#include "global.h" #include "cable_club.h" #include "fieldmap.h" #include "field_door.h" #include "field_effect.h" #include "field_fadetransition.h" #include "field_map_obj.h" #include "field_map_obj_helpers.h" #include "field_player_avatar.h" #include "field_special_scene.h" #include "field_weather.h" #include "fldeff_flash.h" #include "link.h" #include "main.h" #include "map_obj_lock.h" #include "metatile_behavior.h" #include "palette.h" #include "rom4.h" #include "script.h" #include "songs.h" #include "sound.h" #include "start_menu.h" #include "task.h" void sub_8080B9C(u8); void task_map_chg_seq_0807E20C(u8); void task_map_chg_seq_0807E2CC(u8); void task0A_fade_n_map_maybe(u8); void sub_808115C(u8); void palette_bg_fill_white(void) { CpuFastFill16(RGB_WHITE, gPlttBufferFaded, PLTT_SIZE); } void palette_bg_fill_black(void) { CpuFastFill16(RGB_BLACK, gPlttBufferFaded, PLTT_SIZE); } void pal_fill_for_map_transition(void) { u8 map_light = get_map_light_from_warp0(); switch (fade_type_for_given_maplight_pair(map_light, sav1_map_get_light_level())) { case 0: fade_screen(0, 0); palette_bg_fill_black(); break; case 1: fade_screen(2, 0); palette_bg_fill_white(); } } void pal_fill_black(void) { fade_screen(0, 0); palette_bg_fill_black(); } void fade_8080918(void) { u8 light_level = sav1_map_get_light_level(); switch (sub_810CDB8(light_level, warp1_get_mapheader()->mapType)) { case 0: fade_screen(1, 0); break; case 1: fade_screen(3, 0); } } void sub_8080958(u8 arg) { sub_8059B88(!arg); } void task0A_asap_script_env_2_enable_and_set_ctx_running(u8 taskID) { if (sub_8080E70() == TRUE) { DestroyTask(taskID); EnableBothScriptContexts(); } } void sub_8080990(void) { ScriptContext2_Enable(); sub_8053E90(); pal_fill_black(); CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10); } void sub_80809B0(void) { ScriptContext2_Enable(); pal_fill_black(); CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10); } void task_mpl_807DD60(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: task->data[1] = sub_8083664(); task->data[0]++; break; case 1: if (gTasks[task->data[1]].isActive != TRUE) { pal_fill_for_map_transition(); task->data[0]++; } break; case 2: if (sub_8080E70() == TRUE) { ScriptContext2_Disable(); DestroyTask(taskId); } } } void sub_8080A3C(void) { ScriptContext2_Enable(); sub_8053E90(); palette_bg_fill_black(); CreateTask(task_mpl_807DD60, 10); } void sub_8080A5C(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: sub_80084A4(); task->data[0]++; break; case 1: if (sub_8007ECC()) { pal_fill_for_map_transition(); task->data[0]++; } break; case 2: if (sub_8080E70() == TRUE) { sub_8007B14(); ScriptContext2_Disable(); DestroyTask(taskId); } } } void sub_8080AC4(void) { ScriptContext2_Enable(); sub_8053E90(); palette_bg_fill_black(); CreateTask(sub_8080A5C, 10); } void sub_8080AE4(void) { s16 x, y; u8 behavior; TaskFunc func; PlayerGetDestCoords(&x, &y); behavior = MapGridGetMetatileBehaviorAt(x, y); if (MetatileBehavior_IsDoor(behavior) == TRUE) func = sub_8080B9C; else if (MetatileBehavior_IsNonAnimDoor(behavior) == TRUE) func = task_map_chg_seq_0807E20C; else func = task_map_chg_seq_0807E2CC; CreateTask(func, 10); } void mapldr_default(void) { sub_8053E90(); pal_fill_for_map_transition(); sub_8080AE4(); ScriptContext2_Enable(); } void