#include "global.h" #include "battle.h" #include "battle_anim.h" #include "battle_anim_special.h" #include "battle_controllers.h" #include "battle_interface.h" #include "data2.h" #include "link.h" #include "m4a.h" #include "main.h" #include "palette.h" #include "rom_8077ABC.h" #include "constants/songs.h" #include "sound.h" #include "sprite.h" #include "string_util.h" #include "task.h" #include "text.h" #include "util.h" #include "ewram.h" struct MovePpInfo { u16 moves[4]; u8 pp[4]; u8 ppBonuses; }; extern u8 gActiveBattler; extern u8 gBattleBufferA[][0x200]; extern u8 gBattlerSpriteIds[]; extern u16 gBattlerPartyIndexes[]; extern u8 gHealthboxSpriteIds[]; extern u16 gBattleTypeFlags; extern u8 gBattleMonForms[]; extern void (*gBattlerControllerFuncs[])(void); extern s32 gAnimMoveDmg; extern u16 gAnimMovePower; extern u8 gAnimFriendship; extern u16 gWeatherMoveAnim; extern u32 gTransformedPersonalities[]; extern u8 gAnimScriptActive; extern void (*gAnimScriptCallback)(void); extern u8 gDisplayedStringBattle[]; extern bool8 gDoingBattleAnim; extern u8 gBattleOutcome; extern u16 gIntroSlideFlags; extern u8 gUnknown_02024E68[]; extern struct SpriteTemplate gCreatingSpriteTemplate; extern u8 gAnimMoveTurn; extern struct Window gWindowTemplate_Contest_MoveDescription; extern u8 gUnknown_0300434C[]; extern u32 gBattleControllerExecFlags; extern MainCallback gPreBattleCallback1; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern u8 sub_8077F68(); extern u8 GetBattlerPosition(u8); extern void BattleLoadOpponentMonSprite(struct Pokemon *, u8); extern void sub_8037A74(void); extern void sub_8032984(u8, u16); extern void sub_8037E30(void); extern void sub_80312F0(struct Sprite *); extern u8 StartSendOutMonAnimation(); extern void sub_8032A08(); extern void sub_8037BBC(void); extern s32 sub_803FC34(u16); extern void sub_8031A6C(u16, u8); extern void sub_80313A0(struct Sprite *); extern void sub_803757C(void); extern void oamt_add_pos2_onto_pos1(); extern void StoreSpriteCallbackInData(); extern void StartAnimLinearTranslation(struct Sprite *); extern void sub_80375B4(void); extern void sub_8010384(struct Sprite *); extern void sub_8037B78(void); extern u8 IsMoveWithoutAnimation(); extern bool8 mplay_80342A4(u8); extern void sub_80326EC(); extern void sub_8031F24(void); extern void sub_80324BC(); extern void BufferStringBattle(); extern void sub_8037C2C(void); extern void sub_8037B24(void); extern void sub_8037FAC(void); extern void move_anim_start_t2_for_situation(); extern void dp01t_0F_4_move_anim(void); extern void sub_8047858(); extern u8 GetBattlerSide(u8); extern void StartBattleIntroAnim(); extern void sub_803A3A8(struct Sprite *); extern void sub_8044CA0(u8); extern void nullsub_47(void); extern bool8 IsDoubleBattle(void); extern void sub_8037840(void); extern void sub_8031B74(); extern u8 move_anim_start_t3(); extern void sub_8037FD8(void); extern void sub_8037F34(void); extern void LinkOpponentBufferExecCompleted(void); extern void sub_804777C(); // this file's functions u32 dp01_getattr_by_ch1_for_player_pokemon__(u8, u8 *); void sub_803752C(void); void sub_8037D2C(void); void sub_8038900(u8); void sub_8039430(u8, u8); void sub_8039648(void); void sub_8039B64(void); void sub_803A2C4(u8); void sub_803A4E0(void); void LinkOpponentHandleGetAttributes(void); void LinkOpponentHandlecmd1(void); void LinkOpponentHandleSetAttributes(void); void LinkOpponentHandlecmd3(void); void LinkOpponentHandleLoadPokeSprite(void); void LinkOpponentHandleSendOutPoke(void); void LinkOpponentHandleReturnPokeToBall(void); void LinkOpponentHandleTrainerThrow(void); void LinkOpponentHandleTrainerSlide(void); void LinkOpponentHandleTrainerSlideBack(void); void LinkOpponentHandlecmd10(void); void LinkOpponentHandlecmd11(void); void LinkOpponentHandlecmd12(void); void LinkOpponentHandleBallThrow(void); void LinkOpponentHandlePuase(void); void LinkOpponentHandleMoveAnimation(void); void LinkOpponentHandlePrintString(void); void LinkOpponentHandlePrintStringPlayerOnly(void); void LinkOpponentHandlecmd18(void); void LinkOpponentHandlecmd19(void); void LinkOpponentHandlecmd20(void); void LinkOpponentHandleOpenBag(void); void LinkOpponentHandlecmd22(void); void LinkOpponentHandlecmd23(void); void LinkOpponentHandleHealthBarUpdate(void); void LinkOpponentHandleExpBarUpdate(void); void LinkOpponentHandleStatusIconUpdate(void); void LinkOpponentHandleStatusAnimation(void); void LinkOpponentHandleStatusXor(void); void LinkOpponentHandlecmd29(void); void LinkOpponentHandleDMATransfer(void); void LinkOpponentHandlecmd31(void); void LinkOpponentHandlecmd32(void); void LinkOpponentHandlecmd33(void); void LinkOpponentHandlecmd34(void); void LinkOpponentHandlecmd35(void); void LinkOpponentHandlecmd36(void); void LinkOpponentHandlecmd37(void); void LinkOpponentHandlecmd38(void); void LinkOpponentHandlecmd39(void); void LinkOpponentHandlecmd40(void); void LinkOpponentHandleHitAnimation(void); void LinkOpponentHandlecmd42(void); void LinkOpponentHandleEffectivenessSound(void); void LinkOpponentHandlecmd44(void); void LinkOpponentHandleFaintingCry(void); void LinkOpponentHandleIntroSlide(void); void LinkOpponentHandleTrainerBallThrow(void); void