#include "global.h" #include "battle.h" #include "battle_message.h" #include "menu_cursor.h" #include "text.h" extern u16 gUnknown_030042A4; extern u16 gUnknown_030042A0; extern struct Window gUnknown_03004210; extern void (*gBattleBankFunc[])(void); extern u8 gActiveBank; extern u8 gActionSelectionCursor[]; extern u8 gDisplayedStringBattle[]; extern u16 gUnknown_030042C0; extern u16 gUnknown_030041B4; extern u16 gUnknown_03004288; extern u16 gUnknown_03004280; extern u16 gUnknown_030041B0; extern u16 gUnknown_030041B8; extern const u8 gUnknown_08400CA8[]; extern const u8 gUnknown_08400CF3[]; #if ENGLISH #define SUB_803037C_TILE_DATA_OFFSET 440 #elif GERMAN #define SUB_803037C_TILE_DATA_OFFSET 444 #endif void sub_803037C(void) { int r4; gUnknown_030042A4 = 0; gUnknown_030042A0 = 160; FillWindowRect(&gUnknown_03004210, 10, 2, 15, 27, 18); FillWindowRect(&gUnknown_03004210, 10, 2, 35, 16, 38); gBattleBankFunc[gActiveBank] = sub_802C098; InitWindow(&gUnknown_03004210, gUnknown_08400CF3, 400, 18, 35); sub_8002F44(&gUnknown_03004210); sub_814A5C0(0, 0xFFFF, 12, 11679, 0); for (r4 = 0; r4 < 4; r4++) { nullsub_8(r4); } sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); StrCpyDecodeToDisplayedStringBattle((u8 *) gUnknown_08400CA8); InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35); sub_8002F44(&gUnknown_03004210); }