#ifndef GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H #define GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H static const u8 sMapName_LittlerootTown[] = _("LITTLEROOT{NAME_END} TOWN"); static const u8 sMapName_OldaleTown[] = _("OLDALE{NAME_END} TOWN"); static const u8 sMapName_DewfordTown[] = _("DEWFORD{NAME_END} TOWN"); static const u8 sMapName_LavaridgeTown[] = _("LAVARIDGE{NAME_END} TOWN"); static const u8 sMapName_FallarborTown[] = _("FALLARBOR{NAME_END} TOWN"); static const u8 sMapName_VerdanturfTown[] = _("VERDANTURF{NAME_END} TOWN"); static const u8 sMapName_PacifidlogTown[] = _("PACIFIDLOG{NAME_END} TOWN"); static const u8 sMapName_PetalburgCity[] = _("PETALBURG{NAME_END} CITY"); static const u8 sMapName_SlateportCity[] = _("SLATEPORT{NAME_END} CITY"); static const u8 sMapName_MauvilleCity[] = _("MAUVILLE{NAME_END} CITY"); static const u8 sMapName_RustboroCity[] = _("RUSTBORO{NAME_END} CITY"); static const u8 sMapName_FortreeCity[] = _("FORTREE{NAME_END} CITY"); static const u8 sMapName_LilycoveCity[] = _("LILYCOVE{NAME_END} CITY"); static const u8 sMapName_MossdeepCity[] = _("MOSSDEEP{NAME_END} CITY"); static const u8 sMapName_SootopolisCity[] = _("SOOTOPOLIS{NAME_END} CITY"); static const u8 sMapName_EverGrandeCity[] = _("EVER GRANDE{NAME_END} CITY"); static const u8 sMapName_Route101[] = _("ROUTE 101"); static const u8 sMapName_Route102[] = _("ROUTE 102"); static const u8 sMapName_Route103[] = _("ROUTE 103"); static const u8 sMapName_Route104[] = _("ROUTE 104"); static const u8 sMapName_Route105[] = _("ROUTE 105"); static const u8 sMapName_Route106[] = _("ROUTE 106"); static const u8 sMapName_Route107[] = _("ROUTE 107"); static const u8 sMapName_Route108[] = _("ROUTE 108"); static const u8 sMapName_Route109[] = _("ROUTE 109"); static const u8 sMapName_Route110[] = _("ROUTE 110"); static const u8 sMapName_Route111[] = _("ROUTE 111"); static const u8 sMapName_Route112[] = _("ROUTE 112"); static const u8 sMapName_Route113[] = _("ROUTE 113"); static const u8 sMapName_Route114[] = _("ROUTE 114"); static const u8 sMapName_Route115[] = _("ROUTE 115"); static const u8 sMapName_Route116[] = _("ROUTE 116"); static const u8 sMapName_Route117[] = _("ROUTE 117"); static const u8 sMapName_Route118[] = _("ROUTE 118"); static const u8 sMapName_Route119[] = _("ROUTE 119"); static const u8 sMapName_Route120[] = _("ROUTE 120"); static const u8 sMapName_Route121[] = _("ROUTE 121"); static const u8 sMapName_Route122[] = _("ROUTE 122"); static const u8 sMapName_Route123[] = _("ROUTE 123"); static const u8 