#include "global.h" #include "field_map_obj.h" #include "asm.h" #include "berry.h" #include "event_data.h" #include "field_player_avatar.h" #include "field_effect.h" #include "palette.h" #include "rom4.h" #include "rng.h" #include "sprite.h" extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36]; extern void strange_npc_table_clear(void); extern void ClearPlayerAvatarInfo(void); extern void npc_load_two_palettes__no_record(u16, u8); extern void npc_load_two_palettes__and_record(u16, u8); extern void sub_8060388(s16, s16, s16 *, s16 *); extern void sub_80634D0(); extern void pal_patch_for_npc(u16, u16); extern void sub_80603CC(); extern void CameraObjectReset1(void); void sub_805AAB0(void); u8 GetFieldObjectIdByLocalId(u8); u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8); u8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *); void FieldObjectHandleDynamicGraphicsId(); void RemoveFieldObjectInternal(struct MapObject *); u16 GetFieldObjectFlagIdByFieldObjectId(u8); void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables); struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8); void GetFieldObjectMovingCameraOffset(s16 *, s16 *); void sub_805BDF8(u16); u8 sub_805BE58(const struct SpritePalette *); u8 FindFieldObjectPaletteIndexByTag(u16); extern u8 (*const gUnknown_08375244[])(s16 a0, s16 a1, s16 a2, s16 a3); extern u8 (*const gUnknown_08375270[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_08375284[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_083752A4[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_083752C4[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_083752D0[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_083752E4[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_083752F8[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_0837530C[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_08375324[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_0837533C[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_08375354[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_0837536C[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_08375384[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_0837539C[])(struct MapObject *mapObject, struct Sprite *sprite); extern u8 (*const gUnknown_083753B4[])(struct MapObject *mapObject, struct Sprite *sprite); struct PairedPalettes { u16 tag; u16 *data; }; extern struct LinkPlayerMapObject gLinkPlayerMapObjects[]; extern u8 gReservedSpritePaletteCount; extern struct Camera gUnknown_0202E844; extern u8 gUnknown_030005A4; extern u16 gUnknown_030005A6; extern const u8 gUnknown_0836DBBC[]; extern const u8 gUnknown_0836DC09[]; extern void (*const gUnknown_0836DA88[])(struct Sprite *); extern const u8 *const gBerryTreeGraphicsIdTablePointers[]; extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[]; extern const u8 *const gBerryTreePaletteSlotTablePointers[]; extern const struct MapObjectGraphicsInfo *const gMapObjectGraphicsInfoPointers[]; extern const struct SpritePalette gUnknown_0837377C[]; extern const struct PairedPalettes gUnknown_08373874[]; extern const struct PairedPalettes gUnknown_083738E4[]; extern const struct SpriteTemplate gSpriteTemplate_830FD24; extern const u16 *const gUnknown_0837399C[]; void npc_clear_ids_and_state(struct MapObject *mapObj) { memset(mapObj, 0, sizeof(struct MapObject)); mapObj->localId = 0xFF; mapObj->mapNum = 0xFF; mapObj->mapGroup = 0xFF; mapObj->mapobj_unk_1C = 0xFF; } void npcs_clear_ids_and_state(void) { u8 i; for (i = 0; i < 16; i++) npc_clear_ids_and_state(&gMapObjects[i]); } void sub_805AA98(void) { strange_npc_table_clear(); npcs_clear_ids_and_state(); ClearPlayerAvatarInfo(); sub_805AAB0(); } void sub_805AAB0(void) { u8 spriteId; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F); gSprites[spriteId].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], 0); gSprites[spriteId].invisible = 1; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F); gSprites[spriteId].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], 1); gSprites[spriteId].invisible = 1; } u8 sub_805AB54(void) { u8 i; for (i = 0; i < 16; i++) { if (!gMapObjects[i].active) break; } return i; } u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { if (localId <= 0xFE) return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapNum, mapGroup); else return GetFieldObjectIdByLocalId(localId); } bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 *mapObjectId) { *mapObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup); if (*mapObjectId == 16) return TRUE; else return FALSE; } u8 GetFieldObjectIdByXY(s16 x, s16 y) { u8 i; for (i = 0; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y) break; } return i; } u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapNum, u8 mapGroup) { u8 i; for (i = 0; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup) return i; } return 16; } u8 GetFieldObjectIdByLocalId(u8 localId) { u8 i; for (i = 0; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].localId == localId) return i; } return 16; } #ifdef NONMATCHING u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 b, u8 c) { struct MapObject2 *mapObj; //TODO: resolve the mapobj_unk_19b weirdness u8 var; u16 r3; u16 r2; //asm("nop"::"r"(b)); if (GetAvailableFieldObjectSlot(template->localId, b, c, &var) != 0) return 16; //_0805ACCE mapObj = (struct MapObject2 *)&gMapObjects[var]; npc_clear_ids_and_state((struct MapObject *)mapObj); r3 = template->x + 7; r2 = template->y + 7; mapObj->active = TRUE; mapObj->mapobj_bit_2 = TRUE; mapObj->graphicsId = template->graphicsId; mapObj->animPattern = template->movementType; mapObj->localId = template->localId; mapObj->mapNum = b; mapObj->mapGroup = c; mapObj->coords1.x = r3; mapObj->coords1.y = r2; mapObj->coords2.x = r3; mapObj->coords2.y = r2; mapObj->coords3.x = r3; mapObj->coords3.y = r2; mapObj->mapobj_unk_0B_0 = template->elevation; mapObj->elevation = template->elevation; mapObj->mapobj_unk_19 = template->unkA_0; mapObj->mapobj_unk_19b = template->unkA_4; mapObj->trainerType = template->unkC; mapObj->trainerRange_berryTreeId = template->unkE; mapObj->mapobj_unk_20 = gUnknown_0836DC09[template->movementType]; FieldObjectSetDirection((struct MapObject *)mapObj, mapObj->mapobj_unk_20); FieldObjectHandleDynamicGraphicsId(mapObj); //asm("":::"r5","r6"); if (gUnknown_0836DBBC[mapObj->animPattern] != 0) { if (mapObj->mapobj_unk_19 == 0) mapObj->mapobj_unk_19++; if (mapObj->mapobj_unk_19b == 0) mapObj->mapobj_unk_19b++; } return var; } #else __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 b, u8 c) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r9\n\ mov r6, r8\n\ push {r6,r7}\n\ sub sp, 0x4\n\ adds r5, r0, 0\n\ lsls r1, 24\n\ lsrs r6, r1, 24\n\ lsls r2, 24\n\ lsrs r7, r2, 24\n\ ldrb r0, [r5]\n\ adds r1, r6, 0\n\ adds r2, r7, 0\n\ mov r3, sp\n\ bl GetAvailableFieldObjectSlot\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _0805ACCE\n\ movs r0, 0x10\n\ b _0805ADC2\n\ _0805ACCE:\n\ mov r0, sp\n\ ldrb r1, [r0]\n\ lsls r0, r1, 3\n\ adds r0, r1\n\ lsls r0, 2\n\ ldr r1, _0805ADD0 @ =gMapObjects\n\ adds r4, r0, r1\n\ adds r0, r4, 0\n\ bl npc_clear_ids_and_state\n\ ldrh r3, [r5, 0x4]\n\ adds r3, 0x7\n\ lsls r3, 16\n\ lsrs r3, 16\n\ ldrh r2, [r5, 0x6]\n\ adds r2, 0x7\n\ lsls r2, 16\n\ lsrs r2, 16\n\ ldrb r0, [r4]\n\ movs r1, 0x1\n\ orrs r0, r1\n\ movs r1, 0x4\n\ orrs r0, r1\n\ strb r0, [r4]\n\ ldrb r0, [r5, 0x1]\n\ strb r0, [r4, 0x5]\n\ ldrb r0, [r5, 0x9]\n\ strb r0, [r4, 0x6]\n\ ldrb r0, [r5]\n\ strb r0, [r4, 0x8]\n\ strb r6, [r4, 0x9]\n\ strb r7, [r4, 0xA]\n\ strh r3, [r4, 0xC]\n\ strh r2, [r4, 0xE]\n\ strh r3, [r4, 0x10]\n\ strh r2, [r4, 0x12]\n\ strh r3, [r4, 0x14]\n\ strh r2, [r4, 0x16]\n\ ldrb r0, [r5, 0x8]\n\ movs r7, 0xF\n\ adds r1, r7, 0\n\ ands r1, r0\n\ ldrb r2, [r4, 0xB]\n\ movs r0, 0x10\n\ negs r0, r0\n\ mov r8, r0\n\ ands r0, r2\n\ orrs r0, r1\n\ strb r0, [r4, 0xB]\n\ ldrb r1, [r5, 0x8]\n\ lsls r1, 4\n\ ands r0, r7\n\ orrs r0, r1\n\ strb r0, [r4, 0xB]\n\ ldrb r1, [r5, 0xA]\n\ lsls r1, 28\n\ movs r0, 0xF\n\ mov r9, r0\n\ lsrs r1, 28\n\ ldrb r2, [r4, 0x19]\n\ mov r0, r8\n\ ands r0, r2\n\ orrs r0, r1\n\ strb r0, [r4, 0x19]\n\ ldrb r1, [r5, 0xA]\n\ lsrs r1, 4\n\ lsls r1, 4\n\ ands r0, r7\n\ orrs r0, r1\n\ strb r0, [r4, 0x19]\n\ ldrh r0, [r5, 0xC]\n\ strb r0, [r4, 0x7]\n\ ldrh r0, [r5, 0xE]\n\ strb r0, [r4, 0x1D]\n\ ldr r1, _0805ADD4 @ =gUnknown_0836DC09\n\ ldrb r0, [r5, 0x9]\n\ adds r0, r1\n\ ldrb r1, [r0]\n\ adds r0, r4, 0\n\ adds r0, 0x20\n\ strb r1, [r0]\n\ ldrb r1, [r0]\n\ adds r0, r4, 0\n\ bl FieldObjectSetDirection\n\ adds r0, r4, 0\n\ bl FieldObjectHandleDynamicGraphicsId\n\ ldr r1, _0805ADD8 @ =gUnknown_0836DBBC\n\ ldrb r0, [r4, 0x6]\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ cmp r0, 0\n\ beq _0805ADBE\n\ ldrb r2, [r4, 0x19]\n\ adds r0, r7, 0\n\ ands r0, r2\n\ cmp r0, 0\n\ bne _0805ADA6\n\ lsls r0, r2, 28\n\ lsrs r0, 28\n\ adds r0, 0x1\n\ mov r1, r9\n\ ands r0, r1\n\ mov r1, r8\n\ ands r1, r2\n\ orrs r1, r0\n\ strb r1, [r4, 0x19]\n\ _0805ADA6:\n\ ldrb r2, [r4, 0x19]\n\ movs r0, 0xF0\n\ ands r0, r2\n\ cmp r0, 0\n\ bne _0805ADBE\n\ lsrs r1, r2, 4\n\ adds r1, 0x1\n\ lsls r1, 4\n\ adds r0, r7, 0\n\ ands r0, r2\n\ orrs r0, r1\n\ strb r0, [r4, 0x19]\n\ _0805ADBE:\n\ mov r0, sp\n\ ldrb r0, [r0]\n\ _0805ADC2:\n\ add sp, 0x4\n\ pop {r3,r4}\n\ mov r8, r3\n\ mov r9, r4\n\ pop {r4-r7}\n\ pop {r1}\n\ bx r1\n\ .align 2, 0\n\ _0805ADD0: .4byte gMapObjects\n\ _0805ADD4: .4byte gUnknown_0836DC09\n\ _0805ADD8: .4byte gUnknown_0836DBBC\n\ .syntax divided\n"); } #endif u8 sub_805ADDC(u8 localId) { u8 objectCount; u8 i; if (gMapHeader.events == NULL) return 16; objectCount = gMapHeader.events->mapObjectCount; for (i = 0; i < objectCount; i++) { struct MapObjectTemplate *template = &gSaveBlock1.mapObjectTemplates[i]; if (template->localId == localId && !FlagGet(template->flagId)) return InitFieldObjectStateFromTemplate(template, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup); } return 16; } u8 GetAvailableFieldObjectSlot(u16 a, u8 b, u8 c, u8 *d) { u8 i = 0; for (i = 0; i < 16 && gMapObjects[i].active; i++) { if (gMapObjects[i].localId == a && gMapObjects[i].mapNum == b && gMapObjects[i].mapGroup == c) return 1; } if (i >= 16) return 1; *d = i; for (; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].localId == a && gMapObjects[i].mapNum == b && gMapObjects[i].mapGroup == c) return 1; } return 0; } void RemoveFieldObject(struct MapObject *mapObject) { mapObject->active = FALSE; RemoveFieldObjectInternal(mapObject); } void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) return; FlagSet(GetFieldObjectFlagIdByFieldObjectId(mapObjectId)); RemoveFieldObject(&gMapObjects[mapObjectId]); } void RemoveFieldObjectInternal(struct MapObject *mapObject) { struct SpriteFrameImage image; const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); image.size = gfxInfo->size; gSprites[mapObject->spriteId].images = ℑ DestroySprite(&gSprites[mapObject->spriteId]); } void npc_hide_all_but_player(void) { u8 i; for (i = 0; i < 16; i++) { if (i != gPlayerAvatar.mapObjectId) RemoveFieldObject(&gMapObjects[i]); } } u8 sub_805AFCC(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, u8 c, u8 d, s16 e, s16 f) { u8 mapObjectId; u8 spriteId; const struct MapObjectGraphicsInfo *gfxInfo; struct MapObject *mapObject; struct Sprite *sprite; mapObjectId = InitFieldObjectStateFromTemplate(mapObjTemplate, c, d); if (mapObjectId == 16) return 16; mapObject = &gMapObjects[mapObjectId]; gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); if (gfxInfo->paletteSlot == 0) npc_load_two_palettes__no_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); else if (gfxInfo->paletteSlot == 10) npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); if (mapObject->animPattern == 0x4C) mapObject->mapobj_bit_13 = TRUE; #ifdef NONMATCHING sprTemplate->paletteTag = 0xFFFF; #else *(u16 *)&sprTemplate->paletteTag = 0xFFFF; #endif spriteId = CreateSprite(sprTemplate, 0, 0, 0); if (spriteId == 64) { gMapObjects[mapObjectId].active = FALSE; return 16; } sprite = &gSprites[spriteId]; sub_8060388(e + mapObject->coords2.x, f + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(gfxInfo->width >> 1); sprite->centerToCornerVecY = -(gfxInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sprite->oam.paletteNum = gfxInfo->paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data0 = mapObjectId; mapObject->spriteId = spriteId; mapObject->mapobj_bit_12 = gfxInfo->inanimate; if (!mapObject->mapobj_bit_12) StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1); sub_80634D0(mapObject, sprite); return mapObjectId; } u8 SpawnFieldObject(struct MapObjectTemplate *mapObjTemplate, u8 b, u8 c, s16 d, s16 e) { struct SpriteTemplate spriteTemplate; struct SubspriteTable *subspriteTables = NULL; struct SpriteFrameImage spriteFrameImage; const struct MapObjectGraphicsInfo *gfxInfo; u8 mapObjectId; gfxInfo = GetFieldObjectGraphicsInfo(mapObjTemplate->graphicsId); MakeObjectTemplateFromFieldObjectTemplate(mapObjTemplate, &spriteTemplate, &subspriteTables); spriteFrameImage.size = gfxInfo->size; spriteTemplate.images = &spriteFrameImage; mapObjectId = sub_805AFCC(mapObjTemplate, &spriteTemplate, b, c, d, e); if (mapObjectId == 16) return 16; gSprites[gMapObjects[mapObjectId].spriteId].images = gfxInfo->images; if (subspriteTables != NULL) SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables); return mapObjectId; } u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjTemplate) { s16 x; s16 y; GetFieldObjectMovingCameraOffset(&x, &y); return SpawnFieldObject(mapObjTemplate, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup, x, y); } u8 SpawnSpecialFieldObjectParametrized(u8 a, u8 b, u8 c, s16 d, s16 e, u8 f) { struct MapObjectTemplate mapObjTemplate; d -= 7; e -= 7; mapObjTemplate.localId = c; mapObjTemplate.graphicsId = a; mapObjTemplate.unk2 = 0; mapObjTemplate.x = d; mapObjTemplate.y = e; mapObjTemplate.elevation = f; mapObjTemplate.movementType = b; mapObjTemplate.unkA_0 = 0; mapObjTemplate.unkA_4 = 0; mapObjTemplate.unkC = 0; mapObjTemplate.unkE = 0; return SpawnSpecialFieldObject(&mapObjTemplate); } u8 show_sprite(u8 a, u8 b, u8 c) { struct MapObjectTemplate *r5; s16 x; s16 y; r5 = GetFieldObjectTemplateByLocalIdAndMap(a, b, c); if (r5 == NULL) return 16; GetFieldObjectMovingCameraOffset(&x, &y); return SpawnFieldObject(r5, b, c, x, y); } void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables) { const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId); sprTemplate->tileTag = gfxInfo->tileTag; sprTemplate->paletteTag = gfxInfo->paletteTag1; sprTemplate->oam = gfxInfo->oam; sprTemplate->anims = gfxInfo->anims; sprTemplate->images = gfxInfo->images; sprTemplate->affineAnims = gfxInfo->affineAnims; sprTemplate->callback = callback; *subspriteTables = gfxInfo->subspriteTables; } void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables) { MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_0836DA88[callbackIndex], sprTemplate, subspriteTables); } void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables) { MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjTemplate->graphicsId, mapObjTemplate->movementType, sprTemplate, subspriteTables); } u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 c, s16 d, u8 subpriority) { struct SpriteTemplate spriteTemplate; struct SubspriteTable *subspriteTables; u8 spriteId; MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, &spriteTemplate, &subspriteTables); if (spriteTemplate.paletteTag != 0xFFFF) sub_805BDF8(spriteTemplate.paletteTag); spriteId = CreateSprite(&spriteTemplate, c, d, subpriority); if (spriteId != 64 && subspriteTables != NULL) { SetSubspriteTables(&gSprites[spriteId], subspriteTables); gSprites[spriteId].subspriteMode = 2; } return spriteId; } extern void sub_8064970(struct Sprite *); extern void sub_8060470(); extern void InitObjectPriorityByZCoord(); u8 sub_805B410(u8 a, u8 b, s16 c, s16 d, u8 e, u8 f) { const struct MapObjectGraphicsInfo *gfxInfo; struct SpriteTemplate spriteTemplate; struct SubspriteTable *subspriteTables; u8 spriteId; gfxInfo = GetFieldObjectGraphicsInfo(a); MakeObjectTemplateFromFieldObjectGraphicsInfo(a, sub_8064970, &spriteTemplate, &subspriteTables); #ifdef NONMATCHING spriteTemplate.paletteTag = 0xFFFF; #else *(u16 *)&spriteTemplate.paletteTag = 0xFFFF; #endif c += 7; d += 7; sub_8060470(&c, &d, 8, 16); spriteId = CreateSpriteAtEnd(&spriteTemplate, c, d, 0); if (spriteId != 64) { struct Sprite *sprite = &gSprites[spriteId]; sprite->centerToCornerVecX = -(gfxInfo->width >> 1); sprite->centerToCornerVecY = -(gfxInfo->height >> 1); sprite->pos1.y += sprite->centerToCornerVecY; sprite->oam.paletteNum = gfxInfo->paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data0 = b; sprite->data1 = e; if (gfxInfo->paletteSlot == 10) npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); if (subspriteTables != NULL) { SetSubspriteTables(sprite, subspriteTables); sprite->subspriteMode = 2; } InitObjectPriorityByZCoord(sprite, e); SetObjectSubpriorityByZCoord(e, sprite, 1); StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(f)); } return spriteId; } void sub_805B55C(s16 a, s16 b) { u8 i; if (gMapHeader.events != NULL) { s16 r9 = gSaveBlock1.pos.x - 2; s16 sp8 = gSaveBlock1.pos.x + 17; s16 r10 = gSaveBlock1.pos.y; s16 spC = gSaveBlock1.pos.y + 16; u8 objectCount = gMapHeader.events->mapObjectCount; for (i = 0; i < objectCount; i++) { struct MapObjectTemplate *template = &gSaveBlock1.mapObjectTemplates[i]; s16 foo = template->x + 7; s16 bar = template->y + 7; if (r10 <= bar && spC >= bar && r9 <= foo && sp8 >= foo && !FlagGet(template->flagId)) SpawnFieldObject(template, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup, a, b); } } } void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject); void RemoveFieldObjectsOutsideView(void) { u8 i; u8 j; for (i = 0; i < 16; i++) { bool8 isActiveLinkPlayer; for (j = 0, isActiveLinkPlayer = 0; j < 4; j++) { if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId) isActiveLinkPlayer = TRUE; } if (!isActiveLinkPlayer) { struct MapObject *mapObject = &gMapObjects[i]; if (mapObject->active && !mapObject->mapobj_bit_16) RemoveFieldObjectIfOutsideView(mapObject); } } } void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject) { s16 r7 = gSaveBlock1.pos.x - 2; s16 r5 = gSaveBlock1.pos.x + 17; s16 r4 = gSaveBlock1.pos.y; s16 r6 = gSaveBlock1.pos.y + 16; if (mapObject->coords2.x >= r7 && mapObject->coords2.x <= r5 && mapObject->coords2.y >= r4 && mapObject->coords2.y <= r6) return; if (mapObject->coords1.x >= r7 && mapObject->coords1.x <= r5 && mapObject->coords1.y >= r4 && mapObject->coords1.y <= r6) return; RemoveFieldObject(mapObject); } void sub_805B75C(u8, s16, s16); void sub_805B710(u16 a, u16 b) { u8 i; ClearPlayerAvatarInfo(); for (i = 0; i < 16; i++) { if (gMapObjects[i].active) sub_805B75C(i, a, b); } sub_805AAB0(); } extern void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8); extern void sub_805B914(struct MapObject *); void sub_805B75C(u8 a, s16 b, s16 c) { struct SpriteTemplate sp0; struct SpriteFrameImage sp18; struct SubspriteTable *subspriteTables; const struct MapObjectGraphicsInfo *gfxInfo; struct MapObject *mapObject; u8 spriteId; #define i spriteId for (i = 0; i < 4; i++) { if (gLinkPlayerMapObjects[i].active && a == gLinkPlayerMapObjects[i].mapObjId) return; } #undef i mapObject = &gMapObjects[a]; asm("":::"r5"); subspriteTables = NULL; gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); sp18.size = gfxInfo->size; MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &sp0, &subspriteTables); sp0.images = &sp18; *(u16 *)&sp0.paletteTag = 0xFFFF; if (gfxInfo->paletteSlot == 0) npc_load_two_palettes__no_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); if (gfxInfo->paletteSlot > 9) npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); *(u16 *)&sp0.paletteTag = 0xFFFF; spriteId = CreateSprite(&sp0, 0, 0, 0); if (spriteId != 64) { struct Sprite *sprite = &gSprites[spriteId]; sub_8060388(b + mapObject->coords2.x, c + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(gfxInfo->width >> 1); sprite->centerToCornerVecY = -(gfxInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sprite->images = gfxInfo->images; if (mapObject->animPattern == 11) { SetPlayerAvatarFieldObjectIdAndObjectId(a, spriteId); mapObject->mapobj_unk_1B = sub_8126B54(); } if (subspriteTables != NULL) SetSubspriteTables(sprite, subspriteTables); sprite->oam.paletteNum = gfxInfo->paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data0 = a; mapObject->spriteId = spriteId; if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 11) StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); sub_805B914(mapObject); SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1); } } void sub_805B914(struct MapObject *mapObject) { mapObject->mapobj_bit_1 = FALSE; mapObject->mapobj_bit_2 = TRUE; mapObject->mapobj_bit_22 = FALSE; mapObject->mapobj_bit_17 = FALSE; mapObject->mapobj_bit_18 = FALSE; mapObject->mapobj_bit_19 = FALSE; mapObject->mapobj_bit_20 = FALSE; mapObject->mapobj_bit_21 = FALSE; FieldObjectClearAnim(mapObject); } void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId) { gPlayerAvatar.mapObjectId = mapObjectId; gPlayerAvatar.spriteId = spriteId; gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId); SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20); } void sub_805B980(struct MapObject *mapObject, u8 graphicsId) { const struct MapObjectGraphicsInfo *gfxInfo; struct Sprite *sprite; gfxInfo = GetFieldObjectGraphicsInfo(graphicsId); sprite = &gSprites[mapObject->spriteId]; if (gfxInfo->paletteSlot == 0) pal_patch_for_npc(gfxInfo->paletteTag1, gfxInfo->paletteSlot); if (gfxInfo->paletteSlot == 10) npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot); sprite->oam.shape = gfxInfo->oam->shape; sprite->oam.size = gfxInfo->oam->size; sprite->images = gfxInfo->images; sprite->anims = gfxInfo->anims; sprite->subspriteTables = gfxInfo->subspriteTables; sprite->oam.paletteNum = gfxInfo->paletteSlot; mapObject->mapobj_bit_12 = gfxInfo->inanimate; mapObject->graphicsId = graphicsId; sub_80603CC(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(gfxInfo->width >> 1); sprite->centerToCornerVecY = -(gfxInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; if (mapObject->mapobj_bit_15) CameraObjectReset1(); } void unref_sub_805BA80(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) sub_805B980(&gMapObjects[mapObjectId], graphicsId); } void FieldObjectTurn(struct MapObject *mapObject, u8 direction) { FieldObjectSetDirection(mapObject, direction); if (!mapObject->mapobj_bit_12) { StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); SeekSpriteAnim(&gSprites[mapObject->spriteId], 0); } } void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) FieldObjectTurn(&gMapObjects[mapObjectId], direction); } void unref_TurnPlayer(struct PlayerAvatar *player, u8 direction) { FieldObjectTurn(&gMapObjects[player->mapObjectId], direction); } void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite) { u8 treeStage; u8 treeId; mapObject->mapobj_bit_13 = TRUE; sprite->invisible = TRUE; treeStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId); if (treeStage != 0) { mapObject->mapobj_bit_13 = FALSE; sprite->invisible = FALSE; treeId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1; treeStage--; if (treeId > 0x2B) treeId = 0; sub_805B980(mapObject, gBerryTreeGraphicsIdTablePointers[treeId][treeStage]); sprite->images = gBerryTreePicTablePointers[treeId]; sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[treeId][treeStage]; StartSpriteAnim(sprite, treeStage); } } const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId) { if (graphicsId > 0xEF) graphicsId = VarGetFieldObjectGraphicsId(graphicsId + 16); if (graphicsId > 0xD9) graphicsId = 5; return gMapObjectGraphicsInfoPointers[graphicsId]; } void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject) { if (mapObject->graphicsId > 0xEF) mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId + 16); } void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 d) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) gMapObjects[mapObjectId].mapobj_bit_13 = d; } void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup) { *localId = mapObject->localId; *mapNum = mapObject->mapNum; *mapGroup = mapObject->mapGroup; } void sub_805BCC0(s16 x, s16 y) { u8 mapObjectId; struct MapObject *mapObject; mapObjectId = GetFieldObjectIdByXY(x, y); if (mapObjectId != 16) { mapObject = &gMapObjects[mapObjectId]; mapObject->mapobj_bit_2 = TRUE; } } void sub_805BCF0(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority) { u8 mapObjectId; struct MapObject *mapObject; struct Sprite *sprite; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { mapObject = &gMapObjects[mapObjectId]; sprite = &gSprites[mapObject->spriteId]; mapObject->mapobj_bit_26 = TRUE; sprite->subpriority = subpriority; } } void sub_805BD48(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; struct MapObject *mapObject; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { mapObject = &gMapObjects[mapObjectId]; mapObject->mapobj_bit_26 = FALSE; mapObject->mapobj_bit_2 = TRUE; } } void sub_805BD90(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) { u8 mapObjectId; struct Sprite *sprite; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { sprite = &gSprites[gMapObjects[mapObjectId].spriteId]; sprite->pos2.x = x; sprite->pos2.y = y; } } void gpu_pal_allocator_reset__manage_upper_four(void) { FreeAllSpritePalettes(); gReservedSpritePaletteCount = 12; } void sub_805BDF8(u16 tag) { u16 paletteIndex = FindFieldObjectPaletteIndexByTag(tag); if (paletteIndex != 0x11FF) //always happens. FindFieldObjectPaletteIndexByTag returns u8 sub_805BE58(&gUnknown_0837377C[paletteIndex]); } void unref_sub_805BE24(u16 *arr) { u8 i; for (i = 0; arr[i] != 0x11FF; i++) sub_805BDF8(arr[i]); } u8 sub_805BE58(const struct SpritePalette *palette) { if (IndexOfSpritePaletteTag(palette->tag) != 0xFF) return 0xFF; else return LoadSpritePalette(palette); } void pal_patch_for_npc(u16 a, u16 b) { u8 var = b; u8 paletteIndex = FindFieldObjectPaletteIndexByTag(a); LoadPalette(gUnknown_0837377C[paletteIndex].data, var * 16 + 0x100, 0x20); } void pal_patch_for_npc_range(const u16 *arr, u8 b, u8 c) { for (; b < c; arr++, b++) pal_patch_for_npc(*arr, b); } u8 FindFieldObjectPaletteIndexByTag(u16 tag) { u8 i; for (i = 0; gUnknown_0837377C[i].tag != 0x11FF; i++) { if (gUnknown_0837377C[i].tag == tag) return i; } return 0xFF; } const u8 gUnknown_0830FD14[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0}; void npc_load_two_palettes__no_record(u16 a, u8 b) { u8 i; pal_patch_for_npc(a, b); for (i = 0; gUnknown_08373874[i].tag != 0x11FF; i++) { if (gUnknown_08373874[i].tag == a) { pal_patch_for_npc(gUnknown_08373874[i].data[gUnknown_030005A4], gUnknown_0830FD14[b]); break; } } } void npc_load_two_palettes__and_record(u16 a, u8 b) { u8 i; gUnknown_030005A6 = a; pal_patch_for_npc(a, b); for (i = 0; gUnknown_083738E4[i].tag != 0x11FF; i++) { if (gUnknown_083738E4[i].tag == a) { pal_patch_for_npc(gUnknown_083738E4[i].data[gUnknown_030005A4], gUnknown_0830FD14[b]); break; } } } void unref_sub_805C014(struct MapObject *mapObject, s16 x, s16 y) { mapObject->coords3.x = mapObject->coords2.x; mapObject->coords3.y = mapObject->coords2.y; mapObject->coords2.x += x; mapObject->coords2.y += y; } void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y) { mapObject->coords3.x = mapObject->coords2.x; mapObject->coords3.y = mapObject->coords2.y; mapObject->coords2.x = x; mapObject->coords2.y = y; } void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y) { mapObject->coords3.x = x; mapObject->coords3.y = y; mapObject->coords2.x = x; mapObject->coords2.y = y; } void sub_805C058(struct MapObject *mapObject, s16 x, s16 y) { struct Sprite *sprite = &gSprites[mapObject->spriteId]; const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); npc_coords_set(mapObject, x, y); sub_80603CC(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(gfxInfo->width >> 1); sprite->centerToCornerVecY = -(gfxInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sub_805B914(mapObject); if (mapObject->mapobj_bit_15) CameraObjectReset1(); } void sub_805C0F8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { x += 7; y += 7; sub_805C058(&gMapObjects[mapObjectId], x, y); } } void npc_coords_shift_still(struct MapObject *mapObject) { npc_coords_shift(mapObject, mapObject->coords2.x, mapObject->coords2.y); } void UpdateFieldObjectCoordsForCameraUpdate(void) { u8 i; s16 deltaX; s16 deltaY; #ifndef NONMATCHING asm(""::"r"(i)); //makes the compiler store i in r3 #endif if (gUnknown_0202E844.field_0) { for (i = 0, deltaX = gUnknown_0202E844.x, deltaY = gUnknown_0202E844.y; i < 16; i++) { struct MapObject *mapObject = &gMapObjects[i]; if (mapObject->active) { mapObject->coords1.x -= deltaX; mapObject->coords1.y -= deltaY; mapObject->coords2.x -= deltaX; mapObject->coords2.y -= deltaY; mapObject->coords3.x -= deltaX; mapObject->coords3.y -= deltaY; } } } } bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8); u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z) { u8 i; for (i = 0; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z)) return i; } return 16; } bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z) { if (mapObject->mapobj_unk_0B_0 != 0 && z != 0 && mapObject->mapobj_unk_0B_0 != z) return FALSE; else return TRUE; } void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y) { UpdateFieldObjectCoordsForCameraUpdate(); sub_805B55C(x, y); RemoveFieldObjectsOutsideView(); } void ObjectCB_CameraObject(struct Sprite *sprite); const struct SpriteTemplate gSpriteTemplate_830FD24 = { .tileTag = 0, .paletteTag = 0xFFFF, .oam = &gDummyOamData, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = ObjectCB_CameraObject, }; u8 AddCameraObject(u8 a) { u8 spriteId = CreateSprite(&gSpriteTemplate_830FD24, 0, 0, 4); gSprites[spriteId].invisible = TRUE; gSprites[spriteId].data0 = a; return spriteId; } void CameraObject_0(struct Sprite *); void CameraObject_1(struct Sprite *); void CameraObject_2(struct Sprite *); void ObjectCB_CameraObject(struct Sprite *sprite) { void (*const cameraObjectFuncs[])(struct Sprite *) = { CameraObject_0, CameraObject_1, CameraObject_2, }; cameraObjectFuncs[sprite->data1](sprite); } void CameraObject_0(struct Sprite *sprite) { sprite->pos1.x = gSprites[sprite->data0].pos1.x; sprite->pos1.y = gSprites[sprite->data0].pos1.y; sprite->invisible = TRUE; sprite->data1 = 1; CameraObject_1(sprite); } void CameraObject_1(struct Sprite *sprite) { s16 x = gSprites[sprite->data0].pos1.x; s16 y = gSprites[sprite->data0].pos1.y; sprite->data2 = x - sprite->pos1.x; sprite->data3 = y - sprite->pos1.y; sprite->pos1.x = x; sprite->pos1.y = y; } void CameraObject_2(struct Sprite *sprite) { sprite->pos1.x = gSprites[sprite->data0].pos1.x; sprite->pos1.y = gSprites[sprite->data0].pos1.y; sprite->data2 = 0; sprite->data3 = 0; } struct Sprite *FindCameraObject(void) { u8 i; for (i = 0; i < 64; i++) { if (gSprites[i].inUse && gSprites[i].callback == ObjectCB_CameraObject) return &gSprites[i]; } return NULL; } void CameraObjectReset1(void) { struct Sprite *cameraSprite = FindCameraObject(); if (cameraSprite != NULL) { cameraSprite->data1 = 0; cameraSprite->callback(cameraSprite); } } void CameraObjectSetFollowedObjectId(u8 state) { struct Sprite *cameraSprite = FindCameraObject(); if (cameraSprite != NULL) { cameraSprite->data0 = state; CameraObjectReset1(); } } u8 CameraObjectGetFollowedObjectId(void) { struct Sprite *cameraSprite = FindCameraObject(); if (cameraSprite == NULL) return 64; else return cameraSprite->data0; } void CameraObjectReset2(void) { struct Sprite *cameraSprite = FindCameraObject(); cameraSprite->data1 = 2; } u8 unref_sub_805C43C(struct Sprite *src, s16 x, s16 y, u8 subpriority) { u8 i; for (i = 0; i < 64; i++) { if (!gSprites[i].inUse) { gSprites[i] = *src; gSprites[i].pos1.x = x; gSprites[i].pos1.y = y; gSprites[i].subpriority = subpriority; break; } } return i; } u8 obj_unfreeze(struct Sprite *src, s16 x, s16 y, u8 subpriority) { s16 i; for (i = 63; i > -1; i--) { if (!gSprites[i].inUse) { gSprites[i] = *src; gSprites[i].pos1.x = x; gSprites[i].pos1.y = y; gSprites[i].subpriority = subpriority; return i; } } return 64; } void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction) { mapObject->mapobj_unk_20 = mapObject->mapobj_unk_18; if (!mapObject->mapobj_bit_9) { s8 _direction = direction; //needed for the asm to match mapObject->mapobj_unk_18 = _direction; } mapObject->placeholder18 = direction; } u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { struct MapObjectTemplate *template = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup); return template->script; } u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId) { return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup); } u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { struct MapObjectTemplate *template = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup); return template->flagId; } u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId) { return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup); } u8 unref_sub_805C5D0(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) return 0xFF; else return gMapObjects[mapObjectId].trainerType; } u8 unref_sub_805C60C(u8 mapObjectId) { return gMapObjects[mapObjectId].trainerType; } u8 unref_sub_805C624(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) return 0xFF; else return gMapObjects[mapObjectId].trainerRange_berryTreeId; } u8 FieldObjectGetBerryTreeId(u8 mapObjectId) { return gMapObjects[mapObjectId].trainerRange_berryTreeId; } struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8, struct MapObjectTemplate *, u8); struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { if (gSaveBlock1.location.mapNum == mapNum && gSaveBlock1.location.mapGroup == mapGroup) return FindFieldObjectTemplateInArrayByLocalId(localId, gSaveBlock1.mapObjectTemplates, gMapHeader.events->mapObjectCount); else { struct MapHeader *mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum); return FindFieldObjectTemplateInArrayByLocalId(localId, mapHeader->events->mapObjects, mapHeader->events->mapObjectCount); } } struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count) { u8 i; for (i = 0; i < count; i++) { if (templates[i].localId == localId) return &templates[i]; } return NULL; } struct MapObjectTemplate *sub_805C700(struct MapObject *mapObject) { s32 i; if (mapObject->mapNum != gSaveBlock1.location.mapNum || mapObject->mapGroup != gSaveBlock1.location.mapGroup) return NULL; for (i = 0; i < 64; i++) { if (mapObject->localId == gSaveBlock1.mapObjectTemplates[i].localId) return &gSaveBlock1.mapObjectTemplates[i]; } return NULL; } void sub_805C754(struct MapObject *mapObject) { struct MapObjectTemplate *template = sub_805C700(mapObject); if (template != NULL) { template->x = mapObject->coords2.x - 7; template->y = mapObject->coords2.y - 7; } } void sub_805C774(struct MapObject *mapObject, u8 movementType) { struct MapObjectTemplate *template = sub_805C700(mapObject); if (template != NULL) template->movementType = movementType; } void sub_805C78C(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) sub_805C754(&gMapObjects[mapObjectId]); } void sub_805C7C4(u8 a) { gpu_pal_allocator_reset__manage_upper_four(); gUnknown_030005A6 = 0x11FF; gUnknown_030005A4 = a; pal_patch_for_npc_range(gUnknown_0837399C[gUnknown_030005A4], 0, 10); } u16 npc_paltag_by_palslot(u8 a) { u8 i; if (a < 10) return gUnknown_0837399C[gUnknown_030005A4][a]; for (i = 0; gUnknown_083738E4[i].tag != 0x11FF; i++) { if (gUnknown_083738E4[i].tag == gUnknown_030005A6) { return gUnknown_083738E4[i].data[gUnknown_030005A4]; } } return 0x11FF; } u8 sub_805C8A8(struct MapObject *mapObject, struct Sprite *sprite); void sub_805C884(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805C8A8); } u8 sub_805C8A8(struct MapObject *mapObject, struct Sprite *sprite) { return 0; } u8 sub_805C8D0(struct MapObject *, struct Sprite *); void sub_805C8AC(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805C8D0); } extern u8 (*const gUnknown_08375224[])(); u8 sub_805C8D0(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_08375224[sprite->data1](mapObject, sprite); } void npc_reset(struct MapObject *mapObject, struct Sprite *sprite); u8 sub_805C8F0(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } extern void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8); u8 sub_805C904(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } extern