static const u8 gItemDescription_MasterBall[] = _( "The best BALL that\n" "catches a POKéMON\n" "without fail."); static const u8 gItemDescription_UltraBall[] = _( "A better BALL with\n" "a higher catch rate\n" "than a GREAT BALL."); static const u8 gItemDescription_GreatBall[] = _( "A good BALL with a\n" "higher catch rate\n" "than a POKé BALL."); static const u8 gItemDescription_PokeBall[] = _( "A tool used for\n" "catching wild\n" "POKéMON."); static const u8 gItemDescription_SafariBall[] = _( "A special BALL that\n" "is used only in the\n" "SAFARI ZONE."); static const u8 gItemDescription_NetBall[] = _( "A BALL that works\n" "well on WATER- and\n" "BUG-type POKéMON."); static const u8 gItemDescription_DiveBall[] = _( "A BALL that works\n" "better on POKéMON\n" "on the ocean floor."); static const u8 gItemDescription_NestBall[] = _( "A BALL that works\n" "better on weaker\n" "POKéMON."); static const u8 gItemDescription_RepeatBall[] = _( "A BALL that works\n" "better on POKéMON\n" "caught before."); static const u8 gItemDescription_TimerBall[] = _( "More effective as\n" "more turns are\n" "taken in battle."); static const u8 gItemDescription_LuxuryBall[] = _( "A cozy BALL that\n" "makes POKéMON\n" "more friendly."); static const u8 gItemDescription_PremierBall[] = _( "A rare BALL made\n" "in commemoration\n" "of some event."); static const u8 gItemDescription_Potion[] = _( "Restores the HP of\n" "a POKéMON by\n" "20 points."); static const u8 gItemDescription_Antidote[] = _( "Heals a poisoned\n" "POKéMON."); static const u8 gItemDescription_BurnHeal[] = _( "Heals POKéMON\n" "of a burn."); static const u8 gItemDescription_IceHeal[] = _( "Defrosts a frozen\n" "POKéMON."); static const u8 gItemDescription_Awakening[] = _( "Awakens a sleeping\n" "POKéMON."); static const u8 gItemDescription_ParalyzeHeal[] = _( "Heals a paralyzed\n" "POKéMON."); static const u8 gItemDescription_FullRestore[] = _( "Fully restores the\n" "HP and status of a\n" "POKéMON."); static const u8 gItemDescription_MaxPotion[] = _( "Fully restores the\n" "HP of a POKéMON."); static const u8 gItemDescription_HyperPotion[] = _( "Restores the HP of\n" "a POKéMON by\n" "200 points."); static const u8 gItemDescription_SuperPotion[] = _( "Restores the HP of\n" "a POKéMON by\n" "50 points."); static const u8 gItemDescription_FullHeal[] = _( "Heals all the status\n" "problems of one\n" "POKéMON."); static const u8 gItemDescription_Revive[] = _( "Revives a fainted\n" "POKéMON with half\n" "its HP."); static const u8 gItemDescription_MaxRevive[] = _( "Revives a fainted\n" "POKéMON with all\n" "its HP."); static const u8 gItemDescription_FreshWater[] = _( "A mineral water\n" "that restores HP\n" "by 50 points."); static const u8 gItemDescription_SodaPop[] = _( "A fizzy soda drink\n" "that restores HP\n" "by 60 points."); static const u8 gItemDescription_Lemonade[] = _( "A very sweet drink\n" "that restores HP\n" "by 80 points."); static const u8 gItemDescription_MoomooMilk[] = _( "A nutritious milk\n" "that restores HP\n" "by 100 points."); static const u8 gItemDescription_EnergyPowder[] = _( "A bitter powder\n" "that restores HP\n" "by 50 points."); static const u8 gItemDescription_EnergyRoot[] = _( "A bitter root\n" "that restores HP\n" "by 200 points."); static const u8 gItemDescription_HealPowder[] = _( "A bitter powder\n" "that heals all\n" "status problems."); static const u8 gItemDescription_RevivalHerb[] = _( "A very bitter herb\n" "that revives a\n" "fainted POKéMON."); static const u8 gItemDescription_Ether[] = _( "Restores the PP\n" "of a selected move\n" "by 10."); static const u8 gItemDescription_MaxEther[] = _( "Fully restores the\n" "PP of a selected\n" "move."); static const u8 gItemDescription_Elixir[] = _( "Restores the PP\n" "of all moves by 10."); static const u8 