static const u8 MoveDescription_Pound[] = _( "Pounds the foe with\n" "forelegs or tail."); static const u8 MoveDescription_KarateChop[] = _( "A chopping attack with a\n" "high critical-hit ratio."); static const u8 MoveDescription_DoubleSlap[] = _( "Repeatedly slaps the foe\n" "2 to 5 times."); static const u8 MoveDescription_CometPunch[] = _( "Repeatedly punches the foe\n" "2 to 5 times."); static const u8 MoveDescription_MegaPunch[] = _( "A strong punch thrown with\n" "incredible power."); static const u8 MoveDescription_PayDay[] = _( "Throws coins at the foe.\n" "Money is recovered after."); static const u8 MoveDescription_FirePunch[] = _( "A fiery punch that may burn\n" "the foe."); static const u8 MoveDescription_IcePunch[] = _( "An icy punch that may\n" "freeze the foe."); static const u8 MoveDescription_ThunderPunch[] = _( "An electrified punch that\n" "may paralyze the foe."); static const u8 MoveDescription_Scratch[] = _( "Scratches the foe with\n" "sharp claws."); static const u8 MoveDescription_ViceGrip[] = _( "Grips the foe with large and\n" "powerful pincers."); static const u8 MoveDescription_Guillotine[] = _( "A powerful pincer attack\n" "that may cause fainting."); static const u8 MoveDescription_RazorWind[] = _( "A 2-turn move that strikes\n" "the foe on the 2nd turn."); static const u8 MoveDescription_SwordsDance[] = _( "A fighting dance that\n" "sharply raises ATTACK."); static const u8 MoveDescription_Cut[] = _( "Cuts the foe with sharp\n" "scythes, claws, etc."); static const u8 MoveDescription_Gust[] = _( "Strikes the foe with a gust\n" "of wind whipped up by wings."); static const u8 MoveDescription_WingAttack[] = _( "Strikes the foe with wings\n" "spread wide."); static const u8 MoveDescription_Whirlwind[] = _( "Blows away the foe with\n" "wind and ends the battle."); static const u8 MoveDescription_Fly[] = _( "Flies up on the first turn,\n" "then strikes the next turn."); static const u8 MoveDescription_Bind[] = _( "Binds and squeezes the foe\n" "for 2 to 5 turns."); static const u8 MoveDescription_Slam[] = _( "Slams the foe with a long\n" "tail, vine, etc."); static const u8 MoveDescription_VineWhip[] = _( "Strikes the foe with\n" "slender, whiplike vines."); static const u8 MoveDescription_Stomp[] = _( "Stomps the enemy with a big\n" "foot. May cause flinching."); static const u8 MoveDescription_DoubleKick[] = _( "A double-kicking attack\n" "that strikes the foe twice."); static const u8 MoveDescription_MegaKick[] = _( "An extremely powerful kick\n" "with intense force."); static const u8 MoveDescription_JumpKick[] = _( "A strong jumping kick. May\n" "miss and hurt the kicker."); static const u8 MoveDescription_RollingKick[] = _( "A fast kick delivered from\n" "a rapid spin."); static const u8 MoveDescription_SandAttack[] = _( "Reduces the foe's accuracy\n" "by hurling sand in its face."); static const u8 MoveDescription_Headbutt[] = _( "A ramming attack that may\n" "cause flinching."); static const u8 MoveDescription_HornAttack[] = _( "Jabs the foe with sharp\n" "horns."); static const u8 MoveDescription_FuryAttack[] = _( "Jabs the foe 2 to 5 times\n" "with sharp horns, etc."); static const u8 MoveDescription_HornDrill[] = _( "A one-hit KO attack that\n" "uses a horn like a drill."); static const u8 MoveDescription_Tackle[] = _( "Charges the foe with a full-\n" "body tackle."); static const u8 MoveDescription_BodySlam[] = _( "A full-body slam that may\n" "cause paralysis."); static const u8 MoveDescription_Wrap[] = _( "Wraps and squeezes the foe\n" "2 to 5 times with vines, etc."); static const u8 MoveDescription_TakeDown[] = _( "A reckless charge attack\n" "that also hurts the user."); static const u8 MoveDescription_Thrash[] = _( "A rampage of 2 to 3 turns\n" "that confuses the user."); static const u8 MoveDescription_DoubleEdge[] = _( "A life-risking tackle that\n" "also hurts the user."); static const u8 MoveDescription_TailWhip[] = _( "Wags the tail to lower the\n" "foe's DEFENSE."); static const u8 MoveDescription_PoisonSting[] = _( "A toxic attack with barbs,\n" "etc., that may poison."); static const u8 MoveDescription_Twineedle[] = _( "Stingers on the forelegs\n" "jab the foe twice."); static const u8 MoveDescription_PinMissile[] = _( "Sharp pins are fired to\n" "strike 2 to 5 times."); static const u8 MoveDescription_Leer[] = _( "Frightens the foe with a\n" "leer to lower DEFENSE."); static const u8 MoveDescription_Bite[] = _( "Bites with vicious fangs.\n" "May cause flinching."); static const u8 MoveDescription_Growl[] = _( "Growls cutely to reduce the\n" "foe's ATTACK."); static const u8 MoveDescription_Roar[] = _( "Makes the foe flee to end\n" "the battle."); static const u8 MoveDescription_Sing[] = _( "A soothing song lulls the\n" "foe into a deep slumber."); static const u8 MoveDescription_Supersonic[] = _( "Emits bizarre sound waves\n" "that may confuse the foe."); static const u8 MoveDescription_SonicBoom[] = _( "Launches shock waves that\n" "always inflict 20 HP damage."); static const u8 MoveDescription_Disable[] = _( "Psychically disables one of\n" "the foe's moves."); static const u8 MoveDescription_Acid[] = _( "Sprays a hide-melting acid.