#include "global.h" #include "field_door.h" #include "field_camera.h" #include "fieldmap.h" #include "metatile_behavior.h" #include "task.h" #include "constants/songs.h" const u8 DoorAnimTiles_04[][0x100] = { INCBIN_U8("graphics/door_anims/04/0.4bpp"), INCBIN_U8("graphics/door_anims/04/1.4bpp"), INCBIN_U8("graphics/door_anims/04/2.4bpp"), }; // TODO: Make these blank palette includes? asm(".space 32"); const u8 DoorAnimTiles_05[][0x100] = { INCBIN_U8("graphics/door_anims/05/0.4bpp"), INCBIN_U8("graphics/door_anims/05/1.4bpp"), INCBIN_U8("graphics/door_anims/05/2.4bpp"), }; const u8 DoorAnimTiles_08[][0x100] = { INCBIN_U8("graphics/door_anims/08/0.4bpp"), INCBIN_U8("graphics/door_anims/08/1.4bpp"), INCBIN_U8("graphics/door_anims/08/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_15[][0x100] = { INCBIN_U8("graphics/door_anims/15/0.4bpp"), INCBIN_U8("graphics/door_anims/15/1.4bpp"), INCBIN_U8("graphics/door_anims/15/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_16[][0x100] = { INCBIN_U8("graphics/door_anims/16/0.4bpp"), INCBIN_U8("graphics/door_anims/16/1.4bpp"), INCBIN_U8("graphics/door_anims/16/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_00[][0x100] = { INCBIN_U8("graphics/door_anims/00/0.4bpp"), INCBIN_U8("graphics/door_anims/00/1.4bpp"), INCBIN_U8("graphics/door_anims/00/2.4bpp"), }; const u8 DoorAnimTiles_01[][0x100] = { INCBIN_U8("graphics/door_anims/01/0.4bpp"), INCBIN_U8("graphics/door_anims/01/1.4bpp"), INCBIN_U8("graphics/door_anims/01/2.4bpp"), }; const u8 DoorAnimTiles_02[][0x100] = { INCBIN_U8("graphics/door_anims/02/0.4bpp"), INCBIN_U8("graphics/door_anims/02/1.4bpp"), INCBIN_U8("graphics/door_anims/02/2.4bpp"), }; const u8 DoorAnimTiles_03[][0x100] = { INCBIN_U8("graphics/door_anims/03/0.4bpp"), INCBIN_U8("graphics/door_anims/03/1.4bpp"), INCBIN_U8("graphics/door_anims/03/2.4bpp"), }; const u8 DoorAnimTiles_06[][0x100] = { INCBIN_U8("graphics/door_anims/06/0.4bpp"), INCBIN_U8("graphics/door_anims/06/1.4bpp"), INCBIN_U8("graphics/door_anims/06/2.4bpp"), }; const u8 DoorAnimTiles_07[][0x100] = { INCBIN_U8("graphics/door_anims/07/0.4bpp"), INCBIN_U8("graphics/door_anims/07/1.4bpp"), INCBIN_U8("graphics/door_anims/07/2.4bpp"), }; const u8 DoorAnimTiles_09[][0x100] = { INCBIN_U8("graphics/door_anims/09/0.4bpp"), INCBIN_U8("graphics/door_anims/09/1.4bpp"), INCBIN_U8("graphics/door_anims/09/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_10[][0x100] = { INCBIN_U8("graphics/door_anims/10/0.4bpp"), INCBIN_U8("graphics/door_anims/10/1.4bpp"), INCBIN_U8("graphics/door_anims/10/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_11[][0x100] = { INCBIN_U8("graphics/door_anims/11/0.4bpp"), INCBIN_U8("graphics/door_anims/11/1.4bpp"), INCBIN_U8("graphics/door_anims/11/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_12[][0x100] = { INCBIN_U8("graphics/door_anims/12/0.4bpp"), INCBIN_U8("graphics/door_anims/12/1.4bpp"), INCBIN_U8("graphics/door_anims/12/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_13[][0x100] = { INCBIN_U8("graphics/door_anims/13/0.4bpp"), INCBIN_U8("graphics/door_anims/13/1.4bpp"), INCBIN_U8("graphics/door_anims/13/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_14[][0x100] = { INCBIN_U8("graphics/door_anims/14/0.4bpp"), INCBIN_U8("graphics/door_anims/14/1.4bpp"), INCBIN_U8("graphics/door_anims/14/