gItemDescription_MaxElixir[] = _( "Fully restores the\n" "PP of a POKéMON's\n" "moves."); static const u8 gItemDescription_LavaCookie[] = _( "A local specialty\n" "that heals all\n" "status problems."); static const u8 gItemDescription_BlueFlute[] = _( "A glass flute that\n" "awakens sleeping\n" "POKéMON."); static const u8 gItemDescription_YellowFlute[] = _( "A glass flute that\n" "snaps POKéMON\n" "out of confusion."); static const u8 gItemDescription_RedFlute[] = _( "A glass flute that\n" "snaps POKéMON\n" "out of attraction."); static const u8 gItemDescription_BlackFlute[] = _( "A glass flute that\n" "keeps away wild\n" "POKéMON."); static const u8 gItemDescription_WhiteFlute[] = _( "A glass flute that\n" "lures wild POKéMON."); static const u8 gItemDescription_BerryJuice[] = _( "A 100% pure juice\n" "that restores HP\n" "by 20 points."); static const u8 gItemDescription_SacredAsh[] = _( "Fully revives and\n" "restores all\n" "fainted POKéMON."); static const u8 gItemDescription_ShoalSalt[] = _( "Salt obtained from\n" "deep inside the\n" "SHOAL CAVE."); static const u8 gItemDescription_ShoalShell[] = _( "A seashell found\n" "deep inside the\n" "SHOAL CAVE."); static const u8 gItemDescription_RedShard[] = _( "A shard from an\n" "ancient item.\n" "Can be sold cheaply."); static const u8 gItemDescription_BlueShard[] = _( "A shard from an\n" "ancient item.\n" "Can be sold cheaply."); static const u8 gItemDescription_YellowShard[] = _( "A shard from an\n" "ancient item.\n" "Can be sold cheaply."); static const u8 gItemDescription_GreenShard[] = _( "A shard from an\n" "ancient item.\n" "Can be sold cheaply."); static const u8 gItemDescription_HPUp[] = _( "Raises the HP of\n" "one POKéMON."); static const u8 gItemDescription_Protein[] = _( "Raises the stat\n" "ATTACK of one\n" "POKéMON."); static const u8 gItemDescription_Iron[] = _( "Raises the stat\n" "DEFENSE of one\n" "POKéMON."); static const u8 gItemDescription_Carbos[] = _( "Raises the stat\n" "SPEED of one\n" "POKéMON."); static const u8 gItemDescription_Calcium[] = _( "Raises the stat\n" "SP. ATK of one\n" "POKéMON."); static const u8 gItemDescription_RareCandy[] = _( "Raises the level\n" "of a POKéMON by\n" "one."); static const u8 gItemDescription_PPUp[] = _( "Raises the maximum\n" "PP of a selected\n" "move."); static const u8 gItemDescription_Zinc[] = _( "Raises the stat\n" "SP. DEF of one\n" "POKéMON."); static const u8 gItemDescription_PPMax[] = _( "Raises the PP of a\n" "move to its maximum\n" "points."); static const u8 gItemDescription_GuardSpec[] = _( "Prevents stat\n" "reduction when\n" "used in battle."); static const u8 gItemDescription_DireHit[] = _( "Raises the\n" "critical-hit ratio\n" "during one battle."); static const u8 gItemDescription_XAttack[] = _( "Raises the stat\n" "ATTACK during one\n" "battle."); static const u8 gItemDescription_XDefend[] = _( "Raises the stat\n" "DEFENSE during one\n" "battle."); static const u8 gItemDescription_XSpeed[] = _( "Raises the stat\n" "SPEED during one\n" "battle."); static const u8 gItemDescription_XAccuracy[] = _( "Raises accuracy\n" "of attack moves\n" "during one battle."); static const u8 gItemDescription_XSpecial[] = _( "Raises the stat\n" "SP. ATK during one\n" "battle."); static const u8 gItemDescription_PokeDoll[] = _( "Use to flee from\n" "any battle with\n" "a wild POKéMON."); static const u8 gItemDescription_FluffyTail[] = _( "Use to flee from\n" "any battle with\n" "a wild POKéMON."); static const u8 gItemDescription_SuperRepel[] = _( "Repels weak wild\n" "POKéMON for 200\n" "steps."); static const u8 gItemDescription_MaxRepel[] = _( "Repels weak wild\n" "POKéMON for 250\n" "steps."); static const u8 gItemDescription_EscapeRope[] = _( "Use to escape\n" "instantly from a\n" "cave or a dungeon."); static const u8 gItemDescription_Repel[] = _( "Repels