#include "global.h" #include "landmark.h" #include "event_data.h" #include "region_map_sections.h" struct Landmark { const u8 *name; u16 flag; }; struct LandmarkList { u8 mapSection; u8 id; const struct Landmark *const *landmarks; }; extern const u8 gLandmarkName_FlowerShop[]; extern const u8 gLandmarkName_PetalburgWoods[]; extern const u8 gLandmarkName_MrBrineysCottage[]; extern const u8 gLandmarkName_AbandonedShip[]; extern const u8 gLandmarkName_SeashoreHouse[]; extern const u8 gLandmarkName_SlateportBeach[]; extern const u8 gLandmarkName_CyclingRoad[]; extern const u8 gLandmarkName_NewMauville[]; extern const u8 gLandmarkName_TrickHouse[]; extern const u8 gLandmarkName_OldLadysRestShop[]; extern const u8 gLandmarkName_Desert[]; extern const u8 gLandmarkName_WinstrateFamily[]; extern const u8 gLandmarkName_CableCar[]; extern const u8 gLandmarkName_GlassWorkshop[]; extern const u8 gLandmarkName_WeatherInstitute[]; extern const u8 gLandmarkName_MeteorFalls[]; extern const u8 gLandmarkName_TunnelersRestHouse[]; extern const u8 gLandmarkName_RusturfTunnel[]; extern const u8 gLandmarkName_PokemonDayCare[]; extern const u8 gLandmarkName_SafariZoneEntrance[]; extern const u8 gLandmarkName_MtPyre[]; extern const u8 gLandmarkName_ShoalCave[]; extern const u8 gLandmarkName_SeafloorCavern[]; extern const u8 gLandmarkName_GraniteCave[]; extern const u8 gLandmarkName_OceanCurrent[]; extern const u8 gLandmarkName_LanettesHouse[]; extern const u8 gLandmarkName_FieryPath[]; extern const u8 gLandmarkName_JaggedPass[]; extern const u8 gLandmarkName_BerryMastersHouse[]; extern const u8 gLandmarkName_IslandCave[]; extern const u8 gLandmarkName_DesertRuins[]; extern const u8 gLandmarkName_ScorchedSlab[]; extern const u8 gLandmarkName_AncientTomb[]; extern const u8 gLandmarkName_SealedChamber[]; extern const u8 gLandmarkName_FossilManiacsHouse[]; extern const u8 gLandmarkName_HuntersHouse[]; extern const u8 gLandmarkName_SkyPillar[]; static const struct Landmark Landmark_FlowerShop = {gLandmarkName_FlowerShop, FLAG_LANDMARK_FLOWER_SHOP}; static const struct Landmark Landmark_PetalburgWoods = {gLandmarkName_PetalburgWoods, -1}; static const struct Landmark Landmark_MrBrineysCottage = {gLandmarkName_MrBrineysCottage, FLAG_LANDMARK_MR_BRINEY_HOUSE}; static const struct Landmark Landmark_AbandonedShip = {gLandmarkName_AbandonedShip, FLAG_LANDMARK_ABANDONED_SHIP}; static const struct Landmark Landmark_SeashoreHouse = {gLandmarkName_SeashoreHouse, FLAG_LANDMARK_SEASHORE_HOUSE}; static const struct Landmark Landmark_SlateportBeach = {gLandmarkName_SlateportBeach, -1}; static const struct Landmark Landmark_CyclingRoad = {gLandmarkName_CyclingRoad, -1}; static const struct Landmark Landmark_NewMauville = {gLandmarkName_NewMauville, FLAG_LANDMARK_NEW_MAUVILLE}; static const struct Landmark Landmark_TrickHouse = {gLandmarkName_TrickHouse, FLAG_LANDMARK_TRICK_HOUSE}; static const struct Landmark Landmark_OldLadysRestShop = {gLandmarkName_OldLadysRestShop, FLAG_LANDMARK_OLD_LADY_REST_SHOP}; static const struct Landmark Landmark_Desert = {gLandmarkName_Desert, -1}; static const struct