#ifndef GUARD_DATA_BARD_MUSIC_STATUS_H #define GUARD_DATA_BARD_MUSIC_STATUS_H #if ENGLISH const struct BardSound gBardSounds_Status[][6] = { { // DARK {0x08}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STENCH {0x09}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // THICK FAT {0x11}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RAIN DISH {0x03}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DRIZZLE {0x11}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ARENA TRAP {0x06}, {0x0C}, {0x06}, {0x00}, {0xFF}, {0xFF} }, { // INTIMIDATE {0x0F}, {0x11}, {0x2C}, {0x03}, {0xFF}, {0xFF} }, { // ROCK HEAD {0x15}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // COLOR {0x2C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ALT. COLOR {0x1B}, {0x32}, {0x01}, {0x2C}, {0x30}, {0xFF} }, { // ROCK {0x15}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BEAUTIFUL {0x27}, {0x0C}, {0x24}, {0xFF}, {0xFF}, {0xFF} }, { // BEAUTY {0x27}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // AIR LOCK {0x09}, {0x15}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PSYCHIC {0x12}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER CUTTER {0x12}, {0x30}, {0x2C}, {0x30}, {0xFF}, {0xFF} }, { // FIGHTING {0x12}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SHADOW TAG {0x00}, {0x18}, {0x00}, {0xFF}, {0xFF}, {0xFF} }, { // SMART {0x06}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SMARTNESS {0x06}, {0x32}, {0x09}, {0xFF}, {0xFF}, {0xFF} }, { // SPEED BOOST {0x0C}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // COOL {0x29}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // COOLNESS {0x29}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE ARMOR {0x00}, {0x09}, {0x06}, {0x30}, {0xFF}, {0xFF} }, { // CUTE {0x2D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CUTENESS {0x2D}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STURDY {0x30}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SUCTION CUPS {0x2A}, {0x0F}, {0x2A}, {0x33}, {0x33}, {0xFF} }, { // GRASS {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CLEAR BODY {0x0E}, {0x17}, {0x0C}, {0xFF}, {0xFF}, {0xFF} }, { // TORRENT {0x1A}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GHOST {0x15}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ICE {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GUTS {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ROUGH SKIN {0x2C}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SHELL ARMOR {0x09}, {0x06}, {0x30}, {0x33}, {0xFF}, {0xFF} }, { // NATURAL CURE {0x00}, {0x32}, {0x08}, {0x30}, {0x33}, {0xFF} }, { // DAMP {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // GROUND {0x21}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LIMBER {0x0F}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MAGNET PULL {0x00}, {0x09}, {0x2C}, {0x33}, {0xFF}, {0xFF} }, { // WHITE SMOKE {0x12}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SYNCHRONIZE {0x0F}, {0x18}, {0x12}, {0x33}, {0xFF}, {0xFF} }, { // OVERGROW {0x18}, {0x30}, {0x18}, {0xFF}, {0xFF}, {0xFF} }, { // SWIFT SWIM {0x11}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SAND STREAM {0x02}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SAND VEIL {0x02}, {0x03}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // KEEN EYE {0x0C}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // INNERFOCUS {0x0F}, {0x30}, {0x18}, {0x2A}, {0xFF}, {0xFF} }, { // STATIC {0x00}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TYPE {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TOUGH {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TOUGHNESS {0x2C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SHED SKIN {0x09}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HUGE POWER {0x2D}, {0x21}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // VOLT ABSORB {0x24}, {0x2C}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // WATER ABSORB {0x06}, {0x30}, {0x2C}, {0x1A}, {0xFF}, {0xFF} }, { // ELECTRIC {0x0B}, {0x09}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // FORECAST {0x1A}, {0x02}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SERENE GRACE {0x30}, {0x0E}, {0x03}, {0x33}, {0xFF}, {0xFF} }, { // POISON {0x20}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // POISON POINT {0x20}, {0x1B}, {0x1E}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGON {0x01}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // TRACE {0x04}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // OBLIVIOUS {0x2C}, {0x11}, {0x0C}, {0x2C}, {0x33}, {0xFF} }, { // TRUANT {0x27}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // RUN AWAY {0x2A}, {0x08}, {0x05}, {0xFF}, {0xFF}, {0xFF} }, { // STICKY HOLD {0x11}, {0x0C}, {0x18}, {0xFF}, {0xFF}, {0xFF} }, { // CLOUD NINE {0x21}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // NORMAL {0x1A}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // STEEL {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // ILLUMINATE {0x11}, {0x27}, {0x0F}, {0x03}, {0xFF}, {0xFF} }, { // EARLY BIRD {0x30}, {0x0C}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // HUSTLE {0x2A}, {0x26}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHINE {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FLYING {0x12}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // DROUGHT {0x21}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LIGHTNINGROD {0x12}, {0x11}, {0x15}, {0xFF}, {0xFF}, {0xFF} }, { // COMPOUNDEYES {0x15}, {0x21}, {0x12}, {0x33}, {0xFF}, {0xFF} }, { // MARVEL SCALE {0x06}, {0x24}, {0x05}, {0xFF}, {0xFF}, {0xFF} }, { // WONDER GUARD {0x2A}, {0x30}, {0x06}, {0xFF}, {0xFF}, {0xFF} }, { // INSOMNIA {0x0F}, {0x15}, {0x0C}, {0x06}, {0xFF}, {0xFF} }, { // LEVITATE {0x09}, {0x0C}, {0x03}, {0xFF}, {0xFF}, {0xFF} }, { // PLUS {0x2A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PRESSURE {0x09}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LIQUID OOZE {0x11}, {0x09}, {0x27}, {0xFF}, {0xFF}, {0xFF} }, { // COLOR CHANGE {0x17}, {0x30}, {0x03}, {0x33}, {0xFF}, {0xFF} }, { // SOUNDPROOF {0x21}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // EFFECT SPORE {0x0C}, {0x09}, {0x1A}, {0x33}, {0xFF}, {0xFF} }, { // PKRS {0x18}, {0x0C}, {0x2A}, {0xFF}, {0xFF}, {0xFF} }, { // FIRE {0x14}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FLAME BODY {0x03}, {0x15}, {0x0C}, {0xFF}, {0xFF}, {0xFF} }, { // MINUS {0x12}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // OWN TEMPO {0x18}, {0x09}, {0x18}, {0xFF}, {0xFF}, {0xFF} }, { // MAGMA ARMOR {0x01}, {0x2C}, {0x1B}, {0x30}, {0xFF}, {0xFF} }, { // WATER {0x06}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WATER VEIL {0x06}, {0x30}, {0x04}, {0x33}, {0xFF}, {0xFF} }, { // BUG {0x2A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SWARM {0x07}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // CUTE CHARM {0x2D}, {0x07}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // IMMUNITY {0x11}, {0x27}, {0x11}, {0x0C}, {0xFF}, {0xFF} }, { // BLAZE {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PICKUP {0x11}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // PATTERN {0x00}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FLASH FIRE {0x00}, {0x14}, {0x30}, {0xFF}, {0xFF}, {0xFF} }, { // VITAL SPIRIT {0x12}, {0x1B}, {0x30}, {0x11}, {0xFF}, {0xFF} }, { // CHLOROPHYLL {0x1A}, {0x2C}, {0x11}, {0x33}, {0xFF}, {0xFF} }, { // PURE POWER {0x2D}, {0x21}, {0x30}, {0x33}, {0xFF}, {0xFF} }, { // SHIELD