#ifndef GUARD_DATA_BARD_MUSIC_ACTIONS_H #define GUARD_DATA_BARD_MUSIC_ACTIONS_H #if ENGLISH const struct BardSound gBardSounds_Actions[][6] = { { // MEETS {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CONCEDE {0x2C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GIVE {0x10}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GIVES {0x10}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PLAYED {0x04}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PLAYS {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // COLLECT {0x2C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WALKING {0x06}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WALKS {0x08}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SAYS {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WENT {0x09}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SAID {0x09}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WAKE UP {0x05}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WAKES UP {0x05}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ANGERS {0x03}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TEACH {0x0D}, {0xFF}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TEACHES {0x0C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PLEASE {0x0D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LEARN {0x30}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CHANGE {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STORY {0x1A}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TRUST {0x0B}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LAVISH {0x01}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LISTENS {0x11}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HEARING {0x11}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TRAINS {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CHOOSE {0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // COME {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CAME {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SEARCH {0x32}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MAKE {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CAUSE {0x1D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // KNOW {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // KNOWS {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // REFUSE {0x0C}, {0x2F}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STORES {0x1A}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BRAG {0x02}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // IGNORANT {0x11}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // THINKS {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BELIEVE {0x0C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SLIDE {0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // EATS {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // USE {0x2F}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // USES {0x2F}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // USING {0x2F}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // COULDN'T {0x26}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CAPABLE {0x05}, {0x2C}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // DISAPPEAR {0x11}, {0x2C}, {0x30}, {0x33}, {0xFF}, {0xFF} }, { // APPEAR {0x2C}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THROW {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WORRY {0x32}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SLEPT {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SLEEP {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RELEASE {0x0C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DRINKS {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RUNS {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RUN {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WORKS {0x32}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WORKING {0x32}, {0x0D}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TALKING {0x1B}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TALK {0x1B}, {0xFF}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SINK {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SMACK {0x01}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PRETEND {0x0E}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PRAISE {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // OVERDO {0x18}, {0x30}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // SHOW {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LOOKS {0x26}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SEES {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SEEK {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // OWN {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TAKE {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ALLOW {0x2C}, {0x23}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FORGET {0x1A}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FORGETS {0x1A}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // APPEARS {0x2C}, {0x0D}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // FAINT {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FAINTED {0x03}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF} } }; #elif GERMAN const struct BardSound gBardSounds_Actions[][6] = { { // MEETS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CONCEDE {0x0B}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // GIVE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GIVES {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PLAYED {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PLAYS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COLLECT {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WALKING {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WALKS {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SAYS {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WENT {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SAID {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WAKE UP {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WAKES UP {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // ANGERS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TEACH {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TEACHES {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PLEASE {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LEARN {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHANGE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STORY {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRUST {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // LAVISH {0x1A}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // LISTENS {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEARING {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRAINS {0x02}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CHOOSE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COME {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CAME {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEARCH {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MAKE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CAUSE {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KNOW {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KNOWS {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // REFUSE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // STORES {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BRAG {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // IGNORANT {0x11}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // THINKS {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BELIEVE {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SLIDE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // EATS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // USE {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // USES {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // USING {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // COULDN'T {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CAPABLE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DISAPPEAR {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // APPEAR {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // THROW {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WORRY {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SLEPT {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SLEEP {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RELEASE {0x0B}, {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // DRINKS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RUNS {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RUN {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WORKS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WORKING {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // TALKING {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TALK {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SINK {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SMACK {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PRETEND {0x1A}, {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // PRAISE {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OVERDO {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // SHOW {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // LOOKS {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEES {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEEK {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // OWN {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TAKE {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ALLOW {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FORGET {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FORGETS {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // APPEARS {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // FAINT {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FAINTED {0x02}, {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF} } }; #endif // ENGLISH/GERMAN #endif // GUARD_DATA_BARD_MUSIC_ACTIONS_H