weak wild\n" "POKéMON for 100\n" "steps."); static const u8 gItemDescription_SunStone[] = _( "Makes certain\n" "species of POKéMON\n" "evolve."); static const u8 gItemDescription_MoonStone[] = _( "Makes certain\n" "species of POKéMON\n" "evolve."); static const u8 gItemDescription_FireStone[] = _( "Makes certain\n" "species of POKéMON\n" "evolve."); static const u8 gItemDescription_ThunderStone[] = _( "Makes certain\n" "species of POKéMON\n" "evolve."); static const u8 gItemDescription_WaterStone[] = _( "Makes certain\n" "species of POKéMON\n" "evolve."); static const u8 gItemDescription_LeafStone[] = _( "Makes certain\n" "species of POKéMON\n" "evolve."); static const u8 gItemDescription_TinyMushroom[] = _( "A plain, ordinary\n" "mushroom.\n" "Can be sold cheaply."); static const u8 gItemDescription_BigMushroom[] = _( "A rare mushroom\n" "that would sell at a\n" "high price."); static const u8 gItemDescription_Pearl[] = _( "A pretty pearl.\n" "Can be sold cheaply."); static const u8 gItemDescription_BigPearl[] = _( "A lovely large pearl\n" "that would sell at a\n" "high price."); static const u8 gItemDescription_Stardust[] = _( "Beautiful red sand.\n" "Can be sold at a\n" "high price."); static const u8 gItemDescription_StarPiece[] = _( "A red gem shard.\n" "It would sell for a\n" "very high price."); static const u8 gItemDescription_Nugget[] = _( "A nugget of pure\n" "gold. Can be sold at\n" "a high price."); static const u8 gItemDescription_HeartScale[] = _( "A lovely scale.\n" "It is coveted by\n" "collectors."); static const u8 gItemDescription_OrangeMail[] = _( "A ZIGZAGOON-print\n" "MAIL to be held by\n" "a POKéMON."); static const u8 gItemDescription_HarborMail[] = _( "A WINGULL-print\n" "MAIL to be held by\n" "a POKéMON."); static const u8 gItemDescription_GlitterMail[] = _( "A PIKACHU-print\n" "MAIL to be held by\n" "a POKéMON."); static const u8 gItemDescription_MechMail[] = _( "A MAGNEMITE-print\n" "MAIL to be held by\n" "a POKéMON."); static const u8 gItemDescription_WoodMail[] = _( "A SLAKOTH-print\n" "MAIL to be held by\n" "a POKéMON."); static const u8 gItemDescription_WaveMail[] = _( "A WAILMER-print\n" "MAIL to be held by\n" "a POKéMON."); static const u8 gItemDescription_BeadMail[] = _( "MAIL featuring a\n" "sketch of the\n" "holding POKéMON."); static const u8 gItemDescription_ShadowMail[] = _( "A DUSKULL-print\n" "MAIL to be held by\n" "a POKéMON."); static const u8 gItemDescription_TropicMail[] = _( "A BELLOSSOM-print\n" "MAIL to be held by\n" "a POKéMON."); static const u8 gItemDescription_DreamMail[] = _( "MAIL featuring a\n" "sketch of the\n" "holding POKéMON."); static const u8 gItemDescription_FabMail[] = _( "A gorgeous-print\n" "MAIL to be held\n" "by a POKéMON."); static const u8 gItemDescription_RetroMail[] = _( "MAIL featuring the\n" "drawings of three\n" "POKéMON."); static const u8 gItemDescription_CheriBerry[] = _( "A hold item that\n" "heals paralysis\n" "in battle."); static const u8 gItemDescription_ChestoBerry[] = _( "A hold item that\n" "awakens POKéMON\n" "in battle."); static const u8 gItemDescription_PechaBerry[] = _( "A hold item that\n" "heals poisoning\n" "in battle."); static const u8 gItemDescription_RawstBerry[] = _( "A hold item that\n" "heals a burn in\n" "battle."); static const u8 gItemDescription_AspearBerry[] = _( "A hold item that\n" "defrosts POKéMON\n" "in battle."); static const u8 gItemDescription_LeppaBerry[] = _( "A hold item that\n" "restores 10 PP in\n" "battle."); static const u8 gItemDescription_OranBerry[] = _( "A hold item that\n" "restores 10 HP in\n" "battle."); static const u8 gItemDescription_PersimBerry[] = _( "A hold item that\n" "heals confusion\n" "in battle."); static const u8 gItemDescription_LumBerry[] = _( "A hold item that\n" "heals status in\n" "battle."); static