#include "global.h" #include "field_map_obj.h" #include "field_map_obj_helpers.h" #include "fieldmap.h" #include "asm.h" #include "berry.h" #include "event_data.h" #include "field_player_avatar.h" #include "field_effect.h" #include "field_ground_effect.h" #include "palette.h" #include "rom4.h" #include "rng.h" #include "sprite.h" #include "field_camera.h" #include "metatile_behavior.h" #include "map_constants.h" #include "trainer_see.h" #include "field_effect_helpers.h" extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36]; extern void strange_npc_table_clear(void); extern void ClearPlayerAvatarInfo(void); extern void npc_load_two_palettes__no_record(u16, u8); extern void npc_load_two_palettes__and_record(u16, u8); extern void sub_8060388(s16, s16, s16 *, s16 *); void sub_80634D0(struct MapObject *, struct Sprite *); extern void pal_patch_for_npc(u16, u16); extern void CameraObjectReset1(void); void sub_805AAB0(void); u8 GetFieldObjectIdByLocalId(u8); u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8); u8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *); void FieldObjectHandleDynamicGraphicsId(struct MapObject *); void RemoveFieldObjectInternal(struct MapObject *); u16 GetFieldObjectFlagIdByFieldObjectId(u8); void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables); struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8); void GetFieldObjectMovingCameraOffset(s16 *, s16 *); void sub_805BDF8(u16); u8 sub_805BE58(const struct SpritePalette *); u8 FindFieldObjectPaletteIndexByTag(u16); struct PairedPalettes { u16 tag; u16 *data; }; extern struct LinkPlayerMapObject gLinkPlayerMapObjects[]; extern u8 gReservedSpritePaletteCount; extern struct Camera gUnknown_0202E844; extern u8 gUnknown_030005A4; extern u16 gUnknown_030005A6; extern const u8 gUnknown_0836DBBC[]; extern const u8 gUnknown_0836DC09[]; extern void (*const gUnknown_0836DA88[])(struct Sprite *); extern const u8 *const gBerryTreeGraphicsIdTablePointers[]; extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[]; extern const u8 *const gBerryTreePaletteSlotTablePointers[]; extern const struct MapObjectGraphicsInfo *const gMapObjectGraphicsInfoPointers[]; extern const struct SpritePalette gUnknown_0837377C[]; extern const struct PairedPalettes gUnknown_08373874[]; extern const struct PairedPalettes gUnknown_083738E4[]; extern const struct SpriteTemplate gSpriteTemplate_830FD24; extern const u16 *const gUnknown_0837399C[]; void npc_clear_ids_and_state(struct MapObject *mapObj) { memset(mapObj, 0, sizeof(struct MapObject)); mapObj->localId = 0xFF; mapObj->mapNum = 0xFF; mapObj->mapGroup = 0xFF; mapObj->mapobj_unk_1C = 0xFF; } void npcs_clear_ids_and_state(void) { u8 i; for (i = 0; i < 16; i++) npc_clear_ids_and_state(&gMapObjects[i]); } void sub_805AA98(void) { strange_npc_table_clear(); npcs_clear_ids_and_state(); ClearPlayerAvatarInfo(); sub_805AAB0(); } void sub_805AAB0(void) { u8 spriteId; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F); gSprites[spriteId].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], 0); gSprites[spriteId].invisible = 1; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F); gSprites[spriteId].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], 1); gSprites[spriteId].invisible = 1; } u8 sub_805AB54(void) { u8 i; for (i = 0; i < 16; i++) { if (!gMapObjects[i].active) break; } return i; } u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { if (localId <= 0xFE) return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapNum, mapGroup); else return GetFieldObjectIdByLocalId(localId); } bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 *mapObjectId) { *mapObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup); if (*mapObjectId == 16) return TRUE; else return FALSE; } u8 GetFieldObjectIdByXY(s16 x, s16 y) { u8 i; for (i = 0; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y) break; } return i; } u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapNum, u8 mapGroup) { u8 i; for (i = 0; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup) return i; } return 16; } u8 GetFieldObjectIdByLocalId(u8 localId) { u8 i; for (i = 0; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].localId == localId) return i; } return 16; } #ifdef NONMATCHING u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 b, u8 c) { struct MapObject2 *mapObj; //TODO: resolve the mapobj_unk_19b weirdness u8 var; u16 r3; u16 r2; //asm("nop"::"r"(b)); if (GetAvailableFieldObjectSlot(template->localId, b, c, &var) != 0) return 16; //_0805ACCE mapObj = (struct MapObject2 *)&gMapObjects[var]; npc_clear_ids_and_state((struct MapObject *)mapObj); r3 = template->x + 7; r2 = template->y + 7; mapObj->active = TRUE; mapObj->mapobj_bit_2 = TRUE; mapObj->graphicsId = template->graphicsId; mapObj->animPattern = template->movementType; mapObj->localId = template->localId; mapObj->mapNum = b; mapObj->mapGroup = c; mapObj->coords1.x = r3; mapObj->coords1.y = r2; mapObj->coords2.x = r3; mapObj->coords2.y = r2; mapObj->coords3.x = r3; mapObj->coords3.y = r2; mapObj->mapobj_unk_0B_0 = template->elevation; mapObj->elevation = template->elevation; mapObj->mapobj_unk_19 = template->unkA_0; mapObj->mapobj_unk_19b = template->unkA_4; mapObj->trainerType = template->unkC; mapObj->trainerRange_berryTreeId = template->unkE; mapObj->mapobj_unk_20 = gUnknown_0836DC09[template->movementType]; FieldObjectSetDirection((struct MapObject *)mapObj, mapObj->mapobj_unk_20); FieldObjectHandleDynamicGraphicsId(mapObj); //asm("":::"r5","r6"); if (gUnknown_0836DBBC[mapObj->animPattern] != 0) { if (mapObj->mapobj_unk_19 == 0) mapObj->mapobj_unk_19++; if (mapObj->mapobj_unk_19b == 0) mapObj->mapobj_unk_19b++; } return var; } #else __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 b, u8 c) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r9\n\ mov r6, r8\n\ push {r6,r7}\n\ sub sp, 0x4\n\ adds r5, r0, 0\n\ lsls r1, 24\n\ lsrs r6, r1, 24\n\ lsls r2, 24\n\ lsrs r7, r2, 24\n\ ldrb r0, [r5]\n\ adds r1, r6, 0\n\ adds r2, r7, 0\n\ mov r3, sp\n\ bl GetAvailableFieldObjectSlot\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _0805ACCE\n\ movs r0, 0x10\n\ b _0805ADC2\n\ _0805ACCE:\n\ mov r0, sp\n\ ldrb r1, [r0]\n\ lsls r0, r1, 3\n\ adds r0, r1\n\ lsls r0, 2\n\ ldr r1, _0805ADD0 @ =gMapObjects\n\ adds r4, r0, r1\n\ adds r0, r4, 0\n\ bl npc_clear_ids_and_state\n\ ldrh r3, [r5, 0x4]\n\ adds r3, 0x7\n\ lsls r3, 16\n\ lsrs r3, 16\n\ ldrh r2, [r5, 0x6]\n\ adds r2, 0x7\n\ lsls r2, 16\n\ lsrs r2, 16\n\ ldrb r0, [r4]\n\ movs r1, 0x1\n\ orrs r0, r1\n\ movs r1, 0x4\n\ orrs r0, r1\n\ strb r0, [r4]\n\ ldrb r0, [r5, 0x1]\n\ strb r0, [r4, 0x5]\n\ ldrb r0, [r5, 0x9]\n\ strb r0, [r4, 0x6]\n\ ldrb r0, [r5]\n\ strb r0, [r4, 0x8]\n\ strb r6, [r4, 0x9]\n\ strb r7, [r4, 0xA]\n\ strh r3, [r4, 0xC]\n\ strh r2, [r4, 0xE]\n\ strh r3, [r4, 0x10]\n\ strh r2, [r4, 0x12]\n\ strh r3, [r4, 0x14]\n\ strh r2, [r4, 0x16]\n\ ldrb r0, [r5, 0x8]\n\ movs r7, 0xF\n\ adds r1, r7, 0\n\ ands r1, r0\n\ ldrb r2, [r4, 0xB]\n\ movs r0, 0x10\n\ negs r0, r0\n\ mov r8, r0\n\ ands r0, r2\n\ orrs r0, r1\n\ strb r0, [r4, 0xB]\n\ ldrb r1, [r5, 0x8]\n\ lsls r1, 4\n\ ands r0, r7\n\ orrs r0, r1\n\ strb r0, [r4, 0xB]\n\ ldrb r1, [r5, 0xA]\n\ lsls r1, 28\n\ movs r0, 0xF\n\ mov r9, r0\n\ lsrs r1, 28\n\ ldrb r2, [r4, 0x19]\n\ mov r0, r8\n\ ands r0, r2\n\ orrs r0, r1\n\ strb r0, [r4, 0x19]\n\ ldrb r1, [r5, 0xA]\n\ lsrs r1, 4\n\ lsls r1, 4\n\ ands r0, r7\n\ orrs r0, r1\n\ strb r0, [r4, 0x19]\n\ ldrh r0, [r5, 0xC]\n\ strb r0, [r4, 0x7]\n\ ldrh r0, [r5, 0xE]\n\ strb r0, [r4, 0x1D]\n\ ldr r1, _0805ADD4 @ =gUnknown_0836DC09\n\ ldrb r0, [r5, 0x9]\n\ adds r0, r1\n\ ldrb r1, [r0]\n\ adds r0, r4, 0\n\ adds r0, 0x20\n\ strb r1, [r0]\n\ ldrb r1, [r0]\n\ adds r0, r4, 0\n\ bl FieldObjectSetDirection\n\ adds r0, r4, 0\n\ bl FieldObjectHandleDynamicGraphicsId\n\ ldr r1, _0805ADD8 @ =gUnknown_0836DBBC\n\ ldrb r0, [r4, 0x6]\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ cmp r0, 0\n\ beq _0805ADBE\n\ ldrb r2, [r4, 0x19]\n\ adds r0, r7, 0\n\ ands r0, r2\n\ cmp r0, 0\n\ bne _0805ADA6\n\ lsls r0, r2, 28\n\ lsrs r0, 28\n\ adds r0, 0x1\n\ mov r1, r9\n\ ands r0, r1\n\ mov r1, r8\n\ ands r1, r2\n\ orrs r1, r0\n\ strb r1, [r4, 0x19]\n\ _0805ADA6:\n\ ldrb r2, [r4, 0x19]\n\ movs r0, 0xF0\n\ ands r0, r2\n\ cmp r0, 0\n\ bne _0805ADBE\n\ lsrs r1, r2, 4\n\ adds r1, 0x1\n\ lsls r1, 4\n\ adds r0, r7, 0\n\ ands r0, r2\n\ orrs r0, r1\n\ strb r0, [r4, 0x19]\n\ _0805ADBE:\n\ mov r0, sp\n\ ldrb r0, [r0]\n\ _0805ADC2:\n\ add sp, 0x4\n\ pop {r3,r4}\n\ mov r8, r3\n\ mov r9, r4\n\ pop {r4-r7}\n\ pop {r1}\n\ bx r1\n\ .align 2, 0\n\ _0805ADD0: .4byte gMapObjects\n\ _0805ADD4: .4byte gUnknown_0836DC09\n\ _0805ADD8: .4byte gUnknown_0836DBBC\n\ .syntax divided\n"); } #endif u8 sub_805ADDC(u8 localId) { u8 objectCount; u8 i; if (gMapHeader.events == NULL) return 16; objectCount = gMapHeader.events->mapObjectCount; for (i = 0; i < objectCount; i++) { struct MapObjectTemplate *template = &gSaveBlock1.mapObjectTemplates[i]; if (template->localId == localId && !FlagGet(template->flagId)) return InitFieldObjectStateFromTemplate(template, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup); } return 16; } u8 GetAvailableFieldObjectSlot(u16 a, u8 b, u8 c, u8 *d) { u8 i = 0; for (i = 0; i < 16 && gMapObjects[i].active; i++) { if (gMapObjects[i].localId == a && gMapObjects[i].mapNum == b && gMapObjects[i].mapGroup == c) return 1; } if (i >= 16) return 1; *d = i; for (; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].localId == a && gMapObjects[i].mapNum == b && gMapObjects[i].mapGroup == c) return 1; } return 0; } void RemoveFieldObject(struct MapObject *mapObject) { mapObject->active = FALSE; RemoveFieldObjectInternal(mapObject); } void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) return; FlagSet(GetFieldObjectFlagIdByFieldObjectId(mapObjectId)); RemoveFieldObject(&gMapObjects[mapObjectId]); } void RemoveFieldObjectInternal(struct MapObject *mapObject) { struct SpriteFrameImage image; const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); image.size = gfxInfo->size; gSprites[mapObject->spriteId].images = ℑ DestroySprite(&gSprites[mapObject->spriteId]); } void npc_hide_all_but_player(void) { u8 i; for (i = 0; i < 16; i++) { if (i != gPlayerAvatar.mapObjectId) RemoveFieldObject(&gMapObjects[i]); } } u8 sub_805AFCC(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, u8 c, u8 d, s16 e, s16 f) { u8 mapObjectId; u8 spriteId; const struct MapObjectGraphicsInfo *gfxInfo; struct MapObject *mapObject; struct Sprite *sprite; mapObjectId = InitFieldObjectStateFromTemplate(mapObjTemplate, c, d); if (mapObjectId == 16) return 16; mapObject = &gMapObjects[mapObjectId]; gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); if (gfxInfo->paletteSlot == 0) npc_load_two_palettes__no_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); else if (gfxInfo->paletteSlot == 10) npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); if (mapObject->animPattern == 0x4C) mapObject->mapobj_bit_13 = TRUE; #ifdef NONMATCHING sprTemplate->paletteTag = 0xFFFF; #else *(u16 *)&sprTemplate->paletteTag = 0xFFFF; #endif spriteId = CreateSprite(sprTemplate, 0, 0, 0); if (spriteId == 64) { gMapObjects[mapObjectId].active = FALSE; return 16; } sprite = &gSprites[spriteId]; sub_8060388(e + mapObject->coords2.x, f + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(gfxInfo->width >> 1); sprite->centerToCornerVecY = -(gfxInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sprite->oam.paletteNum = gfxInfo->paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data0 = mapObjectId; mapObject->spriteId = spriteId; mapObject->mapobj_bit_12 = gfxInfo->inanimate; if (!mapObject->mapobj_bit_12) StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1); sub_80634D0(mapObject, sprite); return mapObjectId; } u8 SpawnFieldObject(struct MapObjectTemplate *mapObjTemplate, u8 b, u8 c, s16 d, s16 e) { struct SpriteTemplate spriteTemplate; struct SubspriteTable *subspriteTables = NULL; struct SpriteFrameImage spriteFrameImage; const struct MapObjectGraphicsInfo *gfxInfo; u8 mapObjectId; gfxInfo = GetFieldObjectGraphicsInfo(mapObjTemplate->graphicsId); MakeObjectTemplateFromFieldObjectTemplate(mapObjTemplate, &spriteTemplate, &subspriteTables); spriteFrameImage.size = gfxInfo->size; spriteTemplate.images = &spriteFrameImage; mapObjectId = sub_805AFCC(mapObjTemplate, &spriteTemplate, b, c, d, e); if (mapObjectId == 16) return 16; gSprites[gMapObjects[mapObjectId].spriteId].images = gfxInfo->images; if (subspriteTables != NULL) SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables); return mapObjectId; } u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjTemplate) { s16 x; s16 y; GetFieldObjectMovingCameraOffset(&x, &y); return SpawnFieldObject(mapObjTemplate, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup, x, y); } u8 SpawnSpecialFieldObjectParametrized(u8 a, u8 b, u8 c, s16 d, s16 e, u8 f) { struct MapObjectTemplate mapObjTemplate; d -= 7; e -= 7; mapObjTemplate.localId = c; mapObjTemplate.graphicsId = a; mapObjTemplate.unk2 = 0; mapObjTemplate.x = d; mapObjTemplate.y = e; mapObjTemplate.elevation = f; mapObjTemplate.movementType = b; mapObjTemplate.unkA_0 = 0; mapObjTemplate.unkA_4 = 0; mapObjTemplate.unkC = 0; mapObjTemplate.unkE = 0; return SpawnSpecialFieldObject(&mapObjTemplate); } u8 show_sprite(u8 a, u8 b, u8 c) { struct MapObjectTemplate *r5; s16 x; s16 y; r5 = GetFieldObjectTemplateByLocalIdAndMap(a, b, c); if (r5 == NULL) return 16; GetFieldObjectMovingCameraOffset(&x, &y); return SpawnFieldObject(r5, b, c, x, y); } void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables) { const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId); sprTemplate->tileTag = gfxInfo->tileTag; sprTemplate->paletteTag = gfxInfo->paletteTag1; sprTemplate->oam = gfxInfo->oam; sprTemplate->anims = gfxInfo->anims; sprTemplate->images = gfxInfo->images; sprTemplate->affineAnims = gfxInfo->affineAnims; sprTemplate->callback = callback; *subspriteTables = gfxInfo->subspriteTables; } void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables) { MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_0836DA88[callbackIndex], sprTemplate, subspriteTables); } void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables) { MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjTemplate->graphicsId, mapObjTemplate->movementType, sprTemplate, subspriteTables); } u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 c, s16 d, u8 subpriority) { struct SpriteTemplate spriteTemplate; struct SubspriteTable *subspriteTables; u8 spriteId; MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, &spriteTemplate, &subspriteTables); if (spriteTemplate.paletteTag != 0xFFFF) sub_805BDF8(spriteTemplate.paletteTag); spriteId = CreateSprite(&spriteTemplate, c, d, subpriority); if (spriteId != 64 && subspriteTables != NULL) { SetSubspriteTables(&gSprites[spriteId], subspriteTables); gSprites[spriteId].subspriteMode = 2; } return spriteId; } extern void sub_8064970(struct Sprite *); extern void sub_8060470(s16 *, s16 *, s16, s16); extern void InitObjectPriorityByZCoord(); u8 sub_805B410(u8 a, u8 b, s16 c, s16 d, u8 e, u8 f) { const struct MapObjectGraphicsInfo *gfxInfo; struct SpriteTemplate