\n" "May lower DEFENSE."); static const u8 MoveDescription_Ember[] = _( "A weak fire attack that may\n" "inflict a burn."); static const u8 MoveDescription_Flamethrower[] = _( "A powerful fire attack that\n" "may inflict a burn."); static const u8 MoveDescription_Mist[] = _( "Creates a mist that stops\n" "reduction of abilities."); static const u8 MoveDescription_WaterGun[] = _( "Squirts water to attack\n" "the foe."); static const u8 MoveDescription_HydroPump[] = _( "Blasts water at high power\n" "to strike the foe."); static const u8 MoveDescription_Surf[] = _( "Creates a huge wave, then\n" "crashes it down on the foe."); static const u8 MoveDescription_IceBeam[] = _( "Blasts the foe with an icy\n" "beam that may freeze it."); static const u8 MoveDescription_Blizzard[] = _( "Hits the foe with an icy\n" "storm that may freeze it."); static const u8 MoveDescription_Psybeam[] = _( "Fires a peculiar ray that\n" "may confuse the foe."); static const u8 MoveDescription_BubbleBeam[] = _( "Forcefully sprays bubbles\n" "that may lower SPEED."); static const u8 MoveDescription_AuroraBeam[] = _( "Fires a rainbow-colored\n" "beam that may lower ATTACK."); static const u8 MoveDescription_HyperBeam[] = _( "Powerful, but leaves the\n" "user immobile the next turn."); static const u8 MoveDescription_Peck[] = _( "Attacks the foe with a\n" "jabbing beak, etc."); static const u8 MoveDescription_DrillPeck[] = _( "A corkscrewing attack with\n" "the beak acting as a drill."); static const u8 MoveDescription_Submission[] = _( "A reckless body slam that\n" "also hurts the user."); static const u8 MoveDescription_LowKick[] = _( "A kick that inflicts more\n" "damage on heavier foes."); static const u8 MoveDescription_Counter[] = _( "Retaliates any physical hit\n" "with double the power."); static const u8 MoveDescription_SeismicToss[] = _( "Inflicts damage identical\n" "to the user's level."); static const u8 MoveDescription_Strength[] = _( "Builds enormous power,\n" "then slams the foe."); static const u8 MoveDescription_Absorb[] = _( "An attack that absorbs\n" "half the damage inflicted."); static const u8 MoveDescription_MegaDrain[] = _( "An attack that absorbs\n" "half the damage inflicted."); static const u8 MoveDescription_LeechSeed[] = _( "Plants a seed on the foe to\n" "steal HP on every turn."); static const u8 MoveDescription_Growth[] = _( "Forces the body to grow\n" "and heightens SP. ATK."); static const u8 MoveDescription_RazorLeaf[] = _( "Cuts the enemy with leaves.\n" "High critical-hit ratio."); static const u8 MoveDescription_SolarBeam[] = _( "Absorbs light in one turn,\n" "then attacks next turn."); static const u8 MoveDescription_PoisonPowder[] = _( "Scatters a toxic powder\n" "that may poison the foe."); static const u8 MoveDescription_StunSpore[] = _( "Scatters a powder that may\n" "paralyze the foe."); static const u8 MoveDescription_SleepPowder[] = _( "Scatters a powder that may\n" "cause the foe to sleep."); static const u8 MoveDescription_PetalDance[] = _( "A rampage of 2 to 3 turns\n" "that confuses the user."); static const u8 MoveDescription_StringShot[] = _( "Binds the foe with string\n" "to reduce its SPEED."); static const u8 MoveDescription_DragonRage[] = _( "Launches shock waves that\n" "always inflict 40 HP damage."); static const u8 MoveDescription_FireSpin[] = _( "Traps the foe in a ring of\n" "fire for 2 to 5 turns."); static const u8 MoveDescription_ThunderShock[] = _( "An electrical attack that\n" "may paralyze the foe."); static const u8 MoveDescription_Thunderbolt[] = _( "A strong electrical attack\n" "that may paralyze the foe."); static const u8 MoveDescription_ThunderWave[] = _( "A weak jolt of electricity\n" "that paralyzes the foe."); static const u8 MoveDescription_Thunder[] = _( "A lightning attack that may\n" "cause paralysis."); static const u8 MoveDescription_RockThrow[] = _( "Throws small rocks to\n" "strike the foe."); static const u8 MoveDescription_Earthquake[] = _( "A powerful quake, but has\n" "no effect on flying foes."); static const u8 MoveDescription_Fissure[] = _( "A one-hit KO move that\n" "drops the foe in a fissure."); static const u8 MoveDescription_Dig[] = _( "Digs underground the first\n" "turn and strikes next turn."); static const u8 MoveDescription_Toxic[] = _( "Poisons the foe with an\n" "intensifying toxin."); static const u8 MoveDescription_Confusion[] = _( "A psychic attack that may\n" "cause confusion."); static const u8 MoveDescription_Psychic[] = _( "A powerful psychic attack\n" "that may lower SP. DEF."); static const u8 MoveDescription_Hypnosis[] = _( "A hypnotizing move that\n" "may induce sleep."); static const u8 MoveDescription_Meditate[] = _( "Meditates in a peaceful\n" "fashion to raise ATTACK."); static const u8 MoveDescription_Agility[] = _( "Relaxes the body to sharply\n" "boost SPEED."); static const u8 MoveDescription_QuickAttack[] = _( "An extremely fast attack\n" "that always strikes first."); static const u8 MoveDescription_Rage[] = _( "Raises the user's ATTACK\n" "every time it is hit."); static const u8 MoveDescription_Teleport[] = _( "A psychic move for fleeing\n" "from battle instantly."); static const u8 MoveDescription_NightShade[] = _( "Inflicts damage identical\n" "to the user's level."); static const u8 MoveDescription_Mimic[] = _( "Copies a move used by the\n" "foe during one battle."); static const u8 MoveDescription_Screech[] = _( "Emits a screech to sharply\n" "reduce the foe's DEFENSE."); static const u8 MoveDescription_DoubleTeam[] = _( "Creates illusory copies to\n" "raise evasiveness."); static const u8 MoveDescription_Recover[] = _( "Recovers up to half the\n" "user's maximum HP."); static const u8 MoveDescription_Harden[] = _( "Stiffens the body's \n" "muscles to raise DEFENSE."); static const u8 MoveDescription_Minimize[] = _( "Minimizes the user's size\n" "to raise evasiveness."); static const u8 MoveDescription_Smokescreen[] = _( "Lowers the foe's accuracy\n" "using smoke, ink, etc."); static const u8 MoveDescription_ConfuseRay[] = _( "A sinister ray that\n" "confuses the foe."); static const u8 MoveDescription_Withdraw[] = _( "Withdraws the body into its\n" "hard shell to raise DEFENSE."); static const u8 MoveDescription_DefenseCurl[] = _( "Curls up to conceal weak\n" "spots and raise DEFENSE."); static const u8 MoveDescription_Barrier[] = _( "Creates a barrier that\n" "sharply raises DEFENSE."); static const u8 