u8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *); extern const s16 gUnknown_0837520C[]; extern const s16 gUnknown_0837521C[]; extern void sub_8064820(struct Sprite *, s16); u8 sub_805C930(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) == 0) { return 0; } sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); sprite->data1 = 3; return 1; } extern u8 sub_8064824(struct Sprite *); u8 sub_805C96C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) != 0) { sprite->data1 = 4; return 1; } return 0; } extern const u8 gUnknown_08375240[4]; extern const u8 gUnknown_083752A0[2]; extern const u8 gUnknown_083752C0[2]; extern const u8 gUnknown_08375320[2]; extern const u8 gUnknown_08375338[2]; extern const u8 gUnknown_08375350[2]; extern const u8 gUnknown_08375368[2]; extern const u8 gUnknown_08375380[2]; extern const u8 gUnknown_08375398[2]; extern const u8 gUnknown_083753B0[2]; extern const u8 gUnknown_083753C8[2]; extern u8 sub_805FF20(struct MapObject *, u8); u8 sub_805C98C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_08375240, 4); direction = directions[Random() & 3]; FieldObjectSetDirection(mapObject, direction); sprite->data1 = 5; if (sub_805FF20(mapObject, direction) != 0) { sprite->data1 = 1; } return 1; } u8 sub_805C9D8(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); mapObject->mapobj_bit_1 = 1; sprite->data1 = 6; return 1; } u8 sub_805CA08(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) { mapObject->mapobj_bit_1 = 0; sprite->data1 = 1; } return 0; } u8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject) { s16 x; s16 y; s16 objx; s16 objy; s16 minx; s16 maxx; s16 miny; s16 maxy; if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH) == 0) { return 0; } if (mapObject->trainerType != 1 && mapObject->trainerType != 3) { return 0; } PlayerGetDestCoords(&x, &y); objx = mapObject->coords2.x; objy = mapObject->coords2.y; minx = objx - mapObject->trainerRange_berryTreeId; miny = objy - mapObject->trainerRange_berryTreeId; maxx = objx + mapObject->trainerRange_berryTreeId; maxy = objy + mapObject->trainerRange_berryTreeId; if (minx > x || maxx < x || miny > y || maxy < y) { return 0; } return 1; } u8 sub_805CAAC(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; if (a2 > a3) { dirn = DIR_EAST; if (a0 < 0) { dirn = DIR_WEST; } } else { dirn = DIR_SOUTH; if (a1 < 0) { dirn = DIR_NORTH; } } return dirn; } u8 sub_805CADC(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = DIR_SOUTH; if (a1 < 0) { dirn = DIR_NORTH; } return dirn; } u8 sub_805CAEC(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = DIR_EAST; if (a0 < 0) { dirn = DIR_WEST; } return dirn; } u8 sub_805CB00(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_SOUTH) { dirn = sub_805CAEC(a0, a1, a2, a3); if (dirn == DIR_EAST) { dirn = DIR_NORTH; } } else if (dirn == DIR_EAST) { dirn = sub_805CADC(a0, a1, a2, a3); if (dirn == DIR_SOUTH) { dirn = DIR_NORTH; } } return dirn; } u8 sub_805CB5C(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_SOUTH) { dirn = sub_805CAEC(a0, a1, a2, a3); if (dirn == DIR_WEST) { dirn = DIR_NORTH; } } else if (dirn == DIR_WEST) { dirn = sub_805CADC(a0, a1, a2, a3); if (dirn == DIR_SOUTH) { dirn = DIR_NORTH; } } return dirn; } u8 sub_805CBB8(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_NORTH) { dirn = sub_805CAEC(a0, a1, a2, a3); if (dirn == DIR_EAST) { dirn = DIR_SOUTH; } } else if (dirn == DIR_EAST) { dirn = sub_805CADC(a0, a1, a2, a3); if (dirn == DIR_NORTH) { dirn = DIR_SOUTH; } } return dirn; } u8 sub_805CC14(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_NORTH) { dirn = sub_805CAEC(a0, a1, a2, a3); if (dirn == DIR_WEST) { dirn = DIR_SOUTH; } } else if (dirn == DIR_WEST) { dirn = sub_805CADC(a0, a1, a2, a3); if (dirn == DIR_NORTH) { dirn = DIR_SOUTH; } } return dirn; } u8 sub_805CC70(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_EAST) { dirn = sub_805CADC(a0, a1, a2, a3); } return dirn; } u8 sub_805CCAC(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_WEST) { dirn = sub_805CADC(a0, a1, a2, a3); } return dirn; } u8 sub_805CCE8(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_SOUTH) { dirn = sub_805CAEC(a0, a1, a2, a3); } return dirn; } u8 sub_805CD24(s16 a0, s16 a1, s16 a2, s16 a3) { u8 dirn; dirn = sub_805CAAC(a0, a1, a2, a3); if (dirn == DIR_NORTH) { dirn = sub_805CAEC(a0, a1, a2, a3); } return dirn; } u8 sub_805CD60(struct MapObject *mapObject, u8 a1) { s16 x; s16 y; s16 x2; s16 y2; if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { return 0; } PlayerGetDestCoords(&x, &y); x -= mapObject->coords2.x; y -= mapObject->coords2.y; x2 = x; y2 = y; if (x2 < 0) { x2 = -x2; } if (y2 < 0) { y2 = -y2; } return gUnknown_08375244[a1](x, y, x2, y2); } u8 sub_805CE0C(struct MapObject *mapObject, struct Sprite *sprite); void sub_805CDE8(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805CE0C); } u8 sub_805CE0C(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_08375270[sprite->data1](mapObject, sprite); } u8 sub_805CE2C(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805CE40(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805CE6C(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) { sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805CEB0(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805CEE0(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_08375240, 4); direction = sub_805CD60(mapObject, 0); if (direction == 0) { direction = directions[Random() & 3]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } u8 sub_805CF4C(struct MapObject *mapObject, struct Sprite *sprite); void sub_805CF28(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805CF4C); } u8 sub_805CF4C(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_08375284[sprite->data1](mapObject, sprite); } u8 sub_805CF6C(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805CF80(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805CFAC(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) == 0) { return 0; } sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); sprite->data1 = 3; return 1; } u8 sub_805CFE8(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) != 0) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D008(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_083752A0, 2); direction = directions[Random() & 1]; FieldObjectSetDirection(mapObject, direction); sprite->data1 = 5; if (sub_805FF20(mapObject, direction) != 0) { sprite->data1 = 1; } return 1; } u8 sub_805D054(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); mapObject->mapobj_bit_1 = 1; sprite->data1 = 6; return 1; } u8 sub_805D084(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) { mapObject->mapobj_bit_1 = 0; sprite->data1 = 1; } return 0; } u8 sub_805D0D0(struct MapObject *mapObject, struct Sprite *sprite); void sub_805D0AC(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805D0D0); } u8 sub_805D0D0(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_083752A4[sprite->data1](mapObject, sprite); } u8 sub_805D0F0(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805D104(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805D130(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) == 0) { return 0; } sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); sprite->data1 = 3; return 1; } u8 