#include "global.h" #include "fldeff_poison.h" #include "task.h" #include "constants/songs.h" #include "sound.h" static void Task_FieldPoisonEffect(u8 taskId) { s16 *data = gTasks[taskId].data; switch (data[0]) { case 0: data[1] += 2; if (data[1] > 8) { data[0]++; } break; case 1: data[1] -= 2; if (data[1] == 0) { data[0]++; } break; case 2: DestroyTask(taskId); return; } REG_MOSAIC = (data[1] << 4) | data[1]; } void FldeffPoison_Start(void) { PlaySE(SE_FIELD_POISON); CreateTask(Task_FieldPoisonEffect, 80); } bool32 FldeffPoison_IsActive(void) { return FuncIsActiveTask(Task_FieldPoisonEffect); }