#include "global.h" #include "heal_location.h" #include "map_constants.h" #define NUM_HEAL_LOCATIONS 22 static const struct HealLocation sHealLocations[] = { {MAP_GROUP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, MAP_ID_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 4, 2}, {MAP_GROUP_LITTLEROOT_TOWN_MAYS_HOUSE_2F, MAP_ID_LITTLEROOT_TOWN_MAYS_HOUSE_2F, 4, 2}, {MAP_GROUP_PETALBURG_CITY, MAP_ID_PETALBURG_CITY, 20, 17}, {MAP_GROUP_SLATEPORT_CITY, MAP_ID_SLATEPORT_CITY, 19, 20}, {MAP_GROUP_MAUVILLE_CITY, MAP_ID_MAUVILLE_CITY, 22, 6}, {MAP_GROUP_RUSTBORO_CITY, MAP_ID_RUSTBORO_CITY, 16, 39}, {MAP_GROUP_FORTREE_CITY, MAP_ID_FORTREE_CITY, 5, 7}, {MAP_GROUP_LILYCOVE_CITY, MAP_ID_LILYCOVE_CITY, 24, 15}, {MAP_GROUP_MOSSDEEP_CITY, MAP_ID_MOSSDEEP_CITY, 28, 17}, {MAP_GROUP_SOOTOPOLIS_CITY, MAP_ID_SOOTOPOLIS_CITY, 43, 32}, {MAP_GROUP_EVER_GRANDE_CITY, MAP_ID_EVER_GRANDE_CITY, 27, 49}, {MAP_GROUP_LITTLEROOT_TOWN, MAP_ID_LITTLEROOT_TOWN, 5, 9}, {MAP_GROUP_LITTLEROOT_TOWN, MAP_ID_LITTLEROOT_TOWN, 14, 9}, {MAP_GROUP_OLDALE_TOWN, MAP_ID_OLDALE_TOWN, 6, 17}, {MAP_GROUP_DEWFORD_TOWN, MAP_ID_DEWFORD_TOWN, 2, 11}, {MAP_GROUP_LAVARIDGE_TOWN, MAP_ID_LAVARIDGE_TOWN, 9, 7}, {MAP_GROUP_FALLARBOR_TOWN, MAP_ID_FALLARBOR_TOWN, 14, 8}, {MAP_GROUP_VERDANTURF_TOWN, MAP_ID_VERDANTURF_TOWN, 16, 4}, {MAP_GROUP_PACIFIDLOG_TOWN, MAP_ID_PACIFIDLOG_TOWN, 8, 16}, {MAP_GROUP_EVER_GRANDE_CITY, MAP_ID_EVER_GRANDE_CITY, 18, 6}, {MAP_GROUP_BATTLE_TOWER_OUTSIDE, MAP_ID_BATTLE_TOWER_OUTSIDE, 14, 9}, {MAP_GROUP_SOUTHERN_ISLAND_EXTERIOR, MAP_ID_SOUTHERN_ISLAND_EXTERIOR, 15, 20}, }; u32 GetHealLocationIndexByMap(u16 mapGroup, u16 mapNum) { u32 i; for (i = 0; i < NUM_HEAL_LOCATIONS; i++) { if (sHealLocations[i].group == mapGroup && sHealLocations[i].map == mapNum) return i + 1; } return 0; } const struct HealLocation *GetHealLocationByMap(u16 mapGroup, u16 mapNum) { u32 index = GetHealLocationIndexByMap(mapGroup, mapNum); if (index == 0) return NULL; else return &sHealLocations[index - 1]; } const struct HealLocation *GetHealLocation(u32 index) { if (index == 0) return NULL; else if (index > NUM_HEAL_LOCATIONS) return NULL; else return &sHealLocations[index - 1]; }