MoveDescription_LightScreen[] = _( "Creates a wall of light that\n" "lowers SP. ATK damage."); static const u8 MoveDescription_Haze[] = _( "Creates a black haze that\n" "eliminates all stat changes."); static const u8 MoveDescription_Reflect[] = _( "Creates a wall of light that\n" "weakens physical attacks."); static const u8 MoveDescription_FocusEnergy[] = _( "Focuses power to raise the\n" "critical-hit ratio."); static const u8 MoveDescription_Bide[] = _( "Endures attack for 2\n" "turns to retaliate double."); static const u8 MoveDescription_Metronome[] = _( "Waggles a finger to use any\n" "POKéMON move at random."); static const u8 MoveDescription_MirrorMove[] = _( "Counters the foe's attack\n" "with the same move."); static const u8 MoveDescription_SelfDestruct[] = _( "Inflicts severe damage but\n" "makes the user faint."); static const u8 MoveDescription_EggBomb[] = _( "An egg is forcibly hurled at\n" "the foe."); static const u8 MoveDescription_Lick[] = _( "Licks with a long tongue to\n" "injure. May also paralyze."); static const u8 MoveDescription_Smog[] = _( "An exhaust-gas attack\n" "that may also poison."); static const u8 MoveDescription_Sludge[] = _( "Sludge is hurled to inflict\n" "damage. May also poison."); static const u8 MoveDescription_BoneClub[] = _( "Clubs the foe with a bone.\n" "May cause flinching."); static const u8 MoveDescription_FireBlast[] = _( "A fiery blast that scorches\n" "all. May cause a burn."); static const u8 MoveDescription_Waterfall[] = _( "Charges the foe with speed\n" "to climb waterfalls."); static const u8 MoveDescription_Clamp[] = _( "Traps and squeezes the\n" "foe for 2 to 5 turns."); static const u8 MoveDescription_Swift[] = _( "Sprays star-shaped rays\n" "that never miss."); static const u8 MoveDescription_SkullBash[] = _( "Tucks in the head, then\n" "attacks on the next turn."); static const u8 MoveDescription_SpikeCannon[] = _( "Launches sharp spikes that\n" "strike 2 to 5 times."); static const u8 MoveDescription_Constrict[] = _( "Constricts to inflict pain.\n" "May lower SPEED."); static const u8 MoveDescription_Amnesia[] = _( "Forgets about something\n" "and sharply raises SP. DEF."); static const u8 MoveDescription_Kinesis[] = _( "Distracts the foe.\n" "May lower accuracy."); static const u8 MoveDescription_SoftBoiled[] = _( "Recovers up to half the\n" "user's maximum HP."); static const u8 MoveDescription_HiJumpKick[] = _( "A jumping knee kick. If it\n" "misses, the user is hurt."); static const u8 MoveDescription_Glare[] = _( "Intimidates and frightens\n" "the foe into paralysis."); static const u8 MoveDescription_DreamEater[] = _( "Takes one half the damage\n" "inflicted on a sleeping foe."); static const u8 MoveDescription_PoisonGas[] = _( "Envelops the foe in a toxic\n" "gas that may poison."); static const u8 MoveDescription_Barrage[] = _( "Hurls round objects at the\n" "foe 2 to 5 times."); static const u8 MoveDescription_LeechLife[] = _( "An attack that steals half\n" "the damage inflicted."); static const u8 MoveDescription_LovelyKiss[] = _( "Demands a kiss with a scary\n" "face that induces sleep."); static const u8 MoveDescription_SkyAttack[] = _( "Searches out weak spots,\n" "then strikes the next turn."); static const u8 MoveDescription_Transform[] = _( "Alters the user's cells to\n" "become a copy of the foe."); static const u8 MoveDescription_Bubble[] = _( "An attack using bubbles.\n" "May lower the foe's SPEED."); static const u8 MoveDescription_DizzyPunch[] = _( "A rhythmic punch that may\n" "confuse the foe."); static const u8 MoveDescription_Spore[] = _( "Scatters a cloud of spores\n" "that always induce sleep."); static const u8 MoveDescription_Flash[] = _( "Looses a powerful blast of\n" "light that cuts accuracy."); static const u8 MoveDescription_Psywave[] = _( "Attacks with a psychic\n" "wave of varying intensity."); static const u8 MoveDescription_Splash[] = _( "It's just a splash...\n" "Has no effect whatsoever."); static const u8 MoveDescription_AcidArmor[] = _( "Liquifies the user's body\n" "to sharply raise DEFENSE."); static const u8 MoveDescription_Crabhammer[] = _( "Hammers with a pincer. Has a\n" "high critical-hit ratio."); static const u8 MoveDescription_Explosion[] = _( "Inflicts severe damage but\n" "makes the user faint."); static const u8 MoveDescription_FurySwipes[] = _( "Rakes the foe with sharp\n" "claws, etc., 2 to 5 times."); static const u8 MoveDescription_Bonemerang[] = _( "Throws a bone boomerang\n" "that strikes twice."); static const u8 MoveDescription_Rest[] = _( "The user sleeps for 2 turns,\n" "restoring HP and status."); static const u8 MoveDescription_RockSlide[] = _( "Large boulders are hurled.\n" "May cause flinching."); static const u8 MoveDescription_HyperFang[] = _( "Attacks with sharp fangs.\n" "May cause flinching."); static const u8 MoveDescription_Sharpen[] = _( "Reduces the polygon count\n" "and raises ATTACK."); static const u8 MoveDescription_Conversion[] = _( "Changes the user's type\n" "into an own move's type."); static const u8 MoveDescription_TriAttack[] = _( "Fires three types of beams\n" "at the same time."); static const u8 MoveDescription_SuperFang[] = _( "Attacks with sharp fangs\n" "and cuts half the foe's HP."); static const u8 MoveDescription_Slash[] = _( "Slashes with claws, etc. Has\n" "a high critical-hit ratio."); static const u8 MoveDescription_Substitute[] = _( "Creates a decoy using 1/4\n" "of the user's maximum HP."); static const u8 MoveDescription_Struggle[] = _( "Used only if all PP are gone.