const u8 gItemDescription_SitrusBerry[] = _( "A hold item that\n" "restores 30 HP in\n" "battle."); static const u8 gItemDescription_FigyBerry[] = _( "A hold item that\n" "restores HP but\n" "may confuse."); static const u8 gItemDescription_WikiBerry[] = _( "A hold item that\n" "restores HP but\n" "may confuse."); static const u8 gItemDescription_MagoBerry[] = _( "A hold item that\n" "restores HP but\n" "may confuse."); static const u8 gItemDescription_AguavBerry[] = _( "A hold item that\n" "restores HP but\n" "may confuse."); static const u8 gItemDescription_IapapaBerry[] = _( "A hold item that\n" "restores HP but\n" "may confuse."); static const u8 gItemDescription_RazzBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow RAZZ."); static const u8 gItemDescription_BlukBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow BLUK."); static const u8 gItemDescription_NanabBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow NANAB."); static const u8 gItemDescription_WepearBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow WEPEAR."); static const u8 gItemDescription_PinapBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow PINAP."); static const u8 gItemDescription_PomegBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow POMEG."); static const u8 gItemDescription_KelpsyBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow KELPSY."); static const u8 gItemDescription_QualotBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow QUALOT."); static const u8 gItemDescription_HondewBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow HONDEW."); static const u8 gItemDescription_GrepaBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow GREPA."); static const u8 gItemDescription_TamatoBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow TAMATO."); static const u8 gItemDescription_CornnBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow CORNN."); static const u8 gItemDescription_MagostBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow MAGOST."); static const u8 gItemDescription_RabutaBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow RABUTA."); static const u8 gItemDescription_NomelBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow NOMEL."); static const u8 gItemDescription_SpelonBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow SPELON."); static const u8 gItemDescription_PamtreBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow PAMTRE."); static const u8 gItemDescription_WatmelBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow WATMEL."); static const u8 gItemDescription_DurinBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow DURIN."); static const u8 gItemDescription_BelueBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow BELUE."); static const u8 gItemDescription_LiechiBerry[] = _( "A hold item that\n" "raises ATTACK in\n" "a pinch."); static const u8 gItemDescription_GanlonBerry[] = _( "A hold item that\n" "raises DEFENSE in\n" "a pinch."); static const u8 gItemDescription_SalacBerry[] = _( "A hold item that\n" "raises SPEED in\n" "a pinch."); static const u8 gItemDescription_PetayaBerry[] = _( "A hold item that\n" "raises SP. ATK in\n" "a pinch."); static const u8 gItemDescription_ApicotBerry[] = _( "A hold item that\n" "raises SP. DEF in\n" "a pinch."); static const u8 gItemDescription_LansatBerry[] = _( "A hold item that\n" "ups the critical-\n" "hit rate in a pinch."); static const u8 gItemDescription_StarfBerry[] = _( "A hold item that\n" "sharply boosts a\n" "stat in a pinch."); static const u8 gItemDescription_EnigmaBerry[] = _( "{POKEBLOCK} ingredient.