#include "global.h" #include "trainer_see.h" #include "battle_setup.h" #include "field_effect.h" #include "field_map_obj.h" #include "field_player_avatar.h" #include "script.h" #include "sprite.h" #include "task.h" #include "util.h" const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp"); const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp"); const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp"); u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y); u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y); static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, s16, s16) = { GetTrainerApproachDistanceSouth, GetTrainerApproachDistanceNorth, GetTrainerApproachDistanceWest, GetTrainerApproachDistanceEast, }; extern struct SpriteTemplate gSpriteTemplate_839B510; extern struct SpriteTemplate gSpriteTemplate_839B528; bool8 CheckTrainers(void) { u8 mapObjId; for (mapObjId = 0; mapObjId < 16; mapObjId++) { if (gMapObjects[mapObjId].active && (gMapObjects[mapObjId].trainerType == 1 || gMapObjects[mapObjId].trainerType == 3) && CheckTrainer(mapObjId)) return TRUE; } return FALSE; } bool8 CheckTrainer(u8 mapObjId) { u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjId); if (GetTrainerFlagFromScriptPointer(scriptPtr)) { return FALSE; } else { struct MapObject *trainerObj = &gMapObjects[mapObjId]; bool8 canApproach = TrainerCanApproachPlayer(trainerObj); if (canApproach) { TrainerWantsBattle(mapObjId, scriptPtr); sub_80842C8(trainerObj, (canApproach - 1)); return TRUE; } else { return FALSE; } } } bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) { s16 x, y; u8 i; u8 approachDistance; PlayerGetDestCoords(&x, &y); if (trainerObj->trainerType == 1) // can only see in one direction { approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, trainerObj->mapobj_unk_18); } else // can see in all directions { for (i = 0; i < 4; i++) { approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); if (CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east return approachDistance; } } return FALSE; } // Returns how far south the player is from trainer. 0 if out of trainer's sight. u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->coords2.x == x && y > trainerObj->coords2.y && y <= trainerObj->coords2.y + range) return (y - trainerObj->coords2.y); else return 0; } // Returns how far north the player is from trainer. 0 if out of trainer's sight. u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->coords2.x == x && y < trainerObj->coords2.y && y >= trainerObj->coords2.y - range) return (trainerObj->coords2.y - y); else return 0; } // Returns how far west the player is from trainer. 0 if out of trainer's sight. u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->coords2.y == y && x < trainerObj->coords2.x && x >= trainerObj->coords2.x - range) return (trainerObj->coords2.x - x); else return 0; } // Returns how far east the player is from trainer. 0 if out of trainer's sight. u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->coords2.y == y && x > trainerObj->coords2.x && x <= trainerObj->coords2.x + range) return (x - trainerObj->coords2.x); else return 0; } #ifdef BUGFIX_TRAINERAPPROACH #define COLLISION_MASK ~1 #else #define COLLISION_MASK 1 #endif bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 approachDistance, u8 direction) { s16 x, y; u8 unk19_temp; u8 unk19b_temp; u8 i; u8 collision; if (approachDistance == 0) return FALSE; x = trainerObj->coords2.x; y = trainerObj->coords2.y; for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y)) { collision = sub_8060024((struct MapObject *)trainerObj, x, y, direction); if (collision != 0 && (collision & COLLISION_MASK)) return FALSE; } // preserve mapobj_unk_19 before clearing. unk19_temp = trainerObj->mapobj_unk_19; unk19b_temp = trainerObj->mapobj_unk_19b; trainerObj->mapobj_unk_19 = 0; trainerObj->mapobj_unk_19b = 0; collision = npc_block_way((struct MapObject *)trainerObj, x, y, direction); trainerObj->mapobj_unk_19 = unk19_temp; trainerObj->mapobj_unk_19b = unk19b_temp; if (collision == 4) return approachDistance; return FALSE; } #define tTrainerObjHi data[1] #define tTrainerObjLo data[2] void sub_80842C8(struct MapObject *trainerObj, u8 b) { u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50); struct Task *task = &gTasks[taskId]; task->tTrainerObjHi = (u32)(trainerObj) >> 16; task->tTrainerObjLo = (u32)(trainerObj); task->data[3] = b; } void sub_80842FC(TaskFunc followupFunc) { TaskFunc taskFunc = RunTrainerSeeFuncList; u8 taskId = FindTaskIdByFunc(taskFunc); SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc); gTasks[taskId].data[0] = 1; taskFunc(taskId); } static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj); static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) = { sub_8084394, sub_8084398, sub_80843DC, sub_808441C, sub_8084478, sub_8084534, sub_8084578, sub_80845AC, sub_80845C8, sub_80845FC, sub_8084654, sub_80846C8, }; void RunTrainerSeeFuncList(u8 taskId) { struct Task *task = &gTasks[taskId]; struct MapObject *trainerObj = (struct MapObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo)); if (!trainerObj->active) { SwitchTaskToFollowupFunc(taskId); } else { while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj)) ; } } static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments. { return FALSE; } static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj) { u8 direction; FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1); direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18); FieldObjectSetSpecialAnim(trainerObj, direction); task->data[0]++; return TRUE; } static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (FieldEffectActiveListContains(0)) { return FALSE; } else { task->data[0]++; if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58) task->data[0] = 6; if (trainerObj->animPattern == 63) task->data[0] = 8; return TRUE; } } static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) { if (task->data[3]) { FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18)); task->data[3]--; } else { FieldObjectSetSpecialAnim(trainerObj, 0x3E); task->data[0]++; } } return FALSE; } static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj) { struct MapObject *playerObj; if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) return FALSE; npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); sub_805C754(trainerObj); playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) return FALSE; sub_80597E8(); FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18))); task->data[0]++; return FALSE; } static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. { struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) || FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) SwitchTaskToFollowupFunc(taskId); return FALSE; } static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) { FieldObjectSetSpecialAnim(trainerObj, 0x59); task->data[0]++; } return FALSE; } static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) task->data[0] = 3; return FALSE; } static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) { FieldObjectSetSpecialAnim(trainerObj, 0x3E); task->data[0]++; } return FALSE; } static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj)) { gFieldEffectArguments[0] = trainerObj->coords2.x; gFieldEffectArguments[1] = trainerObj->coords2.y; gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1; gFieldEffectArguments[3] = 2; task->data[4] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); task->data[0]++; } return FALSE; } static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj) { struct Sprite *sprite; if (gSprites[task->data[4]].animCmdIndex == 2) { trainerObj->mapobj_bit_26 = 0; trainerObj->mapobj_bit_2 = 1; sprite = &gSprites[trainerObj->spriteId]; sprite->oam.priority = 2; FieldObjectClearAnimIfSpecialAnimFinished(trainerObj); FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18)); task->data[0]++; } return FALSE; } static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!FieldEffectActiveListContains(49)) task->data[0] = 3; return FALSE; } static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *) = { sub_80845C8, sub_80845FC, sub_8084654, sub_80846C8, }; void sub_80846E4(u8 taskId) { struct Task *task = &gTasks[taskId]; struct MapObject *mapObj; // another mapObj loaded into by loadword? LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj); if (!task->data[7]) { FieldObjectClearAnim(mapObj); task->data[7]++; } gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj); if (task->data[0] == 3 && !FieldEffectActiveListContains(49)) { npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18)); sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18)); DestroyTask(taskId); } else mapObj->mapobj_bit_7 = 0; } void sub_8084794(struct MapObject *var) { StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var); } static void Task_DestroyTrainerApproachTask(u8); void ScrSpecial_EndTrainerApproach(void) { sub_80842FC(Task_DestroyTrainerApproachTask); } static void Task_DestroyTrainerApproachTask(u8 taskId) { DestroyTask(taskId); EnableBothScriptContexts(); } u8 FldEff_ExclamationMarkIcon1(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53); if (spriteId != 64) sub_8084894(&gSprites[spriteId], 0, 0); return 0; } u8 FldEff_ExclamationMarkIcon2(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52); if (spriteId != 64) sub_8084894(&gSprites[spriteId], 33, 1); return 0; } u8 FldEff_HeartIcon(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52); if (spriteId != 64) sub_8084894(&gSprites[spriteId], 46, 0); return 0; } void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3) { sprite->oam.priority = 1; sprite->coordOffsetEnabled = 1; sprite->data0 = gFieldEffectArguments[0]; sprite->data1 = gFieldEffectArguments[1]; sprite->data2 = gFieldEffectArguments[2]; sprite->data3 = -5; sprite->data7 = a2; StartSpriteAnim(sprite, a3); } void objc_exclamation_mark_probably(struct Sprite *sprite) { u8 mapObjId; if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId) || sprite->animEnded) { FieldEffectStop(sprite, (u8)sprite->data7); } else { struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId]; sprite->data4 += sprite->data3; sprite->pos1.x = mapObjSprite->pos1.x; sprite->pos1.y = mapObjSprite->pos1.y - 16; sprite->pos2.x = mapObjSprite->pos2.x; sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4; if (sprite->data4) sprite->data3++; else sprite->data3 = 0; } }