spriteTemplate; struct SubspriteTable *subspriteTables; u8 spriteId; gfxInfo = GetFieldObjectGraphicsInfo(a); MakeObjectTemplateFromFieldObjectGraphicsInfo(a, sub_8064970, &spriteTemplate, &subspriteTables); #ifdef NONMATCHING spriteTemplate.paletteTag = 0xFFFF; #else *(u16 *)&spriteTemplate.paletteTag = 0xFFFF; #endif c += 7; d += 7; sub_8060470(&c, &d, 8, 16); spriteId = CreateSpriteAtEnd(&spriteTemplate, c, d, 0); if (spriteId != 64) { struct Sprite *sprite = &gSprites[spriteId]; sprite->centerToCornerVecX = -(gfxInfo->width >> 1); sprite->centerToCornerVecY = -(gfxInfo->height >> 1); sprite->pos1.y += sprite->centerToCornerVecY; sprite->oam.paletteNum = gfxInfo->paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data0 = b; sprite->data1 = e; if (gfxInfo->paletteSlot == 10) npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); if (subspriteTables != NULL) { SetSubspriteTables(sprite, subspriteTables); sprite->subspriteMode = 2; } InitObjectPriorityByZCoord(sprite, e); SetObjectSubpriorityByZCoord(e, sprite, 1); StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(f)); } return spriteId; } void sub_805B55C(s16 a, s16 b) { u8 i; if (gMapHeader.events != NULL) { s16 r9 = gSaveBlock1.pos.x - 2; s16 sp8 = gSaveBlock1.pos.x + 17; s16 r10 = gSaveBlock1.pos.y; s16 spC = gSaveBlock1.pos.y + 16; u8 objectCount = gMapHeader.events->mapObjectCount; for (i = 0; i < objectCount; i++) { struct MapObjectTemplate *template = &gSaveBlock1.mapObjectTemplates[i]; s16 foo = template->x + 7; s16 bar = template->y + 7; if (r10 <= bar && spC >= bar && r9 <= foo && sp8 >= foo && !FlagGet(template->flagId)) SpawnFieldObject(template, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup, a, b); } } } void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject); void RemoveFieldObjectsOutsideView(void) { u8 i; u8 j; for (i = 0; i < 16; i++) { bool8 isActiveLinkPlayer; for (j = 0, isActiveLinkPlayer = 0; j < 4; j++) { if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId) isActiveLinkPlayer = TRUE; } if (!isActiveLinkPlayer) { struct MapObject *mapObject = &gMapObjects[i]; if (mapObject->active && !mapObject->mapobj_bit_16) RemoveFieldObjectIfOutsideView(mapObject); } } } void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject) { s16 r7 = gSaveBlock1.pos.x - 2; s16 r5 = gSaveBlock1.pos.x + 17; s16 r4 = gSaveBlock1.pos.y; s16 r6 = gSaveBlock1.pos.y + 16; if (mapObject->coords2.x >= r7 && mapObject->coords2.x <= r5 && mapObject->coords2.y >= r4 && mapObject->coords2.y <= r6) return; if (mapObject->coords1.x >= r7 && mapObject->coords1.x <= r5 && mapObject->coords1.y >= r4 && mapObject->coords1.y <= r6) return; RemoveFieldObject(mapObject); } void sub_805B75C(u8, s16, s16); void sub_805B710(u16 a, u16 b) { u8 i; ClearPlayerAvatarInfo(); for (i = 0; i < 16; i++) { if (gMapObjects[i].active) sub_805B75C(i, a, b); } sub_805AAB0(); } extern void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8); extern void sub_805B914(struct MapObject *); void sub_805B75C(u8 a, s16 b, s16 c) { struct SpriteTemplate sp0; struct SpriteFrameImage sp18; struct SubspriteTable *subspriteTables; const struct MapObjectGraphicsInfo *gfxInfo; struct MapObject *mapObject; u8 spriteId; #define i spriteId for (i = 0; i < 4; i++) { if (gLinkPlayerMapObjects[i].active && a == gLinkPlayerMapObjects[i].mapObjId) return; } #undef i mapObject = &gMapObjects[a]; asm("":::"r5"); subspriteTables = NULL; gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); sp18.size = gfxInfo->size; MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &sp0, &subspriteTables); sp0.images = &sp18; *(u16 *)&sp0.paletteTag = 0xFFFF; if (gfxInfo->paletteSlot == 0) npc_load_two_palettes__no_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); if (gfxInfo->paletteSlot > 9) npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); *(u16 *)&sp0.paletteTag = 0xFFFF; spriteId = CreateSprite(&sp0, 0, 0, 0); if (spriteId != 64) { struct Sprite *sprite = &gSprites[spriteId]; sub_8060388(b + mapObject->coords2.x, c + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(gfxInfo->width >> 1); sprite->centerToCornerVecY = -(gfxInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sprite->images = gfxInfo->images; if (mapObject->animPattern == 11) { SetPlayerAvatarFieldObjectIdAndObjectId(a, spriteId); mapObject->mapobj_unk_1B = sub_8126B54(); } if (subspriteTables != NULL) SetSubspriteTables(sprite, subspriteTables); sprite->oam.paletteNum = gfxInfo->paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data0 = a; mapObject->spriteId = spriteId; if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 11) StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); sub_805B914(mapObject); SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1); } } void sub_805B914(struct MapObject *mapObject) { mapObject->mapobj_bit_1 = FALSE; mapObject->mapobj_bit_2 = TRUE; mapObject->mapobj_bit_22 = FALSE; mapObject->mapobj_bit_17 = FALSE; mapObject->mapobj_bit_18 = FALSE; mapObject->mapobj_bit_19 = FALSE; mapObject->mapobj_bit_20 = FALSE; mapObject->mapobj_bit_21 = FALSE; FieldObjectClearAnim(mapObject); } void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId) { gPlayerAvatar.mapObjectId = mapObjectId; gPlayerAvatar.spriteId = spriteId; gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId); SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20); } void sub_805B980(struct MapObject *mapObject, u8 graphicsId) { const struct MapObjectGraphicsInfo *gfxInfo; struct Sprite *sprite; gfxInfo = GetFieldObjectGraphicsInfo(graphicsId); sprite = &gSprites[mapObject->spriteId]; if (gfxInfo->paletteSlot == 0) pal_patch_for_npc(gfxInfo->paletteTag1, gfxInfo->paletteSlot); if (gfxInfo->paletteSlot == 10) npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); sprite->oam.shape = gfxInfo->oam->shape; sprite->oam.size = gfxInfo->oam->size; sprite->images = gfxInfo->images; sprite->anims = gfxInfo->anims; sprite->subspriteTables = gfxInfo->subspriteTables; sprite->oam.paletteNum = gfxInfo->paletteSlot; mapObject->mapobj_bit_12 = gfxInfo->inanimate; mapObject->graphicsId = graphicsId; sub_80603CC(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(gfxInfo->width >> 1); sprite->centerToCornerVecY = -(gfxInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; if (mapObject->mapobj_bit_15) CameraObjectReset1(); } void unref_sub_805BA80(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) sub_805B980(&gMapObjects[mapObjectId], graphicsId); } void FieldObjectTurn(struct MapObject *mapObject, u8 direction) { FieldObjectSetDirection(mapObject, direction); if (!mapObject->mapobj_bit_12) { StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); SeekSpriteAnim(&gSprites[mapObject->spriteId], 0); } } void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) FieldObjectTurn(&gMapObjects[mapObjectId], direction); } void unref_TurnPlayer(struct PlayerAvatar *player, u8 direction) { FieldObjectTurn(&gMapObjects[player->mapObjectId], direction); } void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite) { u8 treeStage; u8 treeId; mapObject->mapobj_bit_13 = TRUE; sprite->invisible = TRUE; treeStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId); if (treeStage != 0) { mapObject->mapobj_bit_13 = FALSE; sprite->invisible = FALSE; treeId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1; treeStage--; if (treeId > 0x2B) treeId = 0; sub_805B980(mapObject, gBerryTreeGraphicsIdTablePointers[treeId][treeStage]); sprite->images = gBerryTreePicTablePointers[treeId]; sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[treeId][treeStage]; StartSpriteAnim(sprite, treeStage); } } const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId) { if (graphicsId > 0xEF) graphicsId = VarGetFieldObjectGraphicsId(graphicsId + 16); if (graphicsId > 0xD9) graphicsId = 5; return gMapObjectGraphicsInfoPointers[graphicsId]; } void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject) { if (mapObject->graphicsId > 0xEF) mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId + 16); } void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 d) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) gMapObjects[mapObjectId].mapobj_bit_13 = d; } void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup) { *localId = mapObject->localId; *mapNum = mapObject->mapNum; *mapGroup = mapObject->mapGroup; } void sub_805BCC0(s16 x, s16 y) { u8 mapObjectId; struct MapObject *mapObject; mapObjectId = GetFieldObjectIdByXY(x, y); if (mapObjectId != 16) { mapObject = &gMapObjects[mapObjectId]; mapObject->mapobj_bit_2 = TRUE; } } void sub_805BCF0(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority) { u8 mapObjectId; struct MapObject *mapObject; struct Sprite *sprite; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { mapObject = &gMapObjects[mapObjectId]; sprite = &gSprites[mapObject->spriteId]; mapObject->mapobj_bit_26 = TRUE; sprite->subpriority = subpriority; } } void sub_805BD48(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; struct MapObject *mapObject; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { mapObject = &gMapObjects[mapObjectId]; mapObject->mapobj_bit_26 = FALSE; mapObject->mapobj_bit_2 = TRUE; } } void sub_805BD90(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) { u8 mapObjectId; struct Sprite *sprite; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { sprite = &gSprites[gMapObjects[mapObjectId].spriteId]; sprite->pos2.x = x; sprite->pos2.y = y; } } void gpu_pal_allocator_reset__manage_upper_four(void) { FreeAllSpritePalettes(); gReservedSpritePaletteCount = 12; } void sub_805BDF8(u16 tag) { u16 paletteIndex = FindFieldObjectPaletteIndexByTag(tag); if (paletteIndex != 0x11FF) //always happens. FindFieldObjectPaletteIndexByTag returns u8 sub_805BE58(&gUnknown_0837377C[paletteIndex]); } void unref_sub_805BE24(u16 *arr) { u8 i; for (i = 0; arr[i] != 0x11FF; i++) sub_805BDF8(arr[i]); } u8 sub_805BE58(const struct SpritePalette *palette) { if (IndexOfSpritePaletteTag(palette->tag) != 0xFF) return 0xFF; else return LoadSpritePalette(palette); } void pal_patch_for_npc(u16 a, u16 b) { u8 var = b; u8 paletteIndex = FindFieldObjectPaletteIndexByTag(a); LoadPalette(gUnknown_0837377C[paletteIndex].data, var * 16 + 0x100, 0x20); } void pal_patch_for_npc_range(const u16 *arr, u8 b, u8 c) { for (; b < c; arr++, b++) pal_patch_for_npc(*arr, b); } u8 FindFieldObjectPaletteIndexByTag(u16 tag) { u8 i; for (i = 0; gUnknown_0837377C[i].tag != 0x11FF; i++) { if (gUnknown_0837377C[i].tag == tag) return i; } return 0xFF; } const u8 gUnknown_0830FD14[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0}; void npc_load_two_palettes__no_record(u16 a, u8 b) { u8 i; pal_patch_for_npc(a, b); for (i = 0; gUnknown_08373874[i].tag != 0x11FF; i++) { if (gUnknown_08373874[i].tag == a) { pal_patch_for_npc(gUnknown_08373874[i].data[gUnknown_030005A4], gUnknown_0830FD14[b]); break; } } } void npc_load_two_palettes__and_record(u16 a, u8 b) { u8 i; gUnknown_030005A6 = a; pal_patch_for_npc(a, b); for (i = 0; gUnknown_083738E4[i].tag != 0x11FF; i++) { if (gUnknown_083738E4[i].tag == a) { pal_patch_for_npc(gUnknown_083738E4[i].data[gUnknown_030005A4], gUnknown_0830FD14[b]); break; } } } void unref_sub_805C014(struct MapObject *mapObject, s16 x, s16 y) { mapObject->coords3.x = mapObject->coords2.x; mapObject->coords3.y = mapObject->coords2.y; mapObject->coords2.x += x; mapObject->coords2.y += y; } void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y) { mapObject->coords3.x = mapObject->coords2.x; mapObject->coords3.y = mapObject->coords2.y; mapObject->coords2.x = x; mapObject->coords2.y = y; } void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y) { mapObject->coords3.x = x; mapObject->coords3.y = y; mapObject->coords2.x = x; mapObject->coords2.y = y; } void sub_805C058(struct MapObject *mapObject, s16 x, s16 y) { struct Sprite *sprite = &gSprites[mapObject->spriteId]; const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); npc_coords_set(mapObject, x, y); sub_80603CC(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(gfxInfo->width >> 1); sprite->centerToCornerVecY = -(gfxInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sub_805B914(mapObject); if (mapObject->mapobj_bit_15) CameraObjectReset1(); } void sub_805C0F8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { x += 7; y += 7; sub_805C058(&gMapObjects[mapObjectId], x, y); } } void npc_coords_shift_still(struct MapObject *mapObject) { npc_coords_shift(mapObject, mapObject->coords2.x, mapObject->coords2.y); } void UpdateFieldObjectCoordsForCameraUpdate(void) { u8 i; s16 deltaX; s16 deltaY; #ifndef NONMATCHING asm(""::"r"(i)); //makes the compiler store i in r3 #endif if (gUnknown_0202E844.field_0) { for (i = 0, deltaX = gUnknown_0202E844.x, deltaY = gUnknown_0202E844.y; i < 16; i++) { struct MapObject *mapObject = &gMapObjects[i]; if (mapObject->active) { mapObject->coords1.x -= deltaX; mapObject->coords1.y -= deltaY; mapObject->coords2.x -= deltaX; mapObject->coords2.y -= deltaY; mapObject->coords3.x -= deltaX; mapObject->coords3.y -= deltaY; } } } } bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8); u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z) { u8 i; for (i = 0; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z)) return i; } return 16; } bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z) { if (mapObject->mapobj_unk_0B_0 != 0 && z != 0 && mapObject->mapobj_unk_0B_0 != z) return FALSE; else return TRUE; } void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y) { UpdateFieldObjectCoordsForCameraUpdate(); sub_805B55C(x, y); RemoveFieldObjectsOutsideView(); } void ObjectCB_CameraObject(struct Sprite *sprite); const struct SpriteTemplate gSpriteTemplate_830FD24 = { .tileTag = 0, .paletteTag = 0xFFFF, .oam = &gDummyOamData, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = ObjectCB_CameraObject, }; u8 AddCameraObject(u8 a) { u8 spriteId = CreateSprite(&gSpriteTemplate_830FD24, 0, 0, 4); gSprites[spriteId].invisible = TRUE; gSprites[spriteId].data0 = a; return spriteId; } void CameraObject_0(struct Sprite *); void CameraObject_1(struct Sprite *); void CameraObject_2(struct Sprite *); void ObjectCB_CameraObject(struct Sprite *sprite) { void (*const cameraObjectFuncs[])(struct Sprite *) = { CameraObject_0, CameraObject_1, CameraObject_2, }; cameraObjectFuncs[sprite->data1](sprite); } void CameraObject_0(struct Sprite *sprite) { sprite->pos1.x = gSprites[sprite->data0].pos1.x; sprite->pos1.y = gSprites[sprite->data0].pos1.y; sprite->invisible = TRUE; sprite->data1 = 1; CameraObject_1(sprite); } void CameraObject_1(struct Sprite *sprite) { s16 x = gSprites[sprite->data0].pos1.x; s16 y = gSprites[sprite->data0].pos1.y; sprite->data2 = x - sprite->pos1.x; sprite->data3 = y - sprite->pos1.y; sprite->pos1.x = x; sprite->pos1.y = y; } void CameraObject_2(struct Sprite *sprite) { sprite->pos1.x = gSprites[sprite->data0].pos1.x; sprite->pos1.y = gSprites[sprite->data0].pos1.y; sprite->data2 = 0; sprite->data3 = 0; } struct Sprite *FindCameraObject(void) { u8 i; for (i = 0; i < 64; i++) { if (gSprites[i].inUse && gSprites[i].callback == ObjectCB_CameraObject) return &gSprites[i]; } return NULL; } void CameraObjectReset1(void) { struct