\n" "Plant in loamy soil\n" "to grow a mystery."); static const u8 gItemDescription_BrightPowder[] = _( "A hold item that\n" "casts a glare to\n" "reduce accuracy."); static const u8 gItemDescription_WhiteHerb[] = _( "A hold item that\n" "restores any\n" "lowered stat."); static const u8 gItemDescription_MachoBrace[] = _( "A hold item that\n" "promotes growth,\n" "but reduces SPEED."); static const u8 gItemDescription_ExpShare[] = _( "A hold item that\n" "gets EXP. points\n" "from battles."); static const u8 gItemDescription_QuickClaw[] = _( "A hold item that\n" "occasionally allows\n" "the first strike."); static const u8 gItemDescription_SootheBell[] = _( "A hold item that\n" "calms spirits and\n" "fosters friendship."); static const u8 gItemDescription_MentalHerb[] = _( "A hold item that\n" "snaps POKéMON out\n" "of infatuation."); static const u8 gItemDescription_ChoiceBand[] = _( "Raises a move's\n" "power, but permits\n" "only that move."); static const u8 gItemDescription_KingsRock[] = _( "A hold item that\n" "may cause flinching\n" "when the foe is hit."); static const u8 gItemDescription_SilverPowder[] = _( "A hold item that\n" "raises the power of\n" "BUG-type moves."); static const u8 gItemDescription_AmuletCoin[] = _( "Doubles money in\n" "battle if the holder\n" "takes part."); static const u8 gItemDescription_CleanseTag[] = _( "A hold item that\n" "helps repel wild\n" "POKéMON."); static const u8 gItemDescription_SoulDew[] = _( "Hold item: Raises\n" "SP. ATK & SP. DEF\n" "of LATIOS & LATIAS."); static const u8 gItemDescription_DeepSeaTooth[] = _( "A hold item that\n" "raises the SP. ATK\n" "of CLAMPERL."); static const u8 gItemDescription_DeepSeaScale[] = _( "A hold item that\n" "raises the SP. DEF\n" "of CLAMPERL."); static const u8 gItemDescription_SmokeBall[] = _( "A hold item that\n" "can be used to flee\n" "from a wild POKéMON."); static const u8 gItemDescription_Everstone[] = _( "A wondrous stone\n" "& a hold item that\n" "prevents evolution."); static const u8 gItemDescription_FocusBand[] = _( "A hold item that\n" "occasionally\n" "prevents fainting."); static const u8 gItemDescription_LuckyEgg[] = _( "A hold item that\n" "boosts EXP. points\n" "earned in battle."); static const u8 gItemDescription_ScopeLens[] = _( "A hold item that\n" "raises the critical-\n" "hit rate."); static const u8 gItemDescription_MetalCoat[] = _( "A hold item that\n" "raises the power of\n" "STEEL-type moves."); static const u8 gItemDescription_Leftovers[] = _( "A hold item that\n" "gradually restores\n" "HP in battle."); static const u8 gItemDescription_DragonScale[] = _( "A strange scale\n" "held by DRAGON-\n" "type POKéMON."); static const u8 gItemDescription_LightBall[] = _( "A hold item that\n" "raises the SP. ATK\n" "of PIKACHU."); static const u8 gItemDescription_SoftSand[] = _( "A hold item that\n" "raises the power of\n" "GROUND-type moves."); static const u8 gItemDescription_HardStone[] = _( "A hold item that\n" "raises the power of\n" "ROCK-type moves."); static const u8 gItemDescription_MiracleSeed[] = _( "A hold item that\n" "raises the power of\n" "GRASS-type moves."); static const u8 gItemDescription_BlackGlasses[] = _( "A hold item that\n" "raises the power of\n" "DARK-type moves."); static const u8 gItemDescription_BlackBelt[] = _( "A hold item that\n" "boosts FIGHTING-\n" "type moves."); static const u8 gItemDescription_Magnet[] = _( "A hold item that\n" "boosts ELECTRIC-\n" "type moves."); static const u8 gItemDescription_MysticWater[] = _( "A hold item that\n" "raises the power of\n" "WATER-type moves."); static const u8 gItemDescription_SharpBeak[] = _( "A hold item that\n" "raises the power of\n" "FLYING-type moves."); static const u8 gItemDescription_PoisonBarb[] = _( "A hold item that\n" "raises the power of\n" "POISON-type moves."); static const u8 gItemDescription_NeverMeltIce[] = _( "A hold item that\n" "raises the power of\n" "ICE-type moves."); static const u8 gItemDescription_SpellTag[] = _( "A hold item that\n" "raises the power