#ifndef GUARD_DATA_BARD_MUSIC_GREETINGS_H #define GUARD_DATA_BARD_MUSIC_GREETINGS_H #if ENGLISH const struct BardSound gBardSounds_Greetings[][6] = { { // THANKS {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // YES {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HERE GOES {0x30}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HERE I COME {0x30}, {0x12}, {0x17}, {0x33}, {0xFF}, {0xFF} }, { // HERE IT IS {0x30}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // YEAH {0x02}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WELCOME {0x09}, {0x17}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // OI {0x1E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HOW DO {0x21}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CONGRATS {0x2C}, {0x02}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GIVE ME {0x11}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SORRY {0x1B}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // APOLOGIZE {0x2C}, {0x06}, {0x17}, {0x12}, {0x33}, {0xFF} }, { // FORGIVE {0x1A}, {0x10}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HEY, THERE {0x04}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HELLO {0x09}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GOOD-BYE {0x26}, {0x14}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THANK YOU {0x03}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // I'VE ARRIVED {0x12}, {0x06}, {0x12}, {0x33}, {0xFF}, {0xFF} }, { // PARDON {0x1D}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // EXCUSE {0x09}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SEE YA {0x0E}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // EXCUSE ME {0x0B}, {0x28}, {0x0D}, {0xFF}, {0xFF}, {0xFF} }, { // WELL, THEN {0x09}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GO AHEAD {0x1A}, {0x2C}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // APPRECIATE {0x00}, {0x0C}, {0x0E}, {0x05}, {0xFF}, {0xFF} }, { // HEY? {0x04}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WHAT'S UP? {0x2C}, {0x2B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HUH? {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // NO {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HI {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // YEAH, YEAH {0x0A}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BYE-BYE {0x14}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MEET YOU {0x0E}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HEY {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SMELL {0x0D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LISTENING {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // HOO-HAH {0x27}, {0x01}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // YAHOO {0x00}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // YO {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // COME OVER {0x2C}, {0x18}, {0x32}, {0xFF}, {0xFF}, {0xFF} }, { // COUNT ON {0x23}, {0x17}, {0x33}, {0xFF}, {0xFF}, {0xFF} } }; #elif GERMAN const struct BardSound gBardSounds_Greetings[][6] = { { // THANKS {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YES {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HERE GOES {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HERE I COME {0x11}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // HERE IT IS {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // YEAH {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WELCOME {0x11}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // OI {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOW DO {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CONGRATS {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GIVE ME {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SORRY {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // APOLOGIZE {0x0B}, {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF} }, { // FORGIVE {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEY, THERE {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HELLO {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GOOD-BYE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THANK YOU {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // I'VE ARRIVED {0x11}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // PARDON {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EXCUSE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEE YA {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EXCUSE ME {0x0B}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // WELL, THEN {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GO AHEAD {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // APPRECIATE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEY? {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHAT'S UP? {0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // HUH? {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NO {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HI {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // YEAH, YEAH {0x0B}, {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // BYE-BYE {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MEET YOU {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEY {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMELL {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LISTENING {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOO-HAH {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YAHOO {0x29}, {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // YO {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COME OVER {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COUNT ON {0x0B}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} } }; #endif // ENGLISH/GERMAN #endif // GUARD_DATA_BARD_MUSIC_GREETINGS_H