#ifndef DATA_TEXT_EASY_CHAT_GROUPS_ACTIONS_WORDS #define DATA_TEXT_EASY_CHAT_GROUPS_ACTIONS_WORDS #if ENGLISH u8 gEasyChatGroupWords_Actions[] = _( "MEETS$" "CONCEDE$" "GIVE$" "GIVES$" "PLAYED$" "PLAYS$" "COLLECT$" "WALKING$" "WALKS$" "SAYS$" "WENT$" "SAID$" "WAKE UP$" "WAKES UP$" "ANGERS$" "TEACH$" "TEACHES$" "PLEASE$" "LEARN$" "CHANGE$" "STORY$" "TRUST$" "LAVISH$" "LISTENS$" "HEARING$" "TRAINS$" "CHOOSE$" "COME$" "CAME$" "SEARCH$" "MAKE$" "CAUSE$" "KNOW$" "KNOWS$" "REFUSE$" "STORES$" "BRAG$" "IGNORANT$" "THINKS$" "BELIEVE$" "SLIDE$" "EATS$" "USE$" "USES$" "USING$" "COULDN'T$" "CAPABLE$" "DISAPPEAR$" "APPEAR$" "THROW$" "WORRY$" "SLEPT$" "SLEEP$" "RELEASE$" "DRINKS$" "RUNS$" "RUN$" "WORKS$" "WORKING$" "TALKING$" "TALK$" "SINK$" "SMACK$" "PRETEND$" "PRAISE$" "OVERDO$" "SHOW$" "LOOKS$" "SEES$" "SEEK$" "OWN$" "TAKE$" "ALLOW$" "FORGET$" "FORGETS$" "APPEARS$" "FAINT$" "FAINTED$" ); #elif GERMAN u8 gEasyChatGroupWords_Actions[] = _( "TRIFFT$" "RESIGNIEREN$" "GEBEN$" "GIBT$" "SPIELTE$" "SPIELT$" "SAMMELN$" "WANDERN$" "WANDERT$" "SAGT$" "GING$" "SAGTE$" "AUFWACHEN$" "WACHT AUF$" "ÄRGERT$" "LEHREN$" "LEHRT$" "BITTE$" "LERNE$" "WECHSELN$" "STORY$" "VERTRAUEN$" "GROSSZÜGIG$" "HÖRT$" "GEHÖRT$" "TRAINIERT$" "WÄHLEN$" "KOMMEN$" "KAM$" "SUCHE$" "MACHEN$" "GRUND$" "WISSEN$" "WEISS$" "WEIGERN$" "LAGERT$" "ANGEBEN$" "IGNORANT$" "DENKT$" "GLAUBE$" "GLEITEN$" "ISST$" "GEBRAUCHEN$" "GEBRAUCHT$" "VERWENDEN$" "KÖNNEN NICHT$" "FÄHIG$" "VERSCHWINDE$" "ERSCHEINEN$" "WERFEN$" "SORGE$" "SCHLIEF$" "SCHLAF$" "FREILASSEN$" "TRINKT$" "RENNT$" "RENNEN$" "SEHEN$" "ARBEITEN$" "REDEN$" "REDET$" "VERSENKEN$" "SCHLAG$" "VORTÄUSCHEN$" "LOBEN$" "ÜBERTREIBEN$" "ZEIGEN$" "SCHAUT$" "SIEHT$" "STREBEN NACH$" "BESITZEN$" "ERTRAGEN$" "ERLAUBEN$" "VERGESSEN$" "VERGISST$" "ERSCHEINT$" "BESIEGEN$" "KAMPFUNFÄHIG$" ); #endif // GAME_LANGUAGE #endif // DATA_TEXT_EASY_CHAT_GROUPS_ACTIONS_WORDS