Sprite *cameraSprite = FindCameraObject(); if (cameraSprite != NULL) { cameraSprite->data1 = 0; cameraSprite->callback(cameraSprite); } } void CameraObjectSetFollowedObjectId(u8 state) { struct Sprite *cameraSprite = FindCameraObject(); if (cameraSprite != NULL) { cameraSprite->data0 = state; CameraObjectReset1(); } } u8 CameraObjectGetFollowedObjectId(void) { struct Sprite *cameraSprite = FindCameraObject(); if (cameraSprite == NULL) return 64; else return cameraSprite->data0; } void CameraObjectReset2(void) { struct Sprite *cameraSprite = FindCameraObject(); cameraSprite->data1 = 2; } u8 unref_sub_805C43C(struct Sprite *src, s16 x, s16 y, u8 subpriority) { u8 i; for (i = 0; i < 64; i++) { if (!gSprites[i].inUse) { gSprites[i] = *src; gSprites[i].pos1.x = x; gSprites[i].pos1.y = y; gSprites[i].subpriority = subpriority; break; } } return i; } u8 obj_unfreeze(struct Sprite *src, s16 x, s16 y, u8 subpriority) { s16 i; for (i = 63; i > -1; i--) { if (!gSprites[i].inUse) { gSprites[i] = *src; gSprites[i].pos1.x = x; gSprites[i].pos1.y = y; gSprites[i].subpriority = subpriority; return i; } } return 64; } void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction) { mapObject->mapobj_unk_20 = mapObject->mapobj_unk_18; if (!mapObject->mapobj_bit_9) { s8 _direction = direction; //needed for the asm to match mapObject->mapobj_unk_18 = _direction; } mapObject->placeholder18 = direction; } u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { struct MapObjectTemplate *template = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup); return template->script; } u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId) { return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup); } u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { struct MapObjectTemplate *template = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup); return template->flagId; } u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId) { return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup); } u8 unref_sub_805C5D0(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) return 0xFF; else return gMapObjects[mapObjectId].trainerType; } u8 unref_sub_805C60C(u8 mapObjectId) { return gMapObjects[mapObjectId].trainerType; } u8 unref_sub_805C624(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) return 0xFF; else return gMapObjects[mapObjectId].trainerRange_berryTreeId; } u8 FieldObjectGetBerryTreeId(u8 mapObjectId) { return gMapObjects[mapObjectId].trainerRange_berryTreeId; } struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8, struct MapObjectTemplate *, u8); struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { if (gSaveBlock1.location.mapNum == mapNum && gSaveBlock1.location.mapGroup == mapGroup) return FindFieldObjectTemplateInArrayByLocalId(localId, gSaveBlock1.mapObjectTemplates, gMapHeader.events->mapObjectCount); else { struct MapHeader *mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum); return FindFieldObjectTemplateInArrayByLocalId(localId, mapHeader->events->mapObjects, mapHeader->events->mapObjectCount); } } struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count) { u8 i; for (i = 0; i < count; i++) { if (templates[i].localId == localId) return &templates[i]; } return NULL; } struct MapObjectTemplate *sub_805C700(struct MapObject *mapObject) { s32 i; if (mapObject->mapNum != gSaveBlock1.location.mapNum || mapObject->mapGroup != gSaveBlock1.location.mapGroup) return NULL; for (i = 0; i < 64; i++) { if (mapObject->localId == gSaveBlock1.mapObjectTemplates[i].localId) return &gSaveBlock1.mapObjectTemplates[i]; } return NULL; } void sub_805C754(struct MapObject *mapObject) { struct MapObjectTemplate *template = sub_805C700(mapObject); if (template != NULL) { template->x = mapObject->coords2.x - 7; template->y = mapObject->coords2.y - 7; } } void sub_805C774(struct MapObject *mapObject, u8 movementType) { struct MapObjectTemplate *template = sub_805C700(mapObject); if (template != NULL) template->movementType = movementType; } void sub_805C78C(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) sub_805C754(&gMapObjects[mapObjectId]); } void sub_805C7C4(u8 a) { gpu_pal_allocator_reset__manage_upper_four(); gUnknown_030005A6 = 0x11FF; gUnknown_030005A4 = a; pal_patch_for_npc_range(gUnknown_0837399C[gUnknown_030005A4], 0, 10); } u16 npc_paltag_by_palslot(u8 a) { u8 i; if (a < 10) return gUnknown_0837399C[gUnknown_030005A4][a]; for (i = 0; gUnknown_083738E4[i].tag != 0x11FF; i++) { if (gUnknown_083738E4[i].tag == gUnknown_030005A6) { return gUnknown_083738E4[i].data[gUnknown_030005A4]; } } return 0x11FF; } fieldmap_object_null_cb(sub_805C884, sub_805C8A8); fieldmap_object_cb(sub_805C8AC, sub_805C8D0, gUnknown_08375224); u8 sub_805C8F0(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } extern void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8); u8 sub_805C904(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } extern u8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *); extern const s16 gUnknown_0837520C[]; extern const s16 gUnknown_0837521C[]; extern void sub_8064820(struct Sprite *, s16); u8 sub_805C930(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) == 0) { return 0; } sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); sprite->data1 = 3; return 1; } extern u8 sub_8064824(struct Sprite *); u8 sub_805C96C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) != 0) { sprite->data1 = 4; return 1; } return 0; } extern u8 sub_805FF20(struct MapObject *, u8); u8 sub_805C98C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_08375240, 4); direction = directions[Random() & 3]; FieldObjectSetDirection(mapObject, direction); sprite->data1 = 5; if (sub_805FF20(mapObject, direction) != 0) { sprite->data1 = 1; } return 1; } u8 sub_805C9D8(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); mapObject->mapobj_bit_1 = 1; sprite->data1 = 6; return 1; } u8 sub_805CA08(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) { mapObject->mapobj_bit_1 = 0; sprite->data1 = 1; } return 0; } u8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject) { s16 x; s16 y; s16 objx; s16 objy; s16 minx; s16 maxx; s16 miny; s16 maxy; if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH) == 0) { return 0; } if (mapObject->trainerType != 1 && mapObject->trainerType != 3) { return 0; } PlayerGetDestCoords(&x, &y); objx = mapObject->coords2.x; objy = mapObject->coords2.y; minx = objx - mapObject->trainerRange_berryTreeId; miny = objy - mapObject->trainerRange_berryTreeId; maxx = objx + mapObject->trainerRange_berryTreeId; maxy = objy + mapObject->trainerRange_berryTreeId; if (minx > x || maxx < x || miny > y || maxy < y) { return 0; } return 1; } u8 sub_805CAAC(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; if (a2 > a3) { dirn = DIR_EAST; if (a0 < 0) { dirn = DIR_WEST; } } else { dirn = DIR_SOUTH; if (a1 < 0) { dirn = DIR_NORTH; } } return dirn; } u8 sub_805CADC(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = DIR_SOUTH; if (a1 < 0) { dirn = DIR_NORTH; } return dirn; } u8 sub_805CAEC(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = DIR_EAST; if (a0 < 0) { dirn = DIR_WEST; } return dirn; } u8 sub_805CB00(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_SOUTH) { dirn = sub_805CAEC(a0, a1, a2, a3); if (dirn == DIR_EAST) { dirn = DIR_NORTH; } } else if (dirn == DIR_EAST) { dirn = sub_805CADC(a0, a1, a2, a3); if (dirn == DIR_SOUTH) { dirn = DIR_NORTH; } } return dirn; } u8 sub_805CB5C(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_SOUTH) { dirn = sub_805CAEC(a0, a1, a2, a3); if (dirn == DIR_WEST) { dirn = DIR_NORTH; } } else if (dirn == DIR_WEST) { dirn = sub_805CADC(a0, a1, a2, a3); if (dirn == DIR_SOUTH) { dirn = DIR_NORTH; } } return dirn; } u8 sub_805CBB8(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_NORTH) { dirn = sub_805CAEC(a0, a1, a2, a3); if (dirn == DIR_EAST) { dirn = DIR_SOUTH; } } else if (dirn == DIR_EAST) { dirn = sub_805CADC(a0, a1, a2, a3); if (dirn == DIR_NORTH) { dirn = DIR_SOUTH; } } return dirn; } u8 sub_805CC14(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_NORTH) { dirn = sub_805CAEC(a0, a1, a2, a3); if (dirn == DIR_WEST) { dirn = DIR_SOUTH; } } else if (dirn == DIR_WEST) { dirn = sub_805CADC(a0, a1, a2, a3); if (dirn == DIR_NORTH) { dirn = DIR_SOUTH; } } return dirn; } u8 sub_805CC70(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_EAST) { dirn = sub_805CADC(a0, a1, a2, a3); } return dirn; } u8 sub_805CCAC(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_WEST) { dirn = sub_805CADC(a0, a1, a2, a3); } return dirn; } u8 sub_805CCE8(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_SOUTH) { dirn = sub_805CAEC(a0, a1, a2, a3); } return dirn; } u8 sub_805CD24(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_NORTH) { dirn = sub_805CAEC(a0, a1, a2, a3); } return dirn; } u8 sub_805CD60(struct MapObject *mapObject, u8 a1) { s16 x; s16 y; s16 x2; s16 y2; if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { return 0; } PlayerGetDestCoords(&x, &y); x -= mapObject->coords2.x; y -= mapObject->coords2.y; x2 = x; y2 = y; if (x2 < 0) { x2 = -x2; } if (y2 < 0) { y2 = -y2; } return gUnknown_08375244[a1](x, y, x2, y2); } fieldmap_object_cb(sub_805CDE8, sub_805CE0c, gUnknown_08375270); u8 sub_805CE2C(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805CE40(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805CE6C(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) { sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805CEB0(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805CEE0(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_08375240, 4); direction = sub_805CD60(mapObject, 0); if (direction == 0) { direction = directions[Random() & 3]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805CF28, sub_805CF4C, gUnknown_08375284); u8 sub_805CF6C(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805CF80(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805CFAC(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) == 0) { return 0; } sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); sprite->data1 = 3; return 1; } u8 sub_805CFE8(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) != 0) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D008(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_083752A0, 2); direction = directions[Random() & 1]; FieldObjectSetDirection(mapObject, direction); sprite->data1 = 5; if (sub_805FF20(mapObject, direction) != 0) { sprite->data1 = 1; } return 1; } u8 sub_805D054(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); mapObject->mapobj_bit_1 = 1; sprite->data1 = 6; return 1; } u8 sub_805D084(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) { mapObject->mapobj_bit_1 = 0; sprite->data1 = 1; } return 0; } fieldmap_object_cb(sub_805D0AC, sub_805D0D0, gUnknown_083752A4); u8 sub_805D0F0(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805D104(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805D130(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) == 0) { return 0; } sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); sprite->data1 = 3; return 1; } u8 sub_805D16C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) != 0) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D18C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_083752C0, 2); direction = directions[Random() & 1]; FieldObjectSetDirection(mapObject, direction); sprite->data1 = 5; if (sub_805FF20(mapObject, direction) != 0) { sprite->data1 = 1; } return 1; } u8 sub_805D1D8(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); mapObject->mapobj_bit_1 = 1; sprite->data1 = 6; return 1; } u8 sub_805D208(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) { mapObject->mapobj_bit_1 = 0; sprite->data1 = 1; } return 0; } fieldmap_object_cb(sub_805D230, sub_805D254, gUnknown_083752C4); u8 sub_805D274(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 1; return 1; } u8 sub_805D2A0(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) { sprite->data1 = 2; return 1; } return 0; } u8 sub_805D2C0(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_1 = 0; return 0; } u8 sub_805D314(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_083752D0[])(struct MapObject *mapObject, struct Sprite *sprite); void FieldObjectCB_BerryTree(struct Sprite *sprite) { struct MapObject *mapObject; mapObject = &gMapObjects[sprite->data0]; if (!(sprite->data7 & 1)) { get_berry_tree_graphics(mapObject, sprite); sprite->data7 |= 1; } meta_step(mapObject, sprite, sub_805D314); } u8 sub_805D314(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_083752D0[sprite->data1](mapObject, sprite); } extern u32 gUnknown_0202FF84[]; u8 do_berry_tree_growth_sparkle_1(struct MapObject *mapObject, struct Sprite *sprite) { u8 berryTreeStage; npc_reset(mapObject, sprite); mapObject->mapobj_bit_13 = 1; sprite->invisible = 1; berryTreeStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId); if (!berryTreeStage) { if (!