of\n" "GHOST-type moves."); static const u8 gItemDescription_TwistedSpoon[] = _( "A hold item that\n" "boosts PSYCHIC-\n" "type moves."); static const u8 gItemDescription_Charcoal[] = _( "A hold item that\n" "raises the power of\n" "FIRE-type moves."); static const u8 gItemDescription_DragonFang[] = _( "A hold item that\n" "raises the power of\n" "DRAGON-type moves."); static const u8 gItemDescription_SilkScarf[] = _( "A hold item that\n" "raises the power of\n" "NORMAL-type moves."); static const u8 gItemDescription_UpGrade[] = _( "A peculiar box made\n" "by SILPH CO."); static const u8 gItemDescription_ShellBell[] = _( "A hold item that\n" "restores HP upon\n" "striking the foe."); static const u8 gItemDescription_SeaIncense[] = _( "A hold item that\n" "slightly boosts\n" "WATER-type moves."); static const u8 gItemDescription_LaxIncense[] = _( "A hold item that\n" "slightly lowers the\n" "foe's accuracy."); static const u8 gItemDescription_LuckyPunch[] = _( "A hold item that\n" "raises CHANSEY's\n" "critical-hit rate."); static const u8 gItemDescription_MetalPowder[] = _( "A hold item that\n" "raises DEFENSE."); static const u8 gItemDescription_ThickClub[] = _( "A bone of some\n" "sort. It can be sold\n" "cheaply."); static const u8 gItemDescription_Stick[] = _( "A stick of leek.\n" "It can be sold\n" "cheaply."); static const u8 gItemDescription_RedScarf[] = _( "A hold item that\n" "raises COOL in\n" "CONTESTS."); static const u8 gItemDescription_BlueScarf[] = _( "A hold item that\n" "raises BEAUTY in\n" "CONTESTS."); static const u8 gItemDescription_PinkScarf[] = _( "A hold item that\n" "raises CUTE in\n" "CONTESTS."); static const u8 gItemDescription_GreenScarf[] = _( "A hold item that\n" "raises SMART in\n" "CONTESTS."); static const u8 gItemDescription_YellowScarf[] = _( "A hold item that\n" "raises TOUGH in\n" "CONTESTS."); static const u8 gItemDescription_MachBike[] = _( "A folding bicycle\n" "that more than\n" "doubles foot speed."); static const u8 gItemDescription_CoinCase[] = _( "A case that holds\n" "up to 9,999 COINS."); static const u8 gItemDescription_Itemfinder[] = _( "A device that\n" "signals an invisible\n" "item by sound."); static const u8 gItemDescription_OldRod[] = _( "Use by any body of\n" "water to fish for\n" "wild POKéMON."); static const u8 gItemDescription_GoodRod[] = _( "A decent fishing\n" "rod for catching\n" "wild POKéMON."); static const u8 gItemDescription_SuperRod[] = _( "The best fishing\n" "rod for catching\n" "wild POKéMON."); static const u8 gItemDescription_SSTicket[] = _( "The ticket required\n" "for sailing on a\n" "ferry."); static const u8 gItemDescription_ContestPass[] = _( "The pass required\n" "for entering\n" "POKéMON CONTESTS."); static const u8 gItemDescription_WailmerPail[] = _( "A tool used for\n" "watering BERRIES\n" "and plants."); static const u8 gItemDescription_DevonGoods[] = _( "A package that\n" "contains DEVON's\n" "machine parts."); static const u8 gItemDescription_SootSack[] = _( "A sack used to\n" "gather and hold\n" "volcanic ash."); static const u8 gItemDescription_BasementKey[] = _( "The key for NEW\n" "MAUVILLE beneath\n" "MAUVILLE CITY."); static const u8 gItemDescription_AcroBike[] = _( "A folding bicycle\n" "capable of jumps\n" "and wheelies."); static const u8 gItemDescription_PokeblockCase[] = _( "A case for holding\n" "{POKEBLOCK}S made with\n" "a BERRY BLENDER."); static const u8 gItemDescription_Letter[] = _( "A letter to STEVEN\n" "from the PRESIDENT\n" "of the DEVON CORP."); static const u8 gItemDescription_EonTicket[] = _( "The ticket for a\n" "ferry to a distant\n" "southern island."); static const u8 gItemDescription_RedOrb[] = _( "A red, glowing orb\n" "said to contain an\n" "ancient power."); static const u8 gItemDescription_BlueOrb[] = _( "A blue, glowing orb\n" "said to