#include "global.h" #include "data2.h" #include "decompress.h" #include "decoration.h" #include "event_object_movement.h" #include "field_camera.h" #include "field_control_avatar.h" #include "field_effect.h" #include "field_effect_helpers.h" #include "field_fadetransition.h" #include "field_player_avatar.h" #include "field_weather.h" #include "fieldmap.h" #include "main.h" #include "menu.h" #include "metatile_behavior.h" #include "overworld.h" #include "palette.h" #include "pokemon_storage_system.h" #include "script.h" #include "sound.h" #include "sprite.h" #include "task.h" #include "text.h" #include "trig.h" #include "util.h" #include "constants/event_object_movement.h" #include "constants/field_effects.h" #include "constants/songs.h" #define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))} EWRAM_DATA s32 gFieldEffectArguments[8] = {0}; const u32 gSpriteImage_839DC14[] = INCBIN_U32("graphics/birch_speech/birch.4bpp"); const u16 gBirchPalette[16] = INCBIN_U16("graphics/birch_speech/birch.gbapal"); const u32 gSpriteImage_839E434[] = INCBIN_U32("graphics/misc/pokeball_glow.4bpp"); const u16 gFieldEffectObjectPalette4[16] = INCBIN_U16("graphics/field_effect_objects/palettes/04.gbapal"); const u32 gSpriteImage_839E474[] = INCBIN_U32("graphics/misc/pokecenter_monitor/0.4bpp"); const u32 gSpriteImage_839E534[] = INCBIN_U32("graphics/misc/pokecenter_monitor/1.4bpp"); const u32 gSpriteImage_839E5F4[] = INCBIN_U32("graphics/misc/big_hof_monitor.4bpp"); const u8 gSpriteImage_839E7F4[] = INCBIN_U8("graphics/misc/small_hof_monitor.4bpp"); const u16 gFieldEffectObjectPalette5[16] = INCBIN_U16("graphics/field_effect_objects/palettes/05.gbapal"); // Graphics for the lights streaking past your Pokemon when it uses a field move. const u32 gFieldMoveStreaksTiles[] = INCBIN_U32("graphics/misc/field_move_streaks.4bpp"); const u16 gFieldMoveStreaksPalette[16] = INCBIN_U16("graphics/misc/field_move_streaks.gbapal"); const u16 gFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/misc/field_move_streaks_map.bin"); // The following light streaks effect is used when the map is dark (e.g. a cave). const u32 gDarknessFieldMoveStreaksTiles[] = INCBIN_U32("graphics/misc/darkness_field_move_streaks.4bpp"); const u16 gDarknessFieldMoveStreaksPalette[16] = INCBIN_U16("graphics/misc/darkness_field_move_streaks.gbapal"); const u16 gDarknessFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/misc/darkness_field_move_streaks_map.bin"); bool8 (*const gFieldEffectScriptFuncs[])(u8 **, u32 *) = { FieldEffectCmd_loadtiles, FieldEffectCmd_loadfadedpal, FieldEffectCmd_loadpal, FieldEffectCmd_callnative, FieldEffectCmd_end, FieldEffectCmd_loadgfx_callnative, FieldEffectCmd_loadtiles_callnative, FieldEffectCmd_loadfadedpal_callnative, }; const struct OamData gOamData_839F0F4 = {.size = 3}; const struct OamData gOamData_839F0FC = {.size = 0}; const struct OamData gOamData_839F104 = {.size = 1}; const struct SpriteFrameImage gSpriteImageTable_839F10C[] = { obj_frame_tiles(gSpriteImage_839DC14) }; const struct SpritePalette gUnknown_0839F114 = {.data = gBirchPalette, .tag = 0x1006}; const union AnimCmd gSpriteAnim_839F11C[] = { ANIMCMD_FRAME(.imageValue = 0, .duration = 1), ANIMCMD_END }; const union AnimCmd *const gSpriteAnimTable_839F124[] = { gSpriteAnim_839F11C }; const struct SpriteTemplate gSpriteTemplate_839F128 = { .tileTag = 0xffff, .paletteTag = 4102, .oam = &gOamData_839F0F4, .anims = (const union AnimCmd *const *)&gSpriteAnimTable_839F124, .images = gSpriteImageTable_839F10C, .affineAnims = (const union AffineAnimCmd *const *)&gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; const struct SpritePalette gFieldEffectObjectPaletteInfo4 = {.data = gFieldEffectObjectPalette4, .tag = 0x1007}; const struct SpritePalette gFieldEffectObjectPaletteInfo5 = {.data = gFieldEffectObjectPalette5, .tag = 0x1010}; const struct OamData gOamData_839F150 = { .shape = 1, .size = 2 }; const struct SpriteFrameImage gSpriteImageTable_839F158[] = { obj_frame_tiles(gSpriteImage_839E434) }; const struct SpriteFrameImage gSpriteImageTable_839F160[] = { obj_frame_tiles(gSpriteImage_839E474), obj_frame_tiles(gSpriteImage_839E534) }; const struct SpriteFrameImage gSpriteImageTable_839F170[] = { obj_frame_tiles(gSpriteImage_839E5F4) }; const struct SpriteFrameImage gSpriteImageTable_839F178[] = { {.data = gSpriteImage_839E7F4, .size = 0x200} // the macro breaks down here }; const struct Subsprite Unknown_39F180[] = { {.x = -12, .y = -8, .priority = 2, .tileOffset = 0, .shape = 1, .size = 0}, {.x = 4, .y = -8, .priority = 2, .tileOffset = 2, .shape = 0, .size = 0}, {.x = -12, .y = 0, .priority = 2, .tileOffset = 3, .shape = 1, .size = 0}, {.x = 4, .y = 0, .priority = 2, .tileOffset = 5, .shape = 0, .size = 0} }; const struct SubspriteTable gUnknown_0839F1A0 = subsprite_table(Unknown_39F180); const struct Subsprite Unknown_39F1A8[] = { {.x = -32, .y = -8, .priority = 2, .tileOffset = 0, .shape = 1, .size = 1}, {.x = 0, .y = -8, .priority = 2, .tileOffset = 4, .shape = 1, .size = 1}, {.x = -32, .y = 0, .priority = 2, .tileOffset = 8, .shape = 1, .size = 1}, {.x = 0, .y = 0, .priority = 2, .tileOffset = 12, .shape = 1, .size = 1} }; const struct SubspriteTable gUnknown_0839F1C8 = subsprite_table(Unknown_39F1A8); const union AnimCmd gSpriteAnim_839F1D0[] = { ANIMCMD_FRAME(.imageValue = 0, .duration = 1), ANIMCMD_JUMP(0) }; const union AnimCmd gSpriteAnim_839F1D8[] = { ANIMCMD_FRAME(.imageValue = 0, .duration = 16), ANIMCMD_FRAME(.imageValue = 1, .duration = 16), ANIMCMD_FRAME(.imageValue = 0, .duration = 16), ANIMCMD_FRAME(.imageValue = 1, .duration = 16), ANIMCMD_FRAME(.imageValue = 0, .duration = 16), ANIMCMD_FRAME(.imageValue = 1, .duration = 16), ANIMCMD_FRAME(.imageValue = 0, .duration = 16), ANIMCMD_FRAME(.imageValue = 1, .duration = 16), ANIMCMD_END }; const union AnimCmd *const gSpriteAnimTable_839F1FC[] = { gSpriteAnim_839F1D0, gSpriteAnim_839F1D8 }; const union AnimCmd *const gSpriteAnimTable_839F204[] = { gSpriteAnim_839F1D0 }; const struct SpriteTemplate gSpriteTemplate_839F208 = { .tileTag = 0xffff, .paletteTag = 4103, .oam = &gOamData_839F0FC, .anims = gSpriteAnimTable_839F1FC, .images = gSpriteImageTable_839F158, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_PokeballGlow }; const struct SpriteTemplate gSpriteTemplate_839F220 = { .tileTag = 0xffff, .paletteTag = 4100, .oam = &gOamData_839F104, .anims = gSpriteAnimTable_839F1FC, .images = gSpriteImageTable_839F160, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_PokecenterMonitor }; const struct SpriteTemplate gSpriteTemplate_839F238 = { .tileTag = 0xffff, .paletteTag = 4112, .oam = &gOamData_839F104, .anims = gSpriteAnimTable_839F204, .images = gSpriteImageTable_839F170, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_HallOfFameMonitor }; const struct SpriteTemplate gSpriteTemplate_839F250 = { .tileTag = 0xffff, .paletteTag = 4112, .oam = &gOamData_839F150, .anims = gSpriteAnimTable_839F204, .images = gSpriteImageTable_839F178, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_HallOfFameMonitor }; void (*const gUnknown_0839F268[])(struct Task *) = { PokecenterHealEffect_0, PokecenterHealEffect_1, PokecenterHealEffect_2, PokecenterHealEffect_3 }; void (*const gUnknown_0839F278[])(struct Task *) = { HallOfFameRecordEffect_0, HallOfFameRecordEffect_1, HallOfFameRecordEffect_2, HallOfFameRecordEffect_3 }; void (*const gUnknown_0839F288[])(struct Sprite *) = { PokeballGlowEffect_0, PokeballGlowEffect_1, PokeballGlowEffect_2, PokeballGlowEffect_3, PokeballGlowEffect_4, PokeballGlowEffect_5, PokeballGlowEffect_6, PokeballGlowEffect_7 }; const struct Coords16 gUnknown_0839F2A8[] = { {.x = 0, .y = 0}, {.x = 6, .y = 0}, {.x = 0, .y = 4}, {.x = 6, .y = 4}, {.x = 0, .y = 8}, {.x = 6, .y = 8} }; const u8 gUnknown_0839F2C0[] = {16, 12, 8, 0}; const u8 gUnknown_0839F2C4[] = {16, 12, 8, 0}; const u8 gUnknown_0839F2C8[] = { 0, 0, 0, 0}; bool8 (*const gUnknown_0839F2CC[])(struct Task *) = { sub_80867AC, sub_8086854, sub_8086870, sub_80868E4, sub_808699C, sub_80869B8, sub_80869F8 }; bool8 (*const gUnknown_0839F2E8[])(struct Task *) = { sub_8086AA0, sub_8086AC0, sub_8086B30, sub_8086B54, sub_8086B64, sub_8086B88 }; bool8 (*const gUnknown_0839F300[])(struct Task *) = { sub_8086CF4, sub_8086D70, sub_8086DB0, sub_8086E10, sub_8086E50, sub_8086EB0, sub_8086ED4 }; bool8 (*const gUnknown_0839F31C[])(struct Task *, struct ObjectEvent *) = { sub_8086FB0, waterfall_1_do_anim_probably, waterfall_2_wait_anim_finish_probably, sub_8087030, sub_8087058 }; bool8 (*const gUnknown_0839F330[])(struct Task *) = { sub_8087124, dive_2_unknown, dive_3_unknown }; bool8 (*const gUnknown_0839F33C[])(struct Task *, struct ObjectEvent *, struct Sprite *) = { sub_808722C, sub_8087264, sub_8087298, sub_80872E4, sub_80873D8, sub_80873F4 }; bool8 (*const gUnknown_0839F354[])(struct Task *, struct ObjectEvent *, struct Sprite *) = { sub_80874CC, sub_80874FC, sub_8087548, sub_808759C }; bool8 (*const gUnknown_0839F364[])(struct Task *, struct ObjectEvent *, struct Sprite *) = { sub_80876C8, sub_80876F8, sub_8087774, sub_80877AC, sub_80877D4 }; static void EscapeRopeFieldEffect_Step0(struct Task *); static void EscapeRopeFieldEffect_Step1(struct Task *); void (*const gEscapeRopeFieldEffectFuncs[])(struct Task *) = { EscapeRopeFieldEffect_Step0, EscapeRopeFieldEffect_Step1 }; static u8 sActiveList[32]; extern u8 *gFieldEffectScriptPointers[]; u32 FieldEffectStart(u8 id) { u8 *script; u32 val; FieldEffectActiveListAdd(id); script = gFieldEffectScriptPointers[id]; while (gFieldEffectScriptFuncs[*script](&script, &val)) ; return val; } bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val) { (*script)++; FieldEffectScript_LoadTiles(script); return TRUE; } bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val) { (*script)++; FieldEffectScript_LoadFadedPalette(script); return TRUE; } bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val) { (*script)++; FieldEffectScript_LoadPalette(script); return TRUE; } bool8 FieldEffectCmd_callnative(u8 **script, u32 *val) { (*script)++; FieldEffectScript_CallNative(script, val); return TRUE; } bool8 FieldEffectCmd_end(u8 **script, u32 *val) { return FALSE; } bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val) { (*script)++; FieldEffectScript_LoadTiles(script); FieldEffectScript_LoadFadedPalette(script); FieldEffectScript_CallNative(script, val); return TRUE; } bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val) { (*script)++; FieldEffectScript_LoadTiles(script); FieldEffectScript_CallNative(script, val); return TRUE; } bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val) { (*script)++; FieldEffectScript_LoadFadedPalette(script); FieldEffectScript_CallNative(script, val); return TRUE; } u32 FieldEffectScript_ReadWord(u8 **script) { return (*script)[0] + ((*script)[1] << 8) + ((*script)[2] << 16) + ((*script)[3] << 24); } void FieldEffectScript_LoadTiles(u8 **script) { struct SpriteSheet *sheet = (struct SpriteSheet *)FieldEffectScript_ReadWord(script); if (GetSpriteTileStartByTag(sheet->tag) == 0xFFFF) LoadSpriteSheet(sheet); (*script) += 4; } void FieldEffectScript_LoadFadedPalette(u8 **script) { struct SpritePalette *palette = (struct SpritePalette *)FieldEffectScript_ReadWord(script); LoadSpritePalette(palette); UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(palette->tag)); (*script) += 4; } void FieldEffectScript_LoadPalette(u8 **script) { struct SpritePalette *palette = (struct SpritePalette *)FieldEffectScript_ReadWord(script); LoadSpritePalette(palette); (*script) += 4; } void FieldEffectScript_CallNative(u8 **script, u32 *val) { u32 (*func)(void) = (u32 (*)(void))FieldEffectScript_ReadWord(script); *val = func(); (*script) += 4; } void FieldEffectFreeGraphicsResources(struct Sprite *sprite) { u16 sheetTileStart = sprite->sheetTileStart; u32 paletteNum = sprite->oam.paletteNum; DestroySprite(sprite); FieldEffectFreeTilesIfUnused(sheetTileStart); FieldEffectFreePaletteIfUnused(paletteNum); } void FieldEffectStop(struct Sprite *sprite, u8 id) { FieldEffectFreeGraphicsResources(sprite); FieldEffectActiveListRemove(id); } void FieldEffectFreeTilesIfUnused(u16 tileStart) { u8 i; u16 tag = GetSpriteTileTagByTileStart(tileStart); if (tag != 0xFFFF) { for (i = 0; i < MAX_SPRITES; i++) if (gSprites[i].inUse && gSprites[i].usingSheet && tileStart == gSprites[i].sheetTileStart) return; FreeSpriteTilesByTag(tag); } } void FieldEffectFreePaletteIfUnused(u8 paletteNum) { u8 i; u16 tag = GetSpritePaletteTagByPaletteNum(paletteNum); if (tag != 0xFFFF) { for (i = 0; i < MAX_SPRITES; i++) if (gSprites[i].inUse && gSprites[i].oam.paletteNum == paletteNum) return; FreeSpritePaletteByTag(tag); } } void FieldEffectActiveListClear(void) { u8 i; for (i = 0; i < ARRAY_COUNT(sActiveList); i++) sActiveList[i] = 0xFF; } void FieldEffectActiveListAdd(u8 id) { u8 i; for (i = 0; i < ARRAY_COUNT(sActiveList); i++) { if (sActiveList[i] == 0xFF) { sActiveList[i] = id; return; } } } void FieldEffectActiveListRemove(u8 id) { u8 i; for (i = 0; i < ARRAY_COUNT(sActiveList); i++) { if (sActiveList[i] == id) { sActiveList[i] = 0xFF; return; } } } bool8 FieldEffectActiveListContains(u8 id) { u8 i; for (i = 0; i < ARRAY_COUNT(sActiveList); i++) if (sActiveList[i] == id) return TRUE; return FALSE; } u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer) { struct SpriteTemplate spriteTemplate; LoadCompressedObjectPaletteOverrideBuffer(&gTrainerFrontPicPaletteTable[trainerSpriteID], buffer); LoadCompressedObjectPicOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer); spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag; spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag; spriteTemplate.oam = &gOamData_839F0F4; spriteTemplate.anims = gDummySpriteAnimTable; spriteTemplate.images = NULL; spriteTemplate.affineAnims = gDummySpriteAffineAnimTable; spriteTemplate.callback = SpriteCallbackDummy; return CreateSprite(&spriteTemplate, x, y, subpriority); } void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest) { LZDecompressVram(gTrainerFrontPicTable[gender].data, dest); LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, 0x20); } u8 CreateBirchSprite(s16 x, s16 y, u8 subpriority) { LoadSpritePalette(&gUnknown_0839F114); return CreateSprite(&gSpriteTemplate_839F128, x, y, subpriority); } u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority) { DecompressPicFromTable_2(&gMonFrontPicTable[species], gMonFrontPicCoords[species].coords, gMonFrontPicCoords[species].y_offset, gMonSpriteGfx_Sprite_ptr[3], gMonSpriteGfx_Sprite_ptr[3], species); LoadCompressedObjectPalette(&gMonPaletteTable[species]); GetMonSpriteTemplate_803C56C(species, 3); gCreatingSpriteTemplate.paletteTag = gMonPaletteTable[0].tag; PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[0].tag) + 0x10); return CreateSprite(&gCreatingSpriteTemplate, x, y, subpriority); } u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority) { const struct CompressedSpritePalette *spritePalette; HandleLoadSpecialPokePic(&gMonFrontPicTable[species], gMonFrontPicCoords[species].coords, gMonFrontPicCoords[species].y_offset, gMonSpriteGfx_Sprite_ptr[3] /* this is actually u8* or something, pointing to ewram */, gMonSpriteGfx_Sprite_ptr[3], species, g); spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, d, g); LoadCompressedObjectPalette(spritePalette); GetMonSpriteTemplate_803C56C(species, 3); gCreatingSpriteTemplate.paletteTag = spritePalette->tag; PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10); return CreateSprite(&gCreatingSpriteTemplate, x, y, subpriority); } void FreeResourcesAndDestroySprite(struct Sprite *sprite) { ResetPreservedPalettesInWeather(); FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum)); if (sprite->oam.affineMode != 0) { FreeOamMatrix(sprite->oam.matrixNum); } DestroySprite(sprite); } // r, g, b are between 0 and 16 void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b) { int curRed; int curGreen; int curBlue; u16 outPal; outPal = gPlttBufferUnfaded[i]; curRed = outPal & 0x1f; curGreen = (outPal & (0x1f << 5)) >> 5; curBlue = (outPal & (0x1f << 10)) >> 10; curRed += (((0x1f - curRed) * r) >> 4); curGreen += (((0x1f - curGreen) * g) >> 4); curBlue += (((0x1f - curBlue) * b) >> 4); outPal = curRed; outPal |= curGreen << 5; outPal |= curBlue << 10; gPlttBufferFaded[i] = outPal; } // r, g, b are between 0 and 16 void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b) { int curRed; int curGreen; int curBlue; u16 outPal; outPal = gPlttBufferUnfaded[i]; curRed = outPal & 0x1f; curGreen = (outPal & (0x1f << 5)) >> 5; curBlue = (outPal & (0x1f << 10)) >> 10; curRed -= ((curRed * r) >> 4); curGreen -= ((curGreen * g) >> 4); curBlue -= ((curBlue * b) >> 4); outPal = curRed; outPal |= curGreen << 5; outPal |= curBlue << 10; gPlttBufferFaded[i] = outPal; } void Task_PokecenterHeal(u8 taskId); u8 CreatePokeballGlowSprite(s16, s16, s16, u16); u8 PokecenterHealEffectHelper(s16, s16); bool8 FldEff_PokecenterHeal(void) { u8 nPokemon; struct Task *task; nPokemon = CalculatePlayerPartyCount(); task = &gTasks[CreateTask(Task_PokecenterHeal, 0xff)]; task->data[1] = nPokemon; task->data[2] = 0x5d; task->data[3] = 0x24; task->data[4] = 0x7c; task->data[5] = 0x18; return FALSE; } void Task_PokecenterHeal(u8 taskId) { struct Task *task; task = &gTasks[taskId]; gUnknown_0839F268[task->data[0]](task); } void PokecenterHealEffect_0(struct