sub_8080B60(void) { sub_8053E90(); pal_fill_black(); sub_8080AE4(); ScriptContext2_Enable(); } void sub_8080B78(void) { sub_8053E90(); pal_fill_for_map_transition(); PlaySE(SE_TK_WARPOUT); CreateTask(task_map_chg_seq_0807E2CC, 10); ScriptContext2_Enable(); } void sub_8080B9C(u8 taskId) { struct Task *task = &gTasks[taskId]; s16 *x = &task->data[2]; s16 *y = &task->data[3]; switch (task->data[0]) { case 0: sub_8080958(0); FreezeMapObjects(); PlayerGetDestCoords(x, y); FieldSetDoorOpened(*x, *y); task->data[0] = 1; break; case 1: if (sub_8080E70()) { u8 mapObjId; sub_8080958(1); mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0); FieldObjectSetSpecialAnim(&gMapObjects[mapObjId], 8); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { u8 mapObjId; task->data[1] = FieldAnimateDoorClose(*x, *y); mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0); FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[mapObjId]); task->data[0] = 3; } break; case 3: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) { UnfreezeMapObjects(); task->data[0] = 4; } break; case 4: ScriptContext2_Disable(); DestroyTask(taskId); break; } } void task_map_chg_seq_0807E20C(u8 taskId) { struct Task *task = &gTasks[taskId]; s16 *x = &task->data[2]; s16 *y = &task->data[3]; switch (task->data[0]) { case 0: sub_8080958(0); FreezeMapObjects(); PlayerGetDestCoords(x, y); task->data[0] = 1; break; case 1: if (sub_8080E70()) { u8 mapObjId; sub_8080958(1); mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0); FieldObjectSetSpecialAnim(&gMapObjects[mapObjId], GetGoSpeed0AnimId(player_get_direction_lower_nybble())); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { UnfreezeMapObjects(); task->data[0] = 3; } break; case 3: ScriptContext2_Disable(); DestroyTask(taskId); break; } } void task_map_chg_seq_0807E2CC(u8 taskId) { switch (gTasks[taskId].data[0]) { case 0: FreezeMapObjects(); ScriptContext2_Enable(); gTasks[taskId].data[0]++; break; case 1: if (sub_8080E70()) { UnfreezeMapObjects(); ScriptContext2_Disable(); DestroyTask(taskId); } break; } } void sub_8080DC4(u8 taskId) { if (sub_8080E70() == TRUE) { DestroyTask(taskId); CreateTask(sub_80712B4, 80); } } void atk17_seteffectuser(void) { pal_fill_black(); CreateStartMenuTask(sub_8080DC4); ScriptContext2_Enable(); } void task_mpl_807E3C8(u8 taskId) { if (sub_8080E70() == 1) { ScriptContext2_Disable(); DestroyTask(taskId); sub_8064E2C(); } } void sub_8080E28(void) { ScriptContext2_Enable(); pal_fill_black(); CreateTask(task_mpl_807E3C8, 10); } void sub_8080E44(void) { ScriptContext2_Enable(); sub_8053E90(); pal_fill_black(); CreateTask(task_mpl_807E3C8, 10); } bool32 sub_8080E64(void) { return gPaletteFade.active; } bool32 sub_8080E70(void) { if (sub_807D770() == TRUE) return TRUE; else return FALSE; } void sub_8080E88(void) { ScriptContext2_Enable(); sub_8053FF8(); fade_8080918(); PlayRainSoundEffect(); PlaySE(SE_KAIDAN); gFieldCallback = mapldr_default; CreateTask(task0A_fade_n_map_maybe, 10); } void sp13E_warp_to_last_warp(void) { ScriptContext2_Enable(); sub_8053FF8(); fade_8080918(); PlayRainSoundEffect(); gFieldCallback = mapldr_default; CreateTask(task0A_fade_n_map_maybe, 10); } void sub_8080EF0(void) { ScriptContext2_Enable(); gFieldCallback = mapldr_default; CreateTask(sub_808115C, 10); } void sp13F_fall_to_last_warp(void) { sp13E_warp_to_last_warp(); gFieldCallback = sub_8086748; } void