#include "global.h" #include "rom_8077ABC.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankTarget; void sub_80DDBD8(struct Sprite *); void sub_80DDB6C(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); sub_8078BD4(sprite); sprite->callback = sub_80DDBD8; sprite->data[6] = 0x10; REG_BLDCNT = 0x3F40; REG_BLDALPHA = sprite->data[6]; }