#ifndef DATA_TEXT_EASY_CHAT_GROUPS_FEELINGS_WORDS #define DATA_TEXT_EASY_CHAT_GROUPS_FEELINGS_WORDS #if ENGLISH u8 gEasyChatGroupWords_Feelings[] = _( "MEET$" "PLAY$" "HURRIED$" "GOES$" "GIDDY$" "HAPPY$" "HAPPINESS$" "EXCITE$" "IMPORTANT$" "FUNNY$" "GOT$" "GO HOME$" "DISAPPOINTED$" "DISAPPOINTS$" "SAD$" "TRY$" "TRIES$" "HEARS$" "THINK$" "HEAR$" "WANTS$" "MISHEARD$" "DISLIKE$" "ANGRY$" "ANGER$" "SCARY$" "LONESOME$" "DISAPPOINT$" "JOY$" "GETS$" "NEVER$" "DARN$" "DOWNCAST$" "INCREDIBLE$" "LIKES$" "DISLIKES$" "BORING$" "CARE$" "CARES$" "ALL RIGHT$" "ADORE$" "DISASTER$" "ENJOY$" "ENJOYS$" "EAT$" "LACKING$" "BAD$" "HARD$" "TERRIBLE$" "SHOULD$" "NICE$" "DRINK$" "SURPRISE$" "FEAR$" "WANT$" "WAIT$" "SATISFIED$" "SEE$" "RARE$" "NEGATIVE$" "DONE$" "DANGER$" "DEFEATED$" "BEAT$" "GREAT$" "ROMANTIC$" "QUESTION$" "UNDERSTAND$" "UNDERSTANDS$" ); #elif GERMAN u8 gEasyChatGroupWords_Feelings[] = _( "WEINEN$" "SPIELEN$" "EILIG$" "GEHT$" "SCHWINDELIG$" "GLÜCKLICH$" "GLÜCK$" "BEGEISTERN$" "WICHTIG$" "LUSTIG$" "HABEN$" "HEIMGEHEN$" "ENTTÄUSCHT$" "ENTTÄUSCHEN$" "TRAURIG$" "UNZUFRIEDEN$" "VERSUCHT$" "GUTE LAUNE$" "FRÖHLICH$" "HÖREN$" "WILL$" "VERHÖRT$" "NICHT MÖGEN$" "WÜTEND$" "WUT$" "UNHEIMLICH$" "EINSAM$" "FRUSTRIERT$" "FREUDE$" "BEKOMMT$" "NIE$" "VERDAMMT$" "ENTMUTIGT$" "SAGENHAFT$" "VORLIEBEN$" "ABNEIGUNG$" "LANGWEILIG$" "SORGEN$" "SORGT$" "GUT$" "VERGÖTTERN$" "DESASTER$" "GENIESSEN$" "GENIESST$" "ESSEN$" "UNZUREICHEND$" "SCHLECHTE$" "SCHWER$" "SCHRECKLICH$" "MIESE LAUNE$" "NETT$" "TRINKEN$" "ÜBERRASCHUNG$" "FURCHT$" "MÖCHTE$" "LANGEWEILE$" "ZUFRIEDEN$" "LACHEN$" "SELTEN$" "NEGATIV$" "FERTIG$" "GEFAHR$" "BESIEGT$" "SCHLUG$" "GROSSARTIG$" "ROMANTISCH$" "FRAGE$" "VERSTEHEN$" "VERSTEHT$" ); #endif // GAME_LANGUAGE #endif // DATA_TEXT_EASY_CHAT_GROUPS_FEELINGS_WORDS