#ifndef GUARD_DATA_BARD_MUSIC_H #define GUARD_DATA_BARD_MUSIC_H static const struct BardSound BardMusic_POKEMON[][6] = { { // ARMALDO {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // BEAUTIFLY {0x02}, {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // MEDITITE {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SEAKING {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TORCHIC {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ANORITH {0x02}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ABSOL {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SURSKIT {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MASQUERAIN {0x02}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // GEODUDE {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // ILLUMISE {0x11}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // SKARMORY {0x02}, {0x02}, {0x0B}, {0x1A}, {0xFF}, {0xFF} }, { // SKITTY {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // DELCATTY {0x0B}, {0x0B}, {0x1A}, {0x1A}, {0xFF}, {0xFF} }, { // SWELLOW {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GLALIE {0x11}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // KYOGRE {0x11}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MACHAMP {0x02}, {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // PINSIR {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KECLEON {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // SHUPPET {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SILCOON {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // BRELOOM {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHROOMISH {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CARVANHA {0x02}, {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // TREECKO {0x0B}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // WINGULL {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GYARADOS {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // NINETALES {0x29}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // GIRAFARIG {0x11}, {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // KIRLIA {0x11}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // BELLOSSOM {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // KINGDRA {0x0B}, {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // GLOOM {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MAWILE {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // GROUDON {0x1A}, {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MIGHTYENA {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CROBAT {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ABRA {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SLAKING {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // WURMPLE {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MAGIKARP {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MAGNEMITE {0x02}, {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // TORKOAL {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MACHOKE {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GULPIN {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ARON {0x1A}, {0x29}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // PSYDUCK {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LAIRON {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHISMUR {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NUZLEAF {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PHANPY {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHELGON {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GOLDUCK {0x0B}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // GOLBAT {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GOLEM {0x0B}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // GRAVELER {0x0B}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // GARDEVOIR {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RHYDON {0x11}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // RHYHORN {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GOREBYSS {0x02}, {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // CORSOLA {0x1A}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // CACNEA {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DUSCLOPS {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHARPEDO {0x1A}, {0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // ZANGOOSE {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SANDSHREW {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SANDSLASH {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SEADRA {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // RELICANTH {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ZIGZAGOON {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CRAWDAUNT {0x0B}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SCEPTILE {0x0B}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // GROVYLE {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // BANETTE {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // JIRACHI {0x11}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // STARMIE {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ZUBAT {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TAILLOW {0x02}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // WYNAUT {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WOBBUFFET {0x1A}, {0x11}, {0x0B}, {0x02}, {0x29}, {0xFF} }, { // SOLROCK {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHIFTRY {0x0B}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // HORSEA {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BAGON {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEEDOT {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SPHEAL {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // BELDUM {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MEDICHAM {0x0B}, {0x11}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // CHINCHOU {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHIMECHO {0x02}, {0x11}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // ALTARIA {0x02}, {0x02}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // SWABLU {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NINCADA {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // DEOXYS {0x0B}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // NINJASK {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DODUO {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DODRIO {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KOFFING {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TENTACRUEL {0x0B}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // DUSTOX {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOUDRED {0x02}, {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF} }, { // GOLDEEN {0x1A}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // BARBOACH {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEALEO {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // WALREIN {0x02}, {0x02}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // TROPIUS {0x1A}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DONPHAN {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NUMEL {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // ODDISH {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // TRAPINCH {0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // SLAKOTH {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHISCASH {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHEDINJA {0x11}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MARSHTOMP {0x1A}, {0x1A}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // NATU {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // XATU {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CLAYDOL {0x0B}, {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // CACTURNE {0x1A}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // NOSEPASS {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CLAMPERL {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CAMERUPT {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // EXPLOUD {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BLAZIKEN {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOMBRE {0x1A}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // LOTAD {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPINDA {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPOINK {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEVIPER {0x11}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // HARIYAMA {0x02}, {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // VOLBEAT {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // HUNTAIL {0x02}, {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // PIKACHU {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // PICHU {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STARYU {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VIBRAVA {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // VOLTORB {0x1A}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FEEBAS {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ALAKAZAM {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // GRUMPIG {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WIGGLYTUFF {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // IGGLYBUFF {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // FLYGON {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // PLUSLE {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // JIGGLYPUFF {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // CORPHISH {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GRIMER {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MUK {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // HERACROSS {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // PELIPPER {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WAILORD {0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // WAILMER {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SALAMENCE {0x29}, {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // AGGRON {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POOCHYENA {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CASTFORM {0x1A}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MINUN {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MAGCARGO {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MAKUHITA {0x02}, {0x29}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // SLUGMA {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WEEZING {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LINOONE {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // CASCOON {0x02}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MARILL {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AZUMARILL {0x02}, {0x29}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // SWALOT {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ELECTRODE {0x0B}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MUDKIP {0x11}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MILOTIC {0x11}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // METAGROSS {0x0B}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // METANG {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TENTACOOL {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // BALTOY {0x29}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SABLEYE {0x1A}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // VIGOROTH {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SNORUNT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CRADILY {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // KADABRA {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // DUSKULL {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RAICHU {0x02}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // MANECTRIC {0x1A}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // SWAMPERT {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ELECTRIKE {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // LATIAS {0x02}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // LATIOS {0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // LUVDISC {0x11}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // VILEPLUME {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RALTS {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LANTURN {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LILEEP {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LUNATONE {0x29}, {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // AZURILL {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // LUDICOLO {0x02}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // MAGNETON {0x02}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // REGICE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // REGISTEEL {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // REGIROCK {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // RAYQUAZA {0x02}, {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // VULPIX {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ROSELIA {0x1A}, {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // COMBUSKEN {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MACHOP {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_TRAINER[][6] = { { // I CHOOSE YOU {0x29}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // GOTCHA {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRADE {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SAPPHIRE {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EVOLVE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ENCYCLOPEDIA {0x0B}, {0x11}, {0x1A}, {0x0B}, {0x11}, {0xFF} }, { // NATURE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CENTER {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EGG {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LINK {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SP. ABILITY {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // TRAINER {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // VERSION {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // POKéNAV {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // POKéMON {0x1A}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // GET {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // POKéDEX {0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // RUBY {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LEVEL {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_STATUS[][6] = { { // DARK {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STENCH {0x29}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THICK FAT {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RAIN DISH {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DRIZZLE {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ARENA TRAP {0x02}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // INTIMIDATE {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK HEAD {0x0B}, {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // COLOR {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ALT. COLOR {0x02}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // ROCK {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // BEAUTIFUL {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BEAUTY {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // AIR LOCK {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // PSYCHIC {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER CUTTER {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FIGHTING {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHADOW TAG {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SMART {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMARTNESS {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SPEED BOOST {0x0B}, {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // COOL {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COOLNESS {0x29}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE ARMOR {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CUTE {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CUTENESS {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STURDY {0x1A}, {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // SUCTION CUPS {0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // GRASS {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CLEAR BODY {0x0B}, {0x29}, {0x02}, {0x1A}, {0x1A}, {0xFF} }, { // TORRENT {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GHOST {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // ICE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GUTS {0x02}, {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // ROUGH SKIN {0x02}, {0x29}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // SHELL ARMOR {0x02}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // NATURAL CURE {0x11}, {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // DAMP {0x0B}, {0x29}, {0x11}, {0x0B}, {0x11}, {0xFF} }, { // GROUND {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LIMBER {0x0B}, {0x11}, {0x11}, {0x11}, {0x0B}, {0xFF} }, { // MAGNET PULL {0x02}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // WHITE SMOKE {0x29}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // SYNCHRONIZE {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OVERGROW {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SWIFT SWIM {0x02}, {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF} }, { // SAND STREAM {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SAND VEIL {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // KEEN EYE {0x02}, {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // INNERFOCUS {0x1A}, {0x0B}, {0x02}, {0x1A}, {0xFF}, {0xFF} }, { // STATIC {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TYPE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOUGH {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOUGHNESS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHED SKIN {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // HUGE POWER {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // VOLT ABSORB {0x1A}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // WATER ABSORB {0x02}, {0x0B}, {0x11}, {0x1A}, {0x02}, {0x1A} }, { // ELECTRIC {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // FORECAST {0x1A}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SERENE GRACE {0x0B}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // POISON {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POISON POINT {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGON {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRACE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OBLIVIOUS {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // TRUANT {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // RUN AWAY {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // STICKY HOLD {0x0B}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // CLOUD NINE {0x1A}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // NORMAL {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STEEL {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ILLUMINATE {0x0B}, {0x0B}, {0x29}, {0x29}, {0xFF}, {0xFF} }, { // EARLY BIRD {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HUSTLE {0x11}, {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF} }, { // SHINE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FLYING {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DROUGHT {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LIGHTNINGROD {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // COMPOUNDEYES {0x02}, {0x0B}, {0x0B}, {0x02}, {0x29}, {0xFF} }, { // MARVEL SCALE {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WONDER GUARD {0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // INSOMNIA {0x11}, {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // LEVITATE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PLUS {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PRESSURE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // LIQUID OOZE {0x1A}, {0x02}, {0x0B}, {0x1A}, {0x0B}, {0xFF} }, { // COLOR CHANGE {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SOUNDPROOF {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EFFECT SPORE {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // PKRS {0x1A}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // FIRE {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FLAME BODY {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MINUS {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OWN TEMPO {0x0B}, {0x1A}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // MAGMA ARMOR {0x02}, {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // WATER {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WATER VEIL {0x02}, {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // BUG {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SWARM {0x0B}, {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // CUTE CHARM {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // IMMUNITY {0x11}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // BLAZE {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PICKUP {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PATTERN {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FLASH FIRE {0x0B}, {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // VITAL SPIRIT {0x29}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // CHLOROPHYLL {0x1A}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // PURE POWER {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SHIELD DUST {0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_BATTLE[][6] = { { // MATCH UP {0x02}, {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // GO {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NO. 1 {0x29}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // DECIDE {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // LET ME WIN {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WINS {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WIN {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WON {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // IF I WIN {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // WHEN I WIN {0x11}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // CAN’T WIN {0x11}, {0x0B}, {0x29}, {0x0B}, {0x11}, {0xFF} }, { // CAN WIN {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // NO MATCH {0x29}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // SPIRIT {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DECIDED {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TRUMP CARD {0x29}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TAKE THAT {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COME ON {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ATTACK {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SURRENDER {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // GUTSY {0x02}, {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // TALENT {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // STRATEGY {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SMITE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MATCH {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VICTORY {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OFFENSIVE {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SENSE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VERSUS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FIGHTS {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // POWER {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHALLENGE {0x0B}, {0x02}, {0x29}, {0x1A}, {0x0B}, {0x29} }, { // STRONG {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOO STRONG {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GO EASY {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FOE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GENIUS {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LEGEND {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ESCAPE {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AIM {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FIGHT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RESUSCITATE {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // POINTS {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SERIOUS {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GIVE UP {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // LOSS {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // IF I LOSE {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // LOST {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOSE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // GUARD {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PARTNER {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // REJECT {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ACCEPT {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // INVINCIBLE {0x29}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // RECEIVED {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // EASY {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WEAK {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOO WEAK {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PUSHOVER {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // LEADER {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // RULE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MOVE {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_GREETINGS[][6] = { { // THANKS {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YES {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HERE GOES {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HERE I COME {0x11}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // HERE IT IS {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // YEAH {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WELCOME {0x11}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // OI {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOW DO {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CONGRATS {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GIVE ME {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SORRY {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // APOLOGIZE {0x0B}, {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF} }, { // FORGIVE {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEY, THERE {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HELLO {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GOOD-BYE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THANK YOU {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // I’VE ARRIVED {0x11}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // PARDON {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EXCUSE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEE YA {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EXCUSE ME {0x0B}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // WELL, THEN {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GO AHEAD {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // APPRECIATE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEY? {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHAT’S UP? {0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // HUH? {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NO {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HI {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // YEAH, YEAH {0x0B}, {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // BYE-BYE {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MEET YOU {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEY {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMELL {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LISTENING {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOO-HAH {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YAHOO {0x29}, {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // YO {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COME OVER {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COUNT ON {0x0B}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_PEOPLE[][6] = { { // OPPONENT {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // I {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YOU {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YOURS {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SON {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YOUR {0x0B, 0xF7}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // YOU’RE {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YOU’VE {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MOTHER {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GRANDFATHER {0x1A}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // UNCLE {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FATHER {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BOY {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ADULT {0x0B}, {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // BROTHER {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SISTER {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GRANDMOTHER {0x1A}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // AUNT {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PARENT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MAN {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ME {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GIRL {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BABE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FAMILY {0x02}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // HER {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HIM {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HE {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PLACE {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DAUGHTER {0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HIS {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HE’S {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AREN’T {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SIBLINGS {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // KID {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHILDREN {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MR. {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MRS. {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MYSELF {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // I WAS {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TO ME {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MY {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // I AM {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // I’VE {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHO {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SOMEONE {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHO WAS {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TO WHOM {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHOSE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHO IS {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // IT’S {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LADY {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FRIEND {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ALLY {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // PERSON {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DUDE {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THEY {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THEY WERE {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TO THEM {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THEIR {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THEY’RE {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THEY’VE {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BEEN {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TO US {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OUR {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WE’RE {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RIVAL {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WE’VE {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WOMAN {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHE WAS {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TO HER {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HER’S {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SHE IS {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SOME {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_VOICES[][6] = { { // ! {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // !! {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ?! {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ? {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // … {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // …! {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ……… {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // - {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // - - - {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // UH-OH {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WAAAH {0x02, 0x05, 0x08}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // AHAHA {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // OH? {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NOPE {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // URGH {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HMM {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHOAH {0x1A}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // WROOOAAR! {0x1A}, {0x1A}, {0x1A}, {0x02}, {0xFF}, {0xFF} }, { // WOW {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GIGGLE {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SIGH {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // UNBELIEVABLE {0x29}, {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF} }, { // CRIES {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AGREE {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EH? {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CRY {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EHEHE {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // OI, OI, OI {0x1A}, {0x0B}, {0x1A}, {0x0B}, {0x1A}, {0x0B} }, { // OH, YEAH {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // OH {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OOPS {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHOCKED {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EEK {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GRAAAH {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // GWAHAHAHA {0x02}, {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // WAY {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TCH {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEHE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HAH {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YUP {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // HAHAHA {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // AIYEEH {0x02}, {0x11}, {0x11}, {0x0B}, {0x0B}, {0xFF} }, { // HIYAH {0x11}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FUFUFU {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // LOL {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SNORT {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HUMPH {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEHEHE {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HEH {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOHOHO {0x1A}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // UH-HUH {0x29}, {0x11}, {0x29}, {0x11}, {0xFF}, {0xFF} }, { // OH, DEAR {0x0B}, {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF} }, { // ARRGH {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MUFUFU {0x11}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MMM {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OH-KAY {0x1A}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // OKAY {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LALALA {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // YAY {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AWW {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WOWEE {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // GWAH {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WAHAHAHA {0x02}, {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_SPEECH[][6] = { { // LISTEN {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // NOT VERY {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MEAN {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // LIE {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LAY {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // RECOMMEND {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // NITWIT {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // QUITE {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FROM {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FEELING {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BUT {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOWEVER {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CASE {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THE {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MISS {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HOW {0x0B}, {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF} }, { // HIT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ENOUGH {0x0B}, {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // A LOT {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // A LITTLE {0x0B}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // ABSOLUTELY {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AND {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ONLY {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AROUND {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PROBABLY {0x0B}, {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // IF {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VERY {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // A TINY BIT {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WILD {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THAT’S {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // JUST {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EVEN SO, {0x0C}, {0x0B}, {0x1A}, {0x33}, {0xFF}, {0xFF} {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MUST BE {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NATURALLY {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // FOR NOW, {0x1A}, {0x23}, {0xFF}, {0x33}, {0xFF}, {0xFF} {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // UNDERSTOOD {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // JOKING {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // READY {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SOMETHING {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SOMEHOW {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // ALTHOUGH {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ALSO {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PERFECT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AS MUCH AS {0x1A}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // REALLY {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRULY {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SERIOUSLY {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOTALLY {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // UNTIL {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AS IF {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MOOD {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // RATHER {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AWFULLY {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MODE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MORE {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOO LATE {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FINALLY {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ANY {0x11}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // INSTEAD {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FANTASTIC {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_ENDINGS[][6] = { { // WILL {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WILL BE HERE {0x11}, {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // OR {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TIMES {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WONDER {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // IS IT? {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GIMME {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COULD {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LIKELY TO {0x0B}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // WOULD {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // IS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ISN’T IT? {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LET’S {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OTHER {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ARE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WAS {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WERE {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THOSE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ISN’T {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // WON’T {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CAN’T {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CAN {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DON’T {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DO {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DOES {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHOM {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHICH {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WASN’T {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WEREN’T {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HAVE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HAVEN’T {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // A {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AN {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // NOT {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THERE {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OK? {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SO {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MAYBE {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ABOUT {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OVER {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // IT {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ALL {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FOR {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ON {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OFF {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AS {0x0B}, {0x02}, {0x29}, {0x1A}, {0xFF}, {0xFF} }, { // TO {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WITH {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BETTER {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EVER {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SINCE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OF {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BELONGS TO {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AT {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // IN {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OUT {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOO {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LIKE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DID {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DIDN’T {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // DOESN’T {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WITHOUT {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AFTER {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BEFORE {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHILE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THAN {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ONCE {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ANYWHERE {0x11}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_FEELINGS[][6] = { { // MEET {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PLAY {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HURRIED {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // GOES {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GIDDY {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // HAPPY {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HAPPINESS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EXCITE {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // IMPORTANT {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FUNNY {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GOT {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GO HOME {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // DISAPPOINTED {0x0B}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DISAPPOINTS {0x0B}, {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // SAD {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // TRY {0x29}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // TRIES {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEARS {0x29}, {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // THINK {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEAR {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WANTS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MISHEARD {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DISLIKE {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ANGRY {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ANGER {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SCARY {0x29}, {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF} }, { // LONESOME {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // DISAPPOINT {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // JOY {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // GETS {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NEVER {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DARN {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DOWNCAST {0x0B}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // INCREDIBLE {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // LIKES {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DISLIKES {0x02}, {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF} }, { // BORING {0x02}, {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF} }, { // CARE {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CARES {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ALL RIGHT {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ADORE {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DISASTER {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ENJOY {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ENJOYS {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EAT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LACKING {0x29}, {0x29}, {0x0B}, {0x11}, {0x0B}, {0xFF} }, { // BAD {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HARD {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TERRIBLE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHOULD {0x11}, {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // NICE {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DRINK {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SURPRISE {0x11}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // FEAR {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WANT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WAIT {0x02}, {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF} }, { // SATISFIED {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SEE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RARE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NEGATIVE {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // DONE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DANGER {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DEFEATED {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BEAT {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GREAT {0x1A}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ROMANTIC {0x1A}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // QUESTION {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // UNDERSTAND {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // UNDERSTANDS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_CONDITIONS[][6] = { { // HOT {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EXISTS {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // EXCESS {0x11}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // APPROVED {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // HAS {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GOOD {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LESS {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MOMENTUM {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GOING {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WEIRD {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BUSY {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // TOGETHER {0x29}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FULL {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ABSENT {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BEING {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // NEED {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TASTY {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SKILLED {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NOISY {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BIG {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LATE {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CLOSE {0x02}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // DOCILE {0x02}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // AMUSING {0x02}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ENTERTAINING {0x29}, {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // PERFECTION {0x0B}, {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // PRETTY {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEALTHY {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EXCELLENT {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // UPSIDE DOWN {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // COLD {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // REFRESHING {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // UNAVOIDABLE {0x29}, {0x0B}, {0x0B}, {0x11}, {0x02}, {0xFF} }, { // MUCH {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // OVERWHELMING {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // FABULOUS {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ELSE {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // EXPENSIVE {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CORRECT {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // IMPOSSIBLE {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SMALL {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DIFFERENT {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // TIRED {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SKILL {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOP {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NON-STOP {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PREPOSTEROUS {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NONE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NOTHING {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NATURAL {0x02}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // BECOMES {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LUKEWARM {0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FAST {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOW {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AWFUL {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ALONE {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // BORED {0x0B}, {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // SECRET {0x0B}, {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF} }, { // MYSTERY {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // LACKS {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BEST {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOUSY {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MISTAKE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KIND {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WELL {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WEAKENED {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SIMPLE {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEEMS {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BADLY {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_ACTIONS[][6] = { { // MEETS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CONCEDE {0x0B}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // GIVE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GIVES {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PLAYED {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PLAYS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COLLECT {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WALKING {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WALKS {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SAYS {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WENT {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SAID {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WAKE UP {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WAKES UP {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // ANGERS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TEACH {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TEACHES {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PLEASE {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LEARN {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHANGE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STORY {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRUST {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // LAVISH {0x1A}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // LISTENS {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEARING {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRAINS {0x02}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CHOOSE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COME {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CAME {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEARCH {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MAKE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CAUSE {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KNOW {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KNOWS {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // REFUSE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // STORES {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BRAG {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // IGNORANT {0x11}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // THINKS {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BELIEVE {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SLIDE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // EATS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // USE {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // USES {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // USING {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // COULDN’T {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CAPABLE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DISAPPEAR {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // APPEAR {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // THROW {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WORRY {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SLEPT {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SLEEP {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RELEASE {0x0B}, {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // DRINKS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RUNS {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RUN {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WORKS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WORKING {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // TALKING {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TALK {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SINK {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SMACK {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PRETEND {0x1A}, {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // PRAISE {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OVERDO {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // SHOW {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // LOOKS {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEES {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEEK {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // OWN {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TAKE {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ALLOW {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FORGET {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FORGETS {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // APPEARS {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // FAINT {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FAINTED {0x02}, {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_LIFESTYLE[][6] = { { // CHORES {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOME {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MONEY {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ALLOWANCE {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BATH {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CONVERSATION {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SCHOOL {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COMMEMORATE {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HABIT {0x0B}, {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // GROUP {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WORD {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STORE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SERVICE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WORK {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SYSTEM {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRAIN {0x02}, {0x11}, {0x11}, {0x0B}, {0x0B}, {0xFF} }, { // CLASS {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // LESSONS {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // INFORMATION {0x11}, {0x1A}, {0x02}, {0x11}, {0x1A}, {0xFF} }, { // LIVING {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // TEACHER {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOURNAMENT {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LETTER {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EVENT {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DIGITAL {0x11}, {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // TEST {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DEPT. STORE {0x02}, {0x29}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // TELEVISION {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PHONE {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // ITEM {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NAME {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NEWS {0x0B}, {0x29}, {0x11}, {0x0B}, {0x11}, {0x0B} }, { // POPULAR {0x1A}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PARTY {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STUDY {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MACHINE {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MAIL {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MESSAGE {0x11}, {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF} }, { // PROMISE {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DREAM {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KINDERGARTEN {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // LIFE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RADIO {0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // RENTAL {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WORLD {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_HOBBIES[][6] = { { // IDOL {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ANIME {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SONG {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MOVIE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SWEETS {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHAT {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CHILD’S PLAY {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // TOYS {0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // MUSIC {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CARDS {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // SHOPPING {0x0B}, {0x11}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // CAMERA {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VIEWING {0x0B}, {0x11}, {0x11}, {0x29}, {0xFF}, {0xFF} }, { // SPECTATOR {0x29}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // GOURMET {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GAME {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RPG {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // COLLECTION {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COMPLETE {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MAGAZINE {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // WALK {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BIKE {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOBBY {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPORTS {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SOFTWARE {0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SONGS {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DIET {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TREASURE {0x1A}, {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // TRAVEL {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DANCE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHANNEL {0x02}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MAKING {0x0B}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // FISHING {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DATE {0x0B}, {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF} }, { // DESIGN {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // LOCOMOTIVE {0x1A}, {0x1A}, {0x1A}, {0x11}, {0x0B}, {0xFF} }, { // PLUSH DOLL {0x11}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PC {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FLOWERS {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HERO {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NAP {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HEROINE {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FASHION {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ADVENTURE {0x02}, {0x0B}, {0x0B}, {0x29}, {0x0B}, {0xFF} }, { // BOARD {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BALL {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BOOK {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FESTIVAL {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // COMICS {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOLIDAY {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PLANS {0x0B}, {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // TRENDY {0x11}, {0x11}, {0x11}, {0x11}, {0xFF}, {0xFF} }, { // VACATION {0x29}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // LOOK {0x02}, {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_TIME[][6] = { { // FALL {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MORNING {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TOMORROW {0x11}, {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // LAST {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DAY {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SOMETIME {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ALWAYS {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CURRENT {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FOREVER {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DAYS {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // END {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TUESDAY {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YESTERDAY {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TODAY {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FRIDAY {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MONDAY {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LATER {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EARLIER {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ANOTHER {0x02}, {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // TIME {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FINISH {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WEDNESDAY {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SOON {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // START {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MONTH {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STOP {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NOW {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FINAL {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NEXT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AGE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SATURDAY {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SUMMER {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SUNDAY {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BEGINNING {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPRING {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DAYTIME {0x02}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // WINTER {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DAILY {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OLDEN {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ALMOST {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NEARLY {0x0B}, {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // THURSDAY {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // NIGHTTIME {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // NIGHT {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WEEK {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_MISC[][6] = { { // HIGHS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOWS {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // UM {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // REAR {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THINGS {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THING {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BELOW {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ABOVE {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // BACK {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HIGH {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HERE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // INSIDE {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OUTSIDE {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BESIDE {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THIS IS IT! {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THIS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EVERY {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THESE {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THESE WERE {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // DOWN {0x11}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THAT {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THOSE ARE {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THOSE WERE {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THAT’S IT! {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AM {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THAT WAS {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FRONT {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // UP {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHOICE {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FAR {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AWAY {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NEAR {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHERE {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHEN {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHAT {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DEEP {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHALLOW {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WHY {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CONFUSED {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OPPOSITE {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // LEFT {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RIGHT {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_ADJECTIVES[][6] = { { // WANDERING {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RICKETY {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK-SOLID {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // HUNGRY {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // TIGHT {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TICKLISH {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // TWIRLING {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SPIRALING {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THIRSTY {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOLLING {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SILKY {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SADLY {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOPELESS {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // USELESS {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DROOLING {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EXCITING {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THICK {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMOOTH {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SLIMY {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THIN {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BREAK {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VORACIOUS {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SCATTER {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AWESOME {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WIMPY {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WOBBLY {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHAKY {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RIPPED {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHREDDED {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // INCREASING {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YET {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DESTROYED {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FIERY {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // LOVEY-DOVEY {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // HAPPILY {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ANTICIPATION {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_EVENTS[][6] = { { // APPEAL {0x02}, {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // EVENTS {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STAY-AT-HOME {0x02}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // BERRY {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CONTEST {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MC {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // JUDGE {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SUPER {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STAGE {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HALL OF FAME {0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // EVOLUTION {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE TOWER {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // LEADERS {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BATTLE ROOM {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // HIDDEN {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SECRET BASE {0x0B}, {0x0B}, {0x11}, {0x02}, {0x11}, {0xFF} }, { // BLEND {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POKEBLOCK {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MASTER {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // RANK {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RIBBON {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_MOVE_1[][6] = { { // THUNDERBOLT {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // IRON_TAIL {0x0B}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // ICE_BALL {0x1A}, {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // YAWN {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOVELY_KISS {0x1A}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // NIGHTMARE {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MORNING_SUN {0x1A}, {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // VITAL_THROW {0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DIG {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THRASH {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SWEET_SCENT {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHARM {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RAIN_DANCE {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // CONFUSE_RAY {0x1A}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // HAIL {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // AROMATHERAPY {0x02}, {0x1A}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // BUBBLE {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ENCORE {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CUT {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // RAGE {0x02}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // SUPER_FANG {0x29}, {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // PAIN_SPLIT {0x0B}, {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF} }, { // TORMENT {0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // STRING_SHOT {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // SWAGGER {0x02}, {0x0B}, {0x0B}, {0x0B}, {0x11}, {0xFF} }, { // SNORE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEAL_BELL {0x11}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // SCREECH {0x0B}, {0x11}, {0x0B}, {0x0B}, {0x11}, {0xFF} }, { // ROCK_THROW {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK_SMASH {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // ROCK_SLIDE {0x0B}, {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // WEATHER_BALL {0x0B}, {0x0B}, {0x1A}, {0x1A}, {0x1A}, {0x0B} }, { // WHIRLPOOL {0x11}, {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // FAKE_TEARS {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SING {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPITE {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AIR_CUTTER {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AEROBLAST {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMOKESCREEN {0x02}, {0x29}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // PURSUIT {0x0B}, {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DOUBLE_SLAP {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MIRROR_MOVE {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // OVERHEAT {0x11}, {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // AURORA_BEAM {0x02}, {0x29}, {0x1A}, {0x02}, {0x02}, {0xFF} }, { // MEMENTO {0x0B}, {0x0B}, {0x1A}, {0x1A}, {0x11}, {0xFF} }, { // OCTAZOOKA {0x1A}, {0x02}, {0x29}, {0x29}, {0x02}, {0xFF} }, { // FLATTER {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ASTONISH {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // WILL_O_WISP {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RETURN {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GRUDGE {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STRENGTH {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COUNTER {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FLAME_WHEEL {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FLAMETHROWER {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // ODOR_SLEUTH {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHARPEN {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DOUBLE_TEAM {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // GUST {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HARDEN {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DISABLE {0x02}, {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // RAZOR_WIND {0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // BIDE {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // CRUNCH {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BITE {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THUNDER {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // THUNDER_PUNCH {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ENDEAVOR {0x1A}, {0x11}, {0x29}, {0x02}, {0x11}, {0x1A} }, { // FACADE {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // KARATE_CHOP {0x02}, {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // CLAMP {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WITHDRAW {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // CONSTRICT {0x29}, {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF} }, { // BRICK_BREAK {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK_TOMB {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FOCUS_ENERGY {0x0B}, {0x0B}, {0x11}, {0x1A}, {0x29}, {0xFF} }, { // FOCUS_PUNCH {0x02}, {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // GIGA_DRAIN {0x11}, {0x02}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // REVERSAL {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SMELLING_SALT {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPORE {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LEECH_LIFE {0x29}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // SLASH {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SILVER_WIND {0x11}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // METAL_SOUND {0x0B}, {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // GRASS_WHISTLE {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TICKLE {0x02}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // SPIDER_WEB {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CRABHAMMER {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HAZE {0x29}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // MEAN_LOOK {0x1A}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CROSS_CHOP {0x0B}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // OUTRAGE {0x29}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // LOW_KICK {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ANCIENT_POWER {0x02}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SYNTHESIS {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // AGILITY {0x02}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // RAPID_SPIN {0x29}, {0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // ICY_WIND {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // MIND_READER {0x11}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // COSMIC_POWER {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SKY_ATTACK {0x11}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // POWDER_SNOW {0x29}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // FOLLOW_ME {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // METEOR_MASH {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ENDURE {0x02}, {0x29}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // ROLLOUT {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SCARY_FACE {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PSYBEAM {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PSYWAVE {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PSYCHIC {0x11}, {0x1A}, {0x11}, {0x0B}, {0x0B}, {0xFF} }, { // HYPNOSIS {0x11}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // UPROAR {0x02}, {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // WATER_SPOUT {0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SIGNAL_BEAM {0x02}, {0x0B}, {0x0B}, {0x29}, {0x0B}, {0xFF} }, { // PSYCH_UP {0x11}, {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // SUBMISSION {0x11}, {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // RECOVER {0x0B}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // EARTHQUAKE {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // NATURE_POWER {0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // LICK {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FLAIL {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TAIL_WHIP {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SELF_DESTRUCT {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // STUN_SPORE {0x02}, {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // BIND {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SHADOW_PUNCH {0x11}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // SHADOW_BALL {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHARGE {0x02}, {0x0B}, {0x1A}, {0x02}, {0xFF}, {0xFF} }, { // MIST {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // FISSURE {0x0B}, {0x1A}, {0x11}, {0x29}, {0xFF}, {0xFF} }, { // EXTREME_SPEED {0x29}, {0x1A}, {0x0B}, {0x1A}, {0xFF}, {0xFF} }, { // EXTRASENSORY {0x1A}, {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF} }, { // SAFEGUARD {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ABSORB {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SKY_UPPERCUT {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SKILL_SWAP {0x0B}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // SKETCH {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HEADBUTT {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DOUBLE_EDGE {0x11}, {0x11}, {0x1A}, {0x02}, {0x0B}, {0xFF} }, { // SANDSTORM {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SAND_ATTACK {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SAND_TOMB {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPARK {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // SWIFT {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // KINESIS {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMOG {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GROWTH {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SACRED_FIRE {0x0B}, {0x29}, {0x0B}, {0x0B}, {0x29}, {0x0B} }, { // SHEER_COLD {0x0B}, {0x11}, {0x0B}, {0x0B}, {0x0B}, {0xFF} }, { // SOLAR_BEAM {0x1A}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SONIC_BOOM {0x29}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FLY {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_MOVE_2[][6] = { { // TACKLE {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // EXPLOSION {0x0B}, {0x1A}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // DIVE {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FIRE_BLAST {0x0B}, {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF} }, { // WATERFALL {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MUDDY_WATER {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // STOCKPILE {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SLAM {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TWISTER {0x11}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // BULLET_SEED {0x29}, {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // TWINEEDLE {0x29}, {0x1A}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // SOFT_BOILED {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // EGG_BOMB {0x0B}, {0x11}, {0x0B}, {0x1A}, {0x0B}, {0xFF} }, { // FAINT_ATTACK {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BARRAGE {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MINIMIZE {0x1A}, {0x11}, {0x02}, {0x1A}, {0xFF}, {0xFF} }, { // SEISMIC_TOSS {0x0B}, {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // SUPERSONIC {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // TAUNT {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MOONLIGHT {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // PECK {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ARM_THRUST {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HORN_ATTACK {0x1A}, {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // HORN_DRILL {0x1A}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WING_ATTACK {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // AERIAL_ACE {0x02}, {0x0B}, {0x1A}, {0x02}, {0xFF}, {0xFF} }, { // SWORDS_DANCE {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VINE_WHIP {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CONVERSION {0x29}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // CONVERSION_2 {0x29}, {0x02}, {0x29}, {0x0B}, {0x11}, {0xFF} }, { // HELPING_HAND {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // IRON_DEFENSE {0x0B}, {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF} }, { // TELEPORT {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // THUNDER_SHOCK {0x1A}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // SHOCK_WAVE {0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // QUICK_ATTACK {0x29}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SWEET_KISS {0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // THUNDER_WAVE {0x1A}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // ZAP_CANNON {0x11}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // BLOCK {0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // HOWL {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_GAS {0x11}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TOXIC {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_FANG {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_POWDER {0x11}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_STING {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SPIKE_CANNON {0x1A}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // ACID_ARMOR {0x0B}, {0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF} }, { // TAKE_DOWN {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // JUMP_KICK {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BOUNCE {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HI_JUMP_KICK {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRI_ATTACK {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGON_CLAW {0x02}, {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // TRICK {0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // TRIPLE_KICK {0x0B}, {0x11}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // DRILL_PECK {0x1A}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MUD_SPORT {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MUD_SLAP {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // THIEF {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AMNESIA {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // NIGHT_SHADE {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // GROWL {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SLACK_OFF {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SURF {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ROLE_PLAY {0x1A}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // NEEDLE_ARM {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // DOUBLE_KICK {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SUNNY_DAY {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // LEER {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // WISH {0x29}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // FAKE_OUT {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SLEEP_TALK {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PAY_DAY {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ASSIST {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEAT_WAVE {0x11}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // SLEEP_POWDER {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // REST {0x0B}, {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // INGRAIN {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CONFUSION {0x1A}, {0x29}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // BODY_SLAM {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SWALLOW {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CURSE {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HYDRO_PUMP {0x11}, {0x1A}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // HYPER_VOICE {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER_BEAM {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SUPERPOWER {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // STEEL_WING {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SPIT_UP {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // DYNAMIC_PUNCH {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GUILLOTINE {0x11}, {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // VICE_GRIP {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KNOCK_OFF {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POUND {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RAZOR_LEAF {0x02}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // BATON_PASS {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // PETAL_DANCE {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SPLASH {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BUBBLE_BEAM {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BELLY_DRUM {0x02}, {0x29}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // BARRIER {0x02}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // LIGHT_SCREEN {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SCRATCH {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HYPER_FANG {0x11}, {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // EMBER {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SECRET_POWER {0x0B}, {0x0B}, {0x11}, {0x02}, {0x29}, {0x0B} }, { // DIZZY_PUNCH {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BULK_UP {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // IMPRISON {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // FEATHER_DANCE {0x02}, {0x29}, {0x0B}, {0x0B}, {0x11}, {0x0B} }, { // WHIRLWIND {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // BEAT_UP {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BLIZZARD {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STOMP {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FLASH {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TEETER_DANCE {0x02}, {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // CRUSH_CLAW {0x0B}, {0x02}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // BLAZE_KICK {0x0B}, {0x29}, {0x0B}, {0x0B}, {0x0B}, {0xFF} }, { // PRESENT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ERUPTION {0x0B}, {0x29}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // SLUDGE {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SLUDGE_BOMB {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // GLARE {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TRANSFORM {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POISON_TAIL {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ROAR {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BONE_RUSH {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // CAMOUFLAGE {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COVET {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // TAIL_GLOW {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // BONE_CLUB {0x1A}, {0x0B}, {0x0B}, {0x29}, {0x0B}, {0xFF} }, { // BONEMERANG {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FIRE_SPIN {0x0B}, {0x29}, {0x0B}, {0x11}, {0x0B}, {0xFF} }, { // FIRE_PUNCH {0x0B}, {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // PERISH_SONG {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // WRAP {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SPIKES {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MAGNITUDE {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // MAGICAL_LEAF {0x02}, {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // MAGIC_COAT {0x02}, {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // MUD_SHOT {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MACH_PUNCH {0x0B}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // PROTECT {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DEFENSE_CURL {0x0B}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // ROLLING_KICK {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SUBSTITUTE {0x0B}, {0x0B}, {0x02}, {0x1A}, {0xFF}, {0xFF} }, { // DETECT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PIN_MISSILE {0x02}, {0x0B}, {0x02}, {0x0B}, {0x0B}, {0xFF} }, { // WATER_SPORT {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // WATER_GUN {0x02}, {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // MIST_BALL {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // WATER_PULSE {0x02}, {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // FURY_ATTACK {0x29}, {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // FURY_SWIPES {0x02}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // DESTINY_BOND {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // FALSE_SWIPE {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FORESIGHT {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MIRROR_COAT {0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FUTURE_SIGHT {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MILK_DRINK {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // CALM_MIND {0x0B}, {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF} }, { // MEGA_DRAIN {0x0B}, {0x02}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // MEGA_KICK {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MEGA_PUNCH {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MEGAHORN {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HIDDEN_POWER {0x02}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // METAL_CLAW {0x0B}, {0x02}, {0x02}, {0x29}, {0x0B}, {0xFF} }, { // ATTRACT {0x02}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // MIMIC {0x11}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // FRUSTRATION {0x29}, {0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // LEECH_SEED {0x0B}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // METRONOME {0x0B}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // DREAM_EATER {0x02}, {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // ACID {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // MEDITATE {0x0B}, {0x11}, {0x02}, {0x11}, {0x1A}, {0xFF} }, { // SNATCH {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // LUSTER_PURGE {0x0B}, {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF} }, { // LEAF_BLADE {0x02}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // RECYCLE {0x02}, {0x29}, {0x0B}, {0x0B}, {0x11}, {0x29} }, { // REFLECT {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // REFRESH {0x0B}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // REVENGE {0x0B}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGON_RAGE {0x02}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGON_BREATH {0x0B}, {0x29}, {0x1A}, {0x0B}, {0xFF}, {0xFF} }, { // DRAGON_DANCE {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ICE_PUNCH {0x0B}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ICE_BEAM {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FURY_CUTTER {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // COMET_PUNCH {0x1A}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // SKULL_BASH {0x0B}, {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // LOCK_ON {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ROCK_BLAST {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // COTTON_SPORE {0x02}, {0x29}, {0x1A}, {0x02}, {0x02}, {0xFF} }, { // STRUGGLE {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_TRENDY_SAYING[][6] = { { // KTHX, BYE. {0x1A}, {0x29}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // YES, SIR! {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // AVANT GARDE {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // COUPLE {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MUCH OBLIGED {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // YEEHAW! {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MEGA {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // 1-HIT KO! {0x29}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // DESTINY {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CANCEL {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // NEW {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FLATTEN {0x0B}, {0x0B}, {0x0B}, {0x0B}, {0x0B}, {0xFF} }, { // KIDDING {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LOSER {0x29}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // LOSING {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HAPPENING {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HIP AND {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHAKE {0x02}, {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // SHADY {0x1A}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // UPBEAT {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MODERN {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMELL YA {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF} }, { // BANG {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KNOCKOUT {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // HASSLE {0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // WINNER {0x0B}, {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // FEVER {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // WANNABE {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // BABY {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HEART {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // OLD {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YOUNG {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // UGLY {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} } }; static const struct BardSound BardMusic_POKEMON_2[][6] = { { // EKANS {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ARBOK {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SEAKING {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ARIADOS {0x02}, {0x11}, {0x02}, {0x1A}, {0xFF}, {0xFF} }, { // CROCONAW {0x11}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // UNOWN {0x11}, {0x1A}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // EEVEE {0x0B}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // GEODUDE {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // SPINARAK {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // PILOSWINE {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ONIX {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ARCANINE {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SUDOWOODO {0x1A}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF} }, { // WEEPINBELL {0x29}, {0x11}, {0x02}, {0x11}, {0x02}, {0xFF} }, { // VICTREEBEL {0x02}, {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // WOOPER {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // SWINUB {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SKARMORY {0x02}, {0x02}, {0x0B}, {0x1A}, {0xFF}, {0xFF} }, { // AIPOM {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ESPEON {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // HITMONCHAN {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ELEKID {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ELECTABUZZ {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // ENTEI {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // FERALIGATR {0x11}, {0x0B}, {0x02}, {0x1A}, {0xFF}, {0xFF} }, { // FURRET {0x11}, {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // OCTILLERY {0x1A}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // PRIMEAPE {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SENTRET {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STANTLER {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SPEAROW {0x02}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FEAROW {0x11}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // OMASTAR {0x02}, {0x1A}, {0x1A}, {0x1A}, {0xFF}, {0xFF} }, { // OMANYTE {0x02}, {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // GROWLITHE {0x29}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MACHAMP {0x02}, {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // DRAGONITE {0x02}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // PINSIR {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SNORLAX {0x0B}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // KABUTO {0x02}, {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // KABUTOPS {0x02}, {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // HITMONTOP {0x02}, {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF} }, { // WARTORTLE {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BLASTOISE {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FARFETCHD {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // CUBONE {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MAROWAK {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KANGASKHAN {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SUNFLORA {0x1A}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // CATERPIE {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // GYARADOS {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // RAPIDASH {0x02}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // NINETALES {0x29}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // GIRAFARIG {0x11}, {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // BELLOSSOM {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // KINGDRA {0x0B}, {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // KINGLER {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GLOOM {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PINECO {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GLIGAR {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KRABBY {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GRANBULL {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CROBAT {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ABRA {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GENGAR {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TAUROS {0x02}, {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MAGIKARP {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MAGNEMITE {0x02}, {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // GASTLY {0x0B}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // HAUNTER {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // MACHOKE {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KAKUNA {0x1A}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // PSYDUCK {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PHANPY {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RATTATA {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GOLDUCK {0x0B}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // GOLBAT {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GOLEM {0x0B}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // GRAVELER {0x0B}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // VENONAT {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RHYDON {0x11}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // RHYHORN {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PUPITAR {0x29}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // CORSOLA {0x1A}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // HITMONLEE {0x11}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // ZAPDOS {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // JOLTEON {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SANDSHREW {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SANDSLASH {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SEADRA {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // SHELLDER {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VAPOREON {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // DEWGONG {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SUICUNE {0x29}, {0x11}, {0x29}, {0x0B}, {0xFF}, {0xFF} }, { // STARMIE {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SCYTHER {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ZUBAT {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BEEDRILL {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HYPNO {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DROWZEE {0x02}, {0x29}, {0x02}, {0x1A}, {0xFF}, {0xFF} }, { // SQUIRTLE {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CELEBI {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // WOBBUFFET {0x1A}, {0x11}, {0x0B}, {0x02}, {0x29}, {0xFF} }, { // DUGTRIO {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HORSEA {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // EXEGGCUTE {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // CHIKORITA {0x0B}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // CHINCHOU {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SHUCKLE {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DIGLETT {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // REMORAID {0x0B}, {0x1A}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // DELIBIRD {0x1A}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // HOUNDOUR {0x29}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // AMPHAROS {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // DODUO {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DODRIO {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SMEARGLE {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // KOFFING {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TENTACRUEL {0x0B}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // TOGETIC {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // TOGEPI {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // GOLDEEN {0x1A}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // METAPOD {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DONPHAN {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // ODDISH {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // EXEGGUTOR {0x1A}, {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF} }, { // NIDOKING {0x11}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // NIDOQUEEN {0x11}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // NIDORAN_F {0x11}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // NIDORAN_M {0x11}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // NIDORINA {0x11}, {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // NIDORINO {0x11}, {0x1A}, {0x11}, {0x1A}, {0xFF}, {0xFF} }, { // MEOWTH {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SNEASEL {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POLIWHIRL {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // POLITOED {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POLIWRATH {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // POLIWAG {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // QUAGSIRE {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // NATU {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // XATU {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DUNSPARCE {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // SEEL {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // STEELIX {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TYPHLOSION {0x1A}, {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // DRAGONAIR {0x02}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // BUTTERFREE {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SCIZOR {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOPPIP {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BLISSEY {0x0B}, {0x11}, {0x0B}, {0x11}, {0x02}, {0xFF} }, { // PARAS {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PARASECT {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF} }, { // QWILFISH {0x02}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MR_MIME {0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // TYROGUE {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // CLOYSTER {0x02}, {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // TYRANITAR {0x0B}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // CLEFFA {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // WEEDLE {0x1A}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // PIKACHU {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // CLEFABLE {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // PIDGEOT {0x02}, {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // PIDGEOTTO {0x02}, {0x29}, {0x1A}, {0x02}, {0xFF}, {0xFF} }, { // PICHU {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CLEFAIRY {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHARMANDER {0x29}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // STARYU {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CYNDAQUIL {0x0B}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // SUNKERN {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TEDDIURSA {0x0B}, {0x11}, {0x29}, {0x02}, {0xFF}, {0xFF} }, { // VOLTORB {0x1A}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MOLTRES {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // FLAREON {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ALAKAZAM {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MAGMAR {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // FORRETRESS {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // WIGGLYTUFF {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // IVYSAUR {0x11}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // BULBASAUR {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // VENUSAUR {0x11}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // AERODACTYL {0x02}, {0x0B}, {0x1A}, {0x02}, {0x11}, {0xFF} }, { // MAGBY {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // IGGLYBUFF {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // UMBREON {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // ARTICUNO {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // JIGGLYPUFF {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // SNUBBULL {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // BAYLEEF {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // GRIMER {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MUK {0x0B}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // HERACROSS {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // HOUNDOOM {0x29}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // PERSIAN {0x1A}, {0x11}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // LICKITUNG {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HO_OH {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // HOOTHOOT {0x1A}, {0x1A}, {0x1A}, {0x1A}, {0xFF}, {0xFF} }, { // PIDGEY {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // PONYTA {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SKIPLOOM {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // PORYGON {0x1A}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // PORYGON2 {0x1A}, {0x11}, {0x1A}, {0x0B}, {0x11}, {0xFF} }, { // MAGCARGO {0x02}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // SLUGMA {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // QUILAVA {0x11}, {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF} }, { // BELLSPROUT {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // WEEZING {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MARILL {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // AZUMARILL {0x02}, {0x29}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // ELECTRODE {0x0B}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MANKEY {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MANTINE {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // DRATINI {0x02}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // MEW {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MEWTWO {0x11}, {0x29}, {0x29}, {0x29}, {0xFF}, {0xFF} }, { // MILTANK {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MISDREAVUS {0x02}, {0x29}, {0x29}, {0x11}, {0xFF}, {0xFF} }, { // SMOOCHUM {0x29}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MEGANIUM {0x0B}, {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF} }, { // DITTO {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TENTACOOL {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MAREEP {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // FLAAFFY {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // VENOMOTH {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // TANGELA {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // SLOWKING {0x02}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // SLOWBRO {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // SLOWPOKE {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // MURKROW {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // YANMA {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // KADABRA {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // LARVITAR {0x02}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // NOCTOWL {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // RAIKOU {0x02}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // RAICHU {0x02}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF} }, { // CHANSEY {0x02}, {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF} }, { // RATICATE {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LAPRAS {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // VILEPLUME {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // LANTURN {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // CHARMELEON {0x29}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // CHARIZARD {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // URSARING {0x29}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF} }, { // JYNX {0x1A}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // LUGIA {0x29}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // MAGNETON {0x02}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF} }, { // LEDIAN {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // LEDYBA {0x0B}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // VULPIX {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF} }, { // JUMPLUFF {0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF} }, { // TOTODILE {0x02}, {0x11}, {0x02}, {0x11}, {0xFF}, {0xFF} }, { // MACHOP {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF} } }; #endif //GUARD_DATA_BARD_MUSIC_H