(sprite->data7 & 4) && sprite->animNum == 4) { gUnknown_0202FF84[0] = mapObject->coords2.x; gUnknown_0202FF84[1] = mapObject->coords2.y; gUnknown_0202FF84[2] = sprite->subpriority - 1; gUnknown_0202FF84[3] = sprite->oam.priority; FieldEffectStart(0x17); sprite->animNum = 0; } return 0; } mapObject->mapobj_bit_13 = 0; sprite->invisible = 0; berryTreeStage--; if (sprite->animNum != berryTreeStage) { sprite->data1 = 2; return 1; } get_berry_tree_graphics(mapObject, sprite); FieldObjectSetRegularAnim(mapObject, sprite, 0x39); sprite->data1 = 1; return 1; } u8 sub_805D3EC(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sprite->data1 = 0; return 1; } return 0; } u8 do_berry_tree_growth_sparkle_2(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_1 = 1; sprite->data1 = 3; sprite->data2 = 0; sprite->data7 |= 2; gUnknown_0202FF84[0] = mapObject->coords2.x; gUnknown_0202FF84[1] = mapObject->coords2.y; gUnknown_0202FF84[2] = sprite->subpriority - 1; gUnknown_0202FF84[3] = sprite->oam.priority; FieldEffectStart(0x17); return 1; } u8 sub_805D458(struct MapObject *mapObject, struct Sprite *sprite) { sprite->data2++; mapObject->mapobj_bit_13 = ((sprite->data2 & 0x2) >> 1); sprite->animPaused = 1; if (sprite->data2 > 64) { get_berry_tree_graphics(mapObject, sprite); sprite->data1 = 4; sprite->data2 = 0; return 1; } return 0; } u8 sub_805D4A8(struct MapObject *mapObject, struct Sprite *sprite) { sprite->data2++; mapObject->mapobj_bit_13 = ((sprite->data2 & 0x2) >> 1); sprite->animPaused = 1; if (sprite->data2 > 64) { sprite->data1 = 0; sprite->data7 &= (-3); return 1; } return 0; } fieldmap_object_cb(sub_805D4F4, sub_805D518, gUnknown_083752E4); u8 sub_805D538(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805D54C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805D578(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805D5BC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D5EC(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_083752A0, 2); direction = sub_805CD60(mapObject, 1); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805D634, sub_805D658, gUnknown_083752F8); u8 sub_805D678(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805D68C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805D6B8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805D6FC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D72C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_083752C0, 2); direction = sub_805CD60(mapObject, 2); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805D774, sub_805D798, gUnknown_0837530C); u8 sub_805D7B8(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805D7CC(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805D7F8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805D83C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D86C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_08375320, 2); direction = sub_805CD60(mapObject, 3); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805D8B4, sub_805D8D8, gUnknown_08375324); u8 sub_805D8F8(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805D90C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805D938(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805D97C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D9AC(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_08375338, 2); direction = sub_805CD60(mapObject, 4); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805D9F4, sub_805DA18, gUnknown_0837533C); u8 sub_805DA38(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805DA4C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805DA78(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805DABC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805DAEC(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_08375350, 2); direction = sub_805CD60(mapObject, 5); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805DB34, sub_805DB58, gUnknown_08375354); u8 sub_805DB78(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805DB8C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805DBB8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805DBFC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805DC2C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_08375368, 2); direction = sub_805CD60(mapObject, 6); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805DC74, sub_805DC98, gUnknown_0837536C); u8 sub_805DCB8(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805DCCC(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805DCF8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805DD3C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805DD6C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_08375380, 4); direction = sub_805CD60(mapObject, 7); if (direction == 0) { direction = directions[Random() & 3]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805DDB4, sub_805DDD8, gUnknown_08375384); u8 sub_805DDF8(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805DE0C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805DE38(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805DE7C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805DEAC(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_08375398, 4); direction = sub_805CD60(mapObject, 8); if (direction == 0) { direction = directions[Random() & 3]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805DEF4, sub_805DF18, gUnknown_0837539C); u8 sub_805DF38(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805DF4C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805DF78(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805DFBC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805DFEC(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_083753B0, 4); direction = sub_805CD60(mapObject, 9); if (direction == 0) { direction = directions[Random() & 3]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805E034, sub_805E058, gUnknown_083753B4); u8 sub_805E078(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805E08C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805E0B8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805E0FC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805E12C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_083753C8, 4); direction = sub_805CD60(mapObject, 10); if (direction == 0) { direction = directions[Random() & 3]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805E174, sub_805E198, gUnknown_083753CC); u8 sub_805E1B8(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 1; return 1; } u8 sub_805E1E4(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, 0x30); sprite->data1 = 2; } return 0; } u8 sub_805E208(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 3; } return 0; } u8 sub_805E234(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[5]; memcpy(directions, gUnknown_083753DC, 5); direction = sub_805CD60(mapObject, 0); if (direction == 0) { direction = directions[mapObject->mapobj_unk_18]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 0; return 1; } fieldmap_object_cb(sub_805E278, sub_803E29C, gUnknown_083753E4); u8 sub_805E2BC(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 1; return 1; } u8 sub_805E2E8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, 0x30); sprite->data1 = 2; } return 0; } u8 sub_805E30C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 3; } return 0; } u8 sub_805E338(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[5]; memcpy(directions, gUnknown_083753F4, 5); direction = sub_805CD60(mapObject, 0); if (direction == 0) { direction = directions[mapObject->mapobj_unk_18]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 0; return 1; } fieldmap_object_cb(sub_805E37C, sub_805E3A0, gUnknown_083753FC); u8 sub_805E3C0(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805E3D4(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; direction = gUnknown_0836DC09[mapObject->animPattern]; if (mapObject->mapobj_unk_21 != 0) { direction = GetOppositeDirection(direction); } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 2; return 1; } u8 sub_805E40C(struct MapObject *mapObject, struct Sprite *sprite) { u8 v0; u8 goSpeed0AnimId; if (mapObject->mapobj_unk_21 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 0; FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18)); } v0 = sub_805FF20(mapObject, mapObject->placeholder18); goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18); if (v0 == 1) { mapObject->mapobj_unk_21 ++; FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18)); goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18); v0 = sub_805FF20(mapObject, mapObject->placeholder18); } if (v0 != 0) { goSpeed0AnimId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18); } FieldObjectSetRegularAnim(mapObject, sprite, goSpeed0AnimId); mapObject->mapobj_bit_1 = 1; sprite->data1 = 3; return 1; } u8 sub_805E4C4(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { mapObject->mapobj_bit_1 = 0; sprite->data1 = 1; } return 0; } u8 sub_805E4EC(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 MoveFieldObjectInNextDirectionInSequence(struct MapObject *mapObject, struct Sprite *sprite, u8 *directionSequence) { u8 v0; u8 goSpeed0AnimId; if (mapObject->mapobj_unk_21 == 3 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 0; } FieldObjectSetDirection(mapObject, directionSequence[mapObject->mapobj_unk_21]); goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18); v0 = sub_805FF20(mapObject, mapObject->placeholder18); if (v0 == 1) { mapObject->mapobj_unk_21 ++; FieldObjectSetDirection(mapObject, directionSequence[mapObject->mapobj_unk_21]); goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18); v0 = sub_805FF20(mapObject, mapObject->placeholder18); } if (v0 != 0) { goSpeed0AnimId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18); } FieldObjectSetRegularAnim(mapObject, sprite, goSpeed0AnimId); mapObject->mapobj_bit_1 = 1; sprite->data1 = 2; return 1; } u8 sub_805E5B4(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { mapObject->mapobj_bit_1 = 0; sprite->data1 = 1; } return 0; } fieldmap_object_cb(sub_805E5DC, sub_805E600, gUnknown_0837540C); u8 sub_805E620(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375418, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805E668, sub_805E68C, gUnknown_0837541C); u8 sub_805E6AC(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375428, 4); if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 2; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805E6F4, sub_805E718, gUnknown_0837542C); u8 sub_805E738(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375438, 4); if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 2; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805E780, sub_805E7A4, gUnknown_0837543C); u8 sub_805E7C4(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375448, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805E80C, sub_805E830, gUnknown_0837544C); u8 sub_805E850(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375458, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805E898, sub_805E8BC, gUnknown_0837545C); u8 sub_805E8DC(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375468, 4); if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 2; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805E924, sub_805E948, gUnknown_0837546C); u8 sub_805E968(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375240, 4); if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 2; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805E9B0, sub_805E9D4, gUnknown_08375478); u8 sub_805E9F4(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375484, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805EA3C, sub_805EA60, gUnknown_08375488); u8 sub_805EA80(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375494, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805EAC8, sub_805EAEC, gUnknown_08375498); u8 sub_805EB0C(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_083754A4, 4); if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 2; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805EB54, sub_805EB78, gUnknown_083754A8); u8 sub_805EB98(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_083754B4, 4); if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 2; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805EBE0, sub_805EC04, gUnknown_083754B8); u8 sub_805EC24(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_083754C4, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805EC6C, sub_805EC90, gUnknown_083754C8); u8 sub_805ECB0(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_083754D4, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805ECF8, sub_805ED1C, gUnknown_083754D8); u8 sub_805ED3C(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_083754E4, 4); if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 2; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805ED84, sub_805EDA8, gUnknown_083754E8); u8 sub_805EDC8(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_083754F4, 4); if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 2; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805EE10, sub_805EE34, gUnknown_083754F8); u8 sub_805EE54(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375504, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805EE9C, sub_805EEC0, gUnknown_08375508); u8 sub_805EEE0(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375514, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805EF28, sub_805EF4C, gUnknown_08375518); u8 sub_805EF6C(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375524, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805EFB4, sub_805EFD8, gUnknown_08375528); u8 sub_805EFF8(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375534, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805F040, sub_805F064, gUnknown_08375538); u8 sub_805F084(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375544, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805F0CC, sub_805F0F0, gUnknown_08375548); u8 sub_805F110(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375554, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805F158, sub_805F17C, gUnknown_08375558); u8 sub_805F19C(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375564, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805F1E4, sub_805F208, gUnknown_08375568); u8 sub_805F228(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375574, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); } fieldmap_object_cb(sub_805F270, sub_805F294, gUnknown_08375578); u8 sub_805F2B4(struct MapObject *mapObject, struct Sprite *sprite) { u8 directions[4]; memcpy(directions, gUnknown_08375584, 4); if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) { mapObject->mapobj_unk_21 = 3; } return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); }; fieldmap_object_cb(sub_805F2FC, sub_805F320, gUnknown_08375588); u8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); if (mapObject->mapobj_unk_21 == 0) { mapObject->mapobj_unk_21 = player_get_direction_lower_nybble(); } sprite->data1 = 1; return 1; } extern u8 (*const gUnknown_08375594[])(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8)); u8 sub_805F364(struct MapObject *mapObject, struct Sprite *sprite) { if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2) { return 0; } return gUnknown_08375594[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), NULL); } u8 sub_805F3C4(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { mapObject->mapobj_bit_1 = 0; sprite->data1 = 1; } return 0; } #ifdef NONMATCHING u8 sub_805F3EC(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8)) { return 0; } u8 sub_805F3F0(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8)) { int direction; direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2); FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); mapObject->mapobj_bit_1 = 1; sprite->data1 = 2; return 1; } u8 sub_805F438(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8)) { s16 x; s16 y; int direction; direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2); FieldObjectMoveDestCoords(mapObject, direction, &x, &y); FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction)); if (!npc_block_way(mapObject, x, y, direction) || (a3 != NULL && !a3(MapGridGetMetatileBehaviorAt(x, y)))) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); } mapObject->mapobj_bit_1 = 1; sprite->data1 = 2; return 1; } #endif asm(".section .text_fmocb2_c\n"); fieldmap_object_cb(sub_805F8E0, sub_805F904, gUnknown_083755C0); u8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite) { if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2) { return 0; } return gUnknown_08375594[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), MetatileBehavior_IsPokeGrass); } u8 sub_805F9F8(struct MapObject *, struct Sprite *); void FieldObjectCB_TreeDisguise(struct Sprite *sprite) { struct MapObject *mapObject; mapObject = &gMapObjects[sprite->data0]; if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && sprite->data7 == 0)) { FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); mapObject->mapobj_unk_1A = FieldEffectStart(0x1c); mapObject->mapobj_unk_21 = 1; sprite->data7 ++; } meta_step(&gMapObjects[sprite->data0], sprite, sub_805F9F8); } u8 sub_805F9F8(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); return 0; } void FieldObjectCB_MountainDisguise(struct