecordAbility(gBankTarget, gLastUsedAbility); return; } if (gBattleMons[gBankAttacker].held_item) {gBattlescriptCurrInstr++; return;} if (gBattleMons[gBankTarget].held_item == ITEM_ENIGMA_BERRY) {gBattlescriptCurrInstr++; return;} if (gBattleMons[gBankTarget].held_item == 0) {gBattlescriptCurrInstr++; return;} CHANGED_HELDITEMS[gBankAttacker] = gLastUsedItem = gBattleMons[gBankTarget].held_item; gBattleMons[gBankTarget].held_item = 0; gActiveBank = gBankAttacker; bb2_setattributes_in_battle(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); mark_buffer_bank_for_execution(gBankAttacker); gActiveBank = gBankTarget; bb2_setattributes_in_battle(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].held_item); mark_buffer_bank_for_execution(gBankTarget); b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BS_ITEMSTEAL; STORE_CHOICEMOVE(gBankTarget, 0); } break; case 32: //escape prevention gBattleMons[gBankTarget].status2 |= STATUS2_RECHARGE; gDisableStructs[gBankTarget].BankPreventingEscape = gBankAttacker; gBattlescriptCurrInstr++; break; case 33: //nightmare gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE; gBattlescriptCurrInstr++; break; case 34: b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gUnknown_081D9224; return; case 35: //break free rapidspin b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BS_RAPIDSPINAWAY; return; case 36: //paralysis removal if (gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS) { gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); gActiveBank = gBankTarget; bb2_setattributes_in_battle(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status); mark_buffer_bank_for_execution(gActiveBank); b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BS_PARALYSISHEALED; } else {gBattlescriptCurrInstr++; return;} break; case 37: // b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gUnknown_081D93FA; return; case 38: //recoil plus paralysis gBattleMoveDamage = gHP_dealt / 3; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case 53: //thrash if (!(gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE)) { gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; gLockedMove[gEffectBank] = gCurrentMove; gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA); } else {gBattlescriptCurrInstr++; return;} break; case 54: //knock off if (gBattleMons[gEffectBank].ability_id == ABILITY_STICKY_HOLD) { if (gBattleMons[gEffectBank].held_item == 0) {gBattlescriptCurrInstr++; return;} gLastUsedAbility = ABILITY_STICKY_HOLD; gBattlescriptCurrInstr = BS_STICKYHOLD_ACTIVATES; RecordAbility(gEffectBank, ABILITY_STICKY_HOLD); return; } if (gBattleMons[gEffectBank].held_item == 0) {gBattlescriptCurrInstr++; return;} else { u8 side = battle_side_get_owner(gEffectBank); gLastUsedItem = gBattleMons[gEffectBank].held_item; gBattleMons[gEffectBank].held_item = 0; gWishFutureKnock.KnockedOff[side] |= gBitTable[gBattlePartyID[gEffectBank]]; b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BS_KNOCKEDOFF; STORE_CHOICEMOVE(gEffectBank, 0); } break; case 59: //overheat I guess, dont remember b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gUnknown_081D94B0; return; } } } #else __attribute__((naked)) void SetMoveEffect(bool8 primary, u8 certainArg) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ sub sp, 0x8\n\ lsls r0, 24\n\ lsrs r4, r0, 24\n\ lsls r1, 24\n\ lsrs r5, r1, 24\n\ movs r0, 0\n\ mov r10, r0\n\ movs r6, 0\n\ movs r1, 0x1\n\ str r1, [sp, 0x4]\n\ ldr r1, _0801E430 @ =gBattleCommunication\n\ ldrb r3, [r1, 0x3]\n\ movs r0, 0x40\n\ ands r0, r3\n\ adds r7, r1, 0\n\ cmp r0, 0\n\ beq _0801E444\n\ ldr r2, _0801E434 @ =gEffectBank\n\ ldr r0, _0801E438 @ =gBankAttacker\n\ ldrb r0, [r0]\n\ strb r0, [r2]\n\ movs r0, 0xBF\n\ ands r0, r3\n\ strb r0, [r7, 0x3]\n\ movs r6, 0x40\n\ ldr r0, _0801E43C @ =0x02000000\n\ ldr r1, _0801E440 @ =gBankTarget\n\ b _0801E450\n\ .align 2, 0\n\ _0801E430: .4byte gBattleCommunication\n\ _0801E434: .4byte gEffectBank\n\ _0801E438: .4byte gBankAttacker\n\ _0801E43C: .4byte 0x02000000\n\ _0801E440: .4byte gBankTarget\n\ _0801E444:\n\ ldr r2, _0801E538 @ =gEffectBank\n\ ldr r0, _0801E53C @ =gBankTarget\n\ ldrb r0, [r0]\n\ strb r0, [r2]\n\ ldr r0, _0801E540 @ =0x02000000\n\ ldr r1, _0801E544 @ =gBankAttacker\n\ _0801E450:\n\ ldrb r1, [r1]\n\ ldr r3, _0801E548 @ =0x00016003\n\ adds r0, r3\n\ strb r1, [r0]\n\ mov r8, r2\n\ ldr r2, _0801E54C @ =gBattleMons\n\ mov r0, r8\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r0, r1\n\ adds r0, r2\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x13\n\ bne _0801E48A\n\ ldr r0, _0801E550 @ =gHitMarker\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ lsls r1, 6\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0801E48A\n\ cmp r4, 0\n\ bne _0801E48A\n\ ldrb r0, [r7, 0x3]\n\ cmp r0, 0x9\n\ bhi _0801E48A\n\ bl _0801F5DC\n\ _0801E48A:\n\ mov r1, r8\n\ ldrb r0, [r1]\n\ bl GetBankIdentity\n\ ldr r2, _0801E554 @ =gSideAffecting\n\ movs r1, 0x1\n\ ands r1, r0\n\ lsls r1, 1\n\ adds r1, r2\n\ ldrh r1, [r1]\n\ movs r0, 0x20\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801E4C4\n\ ldr r0, _0801E550 @ =gHitMarker\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ lsls r1, 6\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0801E4C4\n\ cmp r4, 0\n\ bne _0801E4C4\n\ ldr r0, _0801E558 @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ cmp r0, 0x7\n\ bhi _0801E4C4\n\ bl _0801F5DC\n\ _0801E4C4:\n\ ldr r3, _0801E54C @ =gBattleMons\n\ ldr r2, _0801E538 @ =gEffectBank\n\ ldrb r1, [r2]\n\ movs r0, 0x58\n\ muls r0, r1\n\ adds r0, r3\n\ ldrh r0, [r0, 0x28]\n\ mov r8, r2\n\ mov r9, r3\n\ cmp r0, 0\n\ bne _0801E4EA\n\ ldr r0, _0801E558 @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ cmp r0, 0xB\n\ beq _0801E4EA\n\ cmp r0, 0x1F\n\ beq _0801E4EA\n\ bl _0801F5DC\n\ _0801E4EA:\n\ mov r2, r8\n\ ldrb r1, [r2]\n\ movs r0, 0x58\n\ muls r0, r1\n\ mov r1, r9\n\ adds r1, 0x50\n\ adds r0, r1\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ lsls r1, 17\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801E50C\n\ cmp r6, 0x40\n\ beq _0801E50C\n\ bl _0801F5DC\n\ _0801E50C:\n\ ldr r0, _0801E558 @ =gBattleCommunication\n\ ldrb r1, [r0, 0x3]\n\ adds r7, r0, 0\n\ cmp r1, 0x6\n\ bls _0801E518\n\ b _0801EB4A\n\ _0801E518:\n\ ldr r1, _0801E55C @ =gStatusFlagsForMoveEffects\n\ ldrb r0, [r7, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ cmp r0, 0x10\n\ bne _0801E528\n\ b _0801E714\n\ _0801E528:\n\ cmp r0, 0x10\n\ bhi _0801E560\n\ cmp r0, 0x7\n\ beq _0801E57A\n\ cmp r0, 0x8\n\ bne _0801E536\n\ b _0801E630\n\ _0801E536:\n\ b _0801EA14\n\ .align 2, 0\n\ _0801E538: .4byte gEffectBank\n\ _0801E53C: .4byte gBankTarget\n\ _0801E540: .4byte 0x02000000\n\ _0801E544: .4byte gBankAttacker\n\ _0801E548: .4byte 0x00016003\n\ _0801E54C: .4byte gBattleMons\n\ _0801E550: .4byte gHitMarker\n\ _0801E554: .4byte gSideAffecting\n\ _0801E558: .4byte gBattleCommunication\n\ _0801E55C: .4byte gStatusFlagsForMoveEffects\n\ _0801E560:\n\ cmp r0, 0x40\n\ bne _0801E566\n\ b _0801E888\n\ _0801E566:\n\ cmp r0, 0x40\n\ bhi _0801E572\n\ cmp r0, 0x20\n\ bne _0801E570\n\ b _0801E7EA\n\ _0801E570:\n\ b _0801EA14\n\ _0801E572:\n\ cmp r0, 0x80\n\ bne _0801E578\n\ b _0801E8E4\n\ _0801E578:\n\ b _0801EA14\n\ _0801E57A:\n\ mov r3, r8\n\ ldrb r1, [r3]\n\ movs r0, 0x58\n\ muls r0, r1\n\ add r0, r9\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x2B\n\ beq _0801E5DC\n\ ldr r0, _0801E5D4 @ =gActiveBank\n\ movs r1, 0\n\ strb r1, [r0]\n\ ldr r1, _0801E5D8 @ =gNoOfAllBanks\n\ ldrb r3, [r1]\n\ adds r7, r0, 0\n\ mov r12, r1\n\ cmp r3, 0\n\ beq _0801E5E8\n\ mov r4, r9\n\ ldr r0, [r4, 0x50]\n\ movs r1, 0x70\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0801E5E8\n\ adds r1, r7, 0\n\ mov r6, r9\n\ adds r6, 0x50\n\ movs r5, 0x58\n\ movs r4, 0x70\n\ _0801E5B4:\n\ ldrb r0, [r1]\n\ adds r0, 0x1\n\ strb r0, [r1]\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, r3\n\ bcs _0801E5E8\n\ ldrb r0, [r7]\n\ muls r0, r5\n\ adds r0, r6\n\ ldr r0, [r0]\n\ ands r0, r4\n\ cmp r0, 0\n\ beq _0801E5B4\n\ b _0801E5E8\n\ .align 2, 0\n\ _0801E5D4: .4byte gActiveBank\n\ _0801E5D8: .4byte gNoOfAllBanks\n\ _0801E5DC:\n\ ldr r0, _0801E628 @ =gActiveBank\n\ ldr r2, _0801E62C @ =gNoOfAllBanks\n\ ldrb r1, [r2]\n\ strb r1, [r0]\n\ adds r7, r0, 0\n\ mov r12, r2\n\ _0801E5E8:\n\ mov r0, r8\n\ ldrb r2, [r0]\n\ movs r0, 0x58\n\ adds r1, r2, 0\n\ muls r1, r0\n\ mov r0, r9\n\ adds r0, 0x4C\n\ adds r0, r1, r0\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _0801E600\n\ b _0801EA14\n\ _0801E600:\n\ ldrb r0, [r7]\n\ mov r3, r12\n\ ldrb r3, [r3]\n\ cmp r0, r3\n\ beq _0801E60C\n\ b _0801EA14\n\ _0801E60C:\n\ mov r4, r9\n\ adds r0, r1, r4\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x48\n\ bne _0801E61A\n\ b _0801EA14\n\ _0801E61A:\n\ cmp r0, 0xF\n\ bne _0801E620\n\ b _0801EA14\n\ _0801E620:\n\ adds r0, r2, 0\n\ bl CancelMultiTurnMoves\n\ b _0801EA04\n\ .align 2, 0\n\ _0801E628: .4byte gActiveBank\n\ _0801E62C: .4byte gNoOfAllBanks\n\ _0801E630:\n\ mov r2, r8\n\ ldrb r1, [r2]\n\ movs r0, 0x58\n\ muls r0, r1\n\ add r0, r9\n\ adds r0, 0x20\n\ ldrb r1, [r0]\n\ cmp r1, 0x11\n\ bne _0801E688\n\ cmp r4, 0x1\n\ beq _0801E64A\n\ cmp r5, 0x80\n\ bne _0801E688\n\ _0801E64A:\n\ ldr r0, _0801E678 @ =gLastUsedAbility\n\ strb r1, [r0]\n\ mov r3, r8\n\ ldrb r0, [r3]\n\ movs r1, 0x11\n\ bl RecordAbilityBattle\n\ ldr r4, _0801E67C @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801E680 @ =BattleScript_PSNPrevention\n\ _0801E664:\n\ str r0, [r4]\n\ ldr r2, _0801E684 @ =gHitMarker\n\ ldr r1, [r2]\n\ movs r0, 0x80\n\ lsls r0, 6\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801E676\n\ b _0801E928\n\ _0801E676:\n\ b _0801E94C\n\ .align 2, 0\n\ _0801E678: .4byte gLastUsedAbility\n\ _0801E67C: .4byte gBattlescriptCurrInstr\n\ _0801E680: .4byte BattleScript_PSNPrevention\n\ _0801E684: .4byte gHitMarker\n\ _0801E688:\n\ mov r1, r8\n\ ldrb r0, [r1]\n\ movs r1, 0x58\n\ muls r0, r1\n\ add r0, r9\n\ adds r1, r0, 0\n\ adds r1, 0x21\n\ ldrb r1, [r1]\n\ cmp r1, 0x3\n\ beq _0801E6AC\n\ adds r0, 0x22\n\ ldrb r0, [r0]\n\ cmp r0, 0x3\n\ beq _0801E6AC\n\ cmp r1, 0x8\n\ beq _0801E6AC\n\ cmp r0, 0x8\n\ bne _0801E6C6\n\ _0801E6AC:\n\ ldr r0, _0801E710 @ =gHitMarker\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ lsls r1, 6\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801E6C6\n\ cmp r4, 0x1\n\ bne _0801E6C0\n\ b _0801E98C\n\ _0801E6C0:\n\ cmp r5, 0x80\n\ bne _0801E6C6\n\ b _0801E98C\n\ _0801E6C6:\n\ mov r2, r8\n\ ldrb r1, [r2]\n\ movs r0, 0x58\n\ muls r1, r0\n\ mov r4, r9\n\ adds r3, r1, r4\n\ adds r0, r3, 0\n\ adds r0, 0x21\n\ ldrb r4, [r0]\n\ cmp r4, 0x3\n\ bne _0801E6DE\n\ b _0801EA14\n\ _0801E6DE:\n\ adds r0, 0x1\n\ ldrb r0, [r0]\n\ cmp r0, 0x3\n\ bne _0801E6E8\n\ b _0801EA14\n\ _0801E6E8:\n\ cmp r4, 0x8\n\ bne _0801E6EE\n\ b _0801EA14\n\ _0801E6EE:\n\ cmp r0, 0x8\n\ bne _0801E6F4\n\ b _0801EA14\n\ _0801E6F4:\n\ mov r0, r9\n\ adds r0, 0x4C\n\ adds r0, r1, r0\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _0801E702\n\ b _0801EA14\n\ _0801E702:\n\ adds r0, r3, 0\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x11\n\ bne _0801E70E\n\ b _0801EA14\n\ _0801E70E:\n\ b _0801EA04\n\ .align 2, 0\n\ _0801E710: .4byte gHitMarker\n\ _0801E714:\n\ mov r2, r8\n\ ldrb r1, [r2]\n\ movs r0, 0x58\n\ muls r0, r1\n\ add r0, r9\n\ adds r0, 0x20\n\ ldrb r1, [r0]\n\ cmp r1, 0x29\n\ bne _0801E758\n\ cmp r4, 0x1\n\ beq _0801E72E\n\ cmp r5, 0x80\n\ bne _0801E758\n\ _0801E72E:\n\ ldr r0, _0801E74C @ =gLastUsedAbility\n\ strb r1, [r0]\n\ mov r3, r8\n\ ldrb r0, [r3]\n\ movs r1, 0x29\n\ bl RecordAbilityBattle\n\ ldr r4, _0801E750 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801E754 @ =BattleScript_BRNPrevention\n\ b _0801E664\n\ .align 2, 0\n\ _0801E74C: .4byte gLastUsedAbility\n\ _0801E750: .4byte gBattlescriptCurrInstr\n\ _0801E754: .4byte BattleScript_BRNPrevention\n\ _0801E758:\n\ mov r0, r8\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r0, r1\n\ mov r2, r9\n\ adds r1, r0, r2\n\ adds r0, r1, 0\n\ adds r0, 0x21\n\ ldrb r0, [r0]\n\ cmp r0, 0xA\n\ beq _0801E778\n\ adds r0, r1, 0\n\ adds r0, 0x22\n\ ldrb r0, [r0]\n\ cmp r0, 0xA\n\ bne _0801E7A8\n\ _0801E778:\n\ ldr r0, _0801E79C @ =gHitMarker\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ lsls r1, 6\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801E7A8\n\ cmp r4, 0x1\n\ beq _0801E78E\n\ cmp r5, 0x80\n\ bne _0801E7A8\n\ _0801E78E:\n\ ldr r4, _0801E7A0 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801E7A4 @ =BattleScript_BRNPrevention\n\ b _0801E998\n\ .align 2, 0\n\ _0801E79C: .4byte gHitMarker\n\ _0801E7A0: .4byte gBattlescriptCurrInstr\n\ _0801E7A4: .4byte BattleScript_BRNPrevention\n\ _0801E7A8:\n\ mov r3, r8\n\ ldrb r0, [r3]\n\ movs r1, 0x58\n\ adds r2, r0, 0\n\ muls r2, r1\n\ mov r4, r9\n\ adds r1, r2, r4\n\ adds r0, r1, 0\n\ adds r0, 0x21\n\ ldrb r0, [r0]\n\ cmp r0, 0xA\n\ bne _0801E7C2\n\ b _0801EA14\n\ _0801E7C2:\n\ adds r0, r1, 0\n\ adds r0, 0x22\n\ ldrb r0, [r0]\n\ cmp r0, 0xA\n\ bne _0801E7CE\n\ b _0801EA14\n\ _0801E7CE:\n\ adds r0, r1, 0\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x29\n\ bne _0801E7DA\n\ b _0801EA14\n\ _0801E7DA:\n\ mov r0, r9\n\ adds r0, 0x4C\n\ adds r0, r2, r0\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _0801E7E8\n\ b _0801EA14\n\ _0801E7E8:\n\ b _0801EA04\n\ _0801E7EA:\n\ movs r0, 0\n\ str r0, [sp]\n\ movs r0, 0x13\n\ movs r1, 0\n\ movs r2, 0xD\n\ movs r3, 0\n\ bl AbilityBattleEffects\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, 0\n\ bne _0801E826\n\ str r0, [sp]\n\ movs r0, 0x13\n\ movs r1, 0\n\ movs r2, 0x4D\n\ movs r3, 0\n\ bl AbilityBattleEffects\n\ lsls r0, 24\n\ cmp r0, 0\n\ bne _0801E826\n\ ldr r0, _0801E87C @ =gBattleWeather\n\ ldrh r1, [r0]\n\ movs r0, 0x60\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801E826\n\ movs r1, 0\n\ str r1, [sp, 0x4]\n\ _0801E826:\n\ ldr r4, _0801E880 @ =gBattleMons\n\ ldr r0, _0801E884 @ =gEffectBank\n\ ldrb r3, [r0]\n\ movs r0, 0x58\n\ adds r2, r3, 0\n\ muls r2, r0\n\ adds r1, r2, r4\n\ adds r0, r1, 0\n\ adds r0, 0x21\n\ ldrb r0, [r0]\n\ cmp r0, 0xF\n\ bne _0801E840\n\ b _0801EA14\n\ _0801E840:\n\ adds r0, r1, 0\n\ adds r0, 0x22\n\ ldrb r0, [r0]\n\ cmp r0, 0xF\n\ bne _0801E84C\n\ b _0801EA14\n\ _0801E84C:\n\ adds r0, r4, 0\n\ adds r0, 0x4C\n\ adds r0, r2, r0\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _0801E85A\n\ b _0801EA14\n\ _0801E85A:\n\ ldr r2, [sp, 0x4]\n\ cmp r2, 0\n\ bne _0801E862\n\ b _0801EA14\n\ _0801E862:\n\ adds r0, r1, 0\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x28\n\ bne _0801E86E\n\ b _0801EA14\n\ _0801E86E:\n\ adds r0, r3, 0\n\ bl CancelMultiTurnMoves\n\ movs r3, 0x1\n\ mov r10, r3\n\ b _0801EA14\n\ .align 2, 0\n\ _0801E87C: .4byte gBattleWeather\n\ _0801E880: .4byte gBattleMons\n\ _0801E884: .4byte gEffectBank\n\ _0801E888:\n\ mov r0, r8\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r1, r0\n\ mov r2, r9\n\ adds r0, r1, r2\n\ adds r0, 0x20\n\ ldrb r2, [r0]\n\ cmp r2, 0x7\n\ bne _0801E8D0\n\ cmp r4, 0x1\n\ beq _0801E8A6\n\ cmp r5, 0x80\n\ beq _0801E8A6\n\ b _0801EA14\n\ _0801E8A6:\n\ ldr r0, _0801E8C4 @ =gLastUsedAbility\n\ strb r2, [r0]\n\ mov r3, r8\n\ ldrb r0, [r3]\n\ movs r1, 0x7\n\ bl RecordAbilityBattle\n\ ldr r4, _0801E8C8 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801E8CC @ =BattleScript_PRLZPrevention\n\ b _0801E664\n\ .align 2, 0\n\ _0801E8C4: .4byte gLastUsedAbility\n\ _0801E8C8: .4byte gBattlescriptCurrInstr\n\ _0801E8CC: .4byte BattleScript_PRLZPrevention\n\ _0801E8D0:\n\ mov r0, r9\n\ adds r0, 0x4C\n\ adds r0, r1, r0\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _0801E8DE\n\ b _0801EA14\n\ _0801E8DE:\n\ movs r4, 0x1\n\ mov r10, r4\n\ b _0801EA14\n\ _0801E8E4:\n\ mov r0, r8\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r0, r1\n\ add r0, r9\n\ adds r0, 0x20\n\ ldrb r1, [r0]\n\ cmp r1, 0x11\n\ bne _0801E952\n\ cmp r4, 0x1\n\ beq _0801E8FE\n\ cmp r5, 0x80\n\ bne _0801E952\n\ _0801E8FE:\n\ ldr r0, _0801E938 @ =gLastUsedAbility\n\ strb r1, [r0]\n\ mov r1, r8\n\ ldrb r0, [r1]\n\ movs r1, 0x11\n\ bl RecordAbilityBattle\n\ ldr r4, _0801E93C @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801E940 @ =BattleScript_PSNPrevention\n\ str r0, [r4]\n\ ldr r2, _0801E944 @ =gHitMarker\n\ ldr r1, [r2]\n\ movs r0, 0x80\n\ lsls r0, 6\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801E94C\n\ _0801E928:\n\ movs r0, 0x1\n\ strb r0, [r7, 0x5]\n\ ldr r0, _0801E948 @ =0xffffdfff\n\ ands r1, r0\n\ str r1, [r2]\n\ bl _0801F5FA\n\ .align 2, 0\n\ _0801E938: .4byte gLastUsedAbility\n\ _0801E93C: .4byte gBattlescriptCurrInstr\n\ _0801E940: .4byte BattleScript_PSNPrevention\n\ _0801E944: .4byte gHitMarker\n\ _0801E948: .4byte 0xffffdfff\n\ _0801E94C:\n\ strb r0, [r7, 0x5]\n\ bl _0801F5FA\n\ _0801E952:\n\ mov r2, r8\n\ ldrb r0, [r2]\n\ movs r1, 0x58\n\ muls r0, r1\n\ add r0, r9\n\ adds r1, r0, 0\n\ adds r1, 0x21\n\ ldrb r1, [r1]\n\ cmp r1, 0x3\n\ beq _0801E976\n\ adds r0, 0x22\n\ ldrb r0, [r0]\n\ cmp r0, 0x3\n\ beq _0801E976\n\ cmp r1, 0x8\n\ beq _0801E976\n\ cmp r0, 0x8\n\ bne _0801E9B4\n\ _0801E976:\n\ ldr r0, _0801E9A4 @ =gHitMarker\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ lsls r1, 6\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801E9B4\n\ cmp r4, 0x1\n\ beq _0801E98C\n\ cmp r5, 0x80\n\ bne _0801E9B4\n\ _0801E98C:\n\ ldr r4, _0801E9A8 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801E9AC @ =BattleScript_PSNPrevention\n\ _0801E998:\n\ str r0, [r4]\n\ ldr r1, _0801E9B0 @ =gBattleCommunication\n\ movs r0, 0x2\n\ strb r0, [r1, 0x5]\n\ bl _0801F5FA\n\ .align 2, 0\n\ _0801E9A4: .4byte gHitMarker\n\ _0801E9A8: .4byte gBattlescriptCurrInstr\n\ _0801E9AC: .4byte BattleScript_PSNPrevention\n\ _0801E9B0: .4byte gBattleCommunication\n\ _0801E9B4:\n\ mov r3, r8\n\ ldrb r0, [r3]\n\ movs r6, 0x58\n\ muls r0, r6\n\ mov r2, r9\n\ adds r2, 0x4C\n\ adds r5, r0, r2\n\ ldr r4, [r5]\n\ cmp r4, 0\n\ bne _0801EA14\n\ mov r3, r9\n\ adds r1, r0, r3\n\ adds r0, r1, 0\n\ adds r0, 0x21\n\ ldrb r3, [r0]\n\ cmp r3, 0x3\n\ beq _0801EA0A\n\ adds r0, 0x1\n\ ldrb r0, [r0]\n\ cmp r0, 0x3\n\ beq _0801EA0A\n\ cmp r3, 0x8\n\ beq _0801EA0A\n\ cmp r0, 0x8\n\ beq _0801EA0A\n\ adds r0, r1, 0\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x11\n\ beq _0801EA14\n\ mov r4, r8\n\ ldrb r0, [r4]\n\ adds r1, r0, 0\n\ muls r1, r6\n\ adds r1, r2\n\ ldr r0, [r1]\n\ movs r2, 0x9\n\ negs r2, r2\n\ ands r0, r2\n\ str r0, [r1]\n\ _0801EA04:\n\ movs r0, 0x1\n\ mov r10, r0\n\ b _0801EA14\n\ _0801EA0A:\n\ ldr r0, _0801EA58 @ =gBattleMoveFlags\n\ ldrb r1, [r0]\n\ movs r2, 0x8\n\ orrs r1, r2\n\ strb r1, [r0]\n\ _0801EA14:\n\ mov r1, r10\n\ cmp r1, 0x1\n\ beq _0801EA1C\n\ b _0801EB3C\n\ _0801EA1C:\n\ ldr r0, _0801EA5C @ =gBattlescriptCurrInstr\n\ ldr r0, [r0]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r1, _0801EA60 @ =gStatusFlagsForMoveEffects\n\ ldr r0, _0801EA64 @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r3, [r0]\n\ cmp r3, 0x7\n\ bne _0801EA70\n\ bl Random\n\ ldr r2, _0801EA68 @ =gBattleMons\n\ ldr r1, _0801EA6C @ =gEffectBank\n\ ldrb r3, [r1]\n\ movs r1, 0x58\n\ muls r3, r1\n\ adds r2, 0x4C\n\ adds r3, r2\n\ movs r1, 0x3\n\ ands r1, r0\n\ adds r1, 0x2\n\ ldr r0, [r3]\n\ orrs r0, r1\n\ str r0, [r3]\n\ b _0801EA84\n\ .align 2, 0\n\ _0801EA58: .4byte gBattleMoveFlags\n\ _0801EA5C: .4byte gBattlescriptCurrInstr\n\ _0801EA60: .4byte gStatusFlagsForMoveEffects\n\ _0801EA64: .4byte gBattleCommunication\n\ _0801EA68: .4byte gBattleMons\n\ _0801EA6C: .4byte gEffectBank\n\ _0801EA70:\n\ ldr r2, _0801EAD4 @ =gBattleMons\n\ ldr r0, _0801EAD8 @ =gEffectBank\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r1, r0\n\ adds r2, 0x4C\n\ adds r1, r2\n\ ldr r0, [r1]\n\ orrs r0, r3\n\ str r0, [r1]\n\ _0801EA84:\n\ ldr r2, _0801EADC @ =gBattlescriptCurrInstr\n\ ldr r1, _0801EAE0 @ =gMoveEffectBS_Ptrs\n\ ldr r5, _0801EAE4 @ =gBattleCommunication\n\ ldrb r0, [r5, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ str r0, [r2]\n\ ldr r4, _0801EAE8 @ =gActiveBank\n\ ldr r1, _0801EAD8 @ =gEffectBank\n\ ldrb r0, [r1]\n\ strb r0, [r4]\n\ ldrb r1, [r1]\n\ movs r0, 0x58\n\ muls r0, r1\n\ ldr r1, _0801EAEC @ =gUnknown_02024ACC\n\ adds r0, r1\n\ str r0, [sp]\n\ movs r0, 0\n\ movs r1, 0x28\n\ movs r2, 0\n\ movs r3, 0x4\n\ bl EmitSetAttributes\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ ldr r2, _0801EAF0 @ =gHitMarker\n\ ldr r1, [r2]\n\ movs r0, 0x80\n\ lsls r0, 6\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801EAF8\n\ movs r0, 0x1\n\ strb r0, [r5, 0x5]\n\ ldr r0, _0801EAF4 @ =0xffffdfff\n\ ands r1, r0\n\ str r1, [r2]\n\ b _0801EAFA\n\ .align 2, 0\n\ _0801EAD4: .4byte gBattleMons\n\ _0801EAD8: .4byte gEffectBank\n\ _0801EADC: .4byte gBattlescriptCurrInstr\n\ _0801EAE0: .4byte gMoveEffectBS_Ptrs\n\ _0801EAE4: .4byte gBattleCommunication\n\ _0801EAE8: .4byte gActiveBank\n\ _0801EAEC: .4byte gUnknown_02024ACC\n\ _0801EAF0: .4byte gHitMarker\n\ _0801EAF4: .4byte 0xffffdfff\n\ _0801EAF8:\n\ strb r0, [r5, 0x5]\n\ _0801EAFA:\n\ ldr r0, _0801EB2C @ =gBattleCommunication\n\ ldrb r2, [r0, 0x3]\n\ adds r7, r0, 0\n\ cmp r2, 0x2\n\ beq _0801EB14\n\ cmp r2, 0x6\n\ beq _0801EB14\n\ cmp r2, 0x5\n\ beq _0801EB14\n\ cmp r2, 0x3\n\ beq _0801EB14\n\ bl _0801F5FA\n\ _0801EB14:\n\ ldr r0, _0801EB30 @ =0x02000000\n\ ldrb r1, [r7, 0x3]\n\ ldr r2, _0801EB34 @ =0x000160ca\n\ adds r0, r2\n\ strb r1, [r0]\n\ ldr r2, _0801EB38 @ =gHitMarker\n\ ldr r0, [r2]\n\ movs r1, 0x80\n\ lsls r1, 7\n\ bl _0801F4F2\n\ .align 2, 0\n\ _0801EB2C: .4byte gBattleCommunication\n\ _0801EB30: .4byte 0x02000000\n\ _0801EB34: .4byte 0x000160ca\n\ _0801EB38: .4byte gHitMarker\n\ _0801EB3C:\n\ mov r3, r10\n\ cmp r3, 0\n\ beq _0801EB46\n\ bl _0801F5FA\n\ _0801EB46:\n\ bl _0801F5DC\n\ _0801EB4A:\n\ mov r0, r8\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r1, r0\n\ mov r0, r9\n\ adds r0, 0x50\n\ adds r1, r0\n\ ldr r2, _0801EB84 @ =gStatusFlagsForMoveEffects\n\ ldrb r3, [r7, 0x3]\n\ lsls r0, r3, 2\n\ adds r0, r2\n\ ldr r1, [r1]\n\ ldr r0, [r0]\n\ ands r1, r0\n\ cmp r1, 0\n\ beq _0801EB6E\n\ bl _0801F5DC\n\ _0801EB6E:\n\ subs r0, r3, 0x7\n\ cmp r0, 0x34\n\ bls _0801EB78\n\ bl _0801F5FA\n\ _0801EB78:\n\ lsls r0, 2\n\ ldr r1, _0801EB88 @ =_0801EB8C\n\ adds r0, r1\n\ ldr r0, [r0]\n\ mov pc, r0\n\ .align 2, 0\n\ _0801EB84: .4byte gStatusFlagsForMoveEffects\n\ _0801EB88: .4byte _0801EB8C\n\ .align 2, 0\n\ _0801EB8C:\n\ .4byte _0801EC60\n\ .4byte _0801ECD4\n\ .4byte _0801EE4C\n\ .4byte _0801ED60\n\ .4byte _0801EDDC\n\ .4byte _0801EE84\n\ .4byte _0801EECC\n\ .4byte _0801EFA8\n\ .4byte _0801EFEC\n\ .4byte _0801EFEC\n\ .4byte _0801EFEC\n\ .4byte _0801EFEC\n\ .4byte _0801EFEC\n\ .4byte _0801EFEC\n\ .4byte _0801EFEC\n\ .4byte _0801F040\n\ .4byte _0801F040\n\ .4byte _0801F040\n\ .4byte _0801F040\n\ .4byte _0801F040\n\ .4byte _0801F040\n\ .4byte _0801F040\n\ .4byte _0801F13C\n\ .4byte _0801F184\n\ .4byte _0801F1A4\n\ .4byte _0801F364\n\ .4byte _0801F3A0\n\ .4byte _0801F3BC\n\ .4byte _0801F3D4\n\ .4byte _0801F3EC\n\ .4byte _0801F44C\n\ .4byte _0801F464\n\ .4byte _0801F094\n\ .4byte _0801F094\n\ .4byte _0801F094\n\ .4byte _0801F094\n\ .4byte _0801F094\n\ .4byte _0801F094\n\ .4byte _0801F094\n\ .4byte _0801F0E8\n\ .4byte _0801F0E8\n\ .4byte _0801F0E8\n\ .4byte _0801F0E8\n\ .4byte _0801F0E8\n\ .4byte _0801F0E8\n\ .4byte _0801F0E8\n\ .4byte _0801F4A8\n\ .4byte _0801F500\n\ .4byte _0801F5FA\n\ .4byte _0801F5FA\n\ .4byte _0801F5FA\n\ .4byte _0801F5FA\n\ .4byte _0801F5EC\n\ _0801EC60:\n\ mov r1, r8\n\ ldrb r0, [r1]\n\ movs r5, 0x58\n\ adds r1, r0, 0\n\ muls r1, r5\n\ mov r2, r9\n\ adds r0, r1, r2\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x14\n\ bne _0801EC7A\n\ bl _0801F5DC\n\ _0801EC7A:\n\ mov r4, r9\n\ adds r4, 0x50\n\ adds r0, r1, r4\n\ ldr r0, [r0]\n\ movs r1, 0x7\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801EC8E\n\ bl _0801F5DC\n\ _0801EC8E:\n\ bl Random\n\ mov r3, r8\n\ ldrb r1, [r3]\n\ adds r2, r1, 0\n\ muls r2, r5\n\ adds r2, r4\n\ lsls r0, 16\n\ movs r1, 0xC0\n\ lsls r1, 10\n\ ands r1, r0\n\ lsrs r1, 16\n\ adds r1, 0x2\n\ ldr r0, [r2]\n\ orrs r0, r1\n\ str r0, [r2]\n\ ldr r4, _0801ECC8 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r1, _0801ECCC @ =gMoveEffectBS_Ptrs\n\ ldr r0, _0801ECD0 @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ bl _0801F5F8\n\ .align 2, 0\n\ _0801ECC8: .4byte gBattlescriptCurrInstr\n\ _0801ECCC: .4byte gMoveEffectBS_Ptrs\n\ _0801ECD0: .4byte gBattleCommunication\n\ _0801ECD4:\n\ mov r0, r8\n\ ldrb r2, [r0]\n\ movs r6, 0x58\n\ adds r0, r2, 0\n\ muls r0, r6\n\ add r0, r9\n\ adds r0, 0x20\n\ ldrb r1, [r0]\n\ cmp r1, 0x27\n\ bne _0801ED18\n\ cmp r4, 0x1\n\ beq _0801ECF4\n\ cmp r5, 0x80\n\ beq _0801ECF4\n\ bl _0801F5DC\n\ _0801ECF4:\n\ ldr r0, _0801ED0C @ =gLastUsedAbility\n\ strb r1, [r0]\n\ mov r1, r8\n\ ldrb r0, [r1]\n\ movs r1, 0x27\n\ bl RecordAbilityBattle\n\ ldr r1, _0801ED10 @ =gBattlescriptCurrInstr\n\ ldr r0, _0801ED14 @ =BattleScript_FlinchPrevention\n\ str r0, [r1]\n\ bl _0801F5FA\n\ .align 2, 0\n\ _0801ED0C: .4byte gLastUsedAbility\n\ _0801ED10: .4byte gBattlescriptCurrInstr\n\ _0801ED14: .4byte BattleScript_FlinchPrevention\n\ _0801ED18:\n\ adds r0, r2, 0\n\ bl BankGetTurnOrder\n\ ldr r1, _0801ED54 @ =gCurrentMoveTurn\n\ lsls r0, 24\n\ lsrs r0, 24\n\ ldrb r1, [r1]\n\ cmp r0, r1\n\ bhi _0801ED2E\n\ bl _0801F5DC\n\ _0801ED2E:\n\ mov r2, r8\n\ ldrb r0, [r2]\n\ adds r2, r0, 0\n\ muls r2, r6\n\ mov r0, r9\n\ adds r0, 0x50\n\ adds r2, r0\n\ ldr r1, _0801ED58 @ =gStatusFlagsForMoveEffects\n\ ldr r0, _0801ED5C @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r1, [r2]\n\ ldr r0, [r0]\n\ orrs r1, r0\n\ str r1, [r2]\n\ bl _0801F5DC\n\ .align 2, 0\n\ _0801ED54: .4byte gCurrentMoveTurn\n\ _0801ED58: .4byte gStatusFlagsForMoveEffects\n\ _0801ED5C: .4byte gBattleCommunication\n\ _0801ED60:\n\ mov r3, r8\n\ ldrb r0, [r3]\n\ movs r5, 0x58\n\ muls r0, r5\n\ mov r4, r9\n\ adds r4, 0x50\n\ adds r2, r0, r4\n\ ldr r1, [r2]\n\ movs r0, 0x70\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801ED7C\n\ bl _0801F5DC\n\ _0801ED7C:\n\ movs r0, 0x80\n\ lsls r0, 5\n\ orrs r1, r0\n\ str r1, [r2]\n\ ldr r1, _0801EDC8 @ =gLockedMove\n\ ldrb r0, [r3]\n\ lsls r0, 1\n\ adds r0, r1\n\ ldr r1, _0801EDCC @ =gCurrentMove\n\ ldrh r1, [r1]\n\ strh r1, [r0]\n\ bl Random\n\ mov r2, r8\n\ ldrb r1, [r2]\n\ adds r2, r1, 0\n\ muls r2, r5\n\ adds r2, r4\n\ movs r1, 0x3\n\ ands r1, r0\n\ adds r1, 0x2\n\ lsls r1, 4\n\ ldr r0, [r2]\n\ orrs r0, r1\n\ str r0, [r2]\n\ ldr r4, _0801EDD0 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r1, _0801EDD4 @ =gMoveEffectBS_Ptrs\n\ ldr r0, _0801EDD8 @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ bl _0801F5F8\n\ .align 2, 0\n\ _0801EDC8: .4byte gLockedMove\n\ _0801EDCC: .4byte gCurrentMove\n\ _0801EDD0: .4byte gBattlescriptCurrInstr\n\ _0801EDD4: .4byte gMoveEffectBS_Ptrs\n\ _0801EDD8: .4byte gBattleCommunication\n\ _0801EDDC:\n\ ldr r5, _0801EE30 @ =gBankAttacker\n\ ldrb r0, [r5]\n\ bl GetBankIdentity\n\ movs r1, 0x1\n\ ands r1, r0\n\ cmp r1, 0\n\ bne _0801EE14\n\ ldr r4, _0801EE34 @ =gPaydayMoney\n\ ldrh r3, [r4]\n\ ldr r2, _0801EE38 @ =gBattleMons\n\ ldrb r1, [r5]\n\ movs r0, 0x58\n\ muls r0, r1\n\ adds r0, r2\n\ adds r0, 0x2A\n\ ldrb r1, [r0]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ adds r0, r3, r0\n\ strh r0, [r4]\n\ lsls r0, 16\n\ lsrs r0, 16\n\ cmp r3, r0\n\ bls _0801EE14\n\ ldr r3, _0801EE3C @ =0x0000ffff\n\ adds r0, r3, 0\n\ strh r0, [r4]\n\ _0801EE14:\n\ ldr r4, _0801EE40 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r1, _0801EE44 @ =gMoveEffectBS_Ptrs\n\ ldr r0, _0801EE48 @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ bl _0801F5F8\n\ .align 2, 0\n\ _0801EE30: .4byte gBankAttacker\n\ _0801EE34: .4byte gPaydayMoney\n\ _0801EE38: .4byte gBattleMons\n\ _0801EE3C: .4byte 0x0000ffff\n\ _0801EE40: .4byte gBattlescriptCurrInstr\n\ _0801EE44: .4byte gMoveEffectBS_Ptrs\n\ _0801EE48: .4byte gBattleCommunication\n\ _0801EE4C:\n\ mov r4, r8\n\ ldrb r1, [r4]\n\ movs r0, 0x58\n\ muls r0, r1\n\ mov r1, r9\n\ adds r1, 0x4C\n\ adds r0, r1\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _0801EE62\n\ b _0801F5DC\n\ _0801EE62:\n\ bl Random\n\ ldr r4, _0801EE80 @ =gBattleCommunication\n\ lsls r0, 16\n\ lsrs r0, 16\n\ movs r1, 0x3\n\ bl __umodsi3\n\ adds r0, 0x3\n\ strb r0, [r4, 0x3]\n\ movs r0, 0\n\ movs r1, 0\n\ bl SetMoveEffect\n\ b _0801F5FA\n\ .align 2, 0\n\ _0801EE80: .4byte gBattleCommunication\n\ _0801EE84:\n\ mov r0, r8\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ adds r2, r1, 0\n\ muls r2, r0\n\ mov r0, r9\n\ adds r0, 0x50\n\ adds r2, r0\n\ ldr r0, [r2]\n\ movs r1, 0x80\n\ lsls r1, 5\n\ orrs r0, r1\n\ str r0, [r2]\n\ ldr r1, _0801EEC0 @ =gLockedMove\n\ mov r2, r8\n\ ldrb r0, [r2]\n\ lsls r0, 1\n\ adds r0, r1\n\ ldr r1, _0801EEC4 @ =gCurrentMove\n\ ldrh r1, [r1]\n\ strh r1, [r0]\n\ ldr r0, _0801EEC8 @ =gProtectStructs\n\ ldrb r1, [r2]\n\ lsls r1, 4\n\ adds r1, r0\n\ ldrb r0, [r1, 0x1]\n\ movs r2, 0x4\n\ orrs r0, r2\n\ strb r0, [r1, 0x1]\n\ b _0801F5DC\n\ .align 2, 0\n\ _0801EEC0: .4byte gLockedMove\n\ _0801EEC4: .4byte gCurrentMove\n\ _0801EEC8: .4byte gProtectStructs\n\ _0801EECC:\n\ mov r3, r8\n\ ldrb r0, [r3]\n\ movs r6, 0x58\n\ muls r0, r6\n\ mov r4, r9\n\ adds r4, 0x50\n\ adds r0, r4\n\ ldr r5, [r0]\n\ movs r0, 0xE0\n\ lsls r0, 8\n\ ands r5, r0\n\ cmp r5, 0\n\ beq _0801EEE8\n\ b _0801F5DC\n\ _0801EEE8:\n\ bl Random\n\ mov r2, r8\n\ ldrb r1, [r2]\n\ adds r2, r1, 0\n\ muls r2, r6\n\ adds r2, r4\n\ movs r1, 0x3\n\ ands r1, r0\n\ adds r1, 0x3\n\ lsls r1, 13\n\ ldr r0, [r2]\n\ orrs r0, r1\n\ str r0, [r2]\n\ ldr r2, _0801EF80 @ =0x02000000\n\ mov r3, r8\n\ ldrb r0, [r3]\n\ lsls r0, 1\n\ ldr r4, _0801EF84 @ =0x00016004\n\ adds r0, r4\n\ adds r0, r2\n\ ldr r6, _0801EF88 @ =gCurrentMove\n\ ldrh r1, [r6]\n\ strb r1, [r0]\n\ ldrb r0, [r3]\n\ lsls r0, 1\n\ ldr r1, _0801EF8C @ =0x00016005\n\ adds r0, r1\n\ adds r0, r2\n\ ldrh r1, [r6]\n\ lsrs r1, 8\n\ strb r1, [r0]\n\ ldrb r0, [r3]\n\ ldr r3, _0801EF90 @ =0x00016020\n\ adds r0, r3\n\ adds r0, r2\n\ ldr r1, _0801EF94 @ =gBankAttacker\n\ ldrb r1, [r1]\n\ strb r1, [r0]\n\ ldr r4, _0801EF98 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r1, _0801EF9C @ =gMoveEffectBS_Ptrs\n\ ldr r2, _0801EFA0 @ =gBattleCommunication\n\ ldrb r0, [r2, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ str r0, [r4]\n\ strb r5, [r2, 0x5]\n\ ldr r1, _0801EFA4 @ =gTrappingMoves\n\ ldrh r0, [r1]\n\ ldrh r4, [r6]\n\ cmp r0, r4\n\ bne _0801EF5C\n\ b _0801F5FA\n\ _0801EF5C:\n\ adds r3, r1, 0\n\ adds r1, r6, 0\n\ _0801EF60:\n\ ldrb r0, [r2, 0x5]\n\ adds r0, 0x1\n\ strb r0, [r2, 0x5]\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, 0x4\n\ bls _0801EF70\n\ b _0801F5FA\n\ _0801EF70:\n\ ldrb r0, [r2, 0x5]\n\ lsls r0, 1\n\ adds r0, r3\n\ ldrh r0, [r0]\n\ ldrh r4, [r1]\n\ cmp r0, r4\n\ bne _0801EF60\n\ b _0801F5FA\n\ .align 2, 0\n\ _0801EF80: .4byte 0x02000000\n\ _0801EF84: .4byte 0x00016004\n\ _0801EF88: .4byte gCurrentMove\n\ _0801EF8C: .4byte 0x00016005\n\ _0801EF90: .4byte 0x00016020\n\ _0801EF94: .4byte gBankAttacker\n\ _0801EF98: .4byte gBattlescriptCurrInstr\n\ _0801EF9C: .4byte gMoveEffectBS_Ptrs\n\ _0801EFA0: .4byte gBattleCommunication\n\ _0801EFA4: .4byte gTrappingMoves\n\ _0801EFA8:\n\ ldr r1, _0801EFD8 @ =gBattleMoveDamage\n\ ldr r0, _0801EFDC @ =gHP_dealt\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ bge _0801EFB4\n\ adds r0, 0x3\n\ _0801EFB4:\n\ asrs r0, 2\n\ str r0, [r1]\n\ cmp r0, 0\n\ bne _0801EFC0\n\ movs r0, 0x1\n\ str r0, [r1]\n\ _0801EFC0:\n\ ldr r4, _0801EFE0 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r1, _0801EFE4 @ =gMoveEffectBS_Ptrs\n\ ldr r0, _0801EFE8 @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801EFD8: .4byte gBattleMoveDamage\n\ _0801EFDC: .4byte gHP_dealt\n\ _0801EFE0: .4byte gBattlescriptCurrInstr\n\ _0801EFE4: .4byte gMoveEffectBS_Ptrs\n\ _0801EFE8: .4byte gBattleCommunication\n\ _0801EFEC:\n\ ldrb r1, [r7, 0x3]\n\ adds r1, 0xF2\n\ lsls r1, 24\n\ lsrs r1, 24\n\ movs r0, 0x10\n\ adds r2, r6, 0\n\ movs r3, 0\n\ bl ChangeStatBuffs\n\ lsls r0, 24\n\ lsrs r3, r0, 24\n\ cmp r3, 0\n\ beq _0801F008\n\ b _0801F5DC\n\ _0801F008:\n\ ldr r2, _0801F02C @ =0x02000000\n\ ldrb r1, [r7, 0x3]\n\ movs r0, 0x3F\n\ ands r0, r1\n\ ldr r4, _0801F030 @ =0x000160a4\n\ adds r1, r2, r4\n\ strb r0, [r1]\n\ ldr r0, _0801F034 @ =0x000160a5\n\ adds r2, r0\n\ strb r3, [r2]\n\ ldr r4, _0801F038 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801F03C @ =BattleScript_StatUp\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801F02C: .4byte 0x02000000\n\ _0801F030: .4byte 0x000160a4\n\ _0801F034: .4byte 0x000160a5\n\ _0801F038: .4byte gBattlescriptCurrInstr\n\ _0801F03C: .4byte BattleScript_StatUp\n\ _0801F040:\n\ movs r0, 0x70\n\ negs r0, r0\n\ ldrb r1, [r7, 0x3]\n\ adds r1, 0xEB\n\ lsls r1, 24\n\ lsrs r1, 24\n\ adds r2, r6, 0\n\ movs r3, 0\n\ bl ChangeStatBuffs\n\ lsls r0, 24\n\ lsrs r3, r0, 24\n\ cmp r3, 0\n\ beq _0801F05E\n\ b _0801F5DC\n\ _0801F05E:\n\ ldr r2, _0801F080 @ =0x02000000\n\ ldrb r1, [r7, 0x3]\n\ movs r0, 0x3F\n\ ands r0, r1\n\ ldr r4, _0801F084 @ =0x000160a4\n\ adds r1, r2, r4\n\ strb r0, [r1]\n\ ldr r0, _0801F088 @ =0x000160a5\n\ adds r2, r0\n\ strb r3, [r2]\n\ ldr r4, _0801F08C @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801F090 @ =BattleScript_StatDown\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801F080: .4byte 0x02000000\n\ _0801F084: .4byte 0x000160a4\n\ _0801F088: .4byte 0x000160a5\n\ _0801F08C: .4byte gBattlescriptCurrInstr\n\ _0801F090: .4byte BattleScript_StatDown\n\ _0801F094:\n\ ldrb r1, [r7, 0x3]\n\ adds r1, 0xDA\n\ lsls r1, 24\n\ lsrs r1, 24\n\ movs r0, 0x20\n\ adds r2, r6, 0\n\ movs r3, 0\n\ bl ChangeStatBuffs\n\ lsls r0, 24\n\ lsrs r3, r0, 24\n\ cmp r3, 0\n\ beq _0801F0B0\n\ b _0801F5DC\n\ _0801F0B0:\n\ ldr r2, _0801F0D4 @ =0x02000000\n\ ldrb r1, [r7, 0x3]\n\ movs r0, 0x3F\n\ ands r0, r1\n\ ldr r4, _0801F0D8 @ =0x000160a4\n\ adds r1, r2, r4\n\ strb r0, [r1]\n\ ldr r0, _0801F0DC @ =0x000160a5\n\ adds r2, r0\n\ strb r3, [r2]\n\ ldr r4, _0801F0E0 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801F0E4 @ =BattleScript_StatUp\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801F0D4: .4byte 0x02000000\n\ _0801F0D8: .4byte 0x000160a4\n\ _0801F0DC: .4byte 0x000160a5\n\ _0801F0E0: .4byte gBattlescriptCurrInstr\n\ _0801F0E4: .4byte BattleScript_StatUp\n\ _0801F0E8:\n\ movs r0, 0x60\n\ negs r0, r0\n\ ldrb r1, [r7, 0x3]\n\ adds r1, 0xD3\n\ lsls r1, 24\n\ lsrs r1, 24\n\ adds r2, r6, 0\n\ movs r3, 0\n\ bl ChangeStatBuffs\n\ lsls r0, 24\n\ lsrs r3, r0, 24\n\ cmp r3, 0\n\ beq _0801F106\n\ b _0801F5DC\n\ _0801F106:\n\ ldr r2, _0801F128 @ =0x02000000\n\ ldrb r1, [r7, 0x3]\n\ movs r0, 0x3F\n\ ands r0, r1\n\ ldr r4, _0801F12C @ =0x000160a4\n\ adds r1, r2, r4\n\ strb r0, [r1]\n\ ldr r0, _0801F130 @ =0x000160a5\n\ adds r2, r0\n\ strb r3, [r2]\n\ ldr r4, _0801F134 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801F138 @ =BattleScript_StatDown\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801F128: .4byte 0x02000000\n\ _0801F12C: .4byte 0x000160a4\n\ _0801F130: .4byte 0x000160a5\n\ _0801F134: .4byte gBattlescriptCurrInstr\n\ _0801F138: .4byte BattleScript_StatDown\n\ _0801F13C:\n\ mov r2, r8\n\ ldrb r1, [r2]\n\ movs r0, 0x58\n\ adds r2, r1, 0\n\ muls r2, r0\n\ mov r0, r9\n\ adds r0, 0x50\n\ adds r2, r0\n\ ldr r0, [r2]\n\ movs r1, 0x80\n\ lsls r1, 15\n\ orrs r0, r1\n\ str r0, [r2]\n\ ldr r2, _0801F178 @ =gDisableStructs\n\ mov r3, r8\n\ ldrb r1, [r3]\n\ lsls r0, r1, 3\n\ subs r0, r1\n\ lsls r0, 2\n\ adds r0, r2\n\ movs r1, 0x2\n\ strb r1, [r0, 0x19]\n\ ldr r1, _0801F17C @ =gLockedMove\n\ ldrb r0, [r3]\n\ lsls r0, 1\n\ adds r0, r1\n\ ldr r1, _0801F180 @ =gCurrentMove\n\ ldrh r1, [r1]\n\ strh r1, [r0]\n\ b _0801F5DC\n\ .align 2, 0\n\ _0801F178: .4byte gDisableStructs\n\ _0801F17C: .4byte gLockedMove\n\ _0801F180: .4byte gCurrentMove\n\ _0801F184:\n\ ldr r0, _0801F1A0 @ =gBankAttacker\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ adds r2, r1, 0\n\ muls r2, r0\n\ mov r0, r9\n\ adds r0, 0x50\n\ adds r2, r0\n\ ldr r0, [r2]\n\ movs r1, 0x80\n\ lsls r1, 16\n\ _0801F19A:\n\ orrs r0, r1\n\ str r0, [r2]\n\ b _0801F5DC\n\ .align 2, 0\n\ _0801F1A0: .4byte gBankAttacker\n\ _0801F1A4:\n\ ldr r4, _0801F254 @ =gBankAttacker\n\ ldrb r0, [r4]\n\ bl GetBankSide\n\ lsls r0, 24\n\ lsrs r6, r0, 24\n\ ldrb r0, [r4]\n\ bl GetBankSide\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, 0x1\n\ bne _0801F1D8\n\ ldr r0, _0801F258 @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ ldr r0, _0801F25C @ =0x00000902\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0801F214\n\ ldr r0, _0801F260 @ =gTrainerBattleOpponent\n\ ldrh r1, [r0]\n\ movs r0, 0x80\n\ lsls r0, 3\n\ cmp r1, r0\n\ beq _0801F1D8\n\ b _0801F5DC\n\ _0801F1D8:\n\ ldr r0, _0801F258 @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ ldr r0, _0801F25C @ =0x00000902\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0801F214\n\ ldr r0, _0801F260 @ =gTrainerBattleOpponent\n\ ldrh r1, [r0]\n\ movs r0, 0x80\n\ lsls r0, 3\n\ cmp r1, r0\n\ beq _0801F214\n\ ldr r0, _0801F264 @ =gWishFutureKnock\n\ adds r0, 0x29\n\ adds r0, r6, r0\n\ ldrb r1, [r0]\n\ ldr r3, _0801F268 @ =gBitTable\n\ ldr r2, _0801F26C @ =gBattlePartyID\n\ ldr r0, _0801F254 @ =gBankAttacker\n\ ldrb r0, [r0]\n\ lsls r0, 1\n\ adds r0, r2\n\ ldrh r0, [r0]\n\ lsls r0, 2\n\ adds r0, r3\n\ ldr r0, [r0]\n\ ands r1, r0\n\ cmp r1, 0\n\ beq _0801F214\n\ b _0801F5DC\n\ _0801F214:\n\ ldr r2, _0801F270 @ =gBattleMons\n\ ldr r1, _0801F274 @ =gBankTarget\n\ ldrb r0, [r1]\n\ movs r3, 0x58\n\ muls r0, r3\n\ adds r4, r0, r2\n\ ldrh r0, [r4, 0x2E]\n\ adds r7, r1, 0\n\ mov r9, r2\n\ cmp r0, 0\n\ beq _0801F284\n\ adds r0, r4, 0\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x3C\n\ bne _0801F284\n\ ldr r1, _0801F278 @ =gBattlescriptCurrInstr\n\ ldr r0, _0801F27C @ =BattleScript_NoItemSteal\n\ str r0, [r1]\n\ ldr r1, _0801F280 @ =gLastUsedAbility\n\ ldrb r0, [r7]\n\ muls r0, r3\n\ add r0, r9\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ ldrb r0, [r7]\n\ ldrb r1, [r1]\n\ bl RecordAbilityBattle\n\ b _0801F5FA\n\ .align 2, 0\n\ _0801F254: .4byte gBankAttacker\n\ _0801F258: .4byte gBattleTypeFlags\n\ _0801F25C: .4byte 0x00000902\n\ _0801F260: .4byte gTrainerBattleOpponent\n\ _0801F264: .4byte gWishFutureKnock\n\ _0801F268: .4byte gBitTable\n\ _0801F26C: .4byte gBattlePartyID\n\ _0801F270: .4byte gBattleMons\n\ _0801F274: .4byte gBankTarget\n\ _0801F278: .4byte gBattlescriptCurrInstr\n\ _0801F27C: .4byte BattleScript_NoItemSteal\n\ _0801F280: .4byte gLastUsedAbility\n\ _0801F284:\n\ ldr r4, _0801F340 @ =gBankAttacker\n\ mov r10, r4\n\ ldrb r1, [r4]\n\ movs r0, 0x58\n\ mov r8, r0\n\ mov r0, r8\n\ muls r0, r1\n\ add r0, r9\n\ ldrh r3, [r0, 0x2E]\n\ cmp r3, 0\n\ beq _0801F29C\n\ b _0801F5DC\n\ _0801F29C:\n\ ldrb r0, [r7]\n\ mov r2, r8\n\ muls r2, r0\n\ adds r0, r2, 0\n\ add r0, r9\n\ ldrh r2, [r0, 0x2E]\n\ adds r0, r2, 0\n\ cmp r0, 0xAF\n\ bne _0801F2B0\n\ b _0801F5DC\n\ _0801F2B0:\n\ cmp r0, 0\n\ bne _0801F2B6\n\ b _0801F5DC\n\ _0801F2B6:\n\ lsls r0, r1, 1\n\ ldr r5, _0801F344 @ =0x020160f0\n\ adds r0, r5\n\ ldr r1, _0801F348 @ =gLastUsedItem\n\ strh r2, [r0]\n\ strh r2, [r1]\n\ ldrb r0, [r7]\n\ mov r4, r8\n\ muls r4, r0\n\ adds r0, r4, 0\n\ add r0, r9\n\ movs r6, 0\n\ strh r3, [r0, 0x2E]\n\ ldr r4, _0801F34C @ =gActiveBank\n\ mov r2, r10\n\ ldrb r0, [r2]\n\ strb r0, [r4]\n\ str r1, [sp]\n\ movs r0, 0\n\ movs r1, 0x2\n\ movs r2, 0\n\ movs r3, 0x2\n\ bl EmitSetAttributes\n\ mov r3, r10\n\ ldrb r0, [r3]\n\ bl MarkBufferBankForExecution\n\ ldrb r0, [r7]\n\ strb r0, [r4]\n\ ldrb r0, [r7]\n\ mov r4, r8\n\ muls r4, r0\n\ adds r0, r4, 0\n\ mov r1, r9\n\ adds r1, 0x2E\n\ adds r0, r1\n\ str r0, [sp]\n\ movs r0, 0\n\ movs r1, 0x2\n\ movs r2, 0\n\ movs r3, 0x2\n\ bl EmitSetAttributes\n\ ldrb r0, [r7]\n\ bl MarkBufferBankForExecution\n\ ldr r4, _0801F350 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801F354 @ =BattleScript_ItemSteal\n\ str r0, [r4]\n\ ldr r0, _0801F358 @ =0xfffe9f10\n\ adds r5, r0\n\ ldrb r0, [r7]\n\ lsls r0, 1\n\ ldr r1, _0801F35C @ =0x000160e8\n\ adds r0, r1\n\ adds r0, r5\n\ strb r6, [r0]\n\ ldrb r0, [r7]\n\ lsls r0, 1\n\ ldr r2, _0801F360 @ =0x000160e9\n\ adds r0, r2\n\ adds r0, r5\n\ strb r6, [r0]\n\ b _0801F5FA\n\ .align 2, 0\n\ _0801F340: .4byte gBankAttacker\n\ _0801F344: .4byte 0x020160f0\n\ _0801F348: .4byte gLastUsedItem\n\ _0801F34C: .4byte gActiveBank\n\ _0801F350: .4byte gBattlescriptCurrInstr\n\ _0801F354: .4byte BattleScript_ItemSteal\n\ _0801F358: .4byte 0xfffe9f10\n\ _0801F35C: .4byte 0x000160e8\n\ _0801F360: .4byte 0x000160e9\n\ _0801F364:\n\ ldr r3, _0801F394 @ =gBankTarget\n\ ldrb r1, [r3]\n\ movs r0, 0x58\n\ adds r2, r1, 0\n\ muls r2, r0\n\ mov r0, r9\n\ adds r0, 0x50\n\ adds r2, r0\n\ ldr r0, [r2]\n\ movs r1, 0x80\n\ lsls r1, 19\n\ orrs r0, r1\n\ str r0, [r2]\n\ ldr r2, _0801F398 @ =gDisableStructs\n\ ldrb r1, [r3]\n\ lsls r0, r1, 3\n\ subs r0, r1\n\ lsls r0, 2\n\ adds r0, r2\n\ ldr r1, _0801F39C @ =gBankAttacker\n\ ldrb r1, [r1]\n\ strb r1, [r0, 0x14]\n\ b _0801F5DC\n\ .align 2, 0\n\ _0801F394: .4byte gBankTarget\n\ _0801F398: .4byte gDisableStructs\n\ _0801F39C: .4byte gBankAttacker\n\ _0801F3A0:\n\ ldr r0, _0801F3B8 @ =gBankTarget\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ adds r2, r1, 0\n\ muls r2, r0\n\ mov r0, r9\n\ adds r0, 0x50\n\ adds r2, r0\n\ ldr r0, [r2]\n\ movs r1, 0x80\n\ lsls r1, 20\n\ b _0801F19A\n\ .align 2, 0\n\ _0801F3B8: .4byte gBankTarget\n\ _0801F3BC:\n\ ldr r4, _0801F3CC @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801F3D0 @ =gUnknown_081D9224\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801F3CC: .4byte gBattlescriptCurrInstr\n\ _0801F3D0: .4byte gUnknown_081D9224\n\ _0801F3D4:\n\ ldr r4, _0801F3E4 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801F3E8 @ =BattleScript_RapidSpinAway\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801F3E4: .4byte gBattlescriptCurrInstr\n\ _0801F3E8: .4byte BattleScript_RapidSpinAway\n\ _0801F3EC:\n\ ldr r6, _0801F43C @ =gBankTarget\n\ ldrb r0, [r6]\n\ movs r2, 0x58\n\ muls r0, r2\n\ mov r1, r9\n\ adds r1, 0x4C\n\ adds r5, r0, r1\n\ ldr r4, [r5]\n\ movs r0, 0x40\n\ ands r0, r4\n\ cmp r0, 0\n\ bne _0801F406\n\ b _0801F5DC\n\ _0801F406:\n\ movs r0, 0x41\n\ negs r0, r0\n\ ands r4, r0\n\ str r4, [r5]\n\ ldr r4, _0801F440 @ =gActiveBank\n\ ldrb r0, [r6]\n\ strb r0, [r4]\n\ ldrb r0, [r4]\n\ muls r0, r2\n\ adds r0, r1\n\ str r0, [sp]\n\ movs r0, 0\n\ movs r1, 0x28\n\ movs r2, 0\n\ movs r3, 0x4\n\ bl EmitSetAttributes\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ ldr r4, _0801F444 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801F448 @ =BattleScript_TargetPRLZHeal\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801F43C: .4byte gBankTarget\n\ _0801F440: .4byte gActiveBank\n\ _0801F444: .4byte gBattlescriptCurrInstr\n\ _0801F448: .4byte BattleScript_TargetPRLZHeal\n\ _0801F44C:\n\ ldr r4, _0801F45C @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801F460 @ =gUnknown_081D93FA\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801F45C: .4byte gBattlescriptCurrInstr\n\ _0801F460: .4byte gUnknown_081D93FA\n\ _0801F464:\n\ ldr r4, _0801F494 @ =gBattleMoveDamage\n\ ldr r0, _0801F498 @ =gHP_dealt\n\ ldr r0, [r0]\n\ movs r1, 0x3\n\ bl __divsi3\n\ str r0, [r4]\n\ cmp r0, 0\n\ bne _0801F47A\n\ movs r0, 0x1\n\ str r0, [r4]\n\ _0801F47A:\n\ ldr r4, _0801F49C @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r1, _0801F4A0 @ =gMoveEffectBS_Ptrs\n\ ldr r0, _0801F4A4 @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801F494: .4byte gBattleMoveDamage\n\ _0801F498: .4byte gHP_dealt\n\ _0801F49C: .4byte gBattlescriptCurrInstr\n\ _0801F4A0: .4byte gMoveEffectBS_Ptrs\n\ _0801F4A4: .4byte gBattleCommunication\n\ _0801F4A8:\n\ mov r3, r8\n\ ldrb r0, [r3]\n\ movs r5, 0x58\n\ muls r0, r5\n\ mov r4, r9\n\ adds r4, 0x50\n\ adds r2, r0, r4\n\ ldr r1, [r2]\n\ movs r0, 0xC0\n\ lsls r0, 4\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801F4C4\n\ b _0801F5DC\n\ _0801F4C4:\n\ movs r0, 0x80\n\ lsls r0, 5\n\ orrs r1, r0\n\ str r1, [r2]\n\ ldr r1, _0801F4F8 @ =gLockedMove\n\ ldrb r0, [r3]\n\ lsls r0, 1\n\ adds r0, r1\n\ ldr r1, _0801F4FC @ =gCurrentMove\n\ ldrh r1, [r1]\n\ strh r1, [r0]\n\ bl Random\n\ mov r2, r8\n\ ldrb r1, [r2]\n\ adds r2, r1, 0\n\ muls r2, r5\n\ adds r2, r4\n\ movs r1, 0x1\n\ ands r1, r0\n\ adds r1, 0x2\n\ lsls r1, 10\n\ ldr r0, [r2]\n\ _0801F4F2:\n\ orrs r0, r1\n\ str r0, [r2]\n\ b _0801F5FA\n\ .align 2, 0\n\ _0801F4F8: .4byte gLockedMove\n\ _0801F4FC: .4byte gCurrentMove\n\ _0801F500:\n\ mov r5, r8\n\ ldrb r3, [r5]\n\ movs r4, 0x58\n\ adds r0, r3, 0\n\ muls r0, r4\n\ mov r2, r9\n\ adds r1, r0, r2\n\ adds r0, r1, 0\n\ adds r0, 0x20\n\ ldrb r2, [r0]\n\ cmp r2, 0x3C\n\ bne _0801F540\n\ ldrh r0, [r1, 0x2E]\n\ cmp r0, 0\n\ beq _0801F5DC\n\ ldr r0, _0801F534 @ =gLastUsedAbility\n\ strb r2, [r0]\n\ ldr r1, _0801F538 @ =gBattlescriptCurrInstr\n\ ldr r0, _0801F53C @ =BattleScript_NoItemSteal\n\ str r0, [r1]\n\ ldrb r0, [r5]\n\ movs r1, 0x3C\n\ bl RecordAbilityBattle\n\ b _0801F5FA\n\ .align 2, 0\n\ _0801F534: .4byte gLastUsedAbility\n\ _0801F538: .4byte gBattlescriptCurrInstr\n\ _0801F53C: .4byte BattleScript_NoItemSteal\n\ _0801F540:\n\ ldrh r0, [r1, 0x2E]\n\ cmp r0, 0\n\ beq _0801F5DC\n\ adds r0, r3, 0\n\ bl GetBankSide\n\ lsls r0, 24\n\ lsrs r6, r0, 24\n\ ldr r1, _0801F5B8 @ =gLastUsedItem\n\ mov r3, r8\n\ ldrb r0, [r3]\n\ muls r0, r4\n\ add r0, r9\n\ ldrh r0, [r0, 0x2E]\n\ strh r0, [r1]\n\ ldrb r0, [r3]\n\ muls r0, r4\n\ add r0, r9\n\ movs r5, 0\n\ movs r1, 0\n\ strh r1, [r0, 0x2E]\n\ ldr r2, _0801F5BC @ =gWishFutureKnock\n\ adds r2, 0x29\n\ adds r2, r6, r2\n\ ldr r3, _0801F5C0 @ =gBitTable\n\ ldr r1, _0801F5C4 @ =gBattlePartyID\n\ mov r4, r8\n\ ldrb r0, [r4]\n\ lsls r0, 1\n\ adds r0, r1\n\ ldrh r0, [r0]\n\ lsls r0, 2\n\ adds r0, r3\n\ ldr r0, [r0]\n\ ldrb r1, [r2]\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r4, _0801F5C8 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801F5CC @ =BattleScript_KnockedOff\n\ str r0, [r4]\n\ ldr r1, _0801F5D0 @ =0x02000000\n\ mov r2, r8\n\ ldrb r0, [r2]\n\ lsls r0, 1\n\ ldr r3, _0801F5D4 @ =0x000160e8\n\ adds r0, r3\n\ adds r0, r1\n\ strb r5, [r0]\n\ ldrb r0, [r2]\n\ lsls r0, 1\n\ ldr r4, _0801F5D8 @ =0x000160e9\n\ adds r0, r4\n\ adds r0, r1\n\ strb r5, [r0]\n\ b _0801F5FA\n\ .align 2, 0\n\ _0801F5B8: .4byte gLastUsedItem\n\ _0801F5BC: .4byte gWishFutureKnock\n\ _0801F5C0: .4byte gBitTable\n\ _0801F5C4: .4byte gBattlePartyID\n\ _0801F5C8: .4byte gBattlescriptCurrInstr\n\ _0801F5CC: .4byte BattleScript_KnockedOff\n\ _0801F5D0: .4byte 0x02000000\n\ _0801F5D4: .4byte 0x000160e8\n\ _0801F5D8: .4byte 0x000160e9\n\ _0801F5DC:\n\ ldr r1, _0801F5E8 @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x1\n\ str r0, [r1]\n\ b _0801F5FA\n\ .align 2, 0\n\ _0801F5E8: .4byte gBattlescriptCurrInstr\n\ _0801F5EC:\n\ ldr r4, _0801F60C @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ adds r0, 0x1\n\ bl b_movescr_stack_push\n\ ldr r0, _0801F610 @ =gUnknown_081D94B0\n\ _0801F5F8:\n\ str r0, [r4]\n\ _0801F5FA:\n\ add sp, 0x8\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _0801F60C: .4byte gBattlescriptCurrInstr\n\ _0801F610: .4byte gUnknown_081D94B0\n\ .syntax divided\n"); } #endif // NONMATCHING static void atk15_seteffectwithchancetarget(void) { u32 PercentChance; if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE) PercentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; else PercentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; if (gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { gBattleCommunication[MOVE_EFFECT_BYTE] &= 0x7F; SetMoveEffect(0, 0x80); } else if (Random() % 100 <= PercentChance && gBattleCommunication[MOVE_EFFECT_BYTE] && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { if (PercentChance >= 100) SetMoveEffect(0, 0x80); else SetMoveEffect(0, 0); } else gBattlescriptCurrInstr++; gBattleCommunication[MOVE_EFFECT_BYTE] = 0; BATTLE_STRUCT->unk16112 = 0; } static void atk16_seteffectprimary(void) { SetMoveEffect(1, 0); } static void atk17_seteffectsecondary(void) { SetMoveEffect(0, 0); } static void atk18_status_effect_clear(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); else gBattleMons[gActiveBank].status2 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattlescriptCurrInstr += 2; BATTLE_STRUCT->unk16112 = 0; } //Fuck this, Maybe later __attribute__((naked)) static void atk19_faint_pokemon(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ sub sp, 0x4\n\ ldr r0, _0801F81C @ =gBattlescriptCurrInstr\n\ ldr r2, [r0]\n\ ldrb r1, [r2, 0x2]\n\ adds r6, r0, 0\n\ cmp r1, 0\n\ beq _0801F834\n\ ldrb r0, [r2, 0x1]\n\ bl GetBattleBank\n\ ldr r5, _0801F820 @ =gActiveBank\n\ strb r0, [r5]\n\ ldr r2, _0801F824 @ =gHitMarker\n\ ldr r1, _0801F828 @ =gBitTable\n\ ldrb r0, [r5]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r1, [r0]\n\ lsls r1, 28\n\ ldr r0, [r2]\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0801F7E6\n\ b _0801FB1C\n\ _0801F7E6:\n\ ldr r1, [r6]\n\ ldrb r4, [r1, 0x3]\n\ ldrb r0, [r1, 0x4]\n\ lsls r0, 8\n\ orrs r4, r0\n\ ldrb r0, [r1, 0x5]\n\ lsls r0, 16\n\ orrs r4, r0\n\ ldrb r0, [r1, 0x6]\n\ lsls r0, 24\n\ orrs r4, r0\n\ bl b_movescr_stack_pop_cursor\n\ str r4, [r6]\n\ ldrb r0, [r5]\n\ bl GetBankSide\n\ ldr r1, _0801F82C @ =gSideAffecting\n\ lsls r0, 24\n\ lsrs r0, 23\n\ adds r0, r1\n\ ldrh r2, [r0]\n\ ldr r1, _0801F830 @ =0x0000fdff\n\ ands r1, r2\n\ strh r1, [r0]\n\ b _0801FB22\n\ .align 2, 0\n\ _0801F81C: .4byte gBattlescriptCurrInstr\n\ _0801F820: .4byte gActiveBank\n\ _0801F824: .4byte gHitMarker\n\ _0801F828: .4byte gBitTable\n\ _0801F82C: .4byte gSideAffecting\n\ _0801F830: .4byte 0x0000fdff\n\ _0801F834:\n\ ldrb r0, [r2, 0x1]\n\ cmp r0, 0x1\n\ bne _0801F85C\n\ ldr r1, _0801F84C @ =gActiveBank\n\ ldr r0, _0801F850 @ =gBankAttacker\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ ldr r0, _0801F854 @ =gBankTarget\n\ ldrb r7, [r0]\n\ ldr r4, _0801F858 @ =gUnknown_081D8C58\n\ b _0801F86A\n\ .align 2, 0\n\ _0801F84C: .4byte gActiveBank\n\ _0801F850: .4byte gBankAttacker\n\ _0801F854: .4byte gBankTarget\n\ _0801F858: .4byte gUnknown_081D8C58\n\ _0801F85C:\n\ ldr r1, _0801F954 @ =gActiveBank\n\ ldr r0, _0801F958 @ =gBankTarget\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ ldr r0, _0801F95C @ =gBankAttacker\n\ ldrb r7, [r0]\n\ ldr r4, _0801F960 @ =gUnknown_081D8C65\n\ _0801F86A:\n\ ldr r0, _0801F964 @ =gAbsentBankFlags\n\ ldrb r1, [r0]\n\ ldr r0, _0801F968 @ =gBitTable\n\ mov r12, r0\n\ ldr r2, _0801F954 @ =gActiveBank\n\ mov r8, r2\n\ ldrb r2, [r2]\n\ lsls r0, r2, 2\n\ add r0, r12\n\ ldr r0, [r0]\n\ ands r1, r0\n\ cmp r1, 0\n\ beq _0801F886\n\ b _0801FB1C\n\ _0801F886:\n\ ldr r3, _0801F96C @ =gBattleMons\n\ mov r10, r3\n\ movs r5, 0x58\n\ mov r9, r5\n\ mov r0, r9\n\ muls r0, r2\n\ add r0, r10\n\ ldrh r3, [r0, 0x28]\n\ cmp r3, 0\n\ beq _0801F89C\n\ b _0801FB1C\n\ _0801F89C:\n\ ldr r2, _0801F970 @ =0x02000000\n\ lsls r1, r7, 1\n\ ldr r5, _0801F974 @ =0x000160ac\n\ adds r0, r1, r5\n\ adds r0, r2\n\ strb r3, [r0]\n\ ldr r0, _0801F978 @ =0x000160ad\n\ adds r1, r0\n\ adds r1, r2\n\ strb r3, [r1]\n\ lsls r1, r7, 2\n\ adds r5, 0x54\n\ adds r0, r1, r5\n\ adds r0, r2\n\ strb r3, [r0]\n\ adds r5, 0x1\n\ adds r0, r1, r5\n\ adds r0, r2\n\ strb r3, [r0]\n\ adds r5, 0x1\n\ adds r0, r1, r5\n\ adds r0, r2\n\ strb r3, [r0]\n\ ldr r0, _0801F97C @ =0x00016103\n\ adds r1, r0\n\ adds r1, r2\n\ strb r3, [r1]\n\ ldr r5, _0801F980 @ =gHitMarker\n\ mov r1, r8\n\ ldrb r0, [r1]\n\ lsls r0, 2\n\ add r0, r12\n\ ldr r1, [r0]\n\ lsls r1, 28\n\ ldr r0, [r5]\n\ orrs r0, r1\n\ str r0, [r5]\n\ ldr r0, [r6]\n\ adds r0, 0x7\n\ bl b_movescr_stack_push\n\ str r4, [r6]\n\ mov r2, r8\n\ ldrb r0, [r2]\n\ bl GetBankSide\n\ lsls r0, 24\n\ cmp r0, 0\n\ bne _0801F9B0\n\ ldr r0, [r5]\n\ movs r1, 0x80\n\ lsls r1, 15\n\ orrs r0, r1\n\ str r0, [r5]\n\ ldr r1, _0801F984 @ =gBattleResults\n\ ldrb r0, [r1]\n\ cmp r0, 0xFE\n\ bhi _0801F914\n\ adds r0, 0x1\n\ strb r0, [r1]\n\ _0801F914:\n\ mov r0, r9\n\ muls r0, r7\n\ add r0, r10\n\ adds r3, r0, 0\n\ adds r3, 0x2A\n\ mov r4, r8\n\ ldrb r2, [r4]\n\ mov r0, r9\n\ muls r0, r2\n\ add r0, r10\n\ adds r1, r0, 0\n\ adds r1, 0x2A\n\ ldrb r0, [r3]\n\ ldrb r5, [r1]\n\ cmp r0, r5\n\ bls _0801F9CC\n\ ldrb r1, [r1]\n\ subs r0, r1\n\ cmp r0, 0x1D\n\ ble _0801F990\n\ ldr r1, _0801F988 @ =gBattlePartyID\n\ lsls r0, r2, 1\n\ adds r0, r1\n\ ldrh r1, [r0]\n\ movs r0, 0x64\n\ muls r0, r1\n\ ldr r1, _0801F98C @ =gPlayerParty\n\ adds r0, r1\n\ movs r1, 0x8\n\ bl AdjustFriendship\n\ b _0801F9CC\n\ .align 2, 0\n\ _0801F954: .4byte gActiveBank\n\ _0801F958: .4byte gBankTarget\n\ _0801F95C: .4byte gBankAttacker\n\ _0801F960: .4byte gUnknown_081D8C65\n\ _0801F964: .4byte gAbsentBankFlags\n\ _0801F968: .4byte gBitTable\n\ _0801F96C: .4byte gBattleMons\n\ _0801F970: .4byte 0x02000000\n\ _0801F974: .4byte 0x000160ac\n\ _0801F978: .4byte 0x000160ad\n\ _0801F97C: .4byte 0x00016103\n\ _0801F980: .4byte gHitMarker\n\ _0801F984: .4byte gBattleResults\n\ _0801F988: .4byte gBattlePartyID\n\ _0801F98C: .4byte gPlayerParty\n\ _0801F990:\n\ ldr r1, _0801F9A8 @ =gBattlePartyID\n\ lsls r0, r2, 1\n\ adds r0, r1\n\ ldrh r1, [r0]\n\ movs r0, 0x64\n\ muls r0, r1\n\ ldr r1, _0801F9AC @ =gPlayerParty\n\ adds r0, r1\n\ movs r1, 0x6\n\ bl AdjustFriendship\n\ b _0801F9CC\n\ .align 2, 0\n\ _0801F9A8: .4byte gBattlePartyID\n\ _0801F9AC: .4byte gPlayerParty\n\ _0801F9B0:\n\ ldr r1, _0801FAE0 @ =gBattleResults\n\ ldrb r0, [r1, 0x1]\n\ cmp r0, 0xFE\n\ bhi _0801F9BC\n\ adds r0, 0x1\n\ strb r0, [r1, 0x1]\n\ _0801F9BC:\n\ ldr r2, _0801FAE4 @ =gActiveBank\n\ ldrb r0, [r2]\n\ mov r3, r9\n\ muls r3, r0\n\ adds r0, r3, 0\n\ add r0, r10\n\ ldrh r0, [r0]\n\ strh r0, [r1, 0x20]\n\ _0801F9CC:\n\ ldr r0, _0801FAE8 @ =gHitMarker\n\ ldr r0, [r0]\n\ movs r1, 0x40\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0801FA02\n\ ldr r6, _0801FAEC @ =gBattleMons\n\ ldr r0, _0801FAF0 @ =gBankAttacker\n\ ldrb r0, [r0]\n\ movs r5, 0x58\n\ muls r0, r5\n\ adds r0, r6\n\ ldrh r0, [r0, 0x28]\n\ cmp r0, 0\n\ beq _0801FA02\n\ ldr r4, _0801FAF4 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ bl b_movescr_stack_push\n\ ldr r1, _0801FAF8 @ =gBattleMoveDamage\n\ adds r0, r7, 0\n\ muls r0, r5\n\ adds r0, r6\n\ ldrh r0, [r0, 0x28]\n\ str r0, [r1]\n\ ldr r0, _0801FAFC @ =gUnknown_081D9156\n\ str r0, [r4]\n\ _0801FA02:\n\ ldr r1, _0801FB00 @ =gStatuses3\n\ ldr r6, _0801FB04 @ =gBankTarget\n\ ldrb r0, [r6]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ lsls r1, 7\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0801FA1A\n\ b _0801FB22\n\ _0801FA1A:\n\ ldr r0, _0801FAE8 @ =gHitMarker\n\ ldr r5, [r0]\n\ movs r0, 0x80\n\ lsls r0, 17\n\ ands r5, r0\n\ cmp r5, 0\n\ bne _0801FB22\n\ ldr r4, _0801FAF0 @ =gBankAttacker\n\ mov r8, r4\n\ ldrb r0, [r4]\n\ bl GetBankSide\n\ adds r4, r0, 0\n\ ldrb r0, [r6]\n\ bl GetBankSide\n\ lsls r4, 24\n\ lsls r0, 24\n\ cmp r4, r0\n\ beq _0801FB22\n\ ldr r0, _0801FAEC @ =gBattleMons\n\ mov r9, r0\n\ mov r1, r8\n\ ldrb r2, [r1]\n\ movs r7, 0x58\n\ adds r3, r2, 0\n\ muls r3, r7\n\ adds r0, r3, r0\n\ ldrh r0, [r0, 0x28]\n\ cmp r0, 0\n\ beq _0801FB22\n\ ldr r0, _0801FB08 @ =gCurrentMove\n\ ldrh r0, [r0]\n\ cmp r0, 0xA5\n\ beq _0801FB22\n\ ldr r1, _0801FB0C @ =0x02000000\n\ ldr r4, _0801FB10 @ =0x0001608c\n\ adds r0, r2, r4\n\ adds r0, r1\n\ ldrb r4, [r0]\n\ adds r0, r4, r3\n\ mov r6, r9\n\ adds r6, 0x24\n\ adds r0, r6\n\ strb r5, [r0]\n\ ldr r5, _0801FAF4 @ =gBattlescriptCurrInstr\n\ ldr r0, [r5]\n\ bl b_movescr_stack_push\n\ ldr r0, _0801FB14 @ =gUnknown_081D9468\n\ str r0, [r5]\n\ ldr r5, _0801FAE4 @ =gActiveBank\n\ mov r1, r8\n\ ldrb r0, [r1]\n\ strb r0, [r5]\n\ adds r1, r4, 0\n\ adds r1, 0x9\n\ lsls r1, 24\n\ lsrs r1, 24\n\ ldrb r0, [r5]\n\ muls r0, r7\n\ adds r0, r6\n\ adds r0, r4\n\ str r0, [sp]\n\ movs r0, 0\n\ movs r2, 0\n\ movs r3, 0x1\n\ bl EmitSetAttributes\n\ ldrb r0, [r5]\n\ bl MarkBufferBankForExecution\n\ ldr r1, _0801FB18 @ =gBattleTextBuff1\n\ movs r0, 0xFD\n\ strb r0, [r1]\n\ movs r0, 0x2\n\ strb r0, [r1, 0x1]\n\ lsls r4, 1\n\ mov r2, r8\n\ ldrb r0, [r2]\n\ muls r0, r7\n\ adds r0, r4, r0\n\ mov r2, r9\n\ adds r2, 0xC\n\ adds r0, r2\n\ ldrh r0, [r0]\n\ strb r0, [r1, 0x2]\n\ mov r3, r8\n\ ldrb r0, [r3]\n\ muls r0, r7\n\ adds r4, r0\n\ adds r4, r2\n\ ldrh r0, [r4]\n\ lsrs r0, 8\n\ strb r0, [r1, 0x3]\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x4]\n\ b _0801FB22\n\ .align 2, 0\n\ _0801FAE0: .4byte gBattleResults\n\ _0801FAE4: .4byte gActiveBank\n\ _0801FAE8: .4byte gHitMarker\n\ _0801FAEC: .4byte gBattleMons\n\ _0801FAF0: .4byte gBankAttacker\n\ _0801FAF4: .4byte gBattlescriptCurrInstr\n\ _0801FAF8: .4byte gBattleMoveDamage\n\ _0801FAFC: .4byte gUnknown_081D9156\n\ _0801FB00: .4byte gStatuses3\n\ _0801FB04: .4byte gBankTarget\n\ _0801FB08: .4byte gCurrentMove\n\ _0801FB0C: .4byte 0x02000000\n\ _0801FB10: .4byte 0x0001608c\n\ _0801FB14: .4byte gUnknown_081D9468\n\ _0801FB18: .4byte gBattleTextBuff1\n\ _0801FB1C:\n\ ldr r0, [r6]\n\ adds r0, 0x7\n\ str r0, [r6]\n\ _0801FB22:\n\ add sp, 0x4\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .syntax divided\n"); } static void atk1A_faint_animation(void) { if (gBattleExecBuffer == 0) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); EmitFaintAnimation(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } } static void atk1B_faint_effects_clear(void) { //Clears things like attraction or trapping to other banks if (gBattleExecBuffer == 0) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); gBattleMons[gActiveBank].status1 = 0; EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); UndoEffectsAfterFainting(); gBattlescriptCurrInstr += 2; } } static void atk1C_jumpifstatus(void) { u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp) gBattlescriptCurrInstr = jump_loc; else gBattlescriptCurrInstr += 10; } static void atk1D_jumpifstatus2(void) { u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp) gBattlescriptCurrInstr = jump_loc; else gBattlescriptCurrInstr += 10; } static void atk1E_jumpifability(void) { u8 bank; u8 ability = BSScriptRead8(gBattlescriptCurrInstr + 2); void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 8) { bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0); if (bank) { gLastUsedAbility = ability; gBattlescriptCurrInstr = jump_loc; RecordAbilityBattle(bank -1, gLastUsedAbility); unk_2000000[0x160f8] = bank - 1; } else gBattlescriptCurrInstr += 7; } else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 9) { bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0); if (bank) { gLastUsedAbility = ability; gBattlescriptCurrInstr = jump_loc; RecordAbilityBattle(bank - 1, gLastUsedAbility); unk_2000000[0x160f8] = bank - 1; } else gBattlescriptCurrInstr += 7; } else { bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if (gBattleMons[bank].ability == ability) { gLastUsedAbility = ability; gBattlescriptCurrInstr = jump_loc; RecordAbilityBattle(bank, gLastUsedAbility); unk_2000000[0x160f8] = bank; } else gBattlescriptCurrInstr += 7; } } static void atk1F_jumpifsideaffecting(void) { u8 side; u16 flags; void* jump_loc; if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 1) side = GetBankIdentity(gBankAttacker) & 1; else side = GetBankIdentity(gBankTarget) & 1; flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2); jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4); if (gSideAffecting[side] & flags) gBattlescriptCurrInstr = jump_loc; else gBattlescriptCurrInstr += 8; } static void atk20_jumpifstat(void) { u8 ret = 0; u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); u8 value = gBattleMons[bank].statStages[BSScriptRead8(gBattlescriptCurrInstr + 3)]; switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) { case CMP_EQUAL: if (value == BSScriptRead8(gBattlescriptCurrInstr + 4)) ret++; break; case CMP_NOT_EQUAL: if (value != BSScriptRead8(gBattlescriptCurrInstr + 4)) ret++; break; case CMP_GREATER_THAN: if (value > BSScriptRead8(gBattlescriptCurrInstr + 4)) ret++; break; case CMP_LESS_THAN: if (value < BSScriptRead8(gBattlescriptCurrInstr + 4)) ret++; break; case CMP_COMMON_BITS: if (value & BSScriptRead8(gBattlescriptCurrInstr + 4)) ret++; break; case CMP_NO_COMMON_BITS: if (!(value & BSScriptRead8(gBattlescriptCurrInstr + 4))) ret++; break; } if (ret) gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); else gBattlescriptCurrInstr += 9; } static void atk21_jumpifstatus3(void) { u32 flags; void* jump_loc; gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); if (BSScriptRead8(gBattlescriptCurrInstr + 6)) { if ((gStatuses3[gActiveBank] & flags) != 0) gBattlescriptCurrInstr += 11; else gBattlescriptCurrInstr = jump_loc; } else { if ((gStatuses3[gActiveBank] & flags) != 0) gBattlescriptCurrInstr = jump_loc; else gBattlescriptCurrInstr += 11; } } static void atk22_jumpiftype(void) //u8 bank, u8 type, *ptr { u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); u8 type = BSScriptRead8(gBattlescriptCurrInstr + 2); void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type) gBattlescriptCurrInstr = jump_loc; else gBattlescriptCurrInstr += 7; } //here we go again... #ifdef NONMATCHING static void atk23_getexp(void) { u8 hold_effect; int via_expshare = 0, sent_in; u16* exp = &BATTLE_STRUCT->exp; gBank1 = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); sent_in = gSentPokesToOpponent[(gBank1 & 2) >> 1]; switch (BATTLE_STRUCT->atk23StateTracker) { case 0: //check if should receive exp at all if (GetBankSide(gBank1) != 1 || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))) BATTLE_STRUCT->atk23StateTracker = 6; //goto last case else { BATTLE_STRUCT->atk23StateTracker++; unk_2000000[0x16113] |= gBitTable[gBattlePartyID[gBank1]]; } break; case 1: //calculate experience points to redistribute { int via_sent_in = 0, i; u16 calculatedExp; for (i = 0; i < 6; i++) { u16 item; if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == 0 || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) continue; if (gBitTable[i] & sent_in) via_sent_in++; item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); if (item == ITEM_ENIGMA_BERRY) hold_effect = gSaveBlock1.enigmaBerry.holdEffect; else hold_effect = ItemId_GetHoldEffect(item); if (hold_effect == HOLD_EFFECT_EXP_SHARE) via_expshare++; } calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7; if (via_expshare) //at least one poke is getting exp via exp share { calculatedExp /= 2; *exp = calculatedExp / via_sent_in; if (*exp == 0) *exp = 1; gExpShareExp = calculatedExp / via_expshare; if (gExpShareExp == 0) gExpShareExp = 1; } else { *exp = calculatedExp / via_sent_in; if (*exp == 0) *exp = 1; gExpShareExp = 0; } BATTLE_STRUCT->atk23StateTracker++; BATTLE_STRUCT->expGetterID = 0; BATTLE_STRUCT->sentInPokes = sent_in; } //no break statement case 2: //loop; set exp value to the poke in expgetter_id and print message if (gBattleExecBuffer == 0) { u16 item = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HELD_ITEM); u8* tracker; u32 zero; if (item == ITEM_ENIGMA_BERRY) hold_effect = gSaveBlock1.enigmaBerry.holdEffect; else hold_effect = ItemId_GetHoldEffect(item); if ((hold_effect != HOLD_EFFECT_EXP_SHARE && !(BATTLE_STRUCT->sentInPokes & 1))) { BATTLE_STRUCT->sentInPokes >>= 1; tracker = &BATTLE_STRUCT->atk23StateTracker; zero = 0; goto LABEL; } else if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) == 100) { BATTLE_STRUCT->sentInPokes >>= 1; tracker = &BATTLE_STRUCT->atk23StateTracker; zero = 0; LABEL: *tracker = 5; //increment looper gBattleMoveDamage = zero; //used for exp } else { //music change in wild battle after fainting a poke if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !BATTLE_STRUCT->wildVictorySong) { BattleMusicStop(); PlayBGM(0x161); BATTLE_STRUCT->wildVictorySong++; } if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP)) { s16 stringID; if (BATTLE_STRUCT->sentInPokes & 1) gBattleMoveDamage = *exp; else gBattleMoveDamage = 0; if (hold_effect == HOLD_EFFECT_EXP_SHARE) gBattleMoveDamage += gExpShareExp; if (hold_effect == HOLD_EFFECT_LUCKY_EGG) gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; if (IsTradedMon(&gPlayerParty[BATTLE_STRUCT->expGetterID])) { gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; stringID = 0x14A; } else stringID = 0x149; //get exp getter bank if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { if (!(gBattlePartyID[2] != BATTLE_STRUCT->expGetterID) && !(gAbsentBankFlags & gBitTable[2])) BATTLE_STRUCT->expGetterBank = 2; else { if (!(gAbsentBankFlags & gBitTable[0])) BATTLE_STRUCT->expGetterBank = 0; else BATTLE_STRUCT->expGetterBank = 2; } } else BATTLE_STRUCT->expGetterBank = 0; //buffer poke name gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 4; gBattleTextBuff1[2] = BATTLE_STRUCT->expGetterBank; gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID; gBattleTextBuff1[4] = 0xFF; //buffer 'gained' or 'gained a boosted' gBattleTextBuff2[0] = 0xFD; gBattleTextBuff2[1] = 0; gBattleTextBuff2[2] = sBYTE0_32(stringID); gBattleTextBuff2[3] = sBYTE1_32(stringID); gBattleTextBuff2[4] = 0xFF; //buffer exp number gBattleTextBuff3[0] = 0xFD; gBattleTextBuff3[1] = 1; gBattleTextBuff3[2] = 4; //word gBattleTextBuff3[3] = 5; //max digits gBattleTextBuff3[4] = gBattleMoveDamage; gBattleTextBuff3[5] = sBYTE1_32(gBattleMoveDamage); gBattleTextBuff3[6] = sBYTE2_32(gBattleMoveDamage); gBattleTextBuff3[7] = sBYTE3_32(gBattleMoveDamage); gBattleTextBuff3[8] = 0xFF; PrepareStringBattle(0xD, BATTLE_STRUCT->expGetterBank); MonGainEVs(&gPlayerParty[BATTLE_STRUCT->expGetterID], gBattleMons[gBank1].species); } BATTLE_STRUCT->sentInPokes >>= 1; BATTLE_STRUCT->atk23StateTracker++; } } break; case 3: //Set Stats and give exp if (gBattleExecBuffer == 0) { gBattleBufferB[BATTLE_STRUCT->expGetterBank][0] = 0; if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP) && GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) != 100) { BATTLE_STRUCT->beforeLvlUp[0] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); //doesnt match BATTLE_STRUCT->beforeLvlUp[1] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); BATTLE_STRUCT->beforeLvlUp[2] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); BATTLE_STRUCT->beforeLvlUp[3] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD); BATTLE_STRUCT->beforeLvlUp[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); BATTLE_STRUCT->beforeLvlUp[5] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF); gActiveBank = BATTLE_STRUCT->expGetterBank; EmitExpBarUpdate(0, BATTLE_STRUCT->expGetterID, gBattleMoveDamage); MarkBufferBankForExecution(gActiveBank); } BATTLE_STRUCT->atk23StateTracker++; } break; case 4: //lvl up if necessary if (gBattleExecBuffer == 0) { gActiveBank = BATTLE_STRUCT->expGetterBank; if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB) { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID) sub_80324F8(&gPlayerParty[gActiveBank], gActiveBank); //buff poke name gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 4; gBattleTextBuff1[2] = gActiveBank; gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID; gBattleTextBuff1[4] = 0xFF; //buff level gBattleTextBuff2[0] = 0xFD; gBattleTextBuff2[1] = 1; gBattleTextBuff2[2] = 1; gBattleTextBuff2[3] = 3; gBattleTextBuff2[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); gBattleTextBuff2[5] = 0xFF; b_movescr_stack_push_cursor(); gLeveledUpInBattle |= gBitTable[BATTLE_STRUCT->expGetterID]; gBattlescriptCurrInstr = BattleScript_LevelUp; gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)); AdjustFriendship(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0); //update battle mon structure after level up if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && gBattleMons[0].hp) { gBattleMons[0].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); gBattleMons[0].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP); gBattleMons[0].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); gBattleMons[0].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); gBattleMons[0].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); gBattleMons[0].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD); gBattleMons[0].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); gBattleMons[0].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF); } //What is else if? Guess it's too advanced for GameFreak if (gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gBattleMons[2].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); gBattleMons[2].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP); gBattleMons[2].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); gBattleMons[2].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); gBattleMons[2].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); //There are no words...GF can't even copy&paste code properly gBattleMons[2].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD); gBattleMons[2].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD /*RIP*/); gBattleMons[2].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); } BATTLE_STRUCT->atk23StateTracker = 5; } else { gBattleMoveDamage = 0; BATTLE_STRUCT->atk23StateTracker = 5; } } break; case 5: //looper increment if (gBattleMoveDamage) //there is exp to give, goto case 3 that gives exp BATTLE_STRUCT->atk23StateTracker = 3; else { if (++BATTLE_STRUCT->expGetterID <= 5) BATTLE_STRUCT->atk23StateTracker = 2; //loop again else BATTLE_STRUCT->atk23StateTracker = 6; //we're done } break; case 6: //increment instruction if (gBattleExecBuffer == 0) { //not even sure why gamefreak clears that data in this place gBattleMons[gBank1].item = 0; gBattleMons[gBank1].ability = 0; gBattlescriptCurrInstr += 2; } break; } } #else __attribute__((naked)) static void atk23_getexp(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ movs r6, 0\n\ ldr r0, _0802004C @ =0x0201605c\n\ mov r10, r0\n\ ldr r0, _08020050 @ =gBattlescriptCurrInstr\n\ ldr r0, [r0]\n\ ldrb r0, [r0, 0x1]\n\ bl GetBattleBank\n\ ldr r1, _08020054 @ =gBank1\n\ strb r0, [r1]\n\ ldr r2, _08020058 @ =gSentPokesToOpponent\n\ movs r1, 0x2\n\ ands r1, r0\n\ lsls r1, 24\n\ lsrs r1, 25\n\ adds r1, r2\n\ ldrb r1, [r1]\n\ mov r8, r1\n\ mov r0, r10\n\ subs r0, 0x4D\n\ ldrb r0, [r0]\n\ cmp r0, 0x6\n\ bls _08020040\n\ bl _08020996\n\ _08020040:\n\ lsls r0, 2\n\ ldr r1, _0802005C @ =_08020060\n\ adds r0, r1\n\ ldr r0, [r0]\n\ mov pc, r0\n\ .align 2, 0\n\ _0802004C: .4byte 0x0201605c\n\ _08020050: .4byte gBattlescriptCurrInstr\n\ _08020054: .4byte gBank1\n\ _08020058: .4byte gSentPokesToOpponent\n\ _0802005C: .4byte _08020060\n\ .align 2, 0\n\ _08020060:\n\ .4byte _0802007C\n\ .4byte _080200FC\n\ .4byte _08020216\n\ .4byte _0802055C\n\ .4byte _08020648\n\ .4byte _08020910\n\ .4byte _0802096C\n\ _0802007C:\n\ ldr r4, _080200A8 @ =gBank1\n\ ldrb r0, [r4]\n\ bl GetBankSide\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, 0x1\n\ bne _08020098\n\ ldr r0, _080200AC @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ ldr r0, _080200B0 @ =0x00000982\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _080200BC\n\ _08020098:\n\ ldr r0, _080200B4 @ =0x02000000\n\ ldr r1, _080200B8 @ =0x0001600f\n\ adds r0, r1\n\ movs r1, 0x6\n\ strb r1, [r0]\n\ bl _08020996\n\ .align 2, 0\n\ _080200A8: .4byte gBank1\n\ _080200AC: .4byte gBattleTypeFlags\n\ _080200B0: .4byte 0x00000982\n\ _080200B4: .4byte 0x02000000\n\ _080200B8: .4byte 0x0001600f\n\ _080200BC:\n\ ldr r2, _080200E8 @ =0x02000000\n\ ldr r3, _080200EC @ =0x0001600f\n\ adds r1, r2, r3\n\ ldrb r0, [r1]\n\ adds r0, 0x1\n\ strb r0, [r1]\n\ ldr r0, _080200F0 @ =0x00016113\n\ adds r2, r0\n\ ldr r3, _080200F4 @ =gBitTable\n\ ldr r1, _080200F8 @ =gBattlePartyID\n\ ldrb r0, [r4]\n\ lsls r0, 1\n\ adds r0, r1\n\ ldrh r0, [r0]\n\ lsls r0, 2\n\ adds r0, r3\n\ ldr r0, [r0]\n\ ldrb r1, [r2]\n\ orrs r0, r1\n\ strb r0, [r2]\n\ bl _08020996\n\ .align 2, 0\n\ _080200E8: .4byte 0x02000000\n\ _080200EC: .4byte 0x0001600f\n\ _080200F0: .4byte 0x00016113\n\ _080200F4: .4byte gBitTable\n\ _080200F8: .4byte gBattlePartyID\n\ _080200FC:\n\ movs r5, 0\n\ movs r7, 0\n\ ldr r1, _08020150 @ =gSaveBlock1 + 0x3688\n\ mov r9, r1\n\ _08020104:\n\ movs r0, 0x64\n\ adds r1, r7, 0\n\ muls r1, r0\n\ ldr r0, _08020154 @ =gPlayerParty\n\ adds r4, r1, r0\n\ adds r0, r4, 0\n\ movs r1, 0xB\n\ bl GetMonData\n\ cmp r0, 0\n\ beq _0802016A\n\ adds r0, r4, 0\n\ movs r1, 0x39\n\ bl GetMonData\n\ cmp r0, 0\n\ beq _0802016A\n\ ldr r0, _08020158 @ =gBitTable\n\ lsls r1, r7, 2\n\ adds r1, r0\n\ ldr r0, [r1]\n\ mov r2, r8\n\ ands r0, r2\n\ cmp r0, 0\n\ beq _08020138\n\ adds r5, 0x1\n\ _08020138:\n\ adds r0, r4, 0\n\ movs r1, 0xC\n\ bl GetMonData\n\ lsls r0, 16\n\ lsrs r0, 16\n\ cmp r0, 0xAF\n\ bne _0802015C\n\ mov r3, r9\n\ ldrb r4, [r3]\n\ b _08020164\n\ .align 2, 0\n\ _08020150: .4byte gSaveBlock1 + 0x3688\n\ _08020154: .4byte gPlayerParty\n\ _08020158: .4byte gBitTable\n\ _0802015C:\n\ bl ItemId_GetHoldEffect\n\ lsls r0, 24\n\ lsrs r4, r0, 24\n\ _08020164:\n\ cmp r4, 0x19\n\ bne _0802016A\n\ adds r6, 0x1\n\ _0802016A:\n\ adds r7, 0x1\n\ cmp r7, 0x5\n\ ble _08020104\n\ ldr r3, _080201D0 @ =gBaseStats\n\ ldr r2, _080201D4 @ =gBattleMons\n\ ldr r0, _080201D8 @ =gBank1\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r1, r0\n\ adds r1, r2\n\ ldrh r2, [r1]\n\ lsls r0, r2, 3\n\ subs r0, r2\n\ lsls r0, 2\n\ adds r0, r3\n\ ldrb r2, [r0, 0x9]\n\ adds r1, 0x2A\n\ ldrb r0, [r1]\n\ muls r0, r2\n\ movs r1, 0x7\n\ bl __divsi3\n\ lsls r0, 16\n\ lsrs r1, r0, 16\n\ cmp r6, 0\n\ beq _080201E0\n\ lsrs r4, r0, 17\n\ adds r0, r4, 0\n\ adds r1, r5, 0\n\ bl __divsi3\n\ mov r1, r10\n\ strh r0, [r1]\n\ lsls r0, 16\n\ cmp r0, 0\n\ bne _080201B6\n\ movs r0, 0x1\n\ strh r0, [r1]\n\ _080201B6:\n\ ldr r5, _080201DC @ =gExpShareExp\n\ adds r0, r4, 0\n\ adds r1, r6, 0\n\ bl __divsi3\n\ strh r0, [r5]\n\ lsls r0, 16\n\ cmp r0, 0\n\ bne _080201FA\n\ movs r0, 0x1\n\ strh r0, [r5]\n\ b _080201FA\n\ .align 2, 0\n\ _080201D0: .4byte gBaseStats\n\ _080201D4: .4byte gBattleMons\n\ _080201D8: .4byte gBank1\n\ _080201DC: .4byte gExpShareExp\n\ _080201E0:\n\ adds r0, r1, 0\n\ adds r1, r5, 0\n\ bl __divsi3\n\ mov r2, r10\n\ strh r0, [r2]\n\ lsls r0, 16\n\ cmp r0, 0\n\ bne _080201F6\n\ movs r0, 0x1\n\ strh r0, [r2]\n\ _080201F6:\n\ ldr r0, _08020248 @ =gExpShareExp\n\ strh r6, [r0]\n\ _080201FA:\n\ ldr r1, _0802024C @ =0x02000000\n\ ldr r3, _08020250 @ =0x0001600f\n\ adds r2, r1, r3\n\ ldrb r0, [r2]\n\ adds r0, 0x1\n\ movs r3, 0\n\ strb r0, [r2]\n\ ldr r2, _08020254 @ =0x00016018\n\ adds r0, r1, r2\n\ strb r3, [r0]\n\ ldr r3, _08020258 @ =0x0001605f\n\ adds r1, r3\n\ mov r0, r8\n\ strb r0, [r1]\n\ _08020216:\n\ ldr r0, _0802025C @ =gBattleExecBuffer\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _08020220\n\ b _08020996\n\ _08020220:\n\ ldr r0, _0802024C @ =0x02000000\n\ ldr r1, _08020254 @ =0x00016018\n\ adds r0, r1\n\ ldrb r1, [r0]\n\ movs r0, 0x64\n\ muls r0, r1\n\ ldr r1, _08020260 @ =gPlayerParty\n\ adds r0, r1\n\ movs r1, 0xC\n\ bl GetMonData\n\ lsls r0, 16\n\ lsrs r0, 16\n\ cmp r0, 0xAF\n\ bne _0802026C\n\ ldr r0, _08020264 @ =gSaveBlock1\n\ ldr r2, _08020268 @ =0x00003688\n\ adds r0, r2\n\ ldrb r4, [r0]\n\ b _08020274\n\ .align 2, 0\n\ _08020248: .4byte gExpShareExp\n\ _0802024C: .4byte 0x02000000\n\ _08020250: .4byte 0x0001600f\n\ _08020254: .4byte 0x00016018\n\ _08020258: .4byte 0x0001605f\n\ _0802025C: .4byte gBattleExecBuffer\n\ _08020260: .4byte gPlayerParty\n\ _08020264: .4byte gSaveBlock1\n\ _08020268: .4byte 0x00003688\n\ _0802026C:\n\ bl ItemId_GetHoldEffect\n\ lsls r0, 24\n\ lsrs r4, r0, 24\n\ _08020274:\n\ ldr r5, _08020294 @ =0x02000000\n\ cmp r4, 0x19\n\ beq _080202A0\n\ ldr r3, _08020298 @ =0x0001605f\n\ adds r1, r5, r3\n\ ldrb r0, [r1]\n\ movs r2, 0x1\n\ ands r2, r0\n\ cmp r2, 0\n\ bne _080202A0\n\ lsrs r0, 1\n\ strb r0, [r1]\n\ ldr r0, _0802029C @ =0x0001600f\n\ adds r1, r5, r0\n\ b _080202C8\n\ .align 2, 0\n\ _08020294: .4byte 0x02000000\n\ _08020298: .4byte 0x0001605f\n\ _0802029C: .4byte 0x0001600f\n\ _080202A0:\n\ ldr r1, _080202D4 @ =0x00016018\n\ adds r0, r5, r1\n\ ldrb r1, [r0]\n\ movs r0, 0x64\n\ muls r0, r1\n\ ldr r1, _080202D8 @ =gPlayerParty\n\ adds r0, r1\n\ movs r1, 0x38\n\ bl GetMonData\n\ cmp r0, 0x64\n\ bne _080202E8\n\ ldr r2, _080202DC @ =0x0001605f\n\ adds r1, r5, r2\n\ ldrb r0, [r1]\n\ lsrs r0, 1\n\ movs r2, 0\n\ strb r0, [r1]\n\ ldr r3, _080202E0 @ =0x0001600f\n\ adds r1, r5, r3\n\ _080202C8:\n\ movs r0, 0x5\n\ strb r0, [r1]\n\ ldr r0, _080202E4 @ =gBattleMoveDamage\n\ str r2, [r0]\n\ b _08020996\n\ .align 2, 0\n\ _080202D4: .4byte 0x00016018\n\ _080202D8: .4byte gPlayerParty\n\ _080202DC: .4byte 0x0001605f\n\ _080202E0: .4byte 0x0001600f\n\ _080202E4: .4byte gBattleMoveDamage\n\ _080202E8:\n\ ldr r0, _0802034C @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ movs r0, 0x8\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _08020316\n\ ldr r0, _08020350 @ =gBattleMons\n\ ldrh r0, [r0, 0x28]\n\ cmp r0, 0\n\ beq _08020316\n\ ldr r0, _08020354 @ =0x0001601b\n\ adds r5, r0\n\ ldrb r0, [r5]\n\ cmp r0, 0\n\ bne _08020316\n\ bl BattleMusicStop\n\ ldr r0, _08020358 @ =0x00000161\n\ bl PlayBGM\n\ ldrb r0, [r5]\n\ adds r0, 0x1\n\ strb r0, [r5]\n\ _08020316:\n\ ldr r5, _0802035C @ =0x02000000\n\ ldr r1, _08020360 @ =0x00016018\n\ adds r0, r5, r1\n\ ldrb r1, [r0]\n\ movs r0, 0x64\n\ muls r0, r1\n\ ldr r1, _08020364 @ =gPlayerParty\n\ adds r0, r1\n\ movs r1, 0x39\n\ bl GetMonData\n\ cmp r0, 0\n\ bne _08020332\n\ b _0802051E\n\ _08020332:\n\ ldr r2, _08020368 @ =0x0001605f\n\ adds r0, r5, r2\n\ ldrb r0, [r0]\n\ movs r3, 0x1\n\ ands r3, r0\n\ cmp r3, 0\n\ beq _08020370\n\ ldr r1, _0802036C @ =gBattleMoveDamage\n\ mov r3, r10\n\ ldrh r0, [r3]\n\ str r0, [r1]\n\ mov r8, r1\n\ b _08020376\n\ .align 2, 0\n\ _0802034C: .4byte gBattleTypeFlags\n\ _08020350: .4byte gBattleMons\n\ _08020354: .4byte 0x0001601b\n\ _08020358: .4byte 0x00000161\n\ _0802035C: .4byte 0x02000000\n\ _08020360: .4byte 0x00016018\n\ _08020364: .4byte gPlayerParty\n\ _08020368: .4byte 0x0001605f\n\ _0802036C: .4byte gBattleMoveDamage\n\ _08020370:\n\ ldr r0, _080203EC @ =gBattleMoveDamage\n\ str r3, [r0]\n\ mov r8, r0\n\ _08020376:\n\ cmp r4, 0x19\n\ bne _08020386\n\ ldr r0, _080203F0 @ =gExpShareExp\n\ ldrh r1, [r0]\n\ mov r2, r8\n\ ldr r0, [r2]\n\ adds r0, r1\n\ str r0, [r2]\n\ _08020386:\n\ cmp r4, 0x28\n\ bne _0802039C\n\ mov r3, r8\n\ ldr r1, [r3]\n\ movs r0, 0x96\n\ muls r0, r1\n\ movs r1, 0x64\n\ bl __divsi3\n\ mov r1, r8\n\ str r0, [r1]\n\ _0802039C:\n\ ldr r0, _080203F4 @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ movs r0, 0x8\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _080203B8\n\ ldr r4, _080203EC @ =gBattleMoveDamage\n\ ldr r1, [r4]\n\ movs r0, 0x96\n\ muls r0, r1\n\ movs r1, 0x64\n\ bl __divsi3\n\ str r0, [r4]\n\ _080203B8:\n\ ldr r0, _080203F8 @ =0x02000000\n\ ldr r2, _080203FC @ =0x00016018\n\ adds r0, r2\n\ ldrb r1, [r0]\n\ movs r0, 0x64\n\ muls r0, r1\n\ ldr r1, _08020400 @ =gPlayerParty\n\ adds r0, r1\n\ bl IsTradedMon\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08020404\n\ ldr r4, _080203EC @ =gBattleMoveDamage\n\ ldr r1, [r4]\n\ movs r0, 0x96\n\ muls r0, r1\n\ movs r1, 0x64\n\ bl __divsi3\n\ str r0, [r4]\n\ movs r7, 0xA5\n\ lsls r7, 1\n\ mov r8, r4\n\ b _0802040A\n\ .align 2, 0\n\ _080203EC: .4byte gBattleMoveDamage\n\ _080203F0: .4byte gExpShareExp\n\ _080203F4: .4byte gBattleTypeFlags\n\ _080203F8: .4byte 0x02000000\n\ _080203FC: .4byte 0x00016018\n\ _08020400: .4byte gPlayerParty\n\ _08020404:\n\ ldr r7, _0802043C @ =0x00000149\n\ ldr r3, _08020440 @ =gBattleMoveDamage\n\ mov r8, r3\n\ _0802040A:\n\ ldr r0, _08020444 @ =gBattleTypeFlags\n\ ldrh r0, [r0]\n\ movs r1, 0x1\n\ ands r1, r0\n\ cmp r1, 0\n\ beq _08020488\n\ ldr r1, _08020448 @ =gBattlePartyID\n\ ldr r0, _0802044C @ =0x02000000\n\ ldr r3, _08020450 @ =0x00016018\n\ adds r2, r0, r3\n\ ldrh r1, [r1, 0x4]\n\ adds r5, r0, 0\n\ ldr r4, _08020454 @ =gBitTable\n\ ldr r3, _08020458 @ =gAbsentBankFlags\n\ ldrb r2, [r2]\n\ cmp r1, r2\n\ bne _08020460\n\ ldrb r1, [r3]\n\ ldr r0, [r4, 0x8]\n\ ands r1, r0\n\ cmp r1, 0\n\ bne _08020460\n\ ldr r0, _0802045C @ =0x000160a2\n\ adds r1, r5, r0\n\ b _0802047C\n\ .align 2, 0\n\ _0802043C: .4byte 0x00000149\n\ _08020440: .4byte gBattleMoveDamage\n\ _08020444: .4byte gBattleTypeFlags\n\ _08020448: .4byte gBattlePartyID\n\ _0802044C: .4byte 0x02000000\n\ _08020450: .4byte 0x00016018\n\ _08020454: .4byte gBitTable\n\ _08020458: .4byte gAbsentBankFlags\n\ _0802045C: .4byte 0x000160a2\n\ _08020460:\n\ ldrb r2, [r3]\n\ ldr r0, [r4]\n\ ands r2, r0\n\ cmp r2, 0\n\ bne _08020478\n\ ldr r1, _08020474 @ =0x000160a2\n\ adds r0, r5, r1\n\ strb r2, [r0]\n\ b _08020490\n\ .align 2, 0\n\ _08020474: .4byte 0x000160a2\n\ _08020478:\n\ ldr r2, _08020484 @ =0x000160a2\n\ adds r1, r5, r2\n\ _0802047C:\n\ movs r0, 0x2\n\ strb r0, [r1]\n\ b _08020490\n\ .align 2, 0\n\ _08020484: .4byte 0x000160a2\n\ _08020488:\n\ ldr r0, _08020530 @ =0x02000000\n\ ldr r3, _08020534 @ =0x000160a2\n\ adds r0, r3\n\ strb r1, [r0]\n\ _08020490:\n\ ldr r1, _08020538 @ =gBattleTextBuff1\n\ movs r3, 0\n\ movs r2, 0xFD\n\ strb r2, [r1]\n\ movs r5, 0x4\n\ strb r5, [r1, 0x1]\n\ ldr r4, _08020530 @ =0x02000000\n\ ldr r0, _08020534 @ =0x000160a2\n\ adds r6, r4, r0\n\ ldrb r0, [r6]\n\ strb r0, [r1, 0x2]\n\ ldr r0, _0802053C @ =0x00016018\n\ adds r4, r0\n\ ldrb r0, [r4]\n\ strb r0, [r1, 0x3]\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x4]\n\ ldr r1, _08020540 @ =gBattleTextBuff2\n\ strb r2, [r1]\n\ strb r3, [r1, 0x1]\n\ strb r7, [r1, 0x2]\n\ movs r3, 0xFF\n\ lsls r3, 8\n\ ands r7, r3\n\ asrs r0, r7, 8\n\ strb r0, [r1, 0x3]\n\ movs r0, 0x1\n\ negs r0, r0\n\ strb r0, [r1, 0x4]\n\ ldr r1, _08020544 @ =gBattleTextBuff3\n\ strb r2, [r1]\n\ movs r0, 0x1\n\ strb r0, [r1, 0x1]\n\ strb r5, [r1, 0x2]\n\ movs r0, 0x5\n\ strb r0, [r1, 0x3]\n\ mov r0, r8\n\ ldr r2, [r0]\n\ strb r2, [r1, 0x4]\n\ adds r0, r2, 0\n\ ands r0, r3\n\ asrs r0, 8\n\ strb r0, [r1, 0x5]\n\ movs r0, 0xFF\n\ lsls r0, 16\n\ ands r0, r2\n\ asrs r0, 16\n\ strb r0, [r1, 0x6]\n\ lsrs r2, 24\n\ strb r2, [r1, 0x7]\n\ movs r0, 0x1\n\ negs r0, r0\n\ strb r0, [r1, 0x8]\n\ ldrb r1, [r6]\n\ movs r0, 0xD\n\ bl PrepareStringBattle\n\ ldrb r1, [r4]\n\ movs r0, 0x64\n\ muls r0, r1\n\ ldr r1, _08020548 @ =gPlayerParty\n\ adds r0, r1\n\ ldr