#ifndef GUARD_DATA_BARD_MUSIC_MOVES_H #define GUARD_DATA_BARD_MUSIC_MOVES_H #if ENGLISH const struct BardSound gBardSounds_Moves1[][6] = { { // THUNDERBOLT {0x2A}, {0x30}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // IRON_TAIL {0x12}, {0x1B}, {0x05}, {0x33}, {0xFF}, {0xFF} }, { // ICE_BALL {0x12}, {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // YAWN {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LOVELY_KISS {0x2C}, {0x2C}, {0x0C}, {0x11}, {0x33}, {0xFF} }, { // NIGHTMARE {0x12}, {0x05}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MORNING_SUN {0x1A}, {0x0E}, {0x2C}, {0x33}, {0xFF}, {0xFF} }, { // VITAL_THROW {0x12}, {0x24}, {0x18}, {0x33}, {0xFF}, {0xFF} }, { // DIG {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THRASH {0x30}, {0x02}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SWEET_SCENT {0x0E}, {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // CHARM {0x15}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RAIN_DANCE {0x03}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CONFUSE_RAY {0x1B}, {0x2D}, {0x03}, {0x33}, {0xFF}, {0xFF} }, { // HAIL {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // AROMATHERAPY {0x2A}, {0x18}, {0x2C}, {0x00}, {0x1B}, {0x0E} }, { // BUBBLE {0x2C}, {0x24}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ENCORE {0x1B}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CUT {0x2A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RAGE {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SUPER_FANG {0x27}, {0x30}, {0x01}, {0x33}, {0xFF}, {0xFF} }, { // PAIN_SPLIT {0x03}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TORMENT {0x18}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STRING_SHOT {0x32}, {0x0C}, {0x1B}, {0xFF}, {0xFF}, {0xFF} }, { // SWAGGER {0x02}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SNORE {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HEAL_BELL {0x0E}, {0x0A}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // SCREECH {0x30}, {0x0D}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK_THROW {0x1B}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK_SMASH {0x1B}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK_SLIDE {0x1B}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WEATHER_BALL {0x09}, {0x30}, {0x1B}, {0x33}, {0xFF}, {0xFF} }, { // WHIRLPOOL {0x30}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FAKE_TEARS {0x03}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SING {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SPITE {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // AIR_CUTTER {0x05}, {0x2A}, {0x30}, {0x33}, {0xFF}, {0xFF} }, { // AEROBLAST {0x05}, {0x18}, {0x00}, {0x33}, {0xFF}, {0xFF} }, { // SMOKESCREEN {0x1A}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PURSUIT {0x30}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DOUBLE_SLAP {0x2A}, {0x0A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MIRROR_MOVE {0x0C}, {0x32}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // OVERHEAT {0x18}, {0x30}, {0x0C}, {0xFF}, {0xFF}, {0xFF} }, { // AURORA_BEAM {0x1B}, {0x1A}, {0x2C}, {0x0C}, {0x33}, {0xFF} }, { // MEMENTO {0x2A}, {0x09}, {0x18}, {0xFF}, {0xFF}, {0xFF} }, { // OCTAZOOKA {0x1B}, {0x2C}, {0x28}, {0x2C}, {0xFF}, {0xFF} }, { // FLATTER {0x00}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ASTONISH {0x2A}, {0x1B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // WILL_O_WISP {0x11}, {0x18}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // RETURN {0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GRUDGE {0x2B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STRENGTH {0x32}, {0x03}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // COUNTER {0x21}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FLAME_WHEEL {0x03}, {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // FLAMETHROWER {0x00}, {0x1A}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // ODOR_SLEUTH {0x18}, {0x30}, {0x27}, {0x33}, {0xFF}, {0xFF} }, { // SHARPEN {0x1B}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DOUBLE_TEAM {0x2C}, {0x2C}, {0x0C}, {0xFF}, {0xFF}, {0xFF} }, { // GUST {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HARDEN {0x1B}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DISABLE {0x11}, {0x03}, {0x24}, {0xFF}, {0xFF}, {0xFF} }, { // RAZOR_WIND {0x05}, {0x30}, {0x0F}, {0x33}, {0xFF}, {0xFF} }, { // BIDE {0x0B}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CRUNCH {0x30}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BITE {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THUNDER {0x2A}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THUNDER_PUNCH {0x2A}, {0x30}, {0x2C}, {0xFF}, {0xFF}, {0xFF} }, { // ENDEAVOR {0x09}, {0x09}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // FACADE {0x2C}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // KARATE_CHOP {0x2C}, {0x1D}, {0x0E}, {0x1D}, {0xFF}, {0xFF} }, { // CLAMP {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WITHDRAW {0x11}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CONSTRICT {0x1B}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BRICK_BREAK {0x11}, {0x05}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK_TOMB {0x1B}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FOCUS_ENERGY {0x1A}, {0x2C}, {0x0B}, {0x30}, {0x0C}, {0xFF} }, { // FOCUS_PUNCH {0x18}, {0x2C}, {0x2C}, {0xFF}, {0xFF}, {0xFF} }, { // GIGA_DRAIN {0x11}, {0x2A}, {0x03}, {0x33}, {0xFF}, {0xFF} }, { // REVERSAL {0x0C}, {0x30}, {0x24}, {0xFF}, {0xFF}, {0xFF} }, { // SMELLING_SALT {0x09}, {0x0C}, {0x1B}, {0xFF}, {0xFF}, {0xFF} }, { // SPORE {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LEECH_LIFE {0x0C}, {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // SLASH {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SILVER_WIND {0x11}, {0x30}, {0x0F}, {0xFF}, {0xFF}, {0xFF} }, { // METAL_SOUND {0x09}, {0x1B}, {0x21}, {0xFF}, {0xFF}, {0xFF} }, { // GRASS_WHISTLE {0x00}, {0x11}, {0x24}, {0xFF}, {0xFF}, {0xFF} }, { // TICKLE {0x11}, {0x24}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SPIDER_WEB {0x12}, {0x30}, {0x09}, {0xFF}, {0xFF}, {0xFF} }, { // CRABHAMMER {0x02}, {0x00}, {0x30}, {0x33}, {0xFF}, {0xFF} }, { // HAZE {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MEAN_LOOK {0x0C}, {0x24}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CROSS_CHOP {0x1B}, {0x1D}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // OUTRAGE {0x21}, {0x03}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LOW_KICK {0x18}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ANCIENT_POWER {0x03}, {0x0C}, {0x21}, {0x32}, {0x33}, {0xFF} }, { // SYNTHESIS {0x0F}, {0x2A}, {0x0F}, {0xFF}, {0xFF}, {0xFF} }, { // AGILITY {0x2A}, {0x11}, {0x11}, {0x0E}, {0xFF}, {0xFF} }, { // RAPID_SPIN {0x00}, {0x0F}, {0x0F}, {0xFF}, {0xFF}, {0xFF} }, { // ICY_WIND {0x12}, {0x0C}, {0x0F}, {0xFF}, {0xFF}, {0xFF} }, { // MIND_READER {0x12}, {0x0C}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // COSMIC_POWER {0x1B}, {0x11}, {0x21}, {0x30}, {0xFF}, {0xFF} }, { // SKY_ATTACK {0x12}, {0x2A}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // POWDER_SNOW {0x21}, {0x30}, {0x18}, {0xFF}, {0xFF}, {0xFF} }, { // FOLLOW_ME {0x15}, {0x18}, {0x0C}, {0x33}, {0xFF}, {0xFF} }, { // METEOR_MASH {0x0C}, {0x0C}, {0x18}, {0x00}, {0x33}, {0x33} }, { // ENDURE {0x09}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ROLLOUT {0x1A}, {0x21}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SCARY_FACE {0x03}, {0x0C}, {0x03}, {0xFF}, {0xFF}, {0xFF} }, { // PSYBEAM {0x12}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PSYWAVE {0x12}, {0x03}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PSYCHIC {0x12}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HYPNOSIS {0x11}, {0x18}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // UPROAR {0x2C}, {0x1A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WATER_SPOUT {0x1B}, {0x30}, {0x21}, {0xFF}, {0xFF}, {0xFF} }, { // SIGNAL_BEAM {0x11}, {0x1B}, {0x0C}, {0x33}, {0xFF}, {0xFF} }, { // PSYCH_UP {0x12}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SUBMISSION {0x2A}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // RECOVER {0x0C}, {0x2C}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // EARTHQUAKE {0x30}, {0x05}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // NATURE_POWER {0x03}, {0x30}, {0x21}, {0x30}, {0xFF}, {0xFF} }, { // LICK {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FLAIL {0x05}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TAIL_WHIP {0x05}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SELF_DESTRUCT {0x09}, {0x0C}, {0x2A}, {0x33}, {0xFF}, {0xFF} }, { // STUN_SPORE {0x2C}, {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // BIND {0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SHADOW_PUNCH {0x00}, {0x18}, {0x2C}, {0xFF}, {0xFF}, {0xFF} }, { // SHADOW_BALL {0x00}, {0x18}, {0x1B}, {0xFF}, {0xFF}, {0xFF} }, { // CHARGE {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MIST {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FISSURE {0x11}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // EXTREME_SPEED {0x09}, {0x0C}, {0x0C}, {0x33}, {0xFF}, {0xFF} }, { // EXTRASENSORY {0x09}, {0x2A}, {0x09}, {0x18}, {0x0C}, {0xFF} }, { // SAFEGUARD {0x03}, {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // ABSORB {0x2A}, {0x1A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SKY_UPPERCUT {0x12}, {0x2C}, {0x30}, {0x2A}, {0xFF}, {0xFF} }, { // SKILL_SWAP {0x11}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SKETCH {0x09}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HEADBUTT {0x09}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DOUBLE_EDGE {0x2C}, {0x24}, {0x0A}, {0xFF}, {0xFF}, {0xFF} }, { // SANDSTORM {0x00}, {0x1A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SAND_ATTACK {0x00}, {0x2A}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // SAND_TOMB {0x00}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SPARK {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SWIFT {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // KINESIS {0x0F}, {0x0C}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SMOG {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GROWTH {0x30}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SACRED_FIRE {0x03}, {0x11}, {0x12}, {0x30}, {0x33}, {0xFF} }, { // SHEER_COLD {0x0E}, {0x30}, {0x18}, {0xFF}, {0xFF}, {0xFF} }, { // SOLAR_BEAM {0x18}, {0x30}, {0x0C}, {0x33}, {0xFF}, {0xFF} }, { // SONIC_BOOM {0x1B}, {0x11}, {0x27}, {0x33}, {0xFF}, {0xFF} }, { // FLY {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} } }; const struct BardSound gBardSounds_Moves2[][6] = { { // TACKLE {0x00}, {0x24}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // EXPLOSION {0x09}, {0x18}, {0x2C}, {0x33}, {0x33}, {0xFF} }, { // DIVE {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FIRE_BLAST {0x12}, {0x30}, {0x00}, {0x33}, {0xFF}, {0xFF} }, { // WATERFALL {0x1D}, {0x30}, {0x1D}, {0x33}, {0xFF}, {0xFF} }, { // MUDDY_WATER {0x2A}, {0x0C}, {0x1B}, {0x30}, {0xFF}, {0xFF} }, { // STOCKPILE {0x1B}, {0x14}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SLAM {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TWISTER {0x11}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BULLET_SEED {0x2A}, {0x09}, {0x0C}, {0x33}, {0xFF}, {0xFF} }, { // TWINEEDLE {0x0F}, {0x0C}, {0x24}, {0xFF}, {0xFF}, {0xFF} }, { // SOFT_BOILED {0x1B}, {0x1E}, {0x0B}, {0x33}, {0xFF}, {0xFF} }, { // EGG_BOMB {0x09}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FAINT_ATTACK {0x03}, {0x2A}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // BARRAGE {0x30}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MINIMIZE {0x0F}, {0x0F}, {0x12}, {0x33}, {0xFF}, {0xFF} }, { // SEISMIC_TOSS {0x12}, {0x11}, {0x1B}, {0x33}, {0xFF}, {0xFF} }, { // SUPERSONIC {0x27}, {0x30}, {0x1B}, {0x11}, {0xFF}, {0xFF} }, { // TAUNT {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MOONLIGHT {0x27}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PECK {0x09}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ARM_THRUST {0x1B}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HORN_ATTACK {0x18}, {0x2A}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // HORN_DRILL {0x18}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WING_ATTACK {0x0C}, {0x2A}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // AERIAL_ACE {0x03}, {0x0C}, {0x2A}, {0x03}, {0xFF}, {0xFF} }, { // SWORDS_DANCE {0x1A}, {0x30}, {0x01}, {0x33}, {0xFF}, {0xFF} }, { // VINE_WHIP {0x12}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CONVERSION {0x2A}, {0x30}, {0x2C}, {0x33}, {0xFF}, {0xFF} }, { // CONVERSION_2 {0x2A}, {0x30}, {0x2C}, {0x27}, {0x33}, {0xFF} }, { // HELPING_HAND {0x09}, {0x0C}, {0x00}, {0x33}, {0xFF}, {0xFF} }, { // IRON_DEFENSE {0x12}, {0x1B}, {0x0C}, {0x09}, {0xFF}, {0xFF} }, { // TELEPORT {0x09}, {0x0C}, {0x1A}, {0x33}, {0xFF}, {0xFF} }, { // THUNDER_SHOCK {0x2A}, {0x30}, {0x1B}, {0xFF}, {0xFF}, {0xFF} }, { // SHOCK_WAVE {0x1B}, {0x03}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // QUICK_ATTACK {0x27}, {0x11}, {0x2A}, {0x00}, {0xFF}, {0xFF} }, { // SWEET_KISS {0x0E}, {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // THUNDER_WAVE {0x2A}, {0x30}, {0x05}, {0x33}, {0xFF}, {0xFF} }, { // ZAP_CANNON {0x00}, {0x01}, {0x2C}, {0x33}, {0xFF}, {0xFF} }, { // BLOCK {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HOWL {0x21}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_GAS {0x1E}, {0x1B}, {0x00}, {0x33}, {0xFF}, {0xFF} }, { // TOXIC {0x1B}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_FANG {0x1E}, {0x2A}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_POWDER {0x1E}, {0x2C}, {0x21}, {0x30}, {0xFF}, {0xFF} }, { // POISON_STING {0x1E}, {0x2C}, {0x0E}, {0x33}, {0xFF}, {0xFF} }, { // SPIKE_CANNON {0x14}, {0x00}, {0x1D}, {0xFF}, {0xFF}, {0xFF} }, { // ACID_ARMOR {0x00}, {0x11}, {0x1B}, {0x30}, {0xFF}, {0xFF} }, { // TAKE_DOWN {0x03}, {0x23}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // JUMP_KICK {0x2C}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BOUNCE {0x21}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HI_JUMP_KICK {0x12}, {0x2C}, {0x11}, {0x33}, {0xFF}, {0xFF} }, { // TRI_ATTACK {0x12}, {0x2A}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGON_CLAW {0x00}, {0x1B}, {0x1D}, {0xFF}, {0xFF}, {0xFF} }, { // TRICK {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TRIPLE_KICK {0x11}, {0x24}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // DRILL_PECK {0x11}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MUD_SPORT {0x2A}, {0x18}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // MUD_SLAP {0x2C}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THIEF {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // AMNESIA {0x02}, {0x0E}, {0x2C}, {0x33}, {0xFF}, {0xFF} }, { // NIGHT_SHADE {0x12}, {0x05}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GROWL {0x21}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SLACK_OFF {0x00}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SURF {0x30}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ROLE_PLAY {0x18}, {0x03}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // NEEDLE_ARM {0x0C}, {0x2A}, {0x1D}, {0xFF}, {0xFF}, {0xFF} }, { // DOUBLE_KICK {0x2A}, {0x2C}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SUNNY_DAY {0x2A}, {0x0E}, {0x05}, {0xFF}, {0xFF}, {0xFF} }, { // LEER {0x0E}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WISH {0x0F}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FAKE_OUT {0x03}, {0x21}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SLEEP_TALK {0x0E}, {0x1D}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // PAY_DAY {0x05}, {0x05}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ASSIST {0x2A}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HEAT_WAVE {0x0C}, {0x03}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SLEEP_POWDER {0x0C}, {0x21}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // REST {0x09}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // INGRAIN {0x0F}, {0x03}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CONFUSION {0x2C}, {0x29}, {0x2C}, {0x33}, {0xFF}, {0xFF} }, { // BODY_SLAM {0x1D}, {0x0C}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SWALLOW {0x1B}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CURSE {0x30}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HYDRO_PUMP {0x12}, {0x18}, {0x2A}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER_VOICE {0x12}, {0x30}, {0x1E}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER_BEAM {0x12}, {0x30}, {0x0C}, {0x33}, {0xFF}, {0xFF} }, { // SUPERPOWER {0x27}, {0x30}, {0x21}, {0x30}, {0xFF}, {0xFF} }, { // STEEL_WING {0x0E}, {0x0D}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SPIT_UP {0x11}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DYNAMIC_PUNCH {0x12}, {0x00}, {0x11}, {0x2C}, {0xFF}, {0xFF} }, { // GUILLOTINE {0x0C}, {0x2C}, {0x0E}, {0x33}, {0xFF}, {0xFF} }, { // VICE_GRIP {0x14}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // KNOCK_OFF {0x1B}, {0x1D}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // POUND {0x21}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RAZOR_LEAF {0x05}, {0x30}, {0x0C}, {0xFF}, {0xFF}, {0xFF} }, { // BATON_PASS {0x2A}, {0x1B}, {0x00}, {0x33}, {0xFF}, {0xFF} }, { // PETAL_DANCE {0x09}, {0x2C}, {0x02}, {0x33}, {0xFF}, {0xFF} }, { // SPLASH {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BUBBLE_BEAM {0x2A}, {0x24}, {0x0C}, {0x33}, {0xFF}, {0xFF} }, { // BELLY_DRUM {0x09}, {0x0C}, {0x2A}, {0x33}, {0xFF}, {0xFF} }, { // BARRIER {0x05}, {0x0E}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // LIGHT_SCREEN {0x12}, {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // SCRATCH {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER_FANG {0x12}, {0x30}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // EMBER {0x09}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SECRET_POWER {0x0C}, {0x09}, {0x21}, {0x30}, {0xFF}, {0xFF} }, { // DIZZY_PUNCH {0x11}, {0x0E}, {0x2C}, {0xFF}, {0xFF}, {0xFF} }, { // BULK_UP {0x2C}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // IMPRISON {0x0F}, {0x0F}, {0x2C}, {0x33}, {0xFF}, {0xFF} }, { // FEATHER_DANCE {0x09}, {0x30}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // WHIRLWIND {0x2C}, {0x1D}, {0x0E}, {0x1D}, {0xFF}, {0xFF} }, { // BEAT_UP {0x0C}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BLIZZARD {0x0F}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STOMP {0x1D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FLASH {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TEETER_DANCE {0x0C}, {0x30}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // CRUSH_CLAW {0x2C}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BLAZE_KICK {0x05}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PRESENT {0x09}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ERUPTION {0x0C}, {0x2C}, {0x1D}, {0x33}, {0xFF}, {0xFF} }, { // SLUDGE {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SLUDGE_BOMB {0x2B}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GLARE {0x05}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TRANSFORM {0x00}, {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // POISON_TAIL {0x1E}, {0x2C}, {0x05}, {0x33}, {0xFF}, {0xFF} }, { // ROAR {0x1A}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BONE_RUSH {0x18}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CAMOUFLAGE {0x00}, {0x18}, {0x1B}, {0x33}, {0xFF}, {0xFF} }, { // COVET {0x2A}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TAIL_GLOW {0x04}, {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // BONE_CLUB {0x18}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BONEMERANG {0x18}, {0x30}, {0x00}, {0x33}, {0xFF}, {0xFF} }, { // FIRE_SPIN {0x12}, {0x30}, {0x0F}, {0x33}, {0xFF}, {0xFF} }, { // FIRE_PUNCH {0x12}, {0x30}, {0x2A}, {0xFF}, {0xFF}, {0xFF} }, { // PERISH_SONG {0x09}, {0x11}, {0x1B}, {0x33}, {0xFF}, {0xFF} }, { // WRAP {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SPIKES {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MAGNITUDE {0x00}, {0x0F}, {0x27}, {0xFF}, {0xFF}, {0xFF} }, { // MAGICAL_LEAF {0x00}, {0x11}, {0x24}, {0x0C}, {0x33}, {0xFF} }, { // MAGIC_COAT {0x00}, {0x11}, {0x18}, {0xFF}, {0xFF}, {0xFF} }, { // MUD_SHOT {0x2C}, {0x1D}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MACH_PUNCH {0x1B}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PROTECT {0x18}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DEFENSE_CURL {0x0E}, {0x0B}, {0x32}, {0xFF}, {0xFF}, {0xFF} }, { // ROLLING_KICK {0x18}, {0x0C}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SUBSTITUTE {0x2A}, {0x11}, {0x27}, {0xFF}, {0xFF}, {0xFF} }, { // DETECT {0x0C}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PIN_MISSILE {0x0F}, {0x11}, {0x24}, {0xFF}, {0xFF}, {0xFF} }, { // WATER_SPORT {0x1B}, {0x30}, {0x1A}, {0x33}, {0xFF}, {0xFF} }, { // WATER_GUN {0x1D}, {0x32}, {0x2C}, {0xFF}, {0xFF}, {0xFF} }, { // MIST_BALL {0x11}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WATER_PULSE {0x1B}, {0x30}, {0x2C}, {0x33}, {0xFF}, {0xFF} }, { // FURY_ATTACK {0x30}, {0x0C}, {0x2A}, {0x02}, {0xFF}, {0xFF} }, { // FURY_SWIPES {0x30}, {0x0C}, {0x12}, {0x33}, {0xFF}, {0xFF} }, { // DESTINY_BOND {0x09}, {0x0F}, {0x0C}, {0x1B}, {0xFF}, {0xFF} }, { // FALSE_SWIPE {0x1B}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FORESIGHT {0x1A}, {0x14}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // MIRROR_COAT {0x09}, {0x30}, {0x18}, {0xFF}, {0xFF}, {0xFF} }, { // FUTURE_SIGHT {0x27}, {0x30}, {0x12}, {0x33}, {0xFF}, {0xFF} }, { // MILK_DRINK {0x11}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CALM_MIND {0x1B}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MEGA_DRAIN {0x03}, {0x2C}, {0x03}, {0x33}, {0xFF}, {0xFF} }, { // MEGA_KICK {0x03}, {0x2A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MEGA_PUNCH {0x03}, {0x2A}, {0x2C}, {0xFF}, {0xFF}, {0xFF} }, { // MEGAHORN {0x03}, {0x2A}, {0x1A}, {0x33}, {0xFF}, {0xFF} }, { // HIDDEN_POWER {0x0F}, {0x09}, {0x21}, {0x30}, {0xFF}, {0xFF} }, { // METAL_CLAW {0x09}, {0x24}, {0x1B}, {0x33}, {0xFF}, {0xFF} }, { // ATTRACT {0x2A}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MIMIC {0x11}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FRUSTRATION {0x2C}, {0x03}, {0x1B}, {0x33}, {0xFF}, {0xFF} }, { // LEECH_SEED {0x0C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // METRONOME {0x09}, {0x18}, {0x18}, {0xFF}, {0xFF}, {0xFF} }, { // DREAM_EATER {0x0E}, {0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF} }, { // ACID {0x00}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MEDITATE {0x09}, {0x11}, {0x03}, {0x33}, {0xFF}, {0xFF} }, { // SNATCH {0x00}, {0xFF}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LUSTER_PURGE {0x2A}, {0x30}, {0x32}, {0xFF}, {0xFF}, {0xFF} }, { // LEAF_BLADE {0x0C}, {0x05}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RECYCLE {0x0C}, {0x12}, {0x24}, {0xFF}, {0xFF}, {0xFF} }, { // REFLECT {0x0C}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // REFRESH {0x0C}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // REVENGE {0x0C}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGON_RAGE {0x00}, {0x1B}, {0x05}, {0x33}, {0x33}, {0xFF} }, { // DRAGON_BREATH {0x00}, {0x1B}, {0x0B}, {0x33}, {0x33}, {0xFF} }, { // DRAGON_DANCE {0x00}, {0x1B}, {0x00}, {0x33}, {0xFF}, {0xFF} }, { // ICE_PUNCH {0x2C}, {0x1D}, {0x0E}, {0x1D}, {0xFF}, {0xFF} }, { // ICE_BEAM {0x12}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FURY_CUTTER {0x30}, {0x0C}, {0x2A}, {0x30}, {0xFF}, {0xFF} }, { // COMET_PUNCH {0x1D}, {0x0B}, {0x2C}, {0x33}, {0xFF}, {0xFF} }, { // SKULL_BASH {0x2A}, {0x33}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // LOCK_ON {0x1B}, {0x1D}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK_BLAST {0x1B}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // COTTON_SPORE {0x1D}, {0x1D}, {0x1A}, {0x33}, {0xFF}, {0xFF} }, { // STRUGGLE {0x2A}, {0x24}, {0x33}, {0xFF}, {0xFF}, {0xFF} } }; #elif GERMAN const struct BardSound gBardSounds_Moves1[][6] = { { // THUNDERBOLT {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // IRON_TAIL {0x0B}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // ICE_BALL {0x1A}, {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // YAWN {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOVELY_KISS {0x1A}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // NIGHTMARE {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MORNING_SUN {0x1A}, {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // VITAL_THROW {0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DIG {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THRASH {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SWEET_SCENT {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHARM {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RAIN_DANCE {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // CONFUSE_RAY {0x1A}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // HAIL {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // AROMATHERAPY {0x02}, {0x1A}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // BUBBLE {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ENCORE {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CUT {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // RAGE {0x02}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // SUPER_FANG {0x29}, {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // PAIN_SPLIT {0x0B}, {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF} }, { // TORMENT {0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // STRING_SHOT {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // SWAGGER {0x02}, {0x0B}, {0x0B}, {0x0B}, {0x11}, {0xFF} }, { // SNORE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEAL_BELL {0x11}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // SCREECH {0x0B}, {0x11}, {0x0B}, {0x0B}, {0x11}, {0xFF} }, { // ROCK_THROW {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK_SMASH {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // ROCK_SLIDE {0x0B}, {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // WEATHER_BALL {0x0B}, {0x0B}, {0x1A}, {0x1A}, {0x1A}, {0x0B} }, { // WHIRLPOOL {0x11}, {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // FAKE_TEARS {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SING {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPITE {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AIR_CUTTER {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AEROBLAST {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMOKESCREEN {0x02}, {0x29}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // PURSUIT {0x0B}, {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DOUBLE_SLAP {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MIRROR_MOVE {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // OVERHEAT {0x11}, {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // AURORA_BEAM {0x02}, {0x29}, {0x1A}, {0x02}, {0x02}, {0xFF} }, { // MEMENTO {0x0B}, {0x0B}, {0x1A}, {0x1A}, {0x11}, {0xFF} }, { // OCTAZOOKA {0x1A}, {0x02}, {0x29}, {0x29}, {0x02}, {0xFF} }, { // FLATTER {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ASTONISH {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // WILL_O_WISP {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RETURN {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GRUDGE {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STRENGTH {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COUNTER {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FLAME_WHEEL {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FLAMETHROWER {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // ODOR_SLEUTH {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHARPEN {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DOUBLE_TEAM {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // GUST {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HARDEN {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DISABLE {0x02}, {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // RAZOR_WIND {0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // BIDE {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // CRUNCH {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BITE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THUNDER {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THUNDER_PUNCH {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ENDEAVOR {0x1A}, {0x11}, {0x29}, {0x02}, {0x11}, {0x1A} }, { // FACADE {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // KARATE_CHOP {0x02}, {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // CLAMP {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WITHDRAW {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // CONSTRICT {0x29}, {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF} }, { // BRICK_BREAK {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK_TOMB {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FOCUS_ENERGY {0x0B}, {0x0B}, {0x11}, {0x1A}, {0x29}, {0xFF} }, { // FOCUS_PUNCH {0x02}, {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // GIGA_DRAIN {0x11}, {0x02}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // REVERSAL {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SMELLING_SALT {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPORE {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LEECH_LIFE {0x29}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // SLASH {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SILVER_WIND {0x11}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // METAL_SOUND {0x0B}, {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // GRASS_WHISTLE {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TICKLE {0x02}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // SPIDER_WEB {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CRABHAMMER {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HAZE {0x29}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // MEAN_LOOK {0x1A}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CROSS_CHOP {0x0B}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // OUTRAGE {0x29}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // LOW_KICK {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ANCIENT_POWER {0x02}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SYNTHESIS {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // AGILITY {0x02}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // RAPID_SPIN {0x29}, {0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // ICY_WIND {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // MIND_READER {0x11}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // COSMIC_POWER {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SKY_ATTACK {0x11}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // POWDER_SNOW {0x29}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // FOLLOW_ME {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // METEOR_MASH {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ENDURE {0x02}, {0x29}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // ROLLOUT {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SCARY_FACE {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PSYBEAM {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PSYWAVE {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PSYCHIC {0x11}, {0x1A}, {0x11}, {0x0B}, {0x0B}, {0xFF} }, { // HYPNOSIS {0x11}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // UPROAR {0x02}, {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // WATER_SPOUT {0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SIGNAL_BEAM {0x02}, {0x0B}, {0x0B}, {0x29}, {0x0B}, {0xFF} }, { // PSYCH_UP {0x11}, {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // SUBMISSION {0x11}, {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // RECOVER {0x0B}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // EARTHQUAKE {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // NATURE_POWER {0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // LICK {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FLAIL {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TAIL_WHIP {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SELF_DESTRUCT {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // STUN_SPORE {0x02}, {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // BIND {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SHADOW_PUNCH {0x11}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // SHADOW_BALL {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHARGE {0x02}, {0x0B}, {0x1A}, {0x02}, {0xFF}, {0xFF} }, { // MIST {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // FISSURE {0x0B}, {0x1A}, {0x11}, {0x29}, {0xFF}, {0xFF} }, { // EXTREME_SPEED {0x29}, {0x1A}, {0x0B}, {0x1A}, {0xFF}, {0xFF} }, { // EXTRASENSORY {0x1A}, {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF} }, { // SAFEGUARD {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ABSORB {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SKY_UPPERCUT {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SKILL_SWAP {0x0B}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // SKETCH {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HEADBUTT {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DOUBLE_EDGE {0x11}, {0x11}, {0x1A}, {0x02}, {0x0B}, {0xFF} }, { // SANDSTORM {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SAND_ATTACK {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SAND_TOMB {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPARK {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // SWIFT {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // KINESIS {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMOG {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GROWTH {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SACRED_FIRE {0x0B}, {0x29}, {0x0B}, {0x0B}, {0x29}, {0x0B} }, { // SHEER_COLD {0x0B}, {0x11}, {0x0B}, {0x0B}, {0x0B}, {0xFF} }, { // SOLAR_BEAM {0x1A}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SONIC_BOOM {0x29}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FLY {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; const struct BardSound gBardSounds_Moves2[][6] = { { // TACKLE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EXPLOSION {0x0B}, {0x1A}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // DIVE {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FIRE_BLAST {0x0B}, {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF} }, { // WATERFALL {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MUDDY_WATER {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // STOCKPILE {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SLAM {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TWISTER {0x11}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BULLET_SEED {0x29}, {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // TWINEEDLE {0x29}, {0x1A}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // SOFT_BOILED {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // EGG_BOMB {0x0B}, {0x11}, {0x0B}, {0x1A}, {0x0B}, {0xFF} }, { // FAINT_ATTACK {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BARRAGE {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MINIMIZE {0x1A}, {0x11}, {0x02}, {0x1A}, {0xFF}, {0xFF} }, { // SEISMIC_TOSS {0x0B}, {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // SUPERSONIC {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // TAUNT {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MOONLIGHT {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // PECK {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ARM_THRUST {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HORN_ATTACK {0x1A}, {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // HORN_DRILL {0x1A}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WING_ATTACK {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // AERIAL_ACE {0x02}, {0x0B}, {0x1A}, {0x02}, {0xFF}, {0xFF} }, { // SWORDS_DANCE {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VINE_WHIP {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CONVERSION {0x29}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // CONVERSION_2 {0x29}, {0x02}, {0x29}, {0x0B}, {0x11}, {0xFF} }, { // HELPING_HAND {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // IRON_DEFENSE {0x0B}, {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF} }, { // TELEPORT {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // THUNDER_SHOCK {0x1A}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // SHOCK_WAVE {0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // QUICK_ATTACK {0x29}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SWEET_KISS {0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // THUNDER_WAVE {0x1A}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // ZAP_CANNON {0x11}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // BLOCK {0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // HOWL {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_GAS {0x11}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TOXIC {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_FANG {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_POWDER {0x11}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_STING {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SPIKE_CANNON {0x1A}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // ACID_ARMOR {0x0B}, {0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF} }, { // TAKE_DOWN {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // JUMP_KICK {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BOUNCE {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HI_JUMP_KICK {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRI_ATTACK {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGON_CLAW {0x02}, {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // TRICK {0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // TRIPLE_KICK {0x0B}, {0x11}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // DRILL_PECK {0x1A}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MUD_SPORT {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MUD_SLAP {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THIEF {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AMNESIA {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // NIGHT_SHADE {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // GROWL {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SLACK_OFF {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SURF {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ROLE_PLAY {0x1A}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // NEEDLE_ARM {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // DOUBLE_KICK {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SUNNY_DAY {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // LEER {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // WISH {0x29}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // FAKE_OUT {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SLEEP_TALK {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PAY_DAY {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ASSIST {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEAT_WAVE {0x11}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // SLEEP_POWDER {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // REST {0x0B}, {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // INGRAIN {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CONFUSION {0x1A}, {0x29}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // BODY_SLAM {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SWALLOW {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CURSE {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HYDRO_PUMP {0x11}, {0x1A}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // HYPER_VOICE {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER_BEAM {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SUPERPOWER {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // STEEL_WING {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SPIT_UP {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DYNAMIC_PUNCH {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GUILLOTINE {0x11}, {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // VICE_GRIP {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KNOCK_OFF {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POUND {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RAZOR_LEAF {0x02}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // BATON_PASS {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PETAL_DANCE {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SPLASH {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BUBBLE_BEAM {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BELLY_DRUM {0x02}, {0x29}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // BARRIER {0x02}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // LIGHT_SCREEN {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SCRATCH {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER_FANG {0x11}, {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // EMBER {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SECRET_POWER {0x0B}, {0x0B}, {0x11}, {0x02}, {0x29}, {0x0B} }, { // DIZZY_PUNCH {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BULK_UP {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // IMPRISON {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FEATHER_DANCE {0x02}, {0x29}, {0x0B}, {0x0B}, {0x11}, {0x0B} }, { // WHIRLWIND {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // BEAT_UP {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BLIZZARD {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STOMP {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FLASH {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TEETER_DANCE {0x02}, {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // CRUSH_CLAW {0x0B}, {0x02}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // BLAZE_KICK {0x0B}, {0x29}, {0x0B}, {0x0B}, {0x0B}, {0xFF} }, { // PRESENT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ERUPTION {0x0B}, {0x29}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // SLUDGE {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SLUDGE_BOMB {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // GLARE {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRANSFORM {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_TAIL {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ROAR {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BONE_RUSH {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // CAMOUFLAGE {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COVET {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TAIL_GLOW {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // BONE_CLUB {0x1A}, {0x0B}, {0x0B}, {0x29}, {0x0B}, {0xFF} }, { // BONEMERANG {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FIRE_SPIN {0x0B}, {0x29}, {0x0B}, {0x11}, {0x0B}, {0xFF} }, { // FIRE_PUNCH {0x0B}, {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // PERISH_SONG {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // WRAP {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPIKES {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MAGNITUDE {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // MAGICAL_LEAF {0x02}, {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // MAGIC_COAT {0x02}, {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // MUD_SHOT {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MACH_PUNCH {0x0B}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // PROTECT {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DEFENSE_CURL {0x0B}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // ROLLING_KICK {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SUBSTITUTE {0x0B}, {0x0B}, {0x02}, {0x1A}, {0xFF}, {0xFF} }, { // DETECT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PIN_MISSILE {0x02}, {0x0B}, {0x02}, {0x0B}, {0x0B}, {0xFF} }, { // WATER_SPORT {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WATER_GUN {0x02}, {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // MIST_BALL {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // WATER_PULSE {0x02}, {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // FURY_ATTACK {0x29}, {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // FURY_SWIPES {0x02}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // DESTINY_BOND {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // FALSE_SWIPE {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FORESIGHT {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MIRROR_COAT {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FUTURE_SIGHT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MILK_DRINK {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CALM_MIND {0x0B}, {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF} }, { // MEGA_DRAIN {0x0B}, {0x02}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // MEGA_KICK {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MEGA_PUNCH {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MEGAHORN {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HIDDEN_POWER {0x02}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // METAL_CLAW {0x0B}, {0x02}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // ATTRACT {0x02}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // MIMIC {0x11}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // FRUSTRATION {0x29}, {0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // LEECH_SEED {0x0B}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // METRONOME {0x0B}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // DREAM_EATER {0x02}, {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // ACID {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MEDITATE {0x0B}, {0x11}, {0x02}, {0x11}, {0x1A}, {0xFF} }, { // SNATCH {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // LUSTER_PURGE {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // LEAF_BLADE {0x02}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // RECYCLE {0x02}, {0x29}, {0x0B}, {0x0B}, {0x11}, {0x29} }, { // REFLECT {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // REFRESH {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // REVENGE {0x0B}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGON_RAGE {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGON_BREATH {0x0B}, {0x29}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // DRAGON_DANCE {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ICE_PUNCH {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ICE_BEAM {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FURY_CUTTER {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // COMET_PUNCH {0x1A}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // SKULL_BASH {0x0B}, {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // LOCK_ON {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK_BLAST {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COTTON_SPORE {0x02}, {0x29}, {0x1A}, {0x02}, {0x02}, {0xFF} }, { // STRUGGLE {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} } }; #endif // ENGLISH/GERMAN #endif //GUARD_DATA_BARD_MUSIC_MOVES_H