#include "global.h" #include "event_obj_lock.h" #include "event_object_movement.h" #include "field_player_avatar.h" #include "script_movement.h" #include "task.h" extern u16 gSpecialVar_Facing; bool8 walkrun_is_standing_still(void) { if (gPlayerAvatar.tileTransitionState == T_TILE_TRANSITION) return FALSE; else return TRUE; } void sub_8064CDC(u8 taskId) { if (walkrun_is_standing_still()) { sub_80594C0(); DestroyTask(taskId); } } bool8 sub_8064CFC(void) { if (FuncIsActiveTask(sub_8064CDC)) { return FALSE; } else { sub_80597F4(); return TRUE; } } void ScriptFreezeEventObjects(void) { FreezeEventObjects(); CreateTask(sub_8064CDC, 80); } void sub_8064D38(u8 taskId) { struct Task *task = &gTasks[taskId]; if (!task->data[0] && walkrun_is_standing_still() == TRUE) { sub_80594C0(); task->data[0] = 1; } if (!task->data[1] && !gEventObjects[gSelectedEventObject].singleMovementActive) { FreezeEventObject(&gEventObjects[gSelectedEventObject]); task->data[1] = 1; } if (task->data[0] && task->data[1]) DestroyTask(taskId); } bool8 sub_8064DB4(void) { if (FuncIsActiveTask(sub_8064D38)) { return FALSE; } else { sub_80597F4(); return TRUE; } } void LockSelectedEventObject(void) { u8 taskId; FreezeEventObjectsExceptOne(gSelectedEventObject); taskId = CreateTask(sub_8064D38, 80); if (!gEventObjects[gSelectedEventObject].singleMovementActive) { FreezeEventObject(&gEventObjects[gSelectedEventObject]); gTasks[taskId].data[1] = 1; } } void ScriptUnfreezeEventObjects(void) { u8 playerObjectId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0); EventObjectClearHeldMovementIfFinished(&gEventObjects[playerObjectId]); sub_80A2178(); UnfreezeEventObjects(); } void unref_sub_8064E5C(void) { u8 playerObjectId; if (gEventObjects[gSelectedEventObject].active) EventObjectClearHeldMovementIfFinished(&gEventObjects[gSelectedEventObject]); playerObjectId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0); EventObjectClearHeldMovementIfFinished(&gEventObjects[playerObjectId]); sub_80A2178(); UnfreezeEventObjects(); } void sub_8064EAC(void) { EventObjectFaceOppositeDirection(&gEventObjects[gSelectedEventObject], gSpecialVar_Facing); } void sub_8064ED4(void) { EventObjectClearHeldMovementIfActive(&gEventObjects[gSelectedEventObject]); }