r3, _0802054C @ =gBattleMons\n\ ldr r1, _08020550 @ =gBank1\n\ ldrb r2, [r1]\n\ movs r1, 0x58\n\ muls r1, r2\n\ adds r1, r3\n\ ldrh r1, [r1]\n\ bl MonGainEVs\n\ _0802051E:\n\ ldr r1, _08020530 @ =0x02000000\n\ ldr r3, _08020554 @ =0x0001605f\n\ adds r2, r1, r3\n\ ldrb r0, [r2]\n\ lsrs r0, 1\n\ strb r0, [r2]\n\ ldr r0, _08020558 @ =0x0001600f\n\ adds r1, r0\n\ b _08020618\n\ .align 2, 0\n\ _08020530: .4byte 0x02000000\n\ _08020534: .4byte 0x000160a2\n\ _08020538: .4byte gBattleTextBuff1\n\ _0802053C: .4byte 0x00016018\n\ _08020540: .4byte gBattleTextBuff2\n\ _08020544: .4byte gBattleTextBuff3\n\ _08020548: .4byte gPlayerParty\n\ _0802054C: .4byte gBattleMons\n\ _08020550: .4byte gBank1\n\ _08020554: .4byte 0x0001605f\n\ _08020558: .4byte 0x0001600f\n\ _0802055C:\n\ ldr r0, _08020620 @ =gBattleExecBuffer\n\ ldr r2, [r0]\n\ cmp r2, 0\n\ beq _08020566\n\ b _08020996\n\ _08020566:\n\ ldr r1, _08020624 @ =gBattleBufferB\n\ ldr r4, _08020628 @ =0x02000000\n\ ldr r3, _0802062C @ =0x000160a2\n\ adds r3, r4\n\ mov r8, r3\n\ ldrb r0, [r3]\n\ lsls r0, 9\n\ adds r0, r1\n\ strb r2, [r0]\n\ ldr r0, _08020630 @ =0x00016018\n\ adds r7, r4, r0\n\ ldrb r0, [r7]\n\ movs r6, 0x64\n\ muls r0, r6\n\ ldr r5, _08020634 @ =gPlayerParty\n\ adds r0, r5\n\ movs r1, 0x39\n\ bl GetMonData\n\ cmp r0, 0\n\ beq _08020612\n\ ldrb r0, [r7]\n\ muls r0, r6\n\ adds r0, r5\n\ movs r1, 0x38\n\ bl GetMonData\n\ cmp r0, 0x64\n\ beq _08020612\n\ ldrb r0, [r7]\n\ muls r0, r6\n\ adds r0, r5\n\ movs r1, 0x3A\n\ bl GetMonData\n\ ldr r1, _08020638 @ =0x00017180\n\ adds r4, r1\n\ strh r0, [r4]\n\ ldrb r0, [r7]\n\ muls r0, r6\n\ adds r0, r5\n\ movs r1, 0x3B\n\ bl GetMonData\n\ strh r0, [r4, 0x2]\n\ ldrb r0, [r7]\n\ muls r0, r6\n\ adds r0, r5\n\ movs r1, 0x3C\n\ bl GetMonData\n\ strh r0, [r4, 0x4]\n\ ldrb r0, [r7]\n\ muls r0, r6\n\ adds r0, r5\n\ movs r1, 0x3D\n\ bl GetMonData\n\ strh r0, [r4, 0x6]\n\ ldrb r0, [r7]\n\ muls r0, r6\n\ adds r0, r5\n\ movs r1, 0x3E\n\ bl GetMonData\n\ strh r0, [r4, 0x8]\n\ ldrb r0, [r7]\n\ muls r0, r6\n\ adds r0, r5\n\ movs r1, 0x3F\n\ bl GetMonData\n\ strh r0, [r4, 0xA]\n\ ldr r4, _0802063C @ =gActiveBank\n\ mov r2, r8\n\ ldrb r0, [r2]\n\ strb r0, [r4]\n\ ldrb r1, [r7]\n\ ldr r0, _08020640 @ =gBattleMoveDamage\n\ ldrh r2, [r0]\n\ movs r0, 0\n\ bl EmitExpBarUpdate\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ _08020612:\n\ ldr r1, _08020628 @ =0x02000000\n\ ldr r3, _08020644 @ =0x0001600f\n\ adds r1, r3\n\ _08020618:\n\ ldrb r0, [r1]\n\ adds r0, 0x1\n\ strb r0, [r1]\n\ b _08020996\n\ .align 2, 0\n\ _08020620: .4byte gBattleExecBuffer\n\ _08020624: .4byte gBattleBufferB\n\ _08020628: .4byte 0x02000000\n\ _0802062C: .4byte 0x000160a2\n\ _08020630: .4byte 0x00016018\n\ _08020634: .4byte gPlayerParty\n\ _08020638: .4byte 0x00017180\n\ _0802063C: .4byte gActiveBank\n\ _08020640: .4byte gBattleMoveDamage\n\ _08020644: .4byte 0x0001600f\n\ _08020648:\n\ ldr r0, _080208AC @ =gBattleExecBuffer\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _08020652\n\ b _08020996\n\ _08020652:\n\ ldr r1, _080208B0 @ =gActiveBank\n\ ldr r4, _080208B4 @ =0x02000000\n\ ldr r2, _080208B8 @ =0x000160a2\n\ adds r0, r4, r2\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ ldr r2, _080208BC @ =gBattleBufferB\n\ ldrb r3, [r1]\n\ lsls r1, r3, 9\n\ adds r0, r1, r2\n\ ldrb r0, [r0]\n\ cmp r0, 0x21\n\ beq _0802066E\n\ b _080208F0\n\ _0802066E:\n\ adds r0, r2, 0x1\n\ adds r0, r1, r0\n\ ldrb r0, [r0]\n\ cmp r0, 0xB\n\ beq _0802067A\n\ b _080208F0\n\ _0802067A:\n\ ldr r0, _080208C0 @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ movs r0, 0x8\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _080206A8\n\ ldr r1, _080208C4 @ =gBattlePartyID\n\ lsls r0, r3, 1\n\ adds r2, r0, r1\n\ ldr r0, _080208C8 @ =0x00016018\n\ adds r1, r4, r0\n\ ldrh r0, [r2]\n\ ldrb r1, [r1]\n\ cmp r0, r1\n\ bne _080206A8\n\ adds r1, r0, 0\n\ movs r0, 0x64\n\ muls r0, r1\n\ ldr r1, _080208CC @ =gPlayerParty\n\ adds r0, r1\n\ adds r1, r3, 0\n\ bl sub_80324F8\n\ _080206A8:\n\ ldr r1, _080208D0 @ =gBattleTextBuff1\n\ movs r2, 0xFD\n\ strb r2, [r1]\n\ movs r0, 0x4\n\ strb r0, [r1, 0x1]\n\ ldr r5, _080208B0 @ =gActiveBank\n\ ldrb r0, [r5]\n\ strb r0, [r1, 0x2]\n\ ldr r0, _080208B4 @ =0x02000000\n\ ldr r3, _080208C8 @ =0x00016018\n\ adds r6, r0, r3\n\ ldrb r0, [r6]\n\ strb r0, [r1, 0x3]\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x4]\n\ ldr r4, _080208D4 @ =gBattleTextBuff2\n\ strb r2, [r4]\n\ movs r0, 0x1\n\ strb r0, [r4, 0x1]\n\ strb r0, [r4, 0x2]\n\ movs r0, 0x3\n\ strb r0, [r4, 0x3]\n\ ldrb r0, [r6]\n\ movs r1, 0x64\n\ mov r8, r1\n\ mov r2, r8\n\ muls r2, r0\n\ adds r0, r2, 0\n\ ldr r7, _080208CC @ =gPlayerParty\n\ adds r0, r7\n\ movs r1, 0x38\n\ bl GetMonData\n\ strb r0, [r4, 0x4]\n\ movs r0, 0x1\n\ negs r0, r0\n\ strb r0, [r4, 0x5]\n\ bl b_movescr_stack_push_cursor\n\ ldr r2, _080208D8 @ =gLeveledUpInBattle\n\ ldr r1, _080208DC @ =gBitTable\n\ ldrb r0, [r6]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ ldrb r1, [r2]\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r1, _080208E0 @ =gBattlescriptCurrInstr\n\ ldr r0, _080208E4 @ =BattleScript_LevelUp\n\ str r0, [r1]\n\ ldr r4, _080208E8 @ =gBattleMoveDamage\n\ ldr r2, _080208BC @ =gBattleBufferB\n\ ldrb r1, [r5]\n\ lsls r1, 9\n\ adds r0, r2, 0x2\n\ adds r0, r1, r0\n\ ldrb r3, [r0]\n\ adds r2, 0x3\n\ adds r1, r2\n\ ldrb r0, [r1]\n\ lsls r0, 8\n\ orrs r3, r0\n\ str r3, [r4]\n\ ldrb r0, [r6]\n\ mov r3, r8\n\ muls r3, r0\n\ adds r0, r3, 0\n\ adds r0, r7\n\ movs r1, 0\n\ bl AdjustFriendship\n\ ldr r0, _080208C4 @ =gBattlePartyID\n\ ldrb r1, [r6]\n\ ldrh r0, [r0]\n\ cmp r0, r1\n\ bne _080207EC\n\ ldr r4, _080208EC @ =gBattleMons\n\ ldrh r0, [r4, 0x28]\n\ cmp r0, 0\n\ beq _080207EC\n\ mov r0, r8\n\ muls r0, r1\n\ adds r0, r7\n\ movs r1, 0x38\n\ bl GetMonData\n\ adds r1, r4, 0\n\ adds r1, 0x2A\n\ strb r0, [r1]\n\ ldrb r0, [r6]\n\ mov r1, r8\n\ muls r1, r0\n\ adds r0, r1, 0\n\ adds r0, r7\n\ movs r1, 0x39\n\ bl GetMonData\n\ strh r0, [r4, 0x28]\n\ ldrb r0, [r6]\n\ mov r2, r8\n\ muls r2, r0\n\ adds r0, r2, 0\n\ adds r0, r7\n\ movs r1, 0x3A\n\ bl GetMonData\n\ strh r0, [r4, 0x2C]\n\ ldrb r0, [r6]\n\ mov r3, r8\n\ muls r3, r0\n\ adds r0, r3, 0\n\ adds r0, r7\n\ movs r1, 0x3B\n\ bl GetMonData\n\ strh r0, [r4, 0x2]\n\ ldrb r0, [r6]\n\ mov r1, r8\n\ muls r1, r0\n\ adds r0, r1, 0\n\ adds r0, r7\n\ movs r1, 0x3C\n\ bl GetMonData\n\ strh r0, [r4, 0x4]\n\ ldrb r0, [r6]\n\ mov r2, r8\n\ muls r2, r0\n\ adds r0, r2, 0\n\ adds r0, r7\n\ movs r1, 0x3D\n\ bl GetMonData\n\ strh r0, [r4, 0x6]\n\ ldrb r0, [r6]\n\ mov r3, r8\n\ muls r3, r0\n\ adds r0, r3, 0\n\ adds r0, r7\n\ movs r1, 0x3D\n\ bl GetMonData\n\ strh r0, [r4, 0x6]\n\ ldrb r0, [r6]\n\ mov r1, r8\n\ muls r1, r0\n\ adds r0, r1, 0\n\ adds r0, r7\n\ movs r1, 0x3E\n\ bl GetMonData\n\ strh r0, [r4, 0x8]\n\ ldrb r0, [r6]\n\ mov r2, r8\n\ muls r2, r0\n\ adds r0, r2, 0\n\ adds r0, r7\n\ movs r1, 0x3F\n\ bl GetMonData\n\ strh r0, [r4, 0xA]\n\ _080207EC:\n\ ldr r0, _080208C4 @ =gBattlePartyID\n\ ldr r1, _080208B4 @ =0x02000000\n\ ldr r3, _080208C8 @ =0x00016018\n\ adds r7, r1, r3\n\ ldrb r2, [r7]\n\ ldrh r0, [r0, 0x4]\n\ cmp r0, r2\n\ bne _080208F6\n\ ldr r6, _080208EC @ =gBattleMons\n\ movs r0, 0xD8\n\ adds r0, r6\n\ mov r8, r0\n\ ldrh r0, [r0]\n\ cmp r0, 0\n\ beq _080208F6\n\ ldr r0, _080208C0 @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ movs r0, 0x1\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _080208F6\n\ movs r5, 0x64\n\ adds r0, r2, 0\n\ muls r0, r5\n\ ldr r4, _080208CC @ =gPlayerParty\n\ adds r0, r4\n\ movs r1, 0x38\n\ bl GetMonData\n\ adds r1, r6, 0\n\ adds r1, 0xDA\n\ strb r0, [r1]\n\ ldrb r0, [r7]\n\ muls r0, r5\n\ adds r0, r4\n\ movs r1, 0x39\n\ bl GetMonData\n\ mov r1, r8\n\ strh r0, [r1]\n\ ldrb r0, [r7]\n\ muls r0, r5\n\ adds r0, r4\n\ movs r1, 0x3A\n\ bl GetMonData\n\ adds r1, r6, 0\n\ adds r1, 0xDC\n\ strh r0, [r1]\n\ ldrb r0, [r7]\n\ muls r0, r5\n\ adds r0, r4\n\ movs r1, 0x3B\n\ bl GetMonData\n\ adds r1, r6, 0\n\ adds r1, 0xB2\n\ strh r0, [r1]\n\ ldrb r0, [r7]\n\ muls r0, r5\n\ adds r0, r4\n\ movs r1, 0x3C\n\ bl GetMonData\n\ adds r1, r6, 0\n\ adds r1, 0xB4\n\ strh r0, [r1]\n\ ldrb r0, [r7]\n\ muls r0, r5\n\ adds r0, r4\n\ movs r1, 0x3D\n\ bl GetMonData\n\ movs r2, 0xB6\n\ adds r2, r6\n\ mov r8, r2\n\ strh r0, [r2]\n\ ldrb r0, [r7]\n\ muls r0, r5\n\ adds r0, r4\n\ movs r1, 0x3D\n\ bl GetMonData\n\ mov r3, r8\n\ strh r0, [r3]\n\ ldrb r0, [r7]\n\ muls r0, r5\n\ adds r0, r4\n\ movs r1, 0x3E\n\ bl GetMonData\n\ adds r1, r6, 0\n\ adds r1, 0xB8\n\ strh r0, [r1]\n\ b _080208F6\n\ .align 2, 0\n\ _080208AC: .4byte gBattleExecBuffer\n\ _080208B0: .4byte gActiveBank\n\ _080208B4: .4byte 0x02000000\n\ _080208B8: .4byte 0x000160a2\n\ _080208BC: .4byte gBattleBufferB\n\ _080208C0: .4byte gBattleTypeFlags\n\ _080208C4: .4byte gBattlePartyID\n\ _080208C8: .4byte 0x00016018\n\ _080208CC: .4byte gPlayerParty\n\ _080208D0: .4byte gBattleTextBuff1\n\ _080208D4: .4byte gBattleTextBuff2\n\ _080208D8: .4byte gLeveledUpInBattle\n\ _080208DC: .4byte gBitTable\n\ _080208E0: .4byte gBattlescriptCurrInstr\n\ _080208E4: .4byte BattleScript_LevelUp\n\ _080208E8: .4byte gBattleMoveDamage\n\ _080208EC: .4byte gBattleMons\n\ _080208F0:\n\ ldr r1, _08020904 @ =gBattleMoveDamage\n\ movs r0, 0\n\ str r0, [r1]\n\ _080208F6:\n\ ldr r0, _08020908 @ =0x02000000\n\ ldr r1, _0802090C @ =0x0001600f\n\ adds r0, r1\n\ movs r1, 0x5\n\ strb r1, [r0]\n\ b _08020996\n\ .align 2, 0\n\ _08020904: .4byte gBattleMoveDamage\n\ _08020908: .4byte 0x02000000\n\ _0802090C: .4byte 0x0001600f\n\ _08020910:\n\ ldr r0, _08020924 @ =gBattleMoveDamage\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _08020930\n\ ldr r0, _08020928 @ =0x02000000\n\ ldr r2, _0802092C @ =0x0001600f\n\ adds r0, r2\n\ movs r1, 0x3\n\ strb r1, [r0]\n\ b _08020996\n\ .align 2, 0\n\ _08020924: .4byte gBattleMoveDamage\n\ _08020928: .4byte 0x02000000\n\ _0802092C: .4byte 0x0001600f\n\ _08020930:\n\ ldr r2, _08020950 @ =0x02000000\n\ ldr r3, _08020954 @ =0x00016018\n\ adds r1, r2, r3\n\ ldrb r0, [r1]\n\ adds r0, 0x1\n\ strb r0, [r1]\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, 0x5\n\ bhi _0802095C\n\ ldr r0, _08020958 @ =0x0001600f\n\ adds r1, r2, r0\n\ movs r0, 0x2\n\ strb r0, [r1]\n\ b _08020996\n\ .align 2, 0\n\ _08020950: .4byte 0x02000000\n\ _08020954: .4byte 0x00016018\n\ _08020958: .4byte 0x0001600f\n\ _0802095C:\n\ ldr r3, _08020968 @ =0x0001600f\n\ adds r1, r2, r3\n\ movs r0, 0x6\n\ strb r0, [r1]\n\ b _08020996\n\ .align 2, 0\n\ _08020968: .4byte 0x0001600f\n\ _0802096C:\n\ ldr r0, _080209A4 @ =gBattleExecBuffer\n\ ldr r5, [r0]\n\ cmp r5, 0\n\ bne _08020996\n\ ldr r4, _080209A8 @ =gBattleMons\n\ ldr r2, _080209AC @ =gBank1\n\ ldrb r0, [r2]\n\ movs r1, 0x58\n\ muls r0, r1\n\ adds r0, r4\n\ movs r3, 0\n\ strh r5, [r0, 0x2E]\n\ ldrb r0, [r2]\n\ muls r0, r1\n\ adds r0, r4\n\ adds r0, 0x20\n\ strb r3, [r0]\n\ ldr r1, _080209B0 @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x2\n\ str r0, [r1]\n\ _08020996:\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _080209A4: .4byte gBattleExecBuffer\n\ _080209A8: .4byte gBattleMons\n\ _080209AC: .4byte gBank1\n\ _080209B0: .4byte gBattlescriptCurrInstr\n\ .syntax divided\n"); } #endif // NONMATCHING #ifdef NONMATCHING static void atk24(void) { u16 HP_count = 0; int i; if (gBattleExecBuffer) {return;} for (i = 0; i < 6; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); } if (HP_count == 0) gBattleOutcome |= BATTLE_LOST; for (HP_count = 0, i = 0; i < 6; i++) { if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)) HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP); } if (!HP_count) gBattleOutcome |= BATTLE_WON; if (!gBattleOutcome && (gBattleTypeFlags & BATTLE_TYPE_LINK)) { register int found1 asm("r2"); register int found2 asm("r4"); //I can't for the love of god decompile that part for (found1 = 0, i = 0; i < gNoOfAllBanks; i += 2) { if ((gHitMarker & HITMARKER_UNK(i)) && !gSpecialStatuses[i].flag40) found1++; } for (found2 = 0, i = 1; i < gNoOfAllBanks; i += 2) { if ((gHitMarker & HITMARKER_UNK(i)) && !gSpecialStatuses[i].flag40) found2++; } if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (found2 + found1 > 1) gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } else { if (found2 != 0 && found1 != 0) gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } } else gBattlescriptCurrInstr += 5; } #else __attribute__((naked)) static void atk24(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r8\n\ push {r7}\n\ movs r6, 0\n\ ldr r0, _08020AF0 @ =gBattleExecBuffer\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _080209C6\n\ b _08020B46\n\ _080209C6:\n\ movs r5, 0\n\ _080209C8:\n\ movs r0, 0x64\n\ adds r1, r5, 0\n\ muls r1, r0\n\ ldr r0, _08020AF4 @ =gPlayerParty\n\ adds r4, r1, r0\n\ adds r0, r4, 0\n\ movs r1, 0xB\n\ bl GetMonData\n\ cmp r0, 0\n\ beq _080209F8\n\ adds r0, r4, 0\n\ movs r1, 0x2D\n\ bl GetMonData\n\ cmp r0, 0\n\ bne _080209F8\n\ adds r0, r4, 0\n\ movs r1, 0x39\n\ bl GetMonData\n\ adds r0, r6, r0\n\ lsls r0, 16\n\ lsrs r6, r0, 16\n\ _080209F8:\n\ adds r5, 0x1\n\ cmp r5, 0x5\n\ ble _080209C8\n\ cmp r6, 0\n\ bne _08020A0C\n\ ldr r0, _08020AF8 @ =gBattleOutcome\n\ ldrb r1, [r0]\n\ movs r2, 0x2\n\ orrs r1, r2\n\ strb r1, [r0]\n\ _08020A0C:\n\ movs r6, 0\n\ movs r5, 0\n\ _08020A10:\n\ movs r0, 0x64\n\ adds r1, r5, 0\n\ muls r1, r0\n\ ldr r0, _08020AFC @ =gEnemyParty\n\ adds r4, r1, r0\n\ adds r0, r4, 0\n\ movs r1, 0xB\n\ bl GetMonData\n\ cmp r0, 0\n\ beq _08020A40\n\ adds r0, r4, 0\n\ movs r1, 0x2D\n\ bl GetMonData\n\ cmp r0, 0\n\ bne _08020A40\n\ adds r0, r4, 0\n\ movs r1, 0x39\n\ bl GetMonData\n\ adds r0, r6, r0\n\ lsls r0, 16\n\ lsrs r6, r0, 16\n\ _08020A40:\n\ adds r5, 0x1\n\ cmp r5, 0x5\n\ ble _08020A10\n\ ldr r2, _08020AF8 @ =gBattleOutcome\n\ cmp r6, 0\n\ bne _08020A54\n\ ldrb r0, [r2]\n\ movs r1, 0x1\n\ orrs r0, r1\n\ strb r0, [r2]\n\ _08020A54:\n\ ldrb r0, [r2]\n\ cmp r0, 0\n\ bne _08020B3E\n\ ldr r2, _08020B00 @ =gBattleTypeFlags\n\ ldrh r1, [r2]\n\ movs r0, 0x2\n\ ands r0, r1\n\ mov r8, r2\n\ cmp r0, 0\n\ beq _08020B3E\n\ movs r2, 0\n\ movs r5, 0\n\ ldr r0, _08020B04 @ =gNoOfAllBanks\n\ ldrb r3, [r0]\n\ mov r12, r0\n\ ldr r7, _08020B08 @ =gBattlescriptCurrInstr\n\ cmp r2, r3\n\ bge _08020AA0\n\ ldr r0, _08020B0C @ =gHitMarker\n\ movs r1, 0x80\n\ lsls r1, 21\n\ ldr r6, [r0]\n\ adds r4, r3, 0\n\ ldr r3, _08020B10 @ =gSpecialStatuses\n\ _08020A84:\n\ adds r0, r1, 0\n\ lsls r0, r5\n\ ands r0, r6\n\ cmp r0, 0\n\ beq _08020A98\n\ ldrb r0, [r3]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _08020A98\n\ adds r2, 0x1\n\ _08020A98:\n\ adds r3, 0x28\n\ adds r5, 0x2\n\ cmp r5, r4\n\ blt _08020A84\n\ _08020AA0:\n\ movs r4, 0\n\ movs r5, 0x1\n\ mov r0, r12\n\ ldrb r3, [r0]\n\ cmp r5, r3\n\ bge _08020ADA\n\ ldr r0, _08020B0C @ =gHitMarker\n\ movs r1, 0x80\n\ lsls r1, 21\n\ mov r12, r1\n\ ldr r1, [r0]\n\ ldr r0, _08020B10 @ =gSpecialStatuses\n\ adds r6, r3, 0\n\ adds r3, r0, 0\n\ adds r3, 0x14\n\ _08020ABE:\n\ mov r0, r12\n\ lsls r0, r5\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08020AD2\n\ ldrb r0, [r3]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _08020AD2\n\ adds r4, 0x1\n\ _08020AD2:\n\ adds r3, 0x28\n\ adds r5, 0x2\n\ cmp r5, r6\n\ blt _08020ABE\n\ _08020ADA:\n\ mov r0, r8\n\ ldrh r1, [r0]\n\ movs r0, 0x40\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08020B14\n\ adds r0, r4, r2\n\ cmp r0, 0x1\n\ bgt _08020B1C\n\ b _08020B36\n\ .align 2, 0\n\ _08020AF0: .4byte gBattleExecBuffer\n\ _08020AF4: .4byte gPlayerParty\n\ _08020AF8: .4byte gBattleOutcome\n\ _08020AFC: .4byte gEnemyParty\n\ _08020B00: .4byte gBattleTypeFlags\n\ _08020B04: .4byte gNoOfAllBanks\n\ _08020B08: .4byte gBattlescriptCurrInstr\n\ _08020B0C: .4byte gHitMarker\n\ _08020B10: .4byte gSpecialStatuses\n\ _08020B14:\n\ cmp r4, 0\n\ beq _08020B36\n\ cmp r2, 0\n\ beq _08020B36\n\ _08020B1C:\n\ ldr r2, [r7]\n\ ldrb r1, [r2, 0x1]\n\ ldrb r0, [r2, 0x2]\n\ lsls r0, 8\n\ adds r1, r0\n\ ldrb r0, [r2, 0x3]\n\ lsls r0, 16\n\ adds r1, r0\n\ ldrb r0, [r2, 0x4]\n\ lsls r0, 24\n\ adds r1, r0\n\ str r1, [r7]\n\ b _08020B46\n\ _08020B36:\n\ ldr r0, [r7]\n\ adds r0, 0x5\n\ str r0, [r7]\n\ b _08020B46\n\ _08020B3E:\n\ ldr r1, _08020B50 @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x5\n\ str r0, [r1]\n\ _08020B46:\n\ pop {r3}\n\ mov r8, r3\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _08020B50: .4byte gBattlescriptCurrInstr\n\ .syntax divided\n"); } #endif static void MoveValuesCleanUp(void) { gBattleMoveFlags = 0; BATTLE_STRUCT->dmgMultiplier = 1; gCritMultiplier = 1; gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattleCommunication[6] = 0; gHitMarker &= ~(HITMARKER_DESTINYBOND); gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); } static void atk25_move_values_cleanup(void) { MoveValuesCleanUp(); gBattlescriptCurrInstr += 1; } static void atk26_set_multihit(void) { gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr += 2; } static void atk27_decrement_multihit(void) { if (--gMultiHitCounter == 0) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atk28_goto(void) { gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atk29_jumpifbyte(void) { u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); u8* ptr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); u8 value = BSScriptRead8(gBattlescriptCurrInstr + 6); u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); gBattlescriptCurrInstr += 11; switch (caseID) { case CMP_EQUAL: if (*ptr == value) gBattlescriptCurrInstr = jump_loc; break; case CMP_NOT_EQUAL: if (*ptr != value) gBattlescriptCurrInstr = jump_loc; break; case CMP_GREATER_THAN: if (*ptr > value) gBattlescriptCurrInstr = jump_loc; break; case CMP_LESS_THAN: if (*ptr < value) gBattlescriptCurrInstr = jump_loc; break; case CMP_COMMON_BITS: if (*ptr & value) gBattlescriptCurrInstr = jump_loc; break; case CMP_NO_COMMON_BITS: if (!(*ptr & value)) gBattlescriptCurrInstr = jump_loc; break; } } static void atk2A_jumpifhalfword(void) { u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); u16* ptr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6); u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8); gBattlescriptCurrInstr += 12; switch (caseID) { case CMP_EQUAL: if (*ptr == value) gBattlescriptCurrInstr = jump_loc; break; case CMP_NOT_EQUAL: if (*ptr != value) gBattlescriptCurrInstr = jump_loc; break; case CMP_GREATER_THAN: if (*ptr > value) gBattlescriptCurrInstr = jump_loc; break; case CMP_LESS_THAN: if (*ptr < value) gBattlescriptCurrInstr = jump_loc; break; case CMP_COMMON_BITS: if (*ptr & value) gBattlescriptCurrInstr = jump_loc; break; case CMP_NO_COMMON_BITS: if (!(*ptr & value)) gBattlescriptCurrInstr = jump_loc; break; } } static void atk2B_jumpifword(void) { u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); u32* ptr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6); u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); gBattlescriptCurrInstr += 14; switch (caseID) { case CMP_EQUAL: if (*ptr == value) gBattlescriptCurrInstr = jump_loc; break; case CMP_NOT_EQUAL: if (*ptr != value) gBattlescriptCurrInstr = jump_loc; break; case CMP_GREATER_THAN: if (*ptr > value) gBattlescriptCurrInstr = jump_loc; break; case CMP_LESS_THAN: if (*ptr < value) gBattlescriptCurrInstr = jump_loc; break; case CMP_COMMON_BITS: if (*ptr & value) gBattlescriptCurrInstr = jump_loc; break; case CMP_NO_COMMON_BITS: if (!(*ptr & value)) gBattlescriptCurrInstr = jump_loc; break; } } static void atk2C_jumpifarrayequal(void) { //Mem1, Mem2, Size, Jump Loc u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); u8 i; for (i = 0; i < size; i++) { if (*mem1 != *mem2) { gBattlescriptCurrInstr += 14; break; } mem1++, mem2++; } if (i == size) gBattlescriptCurrInstr = jump_loc; } static void atk2D_jumpifarraynotequal(void) { //Mem1, Mem2, Size, Jump Loc u8 equal_bytes = 0; u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); u8 i; for (i = 0; i < size; i++) { if (*mem1 == *mem2) { equal_bytes++; } mem1++, mem2++; } if (equal_bytes != size) gBattlescriptCurrInstr = jump_loc; else gBattlescriptCurrInstr += 14; } static void atk2E_setbyte(void) { u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); *mem = BSScriptRead8(gBattlescriptCurrInstr + 5); gBattlescriptCurrInstr += 6; } static void atk2F_addbyte(void) { u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); *mem += BSScriptRead8(gBattlescriptCurrInstr + 5); gBattlescriptCurrInstr += 6; } static void atk30_subbyte(void) { u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); *mem -= BSScriptRead8(gBattlescriptCurrInstr + 5); gBattlescriptCurrInstr += 6; } static void atk31_copyarray(void) { u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); s32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); s32 i; for (i = 0; i < size; i++) { mem1[i] = mem2[i]; } gBattlescriptCurrInstr += 10; } static void atk32_copyarray_withindex(void) { u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9); s32 size = BSScriptRead8(gBattlescriptCurrInstr + 13); s32 i; for (i = 0; i < size; i++) { mem1[i] = mem2[i + *index]; } gBattlescriptCurrInstr += 14; } static void atk33_orbyte(void) { u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); *mem |= BSScriptRead8(gBattlescriptCurrInstr + 5); gBattlescriptCurrInstr += 6; } static void atk34_orhalfword(void) { u16* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); *mem |= val; gBattlescriptCurrInstr += 7; } static void atk35_orword(void) { u32* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); *mem |= val; gBattlescriptCurrInstr += 9; } static void atk36_bicbyte(void) { u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); *mem &= ~(BSScriptRead8(gBattlescriptCurrInstr + 5)); gBattlescriptCurrInstr += 6; } static void atk37_bichalfword(void) { u16* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); *mem &= ~val; gBattlescriptCurrInstr += 7; } static void atk38_bicword(void) { u32* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); *mem &= ~val; gBattlescriptCurrInstr += 9; } static void atk39_pause(void) { if (gBattleExecBuffer == 0) { u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1); if (++gPauseCounterBattle >= value) { gPauseCounterBattle = 0; gBattlescriptCurrInstr += 3; } } } static void atk3A_waitstate(void) { if (gBattleExecBuffer == 0) gBattlescriptCurrInstr++; } static void atk3B_healthbar_update(void) { if (!BSScriptRead8(gBattlescriptCurrInstr + 1)) gActiveBank = gBankTarget; else gActiveBank = gBankAttacker; EmitHealthBarUpdate(0, gBattleMoveDamage); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } static void atk3C_return(void) { b_movescr_stack_pop_cursor(); } static void atk3D_end(void) { gBattleMoveFlags = 0; gActiveBank = 0; gFightStateTracker = 0xB; } static void atk3E_end2(void) { //not much difference between this and 3D. It's more apparent in Emerald gActiveBank = 0; gFightStateTracker = 0xB; } static void atk3F_end3(void) //pops the main function stack { b_movescr_stack_pop_cursor(); if (B_FUNCTION_STACK->size) B_FUNCTION_STACK->size--; gBattleMainFunc = B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size]; } static void atk41_call(void) { b_movescr_stack_push(gBattlescriptCurrInstr + 5); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atk42_jumpiftype2(void) //u8 bank, u8 type, *ptr { u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if (BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type1 || BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type2) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); else gBattlescriptCurrInstr += 7; } static void atk43_jumpifabilitypresent(void) { if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, BSScriptRead8(gBattlescriptCurrInstr + 1), 0, 0)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } static void atk44(void) { unk_2000000[gBankAttacker + 0x16060] = 1; } #ifdef NONMATCHING static void atk45_playanimation(void) { #define ANIMATION_ID BSScriptRead8(gBattlescriptCurrInstr + 2) #define ARGUMENT (u16*) BS2ScriptReadPtr(gBattlescriptCurrInstr + 3) gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if ( ANIMATION_ID == 1 || ANIMATION_ID == 0x11 || ANIMATION_ID == 2) { EmitBattleAnimation(0, ANIMATION_ID, *argument); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 7; } else if (gHitMarker & HITMARKER_NO_ANIMATIONS) { b_movescr_stack_push(gBattlescriptCurrInstr + 7); gBattlescriptCurrInstr = BattleScript_Pausex20; } else { if (((ANIMATION_ID - 10) > 3 && gStatuses3[gActiveBank] & (STATUS3_SEMI_INVULNERABLE))) { gBattlescriptCurrInstr += 7; } else { EmitBattleAnimation(0, ANIMATION_ID, *argument); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 7; } } } #else __attribute__((naked)) static void atk45_playanimation(void) { asm(".syntax unified\n\ push {r4-r6,lr}\n\ ldr r5, _08021444 @ =gBattlescriptCurrInstr\n\ ldr r0, [r5]\n\ ldrb r0, [r0, 0x1]\n\ bl GetBattleBank\n\ ldr r6, _08021448 @ =gActiveBank\n\ strb r0, [r6]\n\ ldr r2, [r5]\n\ ldrb r1, [r2, 0x3]\n\ ldrb r0, [r2, 0x4]\n\ lsls r0, 8\n\ adds r1, r0\n\ ldrb r0, [r2, 0x5]\n\ lsls r0, 16\n\ adds r1, r0\n\ ldrb r0, [r2, 0x6]\n\ lsls r0, 24\n\ adds r3, r1, r0\n\ ldrb r4, [r2, 0x2]\n\ adds r0, r4, 0\n\ cmp r0, 0x1\n\ beq _08021426\n\ cmp r0, 0x11\n\ beq _08021426\n\ cmp r0, 0x2\n\ bne _0802144C\n\ _08021426:\n\ ldr r4, _08021444 @ =gBattlescriptCurrInstr\n\ ldr r0, [r4]\n\ ldrb r1, [r0, 0x2]\n\ ldrh r2, [r3]\n\ movs r0, 0\n\ bl EmitBattleAnimation\n\ ldr r0, _08021448 @ =gActiveBank\n\ ldrb r0, [r0]\n\ bl MarkBufferBankForExecution\n\ ldr r0, [r4]\n\ adds r0, 0x7\n\ str r0, [r4]\n\ b _080214AE\n\ .align 2, 0\n\ _08021444: .4byte gBattlescriptCurrInstr\n\ _08021448: .4byte gActiveBank\n\ _0802144C:\n\ ldr r0, _08021464 @ =gHitMarker\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0802146C\n\ adds r0, r2, 0x7\n\ bl b_movescr_stack_push\n\ ldr r0, _08021468 @ =BattleScript_Pausex20\n\ b _080214AC\n\ .align 2, 0\n\ _08021464: .4byte gHitMarker\n\ _08021468: .4byte BattleScript_Pausex20\n\ _0802146C:\n\ adds r0, r4, 0\n\ subs r0, 0xA\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, 0x3\n\ bls _08021498\n\ ldr r1, _08021490 @ =gStatuses3\n\ ldrb r0, [r6]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ ldr r1, _08021494 @ =0x000400c0\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08021498\n\ adds r0, r2, 0x7\n\ b _080214AC\n\ .align 2, 0\n\ _08021490: .4byte gStatuses3\n\ _08021494: .4byte 0x000400c0\n\ _08021498:\n\ ldrb r1, [r2, 0x2]\n\ ldrh r2, [r3]\n\ movs r0, 0\n\ bl EmitBattleAnimation\n\ ldrb r0, [r6]\n\ bl MarkBufferBankForExecution\n\ ldr r0, [r5]\n\ adds r0, 0x7\n\ _080214AC:\n\ str r0, [r5]\n\ _080214AE:\n\ pop {r4-r6}\n\ pop {r0}\n\ bx r0\n\ .syntax divided"); } #endif // NONMATCHING #ifdef NONMATCHING static void atk46_playanimation2(void) { } #else __attribute__((naked)) static void atk46_playanimation2(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ ldr r6, _0802151C @ =gBattlescriptCurrInstr\n\ ldr r0, [r6]\n\ ldrb r0, [r0, 0x1]\n\ bl GetBattleBank\n\ ldr r7, _08021520 @ =gActiveBank\n\ strb r0, [r7]\n\ ldr r2, [r6]\n\ ldrb r1, [r2, 0x2]\n\ ldrb r0, [r2, 0x3]\n\ lsls r0, 8\n\ adds r1, r0\n\ ldrb r0, [r2, 0x4]\n\ lsls r0, 16\n\ adds r1, r0\n\ ldrb r0, [r2, 0x5]\n\ lsls r0, 24\n\ adds r3, r1, r0\n\ ldrb r1, [r2, 0x6]\n\ ldrb r0, [r2, 0x7]\n\ lsls r0, 8\n\ adds r1, r0\n\ ldrb r0, [r2, 0x8]\n\ lsls r0, 16\n\ adds r1, r0\n\ ldrb r0, [r2, 0x9]\n\ lsls r0, 24\n\ adds r4, r1, r0\n\ ldrb r5, [r3]\n\ adds r0, r5, 0\n\ cmp r0, 0x1\n\ beq _080214FE\n\ cmp r0, 0x11\n\ beq _080214FE\n\ cmp r0, 0x2\n\ bne _08021524\n\ _080214FE:\n\ ldrb r1, [r3]\n\ ldrh r2, [r4]\n\ movs r0, 0\n\ bl EmitBattleAnimation\n\ ldr r0, _08021520 @ =gActiveBank\n\ ldrb r0, [r0]\n\ bl MarkBufferBankForExecution\n\ ldr r1, _0802151C @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0xA\n\ str r0, [r1]\n\ b _0802157A\n\ .align 2, 0\n\ _0802151C: .4byte gBattlescriptCurrInstr\n\ _08021520: .4byte gActiveBank\n\ _08021524:\n\ ldr r0, _08021534 @ =gHitMarker\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08021538\n\ adds r0, r2, 0\n\ b _08021576\n\ .align 2, 0\n\ _08021534: .4byte gHitMarker\n\ _08021538:\n\ adds r0, r5, 0\n\ subs r0, 0xA\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, 0x3\n\ bls _08021564\n\ ldr r1, _0802155C @ =gStatuses3\n\ ldrb r0, [r7]\n\ lsls r0, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ ldr r1, _08021560 @ =0x000400c0\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08021564\n\ adds r0, r2, 0\n\ b _08021576\n\ .align 2, 0\n\ _0802155C: .4byte gStatuses3\n\ _08021560: .4byte 0x000400c0\n\ _08021564:\n\ ldrb r1, [r3]\n\ ldrh r2, [r4]\n\ movs r0, 0\n\ bl EmitBattleAnimation\n\ ldrb r0, [r7]\n\ bl MarkBufferBankForExecution\n\ ldr r0, [r6]\n\ _08021576:\n\ adds r0, 0xA\n\ str r0, [r6]\n\ _0802157A:\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .syntax divided "); } #endif // NONMATCHING static void atk47_setgraphicalstatchangevalues(void) { u8 to_add = 0; switch (BATTLE_STRUCT->statChanger & 0xF0) { case 0x10: //+1 to_add = 0xF; break; case 0x20: //+2 to_add = 0x27; break; case 0x90: //-1 to_add = 0x16; break; case 0xA0: //-2 to_add = 0x2E; break; } BATTLE_STRUCT->animArg1 = (BATTLE_STRUCT->statChanger & 0xF) + to_add - 1; BATTLE_STRUCT->animArg2 = 0; gBattlescriptCurrInstr++; } #ifdef NONMATCHING static void atk48_playstatchangeanimation(void) { int curr_stat = 0; u16 stat_animID = 0; int changeable_stats = 0; u32 stats_to_check; u8 arg3; gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); stats_to_check = BSScriptRead8(gBattlescriptCurrInstr + 2); arg3 = BSScriptRead8(gBattlescriptCurrInstr + 3); if (arg3 & 1) { u16 r1 = 0x15; if (arg3 & 0x2) r1 = 0x2D; while (stats_to_check != 0) { if (!(stats_to_check & 1)) continue; if (!(BSScriptRead8(gBattlescriptCurrInstr + 3))) { u8 ability; if (gSideTimer[GetBankIdentity(gActiveBank) & 1].mistTimer) continue; ability = gBattleMons[gActiveBank].ability; if (ability == ABILITY_CLEAR_BODY || ability == ABILITY_WHITE_SMOKE || (ability == ABILITY_KEEN_EYE && curr_stat == 6) || (ability == ABILITY_HYPER_CUTTER && curr_stat == 1)) continue; } if (gBattleMons[gActiveBank].statStages[curr_stat] > 0) { stat_animID = r1; changeable_stats++; } stats_to_check >>= 1; r1 += 1; curr_stat++; } if (changeable_stats > 1 && BSScriptRead8(gBattlescriptCurrInstr + 3) & 2) stat_animID = 0x39; else stat_animID = 0x3A; } else { u16 r1 = 0x15; if (arg3 & 0x2) r1 = 0x2D; while (stats_to_check != 0) { if (!(stats_to_check & 1)) continue; if (gBattleMons[gActiveBank].statStages[curr_stat] < 0xB) { stat_animID = r1; changeable_stats++; } stats_to_check >>= 1; r1 += 1; curr_stat++; } if (changeable_stats > 1 && BSScriptRead8(gBattlescriptCurrInstr + 3) & 2) stat_animID = 0x37; else stat_animID = 0x38; } if ((BSScriptRead8(gBattlescriptCurrInstr + 3) & 2 && changeable_stats <= 1) || changeable_stats == 0 || BATTLE_STRUCT->filler2[0] != 0) gBattlescriptCurrInstr += 4; else { EmitBattleAnimation(0, 1, stat_animID); MarkBufferBankForExecution(gActiveBank); if ((BSScriptRead8(gBattlescriptCurrInstr + 3) & 4) && changeable_stats > 1) BATTLE_STRUCT->filler2[0] = 1; gBattlescriptCurrInstr += 4; } } #else __attribute__((naked)) static void atk48_playstatchangeanimation(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ sub sp, 0x4\n\ movs r7, 0\n\ movs r0, 0\n\ mov r8, r0\n\ movs r3, 0\n\ ldr r5, _08021670 @ =gBattlescriptCurrInstr\n\ ldr r0, [r5]\n\ ldrb r0, [r0, 0x1]\n\ str r3, [sp]\n\ bl GetBattleBank\n\ ldr r2, _08021674 @ =gActiveBank\n\ strb r0, [r2]\n\ ldr r0, [r5]\n\ ldrb r4, [r0, 0x2]\n\ ldrb r1, [r0, 0x3]\n\ movs r0, 0x1\n\ ands r0, r1\n\ ldr r3, [sp]\n\ cmp r0, 0\n\ beq _08021710\n\ movs r0, 0x2\n\ ands r0, r1\n\ movs r1, 0x15\n\ cmp r0, 0\n\ beq _0802163C\n\ movs r1, 0x2D\n\ _0802163C:\n\ cmp r4, 0\n\ beq _080216E4\n\ movs r0, 0x1\n\ mov r10, r0\n\ ldr r0, _08021678 @ =gUnknown_02024A98\n\ mov r9, r0\n\ lsls r5, r1, 16\n\ _0802164A:\n\ adds r0, r4, 0\n\ mov r1, r10\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _080216D6\n\ ldr r0, _08021670 @ =gBattlescriptCurrInstr\n\ ldr r0, [r0]\n\ ldrb r1, [r0, 0x3]\n\ movs r0, 0x8\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0802167C\n\ ldr r0, _08021674 @ =gActiveBank\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r0, r1\n\ adds r0, r7, r0\n\ b _080216C4\n\ .align 2, 0\n\ _08021670: .4byte gBattlescriptCurrInstr\n\ _08021674: .4byte gActiveBank\n\ _08021678: .4byte gUnknown_02024A98\n\ _0802167C:\n\ ldr r6, _08021700 @ =gActiveBank\n\ ldrb r0, [r6]\n\ str r3, [sp]\n\ bl GetBankIdentity\n\ mov r1, r10\n\ ands r1, r0\n\ lsls r0, r1, 1\n\ adds r0, r1\n\ lsls r0, 2\n\ ldr r1, _08021704 @ =gSideTimer\n\ adds r0, r1\n\ ldrb r0, [r0, 0x2]\n\ ldr r3, [sp]\n\ cmp r0, 0\n\ bne _080216D6\n\ ldr r0, _08021708 @ =gBattleMons\n\ ldrb r2, [r6]\n\ movs r1, 0x58\n\ muls r2, r1\n\ adds r0, r2, r0\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x1D\n\ beq _080216D6\n\ cmp r0, 0x49\n\ beq _080216D6\n\ cmp r0, 0x33\n\ bne _080216BA\n\ cmp r7, 0x6\n\ beq _080216D6\n\ _080216BA:\n\ cmp r0, 0x34\n\ bne _080216C2\n\ cmp r7, 0x1\n\ beq _080216D6\n\ _080216C2:\n\ adds r0, r7, r2\n\ _080216C4:\n\ add r0, r9\n\ ldrb r0, [r0]\n\ lsls r0, 24\n\ asrs r0, 24\n\ cmp r0, 0\n\ ble _080216D6\n\ lsrs r0, r5, 16\n\ mov r8, r0\n\ adds r3, 0x1\n\ _080216D6:\n\ lsrs r4, 1\n\ movs r1, 0x80\n\ lsls r1, 9\n\ adds r5, r1\n\ adds r7, 0x1\n\ cmp r4, 0\n\ bne _0802164A\n\ _080216E4:\n\ ldr r0, _0802170C @ =gBattlescriptCurrInstr\n\ mov r9, r0\n\ cmp r3, 0x1\n\ ble _08021772\n\ ldr r0, [r0]\n\ ldrb r1, [r0, 0x3]\n\ movs r0, 0x2\n\ ands r0, r1\n\ movs r1, 0x39\n\ mov r8, r1\n\ cmp r0, 0\n\ beq _08021772\n\ movs r0, 0x3A\n\ b _08021770\n\ .align 2, 0\n\ _08021700: .4byte gActiveBank\n\ _08021704: .4byte gSideTimer\n\ _08021708: .4byte gBattleMons\n\ _0802170C: .4byte gBattlescriptCurrInstr\n\ _08021710:\n\ movs r0, 0x2\n\ ands r0, r1\n\ movs r1, 0xE\n\ cmp r0, 0\n\ beq _0802171C\n\ movs r1, 0x26\n\ _0802171C:\n\ mov r9, r5\n\ cmp r4, 0\n\ beq _08021758\n\ ldr r6, _0802178C @ =gUnknown_02024A98\n\ adds r5, r2, 0\n\ lsls r2, r1, 16\n\ _08021728:\n\ movs r0, 0x1\n\ ands r0, r4\n\ cmp r0, 0\n\ beq _0802174A\n\ ldrb r1, [r5]\n\ movs r0, 0x58\n\ muls r0, r1\n\ adds r0, r7, r0\n\ adds r0, r6\n\ ldrb r0, [r0]\n\ lsls r0, 24\n\ asrs r0, 24\n\ cmp r0, 0xB\n\ bgt _0802174A\n\ lsrs r1, r2, 16\n\ mov r8, r1\n\ adds r3, 0x1\n\ _0802174A:\n\ lsrs r4, 1\n\ movs r0, 0x80\n\ lsls r0, 9\n\ adds r2, r0\n\ adds r7, 0x1\n\ cmp r4, 0\n\ bne _08021728\n\ _08021758:\n\ cmp r3, 0x1\n\ ble _08021772\n\ mov r1, r9\n\ ldr r0, [r1]\n\ ldrb r1, [r0, 0x3]\n\ movs r0, 0x2\n\ ands r0, r1\n\ movs r1, 0x37\n\ mov r8, r1\n\ cmp r0, 0\n\ beq _08021772\n\ movs r0, 0x38\n\ _08021770:\n\ mov r8, r0\n\ _08021772:\n\ mov r1, r9\n\ ldr r2, [r1]\n\ ldrb r1, [r2, 0x3]\n\ movs r0, 0x4\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08021790\n\ cmp r3, 0x1\n\ bgt _08021790\n\ adds r0, r2, 0x4\n\ mov r1, r9\n\ b _080217E6\n\ .align 2, 0\n\ _0802178C: .4byte gUnknown_02024A98\n\ _08021790:\n\ cmp r3, 0\n\ beq _080217E0\n\ ldr r0, _080217D0 @ =0x02000000\n\ ldr r1, _080217D4 @ =0x000160dc\n\ adds r4, r0, r1\n\ ldrb r0, [r4]\n\ cmp r0, 0\n\ bne _080217E0\n\ movs r0, 0\n\ movs r1, 0x1\n\ mov r2, r8\n\ str r3, [sp]\n\ bl EmitBattleAnimation\n\ ldr r0, _080217D8 @ =gActiveBank\n\ ldrb r0, [r0]\n\ bl MarkBufferBankForExecution\n\ ldr r0, _080217DC @ =gBattlescriptCurrInstr\n\ ldr r0, [r0]\n\ ldrb r1, [r0, 0x3]\n\ movs r0, 0x4\n\ ands r0, r1\n\ ldr r3, [sp]\n\ cmp r0, 0\n\ beq _080217CC\n\ cmp r3, 0x1\n\ ble _080217CC\n\ movs r0, 0x1\n\ strb r0, [r4]\n\ _080217CC:\n\ ldr r1, _080217DC @ =gBattlescriptCurrInstr\n\ b _080217E2\n\ .align 2, 0\n\ _080217D0: .4byte 0x02000000\n\ _080217D4: .4byte 0x000160dc\n\ _080217D8: .4byte gActiveBank\n\ _080217DC: .4byte gBattlescriptCurrInstr\n\ _080217E0:\n\ mov r1, r9\n\ _080217E2:\n\ ldr r0, [r1]\n\ adds r0, 0x4\n\ _080217E6:\n\ str r0, [r1]\n\ add sp, 0x4\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .syntax divided"); } #endif // NONMATCHING #ifdef NONMATCHING static void atk49_moveendturn(void) { int i; int effect = 0; u16 last_move = 0, *choiced_move_atk; int arg1, arg2, hold_effect_atk, move_type; if (gLastUsedMove != 0xFFFF) last_move = gLastUsedMove; arg1 = BSScriptRead8(gBattlescriptCurrInstr + 1); arg2 = BSScriptRead8(gBattlescriptCurrInstr + 2); if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) hold_effect_atk = gEnigmaBerries[gBankAttacker].holdEffect; else hold_effect_atk = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); choiced_move_atk = (u16*)(gBankAttacker * 0x020160e8); if (BATTLE_STRUCT->dynamicMoveType) move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; else move_type = gBattleMoves[gCurrentMove].type; do { switch (BATTLE_STRUCT->cmd49StateTracker) { case 0: //rage check if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE && gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB) { gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++; b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = gUnknown_081D9132; effect = 1; } BATTLE_STRUCT->cmd49StateTracker++; break; case 1: //defrosting check if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE && gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget && gSpecialStatuses[gBankTarget].moveturnLostHP && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && move_type == TYPE_FIRE) { gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE); gActiveBank = gBankTarget; EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); MarkBufferBankForExecution(gActiveBank); b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = gUnknown_081D955D; effect = 1; } BATTLE_STRUCT->cmd49StateTracker++; break; case 2: //target synchronize if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0)) effect = 1; BATTLE_STRUCT->cmd49StateTracker++; break; case 3: //contact abilities if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0)) effect = 1; BATTLE_STRUCT->cmd49StateTracker++; break; case 4: //status immunities if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0)) effect = 1; //it loops through 4 banks, so we increment after its done with all banks else BATTLE_STRUCT->cmd49StateTracker++; break; case 5: //attacker synchronize if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0)) effect = 1; BATTLE_STRUCT->cmd49StateTracker++; break; case 6: //update choice band move if (gHitMarker & HITMARKER_OBEYS && hold_effect_atk == HOLD_EFFECT_CHOICE_BAND && gLastUsedMove != MOVE_STRUGGLE && (*choiced_move_atk == 0 || *choiced_move_atk == 0xFFF) && gLastUsedMove != MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { *choiced_move_atk = gLastUsedMove; for (i = 0; i < 4 && gBattleMons[gBankAttacker].moves[i] != *choiced_move_atk; i++){} if (i == 4) *choiced_move_atk = 0; } BATTLE_STRUCT->cmd49StateTracker++; break; case 7: //changed held items for (i = 0; i < gNoOfAllBanks; i++) { #define CHANGED_ITEM (((*u16)(0x020160f0))) if (CHANGED_ITEM(i)) gBattleMons[i].item = CHANGED_ITEM(i); } BATTLE_STRUCT->cmd49StateTracker++; break; case 8: //make sprite invisible if (gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER) && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { gActiveBank = gBankAttacker; EmitSpriteInvisibility(0, 1); MarkBufferBankForExecution(gActiveBank); } BATTLE_STRUCT->cmd49StateTracker++; break; //sub_8015660 CheckIfMoveFailed case 9: //semi-invlurneable attacker make visible if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) || sub_8015660(gBankAttacker)) { gActiveBank = gBankAttacker; EmitSpriteInvisibility(0, 0); MarkBufferBankForExecution(gActiveBank); gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER); gSpecialStatuses[gBankAttacker].restored_bank_sprite = 1; } BATTLE_STRUCT->cmd49StateTracker++; break; case 10: //semi-invlurneable target make visible if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) || sub_8015660(gBankTarget)) { gActiveBank = gBankTarget; EmitSpriteInvisibility(0, 0); MarkBufferBankForExecution(gActiveBank); gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER); gSpecialStatuses[gBankTarget].restored_bank_sprite = 1; } BATTLE_STRUCT->cmd49StateTracker++; break; case 11: // } } while (effect == 0) } #else __attribute__((naked)) static void atk49_moveendturn(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ sub sp, 0x18\n\ movs r0, 0\n\ mov r10, r0\n\ ldr r0, _08021834 @ =gBattlescriptCurrInstr\n\ ldr r0, [r0]\n\ ldrb r1, [r0, 0x1]\n\ str r1, [sp, 0x10]\n\ ldrb r0, [r0, 0x2]\n\ str r0, [sp, 0x14]\n\ ldr r1, _08021838 @ =gBattleMons\n\ ldr r0, _0802183C @ =gBankAttacker\n\ ldrb r2, [r0]\n\ movs r0, 0x58\n\ muls r0, r2\n\ adds r1, r0, r1\n\ ldrh r0, [r1, 0x2E]\n\ cmp r0, 0xAF\n\ bne _08021844\n\ ldr r1, _08021840 @ =gEnigmaBerries\n\ lsls r0, r2, 3\n\ subs r0, r2\n\ lsls r0, 2\n\ adds r0, r1\n\ ldrb r0, [r0, 0x7]\n\ b _0802184E\n\ .align 2, 0\n\ _08021834: .4byte gBattlescriptCurrInstr\n\ _08021838: .4byte gBattleMons\n\ _0802183C: .4byte gBankAttacker\n\ _08021840: .4byte gEnigmaBerries\n\ _08021844:\n\ ldrh