sMapName_Route124[] = _("ROUTE 124"); static const u8 sMapName_Route125[] = _("ROUTE 125"); static const u8 sMapName_Route126[] = _("ROUTE 126"); static const u8 sMapName_Route127[] = _("ROUTE 127"); static const u8 sMapName_Route128[] = _("ROUTE 128"); static const u8 sMapName_Route129[] = _("ROUTE 129"); static const u8 sMapName_Route130[] = _("ROUTE 130"); static const u8 sMapName_Route131[] = _("ROUTE 131"); static const u8 sMapName_Route132[] = _("ROUTE 132"); static const u8 sMapName_Route133[] = _("ROUTE 133"); static const u8 sMapName_Route134[] = _("ROUTE 134"); static const u8 sMapName_Underwater[] = _("UNDERWATER"); static const u8 sMapName_GraniteCave[] = _("GRANITE CAVE"); static const u8 sMapName_MtChimney[] = _("MT. CHIMNEY"); static const u8 sMapName_SafariZone[] = _("SAFARI ZONE"); static const u8 sMapName_BattleTower[] = _("BATTLE TOWER"); static const u8 sMapName_PetalburgWoods[] = _("PETALBURG WOODS"); static const u8 sMapName_RusturfTunnel[] = _("RUSTURF TUNNEL"); static const u8 sMapName_AbandonedShip[] = _("ABANDONED SHIP"); static const u8 sMapName_NewMauville[] = _("NEW MAUVILLE"); static const u8 sMapName_MeteorFalls[] = _("METEOR FALLS"); static const u8 sMapName_MtPyre[] = _("MT. PYRE"); static const u8 sMapName_EvilTeamHideout[] = _("{EVIL_TEAM} HIDEOUT"); static const u8 sMapName_ShoalCave[] = _("SHOAL CAVE"); static const u8 sMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN"); static const u8 sMapName_VictoryRoad[] = _("VICTORY ROAD"); static const u8 sMapName_MirageIsland[] = _("MIRAGE ISLAND"); static const u8 sMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN"); static const u8 sMapName_SouthernIsland[] = _("SOUTHERN ISLAND"); static const u8 sMapName_FieryPath[] = _("FIERY PATH"); static const u8 sMapName_JaggedPass[] = _("JAGGED PASS"); static const u8 sMapName_SealedChamber[] = _("SEALED CHAMBER"); static const u8 sMapName_ScorchedSlab[] = _("SCORCHED SLAB"); static const u8 sMapName_IslandCave[] = _("ISLAND CAVE"); static const u8 sMapName_DesertRuins[] = _("DESERT RUINS"); static const u8 sMapName_AncientTomb[] = _("ANCIENT TOMB"); static const u8 sMapName_InsideOfTruck[] = _("INSIDE OF TRUCK"); static const u8 sMapName_SkyPillar[] = _("SKY PILLAR"); static const u8 sMapName_SecretBase[] = _("SECRET BASE"); static const u8 sMapName_None[] = _(""); const struct RegionMapLocation gRegionMapEntries[] = { [MAPSEC_LITTLEROOT_TOWN] = { 4, 11, 1, 1, sMapName_LittlerootTown}, [MAPSEC_OLDALE_TOWN] = { 4, 9, 1, 1, sMapName_OldaleTown}, [MAPSEC_DEWFORD_TOWN] = { 2, 14, 1, 1, sMapName_DewfordTown}, [MAPSEC_LAVARIDGE_TOWN] = { 