LinkOpponentHandlecmd48(void); void LinkOpponentHandlecmd49(void); void LinkOpponentHandlecmd50(void); void LinkOpponentHandleSpriteInvisibility(void); void LinkOpponentHandleBattleAnimation(void); void LinkOpponentHandleLinkStandbyMsg(void); void LinkOpponentHandleResetActionMoveSelection(void); void LinkOpponentHandlecmd55(void); void LinkOpponentHandlecmd56(void); // const data typedef void (*BattleBufferCmd) (void); const BattleBufferCmd gLinkOpponentBufferCommands[] = { LinkOpponentHandleGetAttributes, LinkOpponentHandlecmd1, LinkOpponentHandleSetAttributes, LinkOpponentHandlecmd3, LinkOpponentHandleLoadPokeSprite, LinkOpponentHandleSendOutPoke, LinkOpponentHandleReturnPokeToBall, LinkOpponentHandleTrainerThrow, LinkOpponentHandleTrainerSlide, LinkOpponentHandleTrainerSlideBack, LinkOpponentHandlecmd10, LinkOpponentHandlecmd11, LinkOpponentHandlecmd12, LinkOpponentHandleBallThrow, LinkOpponentHandlePuase, LinkOpponentHandleMoveAnimation, LinkOpponentHandlePrintString, LinkOpponentHandlePrintStringPlayerOnly, LinkOpponentHandlecmd18, LinkOpponentHandlecmd19, LinkOpponentHandlecmd20, LinkOpponentHandleOpenBag, LinkOpponentHandlecmd22, LinkOpponentHandlecmd23, LinkOpponentHandleHealthBarUpdate, LinkOpponentHandleExpBarUpdate, LinkOpponentHandleStatusIconUpdate, LinkOpponentHandleStatusAnimation, LinkOpponentHandleStatusXor, LinkOpponentHandlecmd29, LinkOpponentHandleDMATransfer, LinkOpponentHandlecmd31, LinkOpponentHandlecmd32, LinkOpponentHandlecmd33, LinkOpponentHandlecmd34, LinkOpponentHandlecmd35, LinkOpponentHandlecmd36, LinkOpponentHandlecmd37, LinkOpponentHandlecmd38, LinkOpponentHandlecmd39, LinkOpponentHandlecmd40, LinkOpponentHandleHitAnimation, LinkOpponentHandlecmd42, LinkOpponentHandleEffectivenessSound, LinkOpponentHandlecmd44, LinkOpponentHandleFaintingCry, LinkOpponentHandleIntroSlide, LinkOpponentHandleTrainerBallThrow, LinkOpponentHandlecmd48, LinkOpponentHandlecmd49, LinkOpponentHandlecmd50, LinkOpponentHandleSpriteInvisibility, LinkOpponentHandleBattleAnimation, LinkOpponentHandleLinkStandbyMsg, LinkOpponentHandleResetActionMoveSelection, LinkOpponentHandlecmd55, LinkOpponentHandlecmd56 }; // code void nullsub_47(void) { } void SetBankFuncToLinkOpponentBufferRunCommand(void) { gBattlerControllerFuncs[gActiveBattler] = sub_803752C; } void sub_803752C(void) { if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { if (gBattleBufferA[gActiveBattler][0] <= 0x38) gLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]](); else LinkOpponentBufferExecCompleted(); } } void sub_803757C(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) LinkOpponentBufferExecCompleted(); } void sub_80375B4(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { sub_8031B74(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = gSprites[gBattlerSpriteIds[gActiveBattler]].data[5]; FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); LinkOpponentBufferExecCompleted(); } } void sub_8037644(void) { if ((--ewram17810[gActiveBattler].unk9) == 0xFF) { ewram17810[gActiveBattler].unk9 = 0; LinkOpponentBufferExecCompleted(); } } void sub_8037680(void) { bool8 r6 = FALSE; if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r6 = TRUE; } else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gHealthboxSpriteIds[gActiveBattler ^ 2]].callback == SpriteCallbackDummy) r6 = TRUE; } if (IsCryPlayingOrClearCrySongs()) r6 = FALSE; if (r6) { if (GetBattlerPosition(gActiveBattler) == 1) { if (!ewram17810[gActiveBattler].unk1_0 || !ewram17810[gActiveBattler ^ 2].unk1_0) return; ewram17810[gActiveBattler].unk0_7 = 0; ewram17810[gActiveBattler].unk1_0 = 0; ewram17810[gActiveBattler ^ 2].unk0_7 = 0; ewram17810[gActiveBattler ^ 2].unk1_0 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); } if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (GetBattlerPosition(gActiveBattler) == 1) m4aMPlayContinue(&gMPlayInfo_BGM); } else { m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); } ewram17810[gActiveBattler].unk9 = 3; gBattlerControllerFuncs[gActiveBattler] = sub_8037644; } } void sub_8037840(void) { if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler].unk0_7) sub_8141828(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); if (!ewram17810[gActiveBattler ^ 2].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_7) sub_8141828(gActiveBattler ^ 2, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ 2]]); if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler ^ 2].unk0_3) { if ((gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(gActiveBattler) == 3) { if (++ewram17810[gActiveBattler].unk9 == 1) return; ewram17810[gActiveBattler].unk9 = 0; } if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler ^ 2]]); sub_8045A5C( gHealthboxSpriteIds[gActiveBattler ^ 2], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ 2]], 0); sub_804777C(gActiveBattler ^ 2); sub_8043DFC(gHealthboxSpriteIds[gActiveBattler ^ 2]); sub_8032984( gActiveBattler ^ 2, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ 2]], MON_DATA_SPECIES)); } DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]); sub_8045A5C( gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], 