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_17[][0x100] = { INCBIN_U8("graphics/door_anims/17/0.4bpp"), INCBIN_U8("graphics/door_anims/17/1.4bpp"), INCBIN_U8("graphics/door_anims/17/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_18[][0x100] = { INCBIN_U8("graphics/door_anims/18/0.4bpp"), INCBIN_U8("graphics/door_anims/18/1.4bpp"), INCBIN_U8("graphics/door_anims/18/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_19[][0x100] = { INCBIN_U8("graphics/door_anims/19/0.4bpp"), INCBIN_U8("graphics/door_anims/19/1.4bpp"), INCBIN_U8("graphics/door_anims/19/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_20[][0x100] = { INCBIN_U8("graphics/door_anims/20/0.4bpp"), INCBIN_U8("graphics/door_anims/20/1.4bpp"), INCBIN_U8("graphics/door_anims/20/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_21[][0x100] = { INCBIN_U8("graphics/door_anims/21/0.4bpp"), INCBIN_U8("graphics/door_anims/21/1.4bpp"), INCBIN_U8("graphics/door_anims/21/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_22[][0x100] = { INCBIN_U8("graphics/door_anims/22/0.4bpp"), INCBIN_U8("graphics/door_anims/22/1.4bpp"), INCBIN_U8("graphics/door_anims/22/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_23[][0x100] = { INCBIN_U8("graphics/door_anims/23/0.4bpp"), INCBIN_U8("graphics/door_anims/23/1.4bpp"), INCBIN_U8("graphics/door_anims/23/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_24[][0x100] = { INCBIN_U8("graphics/door_anims/24/0.4bpp"), INCBIN_U8("graphics/door_anims/24/1.4bpp"), INCBIN_U8("graphics/door_anims/24/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_25[][0x100] = { INCBIN_U8("graphics/door_anims/25/0.4bpp"), INCBIN_U8("graphics/door_anims/25/1.4bpp"), INCBIN_U8("graphics/door_anims/25/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_26[][0x100] = { INCBIN_U8("graphics/door_anims/26/0.4bpp"), INCBIN_U8("graphics/door_anims/26/1.4bpp"), INCBIN_U8("graphics/door_anims/26/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_27[][0x100] = { INCBIN_U8("graphics/door_anims/27/0.4bpp"), INCBIN_U8("graphics/door_anims/27/1.4bpp"), INCBIN_U8("graphics/door_anims/27/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_28[][0x100] = { INCBIN_U8("graphics/door_anims/28/0.4bpp"), INCBIN_U8("graphics/door_anims/28/1.4bpp"), INCBIN_U8("graphics/door_anims/28/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_29[][0x100] = { INCBIN_U8("graphics/door_anims/29/0.4bpp"), INCBIN_U8("graphics/door_anims/29/1.4bpp"), INCBIN_U8("graphics/door_anims/29/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_30[][0x100] = { INCBIN_U8("graphics/door_anims/30/0.4bpp"), INCBIN_U8("graphics/door_anims/30/1.4bpp"), INCBIN_U8("graphics/door_anims/30/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_31[][0x100] = { INCBIN_U8("graphics/door_anims/31/0.4bpp"), INCBIN_U8("graphics/door_anims/31/1.4bpp"), INCBIN_U8("graphics/door_anims/31/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_32[][0x100] = { INCBIN_U8("graphics/door_anims/32/0.4bpp"), INCBIN_U8("graphics/door_anims/32/1.4bpp"), INCBIN_U8("graphics/door_anims/32/2.4bpp"), }; asm(".space 32"); const u8 DoorAnimTiles_33[][0x100] = { INCBIN_U8("graphics/door_anims/33/0.4bpp"), INCBIN_U8("graphics/door_anims/33/1.4bpp"), INCBIN_U8("graphics/door_anims/33/2.4bpp"), }; asm(".space 32"); static const struct DoorAnimFrame