\n" "Also hurts the user a little."); static const u8 MoveDescription_Sketch[] = _( "Copies the foe's last move\n" "permanently."); static const u8 MoveDescription_TripleKick[] = _( "Kicks the foe 3 times in a\n" "row with rising intensity."); static const u8 MoveDescription_Thief[] = _( "While attacking, it may\n" "steal the foe's held item."); static const u8 MoveDescription_SpiderWeb[] = _( "Ensnares the foe to stop it\n" "from fleeing or switching."); static const u8 MoveDescription_MindReader[] = _( "Senses the foe's action to\n" "ensure the next move's hit."); static const u8 MoveDescription_Nightmare[] = _( "Inflicts 1/4 damage on a\n" "sleeping foe every turn."); static const u8 MoveDescription_FlameWheel[] = _( "A fiery charge attack that\n" "may inflict a burn."); static const u8 MoveDescription_Snore[] = _( "A loud attack that can be\n" "used only while asleep."); static const u8 MoveDescription_Curse[] = _( "A move that functions\n" "differently for GHOSTS."); static const u8 MoveDescription_Flail[] = _( "Inflicts more damage when\n" "the user's HP is down."); static const u8 MoveDescription_Conversion2[] = _( "Makes the user resistant\n" "to the last attack's type."); static const u8 MoveDescription_Aeroblast[] = _( "Launches a vacuumed blast.\n" "High critical-hit ratio."); static const u8 MoveDescription_CottonSpore[] = _( "Spores cling to the foe,\n" "sharply reducing SPEED."); static const u8 MoveDescription_Reversal[] = _( "Inflicts more damage when\n" "the user's HP is down."); static const u8 MoveDescription_Spite[] = _( "Spitefully cuts the PP\n" "of the foe's last move."); static const u8 MoveDescription_PowderSnow[] = _( "Blasts the foe with a snowy\n" "gust. May cause freezing."); static const u8 MoveDescription_Protect[] = _( "Evades attack, but may fail\n" "if used in succession."); static const u8 MoveDescription_MachPunch[] = _( "A punch is thrown at wicked\n" "speed to strike first."); static const u8 MoveDescription_ScaryFace[] = _( "Frightens with a scary face\n" "to sharply reduce SPEED."); static const u8 MoveDescription_FaintAttack[] = _( "Draws the foe close, then\n" "strikes without fail."); static const u8 MoveDescription_SweetKiss[] = _( "Demands a kiss with a cute\n" "look. May cause confusion."); static const u8 MoveDescription_BellyDrum[] = _( "Maximizes ATTACK while\n" "sacrificing HP."); static const u8 MoveDescription_SludgeBomb[] = _( "Sludge is hurled to inflict\n" "damage. May also poison."); static const u8 MoveDescription_MudSlap[] = _( "Hurls mud in the foe's face\n" "to reduce its accuracy."); static const u8 MoveDescription_Octazooka[] = _( "Fires a lump of ink to\n" "damage and cut accuracy."); static const u8 MoveDescription_Spikes[] = _( "Sets spikes that hurt a \n" "foe switching out."); static const u8 MoveDescription_ZapCannon[] = _( "Powerful and sure to cause\n" "paralysis, but inaccurate."); static const u8 MoveDescription_Foresight[] = _( "Negates the foe's efforts\n" "to heighten evasiveness."); static const u8 MoveDescription_DestinyBond[] = _( "If the user faints, the foe\n" "is also made to faint."); static const u8 MoveDescription_PerishSong[] = _( "Any POKéMON hearing this\n" "song faints in 3 turns."); static const u8 MoveDescription_IcyWind[] = _( "A chilling attack that\n" "lowers the foe's SPEED."); static const u8 MoveDescription_Detect[] = _( "Evades attack, but may fail\n" "if used in succession."); static const u8 MoveDescription_BoneRush[] = _( "Strikes the foe with a bone\n" "in hand 2 to 5 times."); static const u8 MoveDescription_LockOn[] = _( "Locks on to the foe to\n" "ensure the next move hits."); static const u8 MoveDescription_Outrage[] = _( "A rampage of 2 to 3 turns\n" "that confuses the user."); static const u8 MoveDescription_Sandstorm[] = _( "Causes a sandstorm that\n" "rages for several turns."); static const u8 MoveDescription_GigaDrain[] = _( "An attack that steals half\n" "the damage inflicted."); static const u8 MoveDescription_Endure[] = _( "Endures any attack for\n" "1 turn, leaving at least 1HP."); static const u8 MoveDescription_Charm[] = _( "Charms the foe and sharply\n" "reduces its ATTACK."); static const u8 MoveDescription_Rollout[] = _( "An attack lasting 5 turns\n" "with rising intensity."); static const u8 MoveDescription_FalseSwipe[] = _( "An attack that leaves the\n" "foe with at least 1 HP."); static const u8 MoveDescription_Swagger[] = _( "Confuses the foe, but also\n" "sharply raises ATTACK."); static const u8 MoveDescription_MilkDrink[] = _( "Recovers up to half the\n" "user's maximum HP."); static const u8 MoveDescription_Spark[] = _( "An electrified tackle that\n" "may paralyze the foe."); static const u8 MoveDescription_FuryCutter[] = _( "An attack that intensifies\n" "on each successive hit."); static const u8 MoveDescription_SteelWing[] = _( "Strikes the foe with hard\n" "wings spread wide."); static const u8 MoveDescription_MeanLook[] = _( "Fixes the foe with a mean\n" "look that prevents escape."); static const u8 MoveDescription_Attract[] = _( "Makes the opposite gender\n" "less likely to attack."); static const u8 MoveDescription_SleepTalk[] = _( "Uses an own move randomly\n" "while asleep."); static const u8 MoveDescription_HealBell[] = _( "Chimes soothingly to heal\n" "all status abnormalities."); static const u8 MoveDescription_Return[] = _( "An attack that increases\n" "in power with friendship."); static const u8 MoveDescription_Present[] = _( "A gift in the form of a\n" "bomb. May restore HP."); static const u8 MoveDescription_Frustration[] = _( "An attack that is stronger\n" "if the TRAINER is disliked."); static const u8 MoveDescription_Safeguard[] = _( "A mystical force prevents\n" "all status problems."); static const u8 MoveDescription_PainSplit[] = _( "Adds the user and foe's HP,\n" "then shares them equally."); static const u8 MoveDescription_SacredFire[] = _( "A mystical fire attack that\n" "may inflict a burn."); static const u8 MoveDescription_Magnitude[] = _( "A ground-shaking attack\n" "of random intensity."); static const u8 MoveDescription_DynamicPunch[] = _( "Powerful