Sprite *sprite) { struct MapObject *mapObject; mapObject = &gMapObjects[sprite->data0]; if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && sprite->data7 == 0)) { FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); mapObject->mapobj_unk_1A = FieldEffectStart(0x1d); mapObject->mapobj_unk_21 = 1; sprite->data7 ++; } meta_step(&gMapObjects[sprite->data0], sprite, sub_805F9F8); } u8 sub_805FAD8(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_083755CC[])(struct MapObject *, struct Sprite *); void FieldObjectCB_Hidden1(struct Sprite *sprite) { if (sprite->data7 == 0) { gMapObjects[sprite->data0].mapobj_bit_26 = 1; sprite->subspriteMode = 2; sprite->oam.priority = 3; sprite->data7 ++; } meta_step(&gMapObjects[sprite->data0], sprite, sub_805FAD8); } u8 sub_805FAD8(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_083755CC[sprite->data1](mapObject, sprite); } u8 sub_805FAF8(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); return 0; } u8 sub_805FB04(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sprite->data1 = 0; } return 0; } fieldmap_object_cb(sub_805FB20, sub_805FB44, gUnknown_083755D0); u8 sub_805FB64(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18)); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805FB90, sub_805FBB4, gUnknown_083755D8); u8 sub_805FBD4(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay8AnimId(mapObject->mapobj_unk_18)); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805FC00, sub_805FC24, gUnknown_083755E0); u8 sub_805FC44(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay4AnimId(mapObject->mapobj_unk_18)); sprite->data1 = 1; return 1; } fieldmap_object_cb(sub_805FC70, sub_805FC94, gUnknown_083755E8); u8 sub_805FCB4(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); mapObject->mapobj_bit_13 = 1; sprite->data1 = 1; return 1; } u8 sub_805FCE8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sprite->data1 = 2; return 1; } return 0; } u8 sub_805FD08(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_1 = 0; return 0; } void sub_805FC70(struct Sprite *sprite); void npc_reset(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_1 = 0; mapObject->mapobj_bit_6 = 0; mapObject->mapobj_bit_7 = 0; mapObject->mapobj_unk_1C = 0xff; sprite->data1 = 0; } extern const u8 gUnknown_083755F4[9]; extern const u8 gUnknown_083755FD[9]; extern const u8 gUnknown_08375606[9]; extern const u8 gUnknown_0837560F[9]; extern const u8 gUnknown_08375618[9]; extern const u8 gUnknown_08375621[9]; extern const u8 gUnknown_0837562A[9]; extern const u8 gUnknown_08375633[9]; extern const u8 gUnknown_0837563C[9]; extern const u8 gUnknown_08375645[9]; extern const u8 gUnknown_0837564E[9]; extern const u8 gUnknown_08375657[9]; extern const u8 gUnknown_08375660[9]; extern const u8 gUnknown_08375669[9]; extern const u8 gUnknown_08375672[9]; u8 FieldObjectDirectionToImageAnimId(u8 direction) { return gUnknown_083755F4[direction]; } u8 get_go_image_anim_num(u8 direction) { return gUnknown_083755FD[direction]; } u8 get_go_fast_image_anim_num(u8 direction) { return gUnknown_08375606[direction]; } u8 get_go_faster_image_anim_num(u8 direction) { return gUnknown_0837560F[direction]; } u8 sub_805FD78(u8 direction) { return gUnknown_08375618[direction]; } u8 sub_805FD88(u8 direction) { return gUnknown_08375621[direction]; } u8 sub_805FD98(u8 direction) { return gUnknown_0837562A[direction]; } u8 unref_sub_805FDA8(u8 direction) { return gUnknown_08375633[direction]; } u8 sub_805FDB8(u8 direction) { return gUnknown_0837563C[direction]; } u8 sub_805FDC8(u8 direction) { return gUnknown_08375645[direction]; } u8 sub_805FDD8(u8 direction) { return gUnknown_0837564E[direction]; } u8 sub_805FDE8(u8 direction) { return gUnknown_08375657[direction]; } u8 sub_805FDF8(u8 direction) { return gUnknown_08375660[direction]; } u8 sub_805FE08(u8 direction) { return gUnknown_08375669[direction]; } u8 get_run_image_anim_num(u8 direction) { return gUnknown_08375672[direction]; } void sub_805FE28(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum) { if (!mapObject->mapobj_bit_12) { sprite->animNum = animNum; if (sprite->animCmdIndex == 1) { sprite->animCmdIndex = 2; } else if (sprite->animCmdIndex == 3) { sprite->animCmdIndex = 0; } SeekSpriteAnim(sprite, sprite->animCmdIndex); } } void sub_805FE64(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum) { u8 animCmdIndex; if (!mapObject->mapobj_bit_12) { sprite->animNum = animNum; animCmdIndex = 3; if (sprite->animCmdIndex < 2) { animCmdIndex = 1; } SeekSpriteAnim(sprite, animCmdIndex); } } u8 sub_805FE90(s16 a0, s16 a1, s16 a2, s16 a3) { if (a0 > a2) { return DIR_WEST; } else if (a0 < a2) { return DIR_EAST; } else if (a1 > a3) { return DIR_NORTH; } else { return DIR_SOUTH; } } void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern) { mapObject->animPattern = animPattern; mapObject->mapobj_unk_21 = 0; mapObject->animId = 0; gSprites[mapObject->spriteId].callback = gUnknown_0836DA88[animPattern]; gSprites[mapObject->spriteId].data1 = 0; } u8 npc_running_behaviour_by_direction(u8 direction) { return gUnknown_0837567B[direction]; } u8 sub_805FF20(struct MapObject *mapObject, u8 direction) { s16 x; s16 y; x = mapObject->coords2.x; y = mapObject->coords2.y; MoveCoords(direction, &x, &y); return npc_block_way(mapObject, x, y, direction); } bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y); bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y); bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction); u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u8 direction) { if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y)) { return 1; } if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction)) { return 2; } else if (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction)) { return 2; } if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y)) { return 3; } if (CheckForCollisionBetweenFieldObjects(mapObject, x, y)) { return 4; } return 0; } u8 sub_8060024(struct MapObject *mapObject, s16 x, s16 y, u8 direction) { u8 flags; flags = 0; if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y)) { flags |= 1; } if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction) || (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction))) { flags |= 2; } if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y)) { flags |= 4; } if (CheckForCollisionBetweenFieldObjects(mapObject, x, y)) { flags |= 8; } return flags; } bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y) { s16 minv; s16 maxv; if (mapObject->mapobj_unk_19 != 0) { minv = mapObject->coords1.x - (mapObject->mapobj_unk_19); maxv = mapObject->coords1.x + (mapObject->mapobj_unk_19); if (minv > x || maxv < x) { return 1; } } if (mapObject->mapobj_unk_19b != 0) { minv = mapObject->coords1.y - (mapObject->mapobj_unk_19b); maxv = mapObject->coords1.y + (mapObject->mapobj_unk_19b); if (minv > y || maxv < y) { return 1; } } return 0; } bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction) { if (gUnknown_08375684[direction - 1](mapObject->mapobj_unk_1E) || gUnknown_08375694[direction - 1](MapGridGetMetatileBehaviorAt(x, y))) { return 1; } return 0; } bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y) { struct MapObject *mapObject2; u8 i; for (i=0; i<16; i++) { mapObject2 = &gMapObjects[i]; if (mapObject2->active && mapObject2 != mapObject) { if ((mapObject2->coords2.x != x || mapObject2->coords2.y != y) && (mapObject2->coords3.x != x || mapObject2->coords3.y != y)) { continue; } if (AreZCoordsCompatible(mapObject->mapobj_unk_0B_0, mapObject2->mapobj_unk_0B_0)) { return 1; } } } return 0; } bool8 sub_8060234(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { if (gSprites[gMapObjects[mapObjectId].spriteId].data7 & 2) { return 1; } } return 0; } void sub_8060288(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { gSprites[gMapObjects[mapObjectId].spriteId].data7 |= 4; } } void MoveCoords(u8 direction, s16 *x, s16 *y) { *x += gDirectionToVector[direction].x; *y += gDirectionToVector[direction].y; } void unref_sub_80602F8(u8 direction, s16 *x, s16 *y) { *x += gDirectionToVector[direction].x << 4; *y += gDirectionToVector[direction].y << 4; } void sub_8060320(u8 direction, s16 *x, s16 *y, s16 deltaX, s16 deltaY) { if (gDirectionToVector[direction].x > 0) { *x += deltaX; } if (gDirectionToVector[direction].x < 0) { *x -= deltaX; } if (gDirectionToVector[direction].y > 0) { *y += deltaY; } if (gDirectionToVector[direction].y < 0) { *y -= deltaY; } } void sub_8060388(s16 x1, s16 y1, s16 *x2, s16 *y2) { *x2 = (x1 - gSaveBlock1.pos.x) << 4; *y2 = (y1 - gSaveBlock1.pos.y) << 4; *x2 -= gUnknown_0300489C; *y2 -= gUnknown_03004898; } void sub_80603CC(s16 x1, s16 y1, s16 *x2, s16 *y2) { s16 x3; s16 y3; x3 = -gUnknown_0300489C - gUnknown_03004880.unk10; y3 = -gUnknown_03004898 - gUnknown_03004880.unk14; if (gUnknown_03004880.unk10 > 0) { x3 += 0x10; } if (gUnknown_03004880.unk10 < 0) { x3 -= 0x10; } if (gUnknown_03004880.unk14 > 0) { y3 += 0x10; } if (gUnknown_03004880.unk14 < 0) { y3 -= 0x10; } *x2 = ((x1 - gSaveBlock1.pos.x) << 4) + x3; *y2 = ((y1 - gSaveBlock1.pos.y) << 4) + y3; } void sub_8060470(s16 *x, s16 *y, s16 dx, s16 dy) { sub_80603CC(*x, *y, x, y); *x += dx; *y += dy; } void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y) { *x = 0; *y = 0; if (gUnknown_03004880.unk10 > 0) { (*x)++; } if (gUnknown_03004880.unk10 < 0) { (*x)--; } if (gUnknown_03004880.unk14 > 0) { (*y)++; } if (gUnknown_03004880.unk14 < 0) { (*y)--; } } void FieldObjectMoveDestCoords(struct MapObject *mapObject, u8 direction, s16 *x, s16 *y) { *x = mapObject->coords2.x; *y = mapObject->coords2.y; MoveCoords(direction, x, y); } bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject) { if (mapObject->mapobj_bit_1 || mapObject->mapobj_bit_6) { return TRUE; } return FALSE; } bool8 FieldObjectIsSpecialAnimActive(struct MapObject *mapObject) { if (mapObject->mapobj_bit_6 && mapObject->mapobj_unk_1C != 0xff) { return TRUE; } return FALSE; } bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId) { if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject)) { return TRUE; } UnfreezeMapObject(mapObject); mapObject->mapobj_unk_1C = specialAnimId; mapObject->mapobj_bit_6 = 1; mapObject->mapobj_bit_7 = 0; gSprites[mapObject->spriteId].data2 = 0; return FALSE; } void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId) { FieldObjectClearAnimIfSpecialAnimActive(mapObject); FieldObjectSetSpecialAnim(mapObject, specialAnimId); } void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject) { if (mapObject->mapobj_bit_6) { FieldObjectClearAnim(mapObject); } } void FieldObjectClearAnim(struct MapObject *mapObject) { mapObject->mapobj_unk_1C = 0xFF; mapObject->mapobj_bit_6 = 0; mapObject->mapobj_bit_7 = 0; gSprites[mapObject->spriteId].data1 = 0; gSprites[mapObject->spriteId].data2 = 0; } bool8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject) { if (mapObject->mapobj_bit_6) return mapObject->mapobj_bit_7; return 0x10; } bool8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *mapObject) { u8 specialAnimStatus; specialAnimStatus = FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject); if (specialAnimStatus != 0 && specialAnimStatus != 0x10) { FieldObjectClearAnimIfSpecialAnimActive(mapObject); } return specialAnimStatus; } u8 FieldObjectGetSpecialAnim(struct MapObject *mapObject) { if (mapObject->mapobj_bit_6) { return mapObject->mapobj_unk_1C; } return 0xFF; } extern void DoGroundEffects_OnSpawn(struct MapObject *mapObject, struct Sprite *sprite); extern void DoGroundEffects_OnBeginStep(struct MapObject *mapObject, struct Sprite *sprite); extern void DoGroundEffects_OnFinishStep(struct MapObject *mapObject, struct Sprite *sprite); void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite); void sub_80634A0(struct MapObject *mapObject, struct Sprite *sprite); void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite); void FieldObjectUpdateSubpriority(struct MapObject *mapObject, struct Sprite *sprite); void meta_step(struct MapObject *mapObject, struct Sprite *sprite, u8 (*callback)(struct MapObject *, struct Sprite *)) { DoGroundEffects_OnSpawn(mapObject, sprite); sub_80634A0(mapObject, sprite); if (FieldObjectIsSpecialAnimActive(mapObject)) { FieldObjectExecSpecialAnim(mapObject, sprite); } else { if (!mapObject->mapobj_bit_8) { while (callback(mapObject, sprite)); } } DoGroundEffects_OnBeginStep(mapObject, sprite); DoGroundEffects_OnFinishStep(mapObject, sprite); npc_obj_transfer_image_anim_pause_flag(mapObject, sprite); sub_80634D0(mapObject, sprite); FieldObjectUpdateSubpriority(mapObject, sprite); } extern const u8 gUnknown_083756C8[5]; u8 GetFaceDirectionAnimId(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756C8, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_083756CD[5]; u8 GetSimpleGoAnimId(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756CD, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_083756D2[5]; u8 GetGoSpeed0AnimId(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756D2, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_083756D7[5]; u8 sub_8060744(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756D7, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_083756DC[5]; u8 d2s_08064034(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756DC, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_083756E1[5]; u8 sub_806079C(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756E1, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_083756E6[5]; u8 sub_80607C8(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756E6, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_083756EB[5]; u8 sub_80607F4(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756EB, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_083756F0[5]; u8 GetJumpLedgeAnimId(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756F0, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_083756F5[5]; u8 sub_806084C(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756F5, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_083756FA[5]; u8 sub_8060878(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756FA, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_083756FF[5]; u8 sub_80608A4(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_083756FF, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_08375704[5]; u8 sub_80608D0(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_08375704, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_08375709[5]; u8 GetStepInPlaceDelay32AnimId(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_08375709, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_0837570E[5]; u8 GetStepInPlaceDelay16AnimId(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_0837570E, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_08375713[5]; u8 GetStepInPlaceDelay8AnimId(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_08375713, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_08375718[5]; u8 GetStepInPlaceDelay4AnimId(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_08375718, 5); if (index >= 5) { index = 0; } return directions[index]; } u8 FieldObjectFaceOppositeDirection(struct MapObject *mapObject, u8 