gDoorOpenAnimFrames[] = { {4, -1}, {4, 0}, {4, 0x100}, {4, 0x200}, {0, 0}, }; static const struct DoorAnimFrame gDoorCloseAnimFrames[] = { {4, 0x200}, {4, 0x100}, {4, 0}, {4, -1}, {0, 0}, }; const u8 DoorAnimPalettes_830F8A4[] = {1, 1, 1, 1, 1, 1, 1, 1}; // door 00 const u8 DoorAnimPalettes_830F8AC[] = {1, 1, 1, 1, 1, 1, 1, 1}; // door 01 const u8 DoorAnimPalettes_830F8B4[] = {5, 5, 5, 5, 5, 5, 5, 5}; // door 02 const u8 DoorAnimPalettes_830F8BC[] = {0, 0, 1, 1, 1, 1, 1, 1}; // door 03 const u8 DoorAnimPalettes_830F8C4[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 04 const u8 DoorAnimPalettes_830F8CC[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 05 const u8 DoorAnimPalettes_830F8D4[] = {11, 11, 11, 11, 11, 11, 11, 11}; // door 06 const u8 DoorAnimPalettes_830F8DC[] = {10, 10, 10, 10, 10, 10, 10, 10}; // door 07 const u8 DoorAnimPalettes_830F8E4[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 08 const u8 DoorAnimPalettes_830F8EC[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 09 const u8 DoorAnimPalettes_830F8F4[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 10 const u8 DoorAnimPalettes_830F8FC[] = {9, 9, 1, 1, 1, 1, 1, 1}; // door 11 const u8 DoorAnimPalettes_830F904[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 12 const u8 DoorAnimPalettes_830F90C[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 13 const u8 DoorAnimPalettes_830F914[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 14 const u8 DoorAnimPalettes_830F91C[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 15 const u8 DoorAnimPalettes_830F924[] = {0, 0, 5, 5, 5, 5, 5, 5}; // door 16 const u8 DoorAnimPalettes_830F92C[] = {6, 6, 1, 1, 1, 1, 1, 1}; // door 17 const u8 DoorAnimPalettes_830F934[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 18 const u8 DoorAnimPalettes_830F93C[] = {6, 6, 5, 5, 5, 5, 5, 5}; // door 19 const u8 DoorAnimPalettes_830F944[] = {5, 5, 5, 5, 5, 5, 5, 5}; // door 20 const u8 DoorAnimPalettes_830F94C[] = {1, 1, 1, 1, 1, 1, 1, 1}; // door 21 const u8 DoorAnimPalettes_830F954[] = {6, 6, 7, 7, 7, 7, 7, 7}; // door 22 const u8 DoorAnimPalettes_830F95C[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 23 const u8 DoorAnimPalettes_830F964[] = {5, 5, 5, 5, 5, 5, 5, 5}; // door 24 const u8 DoorAnimPalettes_830F96C[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 25 const u8 DoorAnimPalettes_830F974[] = {8, 8, 8, 8, 8, 8, 8, 8}; // door 26 const u8 DoorAnimPalettes_830F97C[] = {6, 6, 6, 6, 6, 6, 6, 6}; // door 27 const u8 DoorAnimPalettes_830F984[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 28 const u8 DoorAnimPalettes_830F98C[] = {11, 11, 7, 7, 7, 7, 7, 7}; // door 29 const u8 DoorAnimPalettes_830F994[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 30 const u8 DoorAnimPalettes_830F99C[] = {6, 6, 7, 7, 7, 7, 7, 7}; // door 31 const u8 DoorAnimPalettes_830F9A4[] = {9, 9, 9, 9, 9, 9, 9, 9}; // door 32 const u8 DoorAnimPalettes_830F9AC[] = {7, 7, 7, 7, 7, 7, 7, 7}; // door 33 static const struct DoorGraphics gDoorAnimGraphicsTable[] = { {0x021, 0, DoorAnimTiles_00, DoorAnimPalettes_830F8A4}, // door 00 {0x061, 1, DoorAnimTiles_01, DoorAnimPalettes_830F8AC}, // door 01 {0x1CD, 1, DoorAnimTiles_02, DoorAnimPalettes_830F8B4}, // door 02 {0x041, 1, DoorAnimTiles_03, DoorAnimPalettes_830F8BC}, // door 03 {0x248, 