0); sub_804777C(gActiveBattler); sub_8043DFC(gHealthboxSpriteIds[gActiveBattler]); sub_8032984( gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); ewram17840.unk9_0 = 0; gBattlerControllerFuncs[gActiveBattler] = sub_8037680; } } void sub_8037A74(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0) { if (!ewram17810[gActiveBattler].unk0_7) { sub_8141828(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); return; } if (ewram17810[gActiveBattler].unk1_0) { ewram17810[gActiveBattler].unk0_7 = 0; ewram17810[gActiveBattler].unk1_0 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); LinkOpponentBufferExecCompleted(); return; } } } void sub_8037B24(void) { s16 r4 = sub_8045C78(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], 0, 0); sub_8043DFC(gHealthboxSpriteIds[gActiveBattler]); if (r4 != -1) sub_80440EC(gHealthboxSpriteIds[gActiveBattler], r4, 0); else LinkOpponentBufferExecCompleted(); } void sub_8037B78(void) { if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) { sub_8043DB0(gHealthboxSpriteIds[gActiveBattler]); LinkOpponentBufferExecCompleted(); } } void sub_8037BBC(void) { if (!ewram17810[gActiveBattler].unk0_6) { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); sub_8032A08(gActiveBattler); sub_8043DB0(gHealthboxSpriteIds[gActiveBattler]); LinkOpponentBufferExecCompleted(); } } void sub_8037C2C(void) { if (gWindowTemplate_Contest_MoveDescription.state == 0) LinkOpponentBufferExecCompleted(); } void dp01t_0F_4_move_anim(void) { u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { gSprites[spriteId].data[1] = 0; gSprites[spriteId].invisible = FALSE; gDoingBattleAnim = 0; LinkOpponentBufferExecCompleted(); } else { if (((u16)gSprites[spriteId].data[1] % 4) == 0) gSprites[spriteId].invisible ^= 1; gSprites[spriteId].data[1]++; } } void sub_8037CC0(void) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (gBattleSpriteInfo[gActiveBattler].substituteSprite) move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6); gBattlerControllerFuncs[gActiveBattler] = sub_8037D2C; } } void sub_8037D2C(void) { if (!ewram17810[gActiveBattler].unk0_6) { CreateTask(c3_0802FDF4, 10); LinkOpponentBufferExecCompleted(); } } void sub_8037D64(void) { if (ewram17810[gActiveBattler].unk1_0) { ewram17810[gActiveBattler].unk0_7 = 0; ewram17810[gActiveBattler].unk1_0 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); sub_8045A5C( gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], 0); sub_804777C(gActiveBattler); sub_8043DFC(gHealthboxSpriteIds[gActiveBattler]); sub_8031F88(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = sub_8037CC0; } } void sub_8037E30(void) { if (!ewram17810[gActiveBattler].unk0_3 && !ewram17810[gActiveBattler].unk0_7) sub_8141828(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); if (gSprites[gUnknown_0300434C[gActiveBattler]].callback == SpriteCallbackDummy && !ewram17810[gActiveBattler].unk0_3) { DestroySprite(&gSprites[gUnknown_0300434C[gActiveBattler]]); sub_8032984(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattlerControllerFuncs[gActiveBattler] = sub_8037D64; } } void sub_8037EF0(void) { if (gReceivedRemoteLinkPlayers == 0) { m4aSongNumStop(SE_LOW_HEALTH); gMain.inBattle = FALSE; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(c2_8011A1C); } } void sub_8037F34(void) { if (!gPaletteFade.active) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) { SetCloseLinkCallback(); gBattlerControllerFuncs[gActiveBattler] = sub_8037EF0; } else { m4aSongNumStop(SE_LOW_HEALTH); gMain.inBattle = FALSE; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(gMain.savedCallback); } } } void sub_8037FAC(void) { if (!ewram17810[gActiveBattler].unk0_4) LinkOpponentBufferExecCompleted(); } void sub_8037FD8(void) { if (!ewram17810[gActiveBattler].unk0_5) LinkOpponentBufferExecCompleted(); } void LinkOpponentBufferExecCompleted(void) { gBattlerControllerFuncs[gActiveBattler] = sub_803752C; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); gBattleBufferA[gActiveBattler][0] = 0x38; } else { gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } void LinkOpponentHandleGetAttributes(void) { u8 buffer[0x100]; u32 r6 = 0; u8 r4; s32 i; if (gBattleBufferA[gActiveBattler][2] == 0) { r6 = dp01_getattr_by_ch1_for_player_pokemon__(gBattlerPartyIndexes[gActiveBattler], buffer); } else { r4 = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (r4 & 1) r6 += dp01_getattr_by_ch1_for_player_pokemon__(i, buffer + r6); r4 >>= 1; } } BtlController_EmitDataTransfer(1, r6, buffer); LinkOpponentBufferExecCompleted(); } u32 dp01_getattr_by_ch1_for_player_pokemon__(u8 a, u8 *buffer) { struct BattlePokemon battlePokemon; struct MovePpInfo moveData; u8 nickname[20]; u8 *src; s16 data16; u32 data32; s32 size = 0; switch (gBattleBufferA[gActiveBattler][1]) { case 0: battlePokemon.species = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES); battlePokemon.item = GetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM); for (size = 0; size < 4; size++) { battlePokemon.moves[size] = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + size); battlePokemon.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size); } battlePokemon.