r0, [r1, 0x2E]\n\ bl ItemId_GetHoldEffect\n\ lsls r0, 24\n\ lsrs r0, 24\n\ _0802184E:\n\ str r0, [sp, 0x8]\n\ ldr r0, _0802186C @ =gBankAttacker\n\ ldrb r1, [r0]\n\ lsls r1, 1\n\ ldr r0, _08021870 @ =0x020160e8\n\ adds r1, r0\n\ str r1, [sp, 0xC]\n\ subs r0, 0xCC\n\ ldrb r0, [r0]\n\ cmp r0, 0\n\ beq _080218C0\n\ movs r2, 0x3F\n\ ands r2, r0\n\ str r2, [sp, 0x4]\n\ b _080218D2\n\ .align 2, 0\n\ _0802186C: .4byte gBankAttacker\n\ _08021870: .4byte 0x020160e8\n\ _08021874:\n\ strb r2, [r7]\n\ ldr r0, [r5]\n\ orrs r0, r6\n\ str r0, [r5]\n\ ldr r0, _080218AC @ =0x02000000\n\ ldr r3, _080218B0 @ =0x0001600c\n\ adds r0, r3\n\ strb r4, [r0]\n\ bl MoveValuesCleanUp\n\ ldr r2, _080218B4 @ =gBattleScriptsEffectsTable\n\ mov r4, r8\n\ ldrh r1, [r4]\n\ lsls r0, r1, 1\n\ adds r0, r1\n\ lsls r0, 2\n\ add r0, r9\n\ ldrb r0, [r0]\n\ lsls r0, 2\n\ adds r0, r2\n\ ldr r0, [r0]\n\ bl b_movescr_stack_push\n\ ldr r1, _080218B8 @ =gBattlescriptCurrInstr\n\ ldr r0, _080218BC @ =gUnknown_081D9B2D\n\ bl _0802229C\n\ .align 2, 0\n\ _080218AC: .4byte 0x02000000\n\ _080218B0: .4byte 0x0001600c\n\ _080218B4: .4byte gBattleScriptsEffectsTable\n\ _080218B8: .4byte gBattlescriptCurrInstr\n\ _080218BC: .4byte gUnknown_081D9B2D\n\ _080218C0:\n\ ldr r2, _080218D8 @ =gBattleMoves\n\ ldr r0, _080218DC @ =gCurrentMove\n\ ldrh r1, [r0]\n\ lsls r0, r1, 1\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r2\n\ ldrb r0, [r0, 0x2]\n\ str r0, [sp, 0x4]\n\ _080218D2:\n\ ldr r5, _080218E0 @ =0x02000000\n\ mov r12, r5\n\ b _080218EE\n\ .align 2, 0\n\ _080218D8: .4byte gBattleMoves\n\ _080218DC: .4byte gCurrentMove\n\ _080218E0: .4byte 0x02000000\n\ _080218E4:\n\ mov r0, r10\n\ cmp r0, 0\n\ beq _080218EE\n\ bl _08022286\n\ _080218EE:\n\ ldr r0, _08021908 @ =0x0001600c\n\ add r0, r12\n\ ldrb r0, [r0]\n\ cmp r0, 0x11\n\ bls _080218FC\n\ bl _0802224E\n\ _080218FC:\n\ lsls r0, 2\n\ ldr r1, _0802190C @ =_08021910\n\ adds r0, r1\n\ ldr r0, [r0]\n\ mov pc, r0\n\ .align 2, 0\n\ _08021908: .4byte 0x0001600c\n\ _0802190C: .4byte _08021910\n\ .align 2, 0\n\ _08021910:\n\ .4byte _08021958\n\ .4byte _08021A34\n\ .4byte _08021AF0\n\ .4byte _08021B20\n\ .4byte _08021B44\n\ .4byte _08021B78\n\ .4byte _08021B9C\n\ .4byte _08021C40\n\ .4byte _08021C78\n\ .4byte _08021CA8\n\ .4byte _08021CCC\n\ .4byte _08021D18\n\ .4byte _08021DAC\n\ .4byte _08021E30\n\ .4byte _08021E70\n\ .4byte _08022068\n\ .4byte _080221C0\n\ .4byte _0802224E\n\ _08021958:\n\ ldr r5, _08021A08 @ =gBattleMons\n\ ldr r2, _08021A0C @ =gBankTarget\n\ ldrb r4, [r2]\n\ movs r6, 0x58\n\ adds r3, r4, 0\n\ muls r3, r6\n\ adds r0, r5, 0\n\ adds r0, 0x50\n\ adds r0, r3, r0\n\ ldr r1, [r0]\n\ movs r0, 0x80\n\ lsls r0, 16\n\ ands r1, r0\n\ cmp r1, 0\n\ beq _080219FE\n\ adds r0, r3, r5\n\ ldrh r0, [r0, 0x28]\n\ cmp r0, 0\n\ beq _080219FE\n\ ldr r0, _08021A10 @ =gBankAttacker\n\ ldrb r1, [r0]\n\ cmp r1, r4\n\ beq _080219FE\n\ adds r0, r1, 0\n\ bl GetBankSide\n\ adds r4, r0, 0\n\ ldr r1, _08021A0C @ =gBankTarget\n\ ldrb r0, [r1]\n\ bl GetBankSide\n\ lsls r4, 24\n\ lsls r0, 24\n\ cmp r4, r0\n\ beq _080219FE\n\ ldr r0, _08021A14 @ =gBattleMoveFlags\n\ ldrb r1, [r0]\n\ movs r0, 0x29\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _080219FE\n\ ldr r2, _08021A18 @ =gProtectStructs\n\ ldr r4, _08021A0C @ =gBankTarget\n\ ldrb r3, [r4]\n\ lsls r1, r3, 4\n\ adds r0, r2, 0x4\n\ adds r0, r1, r0\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ bne _080219C8\n\ adds r0, r2, 0\n\ adds r0, 0x8\n\ adds r0, r1, r0\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ beq _080219FE\n\ _080219C8:\n\ ldr r2, _08021A1C @ =gBattleMoves\n\ ldr r0, _08021A20 @ =gCurrentMove\n\ ldrh r1, [r0]\n\ lsls r0, r1, 1\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r2\n\ ldrb r0, [r0, 0x1]\n\ cmp r0, 0\n\ beq _080219FE\n\ adds r0, r3, 0\n\ muls r0, r6\n\ adds r1, r0, r5\n\ ldrb r2, [r1, 0x19]\n\ movs r0, 0x19\n\ ldrsb r0, [r1, r0]\n\ cmp r0, 0xB\n\ bgt _080219FE\n\ adds r0, r2, 0x1\n\ strb r0, [r1, 0x19]\n\ bl b_movescr_stack_push_cursor\n\ ldr r1, _08021A24 @ =gBattlescriptCurrInstr\n\ ldr r0, _08021A28 @ =gUnknown_081D9132\n\ str r0, [r1]\n\ movs r5, 0x1\n\ mov r10, r5\n\ _080219FE:\n\ ldr r2, _08021A2C @ =0x02000000\n\ ldr r0, _08021A30 @ =0x0001600c\n\ adds r1, r2, r0\n\ b _08021E00\n\ .align 2, 0\n\ _08021A08: .4byte gBattleMons\n\ _08021A0C: .4byte gBankTarget\n\ _08021A10: .4byte gBankAttacker\n\ _08021A14: .4byte gBattleMoveFlags\n\ _08021A18: .4byte gProtectStructs\n\ _08021A1C: .4byte gBattleMoves\n\ _08021A20: .4byte gCurrentMove\n\ _08021A24: .4byte gBattlescriptCurrInstr\n\ _08021A28: .4byte gUnknown_081D9132\n\ _08021A2C: .4byte 0x02000000\n\ _08021A30: .4byte 0x0001600c\n\ _08021A34:\n\ ldr r2, _08021AD0 @ =gBattleMons\n\ ldr r1, _08021AD4 @ =gBankTarget\n\ ldrb r4, [r1]\n\ movs r3, 0x58\n\ mov r12, r3\n\ mov r3, r12\n\ muls r3, r4\n\ adds r7, r2, 0\n\ adds r7, 0x4C\n\ adds r6, r3, r7\n\ ldr r5, [r6]\n\ movs r0, 0x20\n\ ands r0, r5\n\ cmp r0, 0\n\ bne _08021A54\n\ b _08021DFA\n\ _08021A54:\n\ adds r0, r3, r2\n\ ldrh r0, [r0, 0x28]\n\ cmp r0, 0\n\ bne _08021A5E\n\ b _08021DFA\n\ _08021A5E:\n\ ldr r0, _08021AD8 @ =gBankAttacker\n\ ldrb r0, [r0]\n\ cmp r0, r4\n\ bne _08021A68\n\ b _08021DFA\n\ _08021A68:\n\ ldr r0, _08021ADC @ =gSpecialStatuses\n\ lsls r1, r4, 2\n\ adds r1, r4\n\ lsls r1, 2\n\ adds r0, 0xC\n\ adds r1, r0\n\ ldr r0, [r1]\n\ cmp r0, 0\n\ bne _08021A7C\n\ b _08021DFA\n\ _08021A7C:\n\ ldr r0, _08021AE0 @ =gBattleMoveFlags\n\ ldrb r1, [r0]\n\ movs r0, 0x29\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08021A8A\n\ b _08021DFA\n\ _08021A8A:\n\ ldr r4, [sp, 0x4]\n\ cmp r4, 0xA\n\ beq _08021A92\n\ b _08021DFA\n\ _08021A92:\n\ movs r0, 0x21\n\ negs r0, r0\n\ ands r5, r0\n\ str r5, [r6]\n\ ldr r4, _08021AE4 @ =gActiveBank\n\ ldr r5, _08021AD4 @ =gBankTarget\n\ ldrb r0, [r5]\n\ strb r0, [r4]\n\ ldrb r0, [r5]\n\ mov r1, r12\n\ muls r1, r0\n\ adds r0, r1, 0\n\ adds r0, r7\n\ str r0, [sp]\n\ movs r0, 0\n\ movs r1, 0x28\n\ movs r2, 0\n\ movs r3, 0x4\n\ bl EmitSetAttributes\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ bl b_movescr_stack_push_cursor\n\ ldr r1, _08021AE8 @ =gBattlescriptCurrInstr\n\ ldr r0, _08021AEC @ =gUnknown_081D955D\n\ str r0, [r1]\n\ movs r2, 0x1\n\ mov r10, r2\n\ b _08021DFA\n\ .align 2, 0\n\ _08021AD0: .4byte gBattleMons\n\ _08021AD4: .4byte gBankTarget\n\ _08021AD8: .4byte gBankAttacker\n\ _08021ADC: .4byte gSpecialStatuses\n\ _08021AE0: .4byte gBattleMoveFlags\n\ _08021AE4: .4byte gActiveBank\n\ _08021AE8: .4byte gBattlescriptCurrInstr\n\ _08021AEC: .4byte gUnknown_081D955D\n\ _08021AF0:\n\ ldr r0, _08021B14 @ =gBankTarget\n\ ldrb r1, [r0]\n\ movs r0, 0\n\ str r0, [sp]\n\ movs r0, 0x7\n\ movs r2, 0\n\ movs r3, 0\n\ bl AbilityBattleEffects\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08021B0C\n\ movs r4, 0x1\n\ mov r10, r4\n\ _08021B0C:\n\ ldr r2, _08021B18 @ =0x02000000\n\ ldr r5, _08021B1C @ =0x0001600c\n\ adds r1, r2, r5\n\ b _08021E00\n\ .align 2, 0\n\ _08021B14: .4byte gBankTarget\n\ _08021B18: .4byte 0x02000000\n\ _08021B1C: .4byte 0x0001600c\n\ _08021B20:\n\ ldr r0, _08021B40 @ =gBankTarget\n\ ldrb r1, [r0]\n\ movs r0, 0\n\ str r0, [sp]\n\ movs r0, 0x4\n\ movs r2, 0\n\ movs r3, 0\n\ bl AbilityBattleEffects\n\ lsls r0, 24\n\ cmp r0, 0\n\ bne _08021B3A\n\ b _08021DFA\n\ _08021B3A:\n\ movs r0, 0x1\n\ mov r10, r0\n\ b _08021DFA\n\ .align 2, 0\n\ _08021B40: .4byte gBankTarget\n\ _08021B44:\n\ movs r0, 0\n\ str r0, [sp]\n\ movs r0, 0x5\n\ movs r1, 0\n\ movs r2, 0\n\ movs r3, 0\n\ bl AbilityBattleEffects\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08021B68\n\ movs r4, 0x1\n\ mov r10, r4\n\ ldr r5, _08021B64 @ =0x02000000\n\ mov r12, r5\n\ b _0802224E\n\ .align 2, 0\n\ _08021B64: .4byte 0x02000000\n\ _08021B68:\n\ ldr r2, _08021B70 @ =0x02000000\n\ ldr r0, _08021B74 @ =0x0001600c\n\ adds r1, r2, r0\n\ b _08021E00\n\ .align 2, 0\n\ _08021B70: .4byte 0x02000000\n\ _08021B74: .4byte 0x0001600c\n\ _08021B78:\n\ ldr r0, _08021B98 @ =gBankAttacker\n\ ldrb r1, [r0]\n\ movs r0, 0\n\ str r0, [sp]\n\ movs r0, 0x8\n\ movs r2, 0\n\ movs r3, 0\n\ bl AbilityBattleEffects\n\ lsls r0, 24\n\ cmp r0, 0\n\ bne _08021B92\n\ b _08021DFA\n\ _08021B92:\n\ movs r1, 0x1\n\ mov r10, r1\n\ b _08021DFA\n\ .align 2, 0\n\ _08021B98: .4byte gBankAttacker\n\ _08021B9C:\n\ ldr r0, _08021C28 @ =gHitMarker\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ lsls r1, 18\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08021BE0\n\ ldr r4, [sp, 0x8]\n\ cmp r4, 0x1D\n\ bne _08021BE0\n\ ldr r0, _08021C2C @ =gUnknown_02024BE8\n\ ldrh r2, [r0]\n\ adds r7, r0, 0\n\ cmp r2, 0xA5\n\ beq _08021BE0\n\ ldr r5, [sp, 0xC]\n\ ldrh r1, [r5]\n\ cmp r1, 0\n\ beq _08021BC8\n\ ldr r0, _08021C30 @ =0x0000ffff\n\ cmp r1, r0\n\ bne _08021BE0\n\ _08021BC8:\n\ cmp r2, 0xE2\n\ bne _08021BDA\n\ ldr r0, _08021C34 @ =gBattleMoveFlags\n\ ldrb r1, [r0]\n\ movs r0, 0x20\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _08021BDA\n\ b _08022244\n\ _08021BDA:\n\ ldrh r0, [r7]\n\ ldr r1, [sp, 0xC]\n\ strh r0, [r1]\n\ _08021BE0:\n\ movs r4, 0\n\ ldr r2, _08021C38 @ =gBattleMons\n\ ldr r3, _08021C3C @ =gBankAttacker\n\ ldrb r1, [r3]\n\ movs r0, 0x58\n\ muls r0, r1\n\ adds r2, 0xC\n\ adds r0, r2\n\ ldrh r0, [r0]\n\ ldr r5, [sp, 0xC]\n\ ldrh r1, [r5]\n\ mov r9, r3\n\ cmp r0, r1\n\ beq _08021C18\n\ mov r6, r9\n\ movs r3, 0x58\n\ adds r5, r1, 0\n\ _08021C02:\n\ adds r4, 0x1\n\ cmp r4, 0x3\n\ bgt _08021C18\n\ lsls r0, r4, 1\n\ ldrb r1, [r6]\n\ muls r1, r3\n\ adds r0, r1\n\ adds r0, r2\n\ ldrh r0, [r0]\n\ cmp r0, r5\n\ bne _08021C02\n\ _08021C18:\n\ cmp r4, 0x4\n\ beq _08021C1E\n\ b _08022244\n\ _08021C1E:\n\ movs r0, 0\n\ ldr r1, [sp, 0xC]\n\ _08021C22:\n\ strh r0, [r1]\n\ b _08022244\n\ .align 2, 0\n\ _08021C28: .4byte gHitMarker\n\ _08021C2C: .4byte gUnknown_02024BE8\n\ _08021C30: .4byte 0x0000ffff\n\ _08021C34: .4byte gBattleMoveFlags\n\ _08021C38: .4byte gBattleMons\n\ _08021C3C: .4byte gBankAttacker\n\ _08021C40:\n\ movs r4, 0\n\ ldr r0, _08021C6C @ =gNoOfAllBanks\n\ ldrb r2, [r0]\n\ cmp r4, r2\n\ blt _08021C4C\n\ b _08022244\n\ _08021C4C:\n\ movs r5, 0\n\ ldr r2, _08021C70 @ =0x020160f0\n\ ldr r3, _08021C74 @ =gBattleMons\n\ _08021C52:\n\ ldrh r1, [r2]\n\ cmp r1, 0\n\ beq _08021C5C\n\ strh r1, [r3, 0x2E]\n\ strh r5, [r2]\n\ _08021C5C:\n\ adds r2, 0x2\n\ adds r3, 0x58\n\ adds r4, 0x1\n\ ldrb r1, [r0]\n\ cmp r4, r1\n\ blt _08021C52\n\ b _08022244\n\ .align 2, 0\n\ _08021C6C: .4byte gNoOfAllBanks\n\ _08021C70: .4byte 0x020160f0\n\ _08021C74: .4byte gBattleMons\n\ _08021C78:\n\ movs r0, 0x3\n\ movs r1, 0\n\ movs r2, 0\n\ bl ItemBattleEffects\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08021C98\n\ movs r2, 0x1\n\ mov r10, r2\n\ ldr r3, _08021C94 @ =0x02000000\n\ mov r12, r3\n\ b _0802224E\n\ .align 2, 0\n\ _08021C94: .4byte 0x02000000\n\ _08021C98:\n\ ldr r2, _08021CA0 @ =0x02000000\n\ ldr r4, _08021CA4 @ =0x0001600c\n\ adds r1, r2, r4\n\ b _08021E00\n\ .align 2, 0\n\ _08021CA0: .4byte 0x02000000\n\ _08021CA4: .4byte 0x0001600c\n\ _08021CA8:\n\ movs r0, 0x4\n\ movs r1, 0\n\ movs r2, 0\n\ bl ItemBattleEffects\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08021CBC\n\ movs r5, 0x1\n\ mov r10, r5\n\ _08021CBC:\n\ ldr r2, _08021CC4 @ =0x02000000\n\ ldr r0, _08021CC8 @ =0x0001600c\n\ adds r1, r2, r0\n\ b _08021E00\n\ .align 2, 0\n\ _08021CC4: .4byte 0x02000000\n\ _08021CC8: .4byte 0x0001600c\n\ _08021CCC:\n\ ldr r1, _08021D04 @ =gStatuses3\n\ ldr r0, _08021D08 @ =gBankAttacker\n\ ldrb r2, [r0]\n\ lsls r0, r2, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ ldr r1, _08021D0C @ =0x000400c0\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _08021CE2\n\ b _08021DFA\n\ _08021CE2:\n\ ldr r0, _08021D10 @ =gHitMarker\n\ ldr r0, [r0]\n\ movs r1, 0x80\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _08021CF0\n\ b _08021DFA\n\ _08021CF0:\n\ ldr r4, _08021D14 @ =gActiveBank\n\ strb r2, [r4]\n\ movs r0, 0\n\ movs r1, 0x1\n\ bl EmitSpriteInvisibility\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ b _08021DFA\n\ .align 2, 0\n\ _08021D04: .4byte gStatuses3\n\ _08021D08: .4byte gBankAttacker\n\ _08021D0C: .4byte 0x000400c0\n\ _08021D10: .4byte gHitMarker\n\ _08021D14: .4byte gActiveBank\n\ _08021D18:\n\ ldr r0, _08021D88 @ =gBattleMoveFlags\n\ ldrb r1, [r0]\n\ movs r0, 0x29\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _08021D44\n\ ldr r1, _08021D8C @ =gStatuses3\n\ ldr r0, _08021D90 @ =gBankAttacker\n\ ldrb r2, [r0]\n\ lsls r0, r2, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ ldr r1, _08021D94 @ =0x000400c0\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08021D44\n\ adds r0, r2, 0\n\ bl sub_8015660\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08021D7E\n\ _08021D44:\n\ ldr r4, _08021D98 @ =gActiveBank\n\ ldr r5, _08021D90 @ =gBankAttacker\n\ ldrb r0, [r5]\n\ strb r0, [r4]\n\ movs r0, 0\n\ movs r1, 0\n\ bl EmitSpriteInvisibility\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ ldr r0, _08021D8C @ =gStatuses3\n\ ldrb r2, [r5]\n\ lsls r2, 2\n\ adds r2, r0\n\ ldr r0, [r2]\n\ ldr r1, _08021D9C @ =0xfffbff3f\n\ ands r0, r1\n\ str r0, [r2]\n\ ldr r2, _08021DA0 @ =gSpecialStatuses\n\ ldrb r1, [r5]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r2\n\ ldrb r1, [r0]\n\ movs r2, 0x4\n\ orrs r1, r2\n\ strb r1, [r0]\n\ _08021D7E:\n\ ldr r2, _08021DA4 @ =0x02000000\n\ ldr r4, _08021DA8 @ =0x0001600c\n\ adds r1, r2, r4\n\ b _08021E00\n\ .align 2, 0\n\ _08021D88: .4byte gBattleMoveFlags\n\ _08021D8C: .4byte gStatuses3\n\ _08021D90: .4byte gBankAttacker\n\ _08021D94: .4byte 0x000400c0\n\ _08021D98: .4byte gActiveBank\n\ _08021D9C: .4byte 0xfffbff3f\n\ _08021DA0: .4byte gSpecialStatuses\n\ _08021DA4: .4byte 0x02000000\n\ _08021DA8: .4byte 0x0001600c\n\ _08021DAC:\n\ ldr r2, _08021E0C @ =gSpecialStatuses\n\ ldr r1, _08021E10 @ =gBankTarget\n\ ldrb r3, [r1]\n\ lsls r4, r3, 2\n\ adds r0, r4, r3\n\ lsls r0, 2\n\ adds r0, r2\n\ ldrb r0, [r0]\n\ lsls r0, 29\n\ cmp r0, 0\n\ blt _08021DFA\n\ ldr r0, _08021E14 @ =gNoOfAllBanks\n\ ldrb r0, [r0]\n\ cmp r3, r0\n\ bcs _08021DFA\n\ ldr r5, _08021E18 @ =gStatuses3\n\ adds r0, r4, r5\n\ ldr r0, [r0]\n\ ldr r1, _08021E1C @ =0x000400c0\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _08021DFA\n\ ldr r4, _08021E20 @ =gActiveBank\n\ strb r3, [r4]\n\ movs r0, 0\n\ movs r1, 0\n\ bl EmitSpriteInvisibility\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ ldr r0, _08021E10 @ =gBankTarget\n\ ldrb r2, [r0]\n\ lsls r2, 2\n\ adds r2, r5\n\ ldr r0, [r2]\n\ ldr r1, _08021E24 @ =0xfffbff3f\n\ ands r0, r1\n\ str r0, [r2]\n\ _08021DFA:\n\ ldr r2, _08021E28 @ =0x02000000\n\ ldr r3, _08021E2C @ =0x0001600c\n\ adds r1, r2, r3\n\ _08021E00:\n\ ldrb r0, [r1]\n\ adds r0, 0x1\n\ strb r0, [r1]\n\ mov r12, r2\n\ b _0802224E\n\ .align 2, 0\n\ _08021E0C: .4byte gSpecialStatuses\n\ _08021E10: .4byte gBankTarget\n\ _08021E14: .4byte gNoOfAllBanks\n\ _08021E18: .4byte gStatuses3\n\ _08021E1C: .4byte 0x000400c0\n\ _08021E20: .4byte gActiveBank\n\ _08021E24: .4byte 0xfffbff3f\n\ _08021E28: .4byte 0x02000000\n\ _08021E2C: .4byte 0x0001600c\n\ _08021E30:\n\ movs r4, 0\n\ ldr r0, _08021E60 @ =gNoOfAllBanks\n\ ldrb r5, [r0]\n\ cmp r4, r5\n\ blt _08021E3C\n\ b _08022244\n\ _08021E3C:\n\ ldr r2, _08021E64 @ =gDisableStructs\n\ ldr r5, _08021E68 @ =0xfeffffff\n\ adds r3, r0, 0\n\ ldr r1, _08021E6C @ =gUnknown_02024AD0\n\ _08021E44:\n\ ldrb r0, [r2, 0xA]\n\ cmp r0, 0\n\ bne _08021E50\n\ ldr r0, [r1]\n\ ands r0, r5\n\ str r0, [r1]\n\ _08021E50:\n\ adds r2, 0x1C\n\ adds r1, 0x58\n\ adds r4, 0x1\n\ ldrb r0, [r3]\n\ cmp r4, r0\n\ blt _08021E44\n\ b _08022244\n\ .align 2, 0\n\ _08021E60: .4byte gNoOfAllBanks\n\ _08021E64: .4byte gDisableStructs\n\ _08021E68: .4byte 0xfeffffff\n\ _08021E6C: .4byte gUnknown_02024AD0\n\ _08021E70:\n\ ldr r1, _08021F2C @ =gHitMarker\n\ ldr r3, [r1]\n\ movs r0, 0x80\n\ lsls r0, 5\n\ ands r0, r3\n\ ldr r2, _08021F30 @ =gBankAttacker\n\ mov r9, r2\n\ adds r5, r1, 0\n\ cmp r0, 0\n\ beq _08021E9A\n\ ldr r0, _08021F34 @ =gActiveBank\n\ ldrb r2, [r2]\n\ strb r2, [r0]\n\ ldr r1, _08021F38 @ =gBankTarget\n\ ldrb r0, [r1]\n\ mov r4, r9\n\ strb r0, [r4]\n\ strb r2, [r1]\n\ ldr r0, _08021F3C @ =0xffffefff\n\ ands r3, r0\n\ str r3, [r5]\n\ _08021E9A:\n\ ldr r1, _08021F40 @ =gBattleMoves\n\ ldr r2, _08021F44 @ =gUnknown_02024BE8\n\ ldrh r3, [r2]\n\ lsls r0, r3, 1\n\ adds r0, r3\n\ lsls r0, 2\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ mov r8, r1\n\ adds r7, r2, 0\n\ cmp r0, 0x7F\n\ bne _08021EBE\n\ ldr r0, _08021F48 @ =gBattleMoveFlags\n\ ldrb r1, [r0]\n\ movs r0, 0x29\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08021ECA\n\ _08021EBE:\n\ ldr r1, _08021F4C @ =gUnknown_02024C2C\n\ mov r2, r9\n\ ldrb r0, [r2]\n\ lsls r0, 1\n\ adds r0, r1\n\ strh r3, [r0]\n\ _08021ECA:\n\ ldr r0, _08021F50 @ =gAbsentBankFlags\n\ ldrb r1, [r0]\n\ ldr r2, _08021F54 @ =gBitTable\n\ mov r3, r9\n\ ldrb r4, [r3]\n\ lsls r0, r4, 2\n\ adds r0, r2\n\ ldr r3, [r0]\n\ ands r1, r3\n\ adds r6, r2, 0\n\ cmp r1, 0\n\ beq _08021EE4\n\ b _08022244\n\ _08021EE4:\n\ ldr r0, _08021F58 @ =0x000160a6\n\ add r0, r12\n\ ldrb r0, [r0]\n\ ands r0, r3\n\ cmp r0, 0\n\ beq _08021EF2\n\ b _08022244\n\ _08021EF2:\n\ ldrh r2, [r7]\n\ lsls r0, r2, 1\n\ adds r0, r2\n\ lsls r0, 2\n\ add r0, r8\n\ ldrb r0, [r0]\n\ cmp r0, 0x7F\n\ bne _08021F04\n\ b _08022244\n\ _08021F04:\n\ ldr r0, [r5]\n\ movs r1, 0x80\n\ lsls r1, 18\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08021F68\n\ ldr r1, _08021F5C @ =gLastUsedMove\n\ lsls r0, r4, 1\n\ adds r0, r1\n\ strh r2, [r0]\n\ ldr r0, _08021F60 @ =gUnknown_02024C4C\n\ mov r4, r9\n\ ldrb r1, [r4]\n\ lsls r1, 1\n\ adds r1, r0\n\ ldr r0, _08021F64 @ =gCurrentMove\n\ ldrh r0, [r0]\n\ strh r0, [r1]\n\ b _08021F82\n\ .align 2, 0\n\ _08021F2C: .4byte gHitMarker\n\ _08021F30: .4byte gBankAttacker\n\ _08021F34: .4byte gActiveBank\n\ _08021F38: .4byte gBankTarget\n\ _08021F3C: .4byte 0xffffefff\n\ _08021F40: .4byte gBattleMoves\n\ _08021F44: .4byte gUnknown_02024BE8\n\ _08021F48: .4byte gBattleMoveFlags\n\ _08021F4C: .4byte gUnknown_02024C2C\n\ _08021F50: .4byte gAbsentBankFlags\n\ _08021F54: .4byte gBitTable\n\ _08021F58: .4byte 0x000160a6\n\ _08021F5C: .4byte gLastUsedMove\n\ _08021F60: .4byte gUnknown_02024C4C\n\ _08021F64: .4byte gCurrentMove\n\ _08021F68:\n\ ldr r1, _08021FD0 @ =gLastUsedMove\n\ lsls r0, r4, 1\n\ adds r0, r1\n\ ldr r1, _08021FD4 @ =0x0000ffff\n\ strh r1, [r0]\n\ ldr r1, _08021FD8 @ =gUnknown_02024C4C\n\ mov r2, r9\n\ ldrb r0, [r2]\n\ lsls r0, 1\n\ adds r0, r1\n\ movs r1, 0x1\n\ negs r1, r1\n\ strh r1, [r0]\n\ _08021F82:\n\ ldr r2, _08021FDC @ =gBankTarget\n\ ldrb r3, [r2]\n\ lsls r0, r3, 2\n\ adds r0, r6\n\ ldr r0, [r0]\n\ lsls r0, 28\n\ ldr r1, [r5]\n\ ands r1, r0\n\ cmp r1, 0\n\ bne _08021FA0\n\ ldr r0, _08021FE0 @ =gUnknown_02024C5C\n\ adds r0, r3, r0\n\ mov r3, r9\n\ ldrb r1, [r3]\n\ strb r1, [r0]\n\ _08021FA0:\n\ ldr r0, [r5]\n\ movs r1, 0x80\n\ lsls r1, 18\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0802204C\n\ ldr r0, _08021FE4 @ =gBattleMoveFlags\n\ ldrb r1, [r0]\n\ movs r0, 0x29\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0802204C\n\ ldrh r2, [r7]\n\ ldr r0, _08021FD4 @ =0x0000ffff\n\ cmp r2, r0\n\ bne _08021FEC\n\ ldr r1, _08021FE8 @ =gMoveHitWith\n\ ldr r4, _08021FDC @ =gBankTarget\n\ ldrb r0, [r4]\n\ lsls r0, 1\n\ adds r0, r1\n\ strh r2, [r0]\n\ b _08022244\n\ .align 2, 0\n\ _08021FD0: .4byte gLastUsedMove\n\ _08021FD4: .4byte 0x0000ffff\n\ _08021FD8: .4byte gUnknown_02024C4C\n\ _08021FDC: .4byte gBankTarget\n\ _08021FE0: .4byte gUnknown_02024C5C\n\ _08021FE4: .4byte gBattleMoveFlags\n\ _08021FE8: .4byte gMoveHitWith\n\ _08021FEC:\n\ ldr r0, _08022014 @ =gMoveHitWith\n\ ldr r5, _08022018 @ =gBankTarget\n\ ldrb r1, [r5]\n\ lsls r1, 1\n\ adds r1, r0\n\ ldr r4, _0802201C @ =gCurrentMove\n\ ldrh r0, [r4]\n\ strh r0, [r1]\n\ ldr r0, _08022020 @ =0x0001601c\n\ add r0, r12\n\ ldrb r3, [r0]\n\ cmp r3, 0\n\ beq _08022028\n\ ldr r0, _08022024 @ =gUnknown_02024C44\n\ ldrb r1, [r5]\n\ lsls r1, 1\n\ adds r1, r0\n\ movs r0, 0x3F\n\ ands r0, r3\n\ b _08021C22\n\ .align 2, 0\n\ _08022014: .4byte gMoveHitWith\n\ _08022018: .4byte gBankTarget\n\ _0802201C: .4byte gCurrentMove\n\ _08022020: .4byte 0x0001601c\n\ _08022024: .4byte gUnknown_02024C44\n\ _08022028:\n\ ldr r0, _08022044 @ =gUnknown_02024C44\n\ ldr r1, _08022048 @ =gBankTarget\n\ ldrb r2, [r1]\n\ lsls r2, 1\n\ adds r2, r0\n\ ldrh r1, [r4]\n\ lsls r0, r1, 1\n\ adds r0, r1\n\ lsls r0, 2\n\ add r0, r8\n\ ldrb r0, [r0, 0x2]\n\ strh r0, [r2]\n\ b _08022244\n\ .align 2, 0\n\ _08022044: .4byte gUnknown_02024C44\n\ _08022048: .4byte gBankTarget\n\ _0802204C:\n\ ldr r0, _0802205C @ =gMoveHitWith\n\ ldr r2, _08022060 @ =gBankTarget\n\ ldrb r1, [r2]\n\ lsls r1, 1\n\ adds r1, r0\n\ ldr r0, _08022064 @ =0x0000ffff\n\ b _08021C22\n\ .align 2, 0\n\ _0802205C: .4byte gMoveHitWith\n\ _08022060: .4byte gBankTarget\n\ _08022064: .4byte 0x0000ffff\n\ _08022068:\n\ ldr r0, _0802212C @ =gAbsentBankFlags\n\ ldrb r1, [r0]\n\ ldr r6, _08022130 @ =gBitTable\n\ ldr r2, _08022134 @ =gBankAttacker\n\ ldrb r5, [r2]\n\ lsls r0, r5, 2\n\ adds r0, r6\n\ ldr r4, [r0]\n\ ands r1, r4\n\ mov r9, r2\n\ cmp r1, 0\n\ beq _08022082\n\ b _08022244\n\ _08022082:\n\ ldr r0, _08022138 @ =0x000160a6\n\ add r0, r12\n\ ldrb r0, [r0]\n\ ands r0, r4\n\ cmp r0, 0\n\ beq _08022090\n\ b _08022244\n\ _08022090:\n\ ldr r1, _0802213C @ =gBattleMoves\n\ ldr r4, _08022140 @ =gUnknown_02024BE8\n\ ldrh r3, [r4]\n\ lsls r0, r3, 1\n\ adds r0, r3\n\ lsls r0, 2\n\ adds r0, r1\n\ ldrb r1, [r0, 0x8]\n\ movs r0, 0x10\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0802215C\n\ ldr r0, _08022144 @ =gHitMarker\n\ ldr r1, [r0]\n\ movs r0, 0x80\n\ lsls r0, 18\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0802215C\n\ ldr r2, _08022148 @ =gBankTarget\n\ ldrb r0, [r2]\n\ cmp r5, r0\n\ bne _080220C0\n\ b _08022244\n\ _080220C0:\n\ adds r2, r0, 0\n\ lsls r0, r2, 2\n\ adds r0, r6\n\ ldr r0, [r0]\n\ lsls r0, 28\n\ ands r1, r0\n\ cmp r1, 0\n\ bne _0802215C\n\ ldr r0, _0802214C @ =gBattleMoveFlags\n\ ldrb r1, [r0]\n\ movs r0, 0x29\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0802215C\n\ lsls r0, r2, 1\n\ ldr r5, _08022150 @ =0x000160ac\n\ adds r0, r5\n\ add r0, r12\n\ strb r3, [r0]\n\ ldr r0, _08022148 @ =gBankTarget\n\ ldrb r1, [r0]\n\ lsls r1, 1\n\ ldr r2, _08022154 @ =0x000160ad\n\ adds r1, r2\n\ add r1, r12\n\ ldrh r0, [r4]\n\ lsrs r0, 8\n\ strb r0, [r1]\n\ ldr r3, _08022148 @ =gBankTarget\n\ ldrb r2, [r3]\n\ lsls r2, 2\n\ mov r5, r9\n\ ldrb r0, [r5]\n\ lsrs r0, 1\n\ lsls r0, 1\n\ ldr r1, _08022158 @ =0x00016100\n\ adds r0, r1\n\ adds r2, r0\n\ add r2, r12\n\ ldrh r0, [r4]\n\ strb r0, [r2]\n\ ldrb r2, [r3]\n\ lsls r2, 2\n\ ldrb r0, [r5]\n\ lsrs r0, 1\n\ lsls r0, 1\n\ adds r1, 0x1\n\ adds r0, r1\n\ adds r2, r0\n\ add r2, r12\n\ ldrh r0, [r4]\n\ lsrs r0, 8\n\ strb r0, [r2]\n\ b _08022244\n\ .align 2, 0\n\ _0802212C: .4byte gAbsentBankFlags\n\ _08022130: .4byte gBitTable\n\ _08022134: .4byte gBankAttacker\n\ _08022138: .4byte 0x000160a6\n\ _0802213C: .4byte gBattleMoves\n\ _08022140: .4byte gUnknown_02024BE8\n\ _08022144: .4byte gHitMarker\n\ _08022148: .4byte gBankTarget\n\ _0802214C: .4byte gBattleMoveFlags\n\ _08022150: .4byte 0x000160ac\n\ _08022154: .4byte 0x000160ad\n\ _08022158: .4byte 0x00016100\n\ _0802215C:\n\ mov r1, r9\n\ ldrb r0, [r1]\n\ ldr r2, _080221B4 @ =gBankTarget\n\ ldrb r2, [r2]\n\ cmp r0, r2\n\ beq _08022244\n\ ldr r3, _080221B4 @ =gBankTarget\n\ ldrb r0, [r3]\n\ lsls r0, 1\n\ ldr r4, _080221B8 @ =0x000160ac\n\ adds r0, r4\n\ add r0, r12\n\ movs r3, 0\n\ strb r3, [r0]\n\ ldr r5, _080221B4 @ =gBankTarget\n\ ldrb r0, [r5]\n\ lsls r0, 1\n\ ldr r1, _080221BC @ =0x000160ad\n\ adds r0, r1\n\ add r0, r12\n\ strb r3, [r0]\n\ ldrb r2, [r5]\n\ lsls r2, 2\n\ mov r4, r9\n\ ldrb r0, [r4]\n\ lsrs r0, 1\n\ lsls r0, 1\n\ adds r1, 0x53\n\ adds r0, r1\n\ adds r2, r0\n\ add r2, r12\n\ strb r3, [r2]\n\ ldrb r2, [r5]\n\ lsls r2, 2\n\ ldrb r0, [r4]\n\ lsrs r0, 1\n\ lsls r0, 1\n\ adds r1, 0x1\n\ adds r0, r1\n\ adds r2, r0\n\ add r2, r12\n\ strb r3, [r2]\n\ b _08022244\n\ .align 2, 0\n\ _080221B4: .4byte gBankTarget\n\ _080221B8: .4byte 0x000160ac\n\ _080221BC: .4byte 0x000160ad\n\ _080221C0:\n\ ldr r5, _080222B0 @ =gHitMarker\n\ ldr r2, [r5]\n\ movs r0, 0x80\n\ lsls r0, 12\n\ ands r0, r2\n\ cmp r0, 0\n\ bne _08022244\n\ ldr r0, _080222B4 @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ movs r0, 0x1\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08022244\n\ ldr r1, _080222B8 @ =gProtectStructs\n\ ldr r0, _080222BC @ =gBankAttacker\n\ ldrb r0, [r0]\n\ lsls r0, 4\n\ adds r0, r1\n\ ldrb r0, [r0, 0x1]\n\ lsls r0, 29\n\ cmp r0, 0\n\ blt _08022244\n\ ldr r0, _080222C0 @ =gBattleMoves\n\ mov r9, r0\n\ ldr r1, _080222C4 @ =gCurrentMove\n\ mov r8, r1\n\ ldrh r0, [r1]\n\ lsls r1, r0, 1\n\ adds r1, r0\n\ lsls r1, 2\n\ add r1, r9\n\ ldrb r0, [r1, 0x6]\n\ cmp r0, 0x8\n\ bne _08022244\n\ movs r6, 0x80\n\ lsls r6, 2\n\ adds r4, r6, 0\n\ ands r4, r2\n\ cmp r4, 0\n\ bne _08022244\n\ ldr r7, _080222C8 @ =gBankTarget\n\ ldrb r0, [r7]\n\ bl GetBankIdentity\n\ movs r1, 0x2\n\ eors r0, r1\n\ lsls r0, 24\n\ lsrs r0, 24\n\ bl GetBankByPlayerAI\n\ lsls r0, 24\n\ lsrs r2, r0, 24\n\ ldr r1, _080222CC @ =gBattleMons\n\ movs r0, 0x58\n\ muls r0, r2\n\ adds r0, r1\n\ ldrh r0, [r0, 0x28]\n\ cmp r0, 0\n\ beq _0802223A\n\ bl _08021874\n\ _0802223A:\n\ ldr r0, [r5]\n\ orrs r0, r6\n\ str r0, [r5]\n\ ldr r2, _080222D0 @ =0x02000000\n\ mov r12, r2\n\ _08022244:\n\ ldr r1, _080222D4 @ =0x0001600c\n\ add r1, r12\n\ ldrb r0, [r1]\n\ adds r0, 0x1\n\ strb r0, [r1]\n\ _0802224E:\n\ ldr r3, [sp, 0x10]\n\ cmp r3, 0x1\n\ bne _08022262\n\ mov r4, r10\n\ cmp r4, 0\n\ bne _08022262\n\ ldr r1, _080222D4 @ =0x0001600c\n\ add r1, r12\n\ movs r0, 0x11\n\ strb r0, [r1]\n\ _08022262:\n\ ldr r5, [sp, 0x10]\n\ cmp r5, 0x2\n\ bne _08022278\n\ ldr r1, _080222D4 @ =0x0001600c\n\ add r1, r12\n\ ldr r0, [sp, 0x14]\n\ ldrb r2, [r1]\n\ cmp r0, r2\n\ bne _08022278\n\ movs r0, 0x11\n\ strb r0, [r1]\n\ _08022278:\n\ ldr r0, _080222D4 @ =0x0001600c\n\ add r0, r12\n\ ldrb r0, [r0]\n\ cmp r0, 0x11\n\ beq _08022286\n\ bl _080218E4\n\ _08022286:\n\ ldr r0, _080222D4 @ =0x0001600c\n\ add r0, r12\n\ ldrb r0, [r0]\n\ cmp r0, 0x11\n\ bne _0802229E\n\ mov r3, r10\n\ cmp r3, 0\n\ bne _0802229E\n\ ldr r1, _080222D8 @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x3\n\ _0802229C:\n\ str r0, [r1]\n\ _0802229E:\n\ add sp, 0x18\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _080222B0: .4byte gHitMarker\n\ _080222B4: .4byte gBattleTypeFlags\n\ _080222B8: .4byte gProtectStructs\n\ _080222BC: .4byte gBankAttacker\n\ _080222C0: .4byte gBattleMoves\n\ _080222C4: .4byte gCurrentMove\n\ _080222C8: .4byte gBankTarget\n\ _080222CC: .4byte gBattleMons\n\ _080222D0: .4byte 0x02000000\n\ _080222D4: .4byte 0x0001600c\n\ _080222D8: .4byte gBattlescriptCurrInstr\n\ .syntax divided" ); } #endif // NONMATCHING static void atk4A_typecalc2(void) { u8 flags = 0; int i = 0; u8 move_type = gBattleMoves[gCurrentMove].type; if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND) { gLastUsedAbility = gBattleMons[gBankTarget].ability; gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); gMoveHitWith[gBankTarget] = 0; gBattleCommunication[6] = move_type; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } else { while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) { if (gTypeEffectiveness[i] == TYPE_FORESIGHT) { if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) {break;} else {i += 3; continue;} } if (gTypeEffectiveness[i] == move_type) { //check type1 if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) { if (gTypeEffectiveness[i + 2] == 0) { gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; break; } if (gTypeEffectiveness[i + 2] == 5) flags |= MOVESTATUS_NOTVERYEFFECTIVE; if (gTypeEffectiveness[i + 2] == 20) flags |= MOVESTATUS_SUPEREFFECTIVE; } //check type2 if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2) { if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 0) { gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; break; } if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 5) flags |= MOVESTATUS_NOTVERYEFFECTIVE; if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 20) flags |= MOVESTATUS_SUPEREFFECTIVE; } } i += 3; } } if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_NOEFFECT) && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) && gBattleMoves[gCurrentMove].power) { gLastUsedAbility = ABILITY_WONDER_GUARD; gBattleMoveFlags |= MOVESTATUS_MISSED; gMoveHitWith[gBankTarget] = 0; gBattleCommunication[6] = 3; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) gProtectStructs[gBankAttacker].notEffective = 1; gBattlescriptCurrInstr++; } static void atk4B_return_atk_to_ball(void) { gActiveBank = gBankAttacker; if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank))) { EmitReturnPokeToBall(0, 0); MarkBufferBankForExecution(gActiveBank); } gBattlescriptCurrInstr++; } static void atk4C_copy_poke_data(void) { if (gBattleExecBuffer) return; gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); gBattlePartyID[gActiveBank] = unk_2000000[0x16068 + gActiveBank]; EmitGetAttributes(0, 0, gBitTable[gBattlePartyID[gActiveBank]]); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } static inline u8 get_knocked_off_byte(u8 bank) { register u32 side asm("r2") = GetBankSide(bank); register struct WishFutureKnock* dummy = &gWishFutureKnock; register u8* aa = ((u8*)((u8*)(dummy))); register u8* bb = aa + 0x29; register u8* cc asm("r0") = side + bb; return *cc; } static void atk4D_switch_data_update(void) { struct BattlePokemon OldData; int i; u8 *monData; if (gBattleExecBuffer) return; gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); OldData = gBattleMons[gActiveBank]; monData = (u8*)(&gBattleMons[gActiveBank]); for (i = 0; i < sizeof(struct BattlePokemon); i++) { monData[i] = gBattleBufferB[gActiveBank][4 + i]; } gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); //check knocked off item if (get_knocked_off_byte(gActiveBank) & gBitTable[gBattlePartyID[gActiveBank]]) { gBattleMons[gActiveBank].item = 0; } if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) { for (i = 0; i < 8; i++) { gBattleMons[gActiveBank].statStages[i] = OldData.statStages[i]; } gBattleMons[gActiveBank].status2 = OldData.status2; } SwitchInClearStructs(); BATTLE_STRUCT->scriptingActive = gActiveBank; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 7; gBattleTextBuff1[2] = gActiveBank; gBattleTextBuff1[3] = gBattlePartyID[gActiveBank]; gBattleTextBuff1[4] = EOS; gBattlescriptCurrInstr += 2; } static void atk4E_switchin_anim(void) { if (gBattleExecBuffer) return; gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if (GetBankSide(gActiveBank) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER))) { GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2); } gAbsentBankFlags &= ~(gBitTable[gActiveBank]); EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], BSScriptRead8(gBattlescriptCurrInstr + 2)); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 3; } static void atk4F_jump_if_cannot_switch(void) { int val, to_cmp; register struct Pokemon *party; u8 r7; //0x80 byte is used as a way of telling the function whether to not check status2/status3 gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1) & 0x7F); if (!(BSScriptRead8(gBattlescriptCurrInstr + 1) & 0x80) && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) || (gStatuses3[gActiveBank] & STATUS3_ROOTED))) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); return; } if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (GetBankSide(gActiveBank) == 1) party = gEnemyParty; else party = gPlayerParty; val = 0; if (sub_803FBFC(sub_803FC34(gActiveBank)) == 1) val = 3; for (to_cmp = val + 3; val < to_cmp; val++) { if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[val], MON_DATA_IS_EGG) && GetMonData(&party[val], MON_DATA_HP) != 0 && gBattlePartyID[gActiveBank] != val) break; } if (val == to_cmp) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } else { if (GetBankSide(gActiveBank) == 1) { r7 = GetBankByPlayerAI(1); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) to_cmp = GetBankByPlayerAI(3); else to_cmp = r7; party = gEnemyParty; } else { r7 = GetBankByPlayerAI(0); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) to_cmp = GetBankByPlayerAI(2); else to_cmp = r7; party = gPlayerParty; } for (val = 0; val < 6; val++) { if (GetMonData(&party[val], MON_DATA_HP) != 0 && GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[val], MON_DATA_IS_EGG) && val != gBattlePartyID[r7] && val != gBattlePartyID[to_cmp]) break; } if (val == 6) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } } void sub_8022A3C(u8 unkown) { //BATTLE_STRUCT->unk16064[gActiveBank] = gBattlePartyID[gActiveBank]; ewram[gActiveBank + 0x16064] = gBattlePartyID[gActiveBank]; EmitChoosePokemon(0, 1, unkown, 0, BATTLE_STRUCT->unk1606C[gActiveBank]); MarkBufferBankForExecution(gActiveBank); } /* static void atk50_openpartyscreen(void) { int i = 0; int r9 = 0; u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 2); if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 5) { if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) { for (gActiveBank = i; gActiveBank < gNoOfAllBanks; gActiveBank++) { if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank))) { EmitLinkStandbyMsg(0, 2); MarkBufferBankForExecution(gActiveBank); } else if (sub_8018018(gActiveBank, 6, 6) == 0 && !gSpecialStatuses[gActiveBank].flag40) { sub_8022A3C(6); gSpecialStatuses[gActiveBank].flag40 = 1; } else { gAbsentBankFlags |= gBitTable[gActiveBank]; gHitMarker &= (~HITMARKER_FAINTED(gActiveBank)); EmitLinkStandbyMsg(0, 2); MarkBufferBankForExecution(gActiveBank); } } } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { if (!(gHitMarker >> 0x1C & gBitTable[0])) { } else if (sub_8018018(gActiveBank, 6, 6) == 0 && !gSpecialStatuses[gActiveBank].flag40) { } else { } } } } */ __attribute__((naked)) static void atk50_openpartyscreen(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r9\n\ mov r6, r8\n\ push {r6,r7}\n\ sub sp, 0x4\n\ movs r7, 0\n\ movs r0, 0\n\ mov r9, r0\n\ ldr r6, _08022B44 @ =gBattlescriptCurrInstr\n\ ldr r1, [r6]\n\ ldrb r2, [r1, 0x2]\n\ ldrb r0, [r1, 0x3]\n\ lsls r0, 8\n\ orrs r2, r0\n\ ldrb r0, [r1, 0x4]\n\ lsls r0, 16\n\ orrs r2, r0\n\ ldrb r0, [r1, 0x5]\n\ lsls r0, 24\n\ orrs r2, r0\n\ mov r8, r2\n\ ldrb r2, [r1, 0x1]\n\ adds r0, r2, 0\n\ mov r12, r6\n\ cmp r0, 0x5\n\ beq _08022ACE\n\ b _08022F74\n\ _08022ACE:\n\ ldr r0, _08022B48 @ =gBattleTypeFlags\n\ ldrh r0, [r0]\n\ movs r1, 0x41\n\ ands r1, r0\n\ cmp r1, 0x1\n\ beq _08022BBC\n\ ldr r1, _08022B4C @ =gActiveBank\n\ strb r7, [r1]\n\ ldr r0, _08022B50 @ =gNoOfAllBanks\n\ ldrb r0, [r0]\n\ cmp r7, r0\n\ bcc _08022AE8\n\ b _08022F62\n\ _08022AE8:\n\ ldr r7, _08022B54 @ =gHitMarker\n\ ldr r6, _08022B58 @ =gBitTable\n\ adds r4, r1, 0\n\ ldr r0, _08022B5C @ =gAbsentBankFlags\n\ mov r8, r0\n\ _08022AF2:\n\ ldrb r2, [r4]\n\ lsls r0, r2, 2\n\ adds r0, r6\n\ ldr r1, [r0]\n\ lsls r1, 28\n\ ldr r0, [r7]\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08022B94\n\ adds r0, r2, 0\n\ movs r1, 0x6\n\ movs r2, 0x6\n\ bl sub_8018018\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08022B60\n\ ldrb r0, [r4]\n\ lsls r0, 2\n\ adds r0, r6\n\ ldr r0, [r0]\n\ mov r2, r8\n\ ldrb r1, [r2]\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldrb r0, [r4]\n\ lsls r0, 2\n\ adds r0, r6\n\ ldr r1, [r0]\n\ lsls r1, 28\n\ ldr r0, [r7]\n\ bics r0, r1\n\ str r0, [r7]\n\ movs r0, 0\n\ movs r1, 0x2\n\ bl EmitLinkStandbyMsg\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ b _08022BA2\n\ .align 2, 0\n\ _08022B44: .4byte gBattlescriptCurrInstr\n\ _08022B48: .4byte gBattleTypeFlags\n\ _08022B4C: .4byte gActiveBank\n\ _08022B50: .4byte gNoOfAllBanks\n\ _08022B54: .4byte gHitMarker\n\ _08022B58: .4byte gBitTable\n\ _08022B5C: .4byte gAbsentBankFlags\n\ _08022B60:\n\ ldr r5, _08022B90 @ =gSpecialStatuses\n\ ldrb r0, [r4]\n\ lsls r1, r0, 2\n\ adds r1, r0\n\ lsls r1, 2\n\ adds r1, r5\n\ ldrb r0, [r1]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _08022BA2\n\ movs r0, 0x6\n\ bl sub_8022A3C\n\ ldrb r1, [r4]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r5\n\ ldrb r1, [r0]\n\ movs r2, 0x40\n\ orrs r1, r2\n\ strb r1, [r0]\n\ b _08022BA2\n\ .align 2, 0\n\ _08022B90: .4byte gSpecialStatuses\n\ _08022B94:\n\ movs r0, 0\n\ movs r1, 0x2\n\ bl EmitLinkStandbyMsg\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ _08022BA2:\n\ ldrb r0, [r4]\n\ adds r0, 0x1\n\ strb r0, [r4]\n\ ldr r1, _08022BB8 @ =gNoOfAllBanks\n\ lsls r0, 24\n\ lsrs r0, 24\n\ ldrb r1, [r1]\n\ cmp r0, r1\n\ bcc _08022AF2\n\ b _08022F62\n\ .align 2, 0\n\ _08022BB8: .4byte gNoOfAllBanks\n\ _08022BBC:\n\ ands r1, r0\n\ cmp r1, 0\n\ bne _08022BC4\n\ b _08022F62\n\ _08022BC4:\n\ ldr r0, _08022C1C @ =gHitMarker\n\ mov r8, r0\n\ ldr r0, [r0]\n\ lsrs r5, r0, 28\n\ ldr r6, _08022C20 @ =gBitTable\n\ ldr r0, [r6]\n\ ands r0, r5\n\ cmp r0, 0\n\ beq _08022C7E\n\ ldr r4, _08022C24 @ =gActiveBank\n\ strb r7, [r4]\n\ movs r0, 0\n\ movs r1, 0x6\n\ movs r2, 0x6\n\ bl sub_8018018\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08022C2C\n\ ldr r2, _08022C28 @ =gAbsentBankFlags\n\ ldrb r0, [r4]\n\ lsls r0, 2\n\ adds r0, r6\n\ ldr r0, [r0]\n\ ldrb r1, [r2]\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldrb r0, [r4]\n\ lsls r0, 2\n\ adds r0, r6\n\ ldr r1, [r0]\n\ lsls r1, 28\n\ mov r2, r8\n\ ldr r0, [r2]\n\ bics r0, r1\n\ str r0, [r2]\n\ movs r0, 0\n\ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ b _08022C7E\n\ .align 2, 0\n\ _08022C1C: .4byte gHitMarker\n\ _08022C20: .4byte gBitTable\n\ _08022C24: .4byte gActiveBank\n\ _08022C28: .4byte gAbsentBankFlags\n\ _08022C2C:\n\ ldr r6, _08022C60 @ =gSpecialStatuses\n\ ldrb r0, [r4]\n\ lsls r1, r0, 2\n\ adds r1, r0\n\ lsls r1, 2\n\ adds r1, r6\n\ ldrb r0, [r1]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _08022C6C\n\ ldr r0, _08022C64 @ =0x02000000\n\ ldr r1, _08022C68 @ =0x0001606a\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ bl sub_8022A3C\n\ ldrb r1, [r4]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r6\n\ ldrb r1, [r0]\n\ movs r2, 0x40\n\ orrs r1, r2\n\ strb r1, [r0]\n\ b _08022C7E\n\ .align 2, 0\n\ _08022C60: .4byte gSpecialStatuses\n\ _08022C64: .4byte 0x02000000\n\ _08022C68: .4byte 0x0001606a\n\ _08022C6C:\n\ movs r0, 0\n\ movs r1, 0x2\n\ bl EmitLinkStandbyMsg\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ movs r2, 0x1\n\ mov r9, r2\n\ _08022C7E:\n\ ldr r6, _08022CD8 @ =gBitTable\n\ ldr r0, [r6, 0x8]\n\ ands r0, r5\n\ cmp r0, 0\n\ beq _08022D40\n\ ldr r0, [r6]\n\ ands r0, r5\n\ cmp r0, 0\n\ bne _08022D40\n\ ldr r4, _08022CDC @ =gActiveBank\n\ movs r0, 0x2\n\ strb r0, [r4]\n\ movs r0, 0x2\n\ movs r1, 0x6\n\ movs r2, 0x6\n\ bl sub_8018018\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08022CE8\n\ ldr r2, _08022CE0 @ =gAbsentBankFlags\n\ ldrb r0, [r4]\n\ lsls r0, 2\n\ adds r0, r6\n\ ldr r0, [r0]\n\ ldrb r1, [r2]\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r2, _08022CE4 @ =gHitMarker\n\ ldrb r0, [r4]\n\ lsls r0, 2\n\ adds r0, r6\n\ ldr r1, [r0]\n\ lsls r1, 28\n\ ldr r0, [r2]\n\ bics r0, r1\n\ str r0, [r2]\n\ movs r0, 0\n\ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ b _08022D40\n\ .align 2, 0\n\ _08022CD8: .4byte gBitTable\n\ _08022CDC: .4byte gActiveBank\n\ _08022CE0: .4byte gAbsentBankFlags\n\ _08022CE4: .4byte gHitMarker\n\ _08022CE8:\n\ ldr r6, _08022D1C @ =gSpecialStatuses\n\ ldrb r0, [r4]\n\ lsls r1, r0, 2\n\ adds r1, r0\n\ lsls r1, 2\n\ adds r1, r6\n\ ldrb r0, [r1]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _08022D28\n\ ldr r0, _08022D20 @ =0x02000000\n\ ldr r1, _08022D24 @ =0x00016068\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ bl sub_8022A3C\n\ ldrb r1, [r4]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r6\n\ ldrb r1, [r0]\n\ movs r2, 0x40\n\ orrs r1, r2\n\ strb r1, [r0]\n\ b _08022D40\n\ .align 2, 0\n\ _08022D1C: .4byte gSpecialStatuses\n\ _08022D20: .4byte 0x02000000\n\ _08022D24: .4byte 0x00016068\n\ _08022D28:\n\ movs r0, 0x1\n\ mov r2, r9\n\ ands r0, r2\n\ cmp r0, 0\n\ bne _08022D40\n\ movs r0, 0\n\ movs r1, 0x2\n\ bl EmitLinkStandbyMsg\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ _08022D40:\n\ ldr r6, _08022D90 @ =gBitTable\n\ ldr r0, [r6, 0x4]\n\ ands r0, r5\n\ cmp r0, 0\n\ beq _08022DF6\n\ ldr r4, _08022D94 @ =gActiveBank\n\ movs r0, 0x1\n\ strb r0, [r4]\n\ movs r0, 0x1\n\ movs r1, 0x6\n\ movs r2, 0x6\n\ bl sub_8018018\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08022DA0\n\ ldr r2, _08022D98 @ =gAbsentBankFlags\n\ ldrb r0, [r4]\n\ lsls r0, 2\n\ adds r0, r6\n\ ldr r0, [r0]\n\ ldrb r1, [r2]\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r2, _08022D9C @ =gHitMarker\n\ ldrb r0, [r4]\n\ lsls r0, 2\n\ adds r0, r6\n\ ldr r1, [r0]\n\ lsls r1, 28\n\ ldr r0, [r2]\n\ bics r0, r1\n\ str r0, [r2]\n\ movs r0, 0\n\ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ b _08022DF6\n\ .align 2, 0\n\ _08022D90: .4byte gBitTable\n\ _08022D94: .4byte gActiveBank\n\ _08022D98: .4byte gAbsentBankFlags\n\ _08022D9C: .4byte gHitMarker\n\ _08022DA0:\n\ ldr r6, _08022DD4 @ =gSpecialStatuses\n\ ldrb r0, [r4]\n\ lsls r1, r0, 2\n\ adds r1, r0\n\ lsls r1, 2\n\ adds r1, r6\n\ ldrb r0, [r1]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _08022DE0\n\ ldr r0, _08022DD8 @ =0x02000000\n\ ldr r1, _08022DDC @ =0x0001606b\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ bl sub_8022A3C\n\ ldrb r1, [r4]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r6\n\ ldrb r1, [r0]\n\ movs r2, 0x40\n\ orrs r1, r2\n\ strb r1, [r0]\n\ b _08022DF6\n\ .align 2, 0\n\ _08022DD4: .4byte gSpecialStatuses\n\ _08022DD8: .4byte 0x02000000\n\ _08022DDC: .4byte 0x0001606b\n\ _08022DE0:\n\ movs r0, 0\n\ movs r1, 0x2\n\ bl EmitLinkStandbyMsg\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ movs r0, 0x2\n\ mov r2, r9\n\ orrs r2, r0\n\ mov r9, r2\n\ _08022DF6:\n\ ldr r6, _08022E50 @ =gBitTable\n\ ldr r0, [r6, 0xC]\n\ ands r0, r5\n\ cmp r0, 0\n\ beq _08022EB8\n\ ldr r0, [r6, 0x4]\n\ ands r0, r5\n\ cmp r0, 0\n\ bne _08022EB8\n\ ldr r4, _08022E54 @ =gActiveBank\n\ movs r0, 0x3\n\ strb r0, [r4]\n\ movs r0, 0x3\n\ movs r1, 0x6\n\ movs r2, 0x6\n\ bl sub_8018018\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08022E60\n\ ldr r2, _08022E58 @ =gAbsentBankFlags\n\ ldrb r0, [r4]\n\ lsls r0, 2\n\ adds r0, r6\n\ ldr r0, [r0]\n\ ldrb r1, [r2]\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r2, _08022E5C @ =gHitMarker\n\ ldrb r0, [r4]\n\ lsls r0, 2\n\ adds r0, r6\n\ ldr r1, [r0]\n\ lsls r1, 28\n\ ldr r0, [r2]\n\ bics r0, r1\n\ str r0, [r2]\n\ movs r0, 0\n\ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ b _08022EB8\n\ .align 2, 0\n\ _08022E50: .4byte gBitTable\n\ _08022E54: .4byte gActiveBank\n\ _08022E58: .4byte gAbsentBankFlags\n\ _08022E5C: .4byte gHitMarker\n\ _08022E60:\n\ ldr r6, _08022E94 @ =gSpecialStatuses\n\ ldrb r0, [r4]\n\ lsls r1, r0, 2\n\ adds r1, r0\n\ lsls r1, 2\n\ adds r1, r6\n\ ldrb r0, [r1]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _08022EA0\n\ ldr r0, _08022E98 @ =0x02000000\n\ ldr r1, _08022E9C @ =0x00016069\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ bl sub_8022A3C\n\ ldrb r1, [r4]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r6\n\ ldrb r1, [r0]\n\ movs r2, 0x40\n\ orrs r1, r2\n\ strb r1, [r0]\n\ b _08022EB8\n\ .align 2, 0\n\ _08022E94: .4byte gSpecialStatuses\n\ _08022E98: .4byte 0x02000000\n\ _08022E9C: .4byte 0x00016069\n\ _08022EA0:\n\ movs r0, 0x2\n\ mov r2, r9\n\ ands r2, r0\n\ cmp r2, 0\n\ bne _08022EB8\n\ movs r0, 0\n\ movs r1, 0x2\n\ bl EmitLinkStandbyMsg\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ _08022EB8:\n\ ldr r1, _08022EE8 @ =gSpecialStatuses\n\ ldrb r0, [r1]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _08022F0C\n\ adds r0, r1, 0\n\ adds r0, 0x28\n\ ldrb r0, [r0]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _08022F0C\n\ cmp r5, 0\n\ beq _08022F0C\n\ ldr r0, _08022EEC @ =gAbsentBankFlags\n\ ldrb r1, [r0]\n\ ldr r0, _08022EF0 @ =gBitTable\n\ ldr r0, [r0]\n\ ands r1, r0\n\ cmp r1, 0\n\ beq _08022EF8\n\ ldr r1, _08022EF4 @ =gActiveBank\n\ movs r0, 0x2\n\ strb r0, [r1]\n\ b _08022EFC\n\ .align 2, 0\n\ _08022EE8: .4byte gSpecialStatuses\n\ _08022EEC: .4byte gAbsentBankFlags\n\ _08022EF0: .4byte gBitTable\n\ _08022EF4: .4byte gActiveBank\n\ _08022EF8:\n\ ldr r0, _08022F3C @ =gActiveBank\n\ strb r1, [r0]\n\ _08022EFC:\n\ movs r0, 0\n\ movs r1, 0x2\n\ bl EmitLinkStandbyMsg\n\ ldr r0, _08022F3C @ =gActiveBank\n\ ldrb r0, [r0]\n\ bl MarkBufferBankForExecution\n\ _08022F0C:\n\ ldr r1, _08022F40 @ =gSpecialStatuses\n\ ldrb r0, [r1, 0x14]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _08022F62\n\ adds r0, r1, 0\n\ adds r0, 0x3C\n\ ldrb r0, [r0]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _08022F62\n\ cmp r5, 0\n\ beq _08022F62\n\ ldr r0, _08022F44 @ =gAbsentBankFlags\n\ ldrb r0, [r0]\n\ ldr r1, _08022F48 @ =gBitTable\n\ ldr r1, [r1, 0x4]\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08022F4C\n\ ldr r1, _08022F3C @ =gActiveBank\n\ movs r0, 0x3\n\ b _08022F50\n\ .align 2, 0\n\ _08022F3C: .4byte gActiveBank\n\ _08022F40: .4byte gSpecialStatuses\n\ _08022F44: .4byte gAbsentBankFlags\n\ _08022F48: .4byte gBitTable\n\ _08022F4C:\n\ ldr r1, _08022F6C @ =gActiveBank\n\ movs r0, 0x1\n\ _08022F50:\n\ strb r0, [r1]\n\ movs r0, 0\n\ movs r1, 0x2\n\ bl EmitLinkStandbyMsg\n\ ldr r0, _08022F6C @ =gActiveBank\n\ ldrb r0, [r0]\n\ bl MarkBufferBankForExecution\n\ _08022F62:\n\ ldr r1, _08022F70 @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x6\n\ str r0, [r1]\n\ b _08023302\n\ .align 2, 0\n\ _08022F6C: .4byte gActiveBank\n\ _08022F70: .4byte gBattlescriptCurrInstr\n\ _08022F74:\n\ cmp r0, 0x6\n\ beq _08022F7A\n\ b _08023170\n\ _08022F7A:\n\ ldr r0, _08022FF0 @ =gBattleTypeFlags\n\ ldrh r2, [r0]\n\ movs r0, 0x40\n\ ands r0, r2\n\ cmp r0, 0\n\ beq _08022F88\n\ b _0802310C\n\ _08022F88:\n\ movs r0, 0x1\n\ ands r0, r2\n\ cmp r0, 0\n\ bne _08022F92\n\ b _0802310C\n\ _08022F92:\n\ ldr r7, _08022FF4 @ =gHitMarker\n\ ldr r0, [r7]\n\ lsrs r5, r0, 28\n\ ldr r4, _08022FF8 @ =gBitTable\n\ ldr r0, [r4, 0x8]\n\ ands r0, r5\n\ cmp r0, 0\n\ beq _0802303A\n\ ldr r0, [r4]\n\ ands r0, r5\n\ cmp r0, 0\n\ beq _0802303A\n\ ldr r6, _08022FFC @ =gActiveBank\n\ movs r0, 0x2\n\ strb r0, [r6]\n\ ldr r0, _08023000 @ =gBattleBufferB\n\ ldrb r1, [r0, 0x1]\n\ movs r0, 0x2\n\ movs r2, 0x6\n\ bl sub_8018018\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08023008\n\ ldr r2, _08023004 @ =gAbsentBankFlags\n\ ldrb r0, [r6]\n\ lsls r0, 2\n\ adds r0, r4\n\ ldr r0, [r0]\n\ ldrb r1, [r2]\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldrb r0, [r6]\n\ lsls r0, 2\n\ adds r0, r4\n\ ldr r1, [r0]\n\ lsls r1, 28\n\ ldr r0, [r7]\n\ bics r0, r1\n\ str r0, [r7]\n\ movs r0, 0\n\ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ ldrb r0, [r6]\n\ bl MarkBufferBankForExecution\n\ b _0802303A\n\ .align 2, 0\n\ _08022FF0: .4byte gBattleTypeFlags\n\ _08022FF4: .4byte gHitMarker\n\ _08022FF8: .4byte gBitTable\n\ _08022FFC: .4byte gActiveBank\n\ _08023000: .4byte gBattleBufferB\n\ _08023004: .4byte gAbsentBankFlags\n\ _08023008:\n\ ldr r4, _08023098 @ =gSpecialStatuses\n\ ldrb r0, [r6]\n\ lsls r1, r0, 2\n\ adds r1, r0\n\ lsls r1, 2\n\ adds r1, r4\n\ ldrb r0, [r1]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _0802303A\n\ ldr r0, _0802309C @ =0x02000000\n\ ldr r1, _080230A0 @ =0x00016068\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ bl sub_8022A3C\n\ ldrb r1, [r6]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r4\n\ ldrb r1, [r0]\n\ movs r2, 0x40\n\ orrs r1, r2\n\ strb r1, [r0]\n\ _0802303A:\n\ ldr r4, _080230A4 @ =gBitTable\n\ ldr r0, [r4, 0xC]\n\ ands r0, r5\n\ cmp r0, 0\n\ beq _080230EE\n\ ldr r0, [r4, 0x4]\n\ ands r5, r0\n\ cmp r5, 0\n\ beq _080230EE\n\ ldr r5, _080230A8 @ =gActiveBank\n\ movs r0, 0x3\n\ strb r0, [r5]\n\ ldr r0, _080230AC @ =gBattleBufferB\n\ ldr r2, _080230B0 @ =0x00000201\n\ adds r0, r2\n\ ldrb r1, [r0]\n\ movs r0, 0x3\n\ movs r2, 0x6\n\ bl sub_8018018\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _080230BC\n\ ldr r2, _080230B4 @ =gAbsentBankFlags\n\ ldrb r0, [r5]\n\ lsls r0, 2\n\ adds r0, r4\n\ ldr r0, [r0]\n\ ldrb r1, [r2]\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r2, _080230B8 @ =gHitMarker\n\ ldrb r0, [r5]\n\ lsls r0, 2\n\ adds r0, r4\n\ ldr r1, [r0]\n\ lsls r1, 28\n\ ldr r0, [r2]\n\ bics r0, r1\n\ str r0, [r2]\n\ movs r0, 0\n\ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ ldrb r0, [r5]\n\ bl MarkBufferBankForExecution\n\ b _080230EE\n\ .align 2, 0\n\ _08023098: .4byte gSpecialStatuses\n\ _0802309C: .4byte 0x02000000\n\ _080230A0: .4byte 0x00016068\n\ _080230A4: .4byte gBitTable\n\ _080230A8: .4byte gActiveBank\n\ _080230AC: .4byte gBattleBufferB\n\ _080230B0: .4byte 0x00000201\n\ _080230B4: .4byte gAbsentBankFlags\n\ _080230B8: .4byte gHitMarker\n\ _080230BC:\n\ ldr r4, _080230FC @ =gSpecialStatuses\n\ ldrb r0, [r5]\n\ lsls r1, r0, 2\n\ adds r1, r0\n\ lsls r1, 2\n\ adds r1, r4\n\ ldrb r0, [r1]\n\ lsls r0, 25\n\ cmp r0, 0\n\ blt _080230EE\n\ ldr r0, _08023100 @ =0x02000000\n\ ldr r1, _08023104 @ =0x00016069\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ bl sub_8022A3C\n\ ldrb r1, [r5]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r4\n\ ldrb r1, [r0]\n\ movs r2, 0x40\n\ orrs r1, r2\n\ strb r1, [r0]\n\ _080230EE:\n\ ldr r1, _08023108 @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x6\n\ str r0, [r1]\n\ mov r12, r1\n\ b _08023110\n\ .align 2, 0\n\ _080230FC: .4byte gSpecialStatuses\n\ _08023100: .4byte 0x02000000\n\ _08023104: .4byte 0x00016069\n\ _08023108: .4byte gBattlescriptCurrInstr\n\ _0802310C:\n\ adds r0, r1, 0x6\n\ str r0, [r6]\n\ _08023110:\n\ ldr r0, _08023160 @ =gHitMarker\n\ ldr r0, [r0]\n\ lsrs r5, r0, 28\n\ ldr r1, _08023164 @ =gBank1\n\ movs r0, 0\n\ strb r0, [r1]\n\ ldr r4, _08023168 @ =gBitTable\n\ ldr r2, [r4]\n\ ands r2, r5\n\ ldr r6, _0802316C @ =gNoOfAllBanks\n\ cmp r2, 0\n\ bne _0802314C\n\ adds r7, r6, 0\n\ ldrb r0, [r6]\n\ cmp r2, r0\n\ bcs _0802314C\n\ adds r3, r1, 0\n\ _08023132:\n\ ldrb r0, [r3]\n\ adds r0, 0x1\n\ strb r0, [r3]\n\ ldrb r2, [r3]\n\ lsls r0, r2, 2\n\ adds r0, r4\n\ ldr r0, [r0]\n\ ands r0, r5\n\ cmp r0, 0\n\ bne _0802314C\n\ ldrb r0, [r7]\n\ cmp r2, r0\n\ bcc _08023132\n\ _0802314C:\n\ ldrb r0, [r1]\n\ ldrb r6, [r6]\n\ cmp r0, r6\n\ beq _08023156\n\ b _08023302\n\ _08023156:\n\ mov r1, r8\n\ mov r2, r12\n\ str r1, [r2]\n\ b _08023302\n\ .align 2, 0\n\ _08023160: .4byte gHitMarker\n\ _08023164: .4byte gBank1\n\ _08023168: .4byte gBitTable\n\ _0802316C: .4byte gNoOfAllBanks\n\ _08023170:\n\ movs r0, 0x80\n\ ands r0, r2\n\ movs r5, 0x1\n\ cmp r0, 0\n\ beq _0802317C\n\ movs r5, 0\n\ _0802317C:\n\ movs r0, 0x7F\n\ ands r0, r2\n\ bl GetBattleBank\n\ lsls r0, 24\n\ lsrs r7, r0, 24\n\ ldr r1, _080231A4 @ =gSpecialStatuses\n\ lsls r0, r7, 2\n\ adds r0, r7\n\ lsls r0, 2\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ lsls r0, 25\n\ cmp r0, 0\n\ bge _080231A8\n\ ldr r0, [r6]\n\ adds r0, 0x6\n\ str r0, [r6]\n\ b _08023302\n\ .align 2, 0\n\ _080231A4: .4byte gSpecialStatuses\n\ _080231A8:\n\ adds r0, r7, 0\n\ movs r1, 0x6\n\ movs r2, 0x6\n\ bl sub_8018018\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _080231F8\n\ ldr r2, _080231E8 @ =gActiveBank\n\ strb r7, [r2]\n\ ldr r3, _080231EC @ =gAbsentBankFlags\n\ ldr r4, _080231F0 @ =gBitTable\n\ ldrb r0, [r2]\n\ lsls r0, 2\n\ adds r0, r4\n\ ldr r0, [r0]\n\ ldrb r1, [r3]\n\ orrs r0, r1\n\ strb r0, [r3]\n\ ldr r3, _080231F4 @ =gHitMarker\n\ ldrb r0, [r2]\n\ lsls r0, 2\n\ adds r0, r4\n\ ldr r1, [r0]\n\ lsls r1, 28\n\ ldr r0, [r3]\n\ bics r0, r1\n\ str r0, [r3]\n\ mov r0, r8\n\ str r0, [r6]\n\ b _08023302\n\ .align 2, 0\n\ _080231E8: .4byte gActiveBank\n\ _080231EC: .4byte gAbsentBankFlags\n\ _080231F0: .4byte gBitTable\n\ _080231F4: .4byte gHitMarker\n\ _080231F8:\n\ ldr r4, _080232A0 @ =gActiveBank\n\ strb r7, [r4]\n\ ldr r3, _080232A4 @ =0x02000000\n\ ldrb r0, [r4]\n\ ldr r2, _080232A8 @ =0x00016064\n\ adds r1, r0, r2\n\ adds r1, r3\n\ ldr r2, _080232AC @ =gBattlePartyID\n\ lsls r0, 1\n\ adds r0, r2\n\ ldrh r0, [r0]\n\ strb r0, [r1]\n\ ldrb r1, [r4]\n\ movs r0, 0x2\n\ eors r0, r1\n\ ldr r1, _080232B0 @ =0x00016068\n\ adds r0, r1\n\ adds r0, r3\n\ ldrb r2, [r0]\n\ ldrb r1, [r4]\n\ lsls r0, r1, 1\n\ adds r0, r1\n\ ldr r1, _080232B4 @ =0x0001606c\n\ adds r3, r1\n\ adds r0, r3\n\ str r0, [sp]\n\ movs r0, 0\n\ adds r1, r5, 0\n\ movs r3, 0\n\ bl EmitChoosePokemon\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ ldr r0, [r6]\n\ adds r0, 0x6\n\ str r0, [r6]\n\ ldrb r0, [r4]\n\ bl GetBankIdentity\n\ lsls r0, 24\n\ cmp r0, 0\n\ bne _0802325A\n\ ldr r1, _080232B8 @ =gBattleResults\n\ ldrb r0, [r1, 0x2]\n\ cmp r0, 0xFE\n\ bhi _0802325A\n\ adds r0, 0x1\n\ strb r0, [r1, 0x2]\n\ _0802325A:\n\ ldr r0, _080232BC @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ movs r0, 0x40\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _080232C4\n\ ldr r1, _080232A0 @ =gActiveBank\n\ movs r0, 0\n\ strb r0, [r1]\n\ ldr r0, _080232C0 @ =gNoOfAllBanks\n\ ldrb r0, [r0]\n\ cmp r0, 0\n\ beq _08023302\n\ adds r4, r1, 0\n\ _08023276:\n\ ldrb r0, [r4]\n\ cmp r0, r7\n\ beq _0802328A\n\ movs r0, 0\n\ movs r1, 0x2\n\ bl EmitLinkStandbyMsg\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ _0802328A:\n\ ldrb r0, [r4]\n\ adds r0, 0x1\n\ strb r0, [r4]\n\ ldr r1, _080232C0 @ =gNoOfAllBanks\n\ lsls r0, 24\n\ lsrs r0, 24\n\ ldrb r1, [r1]\n\ cmp r0, r1\n\ bcc _08023276\n\ b _08023302\n\ .align 2, 0\n\ _080232A0: .4byte gActiveBank\n\ _080232A4: .4byte 0x02000000\n\ _080232A8: .4byte 0x00016064\n\ _080232AC: .4byte gBattlePartyID\n\ _080232B0: .4byte 0x00016068\n\ _080232B4: .4byte 0x0001606c\n\ _080232B8: .4byte gBattleResults\n\ _080232BC: .4byte gBattleTypeFlags\n\ _080232C0: .4byte gNoOfAllBanks\n\ _080232C4:\n\ adds r0, r7, 0\n\ bl GetBankIdentity\n\ movs r1, 0x1\n\ eors r0, r1\n\ lsls r0, 24\n\ lsrs r0, 24\n\ bl GetBankByPlayerAI\n\ ldr r4, _08023310 @ =gActiveBank\n\ strb r0, [r4]\n\ ldr r0, _08023314 @ =gAbsentBankFlags\n\ ldrb r1, [r0]\n\ ldr r2, _08023318 @ =gBitTable\n\ ldrb r3, [r4]\n\ lsls r0, r3, 2\n\ adds r0, r2\n\ ldr r0, [r0]\n\ ands r1, r0\n\ cmp r1, 0\n\ beq _080232F4\n\ movs r0, 0x2\n\ eors r3, r0\n\ strb r3, [r4]\n\ _080232F4:\n\ movs r0, 0\n\ movs r1, 0x2\n\ bl EmitLinkStandbyMsg\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ _08023302:\n\ add sp, 0x4\n\ pop {r3,r4}\n\ mov r8, r3\n\ mov r9, r4\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _08023310: .4byte gActiveBank\n\ _08023314: .4byte gAbsentBankFlags\n\ _08023318: .4byte gBitTable\n\ .syntax divided"); } static void atk51_switch_handle_order(void) { int i; if (gBattleExecBuffer) return; gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) { case 0: for (i = 0; i < gNoOfAllBanks; i++) { if (gBattleBufferB[i][0] == 0x22) ewram[i + 0x16068] = gBattleBufferB[i][1]; } break; case 1: if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) sub_8012258(gActiveBank); break; case 2: gBattleCommunication[0] = gBattleBufferB[gActiveBank][1]; ewram[gActiveBank + 0x16068] = gBattleBufferB[gActiveBank][1]; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { ewram[(gActiveBank) * 3 + (0x1606C + 0)] &= 0xF; ewram[(gActiveBank) * 3 + (0x1606C + 0)] |= (gBattleBufferB[gActiveBank][2] & 0xF0); ewram[(gActiveBank) * 3 + (0x1606C + 1)] = gBattleBufferB[gActiveBank][3]; ewram[(gActiveBank ^ 2) * 3 + (0x1606C + 0)] &= (0xF0); ewram[(gActiveBank ^ 2) * 3 + (0x1606C + 0)] |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4; ewram[(gActiveBank ^ 2) * 3 + (0x1606C + 2)] = gBattleBufferB[gActiveBank][3]; } else sub_8012258(gActiveBank); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 6; gBattleTextBuff1[2] = gBattleMons[gBankAttacker].species; gBattleTextBuff1[3] = gBattleMons[gBankAttacker].species >> 8; gBattleTextBuff1[4] = 0xFF; gBattleTextBuff2[0] = 0xFD; gBattleTextBuff2[1] = 7; gBattleTextBuff2[2] = gActiveBank; gBattleTextBuff2[3] = gBattleBufferB[gActiveBank][1]; gBattleTextBuff2[4] = 0xFF; break; } gBattlescriptCurrInstr += 3; } static void atk52_switch_in_effects(void) { int i; gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); sub_80157C4(gActiveBank); gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); gSpecialStatuses[gActiveBank].flag40 = 0; if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED) && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES) && gBattleMons[gActiveBank].type1 != TYPE_FLYING && gBattleMons[gActiveBank].type2 != TYPE_FLYING && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE) { u8 spikesDmg; gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED; spikesDmg = (5 - gSideTimer[GetBankSide(gActiveBank)].spikesAmount) * 2; gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg); if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BATTLE_STRUCT->scriptingActive = gActiveBank; b_movescr_stack_push_cursor(); if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) gBattlescriptCurrInstr = gUnknown_081D919F; else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 1) gBattlescriptCurrInstr = gUnknown_081D9171; else gBattlescriptCurrInstr = gUnknown_081D91CD; } else { if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT) { gDisableStructs[gActiveBank].truantCounter = 1; } if (AbilityBattleEffects(0, gActiveBank, 0, 0, 0) == 0 && ItemBattleEffects(0, gActiveBank, 0) == 0) { gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); for (i = 0; i < gNoOfAllBanks; i++) { if (gTurnOrder[i] == gActiveBank) gUnknown_02024A76[i] = 0xC; } for (i = 0; i < gNoOfAllBanks; i++) { *(HP_ON_SWITCHOUT + GetBankSide(i)) = gBattleMons[i].hp; } if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 5) { u32 hitmark = gHitMarker >> 0x1C; gBank1++; while (1) { if (hitmark & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1])) break; if (gBank1 >= gNoOfAllBanks) break; gBank1++; } } gBattlescriptCurrInstr += 2; } } } static void atk53_trainer_slide(void) { if (!BSScriptRead8(gBattlescriptCurrInstr + 1)) gActiveBank = GetBankByPlayerAI(0); else gActiveBank = GetBankByPlayerAI(1); EmitTrainerSlide(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } static void atk54_effectiveness_sound(void) { gActiveBank = gBankAttacker; EmitEffectivenessSound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 3; } static void atk55_play_sound(void) { gActiveBank = gBankAttacker; EmitPlaySound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 3; } static void atk56_fainting_cry(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); EmitFaintingCry(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } static void atk57(void) { gActiveBank = GetBankByPlayerAI(0); dp01_build_cmdbuf_x37_a(0, gBattleOutcome); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 1; } static void atk58_return_to_ball(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); EmitReturnPokeToBall(0, 1); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } void atk59_learnmove_inbattle(void) { u8* loc1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); u8* loc2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); u16 ret = sub_803B7C8(&gPlayerParty[BATTLE_STRUCT->expGetterID], BSScriptRead8(gBattlescriptCurrInstr + 9)); while (ret == 0xFFFE) ret = sub_803B7C8(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0); if (ret == 0) { gBattlescriptCurrInstr = loc2; } else if (ret == 0xFFFF) { gBattlescriptCurrInstr += 10; } else { gActiveBank = GetBankByPlayerAI(0); if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) //what is else if { gActiveBank = GetBankByPlayerAI(2); if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); } gBattlescriptCurrInstr = loc1; } } void sub_8023A80(void) { sub_802BBD4(0x18, 8, 0x1D, 0xD, 0); InitWindow(&gUnknown_03004210, gUnknown_08400D7A, 0x100, 0x19, 0x9); sub_8002F44(&gUnknown_03004210); sub_814A5C0(0, 0xFFFF, 0xC, 0x2D9F, 0x20); } void sub_8023AD8(void) { sub_802BBD4(0x18, 8, 0x1D, 0xD, 1); DestroyMenuCursor(); } static void atk5A(void) { gActiveBank = 0; switch (BATTLE_STRUCT->atk5A_StateTracker) { case 0: sub_8023A80(); BATTLE_STRUCT->atk5A_StateTracker++; gBattleCommunication[1] = 0; sub_802BC6C(); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[1] != 0) { PlaySE(SE_SELECT); nullsub_6(); gBattleCommunication[1] = 0; sub_802BC6C(); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[1] == 0) { PlaySE(SE_SELECT); nullsub_6(); gBattleCommunication[1] = 1; sub_802BC6C(); } if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if (gBattleCommunication[1] == 0) { sub_8023AD8(); BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); BATTLE_STRUCT->atk5A_StateTracker++; return; } goto state_tracker_4; } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); state_tracker_4: BATTLE_STRUCT->atk5A_StateTracker = 4; } break; case 2: if (!gPaletteFade.active) { sub_809D9F0(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, word_2024E82); BATTLE_STRUCT->atk5A_StateTracker++; } break; case 3: if (!gPaletteFade.active && gMain.callback2 == sub_800F808) { u8 move_pos = sub_809FA30(); if (move_pos == 4) { BATTLE_STRUCT->atk5A_StateTracker = 4; } else { u16 move = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MOVE1 + move_pos); if (IsHMMove2(move)) { PrepareStringBattle(0x13F, gActiveBank); BATTLE_STRUCT->atk5A_StateTracker = 5; } else { u8 *ptr; gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); ptr = gBattleTextBuff2; { ptr[0] = 0xFD; ptr[1] = 2; ptr[2] = move; ptr[3] = ((move & 0xFF00) >> 8); ptr += 4; } ptr[0] = 0xFF; RemoveMonPPBonus(&gPlayerParty[BATTLE_STRUCT->expGetterID], move_pos); SetMonMoveSlot(&gPlayerParty[BATTLE_STRUCT->expGetterID], word_2024E82, move_pos); if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[0].unk18_b & gBitTable[move_pos])) { RemoveBattleMonPPBonus(&gBattleMons[0], move_pos); SetBattleMonMoveSlot(&gBattleMons[0], word_2024E82, move_pos); } if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[2].unk18_b & gBitTable[move_pos])) { RemoveBattleMonPPBonus(&gBattleMons[2], move_pos); SetBattleMonMoveSlot(&gBattleMons[2], word_2024E82, move_pos); } } } } break; case 4: sub_8023AD8(); gBattlescriptCurrInstr += 5; break; case 5: if (gBattleExecBuffer == 0) { BATTLE_STRUCT->atk5A_StateTracker = 2; } break; } } static void atk5B_80256E0(void) { switch (BATTLE_STRUCT->atk5A_StateTracker) { case 0: sub_8023A80(); BATTLE_STRUCT->atk5A_StateTracker++; gBattleCommunication[1] = 0; sub_802BC6C(); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[1] != 0) { PlaySE(SE_SELECT); nullsub_6(); gBattleCommunication[1] = 0; sub_802BC6C(); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[1] == 0) { PlaySE(SE_SELECT); nullsub_6(); gBattleCommunication[1] = 1; sub_802BC6C(); } if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if (gBattleCommunication[1] != 0) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; sub_8023AD8(); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); sub_8023AD8(); } } } static void atk5C_hitanimation(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) gBattlescriptCurrInstr += 2; else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0) { EmitHitAnimation(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } else gBattlescriptCurrInstr += 2; } #define MONEY_UNKNOWN ((*(u8*)(0x02017000 + 0x94))) #ifdef NONMATCHING static void atk5D_getmoneyreward(void) { int i = 0; u8 r5 = 0; u32 money_to_give; if (gTrainerBattleOpponent == 0x400) { money_to_give = 2 * BATTLE_STRUCT->moneyMultiplier * MONEY_UNKNOWN; } else { switch(gTrainers[gTrainerBattleOpponent].partyFlags) { case 0: { const struct PokeTrainerData1 *data = &gTrainers[gTrainerBattleOpponent].party->noItemNoMoves; r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].lvl; } break; case 2: { const struct PokeTrainerData2 *data = &gTrainers[gTrainerBattleOpponent].party->itemNoMoves; r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].lvl; } break; case 1: case 3: { const struct PokeTrainerData3 *data = &gTrainers[gTrainerBattleOpponent].party->itemMoves; r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].lvl; } break; } for (; gTrainerMoney[i * 4] != 0xFF && gTrainerMoney[i * 4 + 1] != gTrainers[gTrainerBattleOpponent].trainerClass ; i++) {} money_to_give = (r5 << 2) * BATTLE_STRUCT->moneyMultiplier; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) money_to_give = 2 * gTrainerMoney[i * 4 + 1] * money_to_give; else money_to_give = 1 * gTrainerMoney[i * 4 + 1] * money_to_give; } sub_80B79B8(&gSaveBlock1.money, money_to_give); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 1; gBattleTextBuff1[2] = 4; gBattleTextBuff1[3] = 5; gBattleTextBuff1[4] = BYTE0(money_to_give); gBattleTextBuff1[5] = BYTE1(money_to_give); gBattleTextBuff1[6] = BYTE2(money_to_give); gBattleTextBuff1[7] = BYTE3(money_to_give); gBattleTextBuff1[8] = 0xFF; gBattlescriptCurrInstr += 1; } #else __attribute__((naked)) static void atk5D_getmoneyreward(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r8\n\ push {r7}\n\ movs r6, 0\n\ movs r5, 0\n\ ldr r0, _08024048 @ =gTrainerBattleOpponent\n\ ldrh r2, [r0]\n\ movs r1, 0x80\n\ lsls r1, 3\n\ cmp r2, r1\n\ bne _08024058\n\ ldr r0, _0802404C @ =0x02017000\n\ adds r1, r0, 0\n\ adds r1, 0x94\n\ ldrb r2, [r1]\n\ ldr r1, _08024050 @ =0xfffff056\n\ adds r0, r1\n\ ldrb r1, [r0]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r4, r2, 0\n\ muls r4, r0\n\ ldr r0, _08024054 @ =gSaveBlock1 + 0x490\n\ mov r8, r0\n\ b _08024140\n\ .align 2, 0\n\ _08024048: .4byte gTrainerBattleOpponent\n\ _0802404C: .4byte 0x02017000\n\ _08024050: .4byte 0xfffff056\n\ _08024054: .4byte gSaveBlock1 + 0x490\n\ _08024058:\n\ ldr r2, _08024074 @ =gTrainers\n\ ldrh r1, [r0]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r3, r0, 3\n\ adds r4, r3, r2\n\ ldrb r1, [r4]\n\ cmp r1, 0x1\n\ beq _080240AE\n\ cmp r1, 0x1\n\ bgt _08024078\n\ cmp r1, 0\n\ beq _08024082\n\ b _080240C4\n\ .align 2, 0\n\ _08024074: .4byte gTrainers\n\ _08024078:\n\ cmp r1, 0x2\n\ beq _08024098\n\ cmp r1, 0x3\n\ beq _080240AE\n\ b _080240C4\n\ _08024082:\n\ adds r0, r2, 0\n\ adds r0, 0x24\n\ adds r0, r3, r0\n\ ldr r1, [r0]\n\ adds r0, r4, 0\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ lsls r0, 3\n\ adds r0, r1\n\ subs r0, 0x8\n\ b _080240C2\n\ _08024098:\n\ adds r0, r2, 0\n\ adds r0, 0x24\n\ adds r0, r3, r0\n\ ldr r1, [r0]\n\ adds r0, r4, 0\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ lsls r0, 3\n\ adds r0, r1\n\ subs r0, 0x8\n\ b _080240C2\n\ _080240AE:\n\ adds r0, r2, 0\n\ adds r0, 0x24\n\ adds r0, r3, r0\n\ ldr r1, [r0]\n\ adds r0, r4, 0\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ lsls r0, 4\n\ adds r0, r1\n\ subs r0, 0x10\n\ _080240C2:\n\ ldrb r5, [r0, 0x2]\n\ _080240C4:\n\ ldr r0, _08024120 @ =gTrainerMoney\n\ lsls r1, r6, 2\n\ adds r3, r1, r0\n\ ldrb r1, [r3]\n\ mov r12, r0\n\ lsls r4, r5, 2\n\ ldr r5, _08024124 @ =0x02000000\n\ ldr r7, _08024128 @ =gBattleTypeFlags\n\ ldr r0, _0802412C @ =gSaveBlock1 + 0x490\n\ mov r8, r0\n\ cmp r1, 0xFF\n\ beq _080240FE\n\ ldr r2, _08024130 @ =gTrainers\n\ ldr r0, _08024134 @ =gTrainerBattleOpponent\n\ ldrh r1, [r0]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 3\n\ adds r0, r2\n\ ldrb r2, [r0, 0x1]\n\ adds r1, r3, 0\n\ _080240EE:\n\ ldrb r0, [r1]\n\ cmp r0, r2\n\ beq _080240FE\n\ adds r1, 0x4\n\ adds r6, 0x1\n\ ldrb r0, [r1]\n\ cmp r0, 0xFF\n\ bne _080240EE\n\ _080240FE:\n\ ldr r1, _08024138 @ =0x00016056\n\ adds r0, r5, r1\n\ ldrb r0, [r0]\n\ adds r3, r4, 0\n\ muls r3, r0\n\ lsls r0, r6, 2\n\ add r0, r12\n\ ldrb r2, [r0, 0x1]\n\ ldrh r1, [r7]\n\ movs r0, 0x1\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0802413C\n\ lsls r0, r2, 1\n\ adds r4, r3, 0\n\ muls r4, r0\n\ b _08024140\n\ .align 2, 0\n\ _08024120: .4byte gTrainerMoney\n\ _08024124: .4byte 0x02000000\n\ _08024128: .4byte gBattleTypeFlags\n\ _0802412C: .4byte gSaveBlock1 + 0x490\n\ _08024130: .4byte gTrainers\n\ _08024134: .4byte gTrainerBattleOpponent\n\ _08024138: .4byte 0x00016056\n\ _0802413C:\n\ adds r4, r3, 0\n\ muls r4, r2\n\ _08024140:\n\ mov r0, r8\n\ adds r1, r4, 0\n\ bl sub_80B79B8\n\ ldr r1, _0802418C @ =gBattleTextBuff1\n\ movs r0, 0xFD\n\ strb r0, [r1]\n\ movs r0, 0x1\n\ strb r0, [r1, 0x1]\n\ movs r0, 0x4\n\ strb r0, [r1, 0x2]\n\ movs r0, 0x5\n\ strb r0, [r1, 0x3]\n\ strb r4, [r1, 0x4]\n\ movs r0, 0xFF\n\ lsls r0, 8\n\ ands r0, r4\n\ lsrs r0, 8\n\ strb r0, [r1, 0x5]\n\ movs r0, 0xFF\n\ lsls r0, 16\n\ ands r0, r4\n\ lsrs r0, 16\n\ strb r0, [r1, 0x6]\n\ lsrs r0, r4, 24\n\ strb r0, [r1, 0x7]\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x8]\n\ ldr r1, _08024190 @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x1\n\ str r0, [r1]\n\ pop {r3}\n\ mov r8, r3\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _0802418C: .4byte gBattleTextBuff1\n\ _08024190: .4byte gBattlescriptCurrInstr\n\ .syntax divided"); } #endif //NONMATCHING static void atk5E_8025A70(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); switch (gBattleCommunication[0]) { case 0: EmitGetAttributes(0, REQUEST_ALL_BATTLE, 0); MarkBufferBankForExecution(gActiveBank); gBattleCommunication[0]++; break; case 1: if (gBattleExecBuffer == 0) { int i; struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4]; for (i = 0; i < 4; i++) { gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i]; gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i]; } gBattlescriptCurrInstr += 2; } break; } } static void atk5F_8025B24(void) { gActiveBank = gBankAttacker; gBankAttacker = gBankTarget; gBankTarget = gActiveBank; //what is xor... if (gHitMarker & HITMARKER_PURSUIT_TRAP) gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); else gHitMarker |= HITMARKER_PURSUIT_TRAP; gBattlescriptCurrInstr++; } static void atk60_increment_gamestat(void) { if (GetBankSide(gBankAttacker) == 0) { IncrementGameStat(BSScriptRead8(gBattlescriptCurrInstr + 1)); } gBattlescriptCurrInstr += 2; } struct hp_status { u16 hp; u32 status; }; static void atk61_8025BA4(void) { int i; struct Pokemon* party; struct hp_status hpStatus[6]; if (gBattleExecBuffer) return; gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if (GetBankSide(gActiveBank) == 0) party = gPlayerParty; else party = gEnemyParty; for (i = 0; i < 6; i++) { if (GetMonData(&party[i], MON_DATA_SPECIES2) == 0 || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) { hpStatus[i].hp = 0xFFFF; hpStatus[i].status = 0; } else { hpStatus[i].hp = GetMonData(&party[i], MON_DATA_HP); hpStatus[i].status = GetMonData(&party[i], MON_DATA_STATUS); } } dp01_build_cmdbuf_x30_TODO(0, (u8*)(hpStatus), 1); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } static void atk62_08025C6C(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); dp01_build_cmdbuf_x31_31_31_31(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } static void atk63_jumptorandomattack(void) { if (BSScriptRead8(gBattlescriptCurrInstr + 1)) gCurrentMove = gRandomMove; else gUnknown_02024BE8 = gCurrentMove = gRandomMove; gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; } static void atk64_statusanimation(void) { if (gBattleExecBuffer == 0) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { EmitStatusAnimation(0, 0, gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); } gBattlescriptCurrInstr += 2; } } static void atk65_status2animation(void) { if (gBattleExecBuffer == 0) { u32 possible_to_anim; gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); possible_to_anim = BSScriptRead32(gBattlescriptCurrInstr + 2); if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { EmitStatusAnimation(0, 1, gBattleMons[gActiveBank].status2 & possible_to_anim); MarkBufferBankForExecution(gActiveBank); } gBattlescriptCurrInstr += 6; } } static void atk66_chosenstatusanimation(void) { if (gBattleExecBuffer == 0) { u32 status; gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); status = BSScriptRead32(gBattlescriptCurrInstr + 3); if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { EmitStatusAnimation(0, BSScriptRead8(gBattlescriptCurrInstr + 2), status); MarkBufferBankForExecution(gActiveBank); } gBattlescriptCurrInstr += 7; } } static void atk67_8025ECC(void) { switch (gBattleCommunication[0]) { case 0: sub_8023A80(); gBattleCommunication[0]++; gBattleCommunication[1] = 0; sub_802BC6C(); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[1] != 0) { PlaySE(SE_SELECT); nullsub_6(); gBattleCommunication[1] = 0; sub_802BC6C(); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[1] == 0) { PlaySE(SE_SELECT); nullsub_6(); gBattleCommunication[1] = 1; sub_802BC6C(); } if (gMain.newKeys & B_BUTTON) { gBattleCommunication[1] = 1; PlaySE(SE_SELECT); sub_8023AD8(); gBattlescriptCurrInstr++; } else if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); sub_8023AD8(); gBattlescriptCurrInstr++; } break; } } static void atk68_80246A0(void) { int i; for (i = 0; i < gNoOfAllBanks; i++) { gUnknown_02024A76[i] = 0xC; } gBattlescriptCurrInstr++; } static void atk69_dmg_adjustment2(void) //literally a copy of atk07 except theres no rand dmg modifier... { u8 hold_effect, quality; if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; else { hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); } gStringBank = gBankTarget; if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) { RecordItemBattle(gBankTarget, hold_effect); gSpecialStatuses[gBankTarget].focusBanded = 1; } if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) goto END; if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded) goto END; if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) goto END; gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; if (gProtectStructs[gBankTarget].endured) { gBattleMoveFlags |= MOVESTATUS_ENDURED; goto END; } if (gSpecialStatuses[gBankTarget].focusBanded) { gBattleMoveFlags |= MOVESTATUS_HUNGON; gLastUsedItem = gBattleMons[gBankTarget].item; } END: gBattlescriptCurrInstr++; } void atk6A_removeitem(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); #define USED_HELD_ITEMS(bank) (*(u16 *)&ewram[0x160CC + 2 * (bank)]) USED_HELD_ITEMS(gActiveBank) = gBattleMons[gActiveBank].item; gBattleMons[gActiveBank].item = 0; EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } static void atk6B_atknameinbuff1(void) { gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 7; gBattleTextBuff1[2] = gBankAttacker; gBattleTextBuff1[3] = gBattlePartyID[gBankAttacker]; gBattleTextBuff1[4] = 0xFF; gBattlescriptCurrInstr++; } #ifdef NONMATCHING static void atk6C_lvlbox_display(void) { u8 r1 = 0; u8 r7 = 0; switch (BATTLE_STRUCT->atk6C_statetracker) { case 0: sub_802BBD4(0xB, 0, 0x1D, 0x7, r1); StringCopy(gStringVar4, gUnknown_08400D9F); } } #else __attribute__((naked)) static void atk6C_lvlbox_display(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ sub sp, 0x4\n\ movs r1, 0\n\ movs r7, 0\n\ ldr r0, _08024928 @ =0x02000000\n\ mov r10, r0\n\ ldr r4, _0802492C @ =0x0001609c\n\ add r4, r10\n\ ldrb r0, [r4]\n\ cmp r0, 0x1\n\ bne _0802491C\n\ b _08024AF4\n\ _0802491C:\n\ cmp r0, 0x1\n\ bgt _08024930\n\ cmp r0, 0\n\ beq _0802493E\n\ b _08024C38\n\ .align 2, 0\n\ _08024928: .4byte 0x02000000\n\ _0802492C: .4byte 0x0001609c\n\ _08024930:\n\ cmp r0, 0x2\n\ bne _08024936\n\ b _08024C04\n\ _08024936:\n\ cmp r0, 0x3\n\ bne _0802493C\n\ b _08024C30\n\ _0802493C:\n\ b _08024C38\n\ _0802493E:\n\ str r1, [sp]\n\ movs r0, 0xB\n\ movs r1, 0\n\ movs r2, 0x1D\n\ movs r3, 0x7\n\ bl sub_802BBD4\n\ ldr r0, _0802499C @ =gStringVar4\n\ ldr r1, _080249A0 @ =gUnknown_08400D9F\n\ bl StringCopy\n\ adds r5, r0, 0\n\ movs r1, 0\n\ mov r8, r1\n\ _0802495A:\n\ movs r2, 0\n\ mov r9, r2\n\ ldr r0, _080249A4 @ =gUnknown_0840165C\n\ mov r1, r8\n\ lsls r4, r1, 2\n\ adds r0, r4, r0\n\ ldr r1, [r0]\n\ adds r0, r5, 0\n\ bl StringAppend\n\ adds r5, r0, 0\n\ ldr r0, _080249A8 @ =0x02000000\n\ ldr r2, _080249AC @ =0x00016018\n\ adds r0, r2\n\ ldrb r1, [r0]\n\ movs r0, 0x64\n\ muls r0, r1\n\ ldr r1, _080249B0 @ =gPlayerParty\n\ adds r0, r1\n\ ldr r1, _080249B4 @ =gLevelUpStatBoxStats\n\ add r1, r8\n\ ldrb r1, [r1]\n\ bl GetMonData\n\ lsls r0, 16\n\ lsrs r1, r0, 16\n\ mov r0, r8\n\ cmp r0, 0x5\n\ bhi _08024A1A\n\ ldr r0, _080249B8 @ =_080249BC\n\ adds r0, r4, r0\n\ ldr r0, [r0]\n\ mov pc, r0\n\ .align 2, 0\n\ _0802499C: .4byte gStringVar4\n\ _080249A0: .4byte gUnknown_08400D9F\n\ _080249A4: .4byte gUnknown_0840165C\n\ _080249A8: .4byte 0x02000000\n\ _080249AC: .4byte 0x00016018\n\ _080249B0: .4byte gPlayerParty\n\ _080249B4: .4byte gLevelUpStatBoxStats\n\ _080249B8: .4byte _080249BC\n\ .align 2, 0\n\ _080249BC:\n\ .4byte _080249D4\n\ .4byte _080249E0\n\ .4byte _080249EC\n\ .4byte _080249F8\n\ .4byte _08024A04\n\ .4byte _08024A10\n\ _080249D4:\n\ ldr r0, _080249DC @ =0x02017180\n\ ldrh r0, [r0]\n\ b _08024A14\n\ .align 2, 0\n\ _080249DC: .4byte 0x02017180\n\ _080249E0:\n\ ldr r0, _080249E8 @ =0x02017180\n\ ldrh r0, [r0, 0x8]\n\ b _08024A14\n\ .align 2, 0\n\ _080249E8: .4byte 0x02017180\n\ _080249EC:\n\ ldr r0, _080249F4 @ =0x02017180\n\ ldrh r0, [r0, 0x2]\n\ b _08024A14\n\ .align 2, 0\n\ _080249F4: .4byte 0x02017180\n\ _080249F8:\n\ ldr r0, _08024A00 @ =0x02017180\n\ ldrh r0, [r0, 0xA]\n\ b _08024A14\n\ .align 2, 0\n\ _08024A00: .4byte 0x02017180\n\ _08024A04:\n\ ldr r0, _08024A0C @ =0x02017180\n\ ldrh r0, [r0, 0x4]\n\ b _08024A14\n\ .align 2, 0\n\ _08024A0C: .4byte 0x02017180\n\ _08024A10:\n\ ldr r0, _08024A54 @ =0x02017180\n\ ldrh r0, [r0, 0x6]\n\ _08024A14:\n\ subs r0, r1, r0\n\ lsls r0, 16\n\ lsrs r7, r0, 16\n\ _08024A1A:\n\ lsls r0, r7, 16\n\ asrs r0, 16\n\ cmp r0, 0\n\ bge _08024A2C\n\ negs r0, r0\n\ lsls r0, 16\n\ lsrs r7, r0, 16\n\ movs r1, 0x1\n\ add r9, r1\n\ _08024A2C:\n\ movs r0, 0xFC\n\ strb r0, [r5]\n\ movs r0, 0x13\n\ strb r0, [r5, 0x1]\n\ movs r1, 0x1\n\ mov r2, r8\n\ ands r1, r2\n\ lsls r0, r1, 3\n\ adds r0, r1\n\ adds r0, 0x5\n\ lsls r0, 3\n\ adds r0, 0x6\n\ strb r0, [r5, 0x2]\n\ adds r5, 0x3\n\ mov r0, r9\n\ cmp r0, 0\n\ beq _08024A5C\n\ ldr r1, _08024A58 @ =gUnknown_08400DAC\n\ b _08024A5E\n\ .align 2, 0\n\ _08024A54: .4byte 0x02017180\n\ _08024A58: .4byte gUnknown_08400DAC\n\ _08024A5C:\n\ ldr r1, _08024AA4 @ =gUnknown_08400DAA\n\ _08024A5E:\n\ adds r0, r5, 0\n\ bl StringCopy\n\ adds r5, r0, 0\n\ movs r6, 0xFC\n\ strb r6, [r5]\n\ movs r4, 0x14\n\ strb r4, [r5, 0x1]\n\ movs r0, 0x6\n\ strb r0, [r5, 0x2]\n\ adds r5, 0x3\n\ lsls r1, r7, 16\n\ asrs r1, 16\n\ adds r0, r5, 0\n\ movs r2, 0x1\n\ movs r3, 0x2\n\ bl ConvertIntToDecimalStringN\n\ adds r5, r0, 0\n\ strb r6, [r5]\n\ strb r4, [r5, 0x1]\n\ movs r0, 0\n\ strb r0, [r5, 0x2]\n\ adds r5, 0x3\n\ movs r0, 0x1\n\ mov r1, r8\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _08024AA8\n\ movs r0, 0xFE\n\ strb r0, [r5]\n\ movs r0, 0xFF\n\ strb r0, [r5, 0x1]\n\ adds r5, 0x1\n\ b _08024AB8\n\ .align 2, 0\n\ _08024AA4: .4byte gUnknown_08400DAA\n\ _08024AA8:\n\ strb r6, [r5]\n\ movs r0, 0x11\n\ strb r0, [r5, 0x1]\n\ movs r0, 0x8\n\ strb r0, [r5, 0x2]\n\ adds r5, 0x3\n\ movs r0, 0xFF\n\ strb r0, [r5]\n\ _08024AB8:\n\ movs r2, 0x1\n\ add r8, r2\n\ mov r0, r8\n\ cmp r0, 0x5\n\ bgt _08024AC4\n\ b _0802495A\n\ _08024AC4:\n\ ldr r4, _08024AE4 @ =gUnknown_03004210\n\ ldr r1, _08024AE8 @ =gStringVar4\n\ adds r2, 0xFF\n\ movs r0, 0x1\n\ str r0, [sp]\n\ adds r0, r4, 0\n\ movs r3, 0xC\n\ bl InitWindow\n\ adds r0, r4, 0\n\ bl sub_8002F44\n\ ldr r1, _08024AEC @ =0x02000000\n\ ldr r2, _08024AF0 @ =0x0001609c\n\ adds r1, r2\n\ b _08024BEA\n\ .align 2, 0\n\ _08024AE4: .4byte gUnknown_03004210\n\ _08024AE8: .4byte gStringVar4\n\ _08024AEC: .4byte 0x02000000\n\ _08024AF0: .4byte 0x0001609c\n\ _08024AF4:\n\ ldr r0, _08024B94 @ =gMain\n\ ldrh r0, [r0, 0x2E]\n\ cmp r0, 0\n\ bne _08024AFE\n\ b _08024C38\n\ _08024AFE:\n\ movs r0, 0x5\n\ bl PlaySE\n\ ldr r0, _08024B98 @ =gStringVar4\n\ ldr r1, _08024B9C @ =gUnknown_08400D9F\n\ bl StringCopy\n\ adds r5, r0, 0\n\ movs r0, 0\n\ mov r8, r0\n\ mov r9, r0\n\ movs r6, 0xFC\n\ movs r7, 0x14\n\ ldr r1, _08024BA0 @ =0x00016018\n\ add r10, r1\n\ _08024B1C:\n\ ldr r1, _08024BA4 @ =gUnknown_0840165C\n\ mov r2, r8\n\ lsls r0, r2, 2\n\ adds r0, r1\n\ ldr r1, [r0]\n\ adds r0, r5, 0\n\ bl StringAppend\n\ adds r5, r0, 0\n\ mov r0, r10\n\ ldrb r1, [r0]\n\ movs r0, 0x64\n\ muls r0, r1\n\ ldr r1, _08024BA8 @ =gPlayerParty\n\ adds r0, r1\n\ ldr r1, _08024BAC @ =gLevelUpStatBoxStats\n\ add r1, r8\n\ ldrb r1, [r1]\n\ bl GetMonData\n\ adds r1, r0, 0\n\ strb r6, [r5]\n\ movs r0, 0x13\n\ strb r0, [r5, 0x1]\n\ movs r4, 0x1\n\ mov r2, r8\n\ ands r4, r2\n\ lsls r0, r4, 3\n\ adds r0, r4\n\ adds r0, 0x5\n\ lsls r0, 3\n\ adds r0, 0x6\n\ strb r0, [r5, 0x2]\n\ adds r5, 0x3\n\ strb r6, [r5]\n\ strb r7, [r5, 0x1]\n\ movs r0, 0x6\n\ strb r0, [r5, 0x2]\n\ adds r5, 0x3\n\ lsls r1, 16\n\ asrs r1, 16\n\ adds r0, r5, 0\n\ movs r2, 0x1\n\ movs r3, 0x3\n\ bl ConvertIntToDecimalStringN\n\ adds r5, r0, 0\n\ strb r6, [r5]\n\ strb r7, [r5, 0x1]\n\ mov r0, r9\n\ strb r0, [r5, 0x2]\n\ adds r5, 0x3\n\ cmp r4, 0\n\ beq _08024BB0\n\ movs r0, 0xFE\n\ strb r0, [r5]\n\ movs r0, 0xFF\n\ strb r0, [r5, 0x1]\n\ adds r5, 0x1\n\ b _08024BC0\n\ .align 2, 0\n\ _08024B94: .4byte gMain\n\ _08024B98: .4byte gStringVar4\n\ _08024B9C: .4byte gUnknown_08400D9F\n\ _08024BA0: .4byte 0x00016018\n\ _08024BA4: .4byte gUnknown_0840165C\n\ _08024BA8: .4byte gPlayerParty\n\ _08024BAC: .4byte gLevelUpStatBoxStats\n\ _08024BB0:\n\ strb r6, [r5]\n\ movs r0, 0x11\n\ strb r0, [r5, 0x1]\n\ movs r0, 0x8\n\ strb r0, [r5, 0x2]\n\ adds r5, 0x3\n\ movs r0, 0xFF\n\ strb r0, [r5]\n\ _08024BC0:\n\ movs r1, 0x1\n\ add r8, r1\n\ mov r2, r8\n\ cmp r2, 0x5\n\ ble _08024B1C\n\ ldr r4, _08024BF4 @ =gUnknown_03004210\n\ ldr r1, _08024BF8 @ =gStringVar4\n\ movs r2, 0x80\n\ lsls r2, 1\n\ movs r0, 0x1\n\ str r0, [sp]\n\ adds r0, r4, 0\n\ movs r3, 0xC\n\ bl InitWindow\n\ adds r0, r4, 0\n\ bl sub_8002F44\n\ ldr r1, _08024BFC @ =0x02000000\n\ ldr r0, _08024C00 @ =0x0001609c\n\ adds r1, r0\n\ _08024BEA:\n\ ldrb r0, [r1]\n\ adds r0, 0x1\n\ strb r0, [r1]\n\ b _08024C38\n\ .align 2, 0\n\ _08024BF4: .4byte gUnknown_03004210\n\ _08024BF8: .4byte gStringVar4\n\ _08024BFC: .4byte 0x02000000\n\ _08024C00: .4byte 0x0001609c\n\ _08024C04:\n\ ldr r0, _08024C2C @ =gMain\n\ ldrh r0, [r0, 0x2E]\n\ cmp r0, 0\n\ beq _08024C38\n\ movs r0, 0x5\n\ bl PlaySE\n\ movs r0, 0x1\n\ str r0, [sp]\n\ movs r0, 0xB\n\ movs r1, 0\n\ movs r2, 0x1D\n\ movs r3, 0x7\n\ bl sub_802BBD4\n\ ldrb r0, [r4]\n\ adds r0, 0x1\n\ strb r0, [r4]\n\ b _08024C38\n\ .align 2, 0\n\ _08024C2C: .4byte gMain\n\ _08024C30:\n\ ldr r1, _08024C48 @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x1\n\ str r0, [r1]\n\ _08024C38:\n\ add sp, 0x4\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _08024C48: .4byte gBattlescriptCurrInstr\n\ .syntax divided"); } #endif static void atk6D_set_sentpokes_values(void) { sub_80156DC(); gBattlescriptCurrInstr++; } static void atk6E_set_atk_to_player0(void) { gBankAttacker = GetBankByPlayerAI(0); gBattlescriptCurrInstr++; } static void atk6F_set_visible(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); EmitSpriteInvisibility(0, 0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } static void atk70_record_ability(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); RecordAbilityBattle(gActiveBank, gLastUsedAbility); gBattlescriptCurrInstr += 1; //buggy, should be += 2, one byte for command, one byte for argument... } void sub_8024CEC(void) { gBattleTextBuff2[0] = 0xFD; gBattleTextBuff2[1] = 2; gBattleTextBuff2[2] = (word_2024E82); gBattleTextBuff2[3] = uBYTE1_16(word_2024E82); gBattleTextBuff2[4] = 0xFF; } static void atk71_buffer_move_to_learn(void) { sub_8024CEC(); gBattlescriptCurrInstr++; } static void atk72_jump_if_can_run_frombattle(void) { if (sub_8014AB8(gBank1)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } static void atk73_hp_thresholds(void) { u8 opposing_bank; s32 result; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); opposing_bank = gActiveBank ^ 1; result = gBattleMons[opposing_bank].hp * 100 / gBattleMons[opposing_bank].maxHP; if (result == 0) result = 1; if (result > 69 || !gBattleMons[opposing_bank].hp) BATTLE_STRUCT->hpScale = 0; else if (result > 39) BATTLE_STRUCT->hpScale = 1; else if (result > 9) BATTLE_STRUCT->hpScale = 2; else BATTLE_STRUCT->hpScale = 3; } gBattlescriptCurrInstr += 2; } static void atk74_hp_thresholds2(void) { u8 opposing_bank; u8 hp_switchout; s32 result; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); opposing_bank = gActiveBank ^ 1; hp_switchout = ewram[2 * GetBankSide(opposing_bank) + 0x160bc]; //BATTLE_STRUCT->HP_OnSwitchout[GetBankSide(opposing_bank)]; result = (hp_switchout - gBattleMons[opposing_bank].hp) * 100 / hp_switchout; if (gBattleMons[opposing_bank].hp >= hp_switchout) BATTLE_STRUCT->hpScale = 0; else if (result <= 29) BATTLE_STRUCT->hpScale = 1; else if (result <= 69) BATTLE_STRUCT->hpScale = 2; else BATTLE_STRUCT->hpScale = 3; } gBattlescriptCurrInstr += 2; } static void atk75_8026A58(void) { gBankInMenu = gBankAttacker; sub_803E1B0(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1); gBattlescriptCurrInstr += 1; } static void atk76_various(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) { case 0: CancelMultiTurnMoves(gActiveBank); break; case 1: { u8 side; gBankAttacker = gBankTarget; side = GetBankSide(gBankAttacker) ^ 1; if (gSideTimer[side].followmeTimer && gBattleMons[gSideTimer[side].followmeTarget].hp) gBankTarget = gSideTimer[side].followmeTarget; else gBankTarget = gActiveBank; } break; case 2: gBattleCommunication[0] = CanRunFromBattle(); break; case 3: gBankTarget = GetMoveTarget(gCurrentMove, 0); break; case 4: if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) gBattleCommunication[0] = 1; else gBattleCommunication[0] = 0; break; case 5: gSpecialStatuses[gActiveBank].intimidatedPoke = 0; gSpecialStatuses[gActiveBank].traced = 0; break; case 6: { int i; u16* choiced_move; if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID) goto ACTIVE_0; if (gBattlePartyID[2] != BATTLE_STRUCT->expGetterID) break; if (gBattlePartyID[0] == gBattlePartyID[2]) { ACTIVE_0: gActiveBank = 0; } else gActiveBank = 2; choiced_move = (u16*)(&ewram[gActiveBank * 2 + 0x160e8]); for (i = 0; i < 4; i++) { if (gBattleMons[gActiveBank].moves[i] == *choiced_move) break; } if (i == 4) *choiced_move = 0; } break; } gBattlescriptCurrInstr += 3; } static void atk77_setprotect(void) //protect and endure { bool8 not_last_turn = 1; u16 last_move = gUnknown_02024C4C[gBankAttacker]; if (last_move != MOVE_PROTECT && last_move != MOVE_DETECT && last_move != MOVE_ENDURE) gDisableStructs[gBankAttacker].protectUses = 0; if (gCurrentMoveTurn == (gNoOfAllBanks - 1)) not_last_turn = 0; if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] > Random() && not_last_turn) { if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT) { gProtectStructs[gBankAttacker].protected = 1; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) //what is else if { gProtectStructs[gBankAttacker].endured = 1; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } gDisableStructs[gBankAttacker].protectUses++; } else { gDisableStructs[gBankAttacker].protectUses = 0; gBattleCommunication[MULTISTRING_CHOOSER] = 2; gBattleMoveFlags |= MOVESTATUS_MISSED; } gBattlescriptCurrInstr++; } static void atk78_faintifabilitynotdamp(void) { if (gBattleExecBuffer) return; for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) { if (gBattleMons[gBankTarget].ability == ABILITY_DAMP) break; } if (gBankTarget == gNoOfAllBanks) { gActiveBank = gBankAttacker; gBattleMoveDamage = gBattleMons[gActiveBank].hp; EmitHealthBarUpdate(0, 0x7FFF); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr++; for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) { if (gBankTarget == gBankAttacker) continue; if (!