#ifndef GUARD_DATA_BARD_MUSIC_MISC_H #define GUARD_DATA_BARD_MUSIC_MISC_H #if ENGLISH const struct BardSound gBardSounds_Misc[][6] = { { // HIGHS {0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LOWS {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // UM {0x2B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // REAR {0x2A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THINGS {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THING {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BELOW {0x0C}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ABOVE {0x2A}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BACK {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HIGH {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HERE {0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // INSIDE {0x0F}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // OUTSIDE {0x21}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BESIDE {0x0E}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THIS IS IT! {0x11}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // THIS {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // EVERY {0x09}, {0x30}, {0x0E}, {0xFF}, {0xFF}, {0xFF} }, { // THESE {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THESE WERE {0x0E}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DOWN {0x21}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THAT {0x02}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THOSE ARE {0x18}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THOSE WERE {0x18}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THAT'S IT! {0x01}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // AM {0x00}, {0x10}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THAT WAS {0x00}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FRONT {0x2B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // UP {0x2A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CHOICE {0x0F}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FAR {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // AWAY {0x2C}, {0x04}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // NEAR {0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WHERE {0x09}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WHEN {0x10}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WHAT {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DEEP {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHALLOW {0x01}, {0x1A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WHY {0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CONFUSED {0x2A}, {0x2E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // OPPOSITE {0x1D}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // LEFT {0x09}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RIGHT {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} } }; #elif GERMAN const struct BardSound gBardSounds_Misc[][6] = { { // HIGHS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOWS {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // UM {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // REAR {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THINGS {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THING {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BELOW {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ABOVE {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // BACK {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HIGH {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HERE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // INSIDE {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OUTSIDE {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BESIDE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THIS IS IT! {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THIS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EVERY {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THESE {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THESE WERE {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // DOWN {0x11}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THAT {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THOSE ARE {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THOSE WERE {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THAT'S IT! {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AM {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THAT WAS {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FRONT {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // UP {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHOICE {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FAR {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AWAY {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NEAR {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHERE {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHEN {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHAT {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DEEP {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHALLOW {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHY {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CONFUSED {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OPPOSITE {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // LEFT {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RIGHT {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; #endif // ENGLISH/GERMAN #endif // GUARD_DATA_BARD_MUSIC_MISC_H