and sure to cause\n" "confusion, but inaccurate."); static const u8 MoveDescription_Megahorn[] = _( "A brutal ramming attack\n" "using out-thrust horns."); static const u8 MoveDescription_DragonBreath[] = _( "Strikes the foe with an\n" "incredible blast of breath."); static const u8 MoveDescription_BatonPass[] = _( "Switches out the user while\n" "keeping effects in play."); static const u8 MoveDescription_Encore[] = _( "Makes the foe repeat its\n" "last move over 2 to 6 turns."); static const u8 MoveDescription_Pursuit[] = _( "Inflicts bad damage if used\n" "on a foe switching out."); static const u8 MoveDescription_RapidSpin[] = _( "Spins the body at high\n" "speed to strike the foe."); static const u8 MoveDescription_SweetScent[] = _( "Allures the foe to reduce\n" "evasiveness."); static const u8 MoveDescription_IronTail[] = _( "Attacks with a rock-hard\n" "tail. May lower DEFENSE."); static const u8 MoveDescription_MetalClaw[] = _( "A claw attack that may\n" "raise the user's ATTACK."); static const u8 MoveDescription_VitalThrow[] = _( "Makes the user's move last,\n" "but it never misses."); static const u8 MoveDescription_MorningSun[] = _( "Restores HP. The amount\n" "varies with the weather."); static const u8 MoveDescription_Synthesis[] = _( "Restores HP. The amount\n" "varies with the weather."); static const u8 MoveDescription_Moonlight[] = _( "Restores HP. The amount\n" "varies with the weather."); static const u8 MoveDescription_HiddenPower[] = _( "The effectiveness varies\n" "with the user."); static const u8 MoveDescription_CrossChop[] = _( "A double-chopping attack.\n" "High critical-hit ratio."); static const u8 MoveDescription_Twister[] = _( "Whips up a vicious twister\n" "to tear at the foe."); static const u8 MoveDescription_RainDance[] = _( "Boosts the power of WATER-\n" "type moves for 5 turns."); static const u8 MoveDescription_SunnyDay[] = _( "Boosts the power of FIRE-\n" "type moves for 5 turns."); static const u8 MoveDescription_Crunch[] = _( "Crunches with sharp fangs.\n" "May lower SP. DEF."); static const u8 MoveDescription_MirrorCoat[] = _( "Counters the foe's special\n" "attack at double the power."); static const u8 MoveDescription_PsychUp[] = _( "Copies the foe's effect(s)\n" "and gives to the user."); static const u8 MoveDescription_ExtremeSpeed[] = _( "An extremely fast and\n" "powerful attack."); static const u8 MoveDescription_AncientPower[] = _( "An attack that may raise\n" "all stats."); static const u8 MoveDescription_ShadowBall[] = _( "Hurls a black blob that may\n" "lower the foe's SP. DEF."); static const u8 MoveDescription_FutureSight[] = _( "Heightens inner power to\n" "strike 2 turns later."); static const u8 MoveDescription_RockSmash[] = _( "A rock-crushing attack\n" "that may lower DEFENSE."); static const u8 MoveDescription_Whirlpool[] = _( "Traps and hurts the foe in\n" "a whirlpool for 2 to 5 turns."); static const u8 MoveDescription_BeatUp[] = _( "Summons party POKéMON to\n" "join in the attack."); static const u8 MoveDescription_FakeOut[] = _( "A 1st-turn, 1st-strike move\n" "that causes flinching."); static const u8 MoveDescription_Uproar[] = _( "Causes an uproar for 2 to 5\n" "turns and prevents sleep."); static const u8 MoveDescription_Stockpile[] = _( "Charges up power for up to\n" "3 turns."); static const u8 MoveDescription_SpitUp[] = _( "Releases stockpiled power\n" "(the more the better)."); static const u8 MoveDescription_Swallow[] = _( "Absorbs stockpiled power\n" "and restores HP."); static const u8 MoveDescription_HeatWave[] = _( "Exhales a hot breath on the\n" "foe. May inflict a burn."); static const u8 MoveDescription_Hail[] = _( "Summons a hailstorm that\n" "strikes every turn."); static const u8 MoveDescription_Torment[] = _( "Torments the foe and stops\n" "successive use of a move."); static const u8 MoveDescription_Flatter[] = _( "Confuses the foe, but\n" "raises its SP. ATK."); static const u8 MoveDescription_WillOWisp[] = _( "Inflicts a burn on the foe\n" "with intense fire."); static const u8 MoveDescription_Memento[] = _( "The user faints and lowers\n" "the foe's abilities."); static const u8 MoveDescription_Facade[] = _( "Boosts ATTACK when burned,\n" "paralyzed, or poisoned."); static const u8 MoveDescription_FocusPunch[] = _( "A powerful loyalty attack.\n" "The user flinches if hit."); static const u8 MoveDescription_SmellingSalt[] = _( "Powerful against paralyzed\n" "foes, but also heals them."); static const u8 MoveDescription_FollowMe[] = _( "Draws attention to make\n" "foes attack only the user."); static const u8 MoveDescription_NaturePower[] = _( "The type of attack varies\n" "depending on the location."); static const u8 MoveDescription_Charge[] = _( "Charges power to boost the\n" "electric move used next."); static const u8 MoveDescription_Taunt[] = _( "Taunts the foe into only\n" "using attack moves."); static const u8 MoveDescription_HelpingHand[] = _( "Boosts the power of the\n" "recipient's moves."); static const u8 MoveDescription_Trick[] = _( "Tricks the foe into trading\n" "held items."); static const u8 MoveDescription_RolePlay[] = _( "Mimics the target and\n" "copies its special ability."); static const u8 MoveDescription_Wish[] = _( "A wish that restores HP.\n" "It takes time to work."); static const u8 MoveDescription_Assist[] = _( "Attacks randomly with one\n" "of the partner's moves."); static const u8 MoveDescription_Ingrain[] = _( "Lays roots that restore HP.