0, DoorAnimTiles_04, DoorAnimPalettes_830F8C4}, // door 04 {0x249, 0, DoorAnimTiles_05, DoorAnimPalettes_830F8CC}, // door 05 {0x22F, 0, DoorAnimTiles_06, DoorAnimPalettes_830F8D4}, // door 06 {0x21F, 0, DoorAnimTiles_07, DoorAnimPalettes_830F8DC}, // door 07 {0x2A5, 0, DoorAnimTiles_08, DoorAnimPalettes_830F8E4}, // door 08 {0x287, 0, DoorAnimTiles_09, DoorAnimPalettes_830F8F4}, // door 09 {0x2AC, 0, DoorAnimTiles_10, DoorAnimPalettes_830F934}, // door 10 {0x3A1, 0, DoorAnimTiles_11, DoorAnimPalettes_830F93C}, // door 11 {0x2DC, 0, DoorAnimTiles_12, DoorAnimPalettes_830F92C}, // door 12 {0x225, 0, DoorAnimTiles_13, DoorAnimPalettes_830F924}, // door 13 {0x1DB, 1, DoorAnimTiles_14, DoorAnimPalettes_830F94C}, // door 14 {0x246, 0, DoorAnimTiles_15, DoorAnimPalettes_830F8EC}, // door 15 {0x28E, 0, DoorAnimTiles_16, DoorAnimPalettes_830F944}, // door 16 {0x2A1, 0, DoorAnimTiles_17, DoorAnimPalettes_830F8FC}, // door 17 {0x21C, 0, DoorAnimTiles_18, DoorAnimPalettes_830F914}, // door 18 {0x21E, 0, DoorAnimTiles_19, DoorAnimPalettes_830F91C}, // door 19 {0x21D, 1, DoorAnimTiles_20, DoorAnimPalettes_830F904}, // door 20 {0x21A, 0, DoorAnimTiles_21, DoorAnimPalettes_830F90C}, // door 21 {0x224, 0, DoorAnimTiles_22, DoorAnimPalettes_830F954}, // door 22 {0x289, 0, DoorAnimTiles_23, DoorAnimPalettes_830F95C}, // door 23 {0x30C, 1, DoorAnimTiles_24, DoorAnimPalettes_830F964}, // door 24 {0x32D, 1, DoorAnimTiles_25, DoorAnimPalettes_830F96C}, // door 25 {0x2ED, 1, DoorAnimTiles_26, DoorAnimPalettes_830F974}, // door 26 {0x264, 1, DoorAnimTiles_27, DoorAnimPalettes_830F97C}, // door 27 {0x22B, 0, DoorAnimTiles_28, DoorAnimPalettes_830F984}, // door 28 {0x2F7, 0, DoorAnimTiles_29, DoorAnimPalettes_830F98C}, // door 29 {0x297, 0, DoorAnimTiles_30, DoorAnimPalettes_830F994}, // door 30 {0x285, 1, DoorAnimTiles_31, DoorAnimPalettes_830F99C}, // door 31 {0x25D, 1, DoorAnimTiles_32, DoorAnimPalettes_830F9A4}, // door 32 {0x20E, 1, DoorAnimTiles_33, DoorAnimPalettes_830F9AC}, // door 33 {0, 0, NULL, NULL}, }; static void CopyDoorTilesToVram(const void *src) { CpuFastSet(src, (void *)(VRAM + 0x7F00), 0x40); } static void door_build_blockdef(u16 *a, u16 b, const u8 *c) { int i; u16 unk; for (i = 0; i < 4; i++) { unk = *(c++) << 12; a[i] = unk | (b + i); } for (; i < 8; i++) { unk = *(c++) << 12; a[i] = unk; } } static void DrawCurrentDoorAnimFrame(u32 x, u32 y, const u8 *c) { u16 arr[8]; door_build_blockdef(arr, 0x3F8, c); DrawDoorMetatileAt(x, y - 1, arr); door_build_blockdef(arr, 0x3FC, c + 4); DrawDoorMetatileAt(x, y, arr); } static void DrawClosedDoorTiles(u32 x, u32 y) { CurrentMapDrawMetatileAt(x, y - 1); CurrentMapDrawMetatileAt(x, y); } static void DrawDoor(const struct DoorGraphics *gfx, const struct DoorAnimFrame *frame, u32 x, u32 y) { if (frame->offset == 0xFFFF) DrawClosedDoorTiles(x, y); else { CopyDoorTilesToVram(gfx->tiles + frame->offset); DrawCurrentDoorAnimFrame(x, y, gfx->palette); } } enum { TD_FRAMELIST = 0, TD_GFX = 2, TD_FRAME = 4, TD_COUNTER, TD_X, TD_Y }; static bool32 sub_8058464(struct DoorGraphics *gfx, struct DoorAnimFrame *frames, s16 *taskData) { if (taskData[TD_COUNTER] == 0) DrawDoor(gfx, &frames[taskData[TD_FRAME]], taskData[TD_X], taskData[TD_Y]); if (taskData[TD_COUNTER] == frames[taskData[TD_FRAME]].time) { taskData[TD_COUNTER] = 0; taskData[TD_FRAME]++; if (frames[taskData[TD_FRAME]].time == 0) return FALSE; else return TRUE; } taskData[TD_COUNTER]++; return TRUE; } static void Task_AnimateDoor(u8 taskId) { u16 *taskData = gTasks[taskId].data; struct DoorAnimFrame *frames = (struct DoorAnimFrame *)(taskData[TD_FRAMELIST] << 16 | taskData[TD_FRAMELIST + 1]); struct DoorGraphics *gfx = (struct DoorGraphics *)(taskData[TD_GFX] << 16 | taskData[TD_GFX + 1]); if (sub_8058464(gfx, frames, taskData) == FALSE) DestroyTask(taskId); } static const struct DoorAnimFrame *GetLastDoorFrame(const struct DoorAnimFrame *frame, const void *unused) { while (frame->time != 0) frame++; return frame - 1; } static const struct DoorGraphics *GetDoorGraphics(const struct DoorGraphics *gfx, u16 metatileNum) { while (gfx->tiles != NULL) { if (gfx->metatileNum == metatileNum) return gfx; gfx++; } return NULL; } static s8 StartDoorAnimationTask(const struct DoorGraphics *gfx, const struct DoorAnimFrame *frames, u32 x, u32 y) { if (FuncIsActiveTask(Task_AnimateDoor) == TRUE) return -1; else { u8 taskId = CreateTask(Task_AnimateDoor, 0x50); s16 *taskData = gTasks[taskId].data; taskData[TD_X] = x; taskData[TD_Y] = y; taskData[TD_FRAMELIST + 1] = (u32)frames; taskData[TD_FRAMELIST] = (u32)frames >> 16; taskData[TD_GFX + 1] = (u32)gfx; taskData[TD_GFX] = (u32)gfx >> 16; return taskId; } } static void DrawClosedDoor(const struct DoorGraphics *gfx, u32 x, u32 y) { DrawClosedDoorTiles(x, y); } static void DrawOpenedDoor(const struct DoorGraphics *gfx, u32 x, u32 y) { gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y)); if (gfx != NULL) DrawDoor(gfx, GetLastDoorFrame(gDoorOpenAnimFrames, gDoorOpenAnimFrames), x, y); } static s8 StartDoorOpenAnimation(const struct DoorGraphics *gfx, u32 x, u32 y) { gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y)); if (gfx == NULL) return -1; else return StartDoorAnimationTask(gfx, gDoorOpenAnimFrames, x, y); } static s8 StartDoorCloseAnimation(const struct DoorGraphics *gfx, u32 x, u32 y) { gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y)); if (gfx == NULL) return -1; else return StartDoorAnimationTask(gfx, gDoorCloseAnimFrames, x, y); } static s8 cur_mapdata_get_door_x2_at(const struct DoorGraphics *gfx, u32 x, u32 y) { gfx = GetDoorGraphics(gfx, MapGridGetMetatileIdAt(x, y)); if (gfx == NULL) return -1; else return gfx->sound; } void unref_sub_805869C(u32 x, u32 y) { StartDoorOpenAnimation(gDoorAnimGraphicsTable, x, y); } void FieldSetDoorOpened(u32 x, u32 y) { if (MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y))) DrawOpenedDoor(gDoorAnimGraphicsTable, x, y); } void FieldSetDoorClosed(u32 x, u32 y) { if (MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y))) DrawClosedDoor(gDoorAnimGraphicsTable, x, y); } s8 FieldAnimateDoorClose(u32 x, u32 y) { if (!MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y))) return -1; else return StartDoorCloseAnimation(gDoorAnimGraphicsTable, x, y); } s8 FieldAnimateDoorOpen(u32 x, u32 y) { if (!MetatileBehavior_IsDoor(MapGridGetMetatileBehaviorAt(x, y))) return -1; else return StartDoorOpenAnimation(gDoorAnimGraphicsTable, x, y); } bool8 FieldIsDoorAnimationRunning(void) { return FuncIsActiveTask(Task_AnimateDoor); } u32 GetDoorSoundEffect(u32 x, u32 y) { if (cur_mapdata_get_door_x2_at(gDoorAnimGraphicsTable, x, y) == 0) return SE_DOOR; else return SE_SLIDING_DOOR; }