// // Created by Scott Norton on 6/5/17. // #include "global.h" #include "sprite.h" #include "task.h" #include "decoration.h" #include "decoration_inventory.h" void ClearDecorationInventory(u8 invIdx) { u8 i; for (i=0; i gDecorationInventories[invIdx].items[j])) { tmp = gDecorationInventories[invIdx].items[i]; gDecorationInventories[invIdx].items[i] = gDecorationInventories[invIdx].items[j]; gDecorationInventories[invIdx].items[j] = tmp; } } } } u8 sub_8134194(u8 invIdx) { u8 i; u8 count; count = 0; for (i=0; i