Landmark Landmark_WinstrateFamily = {gLandmarkName_WinstrateFamily, FLAG_LANDMARK_WINSTRATE_FAMILY}; static const struct Landmark Landmark_CableCar = {gLandmarkName_CableCar, -1}; static const struct Landmark Landmark_GlassWorkshop = {gLandmarkName_GlassWorkshop, FLAG_LANDMARK_GLASS_WORKSHOP}; static const struct Landmark Landmark_WeatherInstitute = {gLandmarkName_WeatherInstitute, -1}; static const struct Landmark Landmark_MeteorFalls = {gLandmarkName_MeteorFalls, -1}; static const struct Landmark Landmark_TunnelersRestHouse = {gLandmarkName_TunnelersRestHouse, FLAG_LANDMARK_TUNNELERS_REST_HOUSE}; static const struct Landmark Landmark_RusturfTunnel = {gLandmarkName_RusturfTunnel, -1}; static const struct Landmark Landmark_PokemonDayCare = {gLandmarkName_PokemonDayCare, FLAG_LANDMARK_POKEMON_DAYCARE}; static const struct Landmark Landmark_SafariZoneEntrance = {gLandmarkName_SafariZoneEntrance, -1}; static const struct Landmark Landmark_MtPyre = {gLandmarkName_MtPyre, -1}; static const struct Landmark Landmark_ShoalCave = {gLandmarkName_ShoalCave, -1}; static const struct Landmark Landmark_SeafloorCavern = {gLandmarkName_SeafloorCavern, FLAG_LANDMARK_SEAFLOOR_CAVERN}; static const struct Landmark Landmark_GraniteCave = {gLandmarkName_GraniteCave, -1}; static const struct Landmark Landmark_OceanCurrent = {gLandmarkName_OceanCurrent, -1}; static const struct Landmark Landmark_LanettesHouse = {gLandmarkName_LanettesHouse, FLAG_LANDMARK_LANETTES_HOUSE}; static const struct Landmark Landmark_FieryPath = {gLandmarkName_FieryPath, FLAG_LANDMARK_FIERY_PATH}; static const struct Landmark Landmark_JaggedPass = {gLandmarkName_JaggedPass, -1}; static const struct Landmark Landmark_BerryMastersHouse = {gLandmarkName_BerryMastersHouse, FLAG_LANDMARK_BERRY_MASTERS_HOUSE}; static const struct Landmark Landmark_IslandCave = {gLandmarkName_IslandCave, FLAG_LANDMARK_ISLAND_CAVE}; static const struct Landmark Landmark_DesertRuins = {gLandmarkName_DesertRuins, FLAG_LANDMARK_DESERT_RUINS}; static const struct Landmark Landmark_ScorchedSlab = {gLandmarkName_ScorchedSlab, FLAG_LANDMARK_SCORCHED_SLAB}; static const struct Landmark Landmark_AncientTomb = {gLandmarkName_AncientTomb, FLAG_LANDMARK_ANCIENT_TOMB}; static const struct Landmark Landmark_SealedChamber = {gLandmarkName_SealedChamber, FLAG_LANDMARK_SEALED_CHAMBER}; static const struct Landmark Landmark_FossilManiacsHouse = {gLandmarkName_FossilManiacsHouse, FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE}; static const struct Landmark Landmark_HuntersHouse = {gLandmarkName_HuntersHouse, FLAG_LANDMARK_HUNTERS_HOUSE}; static const struct Landmark Landmark_SkyPillar = {gLandmarkName_SkyPillar, FLAG_LANDMARK_SKY_PILLAR}; static const struct Landmark *const Landmarks_Route104_0[] = { &Landmark_FlowerShop, NULL, }; static const struct Landmark *const Landmarks_Route104_1[] = { &Landmark_PetalburgWoods, &Landmark_MrBrineysCottage, NULL, }; static const struct Landmark *const Landmarks_Route105_0[] = { &Landmark_IslandCave, NULL, }; static const struct Landmark *const Landmarks_Route106_1[] = { &Landmark_GraniteCave, NULL, }; static