sub_805D16C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) != 0) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D18C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_083752C0, 2); direction = directions[Random() & 1]; FieldObjectSetDirection(mapObject, direction); sprite->data1 = 5; if (sub_805FF20(mapObject, direction) != 0) { sprite->data1 = 1; } return 1; } u8 sub_805D1D8(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); mapObject->mapobj_bit_1 = 1; sprite->data1 = 6; return 1; } u8 sub_805D208(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) { mapObject->mapobj_bit_1 = 0; sprite->data1 = 1; } return 0; } u8 sub_805D254(struct MapObject *mapObject, struct Sprite *sprite); void sub_805D230(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805D254); } u8 sub_805D254(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_083752C4[sprite->data1](mapObject, sprite); } u8 sub_805D274(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 1; return 1; } u8 sub_805D2A0(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) { sprite->data1 = 2; return 1; } return 0; } u8 sub_805D2C0(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_1 = 0; return 0; } u8 sub_805D314(struct MapObject *mapObject, struct Sprite *sprite); void FieldObjectCB_BerryTree(struct Sprite *sprite) { struct MapObject *mapObject; mapObject = &gMapObjects[sprite->data0]; if (!(sprite->data7 & 1)) { get_berry_tree_graphics(mapObject, sprite); sprite->data7 |= 1; } meta_step(mapObject, sprite, sub_805D314); } u8 sub_805D314(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_083752D0[sprite->data1](mapObject, sprite); } extern u32 gUnknown_0202FF84[]; u8 do_berry_tree_growth_sparkle_1(struct MapObject *mapObject, struct Sprite *sprite) { u8 berryTreeStage; npc_reset(mapObject, sprite); mapObject->mapobj_bit_13 = 1; sprite->invisible = 1; berryTreeStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId); if (!berryTreeStage) { if (!(sprite->data7 & 4) && sprite->animNum == 4) { gUnknown_0202FF84[0] = mapObject->coords2.x; gUnknown_0202FF84[1] = mapObject->coords2.y; gUnknown_0202FF84[2] = sprite->subpriority - 1; gUnknown_0202FF84[3] = sprite->oam.priority; FieldEffectStart(0x17); sprite->animNum = 0; } return 0; } mapObject->mapobj_bit_13 = 0; sprite->invisible = 0; berryTreeStage--; if (sprite->animNum != berryTreeStage) { sprite->data1 = 2; return 1; } get_berry_tree_graphics(mapObject, sprite); FieldObjectSetRegularAnim(mapObject, sprite, 0x39); sprite->data1 = 1; return 1; } u8 sub_805D3EC(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sprite->data1 = 0; return 1; } return 0; } u8 do_berry_tree_growth_sparkle_2(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_1 = 1; sprite->data1 = 3; sprite->data2 = 0; sprite->data7 |= 2; gUnknown_0202FF84[0] = mapObject->coords2.x; gUnknown_0202FF84[1] = mapObject->coords2.y; gUnknown_0202FF84[2] = sprite->subpriority - 1; gUnknown_0202FF84[3] = sprite->oam.priority; FieldEffectStart(0x17); return 1; } u8 sub_805D458(struct MapObject *mapObject, struct Sprite *sprite) { sprite->data2++; mapObject->mapobj_bit_13 = ((sprite->data2 & 0x2) >> 1); sprite->animPaused = 1; if (sprite->data2 > 64) { get_berry_tree_graphics(mapObject, sprite); sprite->data1 = 4; sprite->data2 = 0; return 1; } return 0; } u8 sub_805D4A8(struct MapObject *mapObject, struct Sprite *sprite) { sprite->data2++; mapObject->mapobj_bit_13 = ((sprite->data2 & 0x2) >> 1); sprite->animPaused = 1; if (sprite->data2 > 64) { sprite->data1 = 0; sprite->data7 &= (-3); return 1; } return 0; } u8 sub_805D518(struct MapObject *mapObject, struct Sprite *sprite); void sub_805D4F4(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805D518); } u8 sub_805D518(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_083752E4[sprite->data1](mapObject, sprite); } u8 sub_805D538(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805D54C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805D578(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805D5BC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D5EC(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_083752A0, 2); direction = sub_805CD60(mapObject, 1); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } u8 sub_805D658(struct MapObject *mapObject, struct Sprite *sprite); void sub_805D634(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805D658); } u8 sub_805D658(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_083752F8[sprite->data1](mapObject, sprite); } u8 sub_805D678(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805D68C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805D6B8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805D6FC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D72C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_083752C0, 2); direction = sub_805CD60(mapObject, 2); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } u8 sub_805D798(struct MapObject *mapObject, struct Sprite *sprite); void sub_805D774(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805D798); } u8 sub_805D798(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_0837530C[sprite->data1](mapObject, sprite); } u8 sub_805D7B8(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805D7CC(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805D7F8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805D83C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D86C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_08375320, 2); direction = sub_805CD60(mapObject, 3); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } u8 sub_805D8D8(struct MapObject *mapObject, struct Sprite *sprite); void sub_805D8B4(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805D8D8); } u8 sub_805D8D8(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_08375324[sprite->data1](mapObject, sprite); } u8 sub_805D8F8(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805D90C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805D938(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805D97C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805D9AC(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_08375338, 2); direction = sub_805CD60(mapObject, 4); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } u8 sub_805DA18(struct MapObject *mapObject, struct Sprite *sprite); void sub_805D9F4(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805DA18); } u8 sub_805DA18(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_0837533C[sprite->data1](mapObject, sprite); } u8 sub_805DA38(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805DA4C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805DA78(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805DABC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805DAEC(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_08375350, 2); direction = sub_805CD60(mapObject, 5); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } u8 sub_805DB58(struct MapObject *mapObject, struct Sprite *sprite); void sub_805DB34(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805DB58); } u8 sub_805DB58(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_08375354[sprite->data1](mapObject, sprite); } u8 