5, 3, 1, 1, sMapName_LavaridgeTown}, [MAPSEC_FALLARBOR_TOWN] = { 3, 0, 1, 1, sMapName_FallarborTown}, [MAPSEC_VERDANTURF_TOWN] = { 4, 6, 1, 1, sMapName_VerdanturfTown}, [MAPSEC_PACIFIDLOG_TOWN] = {17, 10, 1, 1, sMapName_PacifidlogTown}, [MAPSEC_PETALBURG_CITY] = { 1, 9, 1, 1, sMapName_PetalburgCity}, [MAPSEC_SLATEPORT_CITY] = { 8, 10, 1, 2, sMapName_SlateportCity}, [MAPSEC_MAUVILLE_CITY] = { 8, 6, 2, 1, sMapName_MauvilleCity}, [MAPSEC_RUSTBORO_CITY] = { 0, 5, 1, 2, sMapName_RustboroCity}, [MAPSEC_FORTREE_CITY] = {12, 0, 1, 1, sMapName_FortreeCity}, [MAPSEC_LILYCOVE_CITY] = {18, 3, 2, 1, sMapName_LilycoveCity}, [MAPSEC_MOSSDEEP_CITY] = {24, 5, 2, 1, sMapName_MossdeepCity}, [MAPSEC_SOOTOPOLIS_CITY] = {21, 7, 1, 1, sMapName_SootopolisCity}, [MAPSEC_EVER_GRANDE_CITY] = {27, 8, 1, 2, sMapName_EverGrandeCity}, [MAPSEC_ROUTE_101] = { 4, 10, 1, 1, sMapName_Route101}, [MAPSEC_ROUTE_102] = { 2, 9, 2, 1, sMapName_Route102}, [MAPSEC_ROUTE_103] = { 4, 8, 4, 1, sMapName_Route103}, [MAPSEC_ROUTE_104] = { 0, 7, 1, 3, sMapName_Route104}, [MAPSEC_ROUTE_105] = { 0, 10, 1, 3, sMapName_Route105}, [MAPSEC_ROUTE_106] = { 0, 13, 2, 1, sMapName_Route106}, [MAPSEC_ROUTE_107] = { 3, 14, 3, 1, sMapName_Route107}, [MAPSEC_ROUTE_108] = { 6, 14, 2, 1, sMapName_Route108}, [MAPSEC_ROUTE_109] = { 8, 12, 1, 3, sMapName_Route109}, [MAPSEC_ROUTE_110] = { 8, 7, 1, 3, sMapName_Route110}, [MAPSEC_ROUTE_111] = { 8, 0, 1, 6, sMapName_Route111}, [MAPSEC_ROUTE_112] = { 6, 3, 2, 1, sMapName_Route112}, [MAPSEC_ROUTE_113] = { 4, 0, 4, 1, sMapName_Route113}, [MAPSEC_ROUTE_114] = { 1, 0, 2, 3, sMapName_Route114}, [MAPSEC_ROUTE_115] = { 0, 2, 1, 3, sMapName_Route115}, [MAPSEC_ROUTE_116] = { 1, 5, 4, 1, sMapName_Route116}, [MAPSEC_ROUTE_117] = { 5, 6, 3, 1, sMapName_Route117}, [MAPSEC_ROUTE_118] = {10, 6, 2, 1, sMapName_Route118}, [MAPSEC_ROUTE_119] = {11, 0, 1, 6, sMapName_Route119}, [MAPSEC_ROUTE_120] = {13, 0, 1, 4, sMapName_Route120}, [MAPSEC_ROUTE_121] = {14, 3, 4, 1, sMapName_Route121}, [MAPSEC_ROUTE_122] = {16, 4, 1, 2, sMapName_Route122}, [MAPSEC_ROUTE_123] = {12, 6, 5, 1, sMapName_Route123}, [MAPSEC_ROUTE_124] = {20, 3, 4, 3, sMapName_Route124}, [MAPSEC_ROUTE_125] = {24, 3, 2, 2, sMapName_Route125}, [MAPSEC_ROUTE_126] = {20, 6, 3, 3, sMapName_Route126}, [MAPSEC_ROUTE_127] = {23, 6, 3, 3, sMapName_Route127}, [MAPSEC_ROUTE_128] = {23, 9, 4, 1, sMapName_Route128}, [MAPSEC_ROUTE_129] = {24, 10, 2, 1, sMapName_Route129}, [MAPSEC_ROUTE_130] = {21, 10, 3, 1, sMapName_Route130}, [MAPSEC_ROUTE_131] = {18, 10, 3, 1, sMapName_Route131}, [MAPSEC_ROUTE_132] = {15, 