#ifndef GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H #define GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H #if ENGLISH const struct BardSound gBardSounds_TrendySaying[][6] = { { // KTHX, BYE. {0x05}, {0x02}, {0x14}, {0x33}, {0xFF}, {0xFF} }, { // YES, SIR! {0x0B}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // AVANT GARDE {0x1B}, {0x1B}, {0x17}, {0xFF}, {0xFF}, {0xFF} }, { // COUPLE {0x2C}, {0x26}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MUCH OBLIGED {0x2C}, {0x2C}, {0x12}, {0xFF}, {0xFF}, {0xFF} }, { // YEEHAW! {0x0D}, {0x1D}, {0x33}, {0x33}, {0xFF}, {0xFF} }, { // MEGA {0x05}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // 1-HIT KO! {0x2C}, {0x11}, {0x03}, {0x1A}, {0xFF}, {0xFF} }, { // DESTINY {0x0B}, {0x11}, {0x0E}, {0xFF}, {0xFF}, {0xFF} }, { // CANCEL {0x00}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // NEW {0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FLATTEN {0x00}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // KIDDING {0x11}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LOSER {0x27}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // LOSING {0x27}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HAPPENING {0x00}, {0x2C}, {0x0E}, {0x33}, {0xFF}, {0xFF} }, { // HIP AND {0x11}, {0x01}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SHAKE {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SHADY {0x05}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // UPBEAT {0x2C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // MODERN {0x1D}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // SMELL YA {0x0A}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // BANG {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // KNOCKOUT {0x1D}, {0x23}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HASSLE {0x2A}, {0x24}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WINNER {0x0F}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // FEVER {0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // WANNABE {0x1D}, {0x2C}, {0x0C}, {0xFF}, {0xFF}, {0xFF} }, { // BABY {0x05}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // HEART {0x1C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // OLD {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // YOUNG {0x2B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF} }, { // UGLY {0x2A}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF} } }; #elif GERMAN const struct BardSound gBardSounds_TrendySaying[][6] = { { // KTHX, BYE. {0x1A}, {0x29}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // YES, SIR! {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // AVANT GARDE {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // COUPLE {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MUCH OBLIGED {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // YEEHAW! {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MEGA {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // 1-HIT KO! {0x29}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DESTINY {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CANCEL {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // NEW {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FLATTEN {0x0B}, {0x0B}, {0x0B}, {0x0B}, {0x0B}, {0xFF} }, { // KIDDING {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOSER {0x29}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // LOSING {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HAPPENING {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HIP AND {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHAKE {0x02}, {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // SHADY {0x1A}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // UPBEAT {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MODERN {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMELL YA {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // BANG {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KNOCKOUT {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // HASSLE {0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // WINNER {0x0B}, {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // FEVER {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // WANNABE {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // BABY {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEART {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OLD {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YOUNG {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // UGLY {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; #endif // ENGLISH/GERMAN #endif // GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H