Task *task) { task->data[0]++; task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], 1); task->data[7] = PokecenterHealEffectHelper(task->data[4], task->data[5]); } void PokecenterHealEffect_1(struct Task *task) { if (gSprites[task->data[6]].data[0] > 1) { gSprites[task->data[7]].data[0]++; task->data[0]++; } } void PokecenterHealEffect_2(struct Task *task) { if (gSprites[task->data[6]].data[0] > 4) { task->data[0]++; } } void PokecenterHealEffect_3(struct Task *task) { if (gSprites[task->data[6]].data[0] > 6) { DestroySprite(&gSprites[task->data[6]]); FieldEffectActiveListRemove(FLDEFF_POKECENTER_HEAL); DestroyTask(FindTaskIdByFunc(Task_PokecenterHeal)); } } void Task_HallOfFameRecord(u8 taskId); void HallOfFameRecordEffectHelper(s16, s16, s16, u8); bool8 FldEff_HallOfFameRecord(void) { u8 nPokemon; struct Task *task; nPokemon = CalculatePlayerPartyCount(); task = &gTasks[CreateTask(Task_HallOfFameRecord, 0xff)]; task->data[1] = nPokemon; task->data[2] = 0x75; task->data[3] = 0x34; return FALSE; } void Task_HallOfFameRecord(u8 taskId) { struct Task *task; task = &gTasks[taskId]; gUnknown_0839F278[task->data[0]](task); } void HallOfFameRecordEffect_0(struct Task *task) { u8 taskId; task->data[0]++; task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], 0); taskId = FindTaskIdByFunc(Task_HallOfFameRecord); HallOfFameRecordEffectHelper(taskId, 0x78, 0x18, 0); HallOfFameRecordEffectHelper(taskId, 0x28, 0x08, 1); HallOfFameRecordEffectHelper(taskId, 0x48, 0x08, 1); HallOfFameRecordEffectHelper(taskId, 0xa8, 0x08, 1); HallOfFameRecordEffectHelper(taskId, 0xc8, 0x08, 1); } void HallOfFameRecordEffect_1(struct Task *task) { if (gSprites[task->data[6]].data[0] > 1) { task->data[15]++; // was this ever initialized? is this ever used? task->data[0]++; } } void HallOfFameRecordEffect_2(struct Task *task) { if (gSprites[task->data[6]].data[0] > 4) { task->data[0]++; } } void HallOfFameRecordEffect_3(struct Task *task) { if (gSprites[task->data[6]].data[0] > 6) { DestroySprite(&gSprites[task->data[6]]); FieldEffectActiveListRemove(FLDEFF_HALL_OF_FAME_RECORD); DestroyTask(FindTaskIdByFunc(Task_HallOfFameRecord)); } } void SpriteCB_PokeballGlowEffect(struct Sprite *); u8 CreatePokeballGlowSprite(s16 data6, s16 x, s16 y, u16 data5) { u8 spriteId; struct Sprite *sprite; spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect); sprite = &gSprites[spriteId]; sprite->x2 = x; sprite->y2 = y; sprite->data[5] = data5; sprite->data[6] = data6; sprite->data[7] = spriteId; return spriteId; } void SpriteCB_PokeballGlowEffect(struct Sprite *sprite) { gUnknown_0839F288[sprite->data[0]](sprite); } void PokeballGlowEffect_0(struct Sprite *sprite) { u8 endSpriteId; if (sprite->data[1] == 0 || (--sprite->data[1]) == 0) { sprite->data[1] = 25; endSpriteId = CreateSpriteAtEnd(&gSpriteTemplate_839F208, gUnknown_0839F2A8[sprite->data[2]].x + sprite->x2, gUnknown_0839F2A8[sprite->data[2]].y + sprite->y2, 0); gSprites[endSpriteId].oam.priority = 2; gSprites[endSpriteId].data[0] = sprite->data[7]; sprite->data[2]++; sprite->data[6]--; PlaySE(SE_BALL); } if (sprite->data[6] == 0) { sprite->data[1] = 32; sprite->data[0]++; } } void PokeballGlowEffect_1(struct Sprite *sprite) { if ((--sprite->data[1]) == 0) { sprite->data[0]++; sprite->data[1] = 8; sprite->data[2] = 0; sprite->data[3] = 0; if (sprite->data[5]) { PlayFanfare(MUS_HEAL); } } } void PokeballGlowEffect_2(struct Sprite *sprite) { u8 phase; if ((--sprite->data[1]) == 0) { sprite->data[1] = 8; sprite->data[2]++; sprite->data[2] &= 3; if (sprite->data[2] == 0) { sprite->data[3]++; } } phase = (sprite->data[2] + 3) & 3; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_0839F2C0[phase], gUnknown_0839F2C4[phase], gUnknown_0839F2C8[phase]); phase = (sprite->data[2] + 2) & 3; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_0839F2C0[phase], gUnknown_0839F2C4[phase], gUnknown_0839F2C8[phase]); phase = (sprite->data[2] + 1) & 3; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_0839F2C0[phase], gUnknown_0839F2C4[phase], gUnknown_0839F2C8[phase]); phase = sprite->data[2]; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_0839F2C0[phase], gUnknown_0839F2C4[phase], gUnknown_0839F2C8[phase]); MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_0839F2C0[phase], gUnknown_0839F2C4[phase], gUnknown_0839F2C8[phase]); if (sprite->data[3] > 2) { sprite->data[0]++; sprite->data[1] = 8; sprite->data[2] = 0; } } void PokeballGlowEffect_3(struct Sprite *sprite) { u8 phase; if ((--sprite->data[1]) == 0) { sprite->data[1] = 8; sprite->data[2]++; sprite->data[2] &= 3; if (sprite->data[2] == 3) { sprite->data[0]++; sprite->data[1] = 30; } } phase = sprite->data[2]; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_0839F2C0[phase], gUnknown_0839F2C4[phase], gUnknown_0839F2C8[phase]); MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_0839F2C0[phase], gUnknown_0839F2C4[phase], gUnknown_0839F2C8[phase]); MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_0839F2C0[phase], gUnknown_0839F2C4[phase], gUnknown_0839F2C8[phase]); MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_0839F2C0[phase], gUnknown_0839F2C4[phase], gUnknown_0839F2C8[phase]); MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_0839F2C0[phase], gUnknown_0839F2C4[phase], gUnknown_0839F2C8[phase]); } void PokeballGlowEffect_4(struct Sprite *sprite) { if ((--sprite->data[1]) == 0) { sprite->data[0]++; } } void PokeballGlowEffect_5(struct Sprite *sprite) { sprite->data[0]++; } void PokeballGlowEffect_6(struct Sprite *sprite) { if (sprite->data[5] == 0 || IsFanfareTaskInactive()) { sprite->data[0]++; } } void PokeballGlowEffect_7(struct Sprite *sprite) { } void SpriteCB_PokeballGlow(struct Sprite *sprite) { if (gSprites[sprite->data[0]].data[0] > 4) { FieldEffectFreeGraphicsResources(sprite); } } u8 PokecenterHealEffectHelper(s16 x, s16 y) { u8 spriteIdAtEnd; struct Sprite *sprite; spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_839F220, x, y, 0); sprite = &gSprites[spriteIdAtEnd]; sprite->oam.priority = 2; sprite->invisible = TRUE; SetSubspriteTables(sprite, &gUnknown_0839F1A0); return spriteIdAtEnd; } void SpriteCB_PokecenterMonitor(struct Sprite *sprite) { if (sprite->data[0] != 0) { sprite->data[0] = 0; sprite->invisible = FALSE; StartSpriteAnim(sprite, 1); } if (sprite->animEnded) { FieldEffectFreeGraphicsResources(sprite); } } void HallOfFameRecordEffectHelper(s16 a0, s16 a1, s16 a2, u8 a3) { u8 spriteIdAtEnd; if (!a3) { spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_839F238, a1, a2, 0); SetSubspriteTables(&gSprites[spriteIdAtEnd], &gUnknown_0839F1C8); } else { spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_839F250, a1, a2, 0); } gSprites[spriteIdAtEnd].invisible = TRUE; gSprites[spriteIdAtEnd].data[0] = a0; } void SpriteCB_HallOfFameMonitor(struct Sprite *sprite) { if (gTasks[sprite->data[0]].data[15]) { if (sprite->data[1] == 0 || (--sprite->data[1]) == 0) { sprite->data[1] = 16; sprite->invisible ^= 1; } sprite->data[2]++; } if (sprite->data[2] > 127) { FieldEffectFreeGraphicsResources(sprite); } } void mapldr_080842E8(void); void mapldr_08084390(void); void task00_8084310(u8); void c3_080843F8(u8); void sub_80865BC(void) { SetMainCallback2(CB2_ReturnToField); gFieldCallback = mapldr_080842E8; } void mapldr_080842E8(void) { pal_fill_black(); CreateTask(task00_8084310, 0); ScriptContext2_Enable(); FreezeObjectEvents(); gFieldCallback = NULL; } void task00_8084310(u8 taskId) { struct Task *task; task = &gTasks[taskId]; if (!task->data[0]) { if (!IsWeatherNotFadingIn()) { return; } gFieldEffectArguments[0] = gLastFieldPokeMenuOpened; if ((int)gFieldEffectArguments[0] > 5) { gFieldEffectArguments[0] = 0; } FieldEffectStart(FLDEFF_USE_FLY); task->data[0]++; } if (!FieldEffectActiveListContains(FLDEFF_USE_FLY)) { Overworld_ResetStateAfterFly(); WarpIntoMap(); SetMainCallback2(CB2_LoadMap); gFieldCallback = mapldr_08084390; DestroyTask(taskId); } } void mapldr_08084390(void) { Overworld_PlaySpecialMapMusic(); pal_fill_black(); CreateTask(c3_080843F8, 0); gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; if (gPlayerAvatar.flags & 0x08) { ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_WEST); } ScriptContext2_Enable(); FreezeObjectEvents(); gFieldCallback = NULL; } void c3_080843F8(u8 taskId) { struct Task *task; task = &gTasks[taskId]; if (task->data[0] == 0) { if (gPaletteFade.active) { return; } FieldEffectStart(FLDEFF_FLY_IN); task->data[0]++; } if (!FieldEffectActiveListContains(FLDEFF_FLY_IN)) { ScriptContext2_Disable(); UnfreezeObjectEvents(); DestroyTask(taskId); } } void sub_8086774(u8); extern void CameraObjectReset2(void); extern void CameraObjectReset1(void); void