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES); battlePokemon.friendship = GetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP); battlePokemon.experience = GetMonData(&gEnemyParty[a], MON_DATA_EXP); battlePokemon.hpIV = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV); battlePokemon.attackIV = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV); battlePokemon.defenseIV = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV); battlePokemon.speedIV = GetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV); battlePokemon.spAttackIV = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV); battlePokemon.spDefenseIV = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV); battlePokemon.personality = GetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY); battlePokemon.status1 = GetMonData(&gEnemyParty[a], MON_DATA_STATUS); battlePokemon.level = GetMonData(&gEnemyParty[a], MON_DATA_LEVEL); battlePokemon.hp = GetMonData(&gEnemyParty[a], MON_DATA_HP); battlePokemon.maxHP = GetMonData(&gEnemyParty[a], MON_DATA_MAX_HP); battlePokemon.attack = GetMonData(&gEnemyParty[a], MON_DATA_ATK); battlePokemon.defense = GetMonData(&gEnemyParty[a], MON_DATA_DEF); battlePokemon.speed = GetMonData(&gEnemyParty[a], MON_DATA_SPEED); battlePokemon.spAttack = GetMonData(&gEnemyParty[a], MON_DATA_SPATK); battlePokemon.spDefense = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF); battlePokemon.isEgg = GetMonData(&gEnemyParty[a], MON_DATA_IS_EGG); battlePokemon.altAbility = GetMonData(&gEnemyParty[a], MON_DATA_ALT_ABILITY); battlePokemon.otId = GetMonData(&gEnemyParty[a], MON_DATA_OT_ID); GetMonData(&gEnemyParty[a], MON_DATA_NICKNAME, nickname); StringCopy10(battlePokemon.nickname, nickname); GetMonData(&gEnemyParty[a], MON_DATA_OT_NAME, battlePokemon.otName); MEMCPY_ALT(&battlePokemon, buffer, sizeof(battlePokemon), size, src); break; case 1: data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES); buffer[0] = data16; buffer[1] = data16 >> 8; size = 2; break; case 2: data16 = GetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM); buffer[0] = data16; buffer[1] = data16 >> 8; size = 2; break; case 3: for (size = 0; size < 4; size++) { moveData.moves[size] = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + size); moveData.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES); MEMCPY_ALT(&moveData, buffer, sizeof(moveData), size, src); break; case 4: case 5: case 6: case 7: data16 = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4); buffer[0] = data16; buffer[1] = data16 >> 8; size = 2; break; case 8: for (size = 0; size < 4; size++) buffer[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size); buffer[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES); size++; break; case 9: case 10: case 11: case 12: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9); size = 1; break; case 17: data32 = GetMonData(&gEnemyParty[a], MON_DATA_OT_ID); buffer[0] = (data32 & 0x000000FF); buffer[1] = (data32 & 0x0000FF00) >> 8; buffer[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case 18: data32 = GetMonData(&gEnemyParty[a], MON_DATA_EXP); buffer[0] = (data32 & 0x000000FF); buffer[1] = (data32 & 0x0000FF00) >> 8; buffer[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case 19: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_EV); size = 1; break; case 20: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_EV); size = 1; break; case 21: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_EV); size = 1; break; case 22: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPEED_EV); size = 1; break; case 23: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV); size = 1; break; case 24: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV); size = 1; break; case 25: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP); size = 1; break; case 26: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_POKERUS); size = 1; break; case 27: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION); size = 1; break; case 28: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL); size = 1; break; case 29: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_GAME); size = 1; break; case 30: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_POKEBALL); size = 1; break; case 31: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV); buffer[1] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV); buffer[2] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV); buffer[3] = GetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV); buffer[4] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV); buffer[5] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV); size = 6; break; case 32: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV); size = 1; break; case 33: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV); size = 1; break; case 34: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV); size = 1; break; case 35: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV); size = 1; break; case 36: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV); size = 1; break; case 37: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV); size = 1; break; case 38: data32 = GetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY); buffer[0] = (data32 & 0x000000FF); buffer[1] = (data32 & 0x0000FF00) >> 8; buffer[2] = (data32 & 0x00FF0000) >> 16; buffer[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case 39: data16 = GetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM); buffer[0] = data16; buffer[1] = data16 >> 8; size = 2; break; case 40: data32 = GetMonData(&gEnemyParty[a], MON_DATA_STATUS); buffer[0] = (data32 & 0x000000FF); buffer[1] = (data32 & 0x0000FF00) >> 8; buffer[2] = (data32 & 0x00FF0000) >> 16; buffer[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case 41: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_LEVEL); size = 1; break; case 42: data16 = GetMonData(&gEnemyParty[a], MON_DATA_HP); buffer[0] = data16; buffer[1] = data16 >> 8; size = 2; break; case 43: data16 = GetMonData(&gEnemyParty[a], MON_DATA_MAX_HP); buffer[0] = data16; buffer[1] = data16 >> 8; size = 2; break; case 44: data16 = GetMonData(&gEnemyParty[a], MON_DATA_ATK); buffer[0] = data16; buffer[1] = data16 >> 8; size = 2; break; case 45: data16 = GetMonData(&gEnemyParty[a], MON_DATA_DEF); buffer[0] = data16; buffer[1] = data16 >> 8; size = 2; break; case 46: data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPEED); buffer[0] = data16; buffer[1] = data16 >> 8; size = 2; break; case 47: data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPATK); buffer[0] = data16; buffer[1] = data16 >> 8; size = 2; break; case 48: data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF); buffer[0] = data16; buffer[1] = data16 >> 8; size = 2; break; case 49: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_COOL); size = 1; break; case 50: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_BEAUTY); size = 1; break; case 51: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_CUTE); size = 1; break; case 52: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SMART); size = 1; break; case 53: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_TOUGH); size = 1; break; case 54: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SHEEN); size = 1; break; case 55: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON); size = 1; break; case 56: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON); size = 1; break; case 57: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON); size = 1; break; case 58: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON); size = 1; break; case 59: buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON); size = 1; break; } return size; } void LinkOpponentHandlecmd1(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleSetAttributes(void) { u8 i; u8 r4; if (gBattleBufferA[gActiveBattler][2] == 0) { sub_8038900(gBattlerPartyIndexes[gActiveBattler]); } else { r4 = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < 6; i++) { if (r4 & 1) sub_8038900(i); r4 >>= 1; } } LinkOpponentBufferExecCompleted(); } void sub_8038900(u8 a) { struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; switch (gBattleBufferA[gActiveBattler][1]) { case 0: { u8 iv; SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &battlePokemon->species); SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < 4; i++) { SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); SetMonData(&gEnemyParty[a], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &iv); SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &battlePokemon->personality); SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &battlePokemon->status1); SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &battlePokemon->level); SetMonData(&gEnemyParty[a], MON_DATA_HP, &battlePokemon->hp); SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &battlePokemon->maxHP); SetMonData(&gEnemyParty[a], MON_DATA_ATK, &battlePokemon->attack); SetMonData(&gEnemyParty[a], MON_DATA_DEF, &battlePokemon->defense); SetMonData(&gEnemyParty[a], MON_DATA_SPEED, &battlePokemon->speed); SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &battlePokemon->spAttack); SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case 1: SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case 2: SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case 3: for (i = 0; i < 4; i++) { SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, &moveData->moves[i]); SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; case 4: case 5: case 6: case 7: SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - 4, &gBattleBufferA[gActiveBattler][3]); break; case 8: SetMonData(&gEnemyParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); SetMonData(&gEnemyParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); SetMonData(&gEnemyParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); SetMonData(&gEnemyParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case 9: case 10: case 11: case 12: SetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - 9, &gBattleBufferA[gActiveBattler][3]); break; case 17: SetMonData(&gEnemyParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case 18: SetMonData(&gEnemyParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case 19: SetMonData(&gEnemyParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case 20: SetMonData(&gEnemyParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case 