sub_8080F2C(u8 metatileBehavior) { ScriptContext2_Enable(); sub_8086A2C(metatileBehavior, 10); } void sub_8080F48(void) { ScriptContext2_Enable(); sub_80871B8(10); } void sub_8080F58(void) { ScriptContext2_Enable(); sub_8087654(10); } void sub_8080F68(void) { ScriptContext2_Enable(); sub_8053FF8(); fade_8080918(); PlaySE(SE_TK_WARPIN); CreateTask(task0A_fade_n_map_maybe, 10); gFieldCallback = sub_8080B78; } void sub_8080F9C(void) { ScriptContext2_Enable(); fade_8080918(); CreateTask(task0A_fade_n_map_maybe, 10); gFieldCallback = sub_80C791C; } void sub_8080FC4(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: ScriptContext2_Enable(); task->data[0]++; break; case 1: if (!sub_8080E64() && sub_8054034()) { task->data[0]++; } break; case 2: warp_in(); SetMainCallback2(sub_8054588); DestroyTask(taskId); break; } } void DoCableClubWarp(void) { ScriptContext2_Enable(); sub_8053FF8(); fade_8080918(); PlaySE(SE_KAIDAN); CreateTask(sub_8080FC4, 10); } void sub_8081050(u8 taskId) { s16 *data = gTasks[taskId].data; switch (data[0]) { case 0: ClearLinkCallback_2(); fade_screen(1, 0); sub_8053FF8(); PlaySE(SE_KAIDAN); data[0]++; break; case 1: if (!sub_8080E64() && sub_8054034()) { sub_800832C(); data[0]++; } break; case 2: if (!gReceivedRemoteLinkPlayers) { warp_in(); SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); } break; } } void sub_80810DC(void) { CreateTask(sub_8081050, 10); } void task0A_fade_n_map_maybe(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: FreezeMapObjects(); ScriptContext2_Enable(); task->data[0]++; break; case 1: if (!sub_8080E64() && sub_8054034()) { task->data[0]++; } break; case 2: warp_in(); SetMainCallback2(CB2_LoadMap); DestroyTask(taskId); break; } } void sub_808115C(u8 taskId) { struct Task *task = &gTasks[taskId]; s16 *x = &task->data[2]; s16 *y = &task->data[3]; switch (task->data[0]) { case 0: FreezeMapObjects(); PlayerGetDestCoords(x, y); PlaySE(sub_8058790(*x, *y - 1)); task->data[1] = FieldAnimateDoorOpen(*x, *y - 1); task->data[0] = 1; break; case 1: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) { u8 mapObjId; mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0); FieldObjectClearAnimIfSpecialAnimActive(&gMapObjects[mapObjId]); mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0); FieldObjectSetSpecialAnim(&gMapObjects[mapObjId], 9); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { u8 mapObjId; task->data[1] = FieldAnimateDoorClose(*x, *y - 1); mapObjId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0); FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[mapObjId]); sub_8080958(0); task->data[0] = 3; } break; case 3: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) { task->data[0] = 4; } break; case 4: sub_8053FF8(); fade_8080918(); PlayRainSoundEffect(); task->data[0] = 0; task->func = task0A_fade_n_map_maybe; break; } } void sub_80812C8(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: FreezeMapObjects(); ScriptContext2_Enable(); task->data[0]++; break; case 1: if (!sub_8080E64() && sub_8054034()) { task->data[0]++; } break; case 2: warp_in(); SetMainCallback2(sub_8054534); DestroyTask(taskId); break; } } void sub_8081334(void) { ScriptContext2_Enable(); sub_8053FF8(); fade_8080918(); PlayRainSoundEffect(); PlaySE(SE_KAIDAN); gFieldCallback = sub_8080B60; CreateTask(sub_80812C8, 10); }