sub_8086748(void) { Overworld_PlaySpecialMapMusic(); pal_fill_for_map_transition(); ScriptContext2_Enable(); FreezeObjectEvents(); CreateTask(sub_8086774, 0); gFieldCallback = NULL; } void sub_8086774(u8 taskId) { struct Task *task; task = &gTasks[taskId]; while (gUnknown_0839F2CC[task->data[0]](task)); // return code signifies whether to continue blocking here } bool8 sub_80867AC(struct Task *task) // gUnknown_0839F2CC[0] { struct ObjectEvent *playerObject; struct Sprite *playerSprite; playerObject = &gObjectEvents[gPlayerAvatar.objectEventId]; playerSprite = &gSprites[gPlayerAvatar.spriteId]; CameraObjectReset2(); gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; gPlayerAvatar.preventStep = TRUE; ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection())); task->data[4] = playerSprite->subspriteMode; playerObject->fixedPriority = 1; playerSprite->oam.priority = 1; playerSprite->subspriteMode = 2; task->data[0]++; return TRUE; } bool8 sub_8086854(struct Task *task) // gUnknown_0839F2CC[1] { if (IsWeatherNotFadingIn()) { task->data[0]++; } return FALSE; } bool8 sub_8086870(struct Task *task) // gUnknown_0839F2CC[2] { struct Sprite *sprite; s16 centerToCornerVecY; sprite = &gSprites[gPlayerAvatar.spriteId]; centerToCornerVecY = -(sprite->centerToCornerVecY << 1); sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); task->data[1] = 1; task->data[2] = 0; gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE; PlaySE(SE_FALL); task->data[0]++; return FALSE; } bool8 sub_80868E4(struct Task *task) { struct ObjectEvent *objectEvent; struct Sprite *sprite; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->y2 += task->data[1]; if (task->data[1] < 8) { task->data[2] += task->data[1]; if (task->data[2] & 0xf) { task->data[1] <<= 1; } } if (task->data[3] == 0 && sprite->y2 >= -16) { task->data[3]++; objectEvent->fixedPriority = 0; sprite->subspriteMode = task->data[4]; objectEvent->triggerGroundEffectsOnMove = 1; } if (sprite->y2 >= 0) { PlaySE(SE_M_STRENGTH); objectEvent->triggerGroundEffectsOnStop = 1; objectEvent->landingJump = 1; sprite->y2 = 0; task->data[0]++; } return FALSE; } bool8 sub_808699C(struct Task *task) { task->data[0]++; task->data[1] = 4; task->data[2] = 0; SetCameraPanningCallback(NULL); return TRUE; } bool8 sub_80869B8(struct Task *task) { SetCameraPanning(0, task->data[1]); task->data[1] = -task->data[1]; task->data[2]++; if ((task->data[2] & 3) == 0) { task->data[1] >>= 1; } if (task->data[1] == 0) { task->data[0]++; } return FALSE; } bool8 sub_80869F8(struct Task *task) { gPlayerAvatar.preventStep = FALSE; ScriptContext2_Disable(); CameraObjectReset1(); UnfreezeObjectEvents(); InstallCameraPanAheadCallback(); DestroyTask(FindTaskIdByFunc(sub_8086774)); return FALSE; } void sub_8086A68(u8); extern void sub_80B4824(u8); extern void TryFadeOutOldMapMusic(void); void sub_8086B98(struct Task *); void sub_8086BE4(struct Task *); void sub_8086C30(void); void sub_8086C40(void); bool8 BGMusicStopped(void); void sub_8086C94(void); void sub_80B483C(void); void sub_8086CBC(u8); void sub_8086A2C(u8 a0, u8 priority) { u8 taskId; taskId = CreateTask(sub_8086A68, priority); gTasks[taskId].data[1] = 0; if (a0 == 0x6a) { gTasks[taskId].data[1] = 1; } } void sub_8086A68(u8 taskId) { struct Task *task; task = &gTasks[taskId]; while (gUnknown_0839F2E8[task->data[0]](task)); } bool8 sub_8086AA0(struct Task *task) { FreezeObjectEvents(); CameraObjectReset2(); sub_80B4824(task->data[1]); task->data[0]++; return FALSE; } bool8 sub_8086AC0(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) { ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetPlayerFacingDirection())); task->data[0]++; task->data[2] = 0; task->data[3] = 0; if ((u8)task->data[1] == 0) { task->data[0] = 4; } PlaySE(SE_ESCALATOR); } return FALSE; } bool8 sub_8086B30(struct Task *task) { sub_8086B98(task); if (task->data[2] > 3) { sub_8086C30(); task->data[0]++; } return FALSE; } bool8 sub_8086B54(struct Task *task) { sub_8086B98(task); sub_8086C40(); return FALSE; } bool8 sub_8086B64(struct Task *task) { sub_8086BE4(task); if (task->data[2] > 3) { sub_8086C30(); task->data[0]++; } return FALSE; } bool8 sub_8086B88(struct Task *task) { sub_8086BE4(task); sub_8086C40(); return FALSE; } void sub_8086B98(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->x2 = Cos(0x84, task->data[2]); sprite->y2 = Sin(0x94, task->data[2]); task->data[3]++; if (task->data[3] & 1) { task->data[2]++; } } void sub_8086BE4(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->x2 = Cos(0x7c, task->data[2]); sprite->y2 = Sin(0x76, task->data[2]); task->data[3]++; if (task->data[3] & 1) { task->data[2]++; } } void sub_8086C30(void) { TryFadeOutOldMapMusic(); WarpFadeScreen(); } void sub_8086C40(void) { if (!gPaletteFade.active && BGMusicStopped() == TRUE) { sub_80B483C(); WarpIntoMap(); gFieldCallback = sub_8086C94; SetMainCallback2(CB2_LoadMap); DestroyTask(FindTaskIdByFunc(sub_8086A68)); } } void sub_8086C94(void) { Overworld_PlaySpecialMapMusic(); pal_fill_for_map_transition(); ScriptContext2_Enable(); CreateTask(sub_8086CBC, 0); gFieldCallback = NULL; } void sub_8086CBC(u8 taskId) { struct Task *task; task = &gTasks[taskId]; while (gUnknown_0839F300[task->data[0]](task)); } bool8 sub_8086CF4(struct Task *task) { struct ObjectEvent *objectEvent; s16 x; s16 y; u8 behavior; CameraObjectReset2(); objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST)); PlayerGetDestCoords(&x, &y); behavior = MapGridGetMetatileBehaviorAt(x, y); task->data[0]++; task->data[1] = 16; if (behavior == 0x6b) { behavior = 1; task->data[0] = 3; } else { behavior = 0; } sub_80B4824(behavior); return TRUE; } bool8 sub_8086D70(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->x2 = Cos(0x84, task->data[1]); sprite->y2 = Sin(0x94, task->data[1]); task->data[0]++; return FALSE; } bool8 sub_8086DB0(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->x2 = Cos(0x84, task->data[1]); sprite->y2 = Sin(0x94, task->data[1]); task->data[2]++; if (task->data[2] & 1) { task->data[1]--; } if (task->data[1] == 0) { sprite->x2 = 0; sprite->y2 = 0; task->data[0] = 5; } return FALSE; } bool8 sub_8086E10(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->x2 = Cos(0x7c, task->data[1]); sprite->y2 = Sin(0x76, task->data[1]); task->data[0]++; return FALSE; } bool8 sub_8086E50(struct Task *task) { struct Sprite *sprite; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->x2 = Cos(0x7c, task->data[1]); sprite->y2 = Sin(0x76, task->data[1]); task->data[2]++; if (task->data[2] & 1) { task->data[1]--; } if (task->data[1] == 0) { sprite->x2 = 0; sprite->y2 = 0; task->data[0]++; } return FALSE; } extern bool8 sub_80B4850(void); bool8 sub_8086EB0(struct Task *task) { if (sub_80B4850()) { return FALSE; } sub_80B483C(); task->data[0]++; return TRUE; } bool8 sub_8086ED4(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { CameraObjectReset1(); ScriptContext2_Disable(); ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST)); DestroyTask(FindTaskIdByFunc(sub_8086CBC)); } return FALSE; } void sub_8086F64(u8); bool8 FldEff_UseWaterfall(void) { u8 taskId; taskId = CreateTask(sub_8086F64, 0xff); gTasks[taskId].data[1] = gFieldEffectArguments[0]; sub_8086F64(taskId); return FALSE; } void sub_8086F64(u8 taskId) { while (gUnknown_0839F31C[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId])); } bool8 sub_8086FB0(struct Task *task, struct ObjectEvent *objectEvent) { ScriptContext2_Enable(); gPlayerAvatar.preventStep = TRUE; task->data[0]++; return FALSE; } bool8 waterfall_1_do_anim_probably(struct Task *task, struct ObjectEvent *objectEvent) { ScriptContext2_Enable(); if (!ObjectEventIsMovementOverridden(objectEvent)) { ObjectEventClearHeldMovementIfFinished(objectEvent); gFieldEffectArguments[0] = task->data[1]; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); task->data[0]++; } return FALSE; } bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct ObjectEvent *objectEvent) { if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { return FALSE; } task->data[0]++; return TRUE; } bool8 sub_8087030(struct Task *task, struct ObjectEvent *objectEvent) { ObjectEventSetHeldMovement(objectEvent, GetWalkSlowMovementAction(DIR_NORTH)); task->data[0]++; return FALSE; } bool8 sub_8087058(struct Task *task, struct ObjectEvent *objectEvent) { if (!ObjectEventClearHeldMovementIfFinished(objectEvent)) { return FALSE; } if (MetatileBehavior_IsWaterfall(objectEvent->currentMetatileBehavior)) { task->data[0] = 3; return TRUE; } ScriptContext2_Disable(); gPlayerAvatar.preventStep = FALSE; DestroyTask(FindTaskIdByFunc(sub_8086F64)); FieldEffectActiveListRemove(FLDEFF_USE_WATERFALL); return FALSE; } static void