direction) { return FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(GetOppositeDirection(direction))); } extern const u8 gUnknown_0837571D[5]; u8 sub_80609D8(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_0837571D, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_08375722[5]; u8 sub_8060A04(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_08375722, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_08375727[5]; u8 sub_8060A30(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_08375727, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_0837572C[5]; u8 sub_8060A5C(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_0837572C, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_08375731[5]; u8 sub_8060A88(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_08375731, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_08375736[5]; u8 sub_8060AB4(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_08375736, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_0837573B[5]; u8 sub_8060AE0(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_0837573B, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_08375740[5]; u8 sub_8060B0C(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_08375740, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_08375745[5]; u8 sub_8060B38(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_08375745, 5); if (index >= 5) { index = 0; } return directions[index]; } extern const u8 gUnknown_0837574A[5]; u8 sub_8060B64(u8 index) { u8 directions[5]; memcpy(directions, gUnknown_0837574A, 5); if (index >= 5) { index = 0; } return directions[index]; } u8 GetOppositeDirection(u8 direction) { u8 directions[8]; memcpy(directions, gUnknown_0837574F, 8); if (direction == 0 || direction > 8) { return direction; } return directions[direction - 1]; } int zffu_offset_calc(u8 a0, u8 a1) { return gUnknown_08375757[a0 - 1][a1 - 1]; } #ifdef NONMATCHING int state_to_direction(u8 a0, u8 a1, u8 a2) { int zffuOffset; asm_comment("For some reason, r2 is being backed up to r3 and restored ahead of the zffu call."); if (a1 == 0 || a2 == 0 || a1 > 4 || a2 > 4) { return 0; } zffuOffset = zffu_offset_calc(a1, a2); return gUnknown_08375767[a0 - 1][zffuOffset - 1]; } #else __attribute__((naked)) int state_to_direction(u8 a0, u8 a1, u8 a2) { asm(".syntax unified\n\ push {r4,lr}\n\ lsls r0, 24\n\ lsrs r4, r0, 24\n\ lsls r1, 24\n\ lsrs r1, 24\n\ adds r0, r1, 0\n\ lsls r2, 24\n\ lsrs r2, 24\n\ cmp r1, 0\n\ beq _08060BFC\n\ cmp r2, 0\n\ beq _08060BFC\n\ cmp r1, 0x4\n\ bhi _08060BFC\n\ cmp r2, 0x4\n\ bls _08060C00\n\ _08060BFC:\n\ movs r0, 0\n\ b _08060C12\n\ _08060C00:\n\ adds r1, r2, 0\n\ bl zffu_offset_calc\n\ ldr r2, _08060C18 @ =gUnknown_08375767\n\ lsls r1, r4, 2\n\ subs r1, 0x5\n\ adds r0, r1\n\ adds r0, r2\n\ ldrb r0, [r0]\n\ _08060C12:\n\ pop {r4}\n\ pop {r1}\n\ bx r1\n\ .align 2, 0\n\ _08060C18: .4byte gUnknown_08375767\n\ .syntax divided\n"); } #endif void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite) { if (gUnknown_08375778[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite)) { mapObject->mapobj_bit_7 = 1; } } bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *sprite) { if (gUnknown_08375778[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite)) { mapObject->mapobj_unk_1C = 0xFF; sprite->data2 = 0; return 1; } return 0; } void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId) { mapObject->mapobj_unk_1C = animId; sprite->data2 = 0; } void an_look_any(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) { FieldObjectSetDirection(mapObject, direction); npc_coords_shift_still(mapObject); sub_805FE64(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); sprite->animPaused = 1; sprite->data2 = 1; } u8 sub_8060CE0(struct MapObject *mapObject, struct Sprite *sprite) { an_look_any(mapObject, sprite, DIR_SOUTH); return 1; } u8 sub_8060CF0(struct MapObject *mapObject, struct Sprite *sprite) { an_look_any(mapObject, sprite, DIR_NORTH); return 1; } u8 sub_8060D00(struct MapObject *mapObject, struct Sprite *sprite) { an_look_any(mapObject, sprite, DIR_WEST); return 1; } u8 sub_8060D10(struct MapObject *mapObject, struct Sprite *sprite) { an_look_any(mapObject, sprite, DIR_EAST); return 1; } void sub_8060D20(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3) { s16 x; s16 y; x = mapObject->coords2.x; y = mapObject->coords2.y; FieldObjectSetDirection(mapObject, direction); MoveCoords(direction, &x, &y); npc_coords_shift(mapObject, x, y); oamt_npc_ministep_reset(sprite, direction, a3); sprite->animPaused = 0; mapObject->mapobj_bit_2 = 1; sprite->data2 = 1; } extern u8 (*const gUnknown_083759C0[5])(u8); void do_go_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3) { u8 (*functions[5])(u8); memcpy(functions, gUnknown_083759C0, sizeof(gUnknown_083759C0)); sub_8060D20(mapObject, sprite, direction, a3); sub_805FE28(mapObject, sprite, functions[a3](mapObject->mapobj_unk_18)); } void do_run_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) { sub_8060D20(mapObject, sprite, direction, 1); sub_805FE28(mapObject, sprite, get_run_image_anim_num(mapObject->mapobj_unk_18)); } bool8 obj_npc_ministep(struct Sprite *); bool8 npc_obj_ministep_stop_on_arrival(struct MapObject *mapObject, struct Sprite *sprite) { if (obj_npc_ministep(sprite)) { npc_coords_shift_still(mapObject); mapObject->mapobj_bit_3 = 1; sprite->animPaused = 1; return 1; } return 0; } void sub_8060E68(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) { s16 x; s16 y; x = mapObject->coords2.x; y = mapObject->coords2.y; FieldObjectSetDirection(mapObject, direction); MoveCoords(direction, &x, &y); npc_coords_shift(mapObject, x, y); sub_806467C(sprite, direction); sprite->animPaused = 0; mapObject->mapobj_bit_2 = 1; sprite->data2 = 1; } void sub_8060ED8(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) { sub_8060E68(mapObject, sprite, direction); sub_805FE28(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); } bool8 an_walk_any_2(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_806468C(sprite)) { npc_coords_shift_still(mapObject); mapObject->mapobj_bit_3 = 1; sprite->animPaused = 1; return TRUE; } return FALSE; } bool8 sub_8060F5C(struct MapObject *, struct Sprite *); bool8 sub_8060F3C(struct MapObject *mapObject, struct Sprite *sprite) { sub_8060ED8(mapObject, sprite, DIR_SOUTH); return sub_8060F5C(mapObject, sprite); } bool8 sub_8060F5C(struct MapObject *mapObject, struct Sprite *sprite) { if (an_walk_any_2(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8060F9C(struct MapObject *, struct Sprite *); bool8 sub_8060F7C(struct MapObject *mapObject, struct Sprite *sprite) { sub_8060ED8(mapObject, sprite, DIR_NORTH); return sub_8060F9C(mapObject, sprite); } bool8 sub_8060F9C(struct MapObject *mapObject, struct Sprite *sprite) { if (an_walk_any_2(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8060FDC(struct MapObject *, struct Sprite *); bool8 sub_8060FBC(struct MapObject *mapObject, struct Sprite *sprite) { sub_8060ED8(mapObject, sprite, DIR_WEST); return sub_8060FDC(mapObject, sprite); } bool8 sub_8060FDC(struct MapObject *mapObject, struct Sprite *sprite) { if (an_walk_any_2(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806101C(struct MapObject *, struct Sprite *); bool8 sub_8060FFC(struct MapObject *mapObject, struct Sprite *sprite) { sub_8060ED8(mapObject, sprite, DIR_EAST); return sub_806101C(mapObject, sprite); } bool8 sub_806101C(struct MapObject *mapObject, struct Sprite *sprite) { if (an_walk_any_2(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806105C(struct MapObject *, struct Sprite *); bool8 sub_806103C(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_SOUTH, 0); return sub_806105C(mapObject, sprite); } bool8 sub_806105C(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806109C(struct MapObject *, struct Sprite *); bool8 sub_806107C(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_NORTH, 0); return sub_806109C(mapObject, sprite); } bool8 sub_806109C(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_80610DC(struct MapObject *, struct Sprite *); bool8 sub_80610BC(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_WEST, 0); return sub_80610DC(mapObject, sprite); } bool8 sub_80610DC(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806111C(struct MapObject *, struct Sprite *); bool8 sub_80610FC(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_EAST, 0); return sub_806111C(mapObject, sprite); } bool8 sub_806111C(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } extern const s16 gUnknown_08375A34[3]; extern const s16 gUnknown_08375A3A[3]; void sub_806113C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a4, u8 a5) { s16 vSPp4[3]; s16 x; s16 y; memcpy(vSPp4, gUnknown_08375A34, sizeof gUnknown_08375A34); x = 0; y = 0; FieldObjectSetDirection(mapObject, direction); sub_8060320(direction, &x, &y, vSPp4[a4], vSPp4[a4]); npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y); sub_80646E4(sprite, direction, a4, a5); sprite->data2 = 1; sprite->animPaused = 0; mapObject->mapobj_bit_2 = 1; mapObject->mapobj_bit_4 = 1; } void maybe_shadow_1(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a4, u8 a5) { sub_806113C(mapObject, sprite, direction, a4, a5); sub_805FE28(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); DoShadowFieldEffect(mapObject); } u8 sub_806123C(struct MapObject *mapObject, struct Sprite *sprite, u8 (*const callback)(struct Sprite *)) { s16 vSPp4[3]; s16 x; s16 y; u8 retval; memcpy(vSPp4, gUnknown_08375A3A, sizeof gUnknown_08375A3A); retval = callback(sprite); if (retval == 1 && vSPp4[sprite->data4] != 0) { x = 0; y = 0; sub_8060320(mapObject->placeholder18, &x, &y, vSPp4[sprite->data4], vSPp4[sprite->data4]); npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y); mapObject->mapobj_bit_2 = 1; mapObject->mapobj_bit_4 = 1; } else if (retval == 0xff) { npc_coords_shift_still(mapObject); mapObject->mapobj_bit_3 = 1; mapObject->mapobj_bit_5 = 1; sprite->animPaused = 1; } return retval; } u8 sub_8061300(struct MapObject *mapObject, struct Sprite *sprite) { return sub_806123C(mapObject, sprite, sub_8064704); } u8 sub_8061314(struct MapObject *mapObject, struct Sprite *sprite) { return sub_806123C(mapObject, sprite, sub_806478C); } bool8 sub_8061328(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061300(mapObject, sprite) == 0xFF) { return TRUE; } return FALSE; } bool8 sub_8061340(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061314(mapObject, sprite) == 0xFF) { return TRUE; } return FALSE; } bool8 sub_8061358(struct MapObject *mapObject, struct Sprite *sprite) { u8 retval; retval = sub_8061300(mapObject, sprite); if (retval != 1) { if (retval == 0xFF) { return TRUE; } return FALSE; } FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18)); sub_805FE64(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); return FALSE; } bool8 sub_80613D4(struct MapObject *, struct Sprite *); bool8 sub_806142C(struct MapObject *, struct Sprite *); bool8 sub_8061484(struct MapObject *, struct Sprite *); bool8 sub_80614DC(struct MapObject *, struct Sprite *); bool8 sub_80613A8(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 2, 0); return sub_80613D4(mapObject, sprite); } bool8 sub_80613D4(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061400(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_NORTH, 2, 0); return sub_806142C(mapObject, sprite); } bool8 sub_806142C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061458(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_WEST, 2, 0); return sub_8061484(mapObject, sprite); } bool8 sub_8061484(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_80614B0(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_EAST, 2, 0); return sub_80614DC(mapObject, sprite); } bool8 sub_80614DC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } void sub_8061508(struct Sprite *sprite, u16 duration) { sprite->data2 = 1; sprite->data3 = duration; } bool8 sub_8061510(struct MapObject *mapObject, struct Sprite *sprite) { sprite->data3--; if (!sprite->data3) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806152C(struct MapObject *mapObject, struct Sprite *sprite) { sub_8061508(sprite, 1); return sub_8061510(mapObject, sprite); } bool8 sub_806154C(struct MapObject *mapObject, struct Sprite *sprite) { sub_8061508(sprite, 2); return sub_8061510(mapObject, sprite); } bool8 sub_806156C(struct MapObject *mapObject, struct Sprite *sprite) { sub_8061508(sprite, 4); return sub_8061510(mapObject, sprite); } bool8 sub_806158C(struct MapObject *mapObject, struct Sprite *sprite) { sub_8061508(sprite, 8); return sub_8061510(mapObject, sprite); } bool8 sub_80615AC(struct MapObject *mapObject, struct Sprite *sprite) { sub_8061508(sprite, 16); return sub_8061510(mapObject, sprite); } bool8 sub_80615EC(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_806162C(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_806166C(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_80616AC(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_80615CC(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_SOUTH, 1); return sub_80615EC(mapObject, sprite); } bool8 sub_80615EC(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806160C(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_NORTH, 1); return sub_806162C(mapObject, sprite); } bool8 sub_806162C(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806164C(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_WEST, 1); return sub_806166C(mapObject, sprite); } bool8 sub_806166C(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806168C(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_EAST, 1); return sub_80616AC(mapObject, sprite); } bool8 sub_80616AC(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } void sub_80616CC(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animId, u16 duration) { FieldObjectSetDirection(mapObject, direction); sub_805FE28(mapObject, sprite, animId); sprite->animPaused = 0; sprite->data2 = 1; sprite->data3 = duration; } bool8 sub_8061714(struct MapObject *mapObject, struct Sprite *sprite) { sprite->data3--; if (sprite->data3 == 0) { sprite->data2 = 2; sprite->animPaused = 1; return TRUE; } return FALSE; } bool8 sub_806173C(struct MapObject *mapObject, struct Sprite *sprite) { if (sprite->data3 & 1) { sprite->animDelayCounter++; } return sub_8061714(mapObject, sprite); } bool8 sub_8061778(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_image_anim_num(DIR_SOUTH), 32); return sub_806173C(mapObject, sprite); } bool8 sub_80617B0(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_image_anim_num(DIR_NORTH), 32); return sub_806173C(mapObject, sprite); } bool8 sub_80617E8(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_WEST, get_go_image_anim_num(DIR_WEST), 32); return sub_806173C(mapObject, sprite); } bool8 sub_8061820(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_EAST, get_go_image_anim_num(DIR_EAST), 32); return sub_806173C(mapObject, sprite); } bool8 sub_8061858(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_image_anim_num(DIR_SOUTH), 16); return sub_8061714(mapObject, sprite); } bool8 sub_8061890(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_image_anim_num(DIR_NORTH), 