21: SetMonData(&gEnemyParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case 22: SetMonData(&gEnemyParty[a], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case 23: SetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case 24: SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case 25: SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case 26: SetMonData(&gEnemyParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case 27: SetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case 28: SetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case 29: SetMonData(&gEnemyParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case 30: SetMonData(&gEnemyParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case 31: SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case 32: SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case 33: SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case 34: SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case 35: SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case 36: SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case 37: SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case 38: SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case 39: SetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case 40: SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case 41: SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case 42: SetMonData(&gEnemyParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case 43: SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case 44: SetMonData(&gEnemyParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case 45: SetMonData(&gEnemyParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case 46: SetMonData(&gEnemyParty[a], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case 47: SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case 48: SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case 49: SetMonData(&gEnemyParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case 50: SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case 51: SetMonData(&gEnemyParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case 52: SetMonData(&gEnemyParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case 53: SetMonData(&gEnemyParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case 54: SetMonData(&gEnemyParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case 55: SetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case 56: SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case 57: SetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case 58: SetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case 59: SetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } } void LinkOpponentHandlecmd3(void) { u8 *dst; u8 i; MEMSET_ALT(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][3 + i], gBattleBufferA[gActiveBattler][2], i, dst); LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleLoadPokeSprite(void) { u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite( &gCreatingSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), sub_8077F68(gActiveBattler), GetBattlerSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); sub_8032984(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattlerControllerFuncs[gActiveBattler] = sub_8037A74; } void LinkOpponentHandleSendOutPoke(void) { gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; sub_8039430(gActiveBattler, gBattleBufferA[gActiveBattler][2]); gBattlerControllerFuncs[gActiveBattler] = sub_8037E30; } void sub_8039430(u8 a, u8 b) { u16 species; sub_8032AA8(a, b); gBattlerPartyIndexes[a] = gBattleBufferA[a][1]; species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[a]], MON_DATA_SPECIES); gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0); BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[a]], a); GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(a)); gBattlerSpriteIds[a] = CreateSprite( &gCreatingSpriteTemplate, GetBattlerSpriteCoord(a, 2), sub_8077F68(a), GetBattlerSubpriority(a)); gSprites[gUnknown_0300434C[a]].data[1] = gBattlerSpriteIds[a]; gSprites[gBattlerSpriteIds[a]].data[0] = a; gSprites[gBattlerSpriteIds[a]].data[2] = species; gSprites[gBattlerSpriteIds[a]].oam.paletteNum = a; StartSpriteAnim(&gSprites[gBattlerSpriteIds[a]], gBattleMonForms[a]); gSprites[gBattlerSpriteIds[a]].invisible = TRUE; gSprites[gBattlerSpriteIds[a]].callback = SpriteCallbackDummy; gSprites[gUnknown_0300434C[a]].data[0] = StartSendOutMonAnimation(0, 0xFE); } void LinkOpponentHandleReturnPokeToBall(void) { if (gBattleBufferA[gActiveBattler][1] == 0) { ewram17810[gActiveBattler].unk4 = 0; gBattlerControllerFuncs[gActiveBattler] = sub_8039648; } else { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); sub_8032A08(gActiveBattler); sub_8043DB0(gHealthboxSpriteIds[gActiveBattler]); LinkOpponentBufferExecCompleted(); } } void sub_8039648(void) { switch (ewram17810[gActiveBattler].unk4) { case 0: if (gBattleSpriteInfo[gActiveBattler].substituteSprite) move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5); ewram17810[gActiveBattler].unk4 = 1; break; case 1: if (!ewram17810[gActiveBattler].unk0_6) { ewram17810[gActiveBattler].unk4 = 0; move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 2); gBattlerControllerFuncs[gActiveBattler] = sub_8037BBC; } break; } } void LinkOpponentHandleTrainerThrow(void) { s16 xOffset; u32 gender; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (GetBattlerPosition(gActiveBattler) & 2) xOffset = -16; else xOffset = 16; gender = gLinkPlayers[sub_803FC34(gActiveBattler)].gender; } else { xOffset = 0; gender = gLinkPlayers[GetMultiplayerId() ^ 1].gender; } sub_8031A6C(gender, gActiveBattler); GetMonSpriteTemplate_803C5A0(gender, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite( &gCreatingSpriteTemplate, 176 + xOffset, 40 + 4 * (8 - gTrainerFrontPicCoords[gender].coords), GetBattlerSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[gender].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = gender; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80313A0; gBattlerControllerFuncs[gActiveBattler] = sub_803757C; } void LinkOpponentHandleTrainerSlide(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleTrainerSlideBack(void) { oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); gBattlerControllerFuncs[gActiveBattler] = sub_80375B4; } void LinkOpponentHandlecmd10(void) { if (ewram17810[gActiveBattler].unk4 == 0) { if (gBattleSpriteInfo[gActiveBattler].substituteSprite) move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5); ewram17810[gActiveBattler].unk4++; } else if (!ewram17810[gActiveBattler].unk0_6) { ewram17810[gActiveBattler].unk4 = 0; PlaySE12WithPanning(SE_FAINT, 63); gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8010384; gBattlerControllerFuncs[gActiveBattler] = sub_8037B78; } } void LinkOpponentHandlecmd11(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd12(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleBallThrow(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlePuase(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleMoveAnimation(void) { if (!mplay_80342A4(gActiveBattler)) { u32 r0 = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); gAnimFriendship = gBattleBufferA[gActiveBattler][10]; gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; // Dead code. IsMoveWithoutAnimation always returns 0. if (IsMoveWithoutAnimation(r0, gAnimMoveTurn) != 0) { LinkOpponentBufferExecCompleted(); } else { ewram17810[gActiveBattler].unk4 = 0; gBattlerControllerFuncs[gActiveBattler] = sub_8039B64; } } } void sub_8039B64(void) { u16 r4 = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); u8 r7 = gBattleBufferA[gActiveBattler][11]; switch (ewram17810[gActiveBattler].unk4) { case 0: if (gBattleSpriteInfo[gActiveBattler].substituteSprite && !gBattleSpriteInfo[gActiveBattler].flag_x8) { gBattleSpriteInfo[gActiveBattler].flag_x8 = 1; move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 5); } ewram17810[gActiveBattler].unk4 = 1; break; case 1: if (!ewram17810[gActiveBattler].unk0_6) { sub_80326EC(0); DoMoveAnim(r4); ewram17810[gActiveBattler].unk4 = 2; } break; case 2: gAnimScriptCallback(); if (!gAnimScriptActive) { sub_80326EC(1); if ((gBattleSpriteInfo[gActiveBattler].substituteSprite) && r7 <= 1) { move_anim_start_t4(gActiveBattler, gActiveBattler, gActiveBattler, 6); gBattleSpriteInfo[gActiveBattler].flag_x8 = 0; } ewram17810[gActiveBattler].unk4 = 3; } break; case 3: if (!ewram17810[gActiveBattler].unk0_6) { sub_8031F24(); sub_80324BC( gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); ewram17810[gActiveBattler].unk4 = 0; LinkOpponentBufferExecCompleted(); } break; } } void LinkOpponentHandlePrintString(void) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBattler][2]); Contest_StartTextPrinter( &gWindowTemplate_Contest_MoveDescription, gDisplayedStringBattle, 144, 2, 15); gBattlerControllerFuncs[gActiveBattler] = sub_8037C2C; } void LinkOpponentHandlePrintStringPlayerOnly(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd18(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd19(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd20(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleOpenBag(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd22(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd23(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleHealthBarUpdate(void) { s16 r7; load_gfxc_health_bar(0); r7 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (r7 != 0x7FFF) { u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); u32 hp = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); sub_8043D84(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, hp, r7); } else { u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); sub_8043D84(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, r7); } gBattlerControllerFuncs[gActiveBattler] = sub_8037B24; } void LinkOpponentHandleExpBarUpdate(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleStatusIconUpdate(void) { if (mplay_80342A4(gActiveBattler) == 0) { sub_8045A5C(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], 9); ewram17810[gActiveBattler].unk0_4 = 0; gBattlerControllerFuncs[gActiveBattler] = sub_8037FAC; } } void LinkOpponentHandleStatusAnimation(void) { if (mplay_80342A4(gActiveBattler) == 0) { move_anim_start_t2_for_situation( gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); gBattlerControllerFuncs[gActiveBattler] = sub_8037FAC; } } void LinkOpponentHandleStatusXor(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd29(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleDMATransfer(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd31(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd32(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd33(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd34(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd35(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd36(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd37(void) { gUnknown_020238C8.unk0_0 = 0; LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd38(void) { gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBattler][1]; LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd39(void) { gUnknown_020238C8.unk0_7 = 0; LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd40(void) { gUnknown_020238C8.unk0_7 ^= 1; LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleHitAnimation(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { LinkOpponentBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; sub_8047858(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = dp01t_0F_4_move_anim; } } void LinkOpponentHandlecmd42(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleEffectivenessSound(void) { s8 pan; if (GetBattlerSide(gActiveBattler) == 0) pan = -64; else pan = 63; PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd44(void) { PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleFaintingCry(void) { PlayCry3( GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES), 25, 5); LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleIntroSlide(void) { StartBattleIntroAnim(gBattleBufferA[gActiveBattler][1]); gIntroSlideFlags |= 1; LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleTrainerBallThrow(void) { u8 taskId; oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_803A3A8); taskId = CreateTask(sub_803A2C4, 5); gTasks[taskId].data[0] = gActiveBattler; if (ewram17810[gActiveBattler].unk0_0) gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0; ewram17840.unk9_0 = 1; gBattlerControllerFuncs[gActiveBattler] = nullsub_47; } void sub_803A2C4(u8 taskId) { u8 r9; r9 = gActiveBattler; gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; sub_8039430(gActiveBattler, 0); } else { gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; sub_8039430(gActiveBattler, 0); gActiveBattler ^= 2; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; sub_8039430(gActiveBattler, 0); gActiveBattler ^= 2; } gBattlerControllerFuncs[gActiveBattler] = sub_8037840; gActiveBattler = r9; DestroyTask(taskId); } void sub_803A3A8(struct Sprite *sprite) { sub_8031B74(sprite->oam.affineParam); sprite->oam.tileNum = sprite->data[5]; FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } void LinkOpponentHandlecmd48(void) { if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == 0) { LinkOpponentBufferExecCompleted(); return; } ewram17810[gActiveBattler].unk0_0 = 1; if (gBattleBufferA[gActiveBattler][2] != 0) { if (ewram17810[gActiveBattler].unk1_1 < 2) { ewram17810[gActiveBattler].unk1_1++; return; } else { ewram17810[gActiveBattler].unk1_1 = 0; } } gUnknown_02024E68[gActiveBattler] = sub_8044804( gActiveBattler, (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); ewram17810[gActiveBattler].unk5 = 0; if (gBattleBufferA[gActiveBattler][2] != 0) ewram17810[gActiveBattler].unk5 = 0x5D; gBattlerControllerFuncs[gActiveBattler] = sub_803A4E0; } void sub_803A4E0(void) { if (ewram17810[gActiveBattler].unk5++ >= 93) { ewram17810[gActiveBattler].unk5 = 0; LinkOpponentBufferExecCompleted(); } } void LinkOpponentHandlecmd49(void) { if (ewram17810[gActiveBattler].unk0_0) gTasks[gUnknown_02024E68[gActiveBattler]].func = sub_8044CA0; LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd50(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleSpriteInvisibility(void) { if (IsBankSpritePresent(gActiveBattler) != 0) { gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; sub_8031F88(gActiveBattler); } LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleBattleAnimation(void) { if (mplay_80342A4(gActiveBattler) == 0) { u8 r3 = gBattleBufferA[gActiveBattler][1]; u16 r4 = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (move_anim_start_t3(gActiveBattler, gActiveBattler, gActiveBattler, r3, r4) != 0) LinkOpponentBufferExecCompleted(); else gBattlerControllerFuncs[gActiveBattler] = sub_8037FD8; } } void LinkOpponentHandleLinkStandbyMsg(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandleResetActionMoveSelection(void) { LinkOpponentBufferExecCompleted(); } void LinkOpponentHandlecmd55(void) { if (gBattleBufferA[gActiveBattler][1] == 3) gBattleOutcome = gBattleBufferA[gActiveBattler][1]; else gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ 3; FadeOutMapMusic(5); BeginFastPaletteFade(3); LinkOpponentBufferExecCompleted(); gBattlerControllerFuncs[gActiveBattler] = sub_8037F34; } void LinkOpponentHandlecmd56(void) { }