Task_Dive(u8); bool8 FldEff_UseDive(void) { u8 taskId; taskId = CreateTask(Task_Dive, 0xff); gTasks[taskId].data[15] = gFieldEffectArguments[0]; gTasks[taskId].data[14] = gFieldEffectArguments[1]; Task_Dive(taskId); return FALSE; } void Task_Dive(u8 taskId) { while (gUnknown_0839F330[gTasks[taskId].data[0]](&gTasks[taskId])); } bool8 sub_8087124(struct Task *task) { gPlayerAvatar.preventStep = TRUE; task->data[0]++; return FALSE; } bool8 dive_2_unknown(struct Task *task) { ScriptContext2_Enable(); gFieldEffectArguments[0] = task->data[15]; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); task->data[0]++; return FALSE; } bool8 dive_3_unknown(struct Task *task) { struct MapPosition mapPosition; PlayerGetDestCoords(&mapPosition.x, &mapPosition.y); if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { dive_warp(&mapPosition, gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior); DestroyTask(FindTaskIdByFunc(Task_Dive)); FieldEffectActiveListRemove(FLDEFF_USE_DIVE); } return FALSE; } void sub_80871D0(u8); void mapldr_080851BC(void); void sub_80871B8(u8 priority) { CreateTask(sub_80871D0, priority); } void sub_80871D0(u8 taskId) { while (gUnknown_0839F33C[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId])); } bool8 sub_808722C(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { FreezeObjectEvents(); CameraObjectReset2(); SetCameraPanningCallback(NULL); gPlayerAvatar.preventStep = TRUE; objectEvent->fixedPriority = 1; task->data[1] = 1; task->data[0]++; return TRUE; } bool8 sub_8087264(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { SetCameraPanning(0, task->data[1]); task->data[1] = -task->data[1]; task->data[2]++; if (task->data[2] > 7) { task->data[2] = 0; task->data[0]++; } return FALSE; } bool8 sub_8087298(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->y2 = 0; task->data[3] = 1; gFieldEffectArguments[0] = objectEvent->currentCoords.x; gFieldEffectArguments[1] = objectEvent->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; gFieldEffectArguments[3] = sprite->oam.priority; FieldEffectStart(FLDEFF_LAVARIDGE_GYM_WARP); PlaySE(SE_M_EXPLOSION); task->data[0]++; return TRUE; } bool8 sub_80872E4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { s16 centerToCornerVecY; SetCameraPanning(0, task->data[1]); if (task->data[1] = -task->data[1], ++task->data[2] <= 17) { if (!(task->data[2] & 1) && (task->data[1] <= 3)) { task->data[1] <<= 1; } } else if (!(task->data[2] & 4) && (task->data[1] > 0)) { task->data[1] >>= 1; } if (task->data[2] > 6) { centerToCornerVecY = -(sprite->centerToCornerVecY << 1); if (sprite->y2 > -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY)) { sprite->y2 -= task->data[3]; if (task->data[3] <= 7) { task->data[3]++; } } else { task->data[4] = 1; } } if (task->data[5] == 0 && sprite->y2 < -0x10) { task->data[5]++; objectEvent->fixedPriority = 1; sprite->oam.priority = 1; sprite->subspriteMode = 2; } if (task->data[1] == 0 && task->data[4] != 0) { task->data[0]++; } return FALSE; } bool8 sub_80873D8(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { TryFadeOutOldMapMusic(); WarpFadeScreen(); task->data[0]++; return FALSE; } bool8 sub_80873F4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!gPaletteFade.active && BGMusicStopped() == TRUE) { WarpIntoMap(); gFieldCallback = mapldr_080851BC; SetMainCallback2(CB2_LoadMap); DestroyTask(FindTaskIdByFunc(sub_80871D0)); } return FALSE; } void sub_8087470(u8); void mapldr_080851BC(void) { Overworld_PlaySpecialMapMusic(); pal_fill_for_map_transition(); ScriptContext2_Enable(); gFieldCallback = NULL; CreateTask(sub_8087470, 0); } void sub_8087470(u8 taskId) { while (gUnknown_0839F354[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId])); } bool8 sub_80874CC(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { CameraObjectReset2(); FreezeObjectEvents(); gPlayerAvatar.preventStep = TRUE; objectEvent->invisible = TRUE; task->data[0]++; return FALSE; } bool8 sub_80874FC(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (IsWeatherNotFadingIn()) { gFieldEffectArguments[0] = objectEvent->currentCoords.x; gFieldEffectArguments[1] = objectEvent->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; gFieldEffectArguments[3] = sprite->oam.priority; task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); task->data[0]++; } return FALSE; } bool8 sub_8087548(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite = &gSprites[task->data[1]]; if (sprite->animCmdIndex > 1) { task->data[0]++; objectEvent->invisible = FALSE; CameraObjectReset1(); PlaySE(SE_M_DIG); ObjectEventSetHeldMovement(objectEvent, GetJumpMovementAction(DIR_EAST)); } return FALSE; } bool8 sub_808759C(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { gPlayerAvatar.preventStep = FALSE; ScriptContext2_Disable(); UnfreezeObjectEvents(); DestroyTask(FindTaskIdByFunc(sub_8087470)); } return FALSE; } extern void sub_8060470(s16 *x, s16 *y, s16 dx, s16 dy); extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36]; u8 FldEff_LavaridgeGymWarp(void) { u8 spriteId; sub_8060470((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); gSprites[spriteId].oam.priority = gFieldEffectArguments[3]; gSprites[spriteId].coordOffsetEnabled = 1; return spriteId; } void sub_8087638(struct Sprite *sprite) { if (sprite->animEnded) { FieldEffectStop(sprite, FLDEFF_LAVARIDGE_GYM_WARP); } } void sub_808766C(u8); void sub_8087654(u8 priority) { CreateTask(sub_808766C, priority); } void sub_808766C(u8 taskId) { while(gUnknown_0839F364[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId])); } bool8 sub_80876C8(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { FreezeObjectEvents(); CameraObjectReset2(); gPlayerAvatar.preventStep = TRUE; objectEvent->fixedPriority = 1; task->data[0]++; return FALSE; } bool8 sub_80876F8(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { if (task->data[1] > 3) { gFieldEffectArguments[0] = objectEvent->currentCoords.x; gFieldEffectArguments[1] = objectEvent->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; gFieldEffectArguments[3] = sprite->oam.priority; task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); task->data[0]++; } else { task->data[1]++; ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFastestMovementAction(objectEvent->facingDirection)); PlaySE(SE_LAVARIDGE_FALL_WARP); } } return FALSE; } bool8 sub_8087774(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (gSprites[task->data[1]].animCmdIndex == 2) { objectEvent->invisible = TRUE; task->data[0]++; } return FALSE; } bool8 sub_80877AC(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) { TryFadeOutOldMapMusic(); WarpFadeScreen(); task->data[0]++; } return FALSE; } static void DoEscapeRopeFieldEffect(u8); void mapldr_080859D4(void); bool8 sub_80877D4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!gPaletteFade.active && BGMusicStopped() == TRUE) { WarpIntoMap(); gFieldCallback = sub_8086748; SetMainCallback2(CB2_LoadMap); DestroyTask(FindTaskIdByFunc(sub_808766C)); } return FALSE; } u8 FldEff_PopOutOfAsh(void) { u8 spriteId; sub_8060470((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); gSprites[spriteId].oam.priority = gFieldEffectArguments[3]; gSprites[spriteId].coordOffsetEnabled = 1; return spriteId; } void sub_808788C(struct Sprite *sprite) { if (sprite->animEnded) { FieldEffectStop(sprite, FLDEFF_POP_OUT_OF_ASH); } } void StartEscapeRopeFieldEffect(void) { ScriptContext2_Enable(); FreezeObjectEvents(); CreateTask(DoEscapeRopeFieldEffect, 0x50); } static void DoEscapeRopeFieldEffect(u8 taskId) { gEscapeRopeFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); } static void EscapeRopeFieldEffect_Step0(struct Task *task) { task->data[0]++; task->data[14] = 64; task->data[15] = GetPlayerFacingDirection(); } static void EscapeRopeFieldEffect_Step1(struct Task *task) { struct ObjectEvent *objectEvent; u8 clockwiseDirections[5] = { DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH, }; if (task->data[14] != 0 && (--task->data[14]) == 0) { TryFadeOutOldMapMusic(); WarpFadeScreen(); } objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) { if (task->data[14] == 0 && !gPaletteFade.active && BGMusicStopped() == TRUE) { SetObjectEventDirection(objectEvent, task->data[15]); sub_8053678(); WarpIntoMap(); gFieldCallback = mapldr_080859D4; SetMainCallback2(CB2_LoadMap); DestroyTask(FindTaskIdByFunc(DoEscapeRopeFieldEffect)); } else if (task->data[1] == 0 || (--task->data[1]) == 0) { ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(clockwiseDirections[objectEvent->facingDirection])); if (task->data[2] < 12) task->data[2]++; task->data[1] = 8 >> (task->data[2] >> 2); } } } void (*const gUnknown_0839F388[])(struct Task *) = { sub_8087AA4, sub_8087AC8 }; void sub_8087A74(u8); void mapldr_080859D4(void) { Overworld_PlaySpecialMapMusic(); pal_fill_for_map_transition(); ScriptContext2_Enable(); FreezeObjectEvents(); gFieldCallback = NULL; gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; CreateTask(sub_8087A74, 0); } void sub_8087A74(u8 taskId) { gUnknown_0839F388[gTasks[taskId].data[0]](&gTasks[taskId]); } void sub_8087AA4(struct Task *task) { if (IsWeatherNotFadingIn()) { task->data[0]++; task->data[15] = GetPlayerFacingDirection(); } } void sub_8087AC8(struct Task *task) { u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (task->data[1] == 0 || (--task->data[1]) == 0) { if (ObjectEventIsMovementOverridden(objectEvent) && !ObjectEventClearHeldMovementIfFinished(objectEvent)) { return; } if (task->data[2] >= 32 && task->data[15] == GetPlayerFacingDirection()) { objectEvent->invisible = FALSE; ScriptContext2_Disable(); UnfreezeObjectEvents(); DestroyTask(FindTaskIdByFunc(sub_8087A74)); return; } ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(spinDirections[objectEvent->facingDirection])); if (task->data[2] < 32) { task->data[2]++; } task->data[1] = task->data[2] >> 2; } objectEvent->invisible ^= 1; } static void ExecuteTeleportFieldEffectTask(u8); static void TeleportFieldEffectTask1(struct Task*); static void TeleportFieldEffectTask2(struct Task*); static void TeleportFieldEffectTask3(struct Task*); static void TeleportFieldEffectTask4(struct Task*); static void mapldr_08085D88(void); void CreateTeleportFieldEffectTask(void) { CreateTask(ExecuteTeleportFieldEffectTask, 0); } static void (*const sTeleportFieldEffectTasks[])(struct Task *) = { TeleportFieldEffectTask1, TeleportFieldEffectTask2, TeleportFieldEffectTask3, TeleportFieldEffectTask4 }; static void ExecuteTeleportFieldEffectTask(u8 taskId) { sTeleportFieldEffectTasks[gTasks[taskId].data[0]](&gTasks[taskId]); } static void TeleportFieldEffectTask1(struct Task *task) { ScriptContext2_Enable(); FreezeObjectEvents(); CameraObjectReset2(); task->data[15] = GetPlayerFacingDirection(); task->data[0]++; } static void TeleportFieldEffectTask2(struct Task *task) { u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (task->data[1] == 0 || (--task->data[1]) == 0) { ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); task->data[1] = 8; task->data[2]++; } if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection) { task->data[0]++; task->data[1] = 4; task->data[2] = 8; task->data[3] = 1; PlaySE(SE_WARP_IN); } } static void TeleportFieldEffectTask3(struct Task *task) { u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId]; if ((--task->data[1]) <= 0) { task->data[1] = 4; ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); } sprite->y -= task->data[3]; task->data[4] += task->data[3]; if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8)) { task->data[3] <<= 1; } if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != 0)) { sprite->subspriteMode = 2; } if (task->data[4] >= 0xa8) { task->data[0]++; TryFadeOutOldMapMusic(); WarpFadeScreen(); } } static void TeleportFieldEffectTask4(struct Task *task) { if (!gPaletteFade.active && BGMusicStopped() == TRUE) { Overworld_SetWarpDestToLastHealLoc(); WarpIntoMap(); SetMainCallback2(CB2_LoadMap); gFieldCallback = mapldr_08085D88; DestroyTask(FindTaskIdByFunc(ExecuteTeleportFieldEffectTask)); } } void sub_8087E1C(u8); static void mapldr_08085D88(void) { Overworld_PlaySpecialMapMusic(); pal_fill_for_map_transition(); ScriptContext2_Enable(); FreezeObjectEvents(); gFieldCallback = NULL; gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; CameraObjectReset2(); CreateTask(sub_8087E1C, 0); } void (*const gUnknown_0839F3A0[])(struct Task *) = { sub_8087E4C, sub_8087ED8, sub_8087FDC }; void sub_8087E1C(u8 taskId) { gUnknown_0839F3A0[gTasks[taskId].data[0]](&gTasks[taskId]); } void sub_8087E4C(struct Task *task) { struct Sprite *sprite; s16 centerToCornerVecY; if (IsWeatherNotFadingIn()) { sprite = &gSprites[gPlayerAvatar.spriteId]; centerToCornerVecY = -(sprite->centerToCornerVecY << 1); sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE; task->data[0]++; task->data[1] = 8; task->data[2] = 1; task->data[14] = sprite->subspriteMode; task->data[15] = GetPlayerFacingDirection(); PlaySE(SE_WARP_IN); } } void sub_8087ED8(struct Task *task) { u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId]; if ((sprite->y2 += task->data[1]) >= -8) { if (task->data[13] == 0) { task->data[13]++; objectEvent->triggerGroundEffectsOnMove = 1; sprite->subspriteMode = task->data[14]; } } else { sprite->oam.priority = 1; if (sprite->subspriteMode != 0) { sprite->subspriteMode = 2; } } if (sprite->y2 >= -0x30 && task->data[1] > 1 && !(sprite->y2 & 1)) { task->data[1]--; } if ((--task->data[2]) == 0) { task->data[2] = 4; ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); } if (sprite->y2 >= 0) { sprite->y2 = 0; task->data[0]++; task->data[1] = 1; task->data[2] = 0; } } void sub_8087FDC(struct Task *task) { u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if ((--task->data[1]) == 0) { ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); task->data[1] = 8; if ((++task->data[2]) > 4 && task->data[14] == objectEvent->facingDirection) { ScriptContext2_Disable(); CameraObjectReset1(); UnfreezeObjectEvents(); DestroyTask(FindTaskIdByFunc(sub_8087E1C)); } } } void sub_8088120(u8); void sub_808847C(u8); u8 sub_8088830(u32, u32, u32); void sub_80883DC(void); void sub_808843C(u16); void sub_8088890(struct Sprite *); bool8 FldEff_FieldMoveShowMon(void) { u8 taskId; if (is_map_type_1_2_3_5_or_6(Overworld_GetMapTypeOfSaveblockLocation()) == TRUE) { taskId = CreateTask(sub_8088120, 0xff); } else { taskId = CreateTask(sub_808847C, 0xff); } gTasks[taskId].data[15] = sub_8088830(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); return FALSE; } bool8 FldEff_FieldMoveShowMonInit(void) { struct Pokemon *pokemon; u32 flag = gFieldEffectArguments[0] & 0x80000000; pokemon = &gPlayerParty[(u8)gFieldEffectArguments[0]]; gFieldEffectArguments[0] = GetMonData(pokemon, MON_DATA_SPECIES); gFieldEffectArguments[1] = GetMonData(pokemon, MON_DATA_OT_ID); gFieldEffectArguments[2] = GetMonData(pokemon, MON_DATA_PERSONALITY); gFieldEffectArguments[0] |= flag; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON); FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); return FALSE; } void (*const gUnknown_0839F3AC[])(struct Task *) = { sub_8088150, sub_80881C0, sub_8088228, sub_80882B4, sub_80882E4, sub_8088338, sub_8088380 }; void sub_8088120(u8 taskId) { gUnknown_0839F3AC[gTasks[taskId].data[0]](&gTasks[taskId]); } void sub_8088150(struct Task *task) { task->data[11] = REG_WININ; task->data[12] = REG_WINOUT; StoreWordInTwoHalfwords(&task->data[13], (u32)gMain.vblankCallback); task->data[1] = 0xf0f1; task->data[2] = 0x5051; task->data[3] = 0x3f; task->data[4] = 0x3e; REG_WIN0H = task->data[1]; REG_WIN0V = task->data[2]; REG_WININ = task->data[3]; REG_WINOUT = task->data[4]; SetVBlankCallback(sub_80883DC); task->data[0]++; } void sub_80881C0(struct Task *task) { u16 offset; u16 delta; offset = ((REG_BG0CNT >> 2) << 14); delta = ((REG_BG0CNT >> 8) << 11); CpuCopy16(gFieldMoveStreaksTiles, (void *)(VRAM + offset), 0x200); CpuFill32(0, (void *)(VRAM + delta), 0x800); LoadPalette(gFieldMoveStreaksPalette, 0xf0, 0x20); sub_808843C(delta); task->data[0]++; } void sub_8088228(struct Task *task) { s16 v0; s16 v2; s16 v3; task->data[5] -= 16; v0 = ((u16)task->data[1] >> 8); v2 = ((u16)task->data[2] >> 8); v3 = ((u16)task->data[2] & 0xff); v0 -= 16; v2 -= 2; v3 += 2; if (v0 < 0) { v0 = 0; } if (v2 < 0x28) { v2 = 0x28; } if (v3 > 0x78) { v3 = 0x78; } task->data[1] = (v0 << 8) | (task->data[1] & 0xff); task->data[2] = (v2 << 8) | v3; if (v0 == 0 && v2 == 0x28 && v3 == 0x78) { gSprites[task->data[15]].callback = sub_8088890; task->data[0]++; } } void sub_80882B4(struct Task *task) { task->data[5] -= 16; if (gSprites[task->data[15]].data[7]) { task->data[0]++; } } void sub_80882E4(struct Task *task) { s16 v2; s16 v3; task->data[5] -= 16; v2 = (task->data[2] >> 8); v3 = (task->data[2] & 0xff); v2 += 6; v3 -= 6; if (v2 > 0x50) { v2 = 0x50; } if (v3 < 0x51) { v3 = 0x51; } task->data[2] = (v2 << 8) | v3; if (v2 == 0x50 && v3 == 0x51) { task->data[0]++; } } void sub_8088338(struct Task *task) { u16 bg0cnt; bg0cnt = (REG_BG0CNT >> 8) << 11; CpuFill32(0, (void *)VRAM + bg0cnt, 0x800); task->data[1] = 0xf1; task->data[2] = 0xa1; task->data[3] = task->data[11]; task->data[4] = task->data[12]; task->data[0]++; } void sub_8088380(struct Task *task) { IntrCallback