#include "global.h" #include "fldeff_cut.h" #include "field_camera.h" #include "field_effect.h" #include "field_player_avatar.h" #include "fieldmap.h" #include "map_obj_lock.h" #include "metatile_behavior.h" #include "metatile_behaviors.h" #include "pokemon_menu.h" #include "rom4.h" #include "rom6.h" #include "script.h" #include "songs.h" #include "sound.h" #include "sprite.h" #include "task.h" #include "trig.h" extern u8 gCutGrassSpriteArray[8]; // seems to be an array of 8 sprite IDs extern void (*gFieldCallback)(void); extern void (*gUnknown_03005CE4)(void); extern struct SpriteTemplate gSpriteTemplate_CutGrass; extern struct MapPosition gUnknown_0203923C; extern u8 gLastFieldPokeMenuOpened; extern u8 UseCutScript; bool8 SetUpFieldMove_Cut(void) { s16 x, y; u8 i, j; u8 tileBehavior; if(npc_before_player_of_type(0x52) == TRUE) // is in front of tree? { gFieldCallback = sub_808AB90; gUnknown_03005CE4 = sub_80A2634; return TRUE; } else // is in ash or grass to cut? { PlayerGetDestCoords(&gUnknown_0203923C.x, &gUnknown_0203923C.y); for(i = 0; i < 3; i++) { y = i - 1 + gUnknown_0203923C.y; for(j = 0; j < 3; j++) { x = j - 1 + gUnknown_0203923C.x; if(MapGridGetZCoordAt(x, y) == (s8)gUnknown_0203923C.height) { tileBehavior = MapGridGetMetatileBehaviorAt(x, y); if(MetatileBehavior_IsPokeGrass(tileBehavior) == TRUE || MetatileBehavior_IsAshGrass(tileBehavior) == TRUE) { gFieldCallback = sub_808AB90; gUnknown_03005CE4 = sub_80A25E8; return TRUE; } } } } return FALSE; // do not use cut } } void sub_80A25E8(void) { FieldEffectStart(1); gUnknown_0202FF84[0] = gLastFieldPokeMenuOpened; } bool8 FldEff_UseCutOnGrass(void) { u8 taskId = oei_task_add(); gTasks[taskId].data[8] = (u32)sub_80A2684 >> 16; gTasks[taskId].data[9] = (u32)sub_80A2684; IncrementGameStat(0x12); return FALSE; } void sub_80A2634(void) { gUnknown_0202FF84[0] = gLastFieldPokeMenuOpened; ScriptContext1_SetupScript(&UseCutScript); } bool8 FldEff_UseCutOnTree(void) { u8 taskId = oei_task_add(); gTasks[taskId].data[8] = (u32)sub_80A2B00 >> 16; gTasks[taskId].data[9] = (u32)sub_80A2B00; IncrementGameStat(0x12); return FALSE; } void sub_80A2684(void) { FieldEffectActiveListRemove(1); FieldEffectStart(0x3A); } bool8 FldEff_CutGrass(void) { s16 x, y; u8 tileBehavior; u8 i, j; // not in for loop? for(i = 0, PlaySE(SE_W015), PlayerGetDestCoords(&gUnknown_0203923C.x, &gUnknown_0203923C.y); i < 3; i++) { y = i - 1 + gUnknown_0203923C.y; for(j = 0; j < 3; j++) { x = j - 1 + gUnknown_0203923C.x; if(MapGridGetZCoordAt(x, y) == (s8)gUnknown_0203923C.height) { tileBehavior = MapGridGetMetatileBehaviorAt(x, y); if(MetatileBehavior_IsCuttableGrass(tileBehavior) == TRUE) { sub_80A27A8(x, y); sub_805BCC0(x, y); } } } } sub_80A28F4(gUnknown_0203923C.x - 1, gUnknown_0203923C.y - 2); DrawWholeMapView(); // populate sprite ID array for(i = 0; i < 8; i++) { gCutGrassSpriteArray[i] = CreateSprite((struct SpriteTemplate *)&gSpriteTemplate_CutGrass, gSprites[gPlayerAvatar.spriteId].oam.x + 8, gSprites[gPlayerAvatar.spriteId].oam.y + 20, 0); gSprites[gCutGrassSpriteArray[i]].data2 = 32 * i; } return 0; } // set map grid metatile depending on x, y // TODO: enum for metatile IDs void sub_80A27A8(s16 x, s16 y) { int metatileId = MapGridGetMetatileIdAt(x, y); switch(metatileId) { case 0x208: case 0x15: case 0xD: MapGridSetMetatileIdAt(x, y, 0x1); break; case 0x1C6: MapGridSetMetatileIdAt(x, y, 0x1CE); break; case 0x1C7: MapGridSetMetatileIdAt(x, y, 0x1CF); break; case 0x281: MapGridSetMetatileIdAt(x, y, 0x279); break; case 0x282: MapGridSetMetatileIdAt(x, y, 0x27A); break; case 0x283: MapGridSetMetatileIdAt(x, y, 0x27B); break; case 0x206: case 0x207: MapGridSetMetatileIdAt(x, y, 0x271); break; case 0x212: case 0x20A: MapGridSetMetatileIdAt(x, y, 0x218); break; case 0x25: MapGridSetMetatileIdAt(x, y, 0xE); break; } } s32 sub_80A28A0(s16 x, s16 y) { u16 metatileId = MapGridGetMetatileIdAt(x, y); if(metatileId == 1) return 1; else if(metatileId == 633) return 2; else if(metatileId == 634) return 3; else if(metatileId == 635) return 4; else return 0; } void sub_80A28F4(s16 x, s16 y) { s16 i; u16 lowerY = y + 3; for(i = 0; i < 3; i++) { u16 currentX = x + i; s16 currentXsigned = x + i; if(MapGridGetMetatileIdAt(currentXsigned, y) == 21) { switch((u8)sub_80A28A0(currentXsigned, y + 1)) { case 1: MapGridSetMetatileIdAt(currentXsigned, y + 1, 0x208); break; case 2: MapGridSetMetatileIdAt(currentXsigned, y + 1, 0x281); break; case 3: MapGridSetMetatileIdAt(currentXsigned, y + 1, 0x282); break; case 4: MapGridSetMetatileIdAt(currentXsigned, y + 1, 0x283); break; } } if(MapGridGetMetatileIdAt((s16)currentX, (s16)lowerY) == 1) { if(MapGridGetMetatileIdAt((s16)currentX, (s16)lowerY + 1) == 0x208) MapGridSetMetatileIdAt((s16)currentX, (s16)lowerY + 1, 0x1); if(MapGridGetMetatileIdAt((s16)currentX, (s16)lowerY + 1) == 0x281) MapGridSetMetatileIdAt((s16)currentX, (s16)lowerY + 1, 0x279); if(MapGridGetMetatileIdAt((s16)currentX, (s16)lowerY + 1) == 0x282) MapGridSetMetatileIdAt((s16)currentX, (s16)lowerY + 1, 0x27A); if(MapGridGetMetatileIdAt((s16)currentX, (s16)lowerY + 1) == 0x283) MapGridSetMetatileIdAt((s16)currentX, (s16)lowerY + 1, 0x27B); } } } void sub_80A2A48(struct Sprite *sprite) { sprite->data0 = 8; sprite->data1 = 0; sprite->data3 = 0; sprite->callback = (void *)objc_8097BBC; } void objc_8097BBC(struct Sprite *sprite) { u16 tempdata; u16 tempdata2; sprite->pos2.x = Sin(sprite->data2, sprite->data0); sprite->pos2.y = Cos(sprite->data2, sprite->data0); sprite->data2 = (sprite->data2 + 8) & 0xFF; sprite->data0 += ((tempdata2 = sprite->data3) << 16 >> 18) + 1; // what? sprite->data3 = tempdata2 + 1; tempdata = sprite->data1; if((s16)tempdata != 28) // done rotating the grass, execute clean up function sprite->data1++; else sprite->callback = (void *)sub_80A2AB8; } void sub_80A2AB8(void) { u8 i; for(i = 1; i < 8; i++) { DestroySprite(&gSprites[gCutGrassSpriteArray[i]]); } FieldEffectStop(&gSprites[gCutGrassSpriteArray[0]], 0x3A); sub_8064E2C(); ScriptContext2_Disable(); } void sub_80A2B00(void) { PlaySE(0x80); FieldEffectActiveListRemove(2); EnableBothScriptContexts(); }