\n" "The user can't switch out."); static const u8 MoveDescription_Superpower[] = _( "Boosts strength sharply,\n" "but lowers abilities."); static const u8 MoveDescription_MagicCoat[] = _( "Reflects special effects\n" "back to the attacker."); static const u8 MoveDescription_Recycle[] = _( "Recycles a used item for\n" "one more use."); static const u8 MoveDescription_Revenge[] = _( "An attack that gains power\n" "if injured by the foe."); static const u8 MoveDescription_BrickBreak[] = _( "Destroys barriers such as\n" "REFLECT and causes damage."); static const u8 MoveDescription_Yawn[] = _( "Lulls the foe into yawning,\n" "then sleeping next turn."); static const u8 MoveDescription_KnockOff[] = _( "Knocks down the foe's held\n" "item to prevent its use."); static const u8 MoveDescription_Endeavor[] = _( "Gains power if the user's HP\n" "is lower than the foe's HP."); static const u8 MoveDescription_Eruption[] = _( "The higher the user's HP,\n" "the more damage caused."); static const u8 MoveDescription_SkillSwap[] = _( "The user swaps special\n" "abilities with the target."); static const u8 MoveDescription_Imprison[] = _( "Prevents foes from using\n" "moves known by the user."); static const u8 MoveDescription_Refresh[] = _( "Heals poisoning, paralysis,\n" "or a burn."); static const u8 MoveDescription_Grudge[] = _( "If the user faints, deletes\n" "the PP of the final move."); static const u8 MoveDescription_Snatch[] = _( "Steals the effects of the\n" "move the foe uses next."); static const u8 MoveDescription_SecretPower[] = _( "An attack with effects\n" "that vary by location."); static const u8 MoveDescription_Dive[] = _( "Dives underwater the first\n" "turn and strikes next turn."); static const u8 MoveDescription_ArmThrust[] = _( "Straight-arm punches that\n" "strike the foe 2 to 5 times."); static const u8 MoveDescription_Camouflage[] = _( "Alters the POKéMON's type\n" "depending on the location."); static const u8 MoveDescription_TailGlow[] = _( "Flashes a light that sharply\n" "raises SP. ATK."); static const u8 MoveDescription_LusterPurge[] = _( "Attacks with a burst of\n" "light. May lower SP. DEF."); static const u8 MoveDescription_MistBall[] = _( "Attacks with a flurry of\n" "down. May lower SP. ATK."); static const u8 MoveDescription_FeatherDance[] = _( "Envelops the foe with down\n" "to sharply reduce ATTACK."); static const u8 MoveDescription_TeeterDance[] = _( "Confuses all POKéMON on\n" "the scene."); static const u8 MoveDescription_BlazeKick[] = _( "A kick with a high critical-\n" "hit ratio. May cause a burn."); static const u8 MoveDescription_MudSport[] = _( "Covers the user in mud to\n" "raise electrical resistance."); static const u8 MoveDescription_IceBall[] = _( "A 5-turn attack that gains\n" "power on successive hits."); static const u8 MoveDescription_NeedleArm[] = _( "Attacks with thorny arms.\n" "May cause flinching."); static const u8 MoveDescription_SlackOff[] = _( "Slacks off and restores\n" "half the maximum HP."); static const u8 MoveDescription_HyperVoice[] = _( "A loud attack that uses\n" "sound waves to injure."); static const u8 MoveDescription_PoisonFang[] = _( "A sharp-fanged attack.\n" "May badly poison the foe."); static const u8 MoveDescription_CrushClaw[] = _( "Tears at the foe with sharp\n" "claws. May lower DEFENSE."); static const u8 MoveDescription_BlastBurn[] = _( "Powerful, but leaves the\n" "user immobile the next turn."); static const u8 MoveDescription_HydroCannon[] = _( "Powerful, but leaves the\n" "user immobile the next turn."); static const u8 MoveDescription_MeteorMash[] = _( "Fires a meteor-like punch.\n" "May raise ATTACK."); static const u8 MoveDescription_Astonish[] = _( "An attack that may shock\n" "the foe into flinching."); static const u8 MoveDescription_WeatherBall[] = _( "The move's type and power\n" "change with the weather."); static const u8 MoveDescription_Aromatherapy[] = _( "Heals all status problems\n" "with a soothing scent."); static const u8 MoveDescription_FakeTears[] = _( "Feigns crying to sharply\n" "lower the foe's SP. DEF."); static const u8 MoveDescription_AirCutter[] = _( "Hacks with razorlike wind.\n" "High critical-hit ratio."); static const u8 MoveDescription_Overheat[] = _( "Allows a full-power attack,\n" "but sharply lowers SP. ATK."); static const u8 MoveDescription_OdorSleuth[] = _( "Negates the foe's efforts\n" "to heighten evasiveness."); static const u8 MoveDescription_RockTomb[] = _( "Stops the foe from moving\n" "with rocks and cuts SPEED."); static const u8 MoveDescription_SilverWind[] = _( "A powdery attack that may\n" "raise abilities."); static const u8 MoveDescription_MetalSound[] = _( "Emits a horrible screech\n" "that sharply lowers SP. DEF."); static const u8 MoveDescription_GrassWhistle[] = _( "Lulls the foe into sleep\n" "with a pleasant melody."); static const u8 MoveDescription_Tickle[] = _( "Makes the foe laugh to\n" "lower ATTACK and DEFENSE."); static const u8 MoveDescription_CosmicPower[] = _( "Raises DEFENSE and SP. DEF\n" "with a mystic power."); static const u8 MoveDescription_WaterSpout[] = _( "Inflicts more damage if the\n" "user's HP is high."); static const u8 MoveDescription_SignalBeam[] = _( "A strange beam attack that\n" "may confuse the foe."); static const u8 MoveDescription_ShadowPunch[] = _( "An unavoidable punch that\n" "is thrown from shadows."); static const u8 MoveDescription_Extrasensory[] = _( "Attacks with a peculiar\n" "power. May cause flinching."); static const u8 MoveDescription_SkyUppercut[] = _( "An uppercut thrown as if\n" "leaping into the sky."); static const u8 MoveDescription_SandTomb[] = _( "Traps and hurts the foe in\n" "quicksand for 2 to 5 turns."); static const u8 MoveDescription_SheerCold[] = _( "A chilling attack that\n" "causes fainting if it hits."); static const u8 MoveDescription_MuddyWater[] = _( "Attacks with muddy water.