#ifndef GUARD_DATA_BARD_MUSIC_BATTLE_H #define GUARD_DATA_BARD_MUSIC_BATTLE_H #if ENGLISH const struct BardSound gBardSounds_Battle[][6] = { { // MATCH UP {0x02}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GO {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // NO. 1 {0x2A}, {0x30}, {0x2C}, {0xFF}, {0xFF}, {0xFF} }, { // DECIDE {0x0C}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LET ME WIN {0x09}, {0x0C}, {0x0F}, {0xFF}, {0xFF}, {0xFF} }, { // WINS {0x0F}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WIN {0x0F}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WON {0x17}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // IF I WIN {0x0F}, {0x12}, {0x0F}, {0xFF}, {0xFF}, {0xFF} }, { // WHEN I WIN {0x0F}, {0x12}, {0x0F}, {0xFF}, {0xFF}, {0xFF} }, { // CAN'T WIN {0x02}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CAN WIN {0x00}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // NO MATCH {0x18}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SPIRIT {0x09}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DECIDED {0x0C}, {0x12}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TRUMP CARD {0x2C}, {0x08}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TAKE THAT {0x05}, {0x01}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // COME ON {0x2C}, {0x17}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ATTACK {0x2A}, {0x02}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SURRENDER {0x30}, {0x09}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // GUTSY {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TALENT {0x01}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STRATEGY {0x00}, {0x0B}, {0x0C}, {0xFF}, {0xFF}, {0xFF} }, { // SMITE {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MATCH {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // VICTORY {0x11}, {0x32}, {0x0E}, {0xFF}, {0xFF}, {0xFF} }, { // OFFENSIVE {0x15}, {0x0B}, {0x11}, {0x33}, {0xFF}, {0xFF} }, { // SENSE {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // VERSUS {0x30}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FIGHTS {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // POWER {0x23}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CHALLENGE {0x01}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STRONG {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TOO STRONG {0x29}, {0x1D}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GO EASY {0x18}, {0x0C}, {0x0E}, {0xFF}, {0xFF}, {0xFF} }, { // FOE {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GENIUS {0x0E}, {0x0E}, {0x2C}, {0xFF}, {0xFF}, {0xFF} }, { // LEGEND {0x09}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ESCAPE {0x09}, {0x05}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // AIM {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE {0x00}, {0x26}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FIGHT {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RESUSCITATE {0x0C}, {0x09}, {0x11}, {0x05}, {0xFF}, {0xFF} }, { // POINTS {0x1E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SERIOUS {0x0C}, {0x0E}, {0x2C}, {0xFF}, {0xFF}, {0xFF} }, { // GIVE UP {0x11}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LOSS {0x17}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // IF I LOSE {0x0F}, {0x12}, {0x27}, {0xFF}, {0xFF}, {0xFF} }, { // LOST {0x16}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LOSE {0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GUARD {0x08}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PARTNER {0x15}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // REJECT {0x0C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ACCEPT {0x00}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // INVINCIBLE {0x0F}, {0x11}, {0x2C}, {0x24}, {0xFF}, {0xFF} }, { // RECEIVED {0x0C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // EASY {0x0C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WEAK {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TOO WEAK {0x27}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PUSHOVER {0x29}, {0x1A}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // LEADER {0x0C}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RULE {0x26}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MOVE {0x29}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} } }; #elif GERMAN const struct BardSound gBardSounds_Battle[][6] = { { // MATCH UP {0x02}, {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // GO {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NO. 1 {0x29}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // DECIDE {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // LET ME WIN {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WINS {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WIN {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WON {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // IF I WIN {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // WHEN I WIN {0x11}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // CAN'T WIN {0x11}, {0x0B}, {0x29}, {0x0B}, {0x11}, {0xFF} }, { // CAN WIN {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // NO MATCH {0x29}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // SPIRIT {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DECIDED {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TRUMP CARD {0x29}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TAKE THAT {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COME ON {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ATTACK {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SURRENDER {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // GUTSY {0x02}, {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // TALENT {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // STRATEGY {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SMITE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MATCH {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VICTORY {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OFFENSIVE {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SENSE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VERSUS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FIGHTS {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // POWER {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHALLENGE {0x0B}, {0x02}, {0x29}, {0x1A}, {0x0B}, {0x29} }, { // STRONG {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOO STRONG {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GO EASY {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FOE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GENIUS {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LEGEND {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ESCAPE {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AIM {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FIGHT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RESUSCITATE {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // POINTS {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SERIOUS {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GIVE UP {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // LOSS {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // IF I LOSE {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // LOST {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOSE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // GUARD {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PARTNER {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // REJECT {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ACCEPT {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // INVINCIBLE {0x29}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // RECEIVED {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // EASY {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WEAK {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOO WEAK {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PUSHOVER {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // LEADER {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // RULE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MOVE {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} } }; #endif // ENGLISH/GERMAN #endif // GUARD_DATA_BARD_MUSIC_BATTLE_H