DUST {0x0E}, {0x2B}, {0x33}, {0xFF}, {0xFF}, {0xFF} } }; #elif GERMAN const struct BardSound gBardSounds_Status[][6] = { { // DARK {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STENCH {0x29}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THICK FAT {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RAIN DISH {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DRIZZLE {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ARENA TRAP {0x02}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // INTIMIDATE {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK HEAD {0x0B}, {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // COLOR {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ALT. COLOR {0x02}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // ROCK {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // BEAUTIFUL {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BEAUTY {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // AIR LOCK {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // PSYCHIC {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER CUTTER {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FIGHTING {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHADOW TAG {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SMART {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMARTNESS {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SPEED BOOST {0x0B}, {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // COOL {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COOLNESS {0x29}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE ARMOR {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CUTE {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CUTENESS {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STURDY {0x1A}, {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // SUCTION CUPS {0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // GRASS {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CLEAR BODY {0x0B}, {0x29}, {0x02}, {0x1A}, {0x1A}, {0xFF} }, { // TORRENT {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GHOST {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // ICE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GUTS {0x02}, {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // ROUGH SKIN {0x02}, {0x29}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // SHELL ARMOR {0x02}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // NATURAL CURE {0x11}, {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // DAMP {0x0B}, {0x29}, {0x11}, {0x0B}, {0x11}, {0xFF} }, { // GROUND {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LIMBER {0x0B}, {0x11}, {0x11}, {0x11}, {0x0B}, {0xFF} }, { // MAGNET PULL {0x02}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // WHITE SMOKE {0x29}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // SYNCHRONIZE {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OVERGROW {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SWIFT SWIM {0x02}, {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF} }, { // SAND STREAM {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SAND VEIL {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // KEEN EYE {0x02}, {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // INNERFOCUS {0x1A}, {0x0B}, {0x02}, {0x1A}, {0xFF}, {0xFF} }, { // STATIC {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TYPE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOUGH {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOUGHNESS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHED SKIN {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // HUGE POWER {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // VOLT ABSORB {0x1A}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // WATER ABSORB {0x02}, {0x0B}, {0x11}, {0x1A}, {0x02}, {0x1A} }, { // ELECTRIC {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // FORECAST {0x1A}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SERENE GRACE {0x0B}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // POISON {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POISON POINT {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGON {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRACE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OBLIVIOUS {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // TRUANT {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // RUN AWAY {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // STICKY HOLD {0x0B}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // CLOUD NINE {0x1A}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // NORMAL {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STEEL {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ILLUMINATE {0x0B}, {0x0B}, {0x29}, {0x29}, {0xFF}, {0xFF} }, { // EARLY BIRD {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HUSTLE {0x11}, {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF} }, { // SHINE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FLYING {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DROUGHT {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LIGHTNINGROD {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // COMPOUNDEYES {0x02}, {0x0B}, {0x0B}, {0x02}, {0x29}, {0xFF} }, { // MARVEL SCALE {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WONDER GUARD {0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // INSOMNIA {0x11}, {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // LEVITATE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PLUS {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PRESSURE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // LIQUID OOZE {0x1A}, {0x02}, {0x0B}, {0x1A}, {0x0B}, {0xFF} }, { // COLOR CHANGE {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SOUNDPROOF {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EFFECT SPORE {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // PKRS {0x1A}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // FIRE {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FLAME BODY {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MINUS {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OWN TEMPO {0x0B}, {0x1A}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // MAGMA ARMOR {0x02}, {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // WATER {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WATER VEIL {0x02}, {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // BUG {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SWARM {0x0B}, {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // CUTE CHARM {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // IMMUNITY {0x11}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // BLAZE {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PICKUP {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PATTERN {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FLASH FIRE {0x0B}, {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // VITAL SPIRIT {0x29}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // CHLOROPHYLL {0x1A}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // PURE POWER {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SHIELD DUST {0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} } }; #endif // ENGLISH/GERMAN #endif // GUARD_DATA_BARD_MUSIC_STATUS_H