const struct Landmark *const Landmarks_Route108_0[] = { &Landmark_AbandonedShip, NULL, }; static const struct Landmark *const Landmarks_Route109_0[] = { &Landmark_SeashoreHouse, &Landmark_SlateportBeach, NULL, }; static const struct Landmark *const Landmarks_Route110_0[] = { &Landmark_CyclingRoad, &Landmark_NewMauville, NULL, }; static const struct Landmark *const Landmarks_Route110_1[] = { &Landmark_CyclingRoad, NULL, }; static const struct Landmark *const Landmarks_Route110_2[] = { &Landmark_CyclingRoad, &Landmark_TrickHouse, NULL, }; static const struct Landmark *const Landmarks_Route111_0[] = { &Landmark_OldLadysRestShop, NULL, }; static const struct Landmark *const Landmarks_Route111_1[] = { &Landmark_Desert, NULL, }; static const struct Landmark *const Landmarks_Route111_3[] = { &Landmark_DesertRuins, &Landmark_Desert, NULL, }; static const struct Landmark *const Landmarks_Route111_4[] = { &Landmark_WinstrateFamily, &Landmark_Desert, NULL, }; static const struct Landmark *const Landmarks_Route112_0[] = { &Landmark_FieryPath, &Landmark_JaggedPass, NULL, }; static const struct Landmark *const Landmarks_Route112_1[] = { &Landmark_CableCar, &Landmark_FieryPath, NULL, }; static const struct Landmark *const Landmarks_Route113_1[] = { &Landmark_GlassWorkshop, NULL, }; static const struct Landmark *const Landmarks_Route114_1[] = { &Landmark_FossilManiacsHouse, NULL, }; static const struct Landmark *const Landmarks_Route114_2[] = { &Landmark_LanettesHouse, NULL, }; static const struct Landmark *const Landmarks_MeteorFalls[] = { &Landmark_MeteorFalls, NULL, }; static const struct Landmark *const Landmarks_Route116_1[] = { &Landmark_TunnelersRestHouse, &Landmark_RusturfTunnel, NULL, }; static const struct Landmark *const Landmarks_Route116_2[] = { &Landmark_RusturfTunnel, NULL, }; static const struct Landmark *const Landmarks_Route117_2[] = { &Landmark_PokemonDayCare, NULL, }; static const struct Landmark *const Landmarks_Route119_1[] = { &Landmark_WeatherInstitute, NULL, }; static const struct Landmark *const Landmarks_Route120_0[] = { &Landmark_ScorchedSlab, NULL, }; static const struct Landmark *const Landmarks_Route120_2[] = { &Landmark_AncientTomb, NULL, }; static const struct Landmark *const Landmarks_Route121_2[] = { &Landmark_SafariZoneEntrance, NULL, }; static const struct Landmark *const Landmarks_Route122_0[] = { &Landmark_MtPyre, NULL, }; static const struct Landmark *const Landmarks_Route123_0[] = { &Landmark_BerryMastersHouse, NULL, }; static const struct Landmark *const Landmarks_Route124_7[] = { &Landmark_HuntersHouse, NULL, }; static const struct Landmark *const Landmarks_Route125_2[] = { &Landmark_ShoalCave, NULL, }; static const struct Landmark *const Landmarks_Route128_1[] = { &Landmark_SeafloorCavern, NULL, }; static const struct Landmark *const Landmarks_Route131_1[] = { &Landmark_SkyPillar, NULL, }; static const struct Landmark *const Landmarks_OceanCurrent[] = { &Landmark_OceanCurrent, NULL, }; static const struct Landmark *const Landmarks_Route134_2[] = { &Landmark_SealedChamber, &Landmark_OceanCurrent, NULL, }; static const