\n" "May lower accuracy."); static const u8 MoveDescription_BulletSeed[] = _( "Shoots 2 to 5 seeds in a row\n" "to strike the foe."); static const u8 MoveDescription_AerialAce[] = _( "An extremely speedy and\n" "unavoidable attack."); static const u8 MoveDescription_IcicleSpear[] = _( "Attacks the foe by firing\n" "2 to 5 icicles in a row."); static const u8 MoveDescription_IronDefense[] = _( "Hardens the body's surface\n" "to sharply raise DEFENSE."); static const u8 MoveDescription_Block[] = _( "Blocks the foe's way to\n" "prevent escape."); static const u8 MoveDescription_Howl[] = _( "Howls to raise the spirit\n" "and boosts ATTACK."); static const u8 MoveDescription_DragonClaw[] = _( "Slashes the foe with sharp\n" "claws."); static const u8 MoveDescription_FrenzyPlant[] = _( "Powerful, but leaves the\n" "user immobile the next turn."); static const u8 MoveDescription_BulkUp[] = _( "Bulks up the body to boost\n" "both ATTACK and DEFENSE."); static const u8 MoveDescription_Bounce[] = _( "Bounces up, then down the\n" "next turn. May paralyze."); static const u8 MoveDescription_MudShot[] = _( "Hurls mud at the foe and\n" "reduces SPEED."); static const u8 MoveDescription_PoisonTail[] = _( "Has a high critical-hit\n" "ratio. May also poison."); static const u8 MoveDescription_Covet[] = _( "Cutely begs to obtain an\n" "item held by the foe."); static const u8 MoveDescription_VoltTackle[] = _( "A life-risking tackle that\n" "slightly hurts the user."); static const u8 MoveDescription_MagicalLeaf[] = _( "Attacks with a strange leaf\n" "that cannot be evaded."); static const u8 MoveDescription_WaterSport[] = _( "The user becomes soaked to\n" "raise resistance to fire."); static const u8 MoveDescription_CalmMind[] = _( "Raises SP. ATK and SP. DEF\n" "by focusing the mind."); static const u8 MoveDescription_LeafBlade[] = _( "Slashes with a sharp leaf.\n" "High critical-hit ratio."); static const u8 MoveDescription_DragonDance[] = _( "A mystical dance that ups\n" "ATTACK and SPEED."); static const u8 MoveDescription_RockBlast[] = _( "Hurls boulders at the foe\n" "2 to 5 times in a row."); static const u8 MoveDescription_ShockWave[] = _( "A fast and unavoidable\n" "electric attack."); static const u8 MoveDescription_WaterPulse[] = _( "Attacks with ultrasonic\n" "waves. May confuse the foe"); static const u8 MoveDescription_DoomDesire[] = _( "Summons strong sunlight to\n" "attack 2 turns later."); static const u8 MoveDescription_PsychoBoost[] = _( "Allows a full-power attack,\n" "but sharply lowers SP. ATK."); const u8 * const gMoveDescriptions[] = { MoveDescription_Pound, MoveDescription_KarateChop, MoveDescription_DoubleSlap, MoveDescription_CometPunch, MoveDescription_MegaPunch, MoveDescription_PayDay, MoveDescription_FirePunch, MoveDescription_IcePunch, MoveDescription_ThunderPunch, MoveDescription_Scratch, MoveDescription_ViceGrip, MoveDescription_Guillotine, MoveDescription_RazorWind, MoveDescription_SwordsDance, MoveDescription_Cut, MoveDescription_Gust, MoveDescription_WingAttack, MoveDescription_Whirlwind, MoveDescription_Fly, MoveDescription_Bind, MoveDescription_Slam, MoveDescription_VineWhip, MoveDescription_Stomp, MoveDescription_DoubleKick, MoveDescription_MegaKick, MoveDescription_JumpKick, MoveDescription_RollingKick, MoveDescription_SandAttack, MoveDescription_Headbutt, MoveDescription_HornAttack, MoveDescription_FuryAttack, MoveDescription_HornDrill, MoveDescription_Tackle, MoveDescription_BodySlam, MoveDescription_Wrap, MoveDescription_TakeDown, MoveDescription_Thrash, MoveDescription_DoubleEdge, MoveDescription_TailWhip, MoveDescription_PoisonSting, MoveDescription_Twineedle, MoveDescription_PinMissile, MoveDescription_Leer, MoveDescription_Bite, MoveDescription_Growl, MoveDescription_Roar, MoveDescription_Sing, MoveDescription_Supersonic, MoveDescription_SonicBoom, MoveDescription_Disable, MoveDescription_Acid, MoveDescription_Ember, MoveDescription_Flamethrower, MoveDescription_Mist, MoveDescription_WaterGun, MoveDescription_HydroPump, MoveDescription_Surf, MoveDescription_IceBeam, MoveDescription_Blizzard, MoveDescription_Psybeam, MoveDescription_BubbleBeam, MoveDescription_AuroraBeam, MoveDescription_HyperBeam, MoveDescription_Peck, MoveDescription_DrillPeck, MoveDescription_Submission, MoveDescription_LowKick, MoveDescription_Counter, MoveDescription_SeismicToss, MoveDescription_Strength, MoveDescription_Absorb, MoveDescription_MegaDrain, MoveDescription_LeechSeed, MoveDescription_Growth, MoveDescription_RazorLeaf, MoveDescription_SolarBeam, MoveDescription_PoisonPowder, MoveDescription_StunSpore, MoveDescription_SleepPowder, MoveDescription_PetalDance, MoveDescription_StringShot, MoveDescription_DragonRage, MoveDescription_FireSpin, MoveDescription_ThunderShock, MoveDescription_Thunderbolt, MoveDescription_ThunderWave, MoveDescription_Thunder, MoveDescription_RockThrow, MoveDescription_Earthquake, MoveDescription_Fissure, MoveDescription_Dig, MoveDescription_Toxic, MoveDescription_Confusion, MoveDescription_Psychic, MoveDescription_Hypnosis, MoveDescription_Meditate, MoveDescription_Agility, MoveDescription_QuickAttack, MoveDescription_Rage, MoveDescription_Teleport, MoveDescription_NightShade, MoveDescription_Mimic, MoveDescription_Screech, MoveDescription_DoubleTeam, MoveDescription_Recover, MoveDescription_Harden, MoveDescription_Minimize, MoveDescription_Smokescreen, MoveDescription_ConfuseRay, MoveDescription_Withdraw, MoveDescription_DefenseCurl, MoveDescription_Barrier, MoveDescription_LightScreen, MoveDescription_Haze, MoveDescription_Reflect, MoveDescription_FocusEnergy, MoveDescription_Bide, MoveDescription_Metronome, MoveDescription_MirrorMove, MoveDescription_SelfDestruct, MoveDescription_EggBomb, MoveDescription_Lick, MoveDescription_Smog, MoveDescription_Sludge, MoveDescription_BoneClub, MoveDescription_FireBlast, MoveDescription_Waterfall, MoveDescription_Clamp, MoveDescription_Swift, MoveDescription_SkullBash, MoveDescription_SpikeCannon, MoveDescription_Constrict, MoveDescription_Amnesia, MoveDescription_Kinesis, MoveDescription_SoftBoiled, MoveDescription_HiJumpKick, MoveDescription_Glare, MoveDescription_DreamEater, MoveDescription_PoisonGas, MoveDescription_Barrage, MoveDescription_LeechLife, MoveDescription_LovelyKiss, MoveDescription_SkyAttack, MoveDescription_Transform, MoveDescription_Bubble, MoveDescription_DizzyPunch, MoveDescription_Spore, MoveDescription_Flash, MoveDescription_Psywave, MoveDescription_Splash, MoveDescription_AcidArmor, MoveDescription_Crabhammer, MoveDescription_Explosion, MoveDescription_FurySwipes, MoveDescription_Bonemerang, MoveDescription_Rest, MoveDescription_RockSlide, MoveDescription_HyperFang, MoveDescription_Sharpen, MoveDescription_Conversion, MoveDescription_TriAttack, MoveDescription_SuperFang, MoveDescription_Slash, MoveDescription_Substitute, MoveDescription_Struggle, MoveDescription_Sketch, MoveDescription_TripleKick, MoveDescription_Thief, MoveDescription_SpiderWeb, MoveDescription_MindReader, MoveDescription_Nightmare, MoveDescription_FlameWheel, MoveDescription_Snore, MoveDescription_Curse, MoveDescription_Flail, MoveDescription_Conversion2, MoveDescription_Aeroblast, MoveDescription_CottonSpore, MoveDescription_Reversal, MoveDescription_Spite, MoveDescription_PowderSnow, MoveDescription_Protect, MoveDescription_MachPunch, MoveDescription_ScaryFace, MoveDescription_FaintAttack, MoveDescription_SweetKiss, MoveDescription_BellyDrum, MoveDescription_SludgeBomb, MoveDescription_MudSlap, MoveDescription_Octazooka, MoveDescription_Spikes, MoveDescription_ZapCannon, MoveDescription_Foresight, MoveDescription_DestinyBond, MoveDescription_PerishSong, MoveDescription_IcyWind, MoveDescription_Detect, MoveDescription_BoneRush, MoveDescription_LockOn, MoveDescription_Outrage, MoveDescription_Sandstorm, MoveDescription_GigaDrain, MoveDescription_Endure, MoveDescription_Charm, MoveDescription_Rollout, MoveDescription_FalseSwipe, MoveDescription_Swagger, MoveDescription_MilkDrink, MoveDescription_Spark, MoveDescription_FuryCutter, MoveDescription_SteelWing, MoveDescription_MeanLook, MoveDescription_Attract, MoveDescription_SleepTalk, MoveDescription_HealBell, MoveDescription_Return, MoveDescription_Present, MoveDescription_Frustration, MoveDescription_Safeguard, MoveDescription_PainSplit, MoveDescription_SacredFire, MoveDescription_Magnitude, MoveDescription_DynamicPunch, MoveDescription_Megahorn, MoveDescription_DragonBreath, MoveDescription_BatonPass, MoveDescription_Encore, MoveDescription_Pursuit, MoveDescription_RapidSpin, MoveDescription_SweetScent, MoveDescription_IronTail, MoveDescription_MetalClaw, MoveDescription_VitalThrow, MoveDescription_MorningSun, MoveDescription_Synthesis, MoveDescription_Moonlight, MoveDescription_HiddenPower, MoveDescription_CrossChop, MoveDescription_Twister, MoveDescription_RainDance, MoveDescription_SunnyDay, MoveDescription_Crunch, MoveDescription_MirrorCoat, MoveDescription_PsychUp, MoveDescription_ExtremeSpeed, MoveDescription_AncientPower, MoveDescription_ShadowBall, MoveDescription_FutureSight, MoveDescription_RockSmash, MoveDescription_Whirlpool, MoveDescription_BeatUp, MoveDescription_FakeOut, MoveDescription_Uproar, MoveDescription_Stockpile, MoveDescription_SpitUp, MoveDescription_Swallow, MoveDescription_HeatWave, MoveDescription_Hail, MoveDescription_Torment, MoveDescription_Flatter, MoveDescription_WillOWisp, MoveDescription_Memento, MoveDescription_Facade, MoveDescription_FocusPunch, MoveDescription_SmellingSalt, MoveDescription_FollowMe, MoveDescription_NaturePower, MoveDescription_Charge, MoveDescription_Taunt, MoveDescription_HelpingHand, MoveDescription_Trick, MoveDescription_RolePlay, MoveDescription_Wish, MoveDescription_Assist, MoveDescription_Ingrain, MoveDescription_Superpower, MoveDescription_MagicCoat, MoveDescription_Recycle, MoveDescription_Revenge, MoveDescription_BrickBreak, MoveDescription_Yawn, MoveDescription_KnockOff, MoveDescription_Endeavor, MoveDescription_Eruption, MoveDescription_SkillSwap, MoveDescription_Imprison, MoveDescription_Refresh, MoveDescription_Grudge, MoveDescription_Snatch, MoveDescription_SecretPower, MoveDescription_Dive, MoveDescription_ArmThrust, MoveDescription_Camouflage, MoveDescription_TailGlow, MoveDescription_LusterPurge, MoveDescription_MistBall, MoveDescription_FeatherDance, MoveDescription_TeeterDance, MoveDescription_BlazeKick, MoveDescription_MudSport, MoveDescription_IceBall, MoveDescription_NeedleArm, MoveDescription_SlackOff, MoveDescription_HyperVoice, MoveDescription_PoisonFang, MoveDescription_CrushClaw, MoveDescription_BlastBurn, MoveDescription_HydroCannon, MoveDescription_MeteorMash, MoveDescription_Astonish, MoveDescription_WeatherBall, MoveDescription_Aromatherapy, MoveDescription_FakeTears, MoveDescription_AirCutter, MoveDescription_Overheat, MoveDescription_OdorSleuth, MoveDescription_RockTomb, MoveDescription_SilverWind, MoveDescription_MetalSound, MoveDescription_GrassWhistle, MoveDescription_Tickle, MoveDescription_CosmicPower, MoveDescription_WaterSpout, MoveDescription_SignalBeam, MoveDescription_ShadowPunch, MoveDescription_Extrasensory, MoveDescription_SkyUppercut, MoveDescription_SandTomb, MoveDescription_SheerCold, MoveDescription_MuddyWater, MoveDescription_BulletSeed, MoveDescription_AerialAce, MoveDescription_IcicleSpear, MoveDescription_IronDefense, MoveDescription_Block, MoveDescription_Howl, MoveDescription_DragonClaw, MoveDescription_FrenzyPlant, MoveDescription_BulkUp, MoveDescription_Bounce, MoveDescription_MudShot, MoveDescription_PoisonTail, MoveDescription_Covet, MoveDescription_VoltTackle, MoveDescription_MagicalLeaf, MoveDescription_WaterSport, MoveDescription_CalmMind, MoveDescription_LeafBlade, MoveDescription_DragonDance, MoveDescription_RockBlast, MoveDescription_ShockWave, MoveDescription_WaterPulse, MoveDescription_DoomDesire, MoveDescription_PsychoBoost, };