(gAbsentBankFlags & gBitTable[gBankTarget])) break; } } else { gLastUsedAbility = ABILITY_DAMP; RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability); gBattlescriptCurrInstr = gUnknown_081D9834; } } static void atk79_setatkhptozero(void) { if (gBattleExecBuffer) return; gActiveBank = gBankAttacker; gBattleMons[gActiveBank].hp = 0; EmitSetAttributes(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr++; } static void atk7A_jumpwhiletargetvalid(void) //used by intimidate to loop through all targets { u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { for (gBankTarget++; ; gBankTarget++) { if (gBankTarget == gBankAttacker) continue; if (!(gAbsentBankFlags & gBitTable[gBankTarget])) break; } if (gBankTarget >= gNoOfAllBanks) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = jump_loc; } else gBattlescriptCurrInstr += 5; } static void atk7B_healhalfHP_if_possible(void) { u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); if (BSScriptRead8(gBattlescriptCurrInstr + 5) == 1) gBankTarget = gBankAttacker; gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) gBattlescriptCurrInstr = fail_loc; else gBattlescriptCurrInstr += 6; } static void atk7C_8025508(void) { u16 r7 = ewram[gBankAttacker * 2 + 0x160ac] | (ewram[gBankAttacker * 2 + 0x160ad] << 8); u16 r6 = ewram[gBankAttacker * 4 + 0x16100] | (ewram[gBankAttacker * 4 + 0x16101] << 8); u16 r5 = ewram[gBankAttacker * 4 + 0x16102] | (ewram[gBankAttacker * 4 + 0x16103] << 8); if (r7 !=0 && r7 != 0xFFFF) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = r7; gBankTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; } else if (r6 != 0 && r5 != 0 && r6 != 0xFFFF && r5 != 0xFFFF) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); if (Random() & 1) gCurrentMove = r6; else gCurrentMove = r5; gBankTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; } else if (r6 != 0 && r6 != 0xFFFF) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = r6; gBankTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; } else if (r5 != 0 && r5 != 0xFFFF) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = r5; gBankTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; } else { gSpecialStatuses[gBankAttacker].flag20 = 1; gBattlescriptCurrInstr++; } } static void atk7D_set_rain(void) { if (gBattleWeather & WEATHER_RAIN_ANY) { gBattleMoveFlags |= MOVESTATUS_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else { gBattleWeather = WEATHER_RAIN_TEMPORARY; gBattleCommunication[MULTISTRING_CHOOSER] = 0; gWishFutureKnock.weatherDuration = 5; } gBattlescriptCurrInstr++; } static void atk7E_setreflect(void) { if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_REFLECT) { gBattleMoveFlags |= MOVESTATUS_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } else { gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_REFLECT; gSideTimer[GetBankIdentity(gBankAttacker) & 1].reflectTimer = 5; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2) gBattleCommunication[MULTISTRING_CHOOSER] = 2; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; } gBattlescriptCurrInstr++; } static void atk7F_setseeded(void) { if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED) { gBattleMoveFlags |= MOVESTATUS_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS) { gBattleMoveFlags |= MOVESTATUS_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else { gStatuses3[gBankTarget] |= gBankAttacker; gStatuses3[gBankTarget] |= STATUS3_LEECHSEED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } gBattlescriptCurrInstr++; } static void atk80_manipulatedamage(void) { switch (BSScriptRead8(gBattlescriptCurrInstr + 1)) { case 0: gBattleMoveDamage *= -1; break; case 1: gBattleMoveDamage /= 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage) gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; break; case 2: gBattleMoveDamage *= 2; break; } gBattlescriptCurrInstr += 2; } static void atk81_setrest(void) { u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); gActiveBank = gBankTarget = gBankAttacker; gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1); if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) gBattlescriptCurrInstr = fail_loc; else { if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP))) gBattleCommunication[MULTISTRING_CHOOSER] = 1; else gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattleMons[gBankTarget].status1 = 3; EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 5; } } static void atk82_jumpifnotfirstturn(void) { u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); if (gDisableStructs[gBankAttacker].isFirstTurn) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = jump_loc; } static void atk83_nop(void) { gBattlescriptCurrInstr++; } bool8 UproarWakeUpCheck(u8 bank) { int i; for (i = 0; i < gNoOfAllBanks; i++) { if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) //wtf gamefreak, you should check this only once, not every time in a loop... continue; BATTLE_STRUCT->scriptingActive = i; if (gBankTarget == 0xFF) gBankTarget = i; else if (gBankTarget == i) gBattleCommunication[MULTISTRING_CHOOSER] = 0; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; break; } if (i == gNoOfAllBanks) return 0; else return 1; } static void atk84_jump_if_cant_sleep(void) { u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); if (UproarWakeUpCheck(gBankTarget)) gBattlescriptCurrInstr = jump_loc; else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT) { gLastUsedAbility = gBattleMons[gBankTarget].ability; gBattleCommunication[MULTISTRING_CHOOSER] = 2; gBattlescriptCurrInstr = jump_loc; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } else { gBattlescriptCurrInstr += 5; } } static void atk85_stockpile(void) { if (gDisableStructs[gBankAttacker].stockpileCounter == 3) { gBattleMoveFlags |= MOVESTATUS_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { gDisableStructs[gBankAttacker].stockpileCounter++; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 1; gBattleTextBuff1[2] = 1; gBattleTextBuff1[3] = 1; gBattleTextBuff1[4] = gDisableStructs[gBankAttacker].stockpileCounter; gBattleTextBuff1[5] = 0xFF; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } gBattlescriptCurrInstr++; } static void atk86_stockpiletobasedamage(void) { u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); if (gDisableStructs[gBankAttacker].stockpileCounter == 0) { gBattlescriptCurrInstr = jump_loc; } else { if (gBattleCommunication[6] != 1) { gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0, 0, gBankAttacker, gBankTarget) * gDisableStructs[gBankAttacker].stockpileCounter; BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; if (gProtectStructs[gBankAttacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; } gDisableStructs[gBankAttacker].stockpileCounter = 0; gBattlescriptCurrInstr += 5; } } static void atk87_stockpiletohpheal(void) { u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); if (gDisableStructs[gBankAttacker].stockpileCounter == 0) { gBattlescriptCurrInstr = jump_loc; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp) { gDisableStructs[gBankAttacker].stockpileCounter = 0; gBattlescriptCurrInstr = jump_loc; gBankTarget = gBankAttacker; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter)); if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; gDisableStructs[gBankAttacker].stockpileCounter = 0; gBattlescriptCurrInstr += 5; gBankTarget = gBankAttacker; } } static void atk88_negativedamage(void) { gBattleMoveDamage = -(gHP_dealt / 2); if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; gBattlescriptCurrInstr++; } #ifdef NONMATCHING u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr) { u8 r9 = 0; u8 r10 = 0; u8 index; if (flags & 0x40) gActiveBank = gBankAttacker; else gActiveBank = gBankTarget; flags &= ~(0x40); if (flags & 0x80) r9++; flags &= ~(0x80); if (flags & 0x20) r10++; flags &= ~(0x20); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 5; gBattleTextBuff1[2] = stat; gBattleTextBuff1[3] = 0xFF; if ((statchanger << 0x18) < 0) //stat decrease { if (gSideTimer[GetBankIdentity(gActiveBank) & 1].mistTimer && !r9 && gCurrentMove != MOVE_CURSE) { if (flags == 1) { if (gSpecialStatuses[gActiveBank].statloweringflag) gBattlescriptCurrInstr = bs_ptr; else { b_movescr_stack_push(bs_ptr); BATTLE_STRUCT->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_MistProtected; gSpecialStatuses[gActiveBank].statloweringflag = 1; } } return 1; } else if (gCurrentMove != MOVE_CURSE && r10 != 1 && JumpIfMoveAffectedByProtect(0)) { gBattlescriptCurrInstr = BattleScript_ButItFailed; return 1; } else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) && !r9 && gCurrentMove != MOVE_CURSE) { if (flags == 1) { if (gSpecialStatuses[gActiveBank].statloweringflag) gBattlescriptCurrInstr = bs_ptr; else { b_movescr_stack_push(bs_ptr); BATTLE_STRUCT->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; gLastUsedAbility = gBattleMons[gActiveBank].ability; RecordAbilityBattle(gActiveBank, gLastUsedAbility); gSpecialStatuses[gActiveBank].statloweringflag = 1; } } return 1; } else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && !r9 && stat == STAT_STAGE_ACC) { if (flags == 1) { b_movescr_stack_push(bs_ptr); BATTLE_STRUCT->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; gLastUsedAbility = gBattleMons[gActiveBank].ability; RecordAbilityBattle(gActiveBank, gLastUsedAbility); } return 1; } else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && !r9 && stat == STAT_STAGE_ATK) { if (flags == 1) { b_movescr_stack_push(bs_ptr); BATTLE_STRUCT->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; gLastUsedAbility = gBattleMons[gActiveBank].ability; RecordAbilityBattle(gActiveBank, gLastUsedAbility); } return 1; } else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0) return 1; else //decrease { statchanger = -((statchanger >> 4) & (7)); gBattleTextBuff2[0] = 0xFD; index = 1; if (statchanger == -2) { gBattleTextBuff2[1] = 0; gBattleTextBuff2[2] = 0xD3; //harshly gBattleTextBuff2[3] = 0x0; index = 4; } gBattleTextBuff2[index] = 0; index++; gBattleTextBuff2[index] = 0xD4; //fell index++; gBattleTextBuff2[index] = 0; index++; gBattleTextBuff2[index] = 0xFF; if (gBattleMons[gActiveBank].statStages[stat] == 0) { gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else { u8 stringID = 0; if (gBankTarget == gActiveBank) stringID = 1; gBattleCommunication[MULTISTRING_CHOOSER] = stringID; } } } else //stat increase { statchanger = (statchanger >> 4) & (7); gBattleTextBuff2[0] = 0xFD; index = 1; if (statchanger == 2) { gBattleTextBuff2[1] = 0; gBattleTextBuff2[2] = 0xD1; //sharply gBattleTextBuff2[3] = 0x0; index = 4; } gBattleTextBuff2[index] = 0; index++; gBattleTextBuff2[index] = 0xD2; //rose index++; gBattleTextBuff2[index] = 0; index++; gBattleTextBuff2[index] = 0xFF; if (gBattleMons[gActiveBank].statStages[stat] == 0xC) { gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else { u8 stringID = 0; if (gBankTarget == gActiveBank) stringID = 1; gBattleCommunication[MULTISTRING_CHOOSER] = stringID; } } gBattleMons[gActiveBank].statStages[stat] += statchanger; if (gBattleMons[gActiveBank].statStages[stat] < 0) gBattleMons[gActiveBank].statStages[stat] = 0; if (gBattleMons[gActiveBank].statStages[stat] > 0xC) gBattleMons[gActiveBank].statStages[stat] = 0xC; if (gBattleCommunication[MULTISTRING_CHOOSER] == 2) { if (flags & 1) gBattleMoveFlags |= MOVESTATUS_MISSED; if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & 1)) //what the actual fuck gamefreak... return 1; } return 0; } #else __attribute__((naked)) u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ mov r8, r3\n\ lsls r0, 24\n\ lsrs r6, r0, 24\n\ lsls r1, 24\n\ lsrs r7, r1, 24\n\ lsls r2, 24\n\ lsrs r5, r2, 24\n\ movs r0, 0\n\ mov r9, r0\n\ mov r10, r0\n\ movs r0, 0x40\n\ ands r0, r5\n\ cmp r0, 0\n\ beq _08025E54\n\ ldr r0, _08025E4C @ =gActiveBank\n\ ldr r1, _08025E50 @ =gBankAttacker\n\ b _08025E58\n\ .align 2, 0\n\ _08025E4C: .4byte gActiveBank\n\ _08025E50: .4byte gBankAttacker\n\ _08025E54:\n\ ldr r0, _08025EF8 @ =gActiveBank\n\ ldr r1, _08025EFC @ =gBankTarget\n\ _08025E58:\n\ ldrb r1, [r1]\n\ strb r1, [r0]\n\ movs r0, 0xBF\n\ ands r5, r0\n\ movs r0, 0x80\n\ ands r0, r5\n\ cmp r0, 0\n\ beq _08025E72\n\ mov r0, r9\n\ adds r0, 0x1\n\ lsls r0, 24\n\ lsrs r0, 24\n\ mov r9, r0\n\ _08025E72:\n\ movs r0, 0x7F\n\ ands r5, r0\n\ movs r0, 0x20\n\ ands r0, r5\n\ cmp r0, 0\n\ beq _08025E88\n\ mov r0, r10\n\ adds r0, 0x1\n\ lsls r0, 24\n\ lsrs r0, 24\n\ mov r10, r0\n\ _08025E88:\n\ movs r0, 0xDF\n\ ands r5, r0\n\ ldr r1, _08025F00 @ =gBattleTextBuff1\n\ movs r4, 0\n\ movs r2, 0xFD\n\ strb r2, [r1]\n\ movs r0, 0x5\n\ strb r0, [r1, 0x1]\n\ strb r7, [r1, 0x2]\n\ movs r3, 0x1\n\ negs r3, r3\n\ mov r12, r3\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x3]\n\ lsls r0, r6, 24\n\ cmp r0, 0\n\ blt _08025EAC\n\ b _080261B0\n\ _08025EAC:\n\ ldr r4, _08025F04 @ =gSideTimer\n\ ldr r1, _08025EF8 @ =gActiveBank\n\ ldrb r0, [r1]\n\ bl GetBankIdentity\n\ movs r1, 0x1\n\ ands r1, r0\n\ lsls r0, r1, 1\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r4\n\ ldrb r0, [r0, 0x2]\n\ cmp r0, 0\n\ beq _08025F54\n\ mov r2, r9\n\ cmp r2, 0\n\ bne _08025F54\n\ ldr r0, _08025F08 @ =gCurrentMove\n\ ldrh r0, [r0]\n\ cmp r0, 0xAE\n\ beq _08025F84\n\ cmp r5, 0x1\n\ bne _08025F74\n\ ldr r4, _08025F0C @ =gSpecialStatuses\n\ ldr r3, _08025EF8 @ =gActiveBank\n\ ldrb r0, [r3]\n\ lsls r1, r0, 2\n\ adds r1, r0\n\ lsls r1, 2\n\ adds r1, r4\n\ ldrb r0, [r1]\n\ lsls r0, 31\n\ cmp r0, 0\n\ beq _08025F14\n\ ldr r0, _08025F10 @ =gBattlescriptCurrInstr\n\ mov r4, r8\n\ str r4, [r0]\n\ b _08025F74\n\ .align 2, 0\n\ _08025EF8: .4byte gActiveBank\n\ _08025EFC: .4byte gBankTarget\n\ _08025F00: .4byte gBattleTextBuff1\n\ _08025F04: .4byte gSideTimer\n\ _08025F08: .4byte gCurrentMove\n\ _08025F0C: .4byte gSpecialStatuses\n\ _08025F10: .4byte gBattlescriptCurrInstr\n\ _08025F14:\n\ mov r0, r8\n\ bl b_movescr_stack_push\n\ ldr r0, _08025F40 @ =0x02000000\n\ ldr r6, _08025F44 @ =gActiveBank\n\ ldrb r1, [r6]\n\ ldr r2, _08025F48 @ =0x00016003\n\ adds r0, r2\n\ strb r1, [r0]\n\ ldr r1, _08025F4C @ =gBattlescriptCurrInstr\n\ ldr r0, _08025F50 @ =BattleScript_MistProtected\n\ str r0, [r1]\n\ ldrb r1, [r6]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r4\n\ ldrb r1, [r0]\n\ movs r2, 0x1\n\ orrs r1, r2\n\ strb r1, [r0]\n\ b _08025F74\n\ .align 2, 0\n\ _08025F40: .4byte 0x02000000\n\ _08025F44: .4byte gActiveBank\n\ _08025F48: .4byte 0x00016003\n\ _08025F4C: .4byte gBattlescriptCurrInstr\n\ _08025F50: .4byte BattleScript_MistProtected\n\ _08025F54:\n\ ldr r0, _08025F78 @ =gCurrentMove\n\ ldrh r0, [r0]\n\ cmp r0, 0xAE\n\ beq _08025F84\n\ mov r3, r10\n\ cmp r3, 0x1\n\ beq _08025F84\n\ movs r0, 0\n\ bl JumpIfMoveAffectedByProtect\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08025F84\n\ ldr r1, _08025F7C @ =gBattlescriptCurrInstr\n\ ldr r0, _08025F80 @ =BattleScript_ButItFailed\n\ str r0, [r1]\n\ _08025F74:\n\ movs r0, 0x1\n\ b _080262A4\n\ .align 2, 0\n\ _08025F78: .4byte gCurrentMove\n\ _08025F7C: .4byte gBattlescriptCurrInstr\n\ _08025F80: .4byte BattleScript_ButItFailed\n\ _08025F84:\n\ ldr r2, _08025FCC @ =gBattleMons\n\ ldr r1, _08025FD0 @ =gActiveBank\n\ ldrb r3, [r1]\n\ movs r4, 0x58\n\ adds r0, r3, 0\n\ muls r0, r4\n\ adds r0, r2\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ mov r10, r2\n\ cmp r0, 0x1D\n\ beq _08025FA0\n\ cmp r0, 0x49\n\ bne _08026040\n\ _08025FA0:\n\ mov r0, r9\n\ cmp r0, 0\n\ bne _08026040\n\ ldr r0, _08025FD4 @ =gCurrentMove\n\ ldrh r0, [r0]\n\ cmp r0, 0xAE\n\ beq _08026040\n\ cmp r5, 0x1\n\ bne _08025F74\n\ ldr r4, _08025FD8 @ =gSpecialStatuses\n\ lsls r0, r3, 2\n\ adds r0, r3\n\ lsls r0, 2\n\ adds r0, r4\n\ ldrb r0, [r0]\n\ lsls r0, 31\n\ cmp r0, 0\n\ beq _08025FE0\n\ ldr r0, _08025FDC @ =gBattlescriptCurrInstr\n\ mov r1, r8\n\ str r1, [r0]\n\ b _08025F74\n\ .align 2, 0\n\ _08025FCC: .4byte gBattleMons\n\ _08025FD0: .4byte gActiveBank\n\ _08025FD4: .4byte gCurrentMove\n\ _08025FD8: .4byte gSpecialStatuses\n\ _08025FDC: .4byte gBattlescriptCurrInstr\n\ _08025FE0:\n\ mov r0, r8\n\ bl b_movescr_stack_push\n\ ldr r0, _08026028 @ =0x02000000\n\ ldr r2, _0802602C @ =gActiveBank\n\ ldrb r1, [r2]\n\ ldr r3, _08026030 @ =0x00016003\n\ adds r0, r3\n\ strb r1, [r0]\n\ ldr r1, _08026034 @ =gBattlescriptCurrInstr\n\ ldr r0, _08026038 @ =BattleScript_AbilityNoStatLoss\n\ str r0, [r1]\n\ ldr r1, _0802603C @ =gLastUsedAbility\n\ ldrb r0, [r2]\n\ movs r6, 0x58\n\ muls r0, r6\n\ add r0, r10\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ ldrb r0, [r2]\n\ ldrb r1, [r1]\n\ bl RecordAbilityBattle\n\ ldr r0, _0802602C @ =gActiveBank\n\ ldrb r1, [r0]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r4\n\ ldrb r1, [r0]\n\ movs r2, 0x1\n\ orrs r1, r2\n\ strb r1, [r0]\n\ b _08025F74\n\ .align 2, 0\n\ _08026028: .4byte 0x02000000\n\ _0802602C: .4byte gActiveBank\n\ _08026030: .4byte 0x00016003\n\ _08026034: .4byte gBattlescriptCurrInstr\n\ _08026038: .4byte BattleScript_AbilityNoStatLoss\n\ _0802603C: .4byte gLastUsedAbility\n\ _08026040:\n\ ldr r1, _08026090 @ =gActiveBank\n\ ldrb r0, [r1]\n\ movs r4, 0x58\n\ muls r0, r4\n\ add r0, r10\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x33\n\ bne _080260A8\n\ mov r2, r9\n\ cmp r2, 0\n\ bne _080260A8\n\ cmp r7, 0x6\n\ bne _080260A8\n\ cmp r5, 0x1\n\ bne _08025F74\n\ mov r0, r8\n\ bl b_movescr_stack_push\n\ ldr r0, _08026094 @ =0x02000000\n\ ldr r3, _08026090 @ =gActiveBank\n\ ldrb r1, [r3]\n\ ldr r6, _08026098 @ =0x00016003\n\ adds r0, r6\n\ strb r1, [r0]\n\ ldr r1, _0802609C @ =gBattlescriptCurrInstr\n\ ldr r0, _080260A0 @ =BattleScript_AbilityNoSpecificStatLoss\n\ str r0, [r1]\n\ ldr r1, _080260A4 @ =gLastUsedAbility\n\ ldrb r0, [r3]\n\ muls r0, r4\n\ add r0, r10\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ ldrb r0, [r3]\n\ ldrb r1, [r1]\n\ bl RecordAbilityBattle\n\ b _08025F74\n\ .align 2, 0\n\ _08026090: .4byte gActiveBank\n\ _08026094: .4byte 0x02000000\n\ _08026098: .4byte 0x00016003\n\ _0802609C: .4byte gBattlescriptCurrInstr\n\ _080260A0: .4byte BattleScript_AbilityNoSpecificStatLoss\n\ _080260A4: .4byte gLastUsedAbility\n\ _080260A8:\n\ ldr r1, _080260FC @ =gActiveBank\n\ ldrb r0, [r1]\n\ movs r4, 0x58\n\ muls r0, r4\n\ add r0, r10\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x34\n\ bne _08026114\n\ mov r2, r9\n\ cmp r2, 0\n\ bne _08026114\n\ cmp r7, 0x1\n\ bne _08026114\n\ cmp r5, 0x1\n\ beq _080260CA\n\ b _08025F74\n\ _080260CA:\n\ mov r0, r8\n\ bl b_movescr_stack_push\n\ ldr r0, _08026100 @ =0x02000000\n\ ldr r3, _080260FC @ =gActiveBank\n\ ldrb r1, [r3]\n\ ldr r6, _08026104 @ =0x00016003\n\ adds r0, r6\n\ strb r1, [r0]\n\ ldr r1, _08026108 @ =gBattlescriptCurrInstr\n\ ldr r0, _0802610C @ =BattleScript_AbilityNoSpecificStatLoss\n\ str r0, [r1]\n\ ldr r1, _08026110 @ =gLastUsedAbility\n\ ldrb r0, [r3]\n\ muls r0, r4\n\ add r0, r10\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ ldrb r0, [r3]\n\ ldrb r1, [r1]\n\ bl RecordAbilityBattle\n\ b _08025F74\n\ .align 2, 0\n\ _080260FC: .4byte gActiveBank\n\ _08026100: .4byte 0x02000000\n\ _08026104: .4byte 0x00016003\n\ _08026108: .4byte gBattlescriptCurrInstr\n\ _0802610C: .4byte BattleScript_AbilityNoSpecificStatLoss\n\ _08026110: .4byte gLastUsedAbility\n\ _08026114:\n\ ldr r0, _080261A0 @ =gActiveBank\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r0, r1\n\ add r0, r10\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x13\n\ bne _0802612C\n\ cmp r5, 0\n\ bne _0802612C\n\ b _08025F74\n\ _0802612C:\n\ lsls r0, r6, 24\n\ asrs r0, 28\n\ movs r1, 0x7\n\ ands r0, r1\n\ negs r0, r0\n\ lsls r0, 24\n\ ldr r3, _080261A4 @ =gBattleTextBuff2\n\ movs r4, 0\n\ movs r1, 0xFD\n\ strb r1, [r3]\n\ movs r2, 0x1\n\ lsrs r6, r0, 24\n\ asrs r0, 24\n\ subs r1, 0xFF\n\ cmp r0, r1\n\ bne _08026156\n\ strb r4, [r3, 0x1]\n\ movs r0, 0xD3\n\ strb r0, [r3, 0x2]\n\ strb r4, [r3, 0x3]\n\ movs r2, 0x4\n\ _08026156:\n\ adds r0, r2, r3\n\ strb r4, [r0]\n\ adds r2, 0x1\n\ adds r1, r2, r3\n\ movs r0, 0xD4\n\ strb r0, [r1]\n\ adds r2, 0x1\n\ adds r0, r2, r3\n\ strb r4, [r0]\n\ adds r2, 0x1\n\ adds r1, r2, r3\n\ movs r0, 0xFF\n\ strb r0, [r1]\n\ ldr r1, _080261A0 @ =gActiveBank\n\ ldrb r2, [r1]\n\ movs r0, 0x58\n\ muls r0, r2\n\ adds r0, r7, r0\n\ mov r1, r10\n\ adds r1, 0x18\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ lsls r0, 24\n\ asrs r0, 24\n\ cmp r0, 0\n\ beq _08026206\n\ movs r1, 0\n\ ldr r0, _080261A8 @ =gBankTarget\n\ ldrb r0, [r0]\n\ ldr r3, _080261AC @ =gBattleCommunication\n\ mov r8, r3\n\ cmp r0, r2\n\ bne _0802619A\n\ movs r1, 0x1\n\ _0802619A:\n\ mov r4, r8\n\ strb r1, [r4, 0x5]\n\ b _08026234\n\ .align 2, 0\n\ _080261A0: .4byte gActiveBank\n\ _080261A4: .4byte gBattleTextBuff2\n\ _080261A8: .4byte gBankTarget\n\ _080261AC: .4byte gBattleCommunication\n\ _080261B0:\n\ asrs r6, r0, 28\n\ movs r0, 0x7\n\ ands r6, r0\n\ ldr r3, _08026210 @ =gBattleTextBuff2\n\ strb r2, [r3]\n\ movs r2, 0x1\n\ cmp r6, 0x2\n\ bne _080261CA\n\ strb r4, [r3, 0x1]\n\ movs r0, 0xD1\n\ strb r0, [r3, 0x2]\n\ strb r4, [r3, 0x3]\n\ movs r2, 0x4\n\ _080261CA:\n\ adds r0, r2, r3\n\ strb r4, [r0]\n\ adds r2, 0x1\n\ adds r1, r2, r3\n\ movs r0, 0xD2\n\ strb r0, [r1]\n\ adds r2, 0x1\n\ adds r0, r2, r3\n\ strb r4, [r0]\n\ adds r2, 0x1\n\ adds r1, r2, r3\n\ ldrb r0, [r1]\n\ mov r2, r12\n\ orrs r0, r2\n\ strb r0, [r1]\n\ ldr r2, _08026214 @ =gBattleMons\n\ ldr r4, _08026218 @ =gActiveBank\n\ ldrb r3, [r4]\n\ movs r0, 0x58\n\ muls r0, r3\n\ adds r0, r7, r0\n\ adds r1, r2, 0\n\ adds r1, 0x18\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ lsls r0, 24\n\ asrs r0, 24\n\ mov r10, r2\n\ cmp r0, 0xC\n\ bne _08026220\n\ _08026206:\n\ ldr r1, _0802621C @ =gBattleCommunication\n\ movs r0, 0x2\n\ strb r0, [r1, 0x5]\n\ mov r8, r1\n\ b _08026234\n\ .align 2, 0\n\ _08026210: .4byte gBattleTextBuff2\n\ _08026214: .4byte gBattleMons\n\ _08026218: .4byte gActiveBank\n\ _0802621C: .4byte gBattleCommunication\n\ _08026220:\n\ movs r1, 0\n\ ldr r0, _080262B4 @ =gBankTarget\n\ ldrb r0, [r0]\n\ ldr r2, _080262B8 @ =gBattleCommunication\n\ mov r8, r2\n\ cmp r0, r3\n\ bne _08026230\n\ movs r1, 0x1\n\ _08026230:\n\ mov r3, r8\n\ strb r1, [r3, 0x5]\n\ _08026234:\n\ ldr r2, _080262BC @ =gActiveBank\n\ ldrb r0, [r2]\n\ movs r4, 0x58\n\ adds r1, r0, 0\n\ muls r1, r4\n\ adds r1, r7, r1\n\ mov r3, r10\n\ adds r3, 0x18\n\ adds r1, r3\n\ lsls r0, r6, 24\n\ asrs r0, 24\n\ ldrb r6, [r1]\n\ adds r0, r6\n\ strb r0, [r1]\n\ ldrb r0, [r2]\n\ muls r0, r4\n\ adds r0, r7, r0\n\ adds r1, r0, r3\n\ movs r0, 0\n\ ldrsb r0, [r1, r0]\n\ cmp r0, 0\n\ bge _08026264\n\ movs r0, 0\n\ strb r0, [r1]\n\ _08026264:\n\ ldr r1, _080262BC @ =gActiveBank\n\ ldrb r0, [r1]\n\ muls r0, r4\n\ adds r0, r7, r0\n\ adds r1, r0, r3\n\ movs r0, 0\n\ ldrsb r0, [r1, r0]\n\ cmp r0, 0xC\n\ ble _0802627A\n\ movs r0, 0xC\n\ strb r0, [r1]\n\ _0802627A:\n\ mov r2, r8\n\ ldrb r0, [r2, 0x5]\n\ cmp r0, 0x2\n\ bne _080262A2\n\ movs r3, 0x1\n\ ands r3, r5\n\ cmp r3, 0\n\ beq _08026294\n\ ldr r0, _080262C0 @ =gBattleMoveFlags\n\ ldrb r1, [r0]\n\ movs r2, 0x1\n\ orrs r1, r2\n\ strb r1, [r0]\n\ _08026294:\n\ mov r4, r8\n\ ldrb r0, [r4, 0x5]\n\ cmp r0, 0x2\n\ bne _080262A2\n\ cmp r3, 0\n\ bne _080262A2\n\ b _08025F74\n\ _080262A2:\n\ movs r0, 0\n\ _080262A4:\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r1}\n\ bx r1\n\ .align 2, 0\n\ _080262B4: .4byte gBankTarget\n\ _080262B8: .4byte gBattleCommunication\n\ _080262BC: .4byte gActiveBank\n\ _080262C0: .4byte gBattleMoveFlags\n\ .syntax divided"); } #endif // NONMATCHING static void atk89_statbuffchange(void) { u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 2); if (ChangeStatBuffs(BATTLE_STRUCT->statChanger & 0xF0, BATTLE_STRUCT->statChanger & 0xF, BSScriptRead8(gBattlescriptCurrInstr + 1), jump_loc) == 0) gBattlescriptCurrInstr += 6; } static void atk8A_normalisebuffs(void) //haze { int i, j; for (i = 0; i < gNoOfAllBanks; i++) { for (j = 0; j < 8; j++) { gBattleMons[i].statStages[j] = 6; } } gBattlescriptCurrInstr++; } static void atk8B_setbide(void) { gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; gLockedMove[gBankAttacker] = gCurrentMove; gTakenDmg[gBankAttacker] = 0; gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); //2 turns gBattlescriptCurrInstr++; } static void atk8C_confuseifrepeatingattackends(void) { if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE)) gBattleCommunication[MOVE_EFFECT_BYTE] = 0x75; gBattlescriptCurrInstr++; } static void atk8D_setmultihit_counter(void) { if (BSScriptRead8(gBattlescriptCurrInstr + 1)) gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1); else { gMultiHitCounter = Random() & 3; if (gMultiHitCounter > 1) gMultiHitCounter = (Random() & 3) + 2; else gMultiHitCounter += 2; } gBattlescriptCurrInstr += 2; } static void atk8E_prepare_multihit(void) { ewram[0x160e0] = 0xFD; ewram[0x160e1] = 1; ewram[0x160e2] = 1; ewram[0x160e3] = 1; ewram[0x160e4] = 0; ewram[0x160e5] = 0xFF; gBattlescriptCurrInstr++; } static bool8 sub_80264C0(void) { if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) { ewram[gBankTarget + 0x16064] = gBattlePartyID[gBankTarget]; } else { u16 random = Random() & 0xFF; if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4)) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); return 0; } ewram[gBankTarget + 0x16064] = gBattlePartyID[gBankTarget]; } gBattlescriptCurrInstr = gUnknown_081D90FC; return 1; } static void atk8F_forcerandomswitch(void) { if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)) { u8 i; struct Pokemon* party; u8 valid; u8 val; if (!GetBankSide(gBankTarget)) party = gPlayerParty; else party = gEnemyParty; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { valid = 0; val = 0; if (sub_803FBFC(sub_803FC34(gBankTarget)) == 1) val = 3; for (i = val; i < val + 3; i++) { if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[i], MON_DATA_IS_EGG) && GetMonData(&party[i], MON_DATA_HP) != 0) valid++; } } else { valid = 0; for (i = 0; i < 6; i++) { if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&party[i], MON_DATA_IS_EGG) && GetMonData(&party[i], MON_DATA_HP) != 0) valid++; } } if ((valid < 2 && (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) || (valid < 3 && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else if (sub_80264C0()) { #define MON_CAN_BATTLE(mon) (((GetMonData(mon, MON_DATA_SPECIES) && GetMonData(mon, MON_DATA_IS_EGG) != 1 && GetMonData(mon, MON_DATA_HP)))) if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { do { val = Random() % 3; if (sub_803FBFC(sub_803FC34(gBankTarget)) == 1) i = val + 3; else i = val; } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i])); } else { if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { do { i = Random() % 6; } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i])); } else { do { i = Random() % 6; } while (i == gBattlePartyID[gBankTarget] || !MON_CAN_BATTLE(&party[i])); } } ewram[gBankTarget + 0x16068] = i; if (!IsLinkDoubleBattle()) sub_8012258(gBankTarget); sub_8094B6C(gBankTarget, i, 0); sub_8094B6C(gBankTarget ^ 2, i, 1); #undef MON_CAN_BATTLE } } else { sub_80264C0(); } } static void atk90_conversion_type_change(void) { //randomly changes user's type to one of its moves' type u8 valid_moves = 0; u8 checked_move; u8 move_type; while (valid_moves < 4) { if (gBattleMons[gBankAttacker].moves[valid_moves] == 0) break; valid_moves++; } for (checked_move = 0; checked_move < valid_moves; checked_move++) { move_type = gBattleMoves[gBattleMons[gBankAttacker].moves[checked_move]].type; if (move_type == TYPE_MYSTERY) { if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) move_type = TYPE_GHOST; else move_type = TYPE_NORMAL; } if (move_type != gBattleMons[gBankAttacker].type1 && move_type != gBattleMons[gBankAttacker].type2) break; } if (checked_move == valid_moves) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { do { while ((checked_move = Random() & 3) >= valid_moves); move_type = gBattleMoves[gBattleMons[gBankAttacker].moves[checked_move]].type; if (move_type == TYPE_MYSTERY) { if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) move_type = TYPE_GHOST; else move_type = TYPE_NORMAL; } } while (move_type == gBattleMons[gBankAttacker].type1 || move_type == gBattleMons[gBankAttacker].type2); gBattleMons[gBankAttacker].type1 = move_type; gBattleMons[gBankAttacker].type2 = move_type; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 3; gBattleTextBuff1[2] = move_type; gBattleTextBuff1[3] = 0xFF; gBattlescriptCurrInstr += 5; } } static void atk91_givepaydaymoney(void) { if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney) { sub_80B79B8(&gSaveBlock1.money, gPaydayMoney * BATTLE_STRUCT->moneyMultiplier); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 1; gBattleTextBuff1[2] = 2; gBattleTextBuff1[3] = 5; gBattleTextBuff1[4] = gPaydayMoney; gBattleTextBuff1[5] = uBYTE1_16(gPaydayMoney); gBattleTextBuff1[6] = 0xFF; b_movescr_stack_push(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gUnknown_081D95DB; } else gBattlescriptCurrInstr++; } static void atk92_setlightscreen(void) { if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_LIGHTSCREEN) { gBattleMoveFlags |= MOVESTATUS_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } else { gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_LIGHTSCREEN; gSideTimer[GetBankIdentity(gBankAttacker) & 1].lightscreenTimer = 5; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2) gBattleCommunication[MULTISTRING_CHOOSER] = 4; else gBattleCommunication[MULTISTRING_CHOOSER] = 3; } gBattlescriptCurrInstr++; } #ifdef NOTMATCHING static void atk93_ko_move(void) { if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; else { hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); } gStringBank = gBankTarget; if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) { RecordItemBattle(gBankTarget, hold_effect); gSpecialStatuses[gBankTarget].focusBanded = 1; } if (gBattleMons[gBankTarget].ability == ABILITY_STURDY) { gBattleMoveFlags |= MOVESTATUS_MISSED; gLastUsedAbility = ABILITY_STURDY; gBattlescriptCurrInstr = x; RecordAbilityBattle(gBankTarget, ABILITY_STURDY); return; } if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS)) { u16 to_cmp = gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level + gBattleMoves[gCurrentMove].accuracy; if (Random() % 0x64 + 1 < to_cmp || gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level) { goto MOVESTATUS_MISSED_LABEL; } } else { if (gDisableStructs[gBankTarget].bankWithSureHit != gBankAttacker || gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level) { } } MOVESTATUS_MISSED_LABEL: gBattleTypeFlags |= MOVESTATUS_MISSED; if (gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level) gBattleCommunication[MULTISTRING_CHOOSER] = 1; else gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } #else __attribute((naked)) static void atk93_ko_move(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ ldr r7, _08026BA8 @ =gBattleMons\n\ ldr r6, _08026BAC @ =gBankTarget\n\ ldrb r2, [r6]\n\ movs r5, 0x58\n\ adds r0, r2, 0\n\ muls r0, r5\n\ adds r1, r0, r7\n\ ldrh r0, [r1, 0x2E]\n\ cmp r0, 0xAF\n\ bne _08026BB4\n\ ldr r1, _08026BB0 @ =gEnigmaBerries\n\ lsls r0, r2, 3\n\ subs r0, r2\n\ lsls r0, 2\n\ adds r0, r1\n\ ldrb r4, [r0, 0x7]\n\ ldrb r6, [r0, 0x1A]\n\ b _08026BCE\n\ .align 2, 0\n\ _08026BA8: .4byte gBattleMons\n\ _08026BAC: .4byte gBankTarget\n\ _08026BB0: .4byte gEnigmaBerries\n\ _08026BB4:\n\ ldrh r0, [r1, 0x2E]\n\ bl ItemId_GetHoldEffect\n\ lsls r0, 24\n\ lsrs r4, r0, 24\n\ ldrb r0, [r6]\n\ muls r0, r5\n\ adds r0, r7\n\ ldrh r0, [r0, 0x2E]\n\ bl ItemId_GetHoldEffectParam\n\ lsls r0, 24\n\ lsrs r6, r0, 24\n\ _08026BCE:\n\ ldr r1, _08026C4C @ =gStringBank\n\ ldr r5, _08026C50 @ =gBankTarget\n\ ldrb r0, [r5]\n\ strb r0, [r1]\n\ cmp r4, 0x27\n\ bne _08026C0C\n\ bl Random\n\ lsls r0, 16\n\ lsrs r0, 16\n\ movs r1, 0x64\n\ bl __umodsi3\n\ lsls r0, 16\n\ lsrs r0, 16\n\ cmp r0, r6\n\ bcs _08026C0C\n\ ldrb r0, [r5]\n\ movs r1, 0x27\n\ bl RecordItemBattle\n\ ldr r2, _08026C54 @ =gSpecialStatuses\n\ ldrb r1, [r5]\n\ lsls r0, r1, 2\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r2\n\ ldrb r1, [r0]\n\ movs r2, 0x80\n\ orrs r1, r2\n\ strb r1, [r0]\n\ _08026C0C:\n\ ldr r0, _08026C58 @ =gBattleMons\n\ mov r8, r0\n\ ldr r1, _08026C50 @ =gBankTarget\n\ ldrb r2, [r1]\n\ movs r6, 0x58\n\ adds r0, r2, 0\n\ muls r0, r6\n\ mov r3, r8\n\ adds r5, r0, r3\n\ adds r0, r5, 0\n\ adds r0, 0x20\n\ ldrb r3, [r0]\n\ mov r10, r8\n\ cmp r3, 0x5\n\ bne _08026C6C\n\ ldr r2, _08026C5C @ =gBattleMoveFlags\n\ ldrb r0, [r2]\n\ movs r1, 0x1\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r0, _08026C60 @ =gLastUsedAbility\n\ strb r3, [r0]\n\ ldr r1, _08026C64 @ =gBattlescriptCurrInstr\n\ ldr r0, _08026C68 @ =gUnknown_081D9826\n\ str r0, [r1]\n\ ldr r1, _08026C50 @ =gBankTarget\n\ ldrb r0, [r1]\n\ movs r1, 0x5\n\ bl RecordAbilityBattle\n\ b _08026E40\n\ .align 2, 0\n\ _08026C4C: .4byte gStringBank\n\ _08026C50: .4byte gBankTarget\n\ _08026C54: .4byte gSpecialStatuses\n\ _08026C58: .4byte gBattleMons\n\ _08026C5C: .4byte gBattleMoveFlags\n\ _08026C60: .4byte gLastUsedAbility\n\ _08026C64: .4byte gBattlescriptCurrInstr\n\ _08026C68: .4byte gUnknown_081D9826\n\ _08026C6C:\n\ ldr r1, _08026CE0 @ =gStatuses3\n\ lsls r0, r2, 2\n\ adds r0, r1\n\ ldr r0, [r0]\n\ movs r1, 0x18\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _08026CF4\n\ ldr r1, _08026CE4 @ =gBattleMoves\n\ ldr r0, _08026CE8 @ =gCurrentMove\n\ ldrh r0, [r0]\n\ lsls r2, r0, 1\n\ adds r2, r0\n\ lsls r2, 2\n\ adds r2, r1\n\ ldr r7, _08026CEC @ =gBankAttacker\n\ ldrb r0, [r7]\n\ muls r0, r6\n\ add r0, r10\n\ adds r0, 0x2A\n\ ldrb r0, [r0]\n\ adds r1, r5, 0\n\ adds r1, 0x2A\n\ ldrb r1, [r1]\n\ subs r0, r1\n\ ldrb r2, [r2, 0x3]\n\ adds r0, r2\n\ lsls r0, 16\n\ lsrs r4, r0, 16\n\ bl Random\n\ lsls r0, 16\n\ lsrs r0, 16\n\ movs r1, 0x64\n\ bl __umodsi3\n\ lsls r0, 16\n\ lsrs r0, 16\n\ adds r0, 0x1\n\ cmp r0, r4\n\ bge _08026CDC\n\ ldrb r0, [r7]\n\ adds r1, r0, 0\n\ muls r1, r6\n\ add r1, r10\n\ adds r1, 0x2A\n\ ldr r2, _08026CF0 @ =gBankTarget\n\ ldrb r0, [r2]\n\ muls r0, r6\n\ add r0, r10\n\ adds r0, 0x2A\n\ ldrb r1, [r1]\n\ movs r4, 0x1\n\ ldrb r0, [r0]\n\ cmp r1, r0\n\ bcs _08026D20\n\ _08026CDC:\n\ mov r10, r8\n\ b _08026DE0\n\ .align 2, 0\n\ _08026CE0: .4byte gStatuses3\n\ _08026CE4: .4byte gBattleMoves\n\ _08026CE8: .4byte gCurrentMove\n\ _08026CEC: .4byte gBankAttacker\n\ _08026CF0: .4byte gBankTarget\n\ _08026CF4:\n\ ldr r0, _08026D4C @ =gDisableStructs\n\ lsls r1, r2, 3\n\ subs r1, r2\n\ lsls r1, 2\n\ adds r1, r0\n\ ldr r2, _08026D50 @ =gBankAttacker\n\ ldrb r0, [r1, 0x15]\n\ movs r4, 0\n\ ldrb r3, [r2]\n\ cmp r0, r3\n\ bne _08026D20\n\ ldrb r0, [r2]\n\ muls r0, r6\n\ add r0, r10\n\ adds r0, 0x2A\n\ adds r1, r5, 0\n\ adds r1, 0x2A\n\ ldrb r0, [r0]\n\ ldrb r1, [r1]\n\ cmp r0, r1\n\ bcc _08026D20\n\ movs r4, 0x1\n\ _08026D20:\n\ cmp r4, 0\n\ beq _08026DE0\n\ ldr r0, _08026D54 @ =gProtectStructs\n\ ldr r1, _08026D58 @ =gBankTarget\n\ ldrb r2, [r1]\n\ lsls r1, r2, 4\n\ adds r1, r0\n\ ldrb r0, [r1]\n\ lsls r0, 30\n\ cmp r0, 0\n\ bge _08026D64\n\ ldr r1, _08026D5C @ =gBattleMoveDamage\n\ movs r0, 0x58\n\ muls r0, r2\n\ add r0, r10\n\ ldrh r0, [r0, 0x28]\n\ subs r0, 0x1\n\ str r0, [r1]\n\ ldr r2, _08026D60 @ =gBattleMoveFlags\n\ ldrb r0, [r2]\n\ movs r1, 0x40\n\ b _08026DC6\n\ .align 2, 0\n\ _08026D4C: .4byte gDisableStructs\n\ _08026D50: .4byte gBankAttacker\n\ _08026D54: .4byte gProtectStructs\n\ _08026D58: .4byte gBankTarget\n\ _08026D5C: .4byte gBattleMoveDamage\n\ _08026D60: .4byte gBattleMoveFlags\n\ _08026D64:\n\ ldr r0, _08026DA0 @ =gSpecialStatuses\n\ lsls r1, r2, 2\n\ adds r1, r2\n\ lsls r1, 2\n\ adds r1, r0\n\ ldrb r0, [r1]\n\ lsrs r0, 7\n\ cmp r0, 0\n\ beq _08026DB4\n\ ldr r1, _08026DA4 @ =gBattleMoveDamage\n\ movs r3, 0x58\n\ adds r0, r2, 0\n\ muls r0, r3\n\ add r0, r10\n\ ldrh r0, [r0, 0x28]\n\ subs r0, 0x1\n\ str r0, [r1]\n\ ldr r2, _08026DA8 @ =gBattleMoveFlags\n\ ldrb r0, [r2]\n\ movs r1, 0x80\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r1, _08026DAC @ =gLastUsedItem\n\ ldr r2, _08026DB0 @ =gBankTarget\n\ ldrb r0, [r2]\n\ muls r0, r3\n\ add r0, r10\n\ ldrh r0, [r0, 0x2E]\n\ strh r0, [r1]\n\ b _08026DCA\n\ .align 2, 0\n\ _08026DA0: .4byte gSpecialStatuses\n\ _08026DA4: .4byte gBattleMoveDamage\n\ _08026DA8: .4byte gBattleMoveFlags\n\ _08026DAC: .4byte gLastUsedItem\n\ _08026DB0: .4byte gBankTarget\n\ _08026DB4:\n\ ldr r1, _08026DD4 @ =gBattleMoveDamage\n\ movs r0, 0x58\n\ muls r0, r2\n\ add r0, r10\n\ ldrh r0, [r0, 0x28]\n\ str r0, [r1]\n\ ldr r2, _08026DD8 @ =gBattleMoveFlags\n\ ldrb r0, [r2]\n\ movs r1, 0x10\n\ _08026DC6:\n\ orrs r0, r1\n\ strb r0, [r2]\n\ _08026DCA:\n\ ldr r1, _08026DDC @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x5\n\ str r0, [r1]\n\ b _08026E40\n\ .align 2, 0\n\ _08026DD4: .4byte gBattleMoveDamage\n\ _08026DD8: .4byte gBattleMoveFlags\n\ _08026DDC: .4byte gBattlescriptCurrInstr\n\ _08026DE0:\n\ ldr r2, _08026E10 @ =gBattleMoveFlags\n\ ldrb r0, [r2]\n\ movs r1, 0x1\n\ orrs r0, r1\n\ strb r0, [r2]\n\ ldr r0, _08026E14 @ =gBankAttacker\n\ ldrb r0, [r0]\n\ movs r2, 0x58\n\ adds r1, r0, 0\n\ muls r1, r2\n\ add r1, r10\n\ adds r1, 0x2A\n\ ldr r3, _08026E18 @ =gBankTarget\n\ ldrb r0, [r3]\n\ muls r0, r2\n\ add r0, r10\n\ adds r0, 0x2A\n\ ldrb r1, [r1]\n\ ldrb r0, [r0]\n\ cmp r1, r0\n\ bcc _08026E20\n\ ldr r1, _08026E1C @ =gBattleCommunication\n\ movs r0, 0\n\ b _08026E24\n\ .align 2, 0\n\ _08026E10: .4byte gBattleMoveFlags\n\ _08026E14: .4byte gBankAttacker\n\ _08026E18: .4byte gBankTarget\n\ _08026E1C: .4byte gBattleCommunication\n\ _08026E20:\n\ ldr r1, _08026E50 @ =gBattleCommunication\n\ movs r0, 0x1\n\ _08026E24:\n\ strb r0, [r1, 0x5]\n\ ldr r3, _08026E54 @ =gBattlescriptCurrInstr\n\ ldr r2, [r3]\n\ ldrb r1, [r2, 0x1]\n\ ldrb r0, [r2, 0x2]\n\ lsls r0, 8\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x3]\n\ lsls r0, 16\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x4]\n\ lsls r0, 24\n\ orrs r1, r0\n\ str r1, [r3]\n\ _08026E40:\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _08026E50: .4byte gBattleCommunication\n\ _08026E54: .4byte gBattlescriptCurrInstr\n\ .syntax divided"); } #endif // NOTMATCHING static void atk94_gethalfcurrentenemyhp(void) //super fang { gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattlescriptCurrInstr++; } static void atk95_setsandstorm(void) { if (gBattleWeather & WEATHER_SANDSTORM_ANY) { gBattleMoveFlags |= MOVESTATUS_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else { gBattleWeather = WEATHER_SANDSTORM_TEMPORARY; gBattleCommunication[MULTISTRING_CHOOSER] = 3; gWishFutureKnock.weatherDuration = 5; } gBattlescriptCurrInstr++; } static void atk96_weatherdamage(void) { if (WEATHER_HAS_EFFECT) { if (gBattleWeather & WEATHER_SANDSTORM_ANY) { if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK && gBattleMons[gBankAttacker].type1 != TYPE_STEEL && gBattleMons[gBankAttacker].type1 != TYPE_GROUND && gBattleMons[gBankAttacker].type2 != TYPE_ROCK && gBattleMons[gBankAttacker].type2 != TYPE_STEEL && gBattleMons[gBankAttacker].type2 != TYPE_GROUND && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) { gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; } else { gBattleMoveDamage = 0; } } if (gBattleWeather & WEATHER_HAIL) { if (gBattleMons[gBankAttacker].type1 != TYPE_ICE && gBattleMons[gBankAttacker].type2 != TYPE_ICE && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) { gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; } else { gBattleMoveDamage = 0; } } } else gBattleMoveDamage = 0; if (gAbsentBankFlags & gBitTable[gBankAttacker]) gBattleMoveDamage = 0; gBattlescriptCurrInstr++; } static void atk97_try_infatuation(void) { struct Pokemon *attacker, *target; u16 atk_species, def_species; u32 atk_pid, def_pid; if (!GetBankSide(gBankAttacker)) attacker = &gPlayerParty[gBattlePartyID[gBankAttacker]]; else attacker = &gEnemyParty[gBattlePartyID[gBankAttacker]]; if (!GetBankSide(gBankTarget)) target = &gPlayerParty[gBattlePartyID[gBankTarget]]; else target = &gEnemyParty[gBattlePartyID[gBankTarget]]; atk_species = GetMonData(attacker, MON_DATA_SPECIES); atk_pid = GetMonData(attacker, MON_DATA_PERSONALITY); def_species = GetMonData(target, MON_DATA_SPECIES); def_pid = GetMonData(target, MON_DATA_PERSONALITY); if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS) { gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction; gLastUsedAbility = ABILITY_OBLIVIOUS; RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS); } else { if (GetGenderFromSpeciesAndPersonality(atk_species, atk_pid) == GetGenderFromSpeciesAndPersonality(def_species, def_pid) || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION || GetGenderFromSpeciesAndPersonality(atk_species, atk_pid) == 0xFF || GetGenderFromSpeciesAndPersonality(def_species, def_pid) == 0xFF) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { gBattleMons[gBankTarget].status2 |= (gBitTable[gBankAttacker] << 16); gBattlescriptCurrInstr += 5; } } } static void atk98_status_icon_update(void) { if (gBattleExecBuffer) return; if (BSScriptRead8(gBattlescriptCurrInstr + 1) != 4) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } else { gActiveBank = gBankAttacker; if (!