struct Landmark *const Landmarks_MtChimney_2[] = { &Landmark_CableCar, &Landmark_JaggedPass, NULL, }; static const struct LandmarkList gLandmarkLists[] = { {MAPSEC_Route104, 0, Landmarks_Route104_0}, {MAPSEC_Route104, 1, Landmarks_Route104_1}, {MAPSEC_Route105, 0, Landmarks_Route105_0}, {MAPSEC_Route106, 1, Landmarks_Route106_1}, {MAPSEC_Route108, 0, Landmarks_Route108_0}, {MAPSEC_Route109, 0, Landmarks_Route109_0}, {MAPSEC_Route110, 0, Landmarks_Route110_0}, {MAPSEC_Route110, 1, Landmarks_Route110_1}, {MAPSEC_Route110, 2, Landmarks_Route110_2}, {MAPSEC_Route111, 0, Landmarks_Route111_0}, {MAPSEC_Route111, 1, Landmarks_Route111_1}, {MAPSEC_Route111, 2, Landmarks_Route111_1}, {MAPSEC_Route111, 3, Landmarks_Route111_3}, {MAPSEC_Route111, 4, Landmarks_Route111_4}, {MAPSEC_Route112, 0, Landmarks_Route112_0}, {MAPSEC_Route112, 1, Landmarks_Route112_1}, {MAPSEC_Route113, 1, Landmarks_Route113_1}, {MAPSEC_Route114, 1, Landmarks_Route114_1}, {MAPSEC_Route114, 2, Landmarks_Route114_2}, {MAPSEC_Route114, 3, Landmarks_MeteorFalls}, {MAPSEC_Route115, 0, Landmarks_MeteorFalls}, {MAPSEC_Route115, 1, Landmarks_MeteorFalls}, {MAPSEC_Route116, 1, Landmarks_Route116_1}, {MAPSEC_Route116, 2, Landmarks_Route116_2}, {MAPSEC_Route117, 2, Landmarks_Route117_2}, {MAPSEC_Route119, 1, Landmarks_Route119_1}, {MAPSEC_Route120, 0, Landmarks_Route120_0}, {MAPSEC_Route120, 2, Landmarks_Route120_2}, {MAPSEC_Route121, 2, Landmarks_Route121_2}, {MAPSEC_Route122, 0, Landmarks_Route122_0}, {MAPSEC_Route123, 0, Landmarks_Route123_0}, {MAPSEC_Route122, 1, Landmarks_Route122_0}, {MAPSEC_Route124, 7, Landmarks_Route124_7}, {MAPSEC_Route125, 2, Landmarks_Route125_2}, {MAPSEC_Route128, 1, Landmarks_Route128_1}, {MAPSEC_Route131, 1, Landmarks_Route131_1}, {MAPSEC_Route132, 0, Landmarks_OceanCurrent}, {MAPSEC_Route132, 1, Landmarks_OceanCurrent}, {MAPSEC_Route133, 0, Landmarks_OceanCurrent}, {MAPSEC_Route133, 1, Landmarks_OceanCurrent}, {MAPSEC_Route133, 2, Landmarks_OceanCurrent}, {MAPSEC_Route134, 0, Landmarks_OceanCurrent}, {MAPSEC_Route134, 1, Landmarks_OceanCurrent}, {MAPSEC_Route134, 2, Landmarks_Route134_2}, {MAPSEC_MtChimney, 2, Landmarks_MtChimney_2}, {MAPSEC_Nothing, 0, NULL}, }; static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id); const u8 *GetLandmarkName(u8 mapSection, u8 id, u8 count) { const struct Landmark *const *landmarks = GetLandmarks(mapSection, id); if (!landmarks) return NULL; while (1) { const struct Landmark *landmark = *landmarks; if (landmark->flag == 0xFFFF || FlagGet(landmark->flag) == TRUE) { if (count == 0) break; else count--; } landmarks++; if (!*landmarks) return NULL; } return (*landmarks)->name; } static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id) { u16 i = 0; for (; gLandmarkLists[i].mapSection != MAPSEC_Nothing; i++) { if (gLandmarkLists[i].mapSection > mapSection) return NULL; if (gLandmarkLists[i].mapSection == mapSection) break; } if (gLandmarkLists[i].mapSection == MAPSEC_Nothing) return NULL; for (; gLandmarkLists[i].mapSection == mapSection; i++) { if (gLandmarkLists[i].id == id) return gLandmarkLists[i].landmarks; } return NULL; }