sub_805DB78(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805DB8C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805DBB8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805DBFC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805DC2C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[2]; memcpy(directions, gUnknown_08375368, 2); direction = sub_805CD60(mapObject, 6); if (direction == 0) { direction = directions[Random() & 1]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } u8 sub_805DC98(struct MapObject *mapObject, struct Sprite *sprite); void sub_805DC74(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805DC98); } u8 sub_805DC98(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_0837536C[sprite->data1](mapObject, sprite); } u8 sub_805DCB8(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805DCCC(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805DCF8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805DD3C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805DD6C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_08375380, 4); direction = sub_805CD60(mapObject, 7); if (direction == 0) { direction = directions[Random() & 3]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } u8 sub_805DDD8(struct MapObject *mapObject, struct Sprite *sprite); void sub_805DDB4(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805DDD8); } u8 sub_805DDD8(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_08375384[sprite->data1](mapObject, sprite); } u8 sub_805DDF8(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805DE0C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805DE38(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805DE7C(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805DEAC(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_08375398, 4); direction = sub_805CD60(mapObject, 8); if (direction == 0) { direction = directions[Random() & 3]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } u8 sub_805DF18(struct MapObject *mapObject, struct Sprite *sprite); void sub_805DEF4(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805DF18); } u8 sub_805DF18(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_0837539C[sprite->data1](mapObject, sprite); } u8 sub_805DF38(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805DF4C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805DF78(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805DFBC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805DFEC(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_083753B0, 4); direction = sub_805CD60(mapObject, 9); if (direction == 0) { direction = directions[Random() & 3]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } u8 sub_805E058(struct MapObject *mapObject, struct Sprite *sprite); void sub_805E034(struct Sprite *sprite) { meta_step(&gMapObjects[sprite->data0], sprite, sub_805E058); } u8 sub_805E058(struct MapObject *mapObject, struct Sprite *sprite) { return gUnknown_083753B4[sprite->data1](mapObject, sprite); } u8 sub_805E078(struct MapObject *mapObject, struct Sprite *sprite) { npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } u8 sub_805E08C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } u8 sub_805E0B8(struct MapObject *mapObject, struct Sprite *sprite) { if (FieldObjectExecRegularAnim(mapObject, sprite)) { sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); mapObject->mapobj_bit_1 = 0; sprite->data1 = 3; } return 0; } u8 sub_805E0FC(struct MapObject *mapObject, struct Sprite *sprite) { if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) { sprite->data1 = 4; return 1; } return 0; } u8 sub_805E12C(struct MapObject *mapObject, struct Sprite *sprite) { u8 direction; u8 directions[4]; memcpy(directions, gUnknown_083753C8, 4); direction = sub_805CD60(mapObject, 10); if (direction == 0) { direction = directions[Random() & 3]; } FieldObjectSetDirection(mapObject, direction); sprite->data1 = 1; return 1; } void sub_805E174(struct Sprite *sprite); void sub_805E278(struct Sprite *sprite); void sub_805E37C(struct Sprite *sprite); void sub_805E5DC(struct Sprite *sprite); void sub_805E668(struct Sprite *sprite); void sub_805E6F4(struct Sprite *sprite); void sub_805E780(struct Sprite *sprite); void sub_805E80C(struct Sprite *sprite); void sub_805E898(struct Sprite *sprite); void sub_805E924(struct Sprite *sprite); void sub_805E9B0(struct Sprite *sprite); void sub_805EA3C(struct Sprite *sprite); void sub_805EAC8(struct Sprite *sprite); void sub_805EB54(struct Sprite *sprite); void sub_805EBE0(struct Sprite *sprite); void sub_805EC6C(struct Sprite *sprite); void sub_805ECF8(struct Sprite *sprite); void sub_805ED84(struct Sprite *sprite); void sub_805EE10(struct Sprite *sprite); void sub_805EE9C(struct Sprite *sprite); void sub_805EF28(struct Sprite *sprite); void sub_805EFB4(struct Sprite *sprite); void sub_805F040(struct Sprite *sprite); void sub_805F0CC(struct Sprite *sprite); void sub_805F158(struct Sprite *sprite); void sub_805F1E4(struct Sprite *sprite); void sub_805F270(struct Sprite *sprite); void sub_805F2FC(struct Sprite *sprite); void FieldObjectCB_TreeDisguise(struct Sprite *sprite); void FieldObjectCB_MountainDisguise(struct Sprite *sprite); void sub_805F8E0(struct Sprite *sprite); void FieldObjectCB_Hidden1(struct Sprite *sprite); void sub_805FB20(struct Sprite *sprite); void sub_805FB90(struct Sprite *sprite); void sub_805FC00(struct Sprite *sprite); void sub_805FC70(struct Sprite *sprite); asm(".section .text_b\n"); void npc_reset(struct MapObject *mapObject, struct Sprite *sprite) { mapObject->mapobj_bit_1 = 0; mapObject->mapobj_bit_6 = 0; mapObject->mapobj_bit_7 = 0; mapObject->mapobj_unk_1C = 0xff; sprite->data1 = 0; } extern const u8 gUnknown_083755F4[9]; extern const u8 gUnknown_083755FD[9]; extern const u8 gUnknown_08375606[9]; extern const u8 gUnknown_0837560F[9]; extern const u8 gUnknown_08375618[9]; extern const u8 gUnknown_08375621[9]; extern const u8 gUnknown_0837562A[9]; extern const u8 gUnknown_08375633[9]; extern const u8 gUnknown_0837563C[9]; extern const u8 gUnknown_08375645[9]; extern const u8 gUnknown_0837564E[9]; extern const u8 gUnknown_08375657[9]; extern const u8 gUnknown_08375660[9]; extern const u8 gUnknown_08375669[9]; extern const u8 gUnknown_08375672[9]; u8 FieldObjectDirectionToImageAnimId(u8 direction) { return gUnknown_083755F4[direction]; } u8 get_go_image_anim_num(u8 direction) { return gUnknown_083755FD[direction]; } u8 get_go_fast_image_anim_num(u8 direction) { return gUnknown_08375606[direction]; } u8 get_go_faster_image_anim_num(u8 direction) { return gUnknown_0837560F[direction]; } u8 sub_805FD78(u8 direction) { return gUnknown_08375618[direction]; } u8 sub_805FD88(u8 direction) { return gUnknown_08375621[direction]; } u8 sub_805FD98(u8 direction) { return gUnknown_0837562A[direction]; } u8 unref_sub_805FDA8(u8 direction) { return gUnknown_08375633[direction]; } u8 sub_805FDB8(u8 direction) { return gUnknown_0837563C[direction]; } u8 sub_805FDC8(u8 direction) { return gUnknown_08375645[direction]; } u8 sub_805FDD8(u8 direction) { return gUnknown_0837564E[direction]; } u8 sub_805FDE8(u8 direction) { return gUnknown_08375657[direction]; } u8 sub_805FDF8(u8 direction) { return gUnknown_08375660[direction]; } u8 sub_805FE08(u8 direction) { return gUnknown_08375669[direction]; } u8 get_run_image_anim_num(u8 direction) { return gUnknown_08375672[direction]; }