(gAbsentBankFlags & gBitTable[gActiveBank])) { EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); MarkBufferBankForExecution(gActiveBank); } if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gActiveBank = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2); if (!(gAbsentBankFlags & gBitTable[gActiveBank])) { EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); MarkBufferBankForExecution(gActiveBank); } } gBattlescriptCurrInstr += 2; } } static void atk99_setmist(void) { if (gSideTimer[GetBankIdentity(gBankAttacker) & 1].mistTimer) { gBattleMoveFlags |= MOVESTATUS_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { gSideTimer[GetBankIdentity(gBankAttacker) & 1].mistTimer = 5; gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_MIST; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } gBattlescriptCurrInstr++; } static void atk9A_set_focusenergy(void) { if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) { gBattleMoveFlags |= MOVESTATUS_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } gBattlescriptCurrInstr++; } static void atk9B_transformdataexecution(void) { gUnknown_02024BE8 = 0xFFFF; gBattlescriptCurrInstr++; if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE) { gBattleMoveFlags |= MOVESTATUS_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { u32 i; s32 j; u8 *atk_data, *def_data; gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED; gDisableStructs[gBankAttacker].disabledMove = 0; gDisableStructs[gBankAttacker].disableTimer1 = 0; gDisableStructs[gBankAttacker].unk0 = gBattleMons[gBankTarget].personality; gDisableStructs[gBankAttacker].unk18_b = 0; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 6; gBattleTextBuff1[2] = (gBattleMons[gBankTarget].species); gBattleTextBuff1[3] = uBYTE1_16(gBattleMons[gBankTarget].species); gBattleTextBuff1[4] = 0xFF; atk_data = (u8*)(&gBattleMons[gBankAttacker]); def_data = (u8*)(&gBattleMons[gBankTarget]); for (i = 0; i < 0x24; i++) atk_data[i] = def_data[i]; for (j = 0; j < 4; j++) { if (gBattleMoves[gBattleMons[gBankAttacker].moves[j]].pp < 5) gBattleMons[gBankAttacker].pp[j] = gBattleMoves[gBattleMons[gBankAttacker].moves[j]].pp; else gBattleMons[gBankAttacker].pp[j] = 5; } gActiveBank = gBankAttacker; EmitResetActionMoveSelection(0, 2); MarkBufferBankForExecution(gActiveBank); gBattleCommunication[MULTISTRING_CHOOSER] = 0; } } static void atk9C_set_substitute(void) { u32 hp = gBattleMons[gBankAttacker].maxHP / 4; if (gBattleMons[gBankAttacker].maxHP / 4 == 0) hp = 1; if (gBattleMons[gBankAttacker].hp <= hp) { gBattleMoveDamage = 0; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else { gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE; gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage; gBattleCommunication[MULTISTRING_CHOOSER] = 0; gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE; } gBattlescriptCurrInstr++; } static bool8 IsMoveUncopyable(u16 move) { int i; for (i = 0; sUnknown_081FACFE[i] != 0xFFFE && sUnknown_081FACFE[i] != move; i++) {} return (sUnknown_081FACFE[i] != 0xFFFE); } static void atk9D_copyattack(void) { gUnknown_02024BE8 = 0xFFFF; if (IsMoveUncopyable(gLastUsedMove[gBankTarget]) || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED || gLastUsedMove[gBankTarget] == 0 || gLastUsedMove[gBankTarget] == 0xFFFF) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { int i; for (i = 0; i < 4; i++) { if (gBattleMons[gBankAttacker].moves[i] == gLastUsedMove[gBankTarget]) break; } if (i == 4) { gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastUsedMove[gBankTarget]; if (gBattleMoves[gLastUsedMove[gBankTarget]].pp < 5) gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastUsedMove[gBankTarget]].pp; else gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; gBattleTextBuff1[2] = gLastUsedMove[gBankTarget]; gBattleTextBuff1[3] = uBYTE1_16(gLastUsedMove[gBankTarget]); gBattleTextBuff1[4] = 0xFF; gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos]; gBattlescriptCurrInstr += 5; } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } #ifdef NONMATCHING static void atk9E_metronome(void) { // sUnknown_081FACFE int i; do { while ((gCurrentMove = (Random() & 0x1FF) + 1) > 0x162); for (i = 0; sUnknown_081FACFE[i] != gCurrentMove && sUnknown_081FACFE[i] != 0xFFFF; i++); } while (sUnknown_081FACFE[i] != 0xFFFF); gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; gBankTarget = GetMoveTarget(gCurrentMove, 0); } #else __attribute__((naked)) static void atk9E_metronome(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r8\n\ push {r7}\n\ ldr r7, _08027938 @ =gCurrentMove\n\ movs r6, 0xB1\n\ lsls r6, 1\n\ ldr r5, _0802793C @ =sUnknown_081FACFE\n\ ldr r0, _08027940 @ =gBattlescriptCurrInstr\n\ mov r8, r0\n\ _080278CA:\n\ bl Random\n\ ldr r2, _08027944 @ =0x000001ff\n\ adds r1, r2, 0\n\ ands r0, r1\n\ adds r0, 0x1\n\ strh r0, [r7]\n\ cmp r0, r6\n\ bhi _080278CA\n\ movs r0, 0x3\n\ _080278DE:\n\ subs r0, 0x1\n\ cmp r0, 0\n\ bge _080278DE\n\ ldr r4, _08027938 @ =gCurrentMove\n\ ldrh r2, [r4]\n\ ldr r3, _08027948 @ =0x0000ffff\n\ subs r0, r5, 0x2\n\ _080278EC:\n\ adds r0, 0x2\n\ ldrh r1, [r0]\n\ cmp r1, r2\n\ beq _080278F8\n\ cmp r1, r3\n\ bne _080278EC\n\ _080278F8:\n\ ldr r0, _08027948 @ =0x0000ffff\n\ cmp r1, r0\n\ bne _080278CA\n\ ldr r2, _0802794C @ =gHitMarker\n\ ldr r0, [r2]\n\ ldr r1, _08027950 @ =0xfffffbff\n\ ands r0, r1\n\ str r0, [r2]\n\ ldr r3, _08027954 @ =gBattleScriptsEffectsTable\n\ ldr r2, _08027958 @ =gBattleMoves\n\ ldrh r1, [r4]\n\ lsls r0, r1, 1\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r2\n\ ldrb r0, [r0]\n\ lsls r0, 2\n\ adds r0, r3\n\ ldr r0, [r0]\n\ mov r1, r8\n\ str r0, [r1]\n\ ldrh r0, [r4]\n\ movs r1, 0\n\ bl GetMoveTarget\n\ ldr r1, _0802795C @ =gBankTarget\n\ strb r0, [r1]\n\ pop {r3}\n\ mov r8, r3\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _08027938: .4byte gCurrentMove\n\ _0802793C: .4byte sUnknown_081FACFE\n\ _08027940: .4byte gBattlescriptCurrInstr\n\ _08027944: .4byte 0x000001ff\n\ _08027948: .4byte 0x0000ffff\n\ _0802794C: .4byte gHitMarker\n\ _08027950: .4byte 0xfffffbff\n\ _08027954: .4byte gBattleScriptsEffectsTable\n\ _08027958: .4byte gBattleMoves\n\ _0802795C: .4byte gBankTarget\n\ .syntax divided"); } #endif // NONMATCHING static void atk9F_dmgtolevel(void) { gBattleMoveDamage = gBattleMons[gBankAttacker].level; gBattlescriptCurrInstr++; } static void atkA0_psywavedamageeffect(void) { s32 rand_dmg; while ((rand_dmg = (Random() & 0xF)) > 0xA); rand_dmg *= 10; gBattleMoveDamage = gBattleMons[gBankAttacker].level * (rand_dmg + 50) / 100; gBattlescriptCurrInstr++; } static void atkA1_counterdamagecalculator(void) { u8 atk_side = GetBankSide(gBankAttacker); u8 def_side = GetBankSide(gProtectStructs[gBankAttacker].physicalBank); if (gProtectStructs[gBankAttacker].physicalDmg && atk_side != def_side && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp) { gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2; if (gSideTimer[def_side].followmeTimer && gBattleMons[gSideTimer[def_side].followmeTarget].hp) gBankTarget = gSideTimer[def_side].followmeTarget; else gBankTarget = gProtectStructs[gBankAttacker].physicalBank; gBattlescriptCurrInstr += 5; } else { gSpecialStatuses[gBankAttacker].flag20 = 1; gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkA2_mirrorcoatdamagecalculator(void) //a copy of atkA1 with the physical -> special field changes { u8 atk_side = GetBankSide(gBankAttacker); u8 def_side = GetBankSide(gProtectStructs[gBankAttacker].specialBank); if (gProtectStructs[gBankAttacker].specialDmg && atk_side != def_side && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp) { gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2; if (gSideTimer[def_side].followmeTimer && gBattleMons[gSideTimer[def_side].followmeTarget].hp) gBankTarget = gSideTimer[def_side].followmeTarget; else gBankTarget = gProtectStructs[gBankAttacker].specialBank; gBattlescriptCurrInstr += 5; } else { gSpecialStatuses[gBankAttacker].flag20 = 1; gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkA3_disablelastusedattack(void) { int i; for (i = 0; i < 4; i++) { if (gBattleMons[gBankTarget].moves[i] == gLastUsedMove[gBankTarget]) break; } if (gDisableStructs[gBankTarget].disabledMove == 0 && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) { gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; gBattleTextBuff1[2] = gBattleMons[gBankTarget].moves[i]; gBattleTextBuff1[3] = uBYTE1_16(gBattleMons[gBankTarget].moves[i]); gBattleTextBuff1[4] = 0xFF; gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i]; gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2; gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; //that's interesting gBattlescriptCurrInstr += 5; } else { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkA4_setencore(void) { int i; for (i = 0; i < 4; i++) { if (gBattleMons[gBankTarget].moves[i] == gLastUsedMove[gBankTarget]) break; } if (gLastUsedMove[gBankTarget] == MOVE_STRUGGLE || gLastUsedMove[gBankTarget] == MOVE_ENCORE || gLastUsedMove[gBankTarget] == MOVE_MIRROR_MOVE) i = 4; if (gDisableStructs[gBankTarget].encoredMove == 0 && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) { gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i]; gDisableStructs[gBankTarget].encoredMovePos = i; gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3; gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1; gBattlescriptCurrInstr += 5; } else { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkA5_painsplitdmgcalc(void) { if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)) { s32 hp_diff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2; s32 to_store = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hp_diff; BATTLE_STRUCT->unk16014 = sBYTE0_32(to_store); BATTLE_STRUCT->unk16015 = sBYTE1_32(to_store); BATTLE_STRUCT->unk16016 = sBYTE2_32(to_store); BATTLE_STRUCT->unk16017 = sBYTE3_32(to_store); gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hp_diff; gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; gBattlescriptCurrInstr += 5; } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } #ifdef NONMATCHING static void atkA6_settypetorandomresistance(void) { if (gMoveHitWith[gBankAttacker] == 0 || gMoveHitWith[gBankAttacker] == 0xFFFF || (IsTwoTurnsMove(gMoveHitWith[gBankAttacker]) && !gProtectStructs[gBankAttacker].physicalDmg && !gProtectStructs[gBankAttacker].specialDmg)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else { int type = 0, rands = 0; do { while (((type = (Random() & 0x7F)) > 0x70)); type *= 3; if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) { gBattleMons[gBankAttacker].type1 = type; gBattleMons[gBankAttacker].type2 = type; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 3; gBattleTextBuff1[2] = type; gBattleTextBuff1[3] = 0xFF; gBattlescriptCurrInstr += 5; return; } rands++; } while (rands <= 999); type = 0, rands = 0; do { if (gTypeEffectiveness[type] == 0xFE || gTypeEffectiveness[type] != 0xFF) { if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) { gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1]; gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1]; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 3; gBattleTextBuff1[2] = gTypeEffectiveness[rands + 1]; gBattleTextBuff1[3] = 0xFF; gBattlescriptCurrInstr += 5; return; } } type += 3, rands += 3; } while (rands < 336); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } #else __attribute__((naked)) static void atkA6_settypetorandomresistance(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ ldr r1, _08027FA8 @ =gMoveHitWith\n\ ldr r4, _08027FAC @ =gBankAttacker\n\ ldrb r0, [r4]\n\ lsls r0, 1\n\ adds r2, r0, r1\n\ ldrh r1, [r2]\n\ cmp r1, 0\n\ beq _08027F8C\n\ ldr r0, _08027FB0 @ =0x0000ffff\n\ cmp r1, r0\n\ beq _08027F8C\n\ ldrh r0, [r2]\n\ bl IsTwoTurnsMove\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08028024\n\ ldr r2, _08027FB4 @ =gProtectStructs\n\ ldrb r0, [r4]\n\ lsls r1, r0, 4\n\ adds r0, r2, 0x4\n\ adds r0, r1, r0\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ bne _08028024\n\ adds r0, r2, 0\n\ adds r0, 0x8\n\ adds r0, r1, r0\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ bne _08028024\n\ _08027F8C:\n\ ldr r3, _08027FB8 @ =gBattlescriptCurrInstr\n\ ldr r2, [r3]\n\ ldrb r1, [r2, 0x1]\n\ ldrb r0, [r2, 0x2]\n\ lsls r0, 8\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x3]\n\ lsls r0, 16\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x4]\n\ lsls r0, 24\n\ orrs r1, r0\n\ str r1, [r3]\n\ b _08028110\n\ .align 2, 0\n\ _08027FA8: .4byte gMoveHitWith\n\ _08027FAC: .4byte gBankAttacker\n\ _08027FB0: .4byte 0x0000ffff\n\ _08027FB4: .4byte gProtectStructs\n\ _08027FB8: .4byte gBattlescriptCurrInstr\n\ _08027FBC:\n\ mov r0, r12\n\ strb r5, [r0]\n\ mov r1, r10\n\ ldrb r0, [r1]\n\ muls r0, r2\n\ adds r0, r7\n\ adds r0, 0x22\n\ strb r5, [r0]\n\ ldr r1, _08027FE0 @ =gBattleTextBuff1\n\ movs r0, 0xFD\n\ strb r0, [r1]\n\ movs r0, 0x3\n\ strb r0, [r1, 0x1]\n\ strb r5, [r1, 0x2]\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x3]\n\ ldr r1, _08027FE4 @ =gBattlescriptCurrInstr\n\ b _08028012\n\ .align 2, 0\n\ _08027FE0: .4byte gBattleTextBuff1\n\ _08027FE4: .4byte gBattlescriptCurrInstr\n\ _08027FE8:\n\ mov r0, r8\n\ adds r0, 0x1\n\ adds r0, r3\n\ ldrb r2, [r0]\n\ strb r2, [r4]\n\ mov r4, r10\n\ ldrb r0, [r4]\n\ muls r0, r6\n\ ldr r7, _0802801C @ =gBattleMons\n\ adds r0, r7\n\ adds r0, 0x22\n\ strb r2, [r0]\n\ ldr r1, _08028020 @ =gBattleTextBuff1\n\ movs r0, 0xFD\n\ strb r0, [r1]\n\ movs r0, 0x3\n\ strb r0, [r1, 0x1]\n\ strb r2, [r1, 0x2]\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x3]\n\ mov r1, r12\n\ _08028012:\n\ ldr r0, [r1]\n\ adds r0, 0x5\n\ str r0, [r1]\n\ b _08028110\n\ .align 2, 0\n\ _0802801C: .4byte gBattleMons\n\ _08028020: .4byte gBattleTextBuff1\n\ _08028024:\n\ movs r4, 0\n\ mov r8, r4\n\ movs r7, 0x7F\n\ mov r9, r7\n\ _0802802C:\n\ bl Random\n\ mov r4, r9\n\ ands r4, r0\n\ cmp r4, 0x70\n\ bhi _0802802C\n\ lsls r0, r4, 1\n\ adds r4, r0, r4\n\ ldr r6, _08028120 @ =gTypeEffectiveness\n\ adds r3, r4, r6\n\ ldr r1, _08028124 @ =gUnknown_02024C44\n\ ldr r2, _08028128 @ =gBankAttacker\n\ ldrb r5, [r2]\n\ lsls r0, r5, 1\n\ adds r0, r1\n\ ldrb r1, [r3]\n\ mov r10, r2\n\ ldrh r0, [r0]\n\ cmp r1, r0\n\ bne _08028088\n\ adds r0, r4, 0x2\n\ adds r0, r6\n\ ldrb r0, [r0]\n\ cmp r0, 0x5\n\ bhi _08028088\n\ ldr r7, _0802812C @ =gBattleMons\n\ movs r2, 0x58\n\ adds r0, r5, 0\n\ muls r0, r2\n\ adds r3, r0, r7\n\ movs r0, 0x21\n\ adds r0, r3\n\ mov r12, r0\n\ adds r0, r4, 0x1\n\ adds r0, r6\n\ ldrb r5, [r0]\n\ mov r1, r12\n\ ldrb r0, [r1]\n\ adds r1, r5, 0\n\ cmp r0, r1\n\ beq _08028088\n\ adds r0, r3, 0\n\ adds r0, 0x22\n\ ldrb r0, [r0]\n\ cmp r0, r1\n\ bne _08027FBC\n\ _08028088:\n\ movs r7, 0x1\n\ add r8, r7\n\ ldr r0, _08028130 @ =0x000003e7\n\ cmp r8, r0\n\ ble _0802802C\n\ movs r0, 0\n\ mov r8, r0\n\ ldr r1, _08028134 @ =gBattlescriptCurrInstr\n\ mov r12, r1\n\ ldr r3, _08028120 @ =gTypeEffectiveness\n\ adds r0, r4, 0x1\n\ adds r0, r3\n\ mov r9, r0\n\ adds r5, r3, 0\n\ _080280A4:\n\ ldrb r1, [r5]\n\ cmp r1, 0xFF\n\ bgt _080280AE\n\ cmp r1, 0xFE\n\ bge _080280E8\n\ _080280AE:\n\ mov r4, r10\n\ ldrb r2, [r4]\n\ lsls r0, r2, 1\n\ ldr r7, _08028124 @ =gUnknown_02024C44\n\ adds r0, r7\n\ ldrh r0, [r0]\n\ cmp r1, r0\n\ bne _080280E8\n\ ldrb r0, [r5, 0x2]\n\ cmp r0, 0x5\n\ bhi _080280E8\n\ movs r6, 0x58\n\ adds r0, r2, 0\n\ muls r0, r6\n\ ldr r1, _0802812C @ =gBattleMons\n\ adds r2, r0, r1\n\ adds r4, r2, 0\n\ adds r4, 0x21\n\ ldrb r0, [r4]\n\ mov r7, r9\n\ ldrb r1, [r7]\n\ cmp r0, r1\n\ beq _080280E8\n\ adds r0, r2, 0\n\ adds r0, 0x22\n\ ldrb r0, [r0]\n\ cmp r0, r1\n\ beq _080280E8\n\ b _08027FE8\n\ _080280E8:\n\ adds r5, 0x3\n\ movs r0, 0x3\n\ add r8, r0\n\ ldr r0, _08028138 @ =0x0000014f\n\ cmp r8, r0\n\ bls _080280A4\n\ mov r1, r12\n\ ldr r2, [r1]\n\ ldrb r1, [r2, 0x1]\n\ ldrb r0, [r2, 0x2]\n\ lsls r0, 8\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x3]\n\ lsls r0, 16\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x4]\n\ lsls r0, 24\n\ orrs r1, r0\n\ mov r4, r12\n\ str r1, [r4]\n\ _08028110:\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _08028120: .4byte gTypeEffectiveness\n\ _08028124: .4byte gUnknown_02024C44\n\ _08028128: .4byte gBankAttacker\n\ _0802812C: .4byte gBattleMons\n\ _08028130: .4byte 0x000003e7\n\ _08028134: .4byte gBattlescriptCurrInstr\n\ _08028138: .4byte 0x0000014f\n\ .syntax divided"); } #endif // NONMATCHING static void atkA7_setalwayshitflag(void) { gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS); gStatuses3[gBankTarget] |= 0x10; gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker; gBattlescriptCurrInstr++; } struct move_pp { u16 move[4]; u8 pp[4]; u8 ppBonuses; }; static void atkA8_copymovepermanently(void) { gUnknown_02024BE8 = 0xFFFF; if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) && gUnknown_02024C2C[gBankTarget] != MOVE_STRUGGLE && gUnknown_02024C2C[gBankTarget] != 0 && gUnknown_02024C2C[gBankTarget] != 0xFFFF && gUnknown_02024C2C[gBankTarget] != MOVE_SKETCH) { int i; for (i = 0; i < 4; i++) { if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH) continue; if (gBattleMons[gBankAttacker].moves[i] == gUnknown_02024C2C[gBankTarget]) break; } if (i != 4) //sketch fail gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else //sketch worked { struct move_pp moves_data; gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknown_02024C2C[gBankTarget]; gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknown_02024C2C[gBankTarget]].pp; gActiveBank = gBankAttacker; for (i = 0; i < 4; i++) { moves_data.move[i] = gBattleMons[gBankAttacker].moves[i]; moves_data.pp[i] = gBattleMons[gBankAttacker].pp[i]; } moves_data.ppBonuses = gBattleMons[gBankAttacker].ppBonuses; EmitSetAttributes(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct move_pp), &moves_data); MarkBufferBankForExecution(gActiveBank); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; gBattleTextBuff1[2] = gUnknown_02024C2C[gBankTarget]; gBattleTextBuff1[3] = gUnknown_02024C2C[gBankTarget] >> 8; gBattleTextBuff1[4] = 0xFF; gBattlescriptCurrInstr += 5; } } else //sketch fail gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static bool8 IsTwoTurnsMove(u16 move) { u8 effect = gBattleMoves[move].effect; if (effect == EFFECT_SKULL_BASH || effect == EFFECT_RAZOR_WIND || effect == EFFECT_SKY_ATTACK || effect == EFFECT_SOLARBEAM || effect == EFFECT_FLY || effect == EFFECT_BIDE) return 1; else return 0; } static bool8 IsMoveUnchoosable(u16 move) { if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME) return 1; else return 0; } static u8 AttacksThisTurn(u8 bank, u16 move) //Note: returns 1 if it's a charging turn, otherwise 2 { //first argument is unused u8 effect; if (gBattleMoves[move].effect == EFFECT_SOLARBEAM && (gBattleWeather & WEATHER_SUN_ANY)) return 2; effect = gBattleMoves[move].effect; if (effect == EFFECT_SKULL_BASH || effect == EFFECT_RAZOR_WIND || effect == EFFECT_SKY_ATTACK || effect == EFFECT_SOLARBEAM || effect == EFFECT_FLY || effect == EFFECT_BIDE) { if ((gHitMarker & HITMARKER_x8000000)) return 1; } return 2; } static void atkA9_sleeptalk_choose_move(void) { u8 unusable_moves = 0; int i; for (i = 0; i < 4; i++) { if (IsMoveUnchoosable(gBattleMons[gBankAttacker].moves[i]) || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i])) unusable_moves |= gBitTable[i]; } unusable_moves = CheckMoveLimitations(gBankAttacker, unusable_moves, 0xFD); if (unusable_moves == 0xF) //all 4 moves cannot be chosen gBattlescriptCurrInstr += 5; else //at least one move can be chosen { u32 random_pos; do { random_pos = Random() & 3; } while ((gBitTable[random_pos] & unusable_moves)); gRandomMove = gBattleMons[gBankAttacker].moves[random_pos]; gCurrMovePos = random_pos; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gBankTarget = GetMoveTarget(gRandomMove, 0); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkAA_set_destinybond(void) { gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND; gBattlescriptCurrInstr++; } static void DestinyBondFlagUpdate(void) { u8 atk_side = GetBankSide(gBankAttacker); u8 def_side = GetBankSide(gBankTarget); if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND && atk_side != def_side && !(gHitMarker & HITMARKER_GRUDGE)) gHitMarker |= HITMARKER_DESTINYBOND; } static void atkAB_DestinyBondFlagUpdate(void) { DestinyBondFlagUpdate(); gBattlescriptCurrInstr++; } static void atkAC_remaininghptopower(void) { s32 hp_fraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48); int i; for (i = 0; i < 12; i += 2) { if (hp_fraction <= sUnknown_081FAD26[i]) break; } gDynamicBasePower = sUnknown_081FAD26[i + 1]; gBattlescriptCurrInstr++; } static void atkAD_spite_ppreduce(void) { if (gLastUsedMove[gBankTarget] != 0 && gLastUsedMove[gBankTarget] != 0xFFFF && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)) { int i; for (i = 0; i < 4; i++) { if (gLastUsedMove[gBankTarget] == gBattleMons[gBankTarget].moves[i]) break; } if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1) { s32 lost_pp = (Random() & 3) + 2; if (gBattleMons[gBankTarget].pp[i] < lost_pp) lost_pp = gBattleMons[gBankTarget].pp[i]; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; gBattleTextBuff1[2] = gLastUsedMove[gBankTarget]; gBattleTextBuff1[3] = gLastUsedMove[gBankTarget] >> 8; gBattleTextBuff1[4] = 0xFF; ConvertIntToDecimalStringN(gBattleTextBuff2, lost_pp, 0, 1); gBattleTextBuff2[0] = 0xFD; gBattleTextBuff2[1] = 1; gBattleTextBuff2[2] = 1; gBattleTextBuff2[3] = 1; gBattleTextBuff2[4] = lost_pp; gBattleTextBuff2[5] = 0xFF; gBattleMons[gBankTarget].pp[i] -= lost_pp; gActiveBank = gBankTarget; if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i]) && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) { EmitSetAttributes(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]); MarkBufferBankForExecution(gActiveBank); } gBattlescriptCurrInstr += 5; if (gBattleMons[gBankTarget].pp[i] == 0) CancelMultiTurnMoves(gBankTarget); return; } } gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atkAE_heal_party_status(void) { register u32 zero2 asm("r4") = 0; u32 zero = zero2; u8 to_heal = 0; if (gCurrentMove == MOVE_HEAL_BELL) { struct Pokemon* party; int i; gBattleCommunication[MULTISTRING_CHOOSER] = 0; if (GetBankSide(gBankAttacker) == 0) party = gPlayerParty; else party = gEnemyParty; if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) { gBattleMons[gBankAttacker].status1 = 0; } else { RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability); gBattleCommunication[MULTISTRING_CHOOSER] |= 1; } gActiveBank = BATTLE_STRUCT->scriptingActive = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank])) { if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF) { gBattleMons[gActiveBank].status1 = 0; } else { RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); gBattleCommunication[MULTISTRING_CHOOSER] |= 2; } } for (i = 0; i < 6; i++) { u16 species = GetMonData(&party[i], MON_DATA_SPECIES2); u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY); if (species != 0 && species != SPECIES_EGG) { u8 ability; if (gBattlePartyID[gBankAttacker] == i) ability = gBattleMons[gBankAttacker].ability; else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[gActiveBank] == i && !(gAbsentBankFlags & gBitTable[gActiveBank])) ability = gBattleMons[gActiveBank].ability; else ability = GetAbilityBySpecies(species, abilityBit); if (ability != ABILITY_SOUNDPROOF) to_heal |= (1 << i); } } } else //Aromatherapy { gBattleCommunication[MULTISTRING_CHOOSER] = 4; to_heal = 0x3F; gBattleMons[gBankAttacker].status1 = zero2; gActiveBank = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank])) gBattleMons[gActiveBank].status1 = 0; } //missing check? gActiveBank = gBankAttacker; EmitSetAttributes(0, REQUEST_STATUS_BATTLE, to_heal, 4, &zero); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr++; } static void atkAF_cursetarget(void) { if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { gBattleMons[gBankTarget].status2 |= STATUS2_CURSED; gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattlescriptCurrInstr += 5; } } static void atkB0_set_spikes(void) { u8 side = GetBankSide(gBankAttacker) ^ 1; if (gSideTimer[side].spikesAmount == 3) { gSpecialStatuses[gBankAttacker].flag20 = 1; gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { gSideAffecting[side] |= SIDE_STATUS_SPIKES; gSideTimer[side].spikesAmount++; gBattlescriptCurrInstr += 5; } } static void atkB1_set_foresight(void) { gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT; gBattlescriptCurrInstr++; } static void atkB2_setperishsong(void) { int not_affected_pokes = 0, i; for (i = 0; i < gNoOfAllBanks; i++) { if (gStatuses3[i] & STATUS3_PERISH_SONG || gBattleMons[i].ability == ABILITY_SOUNDPROOF) not_affected_pokes++; else { gStatuses3[i] |= STATUS3_PERISH_SONG; gDisableStructs[i].perishSong1 = 3; gDisableStructs[i].perishSong2 = 3; } } sub_80153D0(gBankAttacker); if (not_affected_pokes == gNoOfAllBanks) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } static void atkB3_rolloutdamagecalculation(void) { if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) { CancelMultiTurnMoves(gBankAttacker); gBattlescriptCurrInstr = BattleScript_1D6F74; } else { int i; if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) //first hit { gDisableStructs[gBankAttacker].rolloutTimer1 = 5; gDisableStructs[gBankAttacker].rolloutTimer2 = 5; gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; gLockedMove[gBankAttacker] = gCurrentMove; } if (--gDisableStructs[gBankAttacker].rolloutTimer1 == 0) gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); gDynamicBasePower = gBattleMoves[gCurrentMove].power; for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutTimer1); i++) gDynamicBasePower *= 2; if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL) gDynamicBasePower *= 2; gBattlescriptCurrInstr++; } } static void atkB4_jumpifconfusedandstatmaxed(void) { if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION && gBattleMons[gBankTarget].statStages[BSScriptRead8(gBattlescriptCurrInstr + 1)] == 0xC) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } static void atkB5_furycuttercalc(void) { if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) { gDisableStructs[gBankAttacker].furyCutterCounter = 0; gBattlescriptCurrInstr = BattleScript_1D6F74; } else { int i; if (gDisableStructs[gBankAttacker].furyCutterCounter != 5) gDisableStructs[gBankAttacker].furyCutterCounter++; gDynamicBasePower = gBattleMoves[gCurrentMove].power; for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++) gDynamicBasePower *= 2; gBattlescriptCurrInstr++; } } static void atkB6_happinesstodamagecalculation(void) { if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25; else //EFFECT_FRUSTRATION gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25; gBattlescriptCurrInstr++; } static void atkB7_presentdamagecalculation(void) { s32 rand = Random() & 0xFF; if (rand < 102) gDynamicBasePower = 40; else if (rand < 178) gDynamicBasePower = 80; else if (rand < 204) gDynamicBasePower = 120; else { gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; } if (rand < 204) gBattlescriptCurrInstr = BattleScript_1D6F44; else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp) gBattlescriptCurrInstr = BattleScript_1D83B5; else { //gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); only in Emerald gBattlescriptCurrInstr = BattleScript_1D839B; } } static void atkB8_set_safeguard(void) { if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_SAFEGUARD) { gBattleMoveFlags |= MOVESTATUS_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } else { gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_SAFEGUARD; gSideTimer[GetBankIdentity(gBankAttacker) & 1].safeguardTimer = 5; gBattleCommunication[MULTISTRING_CHOOSER] = 5; } gBattlescriptCurrInstr++; } static void atkB9_magnitudedamagecalculation(void) { s32 magnitude = Random() % 100; if (magnitude < 5) { gDynamicBasePower = 10; magnitude = 4; } else if (magnitude < 15) { gDynamicBasePower = 30; magnitude = 5; } else if (magnitude < 35) { gDynamicBasePower = 50; magnitude = 6; } else if (magnitude < 65) { gDynamicBasePower = 70; magnitude = 7; } else if (magnitude < 85) { gDynamicBasePower = 90; magnitude = 8; } else if (magnitude < 95) { gDynamicBasePower = 110; magnitude = 9; } else { gDynamicBasePower = 150; magnitude = 10; } gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 1; gBattleTextBuff1[2] = 1; gBattleTextBuff1[3] = 2; gBattleTextBuff1[4] = magnitude; gBattleTextBuff1[5] = 0xFF; for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) { if (gBankTarget == gBankAttacker) continue; if (!(gAbsentBankFlags & gBitTable[gBankTarget])) //a valid target was found break; } gBattlescriptCurrInstr++; } static void atkBA_jumpifnopursuitswitchdmg(void) { if (gMultiHitCounter == 1) { if (GetBankSide(gBankAttacker) == 0) gBankTarget = GetBankByPlayerAI(1); else gBankTarget = GetBankByPlayerAI(0); } else { if (GetBankSide(gBankAttacker) == 0) gBankTarget = GetBankByPlayerAI(3); else gBankTarget = GetBankByPlayerAI(2); } if (gActionForBanks[gBankTarget] == 0 && gBankAttacker == ewram[gBankTarget + 0x16010] && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) && gBattleMons[gBankAttacker].hp && !gDisableStructs[gBankTarget].truantCounter && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT) { int i; for (i = 0; i < gNoOfAllBanks; i++) { if (gTurnOrder[i] == gBankTarget) gUnknown_02024A76[i] = 11; } gCurrentMove = MOVE_PURSUIT; gBattlescriptCurrInstr += 5; BATTLE_STRUCT->animTurn = 1; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atkBB_setsunny(void) { if (gBattleWeather & WEATHER_SUN_ANY) { gBattleMoveFlags |= MOVESTATUS_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else { gBattleWeather = WEATHER_SUN_TEMPORARY; gBattleCommunication[MULTISTRING_CHOOSER] = 4; gWishFutureKnock.weatherDuration = 5; } gBattlescriptCurrInstr++; } static void atkBC_maxattackhalvehp(void) //belly drum { u32 half_hp = gBattleMons[gBankAttacker].maxHP / 2; if (!(gBattleMons[gBankAttacker].maxHP / 2)) half_hp = 1; if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12 && gBattleMons[gBankAttacker].hp > half_hp) { gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12; gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattlescriptCurrInstr += 5; } else { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkBD_copyfoestats(void) //psych up { int i; for (i = 0; i < 8; i++) { gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i]; } gBattlescriptCurrInstr += 5; //why not 1? possible unused fail possibility? } static void atkBE_breakfree(void) //rapid spin { if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED) { gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); gBankTarget = ewram[gBankAttacker + 0x16020]; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; gBattleTextBuff1[2] = ewram[gBankAttacker * 2 + 0x16004]; gBattleTextBuff1[3] = ewram[gBankAttacker * 2 + 0x16005]; gBattleTextBuff1[4] = 0xFF; b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BattleScript_WrapFree; } else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED) { gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED); gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK); b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BattleScript_LeechSeedFree; } else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES) { gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES); gSideTimer[GetBankSide(gBankAttacker)].spikesAmount = 0; b_movescr_stack_push_cursor(); gBattlescriptCurrInstr = BattleScript_SpikesFree; } else gBattlescriptCurrInstr++; } static void atkBF_set_defense_curl(void) { gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL; gBattlescriptCurrInstr++; } static void atkC0_recoverbasedonsunlight(void) { gBankTarget = gBankAttacker; if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP) { if (!gBattleWeather || !WEATHER_HAS_EFFECT) gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; else if (gBattleWeather & WEATHER_SUN_ANY) gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30; else //not sunny weather gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; gBattlescriptCurrInstr += 5; } else { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } __attribute__((naked)) static void atkC1_hidden_power(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ ldr r2, _08029894 @ =gBattleMons\n\ ldr r0, _08029898 @ =gBankAttacker\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ adds r4, r1, 0\n\ muls r4, r0\n\ adds r4, r2\n\ ldrb r0, [r4, 0x14]\n\ mov r10, r0\n\ mov r7, r10\n\ lsls r7, 27\n\ adds r0, r7, 0\n\ lsrs r0, 27\n\ mov r10, r0\n\ movs r1, 0x2\n\ mov r2, r10\n\ ands r2, r1\n\ asrs r2, 1\n\ ldrh r7, [r4, 0x14]\n\ mov r9, r7\n\ mov r0, r9\n\ lsls r0, 22\n\ mov r9, r0\n\ lsrs r3, r0, 27\n\ adds r0, r1, 0\n\ ands r0, r3\n\ orrs r2, r0\n\ ldrb r7, [r4, 0x15]\n\ mov r8, r7\n\ mov r0, r8\n\ lsls r0, 25\n\ mov r8, r0\n\ lsrs r3, r0, 27\n\ adds r0, r1, 0\n\ ands r0, r3\n\ lsls r0, 1\n\ orrs r2, r0\n\ ldr r6, [r4, 0x14]\n\ lsls r6, 12\n\ lsrs r3, r6, 27\n\ adds r0, r1, 0\n\ ands r0, r3\n\ lsls r0, 2\n\ orrs r2, r0\n\ ldrh r5, [r4, 0x16]\n\ lsls r5, 23\n\ lsrs r3, r5, 27\n\ adds r0, r1, 0\n\ ands r0, r3\n\ lsls r0, 3\n\ orrs r2, r0\n\ ldrb r3, [r4, 0x17]\n\ lsls r3, 26\n\ lsrs r0, r3, 27\n\ ands r1, r0\n\ lsls r1, 4\n\ orrs r2, r1\n\ movs r1, 0x1\n\ adds r4, r1, 0\n\ mov r7, r10\n\ ands r4, r7\n\ mov r0, r9\n\ lsrs r0, 27\n\ mov r9, r0\n\ adds r0, r1, 0\n\ mov r7, r9\n\ ands r0, r7\n\ lsls r0, 1\n\ orrs r4, r0\n\ mov r0, r8\n\ lsrs r0, 27\n\ mov r8, r0\n\ adds r0, r1, 0\n\ mov r7, r8\n\ ands r0, r7\n\ lsls r0, 2\n\ orrs r4, r0\n\ lsrs r6, 27\n\ adds r0, r1, 0\n\ ands r0, r6\n\ lsls r0, 3\n\ orrs r4, r0\n\ lsrs r5, 27\n\ adds r0, r1, 0\n\ ands r0, r5\n\ lsls r0, 4\n\ orrs r4, r0\n\ lsrs r3, 27\n\ ands r1, r3\n\ lsls r1, 5\n\ orrs r4, r1\n\ ldr r5, _0802989C @ =gDynamicBasePower\n\ lsls r0, r2, 2\n\ adds r0, r2\n\ lsls r0, 3\n\ movs r1, 0x3F\n\ bl __divsi3\n\ adds r0, 0x1E\n\ strh r0, [r5]\n\ ldr r5, _080298A0 @ =0x02000000\n\ lsls r0, r4, 4\n\ subs r0, r4\n\ movs r1, 0x3F\n\ bl __divsi3\n\ adds r1, r0, 0x1\n\ ldr r0, _080298A4 @ =0x0001601c\n\ adds r5, r0\n\ strb r1, [r5]\n\ lsls r0, r1, 24\n\ lsrs r0, 24\n\ cmp r0, 0x8\n\ bls _08029876\n\ adds r0, r1, 0x1\n\ strb r0, [r5]\n\ _08029876:\n\ ldrb r0, [r5]\n\ movs r1, 0xC0\n\ orrs r0, r1\n\ strb r0, [r5]\n\ ldr r1, _080298A8 @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x1\n\ str r0, [r1]\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _08029894: .4byte gBattleMons\n\ _08029898: .4byte gBankAttacker\n\ _0802989C: .4byte gDynamicBasePower\n\ _080298A0: .4byte 0x02000000\n\ _080298A4: .4byte 0x0001601c\n\ _080298A8: .4byte gBattlescriptCurrInstr\n\ .syntax divided"); } static void atkC2_selectnexttarget(void) { for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) { if (gBankTarget == gBankAttacker) continue; if (!