callback; LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback); SetVBlankCallback(callback); Text_LoadWindowTemplate(&gMenuTextWindowTemplate); InitMenuWindow(&gMenuTextWindowTemplate); FreeResourcesAndDestroySprite(&gSprites[task->data[15]]); FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); DestroyTask(FindTaskIdByFunc(sub_8088120)); } void sub_80883DC(void) { struct Task *task; IntrCallback callback; task = &gTasks[FindTaskIdByFunc(sub_8088120)]; LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback); callback(); REG_WIN0H = task->data[1]; REG_WIN0V = task->data[2]; REG_WININ = task->data[3]; REG_WINOUT = task->data[4]; REG_BG0HOFS = task->data[5]; REG_BG0VOFS = task->data[6]; } void sub_808843C(u16 offs) { u16 i; u16 *dest; dest = (u16 *)(VRAM + 0x140 + offs); for (i = 0; i < 0x140; i++, dest++) { *dest = gFieldMoveStreaksTilemap[i] | 0xf000; } } void sub_80886B0(void); bool8 sub_8088708(struct Task *); void sub_80886F8(struct Task *); bool8 sub_80887C0(struct Task *); void (*const gUnknown_0839F3C8[])(struct Task *) = { sub_80884AC, sub_80884E8, sub_8088554, sub_80885A8, sub_80885D8, sub_808860C, sub_808862C }; void sub_808847C(u8 taskId) { gUnknown_0839F3C8[gTasks[taskId].data[0]](&gTasks[taskId]); } void sub_80884AC(struct Task *task) { REG_BG0HOFS = task->data[1]; REG_BG0VOFS = task->data[2]; StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback); SetVBlankCallback(sub_80886B0); task->data[0]++; } void sub_80884E8(struct Task *task) { u16 offset; u16 delta; offset = ((REG_BG0CNT >> 2) << 14); delta = ((REG_BG0CNT >> 8) << 11); task->data[12] = delta; CpuCopy16(gDarknessFieldMoveStreaksTiles, (void *)(VRAM + offset), 0x80); CpuFill32(0, (void *)(VRAM + delta), 0x800); LoadPalette(gDarknessFieldMoveStreaksPalette, 0xf0, 0x20); task->data[0]++; } void sub_8088554(struct Task *task) { if (sub_8088708(task)) { REG_WIN1H = 0x00f0; REG_WIN1V = 0x2878; gSprites[task->data[15]].callback = sub_8088890; task->data[0]++; } sub_80886F8(task); } void sub_80885A8(struct Task *task) { sub_80886F8(task); if (gSprites[task->data[15]].data[7]) { task->data[0]++; } } void sub_80885D8(struct Task *task) { sub_80886F8(task); task->data[3] = task->data[1] & 7; task->data[4] = 0; REG_WIN1H = 0xffff; REG_WIN1V = 0xffff; task->data[0]++; } void sub_808860C(struct Task *task) { sub_80886F8(task); if (sub_80887C0(task)) { task->data[0]++; } } void sub_808862C(struct Task *task) { IntrCallback intrCallback; u16 bg0cnt; bg0cnt = (REG_BG0CNT >> 8) << 11; CpuFill32(0, (void *)VRAM + bg0cnt, 0x800); LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback); SetVBlankCallback(intrCallback); Text_LoadWindowTemplate(&gMenuTextWindowTemplate); InitMenuWindow(&gMenuTextWindowTemplate); FreeResourcesAndDestroySprite(&gSprites[task->data[15]]); FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); DestroyTask(FindTaskIdByFunc(sub_808847C)); } void sub_80886B0(void) { IntrCallback intrCallback; struct Task *task; task = &gTasks[FindTaskIdByFunc(sub_808847C)]; LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback); intrCallback(); REG_BG0HOFS = task->data[1]; REG_BG0VOFS = task->data[2]; } void sub_80886F8(struct Task *task) { task->data[1] -= 16; task->data[3] += 16; } bool8 sub_8088708(struct Task *task) { u16 i; u16 srcOffs; u16 dstOffs; u16 *dest; if (task->data[4] >= 32) { return TRUE; } dstOffs = (task->data[3] >> 3) & 0x1f; if (dstOffs >= task->data[4]) { dstOffs = (32 - dstOffs) & 0x1f; srcOffs = (32 - task->data[4]) & 0x1f; dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]); for (i = 0; i < 10; i++) { dest[dstOffs + i * 32] = gDarknessFieldMoveStreaksTilemap[srcOffs + i * 32]; dest[dstOffs + i * 32] |= 0xf000; dest[((dstOffs + 1) & 0x1f) + i * 32] = gDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000; dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000; } task->data[4] += 2; } return FALSE; } bool8 sub_80887C0(struct Task *task) { u16 i; u16 dstOffs; u16 *dest; if (task->data[4] >= 32) { return TRUE; } dstOffs = task->data[3] >> 3; if (dstOffs >= task->data[4]) { dstOffs = (task->data[1] >> 3) & 0x1f; dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]); for (i=0; i<10; i++) { dest[dstOffs + i * 32] = 0xf000; dest[((dstOffs + 1) & 0x1f) + i * 32] = 0xf000; } task->data[4] += 2; } return FALSE; } u8 sub_8088830(u32 a0, u32 a1, u32 a2) { u16 v0; u8 monSprite; struct Sprite *sprite; v0 = (a0 & 0x80000000) >> 16; a0 &= 0x7fffffff; monSprite = CreateMonSprite_FieldMove(a0, a1, a2, 0x140, 0x50, 0); sprite = &gSprites[monSprite]; sprite->callback = SpriteCallbackDummy; sprite->oam.priority = 0; sprite->data[0] = a0; sprite->data[6] = v0; return monSprite; } void sub_80888D4(struct Sprite *); void sub_8088890(struct Sprite *sprite) { if ((sprite->x -= 20) <= 0x78) { sprite->x = 0x78; sprite->data[1] = 30; sprite->callback = sub_80888D4; if (sprite->data[6]) { PlayCry2(sprite->data[0], 0, 0x7d, 0xa); } else { PlayCry1(sprite->data[0], 0); } } } void sub_80888F0(struct Sprite *); void sub_80888D4(struct Sprite *sprite) { if ((--sprite->data[1]) == 0) { sprite->callback = sub_80888F0; } } void sub_80888F0(struct Sprite *sprite) { if (sprite->x < -0x40) { sprite->data[7] = 1; } else { sprite->x -= 20; } } void sub_8088954(u8); u8 FldEff_UseSurf(void) { u8 taskId; taskId = CreateTask(sub_8088954, 0xff); gTasks[taskId].data[15] = gFieldEffectArguments[0]; Overworld_ClearSavedMusic(); Overworld_ChangeMusicTo(MUS_SURF); return FALSE; } void (*const gUnknown_0839F3E4[])(struct Task *) = { sub_8088984, sub_80889E4, sub_8088A30, sub_8088A78, sub_8088AF4 }; void sub_8088954(u8 taskId) { gUnknown_0839F3E4[gTasks[taskId].data[0]](&gTasks[taskId]); } void sub_8088984(struct Task *task) { ScriptContext2_Enable(); FreezeObjectEvents(); gPlayerAvatar.preventStep = TRUE; SetPlayerAvatarStateMask(8); PlayerGetDestCoords(&task->data[1], &task->data[2]); MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->data[1], &task->data[2]); task->data[0]++; } void sub_80889E4(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) { sub_8059BF4(); ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); task->data[0]++; } } void sub_8088A30(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (ObjectEventCheckHeldMovementStatus(objectEvent)) { gFieldEffectArguments[0] = task->data[15] | 0x80000000; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); task->data[0]++; } } void sub_8088A78(struct Task *task) { struct ObjectEvent *objectEvent; if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING)); ObjectEventClearHeldMovementIfFinished(objectEvent); ObjectEventSetHeldMovement(objectEvent, GetJumpSpecialMovementAction(objectEvent->movementDirection)); gFieldEffectArguments[0] = task->data[1]; gFieldEffectArguments[1] = task->data[2]; gFieldEffectArguments[2] = gPlayerAvatar.objectEventId; objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB); task->data[0]++; } } void sub_8088AF4(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { gPlayerAvatar.preventStep = FALSE; gPlayerAvatar.flags &= 0xdf; ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection)); sub_8127ED0(objectEvent->fieldEffectSpriteId, 1); UnfreezeObjectEvents(); ScriptContext2_Disable(); FieldEffectActiveListRemove(FLDEFF_USE_SURF); DestroyTask(FindTaskIdByFunc(sub_8088954)); } } void sub_8088BC4(struct Sprite *); u8 FldEff_NPCFlyOut(void) { u8 spriteId; struct Sprite *sprite; spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1); sprite = &gSprites[spriteId]; sprite->oam.paletteNum = 0; sprite->oam.priority = 1; sprite->callback = sub_8088BC4; sprite->data[1] = gFieldEffectArguments[0]; PlaySE(SE_M_FLY); return spriteId; } void sub_8088BC4(struct Sprite *sprite) { struct Sprite *npcSprite; sprite->x2 = Cos(sprite->data[2], 0x8c); sprite->y2 = Sin(sprite->data[2], 0x48); sprite->data[2] = (sprite->data[2] + 4) & 0xff; if (sprite->data[0]) { npcSprite = &gSprites[sprite->data[1]]; npcSprite->coordOffsetEnabled = 0; npcSprite->x = sprite->x + sprite->x2; npcSprite->y = sprite->y + sprite->y2 - 8; npcSprite->x2 = 0; npcSprite->y2 = 0; } if (sprite->data[2] >= 0x80) { FieldEffectStop(sprite, FLDEFF_NPCFLY_OUT); } } void sub_8088C70(u8); extern void sub_8127EFC(u8, u8); u8 sub_8088F60(void); bool8 sub_8088FA4(u8); void sub_8088FC0(u8); void sub_8088FFC(u8, u8); void sub_8089018(struct Sprite *); void sub_80890D8(struct Sprite *); u8 FldEff_UseFly(void) { u8 taskId; taskId = CreateTask(sub_8088C70, 0xfe); gTasks[taskId].data[1] = gFieldEffectArguments[0]; return 0; } void (*const gUnknown_0839F3F8[])(struct Task *) = { sub_8088CA0, sub_8088CF8, sub_8088D3C, sub_8088D94, sub_8088DD8, sub_8088E2C, sub_8088EB4, sub_8088F10, sub_8088F30 }; void sub_8088C70(u8 taskId) { gUnknown_0839F3F8[gTasks[taskId].data[0]](&gTasks[taskId]); } void