16); return sub_8061714(mapObject, sprite); } bool8 sub_80618C8(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_WEST, get_go_image_anim_num(DIR_WEST), 16); return sub_8061714(mapObject, sprite); } bool8 sub_8061900(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_EAST, get_go_image_anim_num(DIR_EAST), 16); return sub_8061714(mapObject, sprite); } bool8 sub_8061938(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_fast_image_anim_num(DIR_SOUTH), 8); return sub_8061714(mapObject, sprite); } bool8 sub_8061970(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_fast_image_anim_num(DIR_NORTH), 8); return sub_8061714(mapObject, sprite); } bool8 sub_80619A8(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_WEST, get_go_fast_image_anim_num(DIR_WEST), 8); return sub_8061714(mapObject, sprite); } bool8 sub_80619E0(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_EAST, get_go_fast_image_anim_num(DIR_EAST), 8); return sub_8061714(mapObject, sprite); } bool8 sub_8061A18(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_faster_image_anim_num(DIR_SOUTH), 4); return sub_8061714(mapObject, sprite); } bool8 sub_8061A50(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_faster_image_anim_num(DIR_NORTH), 4); return sub_8061714(mapObject, sprite); } bool8 sub_8061A88(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_WEST, get_go_faster_image_anim_num(DIR_WEST), 4); return sub_8061714(mapObject, sprite); } bool8 sub_8061AC0(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_EAST, get_go_faster_image_anim_num(DIR_EAST), 4); return sub_8061714(mapObject, sprite); } bool8 sub_8061B18(struct MapObject *, struct Sprite *); bool8 sub_8061AF8(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_SOUTH, 2); return sub_8061B18(mapObject, sprite); } bool8 sub_8061B18(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061B58(struct MapObject *, struct Sprite *); bool8 sub_8061B38(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_NORTH, 2); return sub_8061B58(mapObject, sprite); } bool8 sub_8061B58(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061B98(struct MapObject *, struct Sprite *); bool8 sub_8061B78(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_WEST, 2); return sub_8061B98(mapObject, sprite); } bool8 sub_8061B98(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061BD8(struct MapObject *, struct Sprite *); bool8 sub_8061BB8(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_EAST, 2); return sub_8061BD8(mapObject, sprite); } bool8 sub_8061BD8(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061C18(struct MapObject *, struct Sprite *); bool8 sub_8061BF8(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_SOUTH, 3); return sub_8061C18(mapObject, sprite); } bool8 sub_8061C18(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061C58(struct MapObject *, struct Sprite *); bool8 sub_8061C38(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_NORTH, 3); return sub_8061C58(mapObject, sprite); } bool8 sub_8061C58(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061C98(struct MapObject *, struct Sprite *); bool8 sub_8061C78(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_WEST, 3); return sub_8061C98(mapObject, sprite); } bool8 sub_8061C98(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061CD8(struct MapObject *, struct Sprite *); bool8 sub_8061CB8(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_EAST, 3); return sub_8061CD8(mapObject, sprite); } bool8 sub_8061CD8(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061D18(struct MapObject *, struct Sprite *); bool8 sub_8061CF8(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_SOUTH, 4); return sub_8061D18(mapObject, sprite); } bool8 sub_8061D18(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061D58(struct MapObject *, struct Sprite *); bool8 sub_8061D38(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_NORTH, 4); return sub_8061D58(mapObject, sprite); } bool8 sub_8061D58(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061D98(struct MapObject *, struct Sprite *); bool8 sub_8061D78(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_WEST, 4); return sub_8061D98(mapObject, sprite); } bool8 sub_8061D98(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061DD8(struct MapObject *, struct Sprite *); bool8 sub_8061DB8(struct MapObject *mapObject, struct Sprite *sprite) { do_go_anim(mapObject, sprite, DIR_EAST, 4); return sub_8061DD8(mapObject, sprite); } bool8 sub_8061DD8(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061E18(struct MapObject *, struct Sprite *); bool8 do_run_south_anim(struct MapObject *mapObject, struct Sprite *sprite) { do_run_anim(mapObject, sprite, DIR_SOUTH); return sub_8061E18(mapObject, sprite); } bool8 sub_8061E18(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061E58(struct MapObject *, struct Sprite *); bool8 do_run_north_anim(struct MapObject *mapObject, struct Sprite *sprite) { do_run_anim(mapObject, sprite, DIR_NORTH); return sub_8061E58(mapObject, sprite); } bool8 sub_8061E58(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061E98(struct MapObject *, struct Sprite *); bool8 do_run_west_anim(struct MapObject *mapObject, struct Sprite *sprite) { do_run_anim(mapObject, sprite, DIR_WEST); return sub_8061E98(mapObject, sprite); } bool8 sub_8061E98(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8061ED8(struct MapObject *, struct Sprite *); bool8 do_run_east_anim(struct MapObject *mapObject, struct Sprite *sprite) { do_run_anim(mapObject, sprite, DIR_EAST); return sub_8061ED8(mapObject, sprite); } bool8 sub_8061ED8(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } void npc_set_direction_and_anim__an_proceed(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum) { obj_anim_image_set_and_seek(sprite, animNum, 0); FieldObjectSetDirection(mapObject, direction); sprite->data2 = 1; } bool8 sub_8061F24(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, mapObject->placeholder18, sprite->animNum); return FALSE; } bool8 sub_8064864(struct Sprite *); bool8 sub_8061F3C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064864(sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } void sub_8061F5C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) { sub_806113C(mapObject, sprite, direction, 1, 0); StartSpriteAnim(sprite, sub_805FD88(direction)); } bool8 sub_8061FB0(struct MapObject *, struct Sprite *); bool8 sub_8061F90(struct MapObject *mapObject, struct Sprite *sprite) { sub_8061F5C(mapObject, sprite, DIR_SOUTH); return sub_8061FB0(mapObject, sprite); } bool8 sub_8061FB0(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061340(mapObject, sprite)) { sprite->data2 = 2; mapObject->mapobj_bit_5 = 0; return TRUE; } return FALSE; } bool8 sub_8061FF8(struct MapObject *, struct Sprite *); bool8 sub_8061FD8(struct MapObject *mapObject, struct Sprite *sprite) { sub_8061F5C(mapObject, sprite, DIR_NORTH); return sub_8061FF8(mapObject, sprite); } bool8 sub_8061FF8(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061340(mapObject, sprite)) { sprite->data2 = 2; mapObject->mapobj_bit_5 = 0; return TRUE; } return FALSE; } bool8 sub_8062040(struct MapObject *, struct Sprite *); bool8 sub_8062020(struct MapObject *mapObject, struct Sprite *sprite) { sub_8061F5C(mapObject, sprite, DIR_WEST); return sub_8062040(mapObject, sprite); } bool8 sub_8062040(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061340(mapObject, sprite)) { sprite->data2 = 2; mapObject->mapobj_bit_5 = 0; return TRUE; } return FALSE; } bool8 sub_8062088(struct MapObject *, struct Sprite *); bool8 sub_8062068(struct MapObject *mapObject, struct Sprite *sprite) { sub_8061F5C(mapObject, sprite, DIR_EAST); return sub_8062088(mapObject, sprite); } bool8 sub_8062088(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061340(mapObject, sprite)) { sprite->data2 = 2; mapObject->mapobj_bit_5 = 0; return TRUE; } return FALSE; } bool8 sub_80620B0(struct MapObject *mapObject, struct Sprite *sprite) { u8 objectId; if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, MAP_GROUP_PETALBURG_CITY, MAP_ID_PETALBURG_CITY, &objectId)) { an_look_any(mapObject, sprite, sub_805FE90(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[objectId].coords2.x, gMapObjects[objectId].coords2.y)); } sprite->data2 = 1; return TRUE; } bool8 sub_806210C(struct MapObject *mapObject, struct Sprite *sprite) { u8 objectId; if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, MAP_GROUP_PETALBURG_CITY, MAP_ID_PETALBURG_CITY, &objectId)) { an_look_any(mapObject, sprite, GetOppositeDirection(sub_805FE90(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[objectId].coords2.x, gMapObjects[objectId].coords2.y))); } sprite->data2 = 1; return TRUE; } bool8 sub_8062170(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_9 = 1; sprite->data2 = 1; return TRUE; } bool8 sub_8062180(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_9 = 0; sprite->data2 = 1; return TRUE; } bool8 sub_80621BC(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_8062190(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 1, 2); return sub_80621BC(mapObject, sprite); } bool8 sub_80621BC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062214(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_80621E8(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_NORTH, 1, 2); return sub_8062214(mapObject, sprite); } bool8 sub_8062214(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806226C(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_8062240(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_WEST, 1, 2); return sub_806226C(mapObject, sprite); } bool8 sub_806226C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_80622C4(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_8062298(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_EAST, 1, 2); return sub_80622C4(mapObject, sprite); } bool8 sub_80622C4(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806231C(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_80622F0(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 0, 0); return sub_806231C(mapObject, sprite); } bool8 sub_806231C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062374(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_8062348(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_NORTH, 0, 0); return sub_8062374(mapObject, sprite); } bool8 sub_8062374(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_80623CC(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_80623A0(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_WEST, 0, 0); return sub_80623CC(mapObject, sprite); } bool8 sub_80623CC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062424(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_80623F8(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_EAST, 0, 0); return sub_8062424(mapObject, sprite); } bool8 sub_8062424(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806247C(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_8062450(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 0, 2); return sub_806247C(mapObject, sprite); } bool8 sub_806247C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061358(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_80624D4(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_80624A8(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_NORTH, 0, 2); return sub_80624D4(mapObject, sprite); } bool8 sub_80624D4(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061358(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_806252C(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_8062500(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_WEST, 0, 2); return sub_806252C(mapObject, sprite); } bool8 sub_806252C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061358(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062584(struct MapObject *mapObject, struct Sprite *sprite); bool8 sub_8062558(struct MapObject *mapObject, struct Sprite *sprite) { maybe_shadow_1(mapObject, sprite, DIR_EAST, 0, 2); return sub_8062584(mapObject, sprite); } bool8 sub_8062584(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061358(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_80625B0(struct MapObject *mapObject, struct Sprite *sprite) { an_look_any(mapObject, sprite, gUnknown_0836DC09[mapObject->animPattern]); return TRUE; } bool8 sub_80625C8(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, 0x14); return FALSE; } bool8 sub_80625D8(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_25 = 0; sprite->data2 = 1; return TRUE; } bool8 sub_80625E8(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_25 = 1; sprite->data2 = 1; return TRUE; } bool8 sub_80625F8(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_12 = 1; sprite->data2 = 1; return TRUE; } bool8 sub_8062608(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_12 = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate; sprite->data2 = 1; return TRUE; } bool8 sub_8062634(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_13 = 1; sprite->data2 = 1; return TRUE; } bool8 sub_8062644(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_13 = 0; sprite->data2 = 1; return TRUE; } bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); FieldEffectStart(0x0); sprite->data2 = 1; return TRUE; } bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); FieldEffectStart(0x21); sprite->data2 = 1; return TRUE; } bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); FieldEffectStart(0x2e); sprite->data2 = 1; return TRUE; } bool8 sub_8062704(struct MapObject *, struct Sprite *); bool8 sub_80626C0(struct MapObject *mapObject, struct Sprite *sprite) { if (mapObject->animPattern == 0x3F) { sub_8084794(mapObject); return FALSE; } else if (mapObject->animPattern != 0x39 && mapObject->animPattern != 0x3A) { sprite->data2 = 2; return TRUE; } else { sub_812869C(mapObject); sprite->data2 = 1; return sub_8062704(mapObject, sprite); } } bool8 sub_8062704(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_81286C4(mapObject)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062724(struct MapObject *mapObject, struct Sprite *sprite) { obj_anim_image_set_and_seek(sprite, 1, 0); sprite->data2 = 1; return FALSE; } bool8 sub_8062740(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064864(sprite)) { sub_8064820(sprite, 0x20); sprite->data2 = 2; } return FALSE; } bool8 sub_8062764(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_13 ^= 1; if (sub_8064824(sprite)) { mapObject->mapobj_bit_13 = 1; sprite->data2 = 3; } return FALSE; } bool8 sub_80627A0(struct MapObject *mapObject, struct Sprite *sprite) { obj_anim_image_set_and_seek(sprite, 1, 0); sprite->data2 = 1; return FALSE; } bool8 sub_80627BC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064864(sprite)) { sub_8064820(sprite, 0x20); sprite->data2 = 2; } return FALSE; } bool8 sub_80627E0(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_13 ^= 1; if (sub_8064824(sprite)) { mapObject->mapobj_bit_13 = 1; sprite->data2 = 3; } return FALSE; } bool8 sub_806281C(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_26 = 1; sprite->data2 = 1; return TRUE; } bool8 sub_806282C(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_26 = 0; sprite->data2 = 1; return TRUE; } bool8 sub_806283C(struct MapObject *mapObject, struct Sprite *sprite) { sprite->oam.affineMode = 3; InitSpriteAffineAnim(sprite); sprite->affineAnimPaused = 1; sprite->subspriteMode = 0; return TRUE; } bool8 sub_806286C(struct MapObject *mapObject, struct Sprite *sprite) { FreeOamMatrix(sprite->oam.matrixNum); sprite->oam.affineMode = 0; CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); return TRUE; } bool8 sub_80628D0(struct MapObject *, struct Sprite *); bool8 sub_806289C(struct MapObject *mapObject, struct Sprite *sprite) { sub_8060ED8(mapObject, sprite, DIR_SOUTH); sprite->affineAnimPaused = 0; StartSpriteAffineAnimIfDifferent(sprite, 0); return sub_80628D0(mapObject, sprite); } bool8 sub_80628D0(struct MapObject *mapObject, struct Sprite *sprite) { if (an_walk_any_2(mapObject, sprite)) { sprite->affineAnimPaused = 1; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062930(struct MapObject *, struct Sprite *); bool8 sub_80628FC(struct MapObject *mapObject, struct Sprite *sprite) { sub_8060ED8(mapObject, sprite, DIR_SOUTH); sprite->affineAnimPaused = 0; ChangeSpriteAffineAnimIfDifferent(sprite, 1); return sub_8062930(mapObject, sprite); } bool8 sub_8062930(struct MapObject *mapObject, struct Sprite *sprite) { if (an_walk_any_2(mapObject, sprite)) { sprite->affineAnimPaused = 1; sprite->data2 = 2; return TRUE; } return FALSE; } void sub_806295C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) { FieldObjectSetDirection(mapObject, direction); npc_coords_shift_still(mapObject); sub_805FE64(mapObject, sprite, sub_805FDD8(direction)); sprite->animPaused = 1; sprite->data2 = 1; } bool8 sub_806299C(struct MapObject *mapObject, struct Sprite *sprite) { sub_806295C(mapObject, sprite, DIR_SOUTH); return TRUE; } bool8 sub_80629AC(struct MapObject *mapObject, struct Sprite *sprite) { sub_806295C(mapObject, sprite, DIR_NORTH); return TRUE; } bool8 sub_80629BC(struct MapObject *mapObject, struct Sprite *sprite) { sub_806295C(mapObject, sprite, DIR_WEST); return TRUE; } bool8 sub_80629CC(struct MapObject *mapObject, struct Sprite *sprite) { sub_806295C(mapObject, sprite, DIR_EAST); return TRUE; } bool8 sub_80629DC(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FD98(DIR_SOUTH)); return FALSE; } bool8 sub_8062A00(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FD98(DIR_NORTH)); return FALSE; } bool8 sub_8062A24(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FD98(DIR_WEST)); return FALSE; } bool8 sub_8062A48(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FD98(DIR_EAST)); return FALSE; } bool8 sub_8062A6C(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FDB8(DIR_SOUTH)); return FALSE; } bool8 sub_8062A90(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FDB8(DIR_NORTH)); return FALSE; } bool8 sub_8062AB4(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FDB8(DIR_WEST)); return FALSE; } bool8 sub_8062AD8(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FDB8(DIR_EAST)); return FALSE; } bool8 sub_8062AFC(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FDC8(DIR_SOUTH)); return FALSE; } bool8 sub_8062B20(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FDC8(DIR_NORTH)); return FALSE; } bool8 sub_8062B44(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FDC8(DIR_WEST)); return FALSE; } bool8 sub_8062B68(struct MapObject *mapObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FDC8(DIR_EAST)); return FALSE; } void sub_8062B8C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3, u8 a4) { sub_806113C(mapObject, sprite, direction, a3, a4); StartSpriteAnimIfDifferent(sprite, sub_805FD98(direction)); DoShadowFieldEffect(mapObject); } bool8 sub_8062BFC(struct MapObject *, struct Sprite *); bool8 sub_8062BD0(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_SOUTH, 0, 1); return sub_8062BFC(mapObject, sprite); } bool8 sub_8062BFC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062C54(struct MapObject *, struct Sprite *); bool8 sub_8062C28(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_NORTH, 0, 1); return sub_8062C54(mapObject, sprite); } bool8 sub_8062C54(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062CAC(struct MapObject *, struct Sprite *); bool8 sub_8062C80(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_WEST, 0, 1); return sub_8062CAC(mapObject, sprite); } bool8 sub_8062CAC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062D04(struct MapObject *, struct Sprite *); bool8 sub_8062CD8(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_EAST, 0, 1); return sub_8062D04(mapObject, sprite); } bool8 sub_8062D04(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062D5C(struct MapObject *, struct Sprite *); bool8 sub_8062D30(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_SOUTH, 1, 1); return sub_8062D5C(mapObject, sprite); } bool8 sub_8062D5C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062DB4(struct MapObject *, struct Sprite *); bool8 sub_8062D88(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_NORTH, 1, 1); return sub_8062DB4(mapObject, sprite); } bool8 sub_8062DB4(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062E0C(struct MapObject *, struct Sprite *); bool8 sub_8062DE0(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_WEST, 1, 1); return sub_8062E0C(mapObject, sprite); } bool8 sub_8062E0C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062E64(struct MapObject *, struct Sprite *); bool8 sub_8062E38(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_EAST, 1, 1); return sub_8062E64(mapObject, sprite); } bool8 sub_8062E64(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062EBC(struct MapObject *, struct Sprite *); bool8 sub_8062E90(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_SOUTH, 2, 0); return sub_8062EBC(mapObject, sprite); } bool8 sub_8062EBC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062F14(struct MapObject *, struct Sprite *); bool8 sub_8062EE8(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_NORTH, 2, 0); return sub_8062F14(mapObject, sprite); } bool8 sub_8062F14(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062F6C(struct MapObject *, struct Sprite *); bool8 sub_8062F40(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_WEST, 2, 0); return sub_8062F6C(mapObject, sprite); } bool8 sub_8062F6C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062FC4(struct MapObject *, struct Sprite *); bool8 sub_8062F98(struct MapObject *mapObject, struct Sprite *sprite) { sub_8062B8C(mapObject, sprite, DIR_EAST, 2, 0); return sub_8062FC4(mapObject, sprite); } bool8 sub_8062FC4(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8061328(mapObject, sprite)) { mapObject->mapobj_bit_22 = 0; sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8062FF0(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_SOUTH, sub_805FDD8(DIR_SOUTH), 8); return sub_8061714(mapObject, sprite); } bool8 sub_8063028(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_NORTH, sub_805FDD8(DIR_NORTH), 8); return sub_8061714(mapObject, sprite); } bool8 sub_8063060(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_WEST, sub_805FDD8(DIR_WEST), 8); return sub_8061714(mapObject, sprite); } bool8 sub_8063098(struct MapObject *mapObject, struct Sprite *sprite) { sub_80616CC(mapObject, sprite, DIR_EAST, sub_805FDD8(DIR_EAST), 8); return sub_8061714(mapObject, sprite); } void sub_80630D0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3) { sub_8060D20(mapObject, sprite, direction, a3); StartSpriteAnim(sprite, sub_805FD98(mapObject->mapobj_unk_18)); SeekSpriteAnim(sprite, 0); } bool8 sub_8063128(struct MapObject *, struct Sprite *); bool8 sub_8063108(struct MapObject *mapObject, struct Sprite *sprite) { sub_80630D0(mapObject, sprite, DIR_SOUTH, 1); return sub_8063128(mapObject, sprite); } bool8 sub_8063128(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8063168(struct MapObject *, struct Sprite *); bool8 sub_8063148(struct MapObject *mapObject, struct Sprite *sprite) { sub_80630D0(mapObject, sprite, DIR_NORTH, 1); return sub_8063168(mapObject, sprite); } bool8 sub_8063168(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_80631A8(struct MapObject *, struct Sprite *); bool8 sub_8063188(struct MapObject *mapObject, struct Sprite *sprite) { sub_80630D0(mapObject, sprite, DIR_WEST, 1); return sub_80631A8(mapObject, sprite); } bool8 sub_80631A8(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_80631E8(struct MapObject *, struct Sprite *); bool8 sub_80631C8(struct MapObject *mapObject, struct Sprite *sprite) { sub_80630D0(mapObject, sprite, DIR_EAST, 1); return sub_80631E8(mapObject, sprite); } bool8 sub_80631E8(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } void sub_8063208(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3) { sub_8060D20(mapObject, sprite, direction, a3); sub_805FE28(mapObject, sprite, sub_805FDD8(mapObject->mapobj_unk_18)); } bool8 sub_8063258(struct MapObject *, struct Sprite *); bool8 sub_8063238(struct MapObject *mapObject, struct Sprite *sprite) { sub_8063208(mapObject, sprite, DIR_SOUTH, 1); return sub_8063258(mapObject, sprite); } bool8 sub_8063258(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8063298(struct MapObject *, struct Sprite *); bool8 sub_8063278(struct MapObject *mapObject, struct Sprite *sprite) { sub_8063208(mapObject, sprite, DIR_NORTH, 1); return sub_8063298(mapObject, sprite); } bool8 sub_8063298(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_80632D8(struct MapObject *, struct Sprite *); bool8 sub_80632B8(struct MapObject *mapObject, struct Sprite *sprite) { sub_8063208(mapObject, sprite, DIR_WEST, 1); return sub_80632D8(mapObject, sprite); } bool8 sub_80632D8(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8063318(struct MapObject *, struct Sprite *); bool8 sub_80632F8(struct MapObject *mapObject, struct Sprite *sprite) { sub_8063208(mapObject, sprite, DIR_EAST, 1); return sub_8063318(mapObject, sprite); } bool8 sub_8063318(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } void sub_8063338(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3) { sub_8060D20(mapObject, sprite, direction, a3); StartSpriteAnim(sprite, sub_805FDB8(mapObject->mapobj_unk_18)); SeekSpriteAnim(sprite, 0); } bool8 sub_8063390(struct MapObject *, struct Sprite *); bool8 sub_8063370(struct MapObject *mapObject, struct Sprite *sprite) { sub_8063338(mapObject, sprite, DIR_SOUTH, 1); return sub_8063390(mapObject, sprite); } bool8 sub_8063390(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_80633D0(struct MapObject *, struct Sprite *); bool8 sub_80633B0(struct MapObject *mapObject, struct Sprite *sprite) { sub_8063338(mapObject, sprite, DIR_NORTH, 1); return sub_80633D0(mapObject, sprite); } bool8 sub_80633D0(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8063410(struct MapObject *, struct Sprite *); bool8 sub_80633F0(struct MapObject *mapObject, struct Sprite *sprite) { sub_8063338(mapObject, sprite, DIR_WEST, 1); return sub_8063410(mapObject, sprite); } bool8 sub_8063410(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8063450(struct MapObject *, struct Sprite *); bool8 sub_8063430(struct MapObject *mapObject, struct Sprite *sprite) { sub_8063338(mapObject, sprite, DIR_EAST, 1); return sub_8063450(mapObject, sprite); } bool8 sub_8063450(struct MapObject *mapObject, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) { sprite->data2 = 2; return TRUE; } return FALSE; } bool8 sub_8063470(struct MapObject *mapObject, struct Sprite *sprite) { return TRUE; } bool8 sub_8063474(struct MapObject *mapObject, struct Sprite *sprite) { sprite->animPaused = 1; return TRUE; } void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite) { if (mapObject->mapobj_bit_10) { sprite->animPaused = 1; } } void sub_80634A0(struct MapObject *mapObject, struct Sprite *sprite) { if (mapObject->mapobj_bit_11) { sprite->animPaused = 0; mapObject->mapobj_bit_10 = 0; mapObject->mapobj_bit_11 = 0; } } void sub_80634E8(struct MapObject *, struct Sprite *); void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *); void sub_80634D0(struct MapObject *mapObject, struct Sprite *sprite) { sub_80634E8(mapObject, sprite); npc_update_obj_anim_flag(mapObject, sprite); } #ifdef NONMATCHING void sub_80634E8(struct MapObject *mapObject, struct Sprite *sprite) { u16 x; u16 y; s16 x2; s16 y2; const struct MapObjectGraphicsInfo *graphicsInfo; mapObject->mapobj_bit_14 = 0; graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); if (sprite->coordOffsetEnabled) { x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; } x2 = graphicsInfo->width + x; // offending line y2 = graphicsInfo->height + y; // similarly offending line if ((s16)x >= 0x100 || x2 < -0x10) { mapObject->mapobj_bit_14 = 1; } if ((s16)y >= 0xB0 || y2 < -0x10) { mapObject->mapobj_bit_14 = 1; } } #else __attribute__((naked)) void sub_80634E8(struct MapObject *mapObject, struct Sprite *sprite) { asm(".syntax unified\n\ push {r4-r6,lr}\n\ adds r5, r0, 0\n\ adds r4, r1, 0\n\ ldrb r1, [r5, 0x1]\n\ movs r0, 0x41\n\ negs r0, r0\n\ ands r0, r1\n\ strb r0, [r5, 0x1]\n\ ldrb r0, [r5, 0x5]\n\ bl GetFieldObjectGraphicsInfo\n\ adds r6, r0, 0\n\ adds r0, r4, 0\n\ adds r0, 0x3E\n\ ldrb r1, [r0]\n\ movs r0, 0x2\n\ ands r0, r1\n\ cmp r0, 0\n\ beq _0806354C\n\ ldrh r1, [r4, 0x24]\n\ ldrh r0, [r4, 0x20]\n\ adds r1, r0\n\ adds r0, r4, 0\n\ adds r0, 0x28\n\ ldrb r0, [r0]\n\ lsls r0, 24\n\ asrs r0, 24\n\ ldr r2, _08063544 @ =gSpriteCoordOffsetX\n\ adds r0, r1\n\ ldrh r2, [r2]\n\ adds r0, r2\n\ lsls r0, 16\n\ lsrs r3, r0, 16\n\ ldrh r1, [r4, 0x26]\n\ ldrh r0, [r4, 0x22]\n\ adds r1, r0\n\ adds r0, r4, 0\n\ adds r0, 0x29\n\ ldrb r0, [r0]\n\ lsls r0, 24\n\ asrs r0, 24\n\ ldr r2, _08063548 @ =gSpriteCoordOffsetY\n\ adds r0, r1\n\ ldrh r2, [r2]\n\ adds r0, r2\n\ b _08063574\n\ .align 2, 0\n\ _08063544: .4byte gSpriteCoordOffsetX\n\ _08063548: .4byte gSpriteCoordOffsetY\n\ _0806354C:\n\ ldrh r1, [r4, 0x24]\n\ ldrh r0, [r4, 0x20]\n\ adds r1, r0\n\ adds r0, r4, 0\n\ adds r0, 0x28\n\ ldrb r0, [r0]\n\ lsls r0, 24\n\ asrs r0, 24\n\ adds r0, r1\n\ lsls r0, 16\n\ lsrs r3, r0, 16\n\ ldrh r1, [r4, 0x26]\n\ ldrh r0, [r4, 0x22]\n\ adds r1, r0\n\ adds r0, r4, 0\n\ adds r0, 0x29\n\ ldrb r0, [r0]\n\ lsls r0, 24\n\ asrs r0, 24\n\ adds r0, r1\n\ _08063574:\n\ lsls r0, 16\n\ lsrs r2, r0, 16\n\ ldrh r0, [r6, 0x8]\n\ adds r0, r3\n\ lsls r0, 16\n\ lsrs r1, r0, 16\n\ ldrh r0, [r6, 0xA]\n\ adds r0, r2\n\ lsls r0, 16\n\ lsrs r4, r0, 16\n\ lsls r0, r3, 16\n\ asrs r0, 16\n\ cmp r0, 0xFF\n\ bgt _0806359C\n\ lsls r0, r1, 16\n\ asrs r0, 16\n\ movs r1, 0x10\n\ negs r1, r1\n\ cmp r0, r1\n\ bge _080635A4\n\ _0806359C:\n\ ldrb r0, [r5, 0x1]\n\ movs r1, 0x40\n\ orrs r0, r1\n\ strb r0, [r5, 0x1]\n\ _080635A4:\n\ lsls r0, r2, 16\n\ asrs r0, 16\n\ cmp r0, 0xAF\n\ bgt _080635B8\n\ lsls r0, r4, 16\n\ asrs r0, 16\n\ movs r1, 0x10\n\ negs r1, r1\n\ cmp r0, r1\n\ bge _080635C0\n\ _080635B8:\n\ ldrb r0, [r5, 0x1]\n\ movs r1, 0x40\n\ orrs r0, r1\n\ strb r0, [r5, 0x1]\n\ _080635C0:\n\ pop {r4-r6}\n\ pop {r0}\n\ bx r0\n\ .syntax divided\n"); } #endif void npc_update_obj_anim_flag(struct MapObject *mapObject, struct Sprite *sprite) { sprite->invisible = 0; if (mapObject->mapobj_bit_13 || mapObject->mapobj_bit_14) { sprite->invisible = 1; } }