contain an\n" "ancient power."); static const u8 gItemDescription_Scanner[] = _( "A device found\n" "inside the\n" "ABANDONED SHIP."); static const u8 gItemDescription_GoGoggles[] = _( "Nifty goggles that\n" "protect eyes from\n" "desert sandstorms."); static const u8 gItemDescription_Meteorite[] = _( "A meteorite found\n" "at METEOR FALLS."); static const u8 gItemDescription_Room1Key[] = _( "A key that opens a\n" "door inside the\n" "ABANDONED SHIP."); static const u8 gItemDescription_Room2Key[] = _( "A key that opens a\n" "door inside the\n" "ABANDONED SHIP."); static const u8 gItemDescription_Room4Key[] = _( "A key that opens a\n" "door inside the\n" "ABANDONED SHIP."); static const u8 gItemDescription_Room6Key[] = _( "A key that opens a\n" "door inside the\n" "ABANDONED SHIP."); static const u8 gItemDescription_StorageKey[] = _( "The key to the\n" "storage inside the\n" "ABANDONED SHIP."); static const u8 gItemDescription_RootFossil[] = _( "A fossil of an\n" "ancient, seafloor-\n" "dwelling POKéMON."); static const u8 gItemDescription_ClawFossil[] = _( "A fossil of an\n" "ancient, seafloor-\n" "dwelling POKéMON."); static const u8 gItemDescription_DevonScope[] = _( "A device by DEVON\n" "that signals any\n" "unseeable POKéMON."); static const u8 gItemDescription_TM01[] = _( "Powerful, but makes\n" "the user flinch if\n" "hit by the foe."); static const u8 gItemDescription_TM02[] = _( "Hooks and slashes\n" "the foe with long,\n" "sharp claws."); static const u8 gItemDescription_TM03[] = _( "Generates an\n" "ultrasonic wave\n" "that may confuse."); static const u8 gItemDescription_TM04[] = _( "Raises SP. ATK and\n" "SP. DEF by focusing\n" "the mind."); static const u8 gItemDescription_TM05[] = _( "A savage roar that\n" "makes the foe flee \n" "to end the battle."); static const u8 gItemDescription_TM06[] = _( "Poisons the foe\n" "with a toxin that\n" "gradually worsens."); static const u8 gItemDescription_TM07[] = _( "Summons a hailstorm\n" "that hurts all\n" "types except ICE."); static const u8 gItemDescription_TM08[] = _( "Bulks up the body\n" "to boost both\n" "ATTACK & DEFENSE."); static const u8 gItemDescription_TM09[] = _( "Shoots 2 to 5 seeds\n" "in a row to strike\n" "the foe."); static const u8 gItemDescription_TM10[] = _( "The attack power\n" "varies among\n" "different POKéMON."); static const u8 gItemDescription_TM11[] = _( "Raises the power of\n" "FIRE-type moves\n" "for 5 turns."); static const u8 gItemDescription_TM12[] = _( "Enrages the foe so\n" "it can only use\n" "attack moves."); static const u8 gItemDescription_TM13[] = _( "Fires an icy cold\n" "beam that may\n" "freeze the foe."); static const u8 gItemDescription_TM14[] = _( "A vicious snow-and-\n" "wind attack that\n" "may freeze the foe."); static const u8 gItemDescription_TM15[] = _( "Powerful, but needs\n" "recharging the\n" "next turn."); static const u8 gItemDescription_TM16[] = _( "Creates a wall of\n" "light that lowers\n" "SP. ATK damage."); static const u8 gItemDescription_TM17[] = _( "Negates all damage,\n" "but may fail if used\n" "in succession."); static const u8 gItemDescription_TM18[] = _( "Raises the power of\n" "WATER-type moves\n" "for 5 turns."); static const u8 gItemDescription_TM19[] = _( "Recovers half the\n" "HP of the damage \n" "this move inflicts."); static const u8 gItemDescription_TM20[] = _( "Prevents status\n" "abnormality with a\n" "mystical power."); static const u8 gItemDescription_TM21[] = _( "The less the user\n" "likes you, the more\n" "powerful this move."); static const u8 gItemDescription_TM22[] = _( "Absorbs sunlight in\n" "the 1st turn, then\n" "attacks next turn."); static const u8 gItemDescription_TM23[] = _( "Slams the foe with\n" "a hard tail. It may\n" "lower DEFENSE."); static const u8 gItemDescription_TM24[] = _( "A powerful electric\n" "attack that may\n" "cause paralysis."); static const u8 gItemDescription_TM25[] = _( "Strikes the foe\n" "with a thunderbolt.