10, 2, 1, sMapName_Route132}, [MAPSEC_ROUTE_133] = {12, 10, 3, 1, sMapName_Route133}, [MAPSEC_ROUTE_134] = { 9, 10, 3, 1, sMapName_Route134}, [MAPSEC_UNDERWATER_124] = {20, 3, 4, 3, sMapName_Underwater}, [MAPSEC_UNDERWATER_125] = {20, 6, 3, 3, sMapName_Underwater}, [MAPSEC_UNDERWATER_126] = {23, 6, 3, 3, sMapName_Underwater}, [MAPSEC_UNDERWATER_127] = {23, 9, 4, 1, sMapName_Underwater}, [MAPSEC_UNDERWATER_SOOTOPOLIS] = {21, 7, 1, 1, sMapName_Underwater}, [MAPSEC_GRANITE_CAVE] = { 1, 13, 1, 1, sMapName_GraniteCave}, [MAPSEC_MT_CHIMNEY] = { 6, 2, 1, 1, sMapName_MtChimney}, [MAPSEC_SAFARI_ZONE] = {16, 2, 1, 1, sMapName_SafariZone}, [MAPSEC_BATTLE_TOWER] = {22, 12, 1, 1, sMapName_BattleTower}, [MAPSEC_PETALBURG_WOODS] = { 0, 8, 1, 1, sMapName_PetalburgWoods}, [MAPSEC_RUSTURF_TUNNEL] = { 2, 5, 1, 1, sMapName_RusturfTunnel}, [MAPSEC_ABANDONED_SHIP] = { 6, 14, 1, 1, sMapName_AbandonedShip}, [MAPSEC_NEW_MAUVILLE] = { 8, 7, 1, 1, sMapName_NewMauville}, [MAPSEC_METEOR_FALLS] = { 0, 3, 1, 1, sMapName_MeteorFalls}, [MAPSEC_METEOR_FALLS_2] = { 1, 2, 1, 1, sMapName_MeteorFalls}, [MAPSEC_MT_PYRE] = {16, 4, 1, 1, sMapName_MtPyre}, [MAPSEC_EVIL_TEAM_HIDEOUT] = {19, 3, 1, 1, sMapName_EvilTeamHideout}, [MAPSEC_SHOAL_CAVE] = {24, 4, 1, 1, sMapName_ShoalCave}, [MAPSEC_SEAFLOOR_CAVERN] = {24, 9, 1, 1, sMapName_SeafloorCavern}, [MAPSEC_UNDERWATER_128] = {24, 9, 1, 1, sMapName_Underwater}, [MAPSEC_VICTORY_ROAD] = {27, 9, 1, 1, sMapName_VictoryRoad}, [MAPSEC_MIRAGE_ISLAND] = {17, 10, 1, 1, sMapName_MirageIsland}, [MAPSEC_CAVE_OF_ORIGIN] = {21, 7, 1, 1, sMapName_CaveOfOrigin}, [MAPSEC_SOUTHERN_ISLAND] = {12, 14, 1, 1, sMapName_SouthernIsland}, [MAPSEC_FIERY_PATH] = { 6, 3, 1, 1, sMapName_FieryPath}, [MAPSEC_FIERY_PATH_2] = { 7, 3, 1, 1, sMapName_FieryPath}, [MAPSEC_JAGGED_PASS] = { 6, 3, 1, 1, sMapName_JaggedPass}, [MAPSEC_JAGGED_PASS_2] = { 7, 2, 1, 1, sMapName_JaggedPass}, [MAPSEC_SEALED_CHAMBER] = {11, 10, 1, 1, sMapName_SealedChamber}, [MAPSEC_UNDERWATER_SEALED_CHAMBER] = {11, 10, 1, 1, sMapName_Underwater}, [MAPSEC_SCORCHED_SLAB] = {13, 0, 1, 1, sMapName_ScorchedSlab}, [MAPSEC_ISLAND_CAVE] = { 0, 10, 1, 1, sMapName_IslandCave}, [MAPSEC_DESERT_RUINS] = { 8, 3, 1, 1, sMapName_DesertRuins}, [MAPSEC_ANCIENT_TOMB] = {13, 2, 1, 1, sMapName_AncientTomb}, [MAPSEC_INSIDE_OF_TRUCK] = { 0, 0, 1, 1, sMapName_InsideOfTruck}, [MAPSEC_SKY_PILLAR] = {19, 10, 1, 1, sMapName_SkyPillar}, [MAPSEC_SECRET_BASE] = { 0, 0, 1, 1, sMapName_SecretBase}, [MAPSEC_DYNAMIC] = { 0, 0, 1, 1, sMapName_None}, }; #endif // GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H