sub_8088CA0(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) { task->data[15] = gPlayerAvatar.flags; gPlayerAvatar.preventStep = TRUE; SetPlayerAvatarStateMask(1); sub_8059BF4(); ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); task->data[0]++; } } void sub_8088CF8(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (ObjectEventClearHeldMovementIfFinished(objectEvent)) { task->data[0]++; gFieldEffectArguments[0] = task->data[1]; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); } } void sub_8088D3C(struct Task *task) { struct ObjectEvent *objectEvent; if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (task->data[15] & 0x08) { sub_8127ED0(objectEvent->fieldEffectSpriteId, 2); sub_8127EFC(objectEvent->fieldEffectSpriteId, 0); } task->data[1] = sub_8088F60(); task->data[0]++; } } void sub_8088D94(struct Task *task) { if (sub_8088FA4(task->data[1])) { task->data[0]++; task->data[2] = 16; SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT); ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], MOVEMENT_ACTION_FACE_LEFT); } } void sub_8088DD8(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if ((task->data[2] == 0 || (--task->data[2]) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent)) { task->data[0]++; PlaySE(SE_M_FLY); sub_8088FC0(task->data[1]); } } void sub_8088E2C(struct Task *task) { struct ObjectEvent *objectEvent; if ((++task->data[2]) >= 8) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING)); StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16); objectEvent->inanimate = 1; ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT); if (task->data[15] & 0x08) { DestroySprite(&gSprites[objectEvent->fieldEffectSpriteId]); } task->data[0]++; task->data[2] = 0; } } void sub_8088EB4(struct Task *task) { struct ObjectEvent *objectEvent; if ((++task->data[2]) >= 10) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; ObjectEventClearHeldMovementIfActive(objectEvent); objectEvent->inanimate = 0; objectEvent->hasShadow = 0; sub_8088FFC(task->data[1], objectEvent->spriteId); CameraObjectReset2(); task->data[0]++; } } void sub_8088F10(struct Task *task) { if (sub_8088FA4(task->data[1])) { WarpFadeScreen(); task->data[0]++; } } void sub_8088F30(struct Task *task) { if (!gPaletteFade.active) { FieldEffectActiveListRemove(FLDEFF_USE_FLY); DestroyTask(FindTaskIdByFunc(sub_8088C70)); } } u8 sub_8088F60(void) { u8 spriteId; struct Sprite *sprite; spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0xff, 0xb4, 0x1); sprite = &gSprites[spriteId]; sprite->oam.paletteNum = 0; sprite->oam.priority = 1; sprite->callback = sub_8089018; return spriteId; } u8 sub_8088FA4(u8 spriteId) { return gSprites[spriteId].data[7]; } void sub_8088FC0(u8 spriteId) { struct Sprite *sprite; sprite = &gSprites[spriteId]; sprite->callback = sub_80890D8; sprite->x = 0x78; sprite->y = 0x00; sprite->x2 = 0; sprite->y2 = 0; memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */); sprite->data[6] = 0x40; } void sub_8088FFC(u8 a0, u8 a1) { gSprites[a0].data[6] = a1; } const union AffineAnimCmd SpriteAffineAnim_839F41C[] = { AFFINEANIMCMD_FRAME(8, 8, -30, 0), AFFINEANIMCMD_FRAME(28, 28, 0, 30), AFFINEANIMCMD_END }; const union AffineAnimCmd SpriteAffineAnim_839F434[] = { AFFINEANIMCMD_FRAME(256, 256, 64, 0), AFFINEANIMCMD_FRAME(-10, -10, 0, 22), AFFINEANIMCMD_END }; const union AffineAnimCmd *const gSpriteAffineAnimTable_0839F44C[] = { SpriteAffineAnim_839F41C, SpriteAffineAnim_839F434 }; void sub_8089018(struct Sprite *sprite) { if (sprite->data[7] == 0) { if (sprite->data[0] == 0) { sprite->oam.affineMode = 3; sprite->affineAnims = gSpriteAffineAnimTable_0839F44C; InitSpriteAffineAnim(sprite); StartSpriteAffineAnim(sprite, 0); sprite->x = 0x76; sprite->y = -0x30; sprite->data[0]++; sprite->data[1] = 0x40; sprite->data[2] = 0x100; } sprite->data[1] += (sprite->data[2] >> 8); sprite->x2 = Cos(sprite->data[1], 0x78); sprite->y2 = Sin(sprite->data[1], 0x78); if (sprite->data[2] < 0x800) { sprite->data[2] += 0x60; } if (sprite->data[1] > 0x81) { sprite->data[7]++; sprite->oam.affineMode = 0; FreeOamMatrix(sprite->oam.matrixNum); CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, 0); } } } void sub_80890D8(struct Sprite *sprite) { struct Sprite *sprite1; sprite->x2 = Cos(sprite->data[2], 0x8c); sprite->y2 = Sin(sprite->data[2], 0x48); sprite->data[2] = (sprite->data[2] + 4) & 0xff; if (sprite->data[6] != 0x40) { sprite1 = &gSprites[sprite->data[6]]; sprite1->coordOffsetEnabled = 0; sprite1->x = sprite->x + sprite->x2; sprite1->y = sprite->y + sprite->y2 - 8; sprite1->x2 = 0; sprite1->y2 = 0; } if (sprite->data[2] >= 0x80) { sprite->data[7] = 1; } } void sub_808914C(struct Sprite *sprite) { if (sprite->data[7] == 0) { if (sprite->data[0] == 0) { sprite->oam.affineMode = 3; sprite->affineAnims = gSpriteAffineAnimTable_0839F44C; InitSpriteAffineAnim(sprite); StartSpriteAffineAnim(sprite, 1); sprite->x = 0x5e; sprite->y = -0x20; sprite->data[0]++; sprite->data[1] = 0xf0; sprite->data[2] = 0x800; sprite->data[4] = 0x80; } sprite->data[1] += sprite->data[2] >> 8; sprite->data[3] += sprite->data[2] >> 8; sprite->data[1] &= 0xff; sprite->x2 = Cos(sprite->data[1], 0x20); sprite->y2 = Sin(sprite->data[1], 0x78); if (sprite->data[2] > 0x100) { sprite->data[2] -= sprite->data[4]; } if (sprite->data[4] < 0x100) { sprite->data[4] += 24; } if (sprite->data[2] < 0x100) { sprite->data[2] = 0x100; } if (sprite->data[3] >= 60) { sprite->data[7]++; sprite->oam.affineMode = 0; FreeOamMatrix(sprite->oam.matrixNum); sprite->invisible = TRUE; } } } void sub_8089230(u8 spriteId) { sub_8088FC0(spriteId); gSprites[spriteId].callback = sub_808914C; } void sub_8089270(u8); u8 FldEff_FlyIn(void) { CreateTask(sub_8089270, 0xfe); return 0; } void (*const gUnknown_0839F454[])(struct Task *) = { sub_80892A0, sub_8089354, sub_80893C0, sub_8089414, sub_808948C, sub_80894C4, fishE }; void sub_8089270(u8 taskId) { gUnknown_0839F454[gTasks[taskId].data[0]](&gTasks[taskId]); } void sub_80892A0(struct Task *task) { struct ObjectEvent *objectEvent; objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent)) { task->data[0]++; task->data[2] = 17; task->data[15] = gPlayerAvatar.flags; gPlayerAvatar.preventStep = TRUE; SetPlayerAvatarStateMask(0x01); if (task->data[15] & 0x08) { sub_8127ED0(objectEvent->fieldEffectSpriteId, 0); } ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING)); CameraObjectReset2(); ObjectEventTurn(objectEvent, DIR_WEST); StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16); objectEvent->invisible = FALSE; task->data[1] = sub_8088F60(); sub_8088FC0(task->data[1]); sub_8088FFC(task->data[1], objectEvent->spriteId); } } void sub_8089354(struct Task *task) { struct ObjectEvent *objectEvent; struct Sprite *sprite; if (task->data[2] == 0 || (--task->data[2]) == 0) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; sprite = &gSprites[objectEvent->spriteId]; sub_8088FFC(task->data[1], 0x40); sprite->x += sprite->x2; sprite->y += sprite->y2; sprite->x2 = 0; sprite->y2 = 0; task->data[0]++; task->data[2] = 0; } } void sub_80893C0(struct Task *task) { s16 unknown_0839F470[18] = { -2, -4, -5, -6, -7, -8, -8, -8, -7, -7, -6, -5, -3, -2, 0, 2, 4, 8 }; struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->y2 = unknown_0839F470[task->data[2]]; if ((++task->data[2]) >= 18) { task->data[0]++; } } void sub_8089414(struct Task *task) { struct ObjectEvent *objectEvent; struct Sprite *sprite; if (sub_8088FA4(task->data[1])) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; sprite = &gSprites[objectEvent->spriteId]; objectEvent->inanimate = 0; sub_805C058(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y); sprite->x2 = 0; sprite->y2 = 0; sprite->coordOffsetEnabled = 1; sub_8059BF4(); ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); task->data[0]++; } } void sub_808948C(struct Task *task) { if (ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gPlayerAvatar.objectEventId])) { task->data[0]++; sub_8089230(task->data[1]); } } void sub_80894C4(struct Task *task) { if (sub_8088FA4(task->data[1])) { DestroySprite(&gSprites[task->data[1]]); task->data[0]++; task->data[1] = 0x10; } } void fishE(struct Task *task) { u8 state; struct ObjectEvent *objectEvent; if ((--task->data[1]) == 0) { objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; state = PLAYER_AVATAR_STATE_NORMAL; if (task->data[15] & 0x08) { state = PLAYER_AVATAR_STATE_SURFING; sub_8127ED0(objectEvent->fieldEffectSpriteId, 1); } ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state)); ObjectEventTurn(objectEvent, DIR_SOUTH); gPlayerAvatar.flags = task->data[15]; gPlayerAvatar.preventStep = FALSE; FieldEffectActiveListRemove(FLDEFF_FLY_IN); DestroyTask(FindTaskIdByFunc(sub_8089270)); } }