#ifndef GUARD_DATA_BARD_MUSIC_EVENTS_H #define GUARD_DATA_BARD_MUSIC_EVENTS_H #if ENGLISH const struct BardSound gBardSounds_Events[][6] = { { // APPEAL {0x2C}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // EVENTS {0x0C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STAY-AT-HOME {0x03}, {0x00}, {0x18}, {0x33}, {0x33}, {0xFF} }, { // BERRY {0x09}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CONTEST {0x1D}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MC {0x09}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // JUDGE {0x2B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SUPER {0x27}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STAGE {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HALL OF FAME {0x15}, {0x2C}, {0x04}, {0x33}, {0xFF}, {0xFF} }, { // EVOLUTION {0x1A}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER {0x12}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE TOWER {0x02}, {0x2C}, {0x21}, {0x30}, {0xFF}, {0xFF} }, { // LEADERS {0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE ROOM {0x00}, {0x2C}, {0x27}, {0xFF}, {0xFF}, {0xFF} }, { // HIDDEN {0x11}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SECRET BASE {0x0C}, {0x09}, {0x04}, {0x33}, {0xFF}, {0xFF} }, { // BLEND {0x0A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // POKEBLOCK {0x18}, {0x0C}, {0x1D}, {0x33}, {0xFF}, {0xFF} }, { // MASTER {0x00}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RANK {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RIBBON {0x11}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} } }; #elif GERMAN const struct BardSound gBardSounds_Events[][6] = { { // APPEAL {0x02}, {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // EVENTS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STAY-AT-HOME {0x02}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // BERRY {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CONTEST {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MC {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // JUDGE {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SUPER {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STAGE {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HALL OF FAME {0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // EVOLUTION {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE TOWER {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // LEADERS {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE ROOM {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // HIDDEN {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SECRET BASE {0x0B}, {0x0B}, {0x11}, {0x02}, {0x11}, {0xFF} }, { // BLEND {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POKEBLOCK {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MASTER {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // RANK {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RIBBON {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; #endif // ENGLISH/GERMAN #endif // GUARD_DATA_BARD_MUSIC_EVENTS_H