#include "global.h" #include "asm.h" #include "field_effect.h" #include "field_player_avatar.h" #include "rom4.h" #include "rom6.h" extern void sub_8087BA8(void); extern u32 gUnknown_0202FF84[]; extern void (*gUnknown_0300485C)(void); extern u8 gLastFieldPokeMenuOpened; extern void (*gUnknown_03005CE4)(void); void hm_teleport_run_dp02scr(void); void sub_814A404(void); bool8 SetUpFieldMove_Teleport(void) { if (is_light_level_1_2_3_or_6(gMapHeader.mapType) == TRUE) { gUnknown_0300485C = sub_808AB90; gUnknown_03005CE4 = hm_teleport_run_dp02scr; return TRUE; } return FALSE; } void hm_teleport_run_dp02scr(void) { new_game(); FieldEffectStart(63); gUnknown_0202FF84[0] = gLastFieldPokeMenuOpened; } bool8 FldEff_UseTeleport(void) { u8 taskId = oei_task_add(); gTasks[taskId].data[8] = (u32)sub_814A404 >> 16; gTasks[taskId].data[9] = (u32)sub_814A404; SetPlayerAvatarTransitionFlags(1); return 0; } void sub_814A404(void) { FieldEffectActiveListRemove(63); sub_8087BA8(); }