(gAbsentBankFlags & gBitTable[gBankTarget])) break; } gBattlescriptCurrInstr++; } static void atkC3_setfutureattack(void) { if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove; gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker; gWishFutureKnock.futureSightCounter[gBankTarget] = 3; gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0, 0, gBankAttacker, gBankTarget); if (gProtectStructs[gBankAttacker].helpingHand) gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10; if (gCurrentMove == MOVE_DOOM_DESIRE) gBattleCommunication[MULTISTRING_CHOOSER] = 1; else gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr += 5; } } #ifdef NONMATCHING static void atkC4_beat_up(void) { register struct Pokemon* party asm("r7"); if (GetBankSide(gBankAttacker) == 0) party = gPlayerParty; else party = gEnemyParty; if (gBattleMons[gBankTarget].hp == 0) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else { while (gBattleCommunication[0] < 6) { if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP) && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS)) break; gBattleCommunication[0]++; } if (gBattleCommunication[0] < 6) { gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 4; gBattleTextBuff1[2] = gBankAttacker; gBattleTextBuff1[3] = gBattleCommunication[0]; gBattleTextBuff1[4] = 0xFF; gBattlescriptCurrInstr += 9; gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack; gBattleMoveDamage *= gBattleMoves[gCurrentMove].power; gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2); gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense; gBattleMoveDamage = (gBattleMoveDamage / 50) + 2; if (gProtectStructs[gBankAttacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; gBattleCommunication[0]++; } else if (gBattleCommunication[0] != 0) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5); } } #else __attribute__((naked)) static void atkC4_beat_up(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r9\n\ mov r6, r8\n\ push {r6,r7}\n\ ldr r0, _08029A8C @ =gBankAttacker\n\ ldrb r0, [r0]\n\ bl GetBankSide\n\ lsls r0, 24\n\ ldr r7, _08029A90 @ =gEnemyParty\n\ cmp r0, 0\n\ bne _08029A62\n\ ldr r7, _08029A94 @ =gPlayerParty\n\ _08029A62:\n\ ldr r2, _08029A98 @ =gBattleMons\n\ ldr r0, _08029A9C @ =gBankTarget\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r0, r1\n\ adds r0, r2\n\ ldrh r0, [r0, 0x28]\n\ cmp r0, 0\n\ bne _08029AA4\n\ ldr r3, _08029AA0 @ =gBattlescriptCurrInstr\n\ ldr r2, [r3]\n\ ldrb r1, [r2, 0x1]\n\ ldrb r0, [r2, 0x2]\n\ lsls r0, 8\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x3]\n\ lsls r0, 16\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x4]\n\ b _08029C40\n\ .align 2, 0\n\ _08029A8C: .4byte gBankAttacker\n\ _08029A90: .4byte gEnemyParty\n\ _08029A94: .4byte gPlayerParty\n\ _08029A98: .4byte gBattleMons\n\ _08029A9C: .4byte gBankTarget\n\ _08029AA0: .4byte gBattlescriptCurrInstr\n\ _08029AA4:\n\ ldr r6, _08029BE0 @ =gBattleCommunication\n\ ldrb r0, [r6]\n\ mov r8, r0\n\ cmp r0, 0x5\n\ bls _08029AB0\n\ b _08029C0C\n\ _08029AB0:\n\ adds r4, r6, 0\n\ movs r5, 0x64\n\ _08029AB4:\n\ ldrb r0, [r4]\n\ muls r0, r5\n\ adds r0, r7, r0\n\ movs r1, 0x39\n\ bl GetMonData\n\ cmp r0, 0\n\ beq _08029AF8\n\ ldrb r0, [r6]\n\ muls r0, r5\n\ adds r0, r7, r0\n\ movs r1, 0x41\n\ bl GetMonData\n\ cmp r0, 0\n\ beq _08029AF8\n\ ldrb r0, [r4]\n\ muls r0, r5\n\ adds r0, r7, r0\n\ movs r1, 0x41\n\ bl GetMonData\n\ movs r1, 0xCE\n\ lsls r1, 1\n\ cmp r0, r1\n\ beq _08029AF8\n\ ldrb r0, [r4]\n\ muls r0, r5\n\ adds r0, r7, r0\n\ movs r1, 0x37\n\ bl GetMonData\n\ cmp r0, 0\n\ beq _08029B08\n\ _08029AF8:\n\ ldrb r0, [r4]\n\ adds r0, 0x1\n\ strb r0, [r4]\n\ adds r6, r4, 0\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, 0x5\n\ bls _08029AB4\n\ _08029B08:\n\ ldr r1, _08029BE0 @ =gBattleCommunication\n\ mov r9, r1\n\ ldrb r2, [r1]\n\ cmp r2, 0x5\n\ bhi _08029C0C\n\ ldr r1, _08029BE4 @ =gBattleTextBuff1\n\ movs r0, 0xFD\n\ strb r0, [r1]\n\ movs r0, 0x4\n\ strb r0, [r1, 0x1]\n\ ldr r6, _08029BE8 @ =gBankAttacker\n\ ldrb r0, [r6]\n\ strb r0, [r1, 0x2]\n\ strb r2, [r1, 0x3]\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x4]\n\ ldr r1, _08029BEC @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x9\n\ str r0, [r1]\n\ ldr r2, _08029BF0 @ =gBattleMoveDamage\n\ mov r8, r2\n\ ldr r5, _08029BF4 @ =gBaseStats\n\ mov r1, r9\n\ ldrb r0, [r1]\n\ movs r4, 0x64\n\ muls r0, r4\n\ adds r0, r7, r0\n\ movs r1, 0xB\n\ bl GetMonData\n\ lsls r1, r0, 3\n\ subs r1, r0\n\ lsls r1, 2\n\ adds r1, r5\n\ ldrb r3, [r1, 0x1]\n\ mov r2, r8\n\ str r3, [r2]\n\ ldr r2, _08029BF8 @ =gBattleMoves\n\ ldr r0, _08029BFC @ =gCurrentMove\n\ ldrh r1, [r0]\n\ lsls r0, r1, 1\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r2\n\ ldrb r0, [r0, 0x1]\n\ muls r0, r3\n\ mov r1, r8\n\ str r0, [r1]\n\ mov r2, r9\n\ ldrb r0, [r2]\n\ muls r0, r4\n\ adds r0, r7, r0\n\ movs r1, 0x38\n\ bl GetMonData\n\ lsls r0, 1\n\ movs r1, 0x5\n\ bl __udivsi3\n\ adds r0, 0x2\n\ mov r2, r8\n\ ldr r1, [r2]\n\ muls r0, r1\n\ str r0, [r2]\n\ ldr r3, _08029C00 @ =gBattleMons\n\ ldr r1, _08029C04 @ =gBankTarget\n\ ldrb r2, [r1]\n\ movs r1, 0x58\n\ muls r1, r2\n\ adds r1, r3\n\ ldrh r2, [r1]\n\ lsls r1, r2, 3\n\ subs r1, r2\n\ lsls r1, 2\n\ adds r1, r5\n\ ldrb r1, [r1, 0x2]\n\ bl __divsi3\n\ mov r1, r8\n\ str r0, [r1]\n\ movs r1, 0x32\n\ bl __divsi3\n\ adds r2, r0, 0x2\n\ mov r0, r8\n\ str r2, [r0]\n\ ldr r1, _08029C08 @ =gProtectStructs\n\ ldrb r0, [r6]\n\ lsls r0, 4\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ lsls r0, 28\n\ cmp r0, 0\n\ bge _08029BD4\n\ lsls r0, r2, 4\n\ subs r0, r2\n\ movs r1, 0xA\n\ bl __divsi3\n\ mov r1, r8\n\ str r0, [r1]\n\ _08029BD4:\n\ mov r2, r9\n\ ldrb r0, [r2]\n\ adds r0, 0x1\n\ strb r0, [r2]\n\ b _08029C46\n\ .align 2, 0\n\ _08029BE0: .4byte gBattleCommunication\n\ _08029BE4: .4byte gBattleTextBuff1\n\ _08029BE8: .4byte gBankAttacker\n\ _08029BEC: .4byte gBattlescriptCurrInstr\n\ _08029BF0: .4byte gBattleMoveDamage\n\ _08029BF4: .4byte gBaseStats\n\ _08029BF8: .4byte gBattleMoves\n\ _08029BFC: .4byte gCurrentMove\n\ _08029C00: .4byte gBattleMons\n\ _08029C04: .4byte gBankTarget\n\ _08029C08: .4byte gProtectStructs\n\ _08029C0C:\n\ mov r0, r8\n\ cmp r0, 0\n\ beq _08029C2C\n\ ldr r3, _08029C28 @ =gBattlescriptCurrInstr\n\ ldr r2, [r3]\n\ ldrb r1, [r2, 0x1]\n\ ldrb r0, [r2, 0x2]\n\ lsls r0, 8\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x3]\n\ lsls r0, 16\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x4]\n\ b _08029C40\n\ .align 2, 0\n\ _08029C28: .4byte gBattlescriptCurrInstr\n\ _08029C2C:\n\ ldr r3, _08029C54 @ =gBattlescriptCurrInstr\n\ ldr r2, [r3]\n\ ldrb r1, [r2, 0x5]\n\ ldrb r0, [r2, 0x6]\n\ lsls r0, 8\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x7]\n\ lsls r0, 16\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x8]\n\ _08029C40:\n\ lsls r0, 24\n\ orrs r1, r0\n\ str r1, [r3]\n\ _08029C46:\n\ pop {r3,r4}\n\ mov r8, r3\n\ mov r9, r4\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _08029C54: .4byte gBattlescriptCurrInstr\n\ .syntax divided"); } #endif // NONMATCHING static void atkC5_hidepreattack(void) { switch (gCurrentMove) { case MOVE_FLY: case MOVE_BOUNCE: gStatuses3[gBankAttacker] |= STATUS3_ON_AIR; break; case MOVE_DIG: gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND; break; case MOVE_DIVE: gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER; break; } gBattlescriptCurrInstr++; } static void atkC6_unhidepostattack(void) { switch (gCurrentMove) { case MOVE_FLY: case MOVE_BOUNCE: gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR; break; case MOVE_DIG: gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND; break; case MOVE_DIVE: gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER; break; } gBattlescriptCurrInstr++; } static void atkC7_setminimize(void) { if (gHitMarker & HITMARKER_OBEYS) gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED; gBattlescriptCurrInstr++; } static void atkC8_sethail(void) { if (gBattleWeather & WEATHER_HAIL) { gBattleMoveFlags |= MOVESTATUS_MISSED; gBattleCommunication[MULTISTRING_CHOOSER] = 2; } else { gBattleWeather = WEATHER_HAIL; gBattleCommunication[MULTISTRING_CHOOSER] = 5; gWishFutureKnock.weatherDuration = 5; } gBattlescriptCurrInstr++; } static void atkC9_jumpifattackandspecialattackcannotfall(void) //memento { if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0 && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0 && gBattleCommunication[6] != 1) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else { gActiveBank = gBankAttacker; gBattleMoveDamage = gBattleMons[gActiveBank].hp; EmitHealthBarUpdate(0, 0x7FFF); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 5; } } static void atkCA_setforcedtarget(void) //follow me { gSideTimer[GetBankSide(gBankAttacker)].followmeTimer = 1; gSideTimer[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker; gBattlescriptCurrInstr++; } static void atkCB_setcharge(void) { gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP; gDisableStructs[gBankAttacker].chargeTimer1 = 2; gDisableStructs[gBankAttacker].chargeTimer2 = 2; gBattlescriptCurrInstr++; } static void atkCC_callterrainattack(void) //nature power { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = sNaturePowerMoves[gBattleTerrain]; gBankTarget = GetMoveTarget(gCurrentMove, 0); b_movescr_stack_push(gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]); gBattlescriptCurrInstr++; } static void atkCD_cureifburnedparalysedorpoisoned(void) //refresh { if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) { gBattleMons[gBankAttacker].status1 = 0; gBattlescriptCurrInstr += 5; gActiveBank = gBankAttacker; EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atkCE_settorment(void) { if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else { gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT; gBattlescriptCurrInstr += 5; } } static void atkCF_jumpifnodamage(void) { if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atkD0_settaunt(void) { if (gDisableStructs[gBankTarget].tauntTimer1 == 0) { gDisableStructs[gBankTarget].tauntTimer1 = 2; gDisableStructs[gBankTarget].tauntTimer2 = 2; gBattlescriptCurrInstr += 5; } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atkD1_set_helpinghand(void) { gBankTarget = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gBankTarget]) && !gProtectStructs[gBankAttacker].helpingHand && !gProtectStructs[gBankTarget].helpingHand) { gProtectStructs[gBankTarget].helpingHand = 1; gBattlescriptCurrInstr += 5; } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } #ifdef NONMATCHING static void atkD2_swap_items(void) { if ((GetBankSide(gBankAttacker) != 1 || gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER) || gTrainerBattleOpponent == 0x400)) { u8 side = GetBankSide(gBankAttacker); if (gBattleTypeFlags) } gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } #else __attribute__((naked)) static void atkD2_swap_items(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ sub sp, 0x4\n\ ldr r0, _0802A30C @ =gBankAttacker\n\ ldrb r0, [r0]\n\ bl GetBankSide\n\ lsls r0, 24\n\ lsrs r0, 24\n\ cmp r0, 0x1\n\ bne _0802A24C\n\ ldr r0, _0802A310 @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ ldr r0, _0802A314 @ =0x00000902\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0802A24C\n\ ldr r0, _0802A318 @ =gTrainerBattleOpponent\n\ ldrh r1, [r0]\n\ movs r0, 0x80\n\ lsls r0, 3\n\ cmp r1, r0\n\ bne _0802A2EE\n\ _0802A24C:\n\ ldr r4, _0802A30C @ =gBankAttacker\n\ ldrb r0, [r4]\n\ bl GetBankSide\n\ lsls r0, 24\n\ lsrs r2, r0, 24\n\ ldr r0, _0802A310 @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ ldr r0, _0802A314 @ =0x00000902\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0802A290\n\ ldr r0, _0802A318 @ =gTrainerBattleOpponent\n\ ldrh r1, [r0]\n\ movs r0, 0x80\n\ lsls r0, 3\n\ cmp r1, r0\n\ beq _0802A290\n\ ldr r0, _0802A31C @ =gWishFutureKnock\n\ adds r0, 0x29\n\ adds r0, r2, r0\n\ ldrb r1, [r0]\n\ ldr r3, _0802A320 @ =gBitTable\n\ ldr r2, _0802A324 @ =gBattlePartyID\n\ ldrb r0, [r4]\n\ lsls r0, 1\n\ adds r0, r2\n\ ldrh r0, [r0]\n\ lsls r0, 2\n\ adds r0, r3\n\ ldr r0, [r0]\n\ ands r1, r0\n\ cmp r1, 0\n\ bne _0802A2EE\n\ _0802A290:\n\ ldr r0, _0802A328 @ =gBattleMons\n\ mov r9, r0\n\ ldr r1, _0802A30C @ =gBankAttacker\n\ ldrb r4, [r1]\n\ movs r2, 0x58\n\ mov r8, r2\n\ mov r0, r8\n\ muls r0, r4\n\ mov r3, r9\n\ adds r5, r0, r3\n\ ldrh r3, [r5, 0x2E]\n\ adds r1, r3, 0\n\ cmp r1, 0\n\ bne _0802A2BE\n\ ldr r0, _0802A32C @ =gBankTarget\n\ ldrb r0, [r0]\n\ mov r2, r8\n\ muls r2, r0\n\ adds r0, r2, 0\n\ add r0, r9\n\ ldrh r0, [r0, 0x2E]\n\ cmp r0, 0\n\ beq _0802A2EE\n\ _0802A2BE:\n\ cmp r1, 0xAF\n\ beq _0802A2EE\n\ ldr r7, _0802A32C @ =gBankTarget\n\ ldrb r0, [r7]\n\ mov r1, r8\n\ muls r1, r0\n\ adds r0, r1, 0\n\ mov r1, r9\n\ adds r2, r0, r1\n\ ldrh r1, [r2, 0x2E]\n\ cmp r1, 0xAF\n\ beq _0802A2EE\n\ adds r0, r3, 0\n\ subs r0, 0x79\n\ lsls r0, 16\n\ lsrs r0, 16\n\ cmp r0, 0xB\n\ bls _0802A2EE\n\ adds r0, r1, 0\n\ subs r0, 0x79\n\ lsls r0, 16\n\ lsrs r0, 16\n\ cmp r0, 0xB\n\ bhi _0802A334\n\ _0802A2EE:\n\ ldr r3, _0802A330 @ =gBattlescriptCurrInstr\n\ ldr r2, [r3]\n\ ldrb r1, [r2, 0x1]\n\ ldrb r0, [r2, 0x2]\n\ lsls r0, 8\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x3]\n\ lsls r0, 16\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x4]\n\ lsls r0, 24\n\ orrs r1, r0\n\ str r1, [r3]\n\ b _0802A49A\n\ .align 2, 0\n\ _0802A30C: .4byte gBankAttacker\n\ _0802A310: .4byte gBattleTypeFlags\n\ _0802A314: .4byte 0x00000902\n\ _0802A318: .4byte gTrainerBattleOpponent\n\ _0802A31C: .4byte gWishFutureKnock\n\ _0802A320: .4byte gBitTable\n\ _0802A324: .4byte gBattlePartyID\n\ _0802A328: .4byte gBattleMons\n\ _0802A32C: .4byte gBankTarget\n\ _0802A330: .4byte gBattlescriptCurrInstr\n\ _0802A334:\n\ adds r0, r2, 0\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ cmp r0, 0x3C\n\ bne _0802A36C\n\ ldr r1, _0802A360 @ =gBattlescriptCurrInstr\n\ ldr r0, _0802A364 @ =BattleScript_NoItemSteal\n\ str r0, [r1]\n\ ldr r1, _0802A368 @ =gLastUsedAbility\n\ ldrb r0, [r7]\n\ mov r2, r8\n\ muls r2, r0\n\ adds r0, r2, 0\n\ add r0, r9\n\ adds r0, 0x20\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ ldrb r0, [r7]\n\ ldrb r1, [r1]\n\ bl RecordAbilityBattle\n\ b _0802A49A\n\ .align 2, 0\n\ _0802A360: .4byte gBattlescriptCurrInstr\n\ _0802A364: .4byte BattleScript_NoItemSteal\n\ _0802A368: .4byte gLastUsedAbility\n\ _0802A36C:\n\ lsls r0, r4, 1\n\ ldr r4, _0802A458 @ =0x020160f0\n\ adds r6, r0, r4\n\ ldrh r5, [r5, 0x2E]\n\ mov r10, r5\n\ strh r1, [r6]\n\ ldr r3, _0802A45C @ =gBankAttacker\n\ ldrb r0, [r3]\n\ mov r1, r8\n\ muls r1, r0\n\ adds r0, r1, 0\n\ add r0, r9\n\ movs r1, 0\n\ strh r1, [r0, 0x2E]\n\ ldrb r0, [r7]\n\ mov r2, r8\n\ muls r2, r0\n\ adds r0, r2, 0\n\ add r0, r9\n\ mov r3, r10\n\ strh r3, [r0, 0x2E]\n\ ldr r5, _0802A460 @ =gActiveBank\n\ ldr r1, _0802A45C @ =gBankAttacker\n\ ldrb r0, [r1]\n\ strb r0, [r5]\n\ str r6, [sp]\n\ movs r0, 0\n\ movs r1, 0x2\n\ movs r2, 0\n\ movs r3, 0x2\n\ bl EmitSetAttributes\n\ ldr r2, _0802A45C @ =gBankAttacker\n\ ldrb r0, [r2]\n\ bl MarkBufferBankForExecution\n\ ldrb r0, [r7]\n\ strb r0, [r5]\n\ ldrb r0, [r7]\n\ mov r3, r8\n\ muls r3, r0\n\ adds r0, r3, 0\n\ mov r1, r9\n\ adds r1, 0x2E\n\ adds r0, r1\n\ str r0, [sp]\n\ movs r0, 0\n\ movs r1, 0x2\n\ movs r2, 0\n\ movs r3, 0x2\n\ bl EmitSetAttributes\n\ ldrb r0, [r7]\n\ bl MarkBufferBankForExecution\n\ ldr r0, _0802A464 @ =0xfffe9f10\n\ adds r4, r0\n\ ldrb r0, [r7]\n\ lsls r0, 1\n\ ldr r2, _0802A468 @ =0x000160e8\n\ adds r0, r2\n\ adds r0, r4\n\ movs r1, 0\n\ strb r1, [r0]\n\ ldrb r0, [r7]\n\ lsls r0, 1\n\ ldr r1, _0802A46C @ =0x000160e9\n\ adds r0, r1\n\ adds r0, r4\n\ movs r3, 0\n\ strb r3, [r0]\n\ ldr r3, _0802A45C @ =gBankAttacker\n\ ldrb r0, [r3]\n\ lsls r0, 1\n\ adds r0, r2\n\ adds r0, r4\n\ movs r2, 0\n\ strb r2, [r0]\n\ ldrb r0, [r3]\n\ lsls r0, 1\n\ adds r0, r1\n\ adds r0, r4\n\ strb r2, [r0]\n\ ldr r1, _0802A470 @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x5\n\ str r0, [r1]\n\ ldr r1, _0802A474 @ =gBattleTextBuff1\n\ movs r3, 0xFD\n\ strb r3, [r1]\n\ movs r2, 0xA\n\ strb r2, [r1, 0x1]\n\ ldrh r0, [r6]\n\ strb r0, [r1, 0x2]\n\ ldrh r0, [r6]\n\ lsrs r0, 8\n\ strb r0, [r1, 0x3]\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x4]\n\ ldr r1, _0802A478 @ =gBattleTextBuff2\n\ strb r3, [r1]\n\ strb r2, [r1, 0x1]\n\ mov r3, r10\n\ strb r3, [r1, 0x2]\n\ mov r2, r10\n\ lsrs r0, r2, 8\n\ strb r0, [r1, 0x3]\n\ movs r0, 0x1\n\ negs r0, r0\n\ strb r0, [r1, 0x4]\n\ cmp r2, 0\n\ beq _0802A480\n\ ldrh r0, [r6]\n\ cmp r0, 0\n\ beq _0802A494\n\ ldr r1, _0802A47C @ =gBattleCommunication\n\ movs r0, 0x2\n\ b _0802A498\n\ .align 2, 0\n\ _0802A458: .4byte 0x020160f0\n\ _0802A45C: .4byte gBankAttacker\n\ _0802A460: .4byte gActiveBank\n\ _0802A464: .4byte 0xfffe9f10\n\ _0802A468: .4byte 0x000160e8\n\ _0802A46C: .4byte 0x000160e9\n\ _0802A470: .4byte gBattlescriptCurrInstr\n\ _0802A474: .4byte gBattleTextBuff1\n\ _0802A478: .4byte gBattleTextBuff2\n\ _0802A47C: .4byte gBattleCommunication\n\ _0802A480:\n\ ldrh r0, [r6]\n\ cmp r0, 0\n\ beq _0802A494\n\ ldr r0, _0802A490 @ =gBattleCommunication\n\ movs r3, 0\n\ strb r3, [r0, 0x5]\n\ b _0802A49A\n\ .align 2, 0\n\ _0802A490: .4byte gBattleCommunication\n\ _0802A494:\n\ ldr r1, _0802A4AC @ =gBattleCommunication\n\ movs r0, 0x1\n\ _0802A498:\n\ strb r0, [r1, 0x5]\n\ _0802A49A:\n\ add sp, 0x4\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _0802A4AC: .4byte gBattleCommunication\n\ .syntax divided"); } #endif // NONMATCHING static void atkD3_copy_ability(void) //role play { if (gBattleMons[gBankTarget].ability != 0 && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD) { gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; gLastUsedAbility = gBattleMons[gBankTarget].ability; gBattlescriptCurrInstr += 5; } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atkD4_wish_effect(void) { switch (BSScriptRead8(gBattlescriptCurrInstr + 1)) { case 0: //use wish if (gWishFutureKnock.wishCounter[gBankAttacker] == 0) { gWishFutureKnock.wishCounter[gBankAttacker] = 2; gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker]; gBattlescriptCurrInstr += 6; } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); break; case 1: //heal effect gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 4; gBattleTextBuff1[2] = gBankTarget; gBattleTextBuff1[3] = gWishFutureKnock.wishUserID[gBankTarget]; gBattleTextBuff1[4] = 0xFF; gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; break; } } static void atkD5_setroots(void) //ingrain { if (gStatuses3[gBankAttacker] & STATUS3_ROOTED) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else { gStatuses3[gBankAttacker] |= STATUS3_ROOTED; gBattlescriptCurrInstr += 5; } } static void atkD6_doubledamagedealtifdamaged(void) { if ((gProtectStructs[gBankAttacker].physicalDmg && gProtectStructs[gBankAttacker].physicalBank == gBankTarget) || (gProtectStructs[gBankAttacker].specialDmg && gProtectStructs[gBankAttacker].specialBank == gBankTarget)) BATTLE_STRUCT->dmgMultiplier = 2; gBattlescriptCurrInstr++; } static void atkD7_setyawn(void) { if (gStatuses3[gBankTarget] & STATUS3_YAWN || (u8) gBattleMons[gBankTarget].status1) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else { gStatuses3[gBankTarget] |= 0x1000; gBattlescriptCurrInstr += 5; } } static void atkD8_setdamagetohealthdifference(void) { if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp; gBattlescriptCurrInstr += 5; } } static void atkD9_scaledamagebyhealthratio(void) { if (gDynamicBasePower == 0) { u8 power = gBattleMoves[gCurrentMove].power; gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP; if (gDynamicBasePower == 0) gDynamicBasePower = 1; } gBattlescriptCurrInstr++; } static void atkDA_abilityswap(void) { if ((gBattleMons[gBankAttacker].ability == 0 && gBattleMons[gBankTarget].ability == 0) || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD || gBattleMoveFlags & MOVESTATUS_NOEFFECT) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else { u8 atk_ability = gBattleMons[gBankAttacker].ability; gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; gBattleMons[gBankTarget].ability = atk_ability; gBattlescriptCurrInstr += 5; } } static void atkDB_imprisoneffect(void) { u8 r8 = 0; if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISIONED)) { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } else { u8 bank; sub_801529C(gBankAttacker); for (bank = 0; bank < gNoOfAllBanks; bank++) { if (r8 != GetBankSide(bank)) { int j; for (j = 0; j < 4; j++) { int k; for (k = 0; k < 4; k++) { if (gBattleMons[gBankAttacker].moves[j] == gBattleMons[bank].moves[k] && gBattleMons[gBankAttacker].moves[j]) break; } if (k != 4) break; } if (j != 4) { gStatuses3[gBankAttacker] |= STATUS3_IMPRISIONED; gBattlescriptCurrInstr += 5; break; } } } if (bank == gNoOfAllBanks) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } static void atkDC_setgrudge(void) { if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else { gStatuses3[gBankAttacker] |= STATUS3_GRUDGE; gBattlescriptCurrInstr += 5; } } static void atkDD_weightdamagecalculation(void) { int i; for (i = 0; sWeightDamage[i] != 0xFFFF; i += 2) { if (sWeightDamage[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) break; } if (sWeightDamage[i] != 0xFFFF) gDynamicBasePower = sWeightDamage[i + 1]; else gDynamicBasePower = 120; gBattlescriptCurrInstr++; } #ifdef NONMATCHING static void atkDE_asistattackselect(void) { u32 chooseable_moves_no = 0; struct Pokemon* party; int i, j; u16* chooseable_moves; if (GetBankIdentity(gBankAttacker) & 1) party = gEnemyParty; else party = gPlayerParty; for (i = 0; i < 6; i++) { if (i == gBattlePartyID[gBankAttacker]) break; if (!GetMonData(&party[i], MON_DATA_SPECIES2) || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) break; chooseable_moves = &BATTLE_STRUCT->assistMove[chooseable_moves_no]; for (j = 0; j < 4; j++) { int k; u16 move = GetMonData(&party[i], MON_DATA_MOVE1 + i); if (IsMoveUnchoosable(move)) break; //sUnknown_081FACFE[k] for (k = 0; ;k++) { if (sUnknown_081FACFE[k] == 0xFFFF) { if (move) { *chooseable_moves = move; chooseable_moves++; chooseable_moves_no++; } break; } if (sUnknown_081FACFE[k] == move) break; } } } if (chooseable_moves_no) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gRandomMove = BATTLE_STRUCT->assistMove[Random() % chooseable_moves_no]; gBankTarget = GetMoveTarget(gRandomMove, 0); gBattlescriptCurrInstr += 5; } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } #else __attribute__((naked)) static void atkDE_asistattackselect(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ sub sp, 0x8\n\ movs r0, 0\n\ mov r10, r0\n\ ldr r0, _0802AB9C @ =gBankAttacker\n\ ldrb r0, [r0]\n\ bl GetBankIdentity\n\ movs r1, 0x1\n\ ands r1, r0\n\ ldr r0, _0802ABA0 @ =gPlayerParty\n\ str r0, [sp]\n\ cmp r1, 0\n\ beq _0802AAAC\n\ ldr r1, _0802ABA4 @ =gEnemyParty\n\ str r1, [sp]\n\ _0802AAAC:\n\ movs r2, 0\n\ _0802AAAE:\n\ ldr r1, _0802ABA8 @ =gBattlePartyID\n\ ldr r0, _0802AB9C @ =gBankAttacker\n\ ldrb r0, [r0]\n\ lsls r0, 1\n\ adds r0, r1\n\ adds r1, r2, 0x1\n\ str r1, [sp, 0x4]\n\ ldrh r0, [r0]\n\ cmp r2, r0\n\ beq _0802AB54\n\ movs r0, 0x64\n\ adds r6, r2, 0\n\ muls r6, r0\n\ ldr r0, [sp]\n\ adds r4, r0, r6\n\ adds r0, r4, 0\n\ movs r1, 0x41\n\ bl GetMonData\n\ cmp r0, 0\n\ beq _0802AB54\n\ adds r0, r4, 0\n\ movs r1, 0x41\n\ bl GetMonData\n\ movs r1, 0xCE\n\ lsls r1, 1\n\ cmp r0, r1\n\ beq _0802AB54\n\ movs r5, 0\n\ ldr r1, _0802ABAC @ =0x0000ffff\n\ mov r8, r1\n\ mov r9, r6\n\ mov r1, r10\n\ lsls r0, r1, 1\n\ ldr r1, _0802ABB0 @ =0x02016024\n\ adds r6, r0, r1\n\ _0802AAF8:\n\ movs r7, 0\n\ adds r1, r5, 0\n\ adds r1, 0xD\n\ ldr r0, [sp]\n\ add r0, r9\n\ bl GetMonData\n\ lsls r0, 16\n\ lsrs r4, r0, 16\n\ adds r0, r4, 0\n\ bl IsMoveUnchoosable\n\ lsls r0, 24\n\ adds r1, r5, 0x1\n\ cmp r0, 0\n\ bne _0802AB4E\n\ ldr r0, _0802ABB4 @ =sUnknown_081FACFE\n\ ldrh r2, [r0]\n\ adds r3, r0, 0\n\ cmp r2, r8\n\ beq _0802AB42\n\ cmp r4, r2\n\ beq _0802AB38\n\ ldr r5, _0802ABAC @ =0x0000ffff\n\ adds r2, r3, 0\n\ _0802AB2A:\n\ adds r2, 0x2\n\ adds r7, 0x1\n\ ldrh r0, [r2]\n\ cmp r0, r5\n\ beq _0802AB42\n\ cmp r4, r0\n\ bne _0802AB2A\n\ _0802AB38:\n\ lsls r0, r7, 1\n\ adds r0, r3\n\ ldrh r0, [r0]\n\ cmp r0, r8\n\ bne _0802AB4E\n\ _0802AB42:\n\ cmp r4, 0\n\ beq _0802AB4E\n\ strh r4, [r6]\n\ adds r6, 0x2\n\ movs r0, 0x1\n\ add r10, r0\n\ _0802AB4E:\n\ adds r5, r1, 0\n\ cmp r5, 0x3\n\ ble _0802AAF8\n\ _0802AB54:\n\ ldr r2, [sp, 0x4]\n\ cmp r2, 0x5\n\ ble _0802AAAE\n\ mov r1, r10\n\ cmp r1, 0\n\ beq _0802ABCC\n\ ldr r2, _0802ABB8 @ =gHitMarker\n\ ldr r0, [r2]\n\ ldr r1, _0802ABBC @ =0xfffffbff\n\ ands r0, r1\n\ str r0, [r2]\n\ ldr r4, _0802ABC0 @ =gRandomMove\n\ bl Random\n\ movs r1, 0xFF\n\ ands r1, r0\n\ mov r0, r10\n\ muls r0, r1\n\ asrs r0, 8\n\ lsls r0, 1\n\ ldr r1, _0802ABB0 @ =0x02016024\n\ adds r0, r1\n\ ldrh r0, [r0]\n\ strh r0, [r4]\n\ ldrh r0, [r4]\n\ movs r1, 0\n\ bl GetMoveTarget\n\ ldr r1, _0802ABC4 @ =gBankTarget\n\ strb r0, [r1]\n\ ldr r1, _0802ABC8 @ =gBattlescriptCurrInstr\n\ ldr r0, [r1]\n\ adds r0, 0x5\n\ str r0, [r1]\n\ b _0802ABE6\n\ .align 2, 0\n\ _0802AB9C: .4byte gBankAttacker\n\ _0802ABA0: .4byte gPlayerParty\n\ _0802ABA4: .4byte gEnemyParty\n\ _0802ABA8: .4byte gBattlePartyID\n\ _0802ABAC: .4byte 0x0000ffff\n\ _0802ABB0: .4byte 0x02016024\n\ _0802ABB4: .4byte sUnknown_081FACFE\n\ _0802ABB8: .4byte gHitMarker\n\ _0802ABBC: .4byte 0xfffffbff\n\ _0802ABC0: .4byte gRandomMove\n\ _0802ABC4: .4byte gBankTarget\n\ _0802ABC8: .4byte gBattlescriptCurrInstr\n\ _0802ABCC:\n\ ldr r3, _0802ABF8 @ =gBattlescriptCurrInstr\n\ ldr r2, [r3]\n\ ldrb r1, [r2, 0x1]\n\ ldrb r0, [r2, 0x2]\n\ lsls r0, 8\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x3]\n\ lsls r0, 16\n\ orrs r1, r0\n\ ldrb r0, [r2, 0x4]\n\ lsls r0, 24\n\ orrs r1, r0\n\ str r1, [r3]\n\ _0802ABE6:\n\ add sp, 0x8\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _0802ABF8: .4byte gBattlescriptCurrInstr\n\ .syntax divided"); } #endif // NONMATCHING static void atkDF_setmagiccoat(void) { gBankTarget = gBankAttacker; gSpecialStatuses[gBankAttacker].flag20 = 1; if (gCurrentMoveTurn == gNoOfAllBanks - 1) //last turn gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else { gProtectStructs[gBankAttacker].bounceMove = 1; gBattlescriptCurrInstr += 5; } } static void atkE0_setstealstatchange(void) { gSpecialStatuses[gBankAttacker].flag20 = 1; if (gCurrentMoveTurn == gNoOfAllBanks - 1) //last turn gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else { gProtectStructs[gBankAttacker].stealMove = 1; gBattlescriptCurrInstr += 5; } } static void atkE1_intimidate_string_loader(void) { u8 side; BATTLE_STRUCT->scriptingActive = ewram[0x160dd]; side = GetBankSide(BATTLE_STRUCT->scriptingActive); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 9; gBattleTextBuff1[2] = gBattleMons[BATTLE_STRUCT->scriptingActive].ability; gBattleTextBuff1[3] = 0xFF; for (;gBankTarget < gNoOfAllBanks; gBankTarget++) { if (GetBankSide(gBankTarget) == side) continue; if (!(gAbsentBankFlags & gBitTable[gBankTarget])) break; } if (gBankTarget >= gNoOfAllBanks) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; } static void atkE2_switchout_abilities(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); switch (gBattleMons[gActiveBank].ability) { case ABILITY_NATURAL_CURE: gBattleMons[gActiveBank].status1 = 0; EmitSetAttributes(0, REQUEST_STATUS_BATTLE, gBitTable[ewram[gActiveBank + 0x16064]], 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); break; } gBattlescriptCurrInstr += 2; } static void atkE3_jumpiffainted(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); if (gBattleMons[gActiveBank].hp == 0) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } static void atkE4_getsecretpowereffect(void) { switch (gBattleTerrain) { case 0: gBattleCommunication[MOVE_EFFECT_BYTE] = 2; break; case 1: gBattleCommunication[MOVE_EFFECT_BYTE] = 1; break; case 2: gBattleCommunication[MOVE_EFFECT_BYTE] = 27; break; case 3: gBattleCommunication[MOVE_EFFECT_BYTE] = 23; break; case 4: gBattleCommunication[MOVE_EFFECT_BYTE] = 22; break; case 5: gBattleCommunication[MOVE_EFFECT_BYTE] = 24; break; case 6: gBattleCommunication[MOVE_EFFECT_BYTE] = 7; break; case 7: gBattleCommunication[MOVE_EFFECT_BYTE] = 8; break; default: gBattleCommunication[MOVE_EFFECT_BYTE] = 5; break; } gBattlescriptCurrInstr++; } static void atkE5_pickup(void) { int i; for (i = 0; i < 6; i++) { u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); u16 held_item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); u8 ability; if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY)) ability = gBaseStats[species].ability2; else ability = gBaseStats[species].ability1; if (ability == ABILITY_PICKUP && species != 0 && species != SPECIES_EGG && held_item == 0 && (Random() % 10) == 0) { s32 chance = Random() % 100; s32 j; for (j = 0; j < 18; j += 2) { if (sPickupItems[j + 1] > chance) break; } SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, (const void*) &sPickupItems[j]); } } gBattlescriptCurrInstr++; } static void atkE6_castform_change_animation(void) { gActiveBank = BATTLE_STRUCT->scriptingActive; if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) BATTLE_STRUCT->castformToChangeInto |= 0x80; EmitBattleAnimation(0, 0, BATTLE_STRUCT->castformToChangeInto); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr++; } static void atkE7_castform_data_change(void) { u8 form; gBattlescriptCurrInstr++; form = CastformDataTypeChange(BATTLE_STRUCT->scriptingActive); if (form) { b_push_move_exec(BattleScript_CastformChange); BATTLE_STRUCT->castformToChangeInto = form - 1; } } static void atkE8_settypebasedhalvers(void) //water/mud sport { bool8 worked = FALSE; if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT) { if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT)) { gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT; gBattleCommunication[MULTISTRING_CHOOSER] = 0; worked = TRUE; } } else //water sport { if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT)) { gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT; gBattleCommunication[MULTISTRING_CHOOSER] = 1; worked = TRUE; } } if (worked) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atkE9_setweatherballtype(void) { if (WEATHER_HAS_EFFECT) { if ((u8)(gBattleWeather)) BATTLE_STRUCT->dmgMultiplier = 2; if (gBattleWeather & WEATHER_RAIN_ANY) BATTLE_STRUCT->dynamicMoveType = TYPE_WATER | 0x80; else if (gBattleWeather & WEATHER_SANDSTORM_ANY) BATTLE_STRUCT->dynamicMoveType = TYPE_ROCK | 0x80; else if (gBattleWeather & WEATHER_SUN_ANY) BATTLE_STRUCT->dynamicMoveType = TYPE_FIRE | 0x80; else if (gBattleWeather & WEATHER_HAIL) BATTLE_STRUCT->dynamicMoveType = TYPE_ICE | 0x80; else BATTLE_STRUCT->dynamicMoveType = TYPE_NORMAL | 0x80; } gBattlescriptCurrInstr++; } static void atkEA_recycleitem(void) { u16* used_item; gActiveBank = gBankAttacker; used_item = USED_HELD_ITEM(gActiveBank); if (*used_item && gBattleMons[gActiveBank].item == 0) { gLastUsedItem = *used_item; *used_item = 0; gBattleMons[gActiveBank].item = gLastUsedItem; EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 5; } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atkEB_settypetoterrain(void) { if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain] && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain]) { gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain]; gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain]; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 3; gBattleTextBuff1[2] = sTerrainToType[gBattleTerrain]; gBattleTextBuff1[3] = 0xFF; gBattlescriptCurrInstr += 5; } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atkEC_pursuit_sth(void) { gActiveBank = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]) && gActionForBanks[gActiveBank] == 0 && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT) { gUnknown_02024A76[gActiveBank] = 11; gCurrentMove = MOVE_PURSUIT; gBattlescriptCurrInstr += 5; BATTLE_STRUCT->animTurn = 1; BATTLE_STRUCT->unk160A7 = gBankAttacker; gBankAttacker = gActiveBank; } else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } static void atkED_802B4B4(void) { gEffectBank = gBankAttacker; if (gBankAttacker == gBankTarget) gBankAttacker = gBankTarget = BATTLE_STRUCT->scriptingActive; else gBankTarget = BATTLE_STRUCT->scriptingActive; BATTLE_STRUCT->scriptingActive = gEffectBank; gBattlescriptCurrInstr++; } static void atkEE_removelightscreenreflect(void) //brick break { u8 side = GetBankSide(gBankAttacker) ^ 1; if (gSideTimer[side].reflectTimer || gSideTimer[side].lightscreenTimer) { gSideAffecting[side] &= ~(SIDE_STATUS_REFLECT); gSideAffecting[side] &= ~(SIDE_STATUS_LIGHTSCREEN); gSideTimer[side].reflectTimer = 0; gSideTimer[side].lightscreenTimer = 0; BATTLE_STRUCT->animTurn = 1; BATTLE_STRUCT->animTargetsHit = 1; } else { BATTLE_STRUCT->animTurn = 0; BATTLE_STRUCT->animTargetsHit = 0; } gBattlescriptCurrInstr++; } void atkEF_pokeball_catch_calculation(void) { u8 ball_multiplier = 0; if (gBattleExecBuffer) return; gActiveBank = gBankAttacker; gBankTarget = gBankAttacker ^ 1; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { EmitBallThrowAnim(0, 5); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; } else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) { EmitBallThrowAnim(0, 4); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr = BattleScript_WallyBallThrow; } else { u32 odds; u8 catch_rate; if (gLastUsedItem == ITEM_SAFARI_BALL) catch_rate = BATTLE_STRUCT->unk16089 * 1275 / 100; //correct the name to safariFleeRate else catch_rate = gBaseStats[gBattleMons[gBankTarget].species].catchRate; if (gLastUsedItem > 5) { switch (gLastUsedItem) { case ITEM_NET_BALL: if (gBattleMons[gBankTarget].type1 == TYPE_WATER || gBattleMons[gBankTarget].type2 == TYPE_WATER || gBattleMons[gBankTarget].type1 == TYPE_BUG || gBattleMons[gBankTarget].type2 == TYPE_BUG) ball_multiplier = 30; else ball_multiplier = 10; break; case ITEM_DIVE_BALL: if (sav1_map_get_light_level() == 5) ball_multiplier = 35; else ball_multiplier = 10; break; case ITEM_NEST_BALL: if (gBattleMons[gBankTarget].level <= 39) { ball_multiplier = 40 - gBattleMons[gBankTarget].level; if (ball_multiplier <= 9) ball_multiplier = 10; } else ball_multiplier = 10; break; case ITEM_REPEAT_BALL: if (GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) ball_multiplier = 30; else ball_multiplier = 10; break; case ITEM_TIMER_BALL: ball_multiplier = gBattleResults.battleTurnCounter + 10; if (ball_multiplier > 40) ball_multiplier = 40; break; case ITEM_LUXURY_BALL: case ITEM_PREMIER_BALL: ball_multiplier = 10; break; } } else ball_multiplier = sBallCatchBonuses[gLastUsedItem - 2]; odds = (catch_rate * ball_multiplier / 10) * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2) / (3 * gBattleMons[gBankTarget].maxHP); if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) odds *= 2; if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS /*| STATUS_TOXIC_POISON */)) //nice one gf odds = (odds * 15) / 10; if (gLastUsedItem != ITEM_SAFARI_BALL) { if (gLastUsedItem == ITEM_MASTER_BALL) { gBattleResults.unk5_1 = 1; } else { if (gBattleResults.unk36[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF) gBattleResults.unk36[gLastUsedItem - ITEM_ULTRA_BALL]++; } } if (odds > 254) //poke caught { EmitBallThrowAnim(0, 4); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem); if (CalculatePlayerPartyCount() == 6) gBattleCommunication[MULTISTRING_CHOOSER] = 0; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else //poke may be caught, calculate shakes { u8 shakes; odds = Sqrt(Sqrt(16711680 / odds)); odds = 1048560 / odds; for (shakes = 0; shakes < 4 && Random() < odds; shakes++) {} if (gLastUsedItem == ITEM_MASTER_BALL) shakes = 4; //why calculate the shakes before that check? EmitBallThrowAnim(0, shakes); MarkBufferBankForExecution(gActiveBank); if (shakes == 4) //poke caught, copy of the code above { gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem); if (CalculatePlayerPartyCount() == 6) gBattleCommunication[MULTISTRING_CHOOSER] = 0; else gBattleCommunication[MULTISTRING_CHOOSER] = 1; } else //rip { gBattleCommunication[MULTISTRING_CHOOSER] = shakes; gBattlescriptCurrInstr = BattleScript_ShakeBallThrow; } } } } static void atkF0_copy_caught_poke(void) { GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]); gBattleResults.caughtPoke = gBattleMons[gBankAttacker ^ 1].species; GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleResults.caughtNick); gBattlescriptCurrInstr++; } static void atkF1_setpoke_as_caught(void) { if (GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else { GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 3); if (gBattleMons[gBankTarget].species == SPECIES_UNOWN) gSaveBlock2.pokedex.unownPersonality = gBattleMons[gBankTarget].personality; if (gBattleMons[gBankTarget].species == SPECIES_SPINDA) //else if gSaveBlock2.pokedex.spindaPersonality = gBattleMons[gBankTarget].personality; gBattlescriptCurrInstr += 5; } } extern const u32 gBattleTerrainTiles_Building[]; extern const u32 gBattleTerrainTilemap_Building[]; extern const u32 gBattleTerrainPalette_BattleTower[]; static void atkF2_display_dex_info(void) { switch (gBattleCommunication[0]) { case 0: BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); gBattleCommunication[0]++; break; case 1: if (!gPaletteFade.active) { gBattleCommunication[1] = sub_809070C(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), gBattleMons[gBankTarget].otId, gBattleMons[gBankTarget].personality); gBattleCommunication[0]++; } break; case 2: if (!gPaletteFade.active && gMain.callback2 == sub_800F808 && !gTasks[gBattleCommunication[1]].isActive) { LZDecompressVram(gBattleTerrainTiles_Building, (void*)(0x06008000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(0x0600d000)); LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60); REG_BG3CNT = 0x5a0b; gUnknown_030041B0 = 0x100; BeginNormalPaletteFade(0xfffc, 0, 0x10, 0, 0); gBattleCommunication[0]++; } break; case 3: if (!gPaletteFade.active) gBattlescriptCurrInstr++; break; } } __attribute__((naked)) void sub_802BBD4(u8 r0, u8 r1, u8 r2, u8 r3, u8 sp0) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ ldr r4, [sp, 0x20]\n\ lsls r0, 24\n\ lsrs r6, r0, 24\n\ lsls r1, 24\n\ lsrs r1, 24\n\ mov r12, r1\n\ lsls r2, 24\n\ lsrs r5, r2, 24\n\ lsls r3, 24\n\ lsrs r7, r3, 24\n\ lsls r4, 24\n\ lsrs r4, 24\n\ mov r8, r4\n\ mov r2, r12\n\ cmp r2, r7\n\ bgt _0802BC5A\n\ lsls r1, r6, 1\n\ ldr r0, _0802BC20 @ =0x0600c000\n\ adds r1, r0\n\ mov r9, r1\n\ _0802BC06:\n\ adds r1, r6, 0\n\ adds r0, r2, 0x1\n\ mov r10, r0\n\ cmp r1, r5\n\ bgt _0802BC54\n\ lsls r0, r2, 6\n\ mov r4, r9\n\ adds r3, r4, r0\n\ _0802BC16:\n\ cmp r2, r12\n\ bne _0802BC28\n\ ldr r0, _0802BC24 @ =0x00001022\n\ b _0802BC36\n\ .align 2, 0\n\ _0802BC20: .4byte 0x0600c000\n\ _0802BC24: .4byte 0x00001022\n\ _0802BC28:\n\ cmp r2, r7\n\ bne _0802BC34\n\ ldr r0, _0802BC30 @ =0x00001028\n\ b _0802BC36\n\ .align 2, 0\n\ _0802BC30: .4byte 0x00001028\n\ _0802BC34:\n\ ldr r0, _0802BC68 @ =0x00001025\n\ _0802BC36:\n\ cmp r1, r6\n\ beq _0802BC42\n\ adds r0, 0x1\n\ cmp r1, r5\n\ bne _0802BC42\n\ adds r0, 0x1\n\ _0802BC42:\n\ mov r4, r8\n\ cmp r4, 0\n\ beq _0802BC4A\n\ movs r0, 0\n\ _0802BC4A:\n\ strh r0, [r3]\n\ adds r3, 0x2\n\ adds r1, 0x1\n\ cmp r1, r5\n\ ble _0802BC16\n\ _0802BC54:\n\ mov r2, r10\n\ cmp r2, r7\n\ ble _0802BC06\n\ _0802BC5A:\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _0802BC68: .4byte 0x00001025\n\ .syntax divided"); } void sub_802BC6C(void) { sub_814A880(0xC8, ((gBattleCommunication[1] << 28) + 1207959552) >> 24); //what could that be? } void nullsub_6(void) { return; } static void atkF3_nickname_caught_poke(void) { switch (gBattleCommunication[0]) { case 0: sub_8023A80(); gBattleCommunication[0]++; gBattleCommunication[1] = 0; sub_802BC6C(); break; case 1: if (gMain.newKeys & DPAD_UP && gBattleCommunication[1] != 0) { PlaySE(SE_SELECT); nullsub_6(); gBattleCommunication[1] = 0; sub_802BC6C(); } if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[1] == 0) { PlaySE(SE_SELECT); nullsub_6(); gBattleCommunication[1] = 1; sub_802BC6C(); } if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if (gBattleCommunication[1] == 0) { gBattleCommunication[0]++; BeginFastPaletteFade(3); } else gBattleCommunication[0] = 4; } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); gBattleCommunication[0] = 4; } break; case 2: if (!gPaletteFade.active) { GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick); DoNamingScreen(2, BATTLE_STRUCT->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), sub_800F808); gBattleCommunication[0]++; } break; case 3: if (gMain.callback2 == sub_800F808 && !gPaletteFade.active ) { SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } break; case 4: if (CalculatePlayerPartyCount() == 6) gBattlescriptCurrInstr += 5; else gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); break; } } static void atkF4_802BEF0(void) { gBattleMons[gBankAttacker].hp -= gBattleMoveDamage; gBattlescriptCurrInstr++; } static void atkF5_removeattackerstatus1(void) { gBattleMons[gBankAttacker].status1 = 0; gBattlescriptCurrInstr++; } static void atkF6_802BF48(void) { gFightStateTracker = 0xC; } static void atkF7_802BF54(void) { gFightStateTracker = 0xC; gCurrentMoveTurn = gNoOfAllBanks; }