#include "global.h" #include "asm.h" #include "event_data.h" #include "field_map_obj.h" #include "sprite.h" extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36]; extern void strange_npc_table_clear(void); extern void ClearPlayerAvatarInfo(void); void sub_805AAB0(void); u8 GetFieldObjectIdByLocalId(u8); u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8); u8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *); void FieldObjectHandleDynamicGraphicsId(); void RemoveFieldObjectInternal(struct MapObject *); u16 GetFieldObjectFlagIdByFieldObjectId(); extern const u8 gUnknown_0836DBBC[]; extern const u8 gUnknown_0836DC09[]; void npc_clear_ids_and_state(struct MapObject *mapObj) { memset(mapObj, 0, sizeof(struct MapObject)); mapObj->localId = 0xFF; mapObj->mapNum = 0xFF; mapObj->mapGroup = 0xFF; mapObj->mapobj_unk_1C = 0xFF; } void npcs_clear_ids_and_state(void) { u8 i; for (i = 0; i < 16; i++) npc_clear_ids_and_state(&gMapObjects[i]); } void sub_805AA98(void) { strange_npc_table_clear(); npcs_clear_ids_and_state(); ClearPlayerAvatarInfo(); sub_805AAB0(); } void sub_805AAB0(void) { u8 spriteId; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F); gSprites[spriteId].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], 0); gSprites[spriteId].invisible = 1; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F); gSprites[spriteId].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], 1); gSprites[spriteId].invisible = 1; } u8 sub_805AB54(void) { u8 i; for (i = 0; i < 16; i++) { if (!gMapObjects[i].active) break; } return i; } u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { if (localId <= 0xFE) return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapNum, mapGroup); else return GetFieldObjectIdByLocalId(localId); } bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 *mapObjectId) { *mapObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup); if (*mapObjectId == 16) return TRUE; else return FALSE; } u8 GetFieldObjectIdByXY(s16 x, s16 y) { u8 i; for (i = 0; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y) break; } return i; } u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapNum, u8 mapGroup) { u8 i; for (i = 0; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup) return i; } return 16; } u8 GetFieldObjectIdByLocalId(u8 localId) { u8 i; for (i = 0; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].localId == localId) return i; } return 16; } #ifdef NONMATCHING u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 b, u8 c) { struct MapObject2 *mapObj; //TODO: resolve the mapobj_unk_19b weirdness u8 var; u16 r3; u16 r2; //asm("nop"::"r"(b)); if (GetAvailableFieldObjectSlot(template->localId, b, c, &var) != 0) return 16; //_0805ACCE mapObj = (struct MapObject2 *)&gMapObjects[var]; npc_clear_ids_and_state((struct MapObject *)mapObj); r3 = template->x + 7; r2 = template->y + 7; mapObj->active = TRUE; mapObj->mapobj_bit_2 = TRUE; mapObj->graphicsId = template->graphicsId; mapObj->animPattern = template->movementType; mapObj->localId = template->localId; mapObj->mapNum = b; mapObj->mapGroup = c; mapObj->coords1.x = r3; mapObj->coords1.y = r2; mapObj->coords2.x = r3; mapObj->coords2.y = r2; mapObj->coords3.x = r3; mapObj->coords3.y = r2; mapObj->mapobj_unk_0B_0 = template->elevation; mapObj->elevation = template->elevation; mapObj->mapobj_unk_19 = template->unkA_0; mapObj->mapobj_unk_19b = template->unkA_4; mapObj->trainerType = template->unkC; mapObj->trainerRange_berryTreeId = template->unkE; mapObj->mapobj_unk_20 = gUnknown_0836DC09[template->movementType]; FieldObjectSetDirection((struct MapObject *)mapObj, mapObj->mapobj_unk_20); FieldObjectHandleDynamicGraphicsId(mapObj); //asm("":::"r5","r6"); if (gUnknown_0836DBBC[mapObj->animPattern] != 0) { if (mapObj->mapobj_unk_19 == 0) mapObj->mapobj_unk_19++; if (mapObj->mapobj_unk_19b == 0) mapObj->mapobj_unk_19b++; } return var; } #else __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 b, u8 c) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r9\n\ mov r6, r8\n\ push {r6,r7}\n\ sub sp, 0x4\n\ adds r5, r0, 0\n\ lsls r1, 24\n\ lsrs r6, r1, 24\n\ lsls r2, 24\n\ lsrs r7, r2, 24\n\ ldrb r0, [r5]\n\ adds r1, r6, 0\n\ adds r2, r7, 0\n\ mov r3, sp\n\ bl