\n" "It may paralyze."); static const u8 gItemDescription_TM26[] = _( "Causes a quake\n" "that has no effect\n" "on flying foes."); static const u8 gItemDescription_TM27[] = _( "The more the user\n" "likes you, the more\n" "powerful this move."); static const u8 gItemDescription_TM28[] = _( "Digs underground\n" "the 1st turn, then\n" "strikes next turn."); static const u8 gItemDescription_TM29[] = _( "A powerful psychic\n" "attack that may\n" "lower SP. DEF."); static const u8 gItemDescription_TM30[] = _( "Hurls a dark lump\n" "at the foe. It may\n" "lower SP. DEF."); static const u8 gItemDescription_TM31[] = _( "Destroys barriers\n" "like LIGHT SCREEN\n" "and causes damage."); static const u8 gItemDescription_TM32[] = _( "Creates illusory\n" "copies to enhance\n" "elusiveness."); static const u8 gItemDescription_TM33[] = _( "Creates a wall of\n" "light that weakens\n" "physical attacks."); static const u8 gItemDescription_TM34[] = _( "Zaps the foe with a\n" "jolt of electricity\n" "that never misses."); static const u8 gItemDescription_TM35[] = _( "Looses a stream of\n" "fire that may burn\n" "the foe."); static const u8 gItemDescription_TM36[] = _( "Hurls sludge at the\n" "foe. It may poison\n" "the foe."); static const u8 gItemDescription_TM37[] = _( "Causes a sandstorm\n" "that hits the foe\n" "over several turns."); static const u8 gItemDescription_TM38[] = _( "A powerful fire\n" "attack that may\n" "burn the foe."); static const u8 gItemDescription_TM39[] = _( "Stops the foe from\n" "moving with rocks.\n" "May lower SPEED."); static const u8 gItemDescription_TM40[] = _( "An extremely fast\n" "attack that can't\n" "be avoided."); static const u8 gItemDescription_TM41[] = _( "Prevents the foe\n" "from using the same\n" "move in a row."); static const u8 gItemDescription_TM42[] = _( "Raises ATTACK when\n" "poisoned, burned,\n" "or paralyzed."); static const u8 gItemDescription_TM43[] = _( "Adds an effect to\n" "attack depending\n" "on the location."); static const u8 gItemDescription_TM44[] = _( "The user sleeps for\n" "2 turns to restore\n" "health and status."); static const u8 gItemDescription_TM45[] = _( "Makes it tough to\n" "attack a foe of the\n" "opposite gender."); static const u8 gItemDescription_TM46[] = _( "While attacking,\n" "it may steal the\n" "foe's held item."); static const u8 gItemDescription_TM47[] = _( "Spreads hard-edged\n" "wings and slams\n" "into the foe."); static const u8 gItemDescription_TM48[] = _( "Switches abilities\n" "with the foe on the\n" "turn this is used."); static const u8 gItemDescription_TM49[] = _( "Steals the effects\n" "of the move the foe\n" "is trying to use."); static const u8 gItemDescription_TM50[] = _( "Enables full-power\n" "attack, but sharply\n" "lowers SP. ATK."); static const u8 gItemDescription_HM01[] = _( "Attacks the foe\n" "with sharp blades\n" "or claws."); static const u8 gItemDescription_HM02[] = _( "Flies up on the\n" "first turn, then\n" "attacks next turn."); static const u8 gItemDescription_HM03[] = _( "Creates a huge\n" "wave, then crashes\n" "it down on the foe."); static const u8 gItemDescription_HM04[] = _( "Builds enormous\n" "power, then slams\n" "the foe."); static const u8 gItemDescription_HM05[] = _( "Looses a powerful\n" "blast of light that\n" "reduces accuracy."); static const u8 gItemDescription_HM06[] = _( "A rock-crushingly\n" "tough attack that\n" "may lower DEFENSE."); static const u8 gItemDescription_HM07[] = _( "Attacks the foe\n" "with enough power\n" "to climb waterfalls."); static const u8 gItemDescription_HM08[] = _( "Dives underwater\n" "the 1st turn, then\n" "attacks next turn."); static const u8 gItemDescription_Dummy[] = _("");