#include "global.h" #include "pokemon.h" #include "string_util.h" u8 *pokemon_get_nick(struct Pokemon *mon, u8 *dest) { s8 nickname[POKEMON_NAME_LENGTH * 2]; GetMonData(mon, MON_DATA_NICKNAME, nickname); return StringCopy10(dest, nickname); } u8 *pokemon_get_nick_(struct BoxPokemon *mon, u8 *dest) { s8 nickname[POKEMON_NAME_LENGTH * 2]; GetBoxMonData(mon, MON_DATA_NICKNAME, nickname); return StringCopy10(dest, nickname); } u8 daycare_count_pokemon(struct BoxPokemon *daycare_data) { u8 i, count; count = 0; for (i = 0; i <= 1; i++) if (GetBoxMonData(daycare_data + i, MON_DATA_SPECIES) != 0) count++; return count; }