const struct BattleTowerPokemon gBattleTowerLevel100Mons[] = { { .species = SPECIES_LINOONE, .heldItem = BATTLE_TOWER_ITEM_RAWST_BERRY, .teamFlags = 0x42, .moves = { MOVE_SLASH, MOVE_GROWL, MOVE_TAIL_WHIP, MOVE_SAND_ATTACK }, .evSpread = F_EV_SPREAD_SPEED, .nature = NATURE_SERIOUS, }, { .species = SPECIES_MIGHTYENA, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x41, .moves = { MOVE_BITE, MOVE_HOWL, MOVE_ODOR_SLEUTH, MOVE_SCARY_FACE }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_NAIVE, }, { .species = SPECIES_BEAUTIFLY, .heldItem = BATTLE_TOWER_ITEM_PERSIM_BERRY, .teamFlags = 0x41, .moves = { MOVE_GIGA_DRAIN, MOVE_GUST, MOVE_STUN_SPORE, MOVE_PROTECT }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_CAREFUL, }, { .species = SPECIES_DUSTOX, .heldItem = BATTLE_TOWER_ITEM_PECHA_BERRY, .teamFlags = 0x41, .moves = { MOVE_PSYBEAM, MOVE_GUST, MOVE_DOUBLE_TEAM, MOVE_SILVER_WIND }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED, }, { .species = SPECIES_LOMBRE, .heldItem = BATTLE_TOWER_ITEM_CHESTO_BERRY, .teamFlags = 0x03, .moves = { MOVE_ASTONISH, MOVE_GROWL, MOVE_MEGA_DRAIN, MOVE_SURF }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY, }, { .species = SPECIES_NUZLEAF, .heldItem = BATTLE_TOWER_ITEM_WHITE_HERB, .teamFlags = 0x01, .moves = { MOVE_BULLET_SEED, MOVE_RAZOR_WIND, MOVE_FAINT_ATTACK, MOVE_GROWTH }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE, }, { .species = SPECIES_SWELLOW, .heldItem = BATTLE_TOWER_ITEM_SHARP_BEAK, .teamFlags = 0x42, .moves = { MOVE_AERIAL_ACE, MOVE_GROWL, MOVE_ENDEAVOR, MOVE_FOCUS_ENERGY }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_GENTLE, }, { .species = SPECIES_PELIPPER, .heldItem = BATTLE_TOWER_ITEM_MYSTIC_WATER, .teamFlags = 0x02, .moves = { MOVE_SURF, MOVE_WATER_SPORT, MOVE_PROTECT, MOVE_SUPERSONIC }, .evSpread = F_EV_SPREAD_SP_ATTACK, .nature = NATURE_MILD, }, { .species = SPECIES_BRELOOM, .heldItem = BATTLE_TOWER_ITEM_KINGS_ROCK, .teamFlags = 0x42, .moves = { MOVE_MACH_PUNCH, MOVE_MEGA_DRAIN, MOVE_HEADBUTT, MOVE_STUN_SPORE }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_GENTLE, }, { .species = SPECIES_NINJASK, .heldItem = BATTLE_TOWER_ITEM_RAWST_BERRY, .teamFlags = 0x41, .moves = { MOVE_SCRATCH, MOVE_SCREECH, MOVE_LEECH_LIFE, MOVE_FLASH }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_SERIOUS, }, { .species = SPECIES_CROBAT, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x01, .moves = { MOVE_BITE, MOVE_FLY, MOVE_SUPERSONIC, MOVE_HAZE }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_IMPISH, }, { .species = SPECIES_MAWILE, .heldItem = BATTLE_TOWER_ITEM_METAL_COAT, .teamFlags = 0x03, .moves = { MOVE_VICE_GRIP, MOVE_SWEET_SCENT, MOVE_ASTONISH, MOVE_STRENGTH }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_NOSEPASS, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x01, .moves = { MOVE_ROCK_THROW, MOVE_SANDSTORM, MOVE_HARDEN, MOVE_PROTECT }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_IMPISH, }, { .species = SPECIES_DELCATTY, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x42, .moves = { MOVE_DOUBLE_SLAP, MOVE_TAIL_WHIP, MOVE_ATTRACT, MOVE_CHARM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD, }, { .species = SPECIES_CAMERUPT, .heldItem = BATTLE_TOWER_ITEM_CHARCOAL, .teamFlags = 0x01, .moves = { MOVE_EMBER, MOVE_TAKE_DOWN, MOVE_GROWL, MOVE_SANDSTORM }, .evSpread = F_EV_SPREAD_SP_DEFENSE, .nature = NATURE_RASH, }, { .species = SPECIES_MUK, .heldItem = BATTLE_TOWER_ITEM_ORAN_BERRY, .teamFlags = 0x01, .moves = { MOVE_POISON_GAS, MOVE_MINIMIZE, MOVE_SLUDGE, MOVE_SCREECH }, .evSpread = F_EV_SPREAD_HP, .nature = NATURE_CALM, }, { .species = SPECIES_SANDSLASH, .heldItem = BATTLE_TOWER_ITEM_SOFT_SAND, .teamFlags = 0x03, .moves = { MOVE_SLASH, MOVE_SAND_ATTACK, MOVE_DEFENSE_CURL, MOVE_SWIFT }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE, }, { .species = SPECIES_SPINDA, .heldItem = BATTLE_TOWER_ITEM_SILK_SCARF, .teamFlags = 0x42, .moves = { MOVE_UPROAR, MOVE_WATER_PULSE, MOVE_THRASH, MOVE_SAFEGUARD }, .evSpread = F_EV_SPREAD_SPEED, .nature = NATURE_TIMID, }, { .species = SPECIES_WHISCASH, .heldItem = BATTLE_TOWER_ITEM_CHESTO_BERRY, .teamFlags = 0x01, .moves = { MOVE_TICKLE, MOVE_MUD_SPORT, MOVE_WATER_GUN, MOVE_WATER_SPORT }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_HASTY, }, { .species = SPECIES_CACTURNE, .heldItem = BATTLE_TOWER_ITEM_POISON_BARB, .teamFlags = 0x01, .moves = { MOVE_POISON_STING, MOVE_PIN_MISSILE, MOVE_ABSORB, MOVE_COTTON_SPORE }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_NAIVE, }, { .species = SPECIES_JIGGLYPUFF, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x42, .moves = { MOVE_SING, MOVE_ROLLOUT, MOVE_POUND, MOVE_LIGHT_SCREEN }, .evSpread = F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_MARILL, .heldItem = BATTLE_TOWER_ITEM_MYSTIC_WATER, .teamFlags = 0x42, .moves = { MOVE_BUBBLE_BEAM, MOVE_DEFENSE_CURL, MOVE_RAIN_DANCE, MOVE_IRON_TAIL }, .evSpread = F_EV_SPREAD_SP_DEFENSE, .nature = NATURE_QUIET, }, { .species = SPECIES_MAGNETON, .heldItem = BATTLE_TOWER_ITEM_RAWST_BERRY, .teamFlags = 0x01, .moves = { MOVE_THUNDER_SHOCK, MOVE_SUPERSONIC, MOVE_FLASH, MOVE_SCREECH }, .evSpread = F_EV_SPREAD_SPEED, .nature = NATURE_CAREFUL, }, { .species = SPECIES_CARVANHA, .heldItem = BATTLE_TOWER_ITEM_KINGS_ROCK, .teamFlags = 0x01, .moves = { MOVE_BITE, MOVE_RAGE, MOVE_SCARY_FACE, MOVE_LEER }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY, }, { .species = SPECIES_KECLEON, .heldItem = BATTLE_TOWER_ITEM_PERSIM_BERRY, .teamFlags = 0x03, .moves = { MOVE_THIEF, MOVE_LICK, MOVE_BIND, MOVE_FURY_SWIPES }, .evSpread = F_EV_SPREAD_DEFENSE, .nature = NATURE_JOLLY, }, { .species = SPECIES_NINETALES, .heldItem = BATTLE_TOWER_ITEM_CHARCOAL, .teamFlags = 0x02, .moves = { MOVE_EMBER, MOVE_CONFUSE_RAY, MOVE_FIRE_SPIN, MOVE_SAFEGUARD }, .evSpread = F_EV_SPREAD_SP_ATTACK, .nature = NATURE_LONELY, }, { .species = SPECIES_RAICHU, .heldItem = BATTLE_TOWER_ITEM_PERSIM_BERRY, .teamFlags = 0x42, .moves = { MOVE_SHOCK_WAVE, MOVE_GROWL, MOVE_DOUBLE_TEAM, MOVE_LIGHT_SCREEN }, .evSpread = F_EV_SPREAD_DEFENSE, .nature = NATURE_NAIVE, }, { .species = SPECIES_SEALEO, .heldItem = BATTLE_TOWER_ITEM_NEVER_MELT_ICE, .teamFlags = 0x01, .moves = { MOVE_ICE_BALL, MOVE_WATER_GUN, MOVE_ENCORE, MOVE_HAIL }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_LAX, }, { .species = SPECIES_GRAVELER, .heldItem = BATTLE_TOWER_ITEM_HARD_STONE, .teamFlags = 0x01, .moves = { MOVE_ROCK_THROW, MOVE_MUD_SPORT, MOVE_SANDSTORM, MOVE_ROCK_TOMB }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_SHUPPET, .heldItem = BATTLE_TOWER_ITEM_SPELL_TAG, .teamFlags = 0x03, .moves = { MOVE_NIGHT_SHADE, MOVE_WILL_O_WISP, MOVE_SCREECH, MOVE_KNOCK_OFF }, .evSpread = F_EV_SPREAD_SP_ATTACK, .nature = NATURE_QUIET, }, { .species = SPECIES_LUVDISC, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x0A, .moves = { MOVE_ATTRACT, MOVE_FLAIL, MOVE_SWEET_KISS, MOVE_WATER_PULSE }, .evSpread = F_EV_SPREAD_SP_ATTACK, .nature = NATURE_ADAMANT, }, { .species = SPECIES_LANTURN, .heldItem = BATTLE_TOWER_ITEM_CHERI_BERRY, .teamFlags = 0x0A, .moves = { MOVE_THUNDER_WAVE, MOVE_SUPERSONIC, MOVE_WATER_GUN, MOVE_SPARK }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BOLD, }, { .species = SPECIES_CORSOLA, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x0A, .moves = { MOVE_MIRROR_COAT, MOVE_BUBBLE, MOVE_HARDEN, MOVE_LIGHT_SCREEN }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_TIMID, }, { .species = SPECIES_WAILMER, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x05, .moves = { MOVE_SURF, MOVE_ROAR, MOVE_GROWL, MOVE_MIST }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_SASSY, }, { .species = SPECIES_RHYDON, .heldItem = BATTLE_TOWER_ITEM_FOCUS_BAND, .teamFlags = 0x05, .moves = { MOVE_TAKE_DOWN, MOVE_SCARY_FACE, MOVE_TAIL_WHIP, MOVE_ROAR }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_DODRIO, .heldItem = BATTLE_TOWER_ITEM_SHARP_BEAK, .teamFlags = 0x05, .moves = { MOVE_FURY_ATTACK, MOVE_PURSUIT, MOVE_AERIAL_ACE, MOVE_AGILITY }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_GOLDUCK, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x05, .moves = { MOVE_FURY_SWIPES, MOVE_TAIL_WHIP, MOVE_DISABLE, MOVE_PSYCH_UP }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_RELAXED, }, { .species = SPECIES_BELLOSSOM, .heldItem = BATTLE_TOWER_ITEM_MIRACLE_SEED, .teamFlags = 0x0A, .moves = { MOVE_GIGA_DRAIN, MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_ACID }, .evSpread = F_EV_SPREAD_SP_ATTACK, .nature = NATURE_BOLD, }, { .species = SPECIES_TROPIUS, .heldItem = BATTLE_TOWER_ITEM_KINGS_ROCK, .teamFlags = 0x05, .moves = { MOVE_STOMP, MOVE_RAZOR_LEAF, MOVE_GUST, MOVE_SYNTHESIS }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_SABLEYE, .heldItem = BATTLE_TOWER_ITEM_SPELL_TAG, .teamFlags = 0x0A, .moves = { MOVE_NIGHT_SHADE, MOVE_FAKE_OUT, MOVE_PSYCH_UP, MOVE_DETECT }, .evSpread = F_EV_SPREAD_SPEED, .nature = NATURE_HARDY, }, { .species = SPECIES_ELECTRODE, .heldItem = BATTLE_TOWER_ITEM_FOCUS_BAND, .teamFlags = 0x03, .moves = { MOVE_SONIC_BOOM, MOVE_SCREECH, MOVE_SPARK, MOVE_SELF_DESTRUCT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIRKY, }, { .species = SPECIES_TENTACRUEL, .heldItem = BATTLE_TOWER_ITEM_POISON_BARB, .teamFlags = 0x01, .moves = { MOVE_ACID, MOVE_WATER_PULSE, MOVE_BARRIER, MOVE_WRAP }, .evSpread = F_EV_SPREAD_SPEED, .nature = NATURE_HASTY, }, { .species = SPECIES_CLAYDOL, .heldItem = BATTLE_TOWER_ITEM_SOFT_SAND, .teamFlags = 0x05, .moves = { MOVE_ANCIENT_POWER, MOVE_MUD_SLAP, MOVE_RAPID_SPIN, MOVE_CONFUSION }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET, }, { .species = SPECIES_GRUMPIG, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x0A, .moves = { MOVE_PSYBEAM, MOVE_PSYCH_UP, MOVE_BOUNCE, MOVE_MAGIC_COAT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_NAUGHTY, }, { .species = SPECIES_CRAWDAUNT, .heldItem = BATTLE_TOWER_ITEM_MENTAL_HERB, .teamFlags = 0x05, .moves = { MOVE_CRABHAMMER, MOVE_BUBBLE_BEAM, MOVE_BRICK_BREAK, MOVE_PROTECT }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_CALM, }, { .species = SPECIES_SEVIPER, .heldItem = BATTLE_TOWER_ITEM_POISON_BARB, .teamFlags = 0x01, .moves = { MOVE_POISON_TAIL, MOVE_GLARE, MOVE_WRAP, MOVE_THIEF }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_CAREFUL, }, { .species = SPECIES_ZANGOOSE, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x05, .moves = { MOVE_FURY_CUTTER, MOVE_LEER, MOVE_QUICK_ATTACK, MOVE_DETECT }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_ALTARIA, .heldItem = BATTLE_TOWER_ITEM_DRAGON_FANG, .teamFlags = 0x03, .moves = { MOVE_DRAGON_BREATH, MOVE_SING, MOVE_SAFEGUARD, MOVE_TAKE_DOWN }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_ROSELIA, .heldItem = BATTLE_TOWER_ITEM_CHESTO_BERRY, .teamFlags = 0x0A, .moves = { MOVE_LEECH_SEED, MOVE_MEGA_DRAIN, MOVE_GROWTH, MOVE_STUN_SPORE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_NAUGHTY, }, { .species = SPECIES_VOLBEAT, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x09, .moves = { MOVE_SIGNAL_BEAM, MOVE_CONFUSE_RAY, MOVE_DOUBLE_TEAM, MOVE_LIGHT_SCREEN }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_HARDY, }, { .species = SPECIES_ILLUMISE, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x09, .moves = { MOVE_CHARM, MOVE_ENCORE, MOVE_SOLAR_BEAM, MOVE_ATTRACT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET, }, { .species = SPECIES_MANECTRIC, .heldItem = BATTLE_TOWER_ITEM_MAGNET, .teamFlags = 0x03, .moves = { MOVE_BITE, MOVE_HOWL, MOVE_THUNDER_WAVE, MOVE_SPARK }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_SERIOUS, }, { .species = SPECIES_MAWILE, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x0A, .moves = { MOVE_CRUNCH, MOVE_IRON_DEFENSE, MOVE_TORMENT, MOVE_SANDSTORM }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_RASH, }, { .species = SPECIES_HARIYAMA, .heldItem = BATTLE_TOWER_ITEM_KINGS_ROCK, .teamFlags = 0x05, .moves = { MOVE_ARM_THRUST, MOVE_FAKE_OUT, MOVE_WHIRLWIND, MOVE_REVERSAL }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_GENTLE, }, { .species = SPECIES_SKARMORY, .heldItem = BATTLE_TOWER_ITEM_METAL_COAT, .teamFlags = 0x01, .moves = { MOVE_STEEL_WING, MOVE_AGILITY, MOVE_TAUNT, MOVE_FLY }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_NAIVE, }, { .species = SPECIES_TORKOAL, .heldItem = BATTLE_TOWER_ITEM_PECHA_BERRY, .teamFlags = 0x03, .moves = { MOVE_FIRE_SPIN, MOVE_SMOKESCREEN, MOVE_BODY_SLAM, MOVE_AMNESIA }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MILD, }, { .species = SPECIES_GYARADOS, .heldItem = BATTLE_TOWER_ITEM_PERSIM_BERRY, .teamFlags = 0x05, .moves = { MOVE_THRASH, MOVE_DRAGON_RAGE, MOVE_TWISTER, MOVE_HYDRO_PUMP }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY, }, { .species = SPECIES_MIGHTYENA, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x05, .moves = { MOVE_CRUNCH, MOVE_HOWL, MOVE_IRON_TAIL, MOVE_TORMENT }, .evSpread = F_EV_SPREAD_SP_ATTACK, .nature = NATURE_QUIRKY, }, { .species = SPECIES_LINOONE, .heldItem = BATTLE_TOWER_ITEM_CHERI_BERRY, .teamFlags = 0x06, .moves = { MOVE_SLASH, MOVE_ATTRACT, MOVE_SHOCK_WAVE, MOVE_TOXIC }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_MASQUERAIN, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x0A, .moves = { MOVE_TOXIC, MOVE_STUN_SPORE, MOVE_SUNNY_DAY, MOVE_SOLAR_BEAM }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_LAX, }, { .species = SPECIES_SCEPTILE, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x06, .moves = { MOVE_BULLET_SEED, MOVE_SLAM, MOVE_SCREECH, MOVE_DETECT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_RELAXED, }, { .species = SPECIES_BLAZIKEN, .heldItem = BATTLE_TOWER_ITEM_KINGS_ROCK, .teamFlags = 0x06, .moves = { MOVE_DOUBLE_KICK, MOVE_FLAMETHROWER, MOVE_DOUBLE_TEAM, MOVE_ROAR }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_GENTLE, }, { .species = SPECIES_SWAMPERT, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x49, .moves = { MOVE_SURF, MOVE_MUD_SHOT, MOVE_MUD_SPORT, MOVE_RAIN_DANCE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_SALAMENCE, .heldItem = BATTLE_TOWER_ITEM_DRAGON_FANG, .teamFlags = 0x49, .moves = { MOVE_DRAGON_BREATH, MOVE_FLY, MOVE_TOXIC, MOVE_FACADE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CALM, }, { .species = SPECIES_KINGDRA, .heldItem = BATTLE_TOWER_ITEM_PERSIM_BERRY, .teamFlags = 0x49, .moves = { MOVE_SURF, MOVE_ICE_BEAM, MOVE_SMOKESCREEN, MOVE_RAIN_DANCE }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_SERIOUS, }, { .species = SPECIES_CORSOLA, .heldItem = BATTLE_TOWER_ITEM_PERSIM_BERRY, .teamFlags = 0x03, .moves = { MOVE_ANCIENT_POWER, MOVE_MIRROR_COAT, MOVE_SAFEGUARD, MOVE_REFLECT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD, }, { .species = SPECIES_RHYDON, .heldItem = BATTLE_TOWER_ITEM_FOCUS_BAND, .teamFlags = 0x41, .moves = { MOVE_EARTHQUAKE, MOVE_IRON_TAIL, MOVE_ROAR, MOVE_THUNDERBOLT }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HASTY, }, { .species = SPECIES_HERACROSS, .heldItem = BATTLE_TOWER_ITEM_KINGS_ROCK, .teamFlags = 0x06, .moves = { MOVE_MEGAHORN, MOVE_COUNTER, MOVE_PROTECT, MOVE_LEER }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_GENTLE, }, { .species = SPECIES_GIRAFARIG, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x09, .moves = { MOVE_PSYCHIC, MOVE_CRUNCH, MOVE_BATON_PASS, MOVE_AGILITY }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT, }, { .species = SPECIES_XATU, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x09, .moves = { MOVE_PSYCHIC, MOVE_FLY, MOVE_CONFUSE_RAY, MOVE_TOXIC }, .evSpread = F_EV_SPREAD_SPEED, .nature = NATURE_BASHFUL, }, { .species = SPECIES_DODRIO, .heldItem = BATTLE_TOWER_ITEM_SHARP_BEAK, .teamFlags = 0x03, .moves = { MOVE_DRILL_PECK, MOVE_TRI_ATTACK, MOVE_PURSUIT, MOVE_TORMENT }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_SERIOUS, }, { .species = SPECIES_VILEPLUME, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x89, .moves = { MOVE_POISON_POWDER, MOVE_STUN_SPORE, MOVE_SLEEP_POWDER, MOVE_PETAL_DANCE }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST, }, { .species = SPECIES_MEDICHAM, .heldItem = BATTLE_TOWER_ITEM_TWISTED_SPOON, .teamFlags = 0x06, .moves = { MOVE_FOCUS_PUNCH, MOVE_LIGHT_SCREEN, MOVE_BULK_UP, MOVE_PSYCHIC }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_JOLLY, }, { .species = SPECIES_ABSOL, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x06, .moves = { MOVE_SLASH, MOVE_SWORDS_DANCE, MOVE_DOUBLE_TEAM, MOVE_ATTRACT }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_DUSCLOPS, .heldItem = BATTLE_TOWER_ITEM_SPELL_TAG, .teamFlags = 0x4B, .moves = { MOVE_CONFUSE_RAY, MOVE_WILL_O_WISP, MOVE_NIGHT_SHADE, MOVE_DISABLE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_LAX, }, { .species = SPECIES_SHUPPET, .heldItem = BATTLE_TOWER_ITEM_SPELL_TAG, .teamFlags = 0x43, .moves = { MOVE_GRUDGE, MOVE_SHADOW_BALL, MOVE_CURSE, MOVE_KNOCK_OFF }, .evSpread = F_EV_SPREAD_SP_ATTACK, .nature = NATURE_IMPISH, }, { .species = SPECIES_CASTFORM, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x82, .moves = { MOVE_WEATHER_BALL, MOVE_HAIL, MOVE_SUNNY_DAY, MOVE_RAIN_DANCE }, .evSpread = F_EV_SPREAD_SPEED, .nature = NATURE_MODEST, }, { .species = SPECIES_MILOTIC, .heldItem = BATTLE_TOWER_ITEM_DRAGON_FANG, .teamFlags = 0x02, .moves = { MOVE_SURF, MOVE_REFRESH, MOVE_RECOVER, MOVE_RAIN_DANCE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_ADAMANT, }, { .species = SPECIES_SHARPEDO, .heldItem = BATTLE_TOWER_ITEM_PERSIM_BERRY, .teamFlags = 0x01, .moves = { MOVE_CRUNCH, MOVE_FOCUS_ENERGY, MOVE_SCARY_FACE, MOVE_SCREECH }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_LAX, }, { .species = SPECIES_FLYGON, .heldItem = BATTLE_TOWER_ITEM_CHERI_BERRY, .teamFlags = 0x06, .moves = { MOVE_EARTHQUAKE, MOVE_SAND_ATTACK, MOVE_DRAGON_BREATH, MOVE_SAND_TOMB }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY, }, { .species = SPECIES_TRAPINCH, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x09, .moves = { MOVE_TOXIC, MOVE_SAND_TOMB, MOVE_CRUNCH, MOVE_DOUBLE_TEAM }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE, }, { .species = SPECIES_LUNATONE, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x43, .moves = { MOVE_PSYCHIC, MOVE_ROCK_THROW, MOVE_HYPNOSIS, MOVE_LIGHT_SCREEN }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_SOLROCK, .heldItem = BATTLE_TOWER_ITEM_PECHA_BERRY, .teamFlags = 0x43, .moves = { MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_COSMIC_POWER, MOVE_CALM_MIND }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET, }, { .species = SPECIES_BALTOY, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x43, .moves = { MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_REFLECT, MOVE_SELF_DESTRUCT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL, }, { .species = SPECIES_CRAWDAUNT, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x06, .moves = { MOVE_CRABHAMMER, MOVE_SURF, MOVE_PROTECT, MOVE_BRICK_BREAK }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RASH, }, { .species = SPECIES_WHISCASH, .heldItem = BATTLE_TOWER_ITEM_ASPEAR_BERRY, .teamFlags = 0x06, .moves = { MOVE_EARTHQUAKE, MOVE_TICKLE, MOVE_AMNESIA, MOVE_SURF }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_SEVIPER, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x09, .moves = { MOVE_POISON_TAIL, MOVE_CRUNCH, MOVE_GIGA_DRAIN, MOVE_HAZE }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_RELAXED, }, { .species = SPECIES_MAGCARGO, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x89, .moves = { MOVE_FLAMETHROWER, MOVE_LIGHT_SCREEN, MOVE_AMNESIA, MOVE_ROCK_SLIDE }, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_SASSY, }, { .species = SPECIES_MACHAMP, .heldItem = BATTLE_TOWER_ITEM_BLACK_BELT, .teamFlags = 0x09, .moves = { MOVE_KARATE_CHOP, MOVE_SEISMIC_TOSS, MOVE_BRICK_BREAK, MOVE_LOW_KICK }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_SWALOT, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x86, .moves = { MOVE_YAWN, MOVE_WATER_PULSE, MOVE_SHADOW_BALL, MOVE_SLUDGE_BOMB }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY, }, { .species = SPECIES_SCEPTILE, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x0C, .moves = { MOVE_LEAF_BLADE, MOVE_GIGA_DRAIN, MOVE_FURY_CUTTER, MOVE_DETECT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_NAIVE, }, { .species = SPECIES_BLAZIKEN, .heldItem = BATTLE_TOWER_ITEM_SCOPE_LENS, .teamFlags = 0x0C, .moves = { MOVE_BLAZE_KICK, MOVE_FLAMETHROWER, MOVE_PROTECT, MOVE_QUICK_ATTACK }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE, }, { .species = SPECIES_SWAMPERT, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x4C, .moves = { MOVE_SURF, MOVE_MUD_SHOT, MOVE_MUD_SLAP, MOVE_DOUBLE_TEAM }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_MIGHTYENA, .heldItem = BATTLE_TOWER_ITEM_BLACK_GLASSES, .teamFlags = 0x04, .moves = { MOVE_CRUNCH, MOVE_HOWL, MOVE_SWAGGER, MOVE_SHADOW_BALL }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CALM, }, { .species = SPECIES_LINOONE, .heldItem = BATTLE_TOWER_ITEM_CHESTO_BERRY, .teamFlags = 0x04, .moves = { MOVE_SLASH, MOVE_REST, MOVE_BELLY_DRUM, MOVE_THUNDERBOLT }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_MILD, }, { .species = SPECIES_BEAUTIFLY, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x08, .moves = { MOVE_GIGA_DRAIN, MOVE_ATTRACT, MOVE_MORNING_SUN, MOVE_STUN_SPORE }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HASTY, }, { .species = SPECIES_DUSTOX, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x08, .moves = { MOVE_PSYCHIC, MOVE_SILVER_WIND, MOVE_MOONLIGHT, MOVE_TOXIC }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL, }, { .species = SPECIES_LUDICOLO, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x0C, .moves = { MOVE_FAKE_OUT, MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_UPROAR }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_SHIFTRY, .heldItem = BATTLE_TOWER_ITEM_PERSIM_BERRY, .teamFlags = 0x0C, .moves = { MOVE_FRUSTRATION, MOVE_GIGA_DRAIN, MOVE_TORMENT, MOVE_SWAGGER }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_RELAXED, }, { .species = SPECIES_SWELLOW, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x88, .moves = { MOVE_FLY, MOVE_ENDEAVOR, MOVE_AERIAL_ACE, MOVE_TOXIC }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_GARDEVOIR, .heldItem = BATTLE_TOWER_ITEM_BLACK_GLASSES, .teamFlags = 0x4A, .moves = { MOVE_HYPNOSIS, MOVE_DREAM_EATER, MOVE_PSYCHIC, MOVE_DOUBLE_TEAM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_CAREFUL, }, { .species = SPECIES_BRELOOM, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x0C, .moves = { MOVE_DYNAMIC_PUNCH, MOVE_MIND_READER, MOVE_SNATCH, MOVE_MEGA_DRAIN }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT, }, { .species = SPECIES_VIGOROTH, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x04, .moves = { MOVE_SLASH, MOVE_UPROAR, MOVE_ENCORE, MOVE_FACADE }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CALM, }, { .species = SPECIES_NINJASK, .heldItem = BATTLE_TOWER_ITEM_SILVER_POWDER, .teamFlags = 0x04, .moves = { MOVE_FURY_CUTTER, MOVE_GIGA_DRAIN, MOVE_SWORDS_DANCE, MOVE_DOUBLE_TEAM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY, }, { .species = SPECIES_SHEDINJA, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0xCA, .moves = { MOVE_CONFUSE_RAY, MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_GRUDGE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_JOLLY, }, { .species = SPECIES_LOUDRED, .heldItem = BATTLE_TOWER_ITEM_PECHA_BERRY, .teamFlags = 0x04, .moves = { MOVE_HYPER_VOICE, MOVE_HOWL, MOVE_SHADOW_BALL, MOVE_TORMENT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_HARIYAMA, .heldItem = BATTLE_TOWER_ITEM_KINGS_ROCK, .teamFlags = 0x04, .moves = { MOVE_ARM_THRUST, MOVE_BULK_UP, MOVE_BRICK_BREAK, MOVE_HIDDEN_POWER }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_BASHFUL, }, { .species = SPECIES_ALAKAZAM, .heldItem = BATTLE_TOWER_ITEM_TWISTED_SPOON, .teamFlags = 0x88, .moves = { MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_FUTURE_SIGHT, MOVE_DISABLE }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_CROBAT, .heldItem = BATTLE_TOWER_ITEM_CHERI_BERRY, .teamFlags = 0x88, .moves = { MOVE_CONFUSE_RAY, MOVE_TOXIC, MOVE_MEAN_LOOK, MOVE_SNATCH }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_MAWILE, .heldItem = BATTLE_TOWER_ITEM_METAL_COAT, .teamFlags = 0x04, .moves = { MOVE_CRUNCH, MOVE_IRON_DEFENSE, MOVE_FAKE_TEARS, MOVE_POISON_FANG }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_NAIVE, }, { .species = SPECIES_AGGRON, .heldItem = BATTLE_TOWER_ITEM_METAL_COAT, .teamFlags = 0x45, .moves = { MOVE_METAL_CLAW, MOVE_FLAMETHROWER, MOVE_METAL_SOUND, MOVE_ICE_BEAM }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_GOLEM, .heldItem = BATTLE_TOWER_ITEM_SOFT_SAND, .teamFlags = 0xC5, .moves = { MOVE_ROLLOUT, MOVE_DEFENSE_CURL, MOVE_DOUBLE_TEAM, MOVE_SELF_DESTRUCT }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_MANECTRIC, .heldItem = BATTLE_TOWER_ITEM_MAGNET, .teamFlags = 0x04, .moves = { MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_THUNDER_WAVE, MOVE_CHARGE }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL, }, { .species = SPECIES_VOLBEAT, .heldItem = BATTLE_TOWER_ITEM_SILVER_POWDER, .teamFlags = 0x08, .moves = { MOVE_CONFUSE_RAY, MOVE_SIGNAL_BEAM, MOVE_MOONLIGHT, MOVE_TAIL_GLOW }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE, }, { .species = SPECIES_ILLUMISE, .heldItem = BATTLE_TOWER_ITEM_SILVER_POWDER, .teamFlags = 0x08, .moves = { MOVE_THUNDERBOLT, MOVE_FLATTER, MOVE_WISH, MOVE_ENCORE }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_MASQUERAIN, .heldItem = BATTLE_TOWER_ITEM_PERSIM_BERRY, .teamFlags = 0x88, .moves = { MOVE_GIGA_DRAIN, MOVE_SILVER_WIND, MOVE_STUN_SPORE, MOVE_TOXIC }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_NAIVE, }, { .species = SPECIES_ROSELIA, .heldItem = BATTLE_TOWER_ITEM_MIRACLE_SEED, .teamFlags = 0x08, .moves = { MOVE_PETAL_DANCE, MOVE_GROWTH, MOVE_SYNTHESIS, MOVE_GRASS_WHISTLE }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_IMPISH, }, { .species = SPECIES_DELCATTY, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x08, .moves = { MOVE_SING, MOVE_ATTRACT, MOVE_DOUBLE_SLAP, MOVE_HEAL_BELL }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_TIMID, }, { .species = SPECIES_SEAKING, .heldItem = BATTLE_TOWER_ITEM_MYSTIC_WATER, .teamFlags = 0x88, .moves = { MOVE_RAIN_DANCE, MOVE_SURF, MOVE_ATTRACT, MOVE_ICE_BEAM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_BRAVE, }, { .species = SPECIES_GYARADOS, .heldItem = BATTLE_TOWER_ITEM_DRAGON_FANG, .teamFlags = 0x8C, .moves = { MOVE_HYDRO_PUMP, MOVE_EARTHQUAKE, MOVE_DRAGON_RAGE, MOVE_PROTECT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CALM, }, { .species = SPECIES_SWALOT, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x42, .moves = { MOVE_STOCKPILE, MOVE_SWALLOW, MOVE_SPIT_UP, MOVE_YAWN }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY, }, { .species = SPECIES_MAGCARGO, .heldItem = BATTLE_TOWER_ITEM_ASPEAR_BERRY, .teamFlags = 0x41, .moves = { MOVE_ROCK_SLIDE, MOVE_FIRE_BLAST, MOVE_BODY_SLAM, MOVE_LIGHT_SCREEN }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY, }, { .species = SPECIES_MUK, .heldItem = BATTLE_TOWER_ITEM_POISON_BARB, .teamFlags = 0xC3, .moves = { MOVE_SLUDGE_BOMB, MOVE_FLAMETHROWER, MOVE_ACID_ARMOR, MOVE_DISABLE }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAIVE, }, { .species = SPECIES_SPINDA, .heldItem = BATTLE_TOWER_ITEM_SILK_SCARF, .teamFlags = 0x42, .moves = { MOVE_DIZZY_PUNCH, MOVE_TEETER_DANCE, MOVE_PSYCH_UP, MOVE_FACADE }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST, }, { .species = SPECIES_ALTARIA, .heldItem = BATTLE_TOWER_ITEM_DRAGON_FANG, .teamFlags = 0x03, .moves = { MOVE_DRAGON_CLAW, MOVE_DRAGON_BREATH, MOVE_DRAGON_DANCE, MOVE_REFRESH }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RASH, }, { .species = SPECIES_ZANGOOSE, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x03, .moves = { MOVE_CRUSH_CLAW, MOVE_TAUNT, MOVE_SWORDS_DANCE, MOVE_DETECT }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY, }, { .species = SPECIES_SEVIPER, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x41, .moves = { MOVE_SWAGGER, MOVE_TAUNT, MOVE_GLARE, MOVE_POISON_TAIL }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL, }, { .species = SPECIES_GRUMPIG, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x42, .moves = { MOVE_TOXIC, MOVE_BOUNCE, MOVE_CONFUSE_RAY, MOVE_ATTRACT }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_BRAVE, }, { .species = SPECIES_CACTURNE, .heldItem = BATTLE_TOWER_ITEM_MIRACLE_SEED, .teamFlags = 0x41, .moves = { MOVE_NEEDLE_ARM, MOVE_INGRAIN, MOVE_SPIKES, MOVE_COTTON_SPORE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY, }, { .species = SPECIES_CLAYDOL, .heldItem = BATTLE_TOWER_ITEM_CHESTO_BERRY, .teamFlags = 0x03, .moves = { MOVE_EARTHQUAKE, MOVE_SANDSTORM, MOVE_COSMIC_POWER, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_LAX, }, { .species = SPECIES_TENTACRUEL, .heldItem = BATTLE_TOWER_ITEM_MENTAL_HERB, .teamFlags = 0xC1, .moves = { MOVE_SLUDGE_BOMB, MOVE_HYDRO_PUMP, MOVE_BARRIER, MOVE_SUPERSONIC }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_WIGGLYTUFF, .heldItem = BATTLE_TOWER_ITEM_RAWST_BERRY, .teamFlags = 0xC3, .moves = { MOVE_SING, MOVE_FOCUS_PUNCH, MOVE_DISABLE, MOVE_FACADE }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT, }, { .species = SPECIES_AZUMARILL, .heldItem = BATTLE_TOWER_ITEM_CHERI_BERRY, .teamFlags = 0xC2, .moves = { MOVE_SURF, MOVE_ATTRACT, MOVE_DEFENSE_CURL, MOVE_ROLLOUT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RASH, }, { .species = SPECIES_ELECTRODE, .heldItem = BATTLE_TOWER_ITEM_CHERI_BERRY, .teamFlags = 0xC3, .moves = { MOVE_THUNDERBOLT, MOVE_MIRROR_COAT, MOVE_LIGHT_SCREEN, MOVE_SELF_DESTRUCT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_HARDY, }, { .species = SPECIES_MILOTIC, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x42, .moves = { MOVE_HYDRO_PUMP, MOVE_ATTRACT, MOVE_RECOVER, MOVE_REFRESH }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_JOLLY, }, { .species = SPECIES_KECLEON, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x43, .moves = { MOVE_SKILL_SWAP, MOVE_ANCIENT_POWER, MOVE_WATER_PULSE, MOVE_THUNDERBOLT }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY, }, { .species = SPECIES_DUSCLOPS, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x43, .moves = { MOVE_CONFUSE_RAY, MOVE_CURSE, MOVE_REST, MOVE_MEAN_LOOK }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL, }, { .species = SPECIES_ABSOL, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x41, .moves = { MOVE_SLASH, MOVE_SWORDS_DANCE, MOVE_DOUBLE_TEAM, MOVE_SNATCH }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE, }, { .species = SPECIES_NINETALES, .heldItem = BATTLE_TOWER_ITEM_APICOT_BERRY, .teamFlags = 0xC2, .moves = { MOVE_FLAMETHROWER, MOVE_CONFUSE_RAY, MOVE_DOUBLE_TEAM, MOVE_WILL_O_WISP }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_TIMID, }, { .species = SPECIES_PIKACHU, .heldItem = BATTLE_TOWER_ITEM_LIGHT_BALL, .teamFlags = 0xC2, .moves = { MOVE_THUNDER_WAVE, MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_ATTRACT }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HASTY, }, { .species = SPECIES_VILEPLUME, .heldItem = BATTLE_TOWER_ITEM_ASPEAR_BERRY, .teamFlags = 0xC3, .moves = { MOVE_GIGA_DRAIN, MOVE_SLEEP_POWDER, MOVE_MOONLIGHT, MOVE_SLUDGE_BOMB }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_DONPHAN, .heldItem = BATTLE_TOWER_ITEM_PERSIM_BERRY, .teamFlags = 0x41, .moves = { MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_IRON_TAIL, MOVE_FISSURE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY, }, { .species = SPECIES_STARMIE, .heldItem = BATTLE_TOWER_ITEM_CHERI_BERRY, .teamFlags = 0xC3, .moves = { MOVE_CONFUSE_RAY, MOVE_ICE_BEAM, MOVE_RECOVER, MOVE_DOUBLE_TEAM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_HASTY, }, { .species = SPECIES_WALREIN, .heldItem = BATTLE_TOWER_ITEM_NEVER_MELT_ICE, .teamFlags = 0x43, .moves = { MOVE_ICE_BEAM, MOVE_BODY_SLAM, MOVE_ENCORE, MOVE_HAIL }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LAX, }, { .species = SPECIES_RELICANTH, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x41, .moves = { MOVE_YAWN, MOVE_MUD_SPORT, MOVE_DOUBLE_EDGE, MOVE_SANDSTORM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY, }, { .species = SPECIES_KINGDRA, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x43, .moves = { MOVE_RAIN_DANCE, MOVE_ICE_BEAM, MOVE_HYDRO_PUMP, MOVE_AGILITY }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_CRADILY, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x43, .moves = { MOVE_CONFUSE_RAY, MOVE_INGRAIN, MOVE_ANCIENT_POWER, MOVE_GIGA_DRAIN }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MILD, }, { .species = SPECIES_ARMALDO, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x43, .moves = { MOVE_SLASH, MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_WATER_PULSE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAIVE, }, { .species = SPECIES_METAGROSS, .heldItem = BATTLE_TOWER_ITEM_METAL_COAT, .teamFlags = 0x41, .moves = { MOVE_METAL_CLAW, MOVE_PSYCHIC, MOVE_LIGHT_SCREEN, MOVE_AGILITY }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_SALAMENCE, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x42, .moves = { MOVE_DRAGON_BREATH, MOVE_CRUNCH, MOVE_FLAMETHROWER, MOVE_AERIAL_ACE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_HASTY, }, { .species = SPECIES_MIGHTYENA, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x01, .moves = { MOVE_CRUNCH, MOVE_YAWN, MOVE_FACADE, MOVE_HOWL }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_LINOONE, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x02, .moves = { MOVE_HYPER_BEAM, MOVE_FACADE, MOVE_ATTRACT, MOVE_TRICK }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_LUDICOLO, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x03, .moves = { MOVE_SURF, MOVE_FOCUS_PUNCH, MOVE_FAKE_OUT, MOVE_SYNTHESIS }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_TIMID, }, { .species = SPECIES_EXPLOUD, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x01, .moves = { MOVE_UPROAR, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_FLAMETHROWER }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE, }, { .species = SPECIES_SWELLOW, .heldItem = BATTLE_TOWER_ITEM_LANSAT_BERRY, .teamFlags = 0x02, .moves = { MOVE_FACADE, MOVE_SUPERSONIC, MOVE_WING_ATTACK, MOVE_ENDEAVOR }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_NAIVE, }, { .species = SPECIES_PELIPPER, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x82, .moves = { MOVE_STOCKPILE, MOVE_SWALLOW, MOVE_SPIT_UP, MOVE_ATTRACT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_BRELOOM, .heldItem = BATTLE_TOWER_ITEM_FOCUS_BAND, .teamFlags = 0x01, .moves = { MOVE_DYNAMIC_PUNCH, MOVE_COUNTER, MOVE_BULK_UP, MOVE_MIND_READER }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_SHEDINJA, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x01, .moves = { MOVE_RETURN, MOVE_DOUBLE_TEAM, MOVE_TOXIC, MOVE_SHADOW_BALL }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_EXPLOUD, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x01, .moves = { MOVE_HYPER_BEAM, MOVE_SUPERSONIC, MOVE_FLAMETHROWER, MOVE_ICE_BEAM }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_GENTLE, }, { .species = SPECIES_HARIYAMA, .heldItem = BATTLE_TOWER_ITEM_SCOPE_LENS, .teamFlags = 0x01, .moves = { MOVE_CROSS_CHOP, MOVE_COUNTER, MOVE_FACADE, MOVE_FAKE_OUT }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_ALAKAZAM, .heldItem = BATTLE_TOWER_ITEM_PETAYA_BERRY, .teamFlags = 0x83, .moves = { MOVE_PSYCHIC, MOVE_ENCORE, MOVE_DISABLE, MOVE_RECOVER }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET, }, { .species = SPECIES_CROBAT, .heldItem = BATTLE_TOWER_ITEM_SCOPE_LENS, .teamFlags = 0x81, .moves = { MOVE_CONFUSE_RAY, MOVE_AIR_CUTTER, MOVE_TORMENT, MOVE_DOUBLE_TEAM }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_SABLEYE, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x83, .moves = { MOVE_TOXIC, MOVE_DETECT, MOVE_RECOVER, MOVE_TORMENT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED, }, { .species = SPECIES_MAWILE, .heldItem = BATTLE_TOWER_ITEM_CHESTO_BERRY, .teamFlags = 0x02, .moves = { MOVE_CRUNCH, MOVE_SWORDS_DANCE, MOVE_IRON_DEFENSE, MOVE_REST }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_GENTLE, }, { .species = SPECIES_AGGRON, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x01, .moves = { MOVE_DOUBLE_EDGE, MOVE_IRON_DEFENSE, MOVE_ROAR, MOVE_EARTHQUAKE }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_GOLEM, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x01, .moves = { MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_FLAMETHROWER, MOVE_FACADE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_NOSEPASS, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x81, .moves = { MOVE_THUNDER_WAVE, MOVE_ROCK_SLIDE, MOVE_TORMENT, MOVE_ATTRACT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_NAIVE, }, { .species = SPECIES_MANECTRIC, .heldItem = BATTLE_TOWER_ITEM_PETAYA_BERRY, .teamFlags = 0x02, .moves = { MOVE_THUNDER, MOVE_CRUNCH, MOVE_THUNDER_WAVE, MOVE_QUICK_ATTACK }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY, }, { .species = SPECIES_ROSELIA, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x82, .moves = { MOVE_GRASS_WHISTLE, MOVE_LEECH_SEED, MOVE_GIGA_DRAIN, MOVE_GROWTH }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_DELCATTY, .heldItem = BATTLE_TOWER_ITEM_STARF_BERRY, .teamFlags = 0x02, .moves = { MOVE_ASSIST, MOVE_SING, MOVE_ATTRACT, MOVE_SUBSTITUTE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE, }, { .species = SPECIES_TROPIUS, .heldItem = BATTLE_TOWER_ITEM_SCOPE_LENS, .teamFlags = 0xC2, .moves = { MOVE_RAZOR_LEAF, MOVE_EARTHQUAKE, MOVE_ATTRACT, MOVE_SYNTHESIS }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY, }, { .species = SPECIES_SWALOT, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x03, .moves = { MOVE_YAWN, MOVE_SLUDGE_BOMB, MOVE_ATTRACT, MOVE_ICE_BEAM }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_MACHAMP, .heldItem = BATTLE_TOWER_ITEM_BLACK_BELT, .teamFlags = 0x01, .moves = { MOVE_CROSS_CHOP, MOVE_BULK_UP, MOVE_LOW_KICK, MOVE_BRICK_BREAK }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL, }, { .species = SPECIES_CAMERUPT, .heldItem = BATTLE_TOWER_ITEM_SITRUS_BERRY, .teamFlags = 0x40, .moves = { MOVE_ERUPTION, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_OVERHEAT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_NAIVE, }, { .species = SPECIES_MAGCARGO, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x03, .moves = { MOVE_FLAMETHROWER, MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_REFLECT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_WEEZING, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x81, .moves = { MOVE_WILL_O_WISP, MOVE_HYPER_BEAM, MOVE_THUNDERBOLT, MOVE_DESTINY_BOND }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LAX, }, { .species = SPECIES_SPINDA, .heldItem = BATTLE_TOWER_ITEM_CHOICE_BAND, .teamFlags = 0x82, .moves = { MOVE_TRICK, MOVE_TEETER_DANCE, MOVE_FOCUS_PUNCH, MOVE_FACADE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_TIMID, }, { .species = SPECIES_SKARMORY, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x01, .moves = { MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_TORMENT, MOVE_PROTECT }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_ALTARIA, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x02, .moves = { MOVE_SING, MOVE_DRAGON_CLAW, MOVE_ICE_BEAM, MOVE_EARTHQUAKE }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_GRUMPIG, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x82, .moves = { MOVE_PSYCHIC, MOVE_CONFUSE_RAY, MOVE_CALM_MIND, MOVE_REST }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_SHIFTRY, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x20, .moves = { MOVE_SWAGGER, MOVE_FRUSTRATION, MOVE_ATTRACT, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_CLAYDOL, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x20, .moves = { MOVE_COSMIC_POWER, MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_RELAXED, }, { .species = SPECIES_HARIYAMA, .heldItem = BATTLE_TOWER_ITEM_CHESTO_BERRY, .teamFlags = 0x33, .moves = { MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_BELLY_DRUM, MOVE_REST }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_SASSY, }, { .species = SPECIES_NOSEPASS, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x20, .moves = { MOVE_ROCK_SLIDE, MOVE_THUNDER_WAVE, MOVE_EARTHQUAKE, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_LAX, }, { .species = SPECIES_DUSCLOPS, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x33, .moves = { MOVE_SHADOW_PUNCH, MOVE_WILL_O_WISP, MOVE_CONFUSE_RAY, MOVE_DESTINY_BOND }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_SASSY, }, { .species = SPECIES_SEAKING, .heldItem = BATTLE_TOWER_ITEM_LEPPA_BERRY, .teamFlags = 0x20, .moves = { MOVE_HORN_DRILL, MOVE_AGILITY, MOVE_SLEEP_TALK, MOVE_REST }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BRAVE, }, { .species = SPECIES_CAMERUPT, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x73, .moves = { MOVE_EARTHQUAKE, MOVE_ERUPTION, MOVE_ROCK_SLIDE, MOVE_FISSURE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_NAIVE, }, { .species = SPECIES_LANTURN, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x13, .moves = { MOVE_THUNDERBOLT, MOVE_SURF, MOVE_THUNDER_WAVE, MOVE_CONFUSE_RAY }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_WEEZING, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x33, .moves = { MOVE_SLUDGE_BOMB, MOVE_THUNDERBOLT, MOVE_FIRE_BLAST, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_WHISCASH, .heldItem = BATTLE_TOWER_ITEM_LEPPA_BERRY, .teamFlags = 0x20, .moves = { MOVE_EARTHQUAKE, MOVE_SURF, MOVE_SPARK, MOVE_FISSURE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_RELAXED, }, { .species = SPECIES_AGGRON, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x51, .moves = { MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_SURF, MOVE_DRAGON_CLAW }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_KECLEON, .heldItem = BATTLE_TOWER_ITEM_CHOICE_BAND, .teamFlags = 0x12, .moves = { MOVE_TRICK, MOVE_FOCUS_PUNCH, MOVE_ATTRACT, MOVE_SNATCH }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MILD, }, { .species = SPECIES_SHARPEDO, .heldItem = BATTLE_TOWER_ITEM_KINGS_ROCK, .teamFlags = 0x11, .moves = { MOVE_CRUNCH, MOVE_DOUBLE_EDGE, MOVE_SURF, MOVE_SWAGGER }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_ABSOL, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x12, .moves = { MOVE_DOUBLE_EDGE, MOVE_FACADE, MOVE_SWORDS_DANCE, MOVE_QUICK_ATTACK }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_WAILORD, .heldItem = BATTLE_TOWER_ITEM_LEPPA_BERRY, .teamFlags = 0x72, .moves = { MOVE_HYDRO_PUMP, MOVE_EARTHQUAKE, MOVE_ATTRACT, MOVE_FISSURE }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_TIMID, }, { .species = SPECIES_TENTACRUEL, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x20, .moves = { MOVE_HYDRO_PUMP, MOVE_SLUDGE_BOMB, MOVE_BARRIER, MOVE_MIRROR_COAT }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY, }, { .species = SPECIES_SABLEYE, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x32, .moves = { MOVE_SHADOW_BALL, MOVE_TOXIC, MOVE_RECOVER, MOVE_DOUBLE_TEAM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_WOBBUFFET, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x20, .moves = { MOVE_ENCORE, MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_DESTINY_BOND }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MILD, }, { .species = SPECIES_RHYDON, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x71, .moves = { MOVE_EARTHQUAKE, MOVE_MEGAHORN, MOVE_BRICK_BREAK, MOVE_HORN_DRILL }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_GLALIE, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x31, .moves = { MOVE_CRUNCH, MOVE_BLIZZARD, MOVE_HAIL, MOVE_SHEER_COLD }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL, }, { .species = SPECIES_SCEPTILE, .heldItem = BATTLE_TOWER_ITEM_SCOPE_LENS, .teamFlags = 0x8C, .moves = { MOVE_LEAF_BLADE, MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_CRUNCH }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET, }, { .species = SPECIES_BLAZIKEN, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x8C, .moves = { MOVE_BLAZE_KICK, MOVE_COUNTER, MOVE_ENDURE, MOVE_REVERSAL }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE, }, { .species = SPECIES_SWAMPERT, .heldItem = BATTLE_TOWER_ITEM_SHELL_BELL, .teamFlags = 0x8C, .moves = { MOVE_SURF, MOVE_EARTHQUAKE, MOVE_MIRROR_COAT, MOVE_BLIZZARD }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL, }, { .species = SPECIES_GARDEVOIR, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x1A, .moves = { MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_DESTINY_BOND, MOVE_SNATCH }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_BRAVE, }, { .species = SPECIES_BRELOOM, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x15, .moves = { MOVE_SPORE, MOVE_FOCUS_PUNCH, MOVE_MACH_PUNCH, MOVE_ATTRACT }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_ALAKAZAM, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x58, .moves = { MOVE_PSYCHIC, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_RECOVER }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_HASTY, }, { .species = SPECIES_HARIYAMA, .heldItem = BATTLE_TOWER_ITEM_SCOPE_LENS, .teamFlags = 0x15, .moves = { MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_FACADE, MOVE_FAKE_OUT }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_GYARADOS, .heldItem = BATTLE_TOWER_ITEM_SHELL_BELL, .teamFlags = 0x55, .moves = { MOVE_HYPER_BEAM, MOVE_EARTHQUAKE, MOVE_SURF, MOVE_ICE_BEAM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_BOLD, }, { .species = SPECIES_CROBAT, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x58, .moves = { MOVE_SLUDGE_BOMB, MOVE_CONFUSE_RAY, MOVE_AIR_CUTTER, MOVE_DOUBLE_TEAM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_MACHAMP, .heldItem = BATTLE_TOWER_ITEM_SCOPE_LENS, .teamFlags = 0x5D, .moves = { MOVE_CROSS_CHOP, MOVE_FLAMETHROWER, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_MANECTRIC, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x1A, .moves = { MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_ROAR, MOVE_CRUNCH }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET, }, { .species = SPECIES_ELECTRODE, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x60, .moves = { MOVE_THUNDERBOLT, MOVE_PROTECT, MOVE_MIRROR_COAT, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_BASHFUL, }, { .species = SPECIES_MUK, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x64, .moves = { MOVE_SLUDGE_BOMB, MOVE_FLAMETHROWER, MOVE_THUNDERBOLT, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_FLYGON, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x1C, .moves = { MOVE_DRAGON_CLAW, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_CRUNCH }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_TIMID, }, { .species = SPECIES_STARMIE, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x5C, .moves = { MOVE_SURF, MOVE_THUNDERBOLT, MOVE_RECOVER, MOVE_CONFUSE_RAY }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_NINETALES, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x4A, .moves = { MOVE_CONFUSE_RAY, MOVE_TOXIC, MOVE_FIRE_SPIN, MOVE_HEAT_WAVE }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET, }, { .species = SPECIES_RAICHU, .heldItem = BATTLE_TOWER_ITEM_FOCUS_BAND, .teamFlags = 0x5A, .moves = { MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_REVERSAL, MOVE_IRON_TAIL }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_TIMID, }, { .species = SPECIES_GOLDUCK, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x55, .moves = { MOVE_SURF, MOVE_CROSS_CHOP, MOVE_ICE_BEAM, MOVE_DIG }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY, }, { .species = SPECIES_HERACROSS, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x5D, .moves = { MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_ENDURE, MOVE_REVERSAL }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_WALREIN, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x26, .moves = { MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_SHEER_COLD }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL, }, { .species = SPECIES_KINGDRA, .heldItem = BATTLE_TOWER_ITEM_CHESTO_BERRY, .teamFlags = 0x5B, .moves = { MOVE_SURF, MOVE_ICE_BEAM, MOVE_DRAGON_BREATH, MOVE_REST }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_QUIET, }, { .species = SPECIES_SALAMENCE, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x0D, .moves = { MOVE_DRAGON_CLAW, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_FIRE_BLAST }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_NAUGHTY, }, { .species = SPECIES_METAGROSS, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x3D, .moves = { MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_ROCK_TOMB }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_REGIROCK, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x3C, .moves = { MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_THUNDERBOLT, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_REGICE, .heldItem = BATTLE_TOWER_ITEM_LAX_INCENSE, .teamFlags = 0x3C, .moves = { MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_EARTHQUAKE, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL, }, { .species = SPECIES_REGISTEEL, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x3C, .moves = { MOVE_METAL_CLAW, MOVE_EARTHQUAKE, MOVE_THUNDERBOLT, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_LATIAS, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x0E, .moves = { MOVE_MIST_BALL, MOVE_THUNDERBOLT, MOVE_RECOVER, MOVE_DRAGON_CLAW }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET, }, { .species = SPECIES_LATIOS, .heldItem = BATTLE_TOWER_ITEM_PETAYA_BERRY, .teamFlags = 0x0D, .moves = { MOVE_LUSTER_PURGE, MOVE_THUNDERBOLT, MOVE_RECOVER, MOVE_DRAGON_CLAW }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET, }, { .species = SPECIES_MILOTIC, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x1A, .moves = { MOVE_SURF, MOVE_TOXIC, MOVE_RECOVER, MOVE_MIRROR_COAT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_BRAVE, }, { .species = SPECIES_SLAKING, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x15, .moves = { MOVE_YAWN, MOVE_FOCUS_PUNCH, MOVE_COUNTER, MOVE_SLACK_OFF }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE, }, { .species = SPECIES_SCEPTILE, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x8C, .moves = { MOVE_GIGA_DRAIN, MOVE_DOUBLE_TEAM, MOVE_LEECH_SEED, MOVE_ATTRACT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_BLAZIKEN, .heldItem = BATTLE_TOWER_ITEM_SCOPE_LENS, .teamFlags = 0x8C, .moves = { MOVE_BLAZE_KICK, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_QUICK_ATTACK }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE, }, { .species = SPECIES_SWAMPERT, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x8C, .moves = { MOVE_MUDDY_WATER, MOVE_MUD_SHOT, MOVE_MIRROR_COAT, MOVE_ICE_BEAM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_CAREFUL, }, { .species = SPECIES_GARDEVOIR, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x0A, .moves = { MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_HYPNOSIS, MOVE_DREAM_EATER }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED, }, { .species = SPECIES_BRELOOM, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x05, .moves = { MOVE_SPORE, MOVE_COUNTER, MOVE_SKY_UPPERCUT, MOVE_GIGA_DRAIN }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE, }, { .species = SPECIES_ALAKAZAM, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x58, .moves = { MOVE_PSYCHIC, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_RECOVER }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_HASTY, }, { .species = SPECIES_HARIYAMA, .heldItem = BATTLE_TOWER_ITEM_FOCUS_BAND, .teamFlags = 0x04, .moves = { MOVE_CROSS_CHOP, MOVE_COUNTER, MOVE_ENDURE, MOVE_REVERSAL }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_GYARADOS, .heldItem = BATTLE_TOWER_ITEM_SHELL_BELL, .teamFlags = 0x44, .moves = { MOVE_HYPER_BEAM, MOVE_THUNDERBOLT, MOVE_EARTHQUAKE, MOVE_ICE_BEAM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_BOLD, }, { .species = SPECIES_CROBAT, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x48, .moves = { MOVE_TOXIC, MOVE_CONFUSE_RAY, MOVE_ATTRACT, MOVE_FLY }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED, .nature = NATURE_HARDY, }, { .species = SPECIES_MACHAMP, .heldItem = BATTLE_TOWER_ITEM_SCOPE_LENS, .teamFlags = 0x5D, .moves = { MOVE_CROSS_CHOP, MOVE_COUNTER, MOVE_EARTHQUAKE, MOVE_FACADE }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_MANECTRIC, .heldItem = BATTLE_TOWER_ITEM_PETAYA_BERRY, .teamFlags = 0x0A, .moves = { MOVE_THUNDER, MOVE_THUNDER_WAVE, MOVE_QUICK_ATTACK, MOVE_CRUNCH }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET, }, { .species = SPECIES_ELECTRODE, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x60, .moves = { MOVE_THUNDERBOLT, MOVE_LIGHT_SCREEN, MOVE_MIRROR_COAT, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL, }, { .species = SPECIES_MUK, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x64, .moves = { MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN, MOVE_FLAMETHROWER, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_FLYGON, .heldItem = BATTLE_TOWER_ITEM_SHELL_BELL, .teamFlags = 0x1C, .moves = { MOVE_DRAGON_CLAW, MOVE_EARTHQUAKE, MOVE_IRON_TAIL, MOVE_CRUNCH }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_TIMID, }, { .species = SPECIES_STARMIE, .heldItem = BATTLE_TOWER_ITEM_APICOT_BERRY, .teamFlags = 0x5C, .moves = { MOVE_BLIZZARD, MOVE_THUNDERBOLT, MOVE_PSYCHIC, MOVE_RECOVER }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET, }, { .species = SPECIES_DODRIO, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x5A, .moves = { MOVE_DRILL_PECK, MOVE_TRI_ATTACK, MOVE_AGILITY, MOVE_FACADE }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_RAICHU, .heldItem = BATTLE_TOWER_ITEM_PETAYA_BERRY, .teamFlags = 0x4A, .moves = { MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_ATTRACT, MOVE_FOCUS_PUNCH }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_TIMID, }, { .species = SPECIES_GOLDUCK, .heldItem = BATTLE_TOWER_ITEM_PETAYA_BERRY, .teamFlags = 0x45, .moves = { MOVE_HYDRO_PUMP, MOVE_CROSS_CHOP, MOVE_BLIZZARD, MOVE_ATTRACT }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_HERACROSS, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x5D, .moves = { MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_REVERSAL }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_WALREIN, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x26, .moves = { MOVE_SURF, MOVE_BLIZZARD, MOVE_ROCK_SLIDE, MOVE_SHEER_COLD }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL, }, { .species = SPECIES_KINGDRA, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x5C, .moves = { MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_DRAGON_BREATH, MOVE_ATTRACT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_SALAMENCE, .heldItem = BATTLE_TOWER_ITEM_KINGS_ROCK, .teamFlags = 0x1D, .moves = { MOVE_DRAGON_CLAW, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_ROCK_TOMB }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_RELAXED, }, { .species = SPECIES_METAGROSS, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x3D, .moves = { MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_REGIROCK, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x3C, .moves = { MOVE_EARTHQUAKE, MOVE_THUNDERBOLT, MOVE_FOCUS_PUNCH, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_REGICE, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x3C, .moves = { MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_HAIL, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_CAREFUL, }, { .species = SPECIES_REGISTEEL, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x3C, .moves = { MOVE_METAL_CLAW, MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_GENTLE, }, { .species = SPECIES_LATIAS, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x1E, .moves = { MOVE_MIST_BALL, MOVE_ICE_BEAM, MOVE_RECOVER, MOVE_DRAGON_CLAW }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_LATIOS, .heldItem = BATTLE_TOWER_ITEM_LAX_INCENSE, .teamFlags = 0x1D, .moves = { MOVE_LUSTER_PURGE, MOVE_ICE_BEAM, MOVE_RECOVER, MOVE_DRAGON_CLAW }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_MILOTIC, .heldItem = BATTLE_TOWER_ITEM_PETAYA_BERRY, .teamFlags = 0x1A, .moves = { MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_RECOVER, MOVE_MIRROR_COAT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE, }, { .species = SPECIES_SLAKING, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x15, .moves = { MOVE_YAWN, MOVE_FOCUS_PUNCH, MOVE_COUNTER, MOVE_PURSUIT }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE, }, { .species = SPECIES_SCEPTILE, .heldItem = BATTLE_TOWER_ITEM_PETAYA_BERRY, .teamFlags = 0x8C, .moves = { MOVE_LEAF_BLADE, MOVE_ROCK_TOMB, MOVE_DRAGON_CLAW, MOVE_CRUNCH }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_HARDY, }, { .species = SPECIES_BLAZIKEN, .heldItem = BATTLE_TOWER_ITEM_GANLON_BERRY, .teamFlags = 0x8C, .moves = { MOVE_FOCUS_PUNCH, MOVE_COUNTER, MOVE_SWAGGER, MOVE_ROCK_TOMB }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_SWAMPERT, .heldItem = BATTLE_TOWER_ITEM_SHELL_BELL, .teamFlags = 0x8C, .moves = { MOVE_SURF, MOVE_ICE_BEAM, MOVE_ATTRACT, MOVE_REST }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL, }, { .species = SPECIES_GARDEVOIR, .heldItem = BATTLE_TOWER_ITEM_LAX_INCENSE, .teamFlags = 0x0A, .moves = { MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ATTRACT, MOVE_WILL_O_WISP }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_HARDY, }, { .species = SPECIES_BRELOOM, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x05, .moves = { MOVE_SPORE, MOVE_FOCUS_PUNCH, MOVE_MACH_PUNCH, MOVE_COUNTER }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_ALAKAZAM, .heldItem = BATTLE_TOWER_ITEM_CHOICE_BAND, .teamFlags = 0x58, .moves = { MOVE_PSYCHIC, MOVE_TRICK, MOVE_RECOVER, MOVE_SNATCH }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HASTY, }, { .species = SPECIES_HARIYAMA, .heldItem = BATTLE_TOWER_ITEM_FOCUS_BAND, .teamFlags = 0x05, .moves = { MOVE_REVENGE, MOVE_COUNTER, MOVE_FOCUS_PUNCH, MOVE_REVERSAL }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_LUDICOLO, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x0A, .moves = { MOVE_RAIN_DANCE, MOVE_LEECH_SEED, MOVE_GIGA_DRAIN, MOVE_DIVE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_CROBAT, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x48, .moves = { MOVE_SLUDGE_BOMB, MOVE_CONFUSE_RAY, MOVE_SHADOW_BALL, MOVE_SNATCH }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_MACHAMP, .heldItem = BATTLE_TOWER_ITEM_SCOPE_LENS, .teamFlags = 0x5D, .moves = { MOVE_CROSS_CHOP, MOVE_FIRE_BLAST, MOVE_LOW_KICK, MOVE_ROCK_TOMB }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_MANECTRIC, .heldItem = BATTLE_TOWER_ITEM_LUM_BERRY, .teamFlags = 0x08, .moves = { MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_ATTRACT, MOVE_CRUNCH }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET, }, { .species = SPECIES_ELECTRODE, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x60, .moves = { MOVE_THUNDER, MOVE_SWIFT, MOVE_MIRROR_COAT, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_BASHFUL, }, { .species = SPECIES_MUK, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x64, .moves = { MOVE_SLUDGE_BOMB, MOVE_FLAMETHROWER, MOVE_THUNDERBOLT, MOVE_SHADOW_PUNCH }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_FLYGON, .heldItem = BATTLE_TOWER_ITEM_LAX_INCENSE, .teamFlags = 0x0C, .moves = { MOVE_DRAGON_CLAW, MOVE_EARTHQUAKE, MOVE_FIRE_BLAST, MOVE_SANDSTORM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_TIMID, }, { .species = SPECIES_STARMIE, .heldItem = BATTLE_TOWER_ITEM_PETAYA_BERRY, .teamFlags = 0x4C, .moves = { MOVE_SURF, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_PSYCHIC }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_LUDICOLO, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x4A, .moves = { MOVE_LEECH_SEED, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_PROTECT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET, }, { .species = SPECIES_SKARMORY, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x4B, .moves = { MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_ATTRACT, MOVE_PURSUIT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED, .nature = NATURE_SASSY, }, { .species = SPECIES_GOLDUCK, .heldItem = BATTLE_TOWER_ITEM_SCOPE_LENS, .teamFlags = 0x49, .moves = { MOVE_SURF, MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_CROSS_CHOP }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_JOLLY, }, { .species = SPECIES_HERACROSS, .heldItem = BATTLE_TOWER_ITEM_QUICK_CLAW, .teamFlags = 0x5D, .moves = { MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_FOCUS_PUNCH, MOVE_ROCK_TOMB }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_WALREIN, .heldItem = BATTLE_TOWER_ITEM_LEPPA_BERRY, .teamFlags = 0x26, .moves = { MOVE_SURF, MOVE_ICE_BEAM, MOVE_FISSURE, MOVE_SHEER_COLD }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_KINGDRA, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x5C, .moves = { MOVE_SURF, MOVE_BLIZZARD, MOVE_HYPER_BEAM, MOVE_FLAIL }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_BRAVE, }, { .species = SPECIES_SALAMENCE, .heldItem = BATTLE_TOWER_ITEM_PETAYA_BERRY, .teamFlags = 0x1D, .moves = { MOVE_DRAGON_CLAW, MOVE_EARTHQUAKE, MOVE_FIRE_BLAST, MOVE_HYDRO_PUMP }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_NAUGHTY, }, { .species = SPECIES_METAGROSS, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x3D, .moves = { MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_HYPER_BEAM }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_REGIROCK, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x3C, .moves = { MOVE_EARTHQUAKE, MOVE_THUNDERBOLT, MOVE_SUPERPOWER, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_GENTLE, }, { .species = SPECIES_REGICE, .heldItem = BATTLE_TOWER_ITEM_LAX_INCENSE, .teamFlags = 0x3C, .moves = { MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_ANCIENT_POWER, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_CAREFUL, }, { .species = SPECIES_REGISTEEL, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x3C, .moves = { MOVE_METAL_CLAW, MOVE_THUNDERBOLT, MOVE_HYPER_BEAM, MOVE_EXPLOSION }, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE, }, { .species = SPECIES_LATIAS, .heldItem = BATTLE_TOWER_ITEM_APICOT_BERRY, .teamFlags = 0x1E, .moves = { MOVE_MIST_BALL, MOVE_THUNDERBOLT, MOVE_EARTHQUAKE, MOVE_ICE_BEAM }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET, }, { .species = SPECIES_LATIOS, .heldItem = BATTLE_TOWER_ITEM_GANLON_BERRY, .teamFlags = 0x1D, .moves = { MOVE_LUSTER_PURGE, MOVE_THUNDERBOLT, MOVE_EARTHQUAKE, MOVE_ICE_BEAM }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET, }, { .species = SPECIES_MILOTIC, .heldItem = BATTLE_TOWER_ITEM_APICOT_BERRY, .teamFlags = 0x1A, .moves = { MOVE_SURF, MOVE_ICE_BEAM, MOVE_RECOVER, MOVE_ATTRACT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BRAVE, }, { .species = SPECIES_ALTARIA, .heldItem = BATTLE_TOWER_ITEM_GANLON_BERRY, .teamFlags = 0x0A, .moves = { MOVE_DRAGON_CLAW, MOVE_ICE_BEAM, MOVE_SING, MOVE_FLAMETHROWER }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET, }, { .species = SPECIES_SCEPTILE, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x9C, .moves = { MOVE_LEAF_BLADE, MOVE_DETECT, MOVE_DRAGON_CLAW, MOVE_CRUNCH }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_HARDY, }, { .species = SPECIES_BLAZIKEN, .heldItem = BATTLE_TOWER_ITEM_SALAC_BERRY, .teamFlags = 0x9C, .moves = { MOVE_BLAZE_KICK, MOVE_SKY_UPPERCUT, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE, }, { .species = SPECIES_SWAMPERT, .heldItem = BATTLE_TOWER_ITEM_PETAYA_BERRY, .teamFlags = 0x9C, .moves = { MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_ROCK_TOMB }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY, }, { .species = SPECIES_SHEDINJA, .heldItem = BATTLE_TOWER_ITEM_BRIGHT_POWDER, .teamFlags = 0x20, .moves = { MOVE_CONFUSE_RAY, MOVE_SHADOW_BALL, MOVE_TOXIC, MOVE_GRUDGE }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, { .species = SPECIES_METAGROSS, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x1D, .moves = { MOVE_METEOR_MASH, MOVE_EARTHQUAKE, MOVE_DOUBLE_TEAM, MOVE_PROTECT }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_NAIVE, }, { .species = SPECIES_ALAKAZAM, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x58, .moves = { MOVE_PSYCHIC, MOVE_THUNDER_PUNCH, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_HASTY, }, { .species = SPECIES_LATIAS, .heldItem = BATTLE_TOWER_ITEM_LEFTOVERS, .teamFlags = 0x1E, .moves = { MOVE_MIST_BALL, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DRAGON_CLAW }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET, }, { .species = SPECIES_LATIOS, .heldItem = BATTLE_TOWER_ITEM_SHELL_BELL, .teamFlags = 0x1D, .moves = { MOVE_LUSTER_PURGE, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DRAGON_CLAW }, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_HARDY, }, { .species = SPECIES_SALAMENCE, .heldItem = BATTLE_TOWER_ITEM_SHELL_BELL, .teamFlags = 0x1D, .moves = { MOVE_DRAGON_CLAW, MOVE_FLAMETHROWER, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE }, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED, }, { .species = SPECIES_MACHAMP, .heldItem = BATTLE_TOWER_ITEM_LIECHI_BERRY, .teamFlags = 0x5D, .moves = { MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_LOW_KICK, MOVE_ROCK_SLIDE }, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY, }, };