GetAvailableFieldObjectSlot\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _0805ACCE\n\ movs r0, 0x10\n\ b _0805ADC2\n\ _0805ACCE:\n\ mov r0, sp\n\ ldrb r1, [r0]\n\ lsls r0, r1, 3\n\ adds r0, r1\n\ lsls r0, 2\n\ ldr r1, _0805ADD0 @ =gMapObjects\n\ adds r4, r0, r1\n\ adds r0, r4, 0\n\ bl npc_clear_ids_and_state\n\ ldrh r3, [r5, 0x4]\n\ adds r3, 0x7\n\ lsls r3, 16\n\ lsrs r3, 16\n\ ldrh r2, [r5, 0x6]\n\ adds r2, 0x7\n\ lsls r2, 16\n\ lsrs r2, 16\n\ ldrb r0, [r4]\n\ movs r1, 0x1\n\ orrs r0, r1\n\ movs r1, 0x4\n\ orrs r0, r1\n\ strb r0, [r4]\n\ ldrb r0, [r5, 0x1]\n\ strb r0, [r4, 0x5]\n\ ldrb r0, [r5, 0x9]\n\ strb r0, [r4, 0x6]\n\ ldrb r0, [r5]\n\ strb r0, [r4, 0x8]\n\ strb r6, [r4, 0x9]\n\ strb r7, [r4, 0xA]\n\ strh r3, [r4, 0xC]\n\ strh r2, [r4, 0xE]\n\ strh r3, [r4, 0x10]\n\ strh r2, [r4, 0x12]\n\ strh r3, [r4, 0x14]\n\ strh r2, [r4, 0x16]\n\ ldrb r0, [r5, 0x8]\n\ movs r7, 0xF\n\ adds r1, r7, 0\n\ ands r1, r0\n\ ldrb r2, [r4, 0xB]\n\ movs r0, 0x10\n\ negs r0, r0\n\ mov r8, r0\n\ ands r0, r2\n\ orrs r0, r1\n\ strb r0, [r4, 0xB]\n\ ldrb r1, [r5, 0x8]\n\ lsls r1, 4\n\ ands r0, r7\n\ orrs r0, r1\n\ strb r0, [r4, 0xB]\n\ ldrb r1, [r5, 0xA]\n\ lsls r1, 28\n\ movs r0, 0xF\n\ mov r9, r0\n\ lsrs r1, 28\n\ ldrb r2, [r4, 0x19]\n\ mov r0, r8\n\ ands r0, r2\n\ orrs r0, r1\n\ strb r0, [r4, 0x19]\n\ ldrb r1, [r5, 0xA]\n\ lsrs r1, 4\n\ lsls r1, 4\n\ ands r0, r7\n\ orrs r0, r1\n\ strb r0, [r4, 0x19]\n\ ldrh r0, [r5, 0xC]\n\ strb r0, [r4, 0x7]\n\ ldrh r0, [r5, 0xE]\n\ strb r0, [r4, 0x1D]\n\ ldr r1, _0805ADD4 @ =gUnknown_0836DC09\n\ ldrb r0, [r5, 0x9]\n\ adds r0, r1\n\ ldrb r1, [r0]\n\ adds r0, r4, 0\n\ adds r0, 0x20\n\ strb r1, [r0]\n\ ldrb r1, [r0]\n\ adds r0, r4, 0\n\ bl FieldObjectSetDirection\n\ adds r0, r4, 0\n\ bl FieldObjectHandleDynamicGraphicsId\n\ ldr r1, _0805ADD8 @ =gUnknown_0836DBBC\n\ ldrb r0, [r4, 0x6]\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ cmp r0, 0\n\ beq _0805ADBE\n\ ldrb r2, [r4, 0x19]\n\ adds r0, r7, 0\n\ ands r0, r2\n\ cmp r0, 0\n\ bne _0805ADA6\n\ lsls r0, r2, 28\n\ lsrs r0, 28\n\ adds r0, 0x1\n\ mov r1, r9\n\ ands r0, r1\n\ mov r1, r8\n\ ands r1, r2\n\ orrs r1, r0\n\ strb r1, [r4, 0x19]\n\ _0805ADA6:\n\ ldrb r2, [r4, 0x19]\n\ movs r0, 0xF0\n\ ands r0, r2\n\ cmp r0, 0\n\ bne _0805ADBE\n\ lsrs r1, r2, 4\n\ adds r1, 0x1\n\ lsls r1, 4\n\ adds r0, r7, 0\n\ ands r0, r2\n\ orrs r0, r1\n\ strb r0, [r4, 0x19]\n\ _0805ADBE:\n\ mov r0, sp\n\ ldrb r0, [r0]\n\ _0805ADC2:\n\ add sp, 0x4\n\ pop {r3,r4}\n\ mov r8, r3\n\ mov r9, r4\n\ pop {r4-r7}\n\ pop {r1}\n\ bx r1\n\ .align 2, 0\n\ _0805ADD0: .4byte gMapObjects\n\ _0805ADD4: .4byte gUnknown_0836DC09\n\ _0805ADD8: .4byte gUnknown_0836DBBC\n\ .syntax divided\n"); } #endif u8 sub_805ADDC(u8 localId) { u8 objectCount; u8 i; if (gMapHeader.events == NULL) return 16; objectCount = gMapHeader.events->mapObjectCount; for (i = 0; i < objectCount; i++) { struct MapObjectTemplate *template = &gSaveBlock1.mapObjectTemplates[i]; if (template->localId == localId && !FlagGet(template->unk14)) return InitFieldObjectStateFromTemplate(template, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup); } return 16; } u8 GetAvailableFieldObjectSlot(u16 a, u8 b, u8 c, u8 *d) { u8 i = 0; for (i = 0; i < 16 && gMapObjects[i].active; i++) { if (gMapObjects[i].localId == a && gMapObjects[i].mapNum == b && gMapObjects[i].mapGroup == c) return 1; } if (i >= 16) return 1; *d = i; for (; i < 16; i++) { if (gMapObjects[i].active && gMapObjects[i].localId == a && gMapObjects[i].mapNum == b && gMapObjects[i].mapGroup == c) return 1; } return 0; } void RemoveFieldObject(struct MapObject *mapObject) { mapObject->active = FALSE; RemoveFieldObjectInternal(mapObject); } void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) return; FlagSet(GetFieldObjectFlagIdByFieldObjectId(mapObjectId)); RemoveFieldObject(&gMapObjects[mapObjectId]); } void RemoveFieldObjectInternal(struct MapObject *mapObject) { struct SpriteFrameImage image; struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); image.size = gfxInfo->size; gSprites[mapObject->spriteId].images = ℑ DestroySprite(&gSprites[mapObject->spriteId]); } void npc_hide_all_but_player(void) { u8 i; for (i = 0; i < 16; i++) { if (i != gPlayerAvatar.mapObjectId) RemoveFieldObject(&gMapObjects[i]); } }